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Jan 22nd, 2019
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  1. Log uploaded on Monday, January 21, 2019, 8:09:04 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. RuntimeGC: RuntimeGC(20.0.15.1)
  6. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  7. Humanoid Alien Races 2.0: 0Harmony(1.2.0.2), AlienRace(1.0.0.0)
  8. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  9. Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
  10. Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6918.10007)
  11. [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
  12. Deconstruct Return Fix: 0Harmony(1.0.9.1), Deconstruct Return Fix(1.0.0.0)
  13. Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
  14. Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
  15. Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
  16. Blueprint Totals Tooltip: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.1), BlueprintTotalsTooltip(1.0.0.0)
  17. Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.4.420)
  18. Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133)
  19. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
  20. Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
  21. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  22. Area Unlocker: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), AreaUnlocker(av:2.0.0.0,fv:2.3.73)
  23. InventoryTab: InventoryTab(1.0.0.0)
  24. Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
  25. Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
  26. Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
  27. RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
  28. [FSF] Complex Jobs: (no assemblies)
  29. PriorityClean Mod: 0Harmony(1.0.9.1), PriorityClean(1.0.0.0)
  30. Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
  31. Architect Icons: ArchitectIcons(1.2.0.0)
  32. ItemListSelector: ItemListSelector(1.0.0.0)
  33. Toggle Harvest: 0Harmony(1.2.0.1), ToggleHarvest(1.1.0.0)
  34. Deep Ore Identifier: 0Harmony(1.2.0.1), DeepOreIdentifier(1.0.2059.1)
  35. Veinminer R1.0: Veinminer(1.0.0.0)
  36. More Harvest Designators!: MoreHarvestDesignators(1.0.6864.29280)
  37. RenameColony: 0Harmony(1.2.0.1), RenameColony(1.0.0.0)
  38. ShowModDesignators: ShowModDesignators(1.0.0.0)
  39. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.12.0)
  40. Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
  41. Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
  42. Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
  43. Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
  44. Therapy: $HugsLibChecker(0.5.0.0), Therapy(1.0.2.0)
  45. [KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270)
  46. [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
  47. Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
  48. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  49. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  50. Nature's Pretty Sweet: 0Harmony(1.0.9.1), TKKN_NPS(1.0.0.0)
  51. Greenworld: (no assemblies)
  52. [RF] Realistic Planets [1.0]: 0Harmony(1.2.0.1), Rainbeau's Realistic Planets(1.0.6913.20726)
  53. Misc. MapGenerator: MapGenerator(1.0.0.0)
  54. Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.0.0.0)
  55. [KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6917.22550)
  56. [KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
  57. Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
  58. Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.4.6953.34813)
  59. Rimatomics: 0Harmony(1.2.0.1), Rimatomics(1.6.6955.36568)
  60. Rimefeller: 0Harmony(1.2.0.1), Rimefeller(1.1.6905.29574)
  61. [1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)
  62. Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6862.18063), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.0.0), NewAlphaAnimalSubproducts(1.0.0.0)
  63. AnimalCollabProj: AnimalVariations(1.0.6818.33624)
  64. Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6912.6017)
  65. What the hack?![ov:1.1.4]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
  66. Giddy-up! Core[ov:1.1.0]: GiddyUpCore(0.0.0.0)
  67. Giddy-up! Caravan[ov:1.1.0]: GiddyUpCaravan(0.0.0.0)
  68. Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0)
  69. Giddy-up! Ride and Roll[ov:1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
  70. Giddy-up! Mechanoids: $HugsLibChecker(0.5.0.0), GiddyUpMechanoids(1.0.0.0)
  71. Misc. Robots: AIRobot(1.0.4.0)
  72. Misc. Robots++: (no assemblies)
  73. Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
  74. A Dog Said... Animal Prosthetics: (no assemblies)
  75. Expanded Prosthetics and Organ Engineering: (no assemblies)
  76. Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(av:3.0.0.0,fv:3.2.46)
  77. [sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
  78. BioReactor: 0Harmony(1.2.0.1), BioReactor(1.0.0.0)
  79. [SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
  80. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  81. RT Power Switch: RT_PowerSwitch(1.0.0.0)
  82. PowerSwitch: PowerSwitch(1.0.0.0)
  83. RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
  84. Reasonable Components V1: (no assemblies)
  85. [FSF] Efficient Utilities: (no assemblies)
  86. Chickens Efficient Light: (no assemblies)
  87. Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
  88. Additional Joy Objects Classic: AdditionalJoyObjects(1.0.0.0)
  89. Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.1.3.2096)
  90. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  91. Centralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0)
  92. In-wall coolers and vents [1.0]: InwallCoolersAndVents(1.0.6826.40526)
  93. Furnace: (no assemblies)
  94. MiningCo. MMS: MiningCo. MMS(1.0.0.0)
  95. MiningCo. DrillTurret: MiningCo. DrillTurret(1.0.0.0)
  96. MiningCo. Projector: MiningCo. Projector(1.0.0.0)
  97. MiningCo. Alert speaker: MiningCo. AlertSpeaker(1.0.0.0)
  98. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  99. Glass+Lights: (no assemblies)
  100. Glass+Lights Efficient Lights: (no assemblies)
  101. More Linkables: (no assemblies)
  102. Jelly Farm 1.0: (no assemblies)
  103. Extended Storage: 0Harmony(1.2.0.1), ExtendedStorage(3.4.1.8646), _harmonycheck(1.0.0.0)
  104. Extended Storage Extended: (no assemblies)
  105. Repair Workbench: RepairBench(1.0.0.0)
  106. [SYR] Doormats: SyrDoorMats(1.0.0.0)
  107. Food Alert: 0Harmony(1.2.0.1), FoodAlert(av:0.1.1.0,fv:0.1.1.1)
  108. Blighted Alert: BlightedAlert(1.0.0.0)
  109. Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0)
  110. RaiderInfo: 0Harmony(1.2.0.1), RaiderInfo(1.0.0.0)
  111. Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
  112. Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
  113. Alien Children Compatibility: 0Harmony(1.2.0.1), AlienChildrenCompatibility(1.0.0.0)
  114. Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
  115. Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
  116. Please Haul Perishables: PleaseHaulPerishables(1.0.6909.20951)
  117. Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
  118. While You're Up [1.0]: WhileYoureUp(1.0.0.0)
  119. Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
  120. Meal radius: (no assemblies)
  121. Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.3.2.0)
  122. Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
  123. Gear Up And Go: 0Harmony(1.2.0.1), GearUpAndGo(1.0.0.0)
  124. Run and Hide: RunandHide(18.10.30.0)
  125. RunAndGun[ov:1.1.2]: RunAndGun(1.18.3.0)
  126. Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
  127. Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
  128. [KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
  129. Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
  130. Death Rattle: DeathRattle(18.10.30.0)
  131. VGP Vegetable Garden: ModFinder(1.0.0.0)
  132. VGP Garden Medicine: ModFinder(1.0.0.0)
  133. VGP More Veggies: ModFinder(1.0.0.0)
  134. VGP Garden Gourmet: ModFinder(1.0.0.0)
  135. VGP Garden Drinks: Drinks(1.0.0.0)
  136. VGP Garden Canning: Canning(1.0.0.0), ModFinder(1.0.0.0)
  137. VGP Garden Fabrics: ModFinder(1.0.0.0)
  138. VGP Garden Tools: VGTools(1.0.0.0)
  139. VGP_CoffeeTeaDrugs: (no assemblies)
  140. Misc. Bees'n'Honey: BeeAndHoney(1.0.0.0)
  141. FishIndustry: FishIndustry(1.0.0.0)
  142. Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
  143. [L]MoreDetailBody: (no assemblies)
  144. gloomy_face: (no assemblies)
  145. gloomy_hair: (no assemblies)
  146. RimHair Styles Merged: (no assemblies)
  147. [KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0)
  148. [XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0)
  149. [KV] Change Mirror - 1.0: 0Harmony(1.2.0.1), ChangeMirror(1.0.0.0)
  150. FashionRIMsta: (no assemblies)
  151. Dubs Rimkit: 0Harmony(1.2.0.1), Dubs Rimkit(1.4.6864.29160)
  152. MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
  153. Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
  154. Rimsenal: (no assemblies)
  155. Rimsenal - Enhanced Vanilla Pack: (no assemblies)
  156. Rimsenal - Federation: (no assemblies)
  157. Rimsenal - Feral: (no assemblies)
  158. [XND] Turret Extensions: 0Harmony(1.2.0.1), TurretExtensions(1.2.5.0)
  159. More Vanilla Turrets [1.0]: (no assemblies)
  160. Rimsenal - Security pack: (no assemblies)
  161. More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
  162. Rimsenal Security - Turret Extensions Patch: (no assemblies)
  163. Riot Control: (no assemblies)
  164. [XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
  165. More Mechanoids: MoreMechanoids(1.0.1.0)
  166. Raiderpedes: (no assemblies)
  167. [1.0] Dire Raids[ov:1.0.0]: DireRaids(0.18.2.0)
  168. Range Finder: 0Harmony(1.2.0.1), RangeFinder(1.2.3.0)
  169. Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.1.0)
  170. Accurate Mortars Lite: (no assemblies)
  171. ActiveResponseTraining: (no assemblies)
  172. Medical Training: (no assemblies)
  173. USCM - Core 1.0: FlameWeapons(0.6.0.0)
  174. USCM - Colonial Marines Corps Faction 1.0: (no assemblies)
  175. USCM - Xenomorphs Faction 1.0: (no assemblies)
  176. RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
  177. More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:0.1.0.9)
  178. [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
  179. P-Music: (no assemblies)
  180. Quarry 1.0: Quarry(0.19.0.0)
  181. Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
  182. Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
  183. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  184. Locks (DoorsExpanded): 0Harmony(1.2.0.1), LocksDoorsExpanded(1.0.0.0)
  185. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  186. RoofBomb: RoofBomb(0.6.0.0)
  187. Misc. Incidents: Incidents(1.0.3.0), TacticalComputer(1.0.0.0)
  188. Sparkling Worlds Addon - More Events [1.0] - Standalone Addon: SparklingWorldsEvents(1.0.0.0)
  189. Rimsenal - Storyteller pack: (no assemblies)
  190. Polarisbloc - Storyteller incidents pack: Polarisbloc_Incidents(1.0.0.0)
  191. Crash Landing: CrashLanding(0.0.0.0)
  192. More Furniture [1.0]: (no assemblies)
  193. [T] MoreFloors: (no assemblies)
  194. Fences And No Floors: (no assemblies)
  195. ElectricFence: ElectricFence(1.0.6899.33137)
  196. MiningCo. LaserFence: MiningCo. LaserFence(1.0.0.0)
  197. Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0)
  198. Skilled Stonecutting: (no assemblies)
  199. QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
  200. QualitySurgeon: 0Harmony(1.2.0.1), QualitySurgeon(1.0.3.0)
  201. Crafting Quality Rebalanced: 0Harmony(1.1.0.0), CraftingQualityRebalanced(av:0.18.0.0,fv:1.0.0)
  202. Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797)
  203. Various Space Ship Chunk: 0Harmony(1.2.0.1), ShipChunkTranspiler(0.1.1.0)
  204. Let's Trade! [1.0]: (no assemblies)
  205. [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
  206. More Trade Ships: (no assemblies)
  207. Supply and Demand: 0Harmony(1.2.0.1), SupplyAndDemand(1.0.0.0)
  208. More Sculpture: (no assemblies)
  209. Selectable Sculpture Graphic: 0Harmony(1.2.0.1), SelectableSculptureGraphic(1.0.0.0)
  210. Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
  211. Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
  212. [SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
  213. [XND] AutoOwl: 0Harmony(1.2.0.1), AutoOwl(1.0.2059.1)
  214. More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
  215. Selling prisoners with no guilt: (no assemblies)
  216. No Debris B18: (no assemblies)
  217. [FSF] Improved Vanometric Power Cells: (no assemblies)
  218. Realistic Rooms: (no assemblies)
  219. No Burny (less flammable metals): (no assemblies)
  220. [FSF] Rain Washes Away Filth: (no assemblies)
  221. Siren: (no assemblies)
  222. [1.0] Apparel Organizer: (no assemblies)
  223. NPS Patches: (no assemblies)
  224. Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491)
  225. Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
  226. RandomPlus: 0Harmony(1.1.0.0), RandomPlus(1.0.0.0)
  227. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
  228.  
  229. Active Harmony patches:
  230. <CompGetGizmosExtra>c__Iterator0.<>m__0: TRANS: WhatTheHack.Harmony.CompLongRangeMineralScanner_CompGetGizmosExtra.Transpiler
  231. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  232. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  233. <ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  234. <DoDebugOptions>c__AnonStoreyA.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  235. <DoDebugOptions>c__AnonStoreyA.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  236. <DoDebugOptions>c__AnonStoreyA.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  237. <DoDebugOptions>c__AnonStoreyA.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  238. <DoDebugOptions>c__AnonStoreyA.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  239. <DoDebugOptions>c__AnonStoreyA.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  240. <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
  241. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  242. <FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  243. <GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  244. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  245. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  246. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  247. <GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  248. <GizmoOnGUI>c__AnonStorey0.<>m__0: TRANS: TurretExtensions.HarmonyPatches.TranspileGizmoOnGUIDelegate
  249. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  250. <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
  251. <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler
  252. <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: BlueprintTotalsTooltip.ChangeDetection.FrameWorkedOnDetector.Transpiler
  253. <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
  254. <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
  255. <Prosthetics>c__AnonStorey24.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  256. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  257. ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
  258. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
  259. AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
  260. AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
  261. Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix, RaiderInfo.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix, RaiderInfo.Patch_Alert_DrawAt.Postfix
  262. Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  263. Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
  264. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  265. ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
  266. ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix post: JecsTools.HarmonyPatches.Post_CanWearTogether
  267. ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
  268. AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
  269. AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaManager_CanMakeNewAllowed.Prefix
  270. AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
  271. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  272. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  273. AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
  274. AttackTargetFinder.GetShootingTargetScore: post: FrontierDevelopments.Shields.Harmony.Harmony_AttackTargetFinder+Patch_GetShootingTargetScore.Postfix
  275. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  276. BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  277. BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  278. BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
  279. BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
  280. BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  281. BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  282. BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  283. BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  284. BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  285. Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
  286. Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
  287. Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
  288. Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
  289. BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
  290. BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
  291. BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
  292. BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
  293. Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
  294. Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
  295. Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  296. Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
  297. Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
  298. BiomeDef.CommonalityOfDisease: PRE: TKKN_NPS.PatchCommonalityOfDisease.Prefix
  299. BiomeWorker_AridShrubland.GetScore: post: TKKN_NPS.PatchGetScoreArid.Postfix
  300. BiomeWorker_TemperateForest.GetScore: post: TKKN_NPS.PatchGetScoreTempForest.Postfix
  301. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  302. Blueprint_Build.MakeSolidThing: post: BlueprintTotalsTooltip.BlueprintSelectionTransferer.Postfix
  303. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  304. Bombardment.CreateRandomExplosion: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.Harmony_Bombardment+Patch_CreateRandomExplosion.Transpiler
  305. Bombardment.StartRandomFire: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.Harmony_Bombardment+Patch_StartRandomFire.Transpiler
  306. Bombardment.Tick: post: FrontierDevelopments.Shields.Module.RimworldModule.Harmony_Bombardment+Patch_Tick.Postfix
  307. Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
  308. Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
  309. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  310. Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
  311. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  312. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  313. Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
  314. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  315. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix, AlienRace.HarmonyPatches.AssigningCandidatesPostfix
  316. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  317. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  318. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  319. Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
  320. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  321. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  322. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  323. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  324. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  325. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  326. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler, LocksDoorsExpanded.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  327. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  328. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  329. Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
  330. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  331. Building_DoorExpanded.DeSpawn: post: LocksDoorsExpanded.HarmonyPatches.Patch_RemoveLockData.Postfix
  332. Building_DoorExpanded.ExposeData: post: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  333. Building_DoorExpanded.GetGizmos: TRANS: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  334. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  335. Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
  336. Building_TurretGun.BurstCooldownTime: post: TurretExtensions.HarmonyPatches.PostfixBurstCooldownTime
  337. Building_TurretGun.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Building_TurretGun_DrawExtraSelectionOverlays.Postfix
  338. Building_TurretGun.GetInspectString: TRANS: TurretExtensions.HarmonyPatches.TranspileGetInspectString
  339. Building_TurretGun.SpawnSetup: post: TurretExtensions.HarmonyPatches.PostfixSpawnSetup
  340. Building_TurretGun.Tick: PRE: TurretExtensions.HarmonyPatches.PrefixTick post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
  341. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix post: TurretExtensions.HarmonyPatches.PostfixTryStartShootSomething
  342. Building_TurretGun.get_CanSetForcedTarget: post: TurretExtensions.HarmonyPatches.PostfixCanSetForcedTarget, WhatTheHack.Harmony.Building_TurretGun_get_CanSetForcedTarget.Postfix
  343. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  344. CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
  345. CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
  346. CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
  347. CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix, RaiderInfo.Patch_CameraJumper_TryJumpAndSelect.Prefix
  348. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  349. Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  350. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  351. Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
  352. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
  353. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  354. CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
  355. CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
  356. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
  357. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  358. Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
  359. CastPositionFinder.CastPositionPreference: TRANS: FrontierDevelopments.Shields.Harmony_CastPositionFinder+Patch_CastPositionPreference.Transpiler
  360. CellFinder.RandomCell: post: TKKN_NPS.PatchRandomCell.Postfix
  361. CellFinder.TryRandomClosewalkCellNear: PRE: TKKN_NPS.PatchTryRandomClosewalkCellNear.Prefix
  362. CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
  363. CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler, RandomPlus.Patch_RandomEditButton.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
  364. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  365. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  366. ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  367. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  368. CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
  369. CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
  370. CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
  371. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  372. CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix
  373. CompHibernatable.Startup: post: WhatTheHack.Harmony.CompHibernatable_Startup.Postfix
  374. CompLongRangeMineralScanner.FoundMinerals: PRE: WhatTheHack.Harmony.CompLongRangeMineralScanner_Foundminerals.Prefix
  375. CompPowerTrader.SetUpPowerVars: post: TurretExtensions.HarmonyPatches.PostfixSetUpPowerVars
  376. CompProperties_Refuelable.SpecialDisplayStats: PRE: WhatTheHack.Harmony.CompProperties_Refuelable_SpecialDisplayStats.Prefix
  377. CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
  378. CompRefuelable.CompInspectStringExtra: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  379. CompRefuelable.GetFuelCountToFullyRefuel: TRANS: TurretExtensions.HarmonyPatches.TranspileGetFuelCountToFullyRefuel
  380. CompRefuelable.Refuel: post: WhatTheHack.Harmony.CompRefuelable_MechanoidData_Refuel.Postfix TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  381. CompRefuelable.get_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  382. CompRefuelable.set_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  383. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  384. CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  385. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  386. CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
  387. CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  388. CompressibilityDeciderUtility.IsSaveCompressible: post: ExtendedStorage.Patches.CompressibilityDeciderUtility_IsSaveCompressible.Postfix
  389. Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
  390. Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  391. Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  392. DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  393. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  394. DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  395. DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  396. DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  397. DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
  398. DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  399. DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  400. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  401. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  402. DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
  403. DeepResourceGrid.MarkForDraw: post: DeepOreIdentifier.HarmonyPatches+Patch_DeepResourceGrid.Postfix
  404. DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix, FrontierDevelopments.Shields.Mod+Patch_GenerateImpliedDefs_PostResolve.Postfix, FrontierDevelopments.ClimateControl.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
  405. DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix, StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  406. DefOfHelper.EnsureInitializedInCtor: PRE: Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix, GearUpAndGo.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
  407. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  408. Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
  409. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
  410. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix, MassGraves.Harmony_Designator_Build.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
  411. Designator_Cancel.DesignateThing: PRE: TurretExtensions.HarmonyPatches.PrefixDesignateThing
  412. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  413. Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  414. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  415. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  416. Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
  417. DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
  418. Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
  419. Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  420. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  421. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  422. Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
  423. Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
  424. Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
  425. Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
  426. Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
  427. Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
  428. Dialog_ManageAreas.DoWindowContents: PRE: AreaUnlocker.HarmonyPatch_Dialog_ManageAreas.Prefix
  429. Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
  430. Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
  431. Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix, Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
  432. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  433. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  434. Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
  435. DropCellFinder.CanPhysicallyDropInto: PRE: TKKN_NPS.PatchCanPhysicallyDropInto.Prefix TRANS: FrontierDevelopments.Shields.Harmony_DropCellFinder+Patch_CanPhysicallyDropInto.Transpiler
  436. DropCellFinder.RandomDropSpot: PRE: TKKN_NPS.PatchRandomDropSpot.Prefix
  437. EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix
  438. EditWindow_DebugInspector.CurrentDebugString: post: DubsBadHygiene.MapComponent_Hygiene+Harmony_AmountCanAccept.Postfix
  439. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  440. EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
  441. Entity.Tick: post: TKKN_NPS.PatchTickThing.Postfix
  442. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  443. Explosion.AffectCell: TRANS: FrontierDevelopments.Shields.Harmony_Explosion+Patch_AffectCell.Transpiler
  444. Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
  445. Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
  446. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  447. Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
  448. Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
  449. FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  450. FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
  451. FactionGenerator.GenerateFactionsIntoWorld: PRE: [600]Planets_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix, FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
  452. FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.FactionGenerator_NewGeneratedFaction.Prefix
  453. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  454. FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
  455. FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HamonyPatches+Patch_CalculateFertilityAt.Postfix
  456. FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix, GiddyUpMechanoids.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
  457. FloatMenuMakerMap.AddHumanlikeOrders: PRE: BioReactor.FloatMenuMakerMapPatches.Prefix_AddHumanlikeOrders post: ExtendedStorage.Patches.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, RimQuest.HarmonyPatches.AddHumanlikeOrders, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  458. FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix, WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
  459. FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
  460. FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
  461. FloatMenuMakerMap.ChoicesAtFor: post: AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
  462. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  463. FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
  464. FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  465. FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  466. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  467. ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix
  468. ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
  469. ForbidUtility.IsForbidden: post: TKKN_NPS.PatchIsForbidden.Postfix
  470. ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
  471. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  472. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
  473. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
  474. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  475. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  476. GUC_FloatMenuUtility.AddMountingOptions: PRE: GiddyUpMechanoids.Harmony.GU_FloatMenuUtility_AddMountingOptions.Prefix
  477. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  478. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  479. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix
  480. Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix post: ShowHair.Patch_Game_InitNewGame.Postfix, EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  481. GameComponentUtility.GameComponentUpdate: post: AutoOwl.HarmonyPatches+Patch_GameComponentUtility.Postfix
  482. GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  483. GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  484. GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix
  485. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  486. GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
  487. GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
  488. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: MOARANDROIDS.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix, Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  489. GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  490. GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix, DubsBadHygiene.HamonyPatches+Patch_CanBuildOnTerrain.Prefix
  491. GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
  492. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix, WhatTheHack.Harmony.GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  493. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  494. GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
  495. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  496. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  497. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  498. GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix
  499. GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
  500. GenGrid.InBounds: PRE: FrontierDevelopments.Harmony.Harmony_GenGrid+Patch_InBounds_IntVec3.Prefix
  501. GenGrid.InBounds: PRE: FrontierDevelopments.Harmony.Harmony_GenGrid+Patch_InBounds_Vector3.Prefix
  502. GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
  503. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  504. GenLeaving.DoLeavingsFor: PRE: Deconstruct_Return_Fix.DeconstructReturnFix+CalcFix.DoLeavingsForPrefix
  505. GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
  506. GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
  507. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  508. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  509. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: ExtendedStorage.Patches.GenSpawn_Spawn.Transpiler, WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
  510. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  511. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
  512. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  513. GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix
  514. GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
  515. GenStep_ScatterLumpsMineable.ScatterAt: PRE: [800]ConfigurableMaps.GenStep_ScatterLumpsMineable_ScatterAt.Prefix post: [0]ConfigurableMaps.GenStep_ScatterLumpsMineable_ScatterAt.Postfix
  516. GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
  517. GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
  518. GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  519. GenTemperature.ComfortableTemperatureRange: post: TKKN_NPS.PatchComfortableTemperatureRange.Postfix
  520. GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
  521. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  522. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  523. Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
  524. GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
  525. GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
  526. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
  527. Graphic_Random.SubGraphicFor: PRE: SelectableSculptureGraphic.Graphic_Random_SubGraphicFor_Patch.SetGraphic
  528. Graphic_Shadow.DrawWorker: PRE: TKKN_NPS.PatchGraphic+PatchDrawWorker.Prefix
  529. HarmonyPatches.DrawAddons: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_DrawAddons_Patch.DrawAddons_Pre
  530. HarmonyPatches.GetPawnHairMesh: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_GetPawnHairMesh_Patch.GetPawnHairMesh_Pre
  531. HarmonyPatches.GetPawnMesh: PRE: AnimalGear.AlienChildrenCompatibilityHarmony+Alien_GetPawnMesh_Patch.GetPawnMesh_Pre
  532. HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
  533. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  534. HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix
  535. HealthCardUtility.DrawHediffListing: TRANS: BlueLeakTest.HealthCardUtility_DrawHediffListing.Transpiler
  536. HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler
  537. HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  538. HealthCardUtility.DrawPawnHealthCard: PRE: DubsMintMenus.Patch_HealthCardUtility.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
  539. HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
  540. HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler
  541. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  542. HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  543. Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
  544. Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
  545. Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  546. Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
  547. Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
  548. Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
  549. HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
  550. HediffGiver.TryApply: PRE: Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
  551. HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  552. HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
  553. HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  554. HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  555. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
  556. HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
  557. HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
  558. Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
  559. Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
  560. ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
  561. ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
  562. ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
  563. ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
  564. ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
  565. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
  566. ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  567. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop post: SmartMedicine.InterfaceDrop_Patch.Postfix
  568. ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  569. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  570. ITab_Pawn_Health.FillTab: PRE: DubsMintMenus.Patch_ITab_Pawn_Health.Prefix
  571. ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
  572. ITab_Storage.FillTab: post: ExtendedStorage.Patches.ITab_Storage_FillTab.Postfix
  573. IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
  574. IncidentWorker_Raid.TryExecuteWorker: TRANS: WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
  575. IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
  576. IncidentWorker_RaidEnemy.GetLetterText: post: RaiderInfo.Patch_IncidentWorker_RaidEnemy_GetLetterText.AppendCountOfRaiders
  577. IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: WhatTheHack.Harmony.IncidentWorker_RaidEnemy_TryResolveRaidFaction.Prefix
  578. IncidentWorker_Raid_TryExecuteWorker.SpawnHackedMechanoids: post: GiddyUpMechanoids.Harmony.WTH_IncidentWorker_Raid_TryExecuteWorker.Postfix
  579. IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
  580. IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: WhatTheHack.Harmony.IncidentWorker_ShortCircuit_TryExcecuteWorker.Prefix
  581. IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
  582. IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
  583. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver
  584. IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
  585. InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
  586. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  587. InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
  588. InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
  589. InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
  590. InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
  591. InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
  592. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  593. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  594. InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
  595. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  596. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  597. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  598. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  599. InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
  600. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  601. InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  602. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  603. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  604. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  605. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  606. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  607. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
  608. JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
  609. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  610. JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
  611. JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
  612. JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
  613. JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
  614. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  615. JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
  616. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  617. JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
  618. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  619. JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
  620. JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
  621. JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
  622. JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
  623. JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix, GiddyUpMechanoids.Harmony.GU_JobDriver_Mounted_ShouldCancelJob.Postfix
  624. JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
  625. JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
  626. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  627. JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  628. JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  629. JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix, AnimalRangeAttack.ARA_FightAI_Patch.Prefix
  630. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  631. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  632. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
  633. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  634. JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
  635. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  636. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  637. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  638. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  639. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  640. JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix, AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
  641. JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  642. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  643. JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
  644. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  645. JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
  646. JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
  647. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  648. JobGiver_SeekSafeTemperature.TryGiveJob: post: TKKN_NPS.PatchTryGiveJob.Postfix
  649. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  650. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
  651. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  652. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  653. LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
  654. ListerThings.Add: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTAddNotifier.Postfix
  655. ListerThings.Remove: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTRemoveNotifier.Postfix
  656. Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
  657. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  658. LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
  659. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  660. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  661. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  662. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  663. LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
  664. LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
  665. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  666. LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
  667. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  668. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  669. MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  670. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  671. MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
  672. MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
  673. MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
  674. MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  675. MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  676. MainTabsRoot.HandleLowPriorityShortcuts: PRE: AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
  677. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  678. Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
  679. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
  680. Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix TRANS: ExtendedStorage.Patches.Map_FinalizeLoading.Transpiler
  681. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  682. MapDrawer.DrawMapMesh: post: FrontierDevelopments.Shields.Harmony.Harmony_MapDrawer+Patch_DrawMapMesh.Postfix
  683. MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
  684. MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix, ItemListSelector.Patch_HandleMapClicks.Prefix
  685. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  686. MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
  687. MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
  688. MapParent.RecalculateHibernatableIncidentTargets: post: WhatTheHack.Harmony.MapParent_RecalculateHibernatableIncidentTargets.Postfix
  689. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  690. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  691. MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, WhatTheHack.Harmony.MassUtility_Capacity.Postfix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
  692. Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
  693. MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
  694. MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, ToggleHarvest.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  695. MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
  696. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  697. MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
  698. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  699. MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
  700. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  701. MinifyUtility.MakeMinified: PRE: ExtendedStorage.Patches.MinifyUtility_MakeMinified.Prefix
  702. MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
  703. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  704. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  705. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  706. MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
  707. MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Prefix post: TKKN_NPS.PatchMouseoverReadout.Postfix, DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Postfix
  708. Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
  709. Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
  710. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  711. NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.DrawTherapyIcon
  712. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  713. OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.OverallTemperatureUtility_GetTemperatureCurve.Postfix
  714. PageUtility.StitchedPages: post: [600]Planets_Code.PageUtility_StitchedPages.Postfix
  715. Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
  716. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  717. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
  718. Page_ConfigureStartingPawns.PreOpen: post: RandomPlus.HarmoryPatch.Patch_Init.Postfix, EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  719. Page_ConfigureStartingPawns.RandomizeCurPawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix TRANS: RandomPlus.Patch_RandomizeMethod.Transpiler
  720. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  721. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  722. PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton, Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
  723. PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
  724. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  725. Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
  726. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  727. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
  728. Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
  729. Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
  730. Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
  731. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  732. Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix
  733. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
  734. Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
  735. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  736. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  737. Pawn.Kill: PRE: WhatTheHack.Harmony.Pawn_Kill.Prefix post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix, TechAdvancing.TA_OnKill_Event.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
  738. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  739. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  740. Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: AlienRace.HarmonyPatches.SetFactionPostfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix, Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
  741. Pawn.SpawnSetup: post: TKKN_NPS.PatchSpawnSetupPawn.Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
  742. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick, TKKN_NPS.PatchTickPawn.Postfix
  743. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
  744. Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix, AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
  745. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  746. Pawn.get_DrawPos: PRE: GiddyUpCore.Harmony.Pawn_get_DrawPos.Prefix
  747. Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  748. PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
  749. PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  750. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
  751. PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
  752. PawnBioAndNameGenerator.GetBackstoryCategoriesFor: TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
  753. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
  754. PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
  755. PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
  756. PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
  757. PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  758. PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  759. PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  760. PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
  761. PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
  762. PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
  763. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  764. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  765. PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
  766. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  767. PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
  768. PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
  769. PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
  770. PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
  771. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException, AlienRace.HarmonyPatches.GenerateTraitsPrefix post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
  772. PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix
  773. PawnGraphicSet.ResolveApparelGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
  774. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  775. PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
  776. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  777. PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
  778. PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  779. PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  780. PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
  781. PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
  782. PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
  783. PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
  784. PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
  785. PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
  786. PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
  787. PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
  788. PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
  789. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  790. PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
  791. PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
  792. PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix, AnimalGear.AlienChildrenCompatibilityHarmony+AlienPawnRenderer_BaseHeadOffsetAtPostfix_Patch.BaseHeadOffsetAtPostfix_Post
  793. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
  794. PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement TRANS: AlienRace.HarmonyPatches.PostureTranspiler
  795. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
  796. PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, TKKN_NPS.PatchRenderPawnInternal.Prefix, DubsBadHygiene.HamonyPatches+Patch_PawnRenderer.Prefix, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler
  797. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  798. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  799. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  800. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  801. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  802. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  803. PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay
  804. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  805. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  806. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  807. PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
  808. PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HamonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
  809. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  810. PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
  811. Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
  812. Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix, Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
  813. Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  814. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  815. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  816. Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder
  817. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  818. Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  819. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
  820. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
  821. Pawn_DraftController.GetGizmos: post: WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix
  822. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix
  823. Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix
  824. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  825. Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
  826. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  827. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  828. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  829. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  830. Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HamonyPatches+Patch_TryPickupFilth.Postfix
  831. Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
  832. Pawn_HealthTracker.CheckForStateChange: post: AlienRace.HarmonyPatches.CheckForStateChangePostfix TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
  833. Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
  834. Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
  835. Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
  836. Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
  837. Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix
  838. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  839. Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
  840. Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  841. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  842. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  843. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  844. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
  845. Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
  846. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  847. Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
  848. Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
  849. Pawn_JobTracker.DetermineNextJob: post: WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
  850. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
  851. Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
  852. Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
  853. Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  854. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HamonyPatches+Patch_ShouldHaveNeed.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler
  855. Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HamonyPatches+Patch_SetupMoveIntoNextCell.Postfix
  856. Pawn_PathFollower.StartPath: PRE: TKKN_NPS.PatchStartPath.Prefix
  857. Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
  858. Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
  859. Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
  860. Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
  861. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  862. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
  863. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  864. Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
  865. Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
  866. Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
  867. Pawn_TimetableTracker..ctor: post: AutoOwl.HarmonyPatches+Patch_Pawn_TimetableTracker.Postfix
  868. Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
  869. Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
  870. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  871. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  872. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix, Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
  873. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  874. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  875. Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
  876. PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
  877. PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
  878. PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
  879. PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
  880. PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
  881. PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
  882. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  883. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  884. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  885. PlanetShapeGenerator.DoGenerate: PRE: [200]Planets_Code.PlanetShapeGenerator_DoGenerate.Prefix
  886. Plant.get_Graphic: post: TKKN_NPS.PatchGraphicPlant.Postfix
  887. PlantProperties.PostLoadSpecial: post: TKKN_NPS.PostLoadSpecialPatch.Postfix
  888. PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
  889. PlantUtility.CanEverPlantAt: post: TKKN_NPS.HarmonyPatches.Patch_CanEverPlantAt_PlantUtility.Postfix
  890. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  891. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  892. PlaySettings.DoPlaySettingsGlobalControls: post: RenameColony.Mod+RenameColony.AddWidget, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, BlueprintTotalsTooltip.TooltipToggleAdder.Postfix, HeatMap.PlaySettings_Detour.PostFix
  893. PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  894. PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
  895. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  896. PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
  897. PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
  898. PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  899. PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
  900. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  901. Projectile.Launch: post: Rimatomics.HarmonyPatches+Harmony_Projectile_Launch.Postfix
  902. Projectile.Tick: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.Harmony_Projectile+Patch_Tick.Transpiler
  903. Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
  904. Projectile_BatteriesModule.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  905. Projectile_BatteriesModule_part.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Part_Impact_Prefix
  906. Projectile_CargoContainer.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  907. Projectile_CargoContainer_part.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Part_Impact_Prefix
  908. Projectile_HighTechModule.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  909. Projectile_HighTechModule_part.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Part_Impact_Prefix
  910. Projectile_ProductionModule.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  911. Projectile_ProductionModule_part.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Part_Impact_Prefix
  912. Projectile_ShipAICore.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  913. Projectile_ShipEngine.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  914. Projectile_ShipReactor.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  915. Projectile_SimpleShipPart.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  916. Projectile_WeaponSafe.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Impact_Prefix
  917. Projectile_WeaponSafe_part.Impact: PRE: FrontierDevelopments.Shields.Module.CrashLandingModule.CrashPodHandler.CrashPod_Part_Impact_Prefix
  918. QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
  919. QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
  920. RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HamonyPatches+Patch_CanWanderToCell.Prefix
  921. RCellFinder.TryFindRandomPawnEntryCell: post: TKKN_NPS.PatchTryFindRandomPawnEntryCell.Postfix
  922. RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
  923. Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
  924. Reachability.CanReach: post: TKKN_NPS.PatchCanReach.Postfix, Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
  925. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  926. RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
  927. RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
  928. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  929. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  930. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  931. Recipe_ModifyMechanoid.CanApplyOn: post: GiddyUpMechanoids.Harmony.WTH_Recipe_ModifyMechanoid_CanApplyOn.Postfix
  932. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  933. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  934. ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  935. ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
  936. ResearchProjectDef.CostFactor: post: TechAdvancing.TA_ReplaceResearchProjectDef.Postfix
  937. ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Share_The_Load.CanReserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  938. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  939. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  940. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  941. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  942. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  943. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Share_The_Load.Release_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  944. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  945. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix, Share_The_Load.ReleaseClaimedBy_Patch_ES.Prefix
  946. ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Share_The_Load.Reserve_Patch_ES.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
  947. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  948. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  949. ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
  950. ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
  951. RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  952. RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
  953. RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  954. RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
  955. RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
  956. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, TurretExtensions.HarmonyPatches.PostfixInitDesignators
  957. RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
  958. RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
  959. RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HamonyPatches+Patch_GetScore.Postfix
  960. Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
  961. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  962. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  963. Sandy_Detailed_RPG_GearTab.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
  964. Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  965. Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
  966. SappersUtility.CanMineReasonablyFast: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+CanMineReasonablyFast.Prefix
  967. SappersUtility.HasBuildingDestroyerWeapon: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+HasBuildingDestroyerWeapon.Prefix
  968. SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
  969. SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
  970. SavedGameLoaderNow.LoadGameFromSaveFileNow: post: Planets_Code.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix, [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix
  971. SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
  972. Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
  973. Selector.ClearSelection: post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorClearNotifier.Postfix
  974. Selector.Deselect: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Prefix post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Postfix
  975. Selector.Select: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Prefix post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Postfix
  976. SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
  977. SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
  978. SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
  979. SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
  980. ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
  981. ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
  982. ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
  983. ShipUtility.ShipStartupGizmos: post: WhatTheHack.Harmony.ShipUtility_ShipStartupGizmos.Postfix
  984. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  985. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  986. Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
  987. SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
  988. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  989. SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
  990. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  991. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  992. Skyfaller.Tick: PRE: FrontierDevelopments.Shields.Module.RimworldModule.Harmony_Skyfaller+Patch_Tick.Prefix
  993. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  994. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  995. SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
  996. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  997. StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
  998. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  999. StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  1000. StatWorker.GetExplanationUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetExplanationUnfinalized TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  1001. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized, TurretExtensions.HarmonyPatches.PostfixGetValueUnfinalized
  1002. StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
  1003. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  1004. StatsReportUtility.DescriptionEntry: post: TurretExtensions.HarmonyPatches.PostfixDescriptionEntry
  1005. StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_ThingDef
  1006. StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_Thing
  1007. StockGenerator.RandomCountOf: post: SupplyAndDemand.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix
  1008. StorageSettings.set_Priority: post: ExtendedStorage.Patches.StorageSettings_set_Priority.Postfix
  1009. StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
  1010. StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
  1011. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  1012. TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
  1013. TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
  1014. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  1015. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  1016. Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
  1017. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  1018. TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
  1019. TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  1020. TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
  1021. Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge, WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
  1022. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
  1023. Thing.DrawAt: PRE: ExtendedStorage.Patches.Thing_DrawAt.Prefix
  1024. Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
  1025. Thing.DrawGUIOverlay: PRE: ExtendedStorage.Patches.Thing_DrawGUIOverlay.Prefix
  1026. Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
  1027. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  1028. Thing.Print: PRE: ExtendedStorage.Patches.Thing_Print.Prefix, WhatTheHack.Harmony.Thing_Print.Prefix
  1029. Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
  1030. Thing.SpawnSetup: TRANS: ExtendedStorage.Patches.Thing_SpawnSetup.Transpiler
  1031. Thing.SplitOff: post: ExtendedStorage.Patches.Thing_SplitOff.Postfix
  1032. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
  1033. Thing.get_AmbientTemperature: post: TKKN_NPS.PatchAmbientTemperature.Postfix
  1034. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  1035. Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
  1036. Thing.get_Graphic: post: TurretExtensions.HarmonyPatches.PostfixGraphic
  1037. ThingDef.SpecialDisplayStats: post: TurretExtensions.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats
  1038. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  1039. ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
  1040. ThingOwner.NotifyAdded: post: BlueprintTotalsTooltip.FrameChangeNotifiers.FrameAddNotifier.Postfix
  1041. ThingOwner.NotifyRemoved: post: BlueprintTotalsTooltip.FrameChangeNotifiers.FrameRemoveNotifier.Postfix
  1042. ThingOwnerUtility.ContentsSuspended: PRE: BioReactor.ThingOwnerUtilityPatches.Prefix_ContentsSuspended
  1043. ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
  1044. ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
  1045. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  1046. ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
  1047. ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
  1048. ThingWithComps.DeSpawn: PRE: Rimatomics.HarmonyPatches+Harmony_Projectile_DeSpawn.Prefix
  1049. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  1050. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  1051. ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
  1052. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  1053. ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
  1054. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  1055. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  1056. ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
  1057. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  1058. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  1059. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  1060. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  1061. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  1062. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  1063. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  1064. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  1065. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  1066. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  1067. ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
  1068. ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HamonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
  1069. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  1070. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  1071. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  1072. TileFinder.RandomSettlementTileFor: PRE: [600]Planets_Code.TileFinder_RandomSettlementTileFor.Prefix, FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
  1073. TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
  1074. Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
  1075. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  1076. Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
  1077. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  1078. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  1079. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  1080. TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  1081. Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
  1082. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  1083. TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
  1084. TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
  1085. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  1086. TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
  1087. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  1088. TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  1089. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  1090. TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
  1091. TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
  1092. TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
  1093. TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
  1094. TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
  1095. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  1096. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  1097. TurretTop.DrawTurret: TRANS: TurretExtensions.HarmonyPatches.TranspileDrawTurret
  1098. TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
  1099. Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
  1100. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  1101. UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
  1102. Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
  1103. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  1104. Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix TRANS: FrontierDevelopments.Shields.Harmony.Harmony_Verb+Patch_CanHitTargetFrom.Transpiler
  1105. Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
  1106. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
  1107. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  1108. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  1109. VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  1110. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  1111. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  1112. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  1113. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  1114. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  1115. Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
  1116. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
  1117. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  1118. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  1119. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  1120. WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  1121. WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
  1122. WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
  1123. WidgetRow.ToggleableIcon: TRANS: BlueprintTotalsTooltip.ChangeDetection.PlaySettingsChangeDetector.Transpiler
  1124. Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
  1125. WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
  1126. WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
  1127. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler, AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
  1128. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  1129. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  1130. WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
  1131. WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
  1132. WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
  1133. WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
  1134. WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
  1135. WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix
  1136. WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix, ToggleHarvest.Patch.RimWorld_WorkGiver_GrowerHarvest_HasJobOnCell.Postfix
  1137. WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
  1138. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
  1139. WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
  1140. WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
  1141. WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
  1142. WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
  1143. WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
  1144. WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
  1145. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  1146. WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
  1147. WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
  1148. WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
  1149. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  1150. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  1151. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  1152. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  1153. World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
  1154. World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix
  1155. WorldGenStep_Terrain.SetupElevationNoise: PRE: Planets_Code.WorldGenStep_Terrain_SetupElevationNoise.Prefix
  1156. WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
  1157. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  1158. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  1159. Zone_Growing.ExposeData: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_ExposeData.Postfix
  1160. Zone_Growing.GetGizmos: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_GetGizmos.Postfix
  1161. Harmony versions present: 1.2.0.2: rimworld.erdelf.alien_race.main, com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, RimHUD, net.pardeike.rimworld.mod.just-ignore-me-passing, net.pardeike.rimworld.mods.achtung, Harmony_PrisonLabor, Dubwise.Rimatomics, HugsLib.AvoidFriendlyFire, HugsLib.AllowTool, HugsLib.WhatTheHack, HugsLib.SearchAndDestroy, com.geneticrim, HugsLib.RunAndGun, HugsLib.SimpleSidearms, XeoNovaDan.TurretExtensions, fluffy.modmanager, brrainz-crosspromotion, DoctorVanGogh.OmniCoreDrill, Fluffy.StuffedFloors, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, fluffy.colonymanager, fluffy.rimworld.pharmacist, uuugggg.rimworld.SmartMedicine.main, fluffy.areaunlocker, dingo.deeporeidentifier, dusty.rimworld.renamecolony, Uuugggg.rimworld.Replace_Stuff.main, Bubbles, HugsLib.BlueprintTotalsTooltip, HugsLib.HeatMap, io.github.ratysz.madskills, frontierdevelopment.shields, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, net.rainbeau.rimworld.mod.realisticplanets, com.showhair.rimworld.mod, com.rimworld.mod.factioncontrol, Dubwise.Rimefeller, com.rimworld.modcheck, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, HugsLib.Hospitality, fluffy.breakdowns, io.github.ratysz.rt_solarflareshield, com.extendedstorage.patches, net.pardeike.rimworld.mods.rangefinder, com.BioReactor.rimworld.mod, mehni.rimworld.pickupandhaul.main, Uuugggg.rimworld.Share_The_Load.main, Uuugggg.rimworld.Room_Food.main, uuugggg.rimworld.GearUpAndGo.main, Uuugggg.rimworld.Share_The_Load-ES.main, rimworld.rwmods.androidtiers, Syrchalis.Rimworld.SetUpCamp, MassGraves.Harmony, Dubwise.DubsBadHygiene, Fluffy.ResearchTree, rimworld.facialstuff.mod, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, Children, ToggleHarvest, HugsLib.Psychology, com.rimworld.mod.moretraitslots, AlienChildrenCompatibility, HugsLib.Therapy, Dubwise.DubsMintMenus, HugsLib.ImprovedWorkbenches, multiversionmodfix, HugsLib.ItemListSelector, rimworld.facialstuff.prepare_carefully_patch, rimworld.psychology.prepare_carefully_patch, com.github.restive2k12.rimworld.mod.moodbar, com.woolstrand.realruins, com.configurablemaps.rimworld.mod, com.tammybee.whereismyweapon, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.github.rimworld.mod.AnimalRangeAttack, com.alphaanimals, Syrchalis.Rimworld.MetallicBatteries, mehni.rimworld.FoodAlert.main, com.tammybee.predatorhuntalert, com.tammybee.raiderinfo, HugsLib.GiddyUpRideAndRoll, com.pathavoid.rimworld.mod, uuugggg.rimworld.SmartMedicine.RPGInventory, XeoNovaDan.VisiblePants, XeoNovaDan.ProperShotguns, mehni.rimworld.MFI.main, Harmony_Locks, de.hatti.rimworld.mod.qualitybuilder, de.hatti.rimworld.mod.qualitysurgeron, mehni.rimworld.shipchunks.main, com.supplyanddemand.rimworld.mod, com.tammybee.selectablesculpturegraphic, syrchalis.rimworld.harvestYieldPatch, XeoNovaDan.AutoOwl, HugsLib.BattleMounts, HugsLib.DefensivePositions, HugsLib.WhileYoureUp, HugsLib.GiddyUpMechanoids, HugsLib.RunandHide, HugsLib.DeathRattle, HugsLib.MoreMechanoids; 1.1.0.0: rimworld.lanilor.simplymorebridges, rimworld.phomor.craftingqualityrebalanced, com.spdskatr.DamageMotes.Patch, RandomPlus, EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.doorsexpanded, com.github.tkkntkkn.Natures-Pretty-Sweet, rimworld.jecrell.humanlikeorders, rimworld.rimquest, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.oversized, chjees.shields, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, com.ghxx.rimworld.techadvancing, com.dninemfive.deconstructreturnfix
  1162.  
  1163. Platform information: (hidden, hold Shift while publishing to include)
  1164.  
  1165. Log file contents:
  1166. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  1167. GfxDevice: [Renderer information redacted]
  1168. Begin MonoManager ReloadAssembly
  1169. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  1170. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  1171. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  1172. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  1173. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  1174. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  1175. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  1176. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  1177. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  1178. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  1179. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  1180. RimWorld 1.0.2150 rev801
  1181.  
  1182. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  1183.  
  1184. Malformed (correct format is Major.Minor) version string on mod NPS Patches from anonymous "1.0.2059" - parsed as "1.0"
  1185.  
  1186. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  1187.  
  1188. Malformed (correct format is Major.Minor) version string on mod NPS Patches from anonymous "1.0.2059" - parsed as "1.0"
  1189.  
  1190. [HugsLib] version 6.1.1
  1191.  
  1192. [RuntimeGC] Mod settings loaded.
  1193.  
  1194. DubsMintMenus 1.0.141
  1195.  
  1196. Tried to use an uninitialized DefOf of type SoundDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
  1197.  
  1198. Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
  1199.  
  1200. [RenameColony] Postfixed
  1201.  
  1202. ConsolidatedTraits Harmony Patches:
  1203. Prefix:
  1204. GameComponentUtility.StartedNewGame
  1205. GameComponentUtility.LoadedGame
  1206.  
  1207. BadHygiene 2.4.648
  1208.  
  1209. Rimatomics 1.6.689
  1210.  
  1211. Rimefeller 1.1.267
  1212.  
  1213. Fluffy Breakdowns :: Initialized
  1214.  
  1215. Frontier Developments Shields :: Loaded
  1216.  
  1217. Frontier Developments Shields :: enabled Centralized Climate Control support
  1218.  
  1219. Frontier Developments Shields :: Crash Landing support enabled. Blocking (Projectile_CargoContainer Projectile_CargoContainer_part Projectile_ShipAICore Projectile_ShipEngine Projectile_ShipReactor Projectile_SimpleShipPart Projectile_WeaponSafe Projectile_WeaponSafe_part Projectile_BatteriesModule Projectile_BatteriesModule_part Projectile_ProductionModule Projectile_ProductionModule_part Projectile_HighTechModule Projectile_HighTechModule_part)
  1220.  
  1221. Extended Storage 3.4.1.8646 - Harmony patches successful
  1222.  
  1223. Initialized OmniCoreDrill patches
  1224.  
  1225. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RoofBomb (using undefined sound instead)
  1226.  
  1227. BodyDef Snail has BodyPartRecord of Snailhead whose children have more coverage than 1.
  1228.  
  1229. [MadSkills]: changed behavior of Great Memory trait.
  1230.  
  1231. patching Building_ShieldGenerator
  1232.  
  1233. patching Building_ShieldGeneratorLarge
  1234.  
  1235. Frontier Developments Shields :: Crash Landing blacklisting projectiles for ( Bullet_CryptoSleepBlock Bullet_CryptoSleepPod Bullet_SimpleShipPart Bullet_SimpleShipPart_Beam Bullet_SimpleShipPart_brocken Bullet_CargoContainer Bullet_CargoContainer_part Bullet_WeaponSafe Bullet_WeaponSafe_part Bullet_ShipEngine Bullet_ShipReactor Bullet_ShipAICore Bullet_AnimalPens Bullet_AnimalPens_part Bullet_PrisonBlock Bullet_PrisonBlock_part Bullet_ProductionModule Bullet_ProductionModule_part_A Bullet_ProductionModule_part_B Bullet_HighTechModule Bullet_HighTechModule_part_A Bullet_HighTechModule_part_B Bullet_NutrientDispenser Bullet_NutrientDispenser_part Bullet_BatteriesModule Bullet_BatteriesModule_part)
  1236.  
  1237. TKKN_SmoothedLavaRock and TKKN_LavaRock both smooth to TKKN_SmoothedLavaRock
  1238.  
  1239. d3d: failed to create 2D texture id=7679 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  1240. Translation data for language English has 459 errors. Generate translation report for more info.
  1241.  
  1242. Alien race successfully completed 144 patches with harmony.
  1243.  
  1244. Deconstruct Return Fix harmony patch successfully loaded
  1245.  
  1246. Medical Tab :: Capacity ElectricalEfficiency does not have any bodyPartTags associated with it. This may be intentional.
  1247.  
  1248. Medical Tab :: Capacity HeatVenting does not have any bodyPartTags associated with it. This may be intentional.
  1249.  
  1250. Medical Tab :: Capacity CoolantPumping does not have any bodyPartTags associated with it. This may be intentional.
  1251.  
  1252. Medical Tab :: Capacity Fertility does not have any bodyPartTags associated with it. This may be intentional.
  1253.  
  1254. Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional.
  1255.  
  1256. Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional.
  1257.  
  1258. Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional.
  1259.  
  1260. Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional.
  1261.  
  1262. Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional.
  1263.  
  1264. SS Damage Indicators initialized.
  1265. Patched infix non-destructive: Verse.Thing.TakeDamage
  1266. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  1267. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  1268.  
  1269. [RimHUD v1.3.2] Integrated with HugsLib
  1270.  
  1271. [RimHUD v1.3.2] Initialized
  1272.  
  1273. WorkTab hotfix initialized
  1274.  
  1275. Enabled Prison Labor v0.9.11
  1276.  
  1277. Facial Stuff successfully completed 499 patches with harmony.
  1278.  
  1279. MoreTraitSlots Harmony Patches:
  1280. Prefix:
  1281. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  1282. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  1283.  
  1284. [ColorCodedMoodBar] initialized
  1285.  
  1286. [Bubbles v1.5] Initialized
  1287.  
  1288. RealRuins started patching at 1/21/2019 4:57:50 PM
  1289.  
  1290. RealRuins finished patching at 1/21/2019 4:57:50 PM (84.942 msec)
  1291.  
  1292. ShouldHaveNeed may conflict between these mods: Dubwise.DubsBadHygiene, Harmony_PrisonLabor
  1293.  
  1294. Patching
  1295.  
  1296. RimFridge Harmony Patches:
  1297. Prefix:
  1298. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  1299. ReachabilityUtility.CanReach
  1300. Postfix:
  1301. GameComponentUtility.StartedNewGame
  1302. GameComponentUtility.LoadedGame
  1303.  
  1304. Removed Log Error from Manhunter Job
  1305.  
  1306. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  1307.  
  1308. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  1309.  
  1310. Dynamic patching Boolean <>m__0()
  1311.  
  1312. Show Hair Harmony Patches:
  1313. Transpiler:
  1314. PawnRenderer.RenderPawnInternal
  1315. Postfix:
  1316. PawnRenderer.RenderPawnInternal
  1317. Game.InitNewGame
  1318. SavedGameLoader.LoadGameFromSaveFile
  1319.  
  1320. Dubs Rimkit 1.4.652
  1321.  
  1322. Turret Extensions successfully completed 23 patches with harmony.
  1323.  
  1324. Dynamic patching Boolean <>m__0(Verse.Thing)
  1325.  
  1326. SupplyAndDemand Harmony Patches:
  1327. Postfix:
  1328. StockGenerator.RandomCountOf
  1329.  
  1330. [HarvestYieldPatch] loaded...
  1331.  
  1332. OnLevelWasLoaded was found on ModInitializerComponent
  1333. This message has been deprecated and will be removed in a later version of Unity.
  1334. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  1335. (Filename: Line: 376)
  1336.  
  1337. Loading some snapshots...
  1338.  
  1339. Loaded list of elements with prefix 20181008...
  1340.  
  1341. [ModMetaDataCleaner] Removed 0 Metadata and cleaned 448 PreviewImage.
  1342. Removed:
  1343. Cleaned: More Sculpture, [1.0] Apparel Organizer, [RF] Realistic Planets [1.0], Fences And No Floors, BioReactor, Siren, [1.0] RPG Style Inventory, Psychology, Run and Hide, Death Rattle, Real Ruins, [XND] AutoOwl, More Furniture [1.0], Meal radius, While You're Up [1.0], [T] MoreFloors, Quarry 1.0, Deconstruct Return Fix, Additional Joy Objects Classic, Reasonable Components V1, Please Haul Perishables, [1.0] Dire Raids, Crafting Quality Rebalanced, Veinminer R1.0, Alpha Animals, Alien Children Compatibility, Children, school and learning, More Slaves [1.0], Let's Trade! [1.0], More Harvest Designators!, RoofBomb, Where is my weapon?, Selectable Sculpture Graphic, Blueprint Totals Tooltip, RaiderInfo, Predator Hunt Alert, Extended Storage Extended, No Debris B18, RimHair Styles Merged, ItemListSelector, Giddy-up! Mechanoids, More Vanilla Turrets - Turret Extensions Patch, Interaction Bubbles, Supply and Demand, InventoryTab, [KV] Faction Control - 1.0, RimHUD, [SYR] Doormats, [FSF] Rain Washes Away Filth, [KV] More Trait Slots - 1.0, Mod Manager, [KV] Consolidated Traits - 1.0, [KV] Configurable Maps - 1.0, Rimsenal Security - Turret Extensions Patch, What the hack?!, In-wall coolers and vents [1.0], Color Coded Mood Bar, Toggle Harvest, Polarisbloc - Storyteller incidents pack, Chickens Efficient Light, VGP Garden Canning, [XND] Turret Extensions, Blighted Alert, [SYR] Metallic Batteries, More Vanilla Turrets [1.0], [SYR] Set Up Camp, Search and Destroy, [SYR] Harvest Yield Patch, More Faction Interaction, Dubs Mint Menus, [L]MoreDetailBody, [XND] Proper Shotguns, RandomPlus, Simply More Bridges, Deep Ore Identifier, ShowModDesignators, [KV] Change Mirror - 1.0, [1.0] Android tiers, Replace Stuff, Pharmacist, Jelly Farm 1.0, RenameColony, Share The Load, RimQuest, gloomy_face, Locks (DoorsExpanded), gloomy_hair, Room Food, Range Finder, Giddy-up! Ride and Roll, Rimefeller, Snap Out!, Doors Expanded, Gear Up And Go, Smart Medicine, PriorityClean Mod, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Pick Up And Haul, Glass+Lights Efficient Lights, Greenworld, Research Tree, Giddy-up! Caravan, VGP_CoffeeTeaDrugs, Just Ignore Me Passing, ActiveResponseTraining, Giddy-up! Battle Mounts, Giddy-up! Core, Medical Training, [FSF] Improved Vanometric Power Cells, Nature's Pretty Sweet, Shield Generators by Frontier Developments, Skilled Stonecutting, RunAndGun, Architect Icons, VGP More Veggies, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Tools, VGP Garden Medicine, VGP Garden Fabrics, VGP Vegetable Garden, [KV] Show Hair With Hats or Hide All Hats - 1.0, [KV] RimFridge - 1.0, [KV] Path Avoid - 1.0, [KV] Trading Spot - 1.0, Wandering Caravans [v2.4.0], Various Space Ship Chunk, [FSF] Complex Jobs, Locks, Avoid Friendly Fire, Rimatomics, Food Alert, Genetic Rim, More Linkables, ElectricFence, Animals Logic, Omni Core Drill, Therapy, USCM - Xenomorphs Faction 1.0, MiningCo. DrillTurret, Centralized Climate Control, Prison Labor, RuntimeGC, MiningCo. Projector, [FSF] Efficient Utilities, Haul to Stack, AnimalCollabProj, Heat Map, Damage Indicators, Mass Graves, Better Workbench Management, No Burny (less flammable metals), JecsTools, Simple sidearms, [XND] Visible Pants, Accurate Mortars Lite, Camera+, QualitySurgeon, Stuffed Floors, Rimsenal - Enhanced Vanilla Pack, Realistic Rooms, MiningCo. Alert speaker, Riot Control, More Mechanoids, Humanoid Alien Races 2.0, Dubs Bad Hygiene, Dubs Rimkit, Stack XXL, Glass+Lights, HugsLib, Facial Stuff 1.0, Raiderpedes, Industrial Rollers, Misc. Bees'n'Honey, Chemicals & Neutroamine, Allow Tool, Map Reroll, Defensive Positions, [sd] advanced powergeneration, USCM - Colonial Marines Corps Faction 1.0, FishIndustry, MiningCo. LaserFence, MiningCo. MiningHelmet, MiningCo. MMS, QualityBuilder, Hospitality, Misc. Robots++, A Dog Said... Animal Prosthetics, FashionRIMsta, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, Tech Advancing, EdB Prepare Carefully, Repair Workbench, Selling prisoners with no guilt, Extended Storage, Mad Skills, Achtung!, Crash Landing, RT Solar Flare Shield, RT Power Switch, RT Fuse, USCM - Core 1.0, Fluffy Breakdowns, Furnace, Expanded Prosthetics and Organ Engineering, Rimsenal - Storyteller pack, Rimsenal, More Trade Ships, Work Tab, Area Unlocker, P-Music, Misc. Robots, Misc. Incidents, PowerSwitch, Medical Tab, Colony Manager, Animal Tab, Relations Tab, Blueprints, Misc. MapGenerator, Miscellaneous 'CORE', More Sculpture, [1.0] Apparel Organizer, [RF] Realistic Planets [1.0], Fences And No Floors, BioReactor, Siren, [1.0] RPG Style Inventory, Psychology, Run and Hide, Death Rattle, Real Ruins, [XND] AutoOwl, More Furniture [1.0], Meal radius, While You're Up [1.0], [T] MoreFloors, Quarry 1.0, Deconstruct Return Fix, Additional Joy Objects Classic, Reasonable Components V1, Please Haul Perishables, [1.0] Dire Raids, Crafting Quality Rebalanced, Veinminer R1.0, Alpha Animals, Alien Children Compatibility, Children, school and learning, More Slaves [1.0], Let's Trade! [1.0], More Harvest Designators!, RoofBomb, Where is my weapon?, Selectable Sculpture Graphic, Blueprint Totals Tooltip, RaiderInfo, Predator Hunt Alert, Extended Storage Extended, No Debris B18, RimHair Styles Merged, ItemListSelector, Giddy-up! Mechanoids, More Vanilla Turrets - Turret Extensions Patch, Interaction Bubbles, Supply and Demand, InventoryTab, [KV] Faction Control - 1.0, RimHUD, [SYR] Doormats, [FSF] Rain Washes Away Filth, [KV] More Trait Slots - 1.0, Mod Manager, [KV] Consolidated Traits - 1.0, [KV] Configurable Maps - 1.0, Rimsenal Security - Turret Extensions Patch, What the hack?!, In-wall coolers and vents [1.0], Color Coded Mood Bar, Toggle Harvest, Polarisbloc - Storyteller incidents pack, Chickens Efficient Light, VGP Garden Canning, [XND] Turret Extensions, Blighted Alert, [SYR] Metallic Batteries, More Vanilla Turrets [1.0], [SYR] Set Up Camp, Search and Destroy, [SYR] Harvest Yield Patch, More Faction Interaction, Dubs Mint Menus, [L]MoreDetailBody, [XND] Proper Shotguns, RandomPlus, Simply More Bridges, Deep Ore Identifier, ShowModDesignators, [KV] Change Mirror - 1.0, [1.0] Android tiers, Replace Stuff, Pharmacist, Jelly Farm 1.0, RenameColony, Share The Load, RimQuest, gloomy_face, Locks (DoorsExpanded), gloomy_hair, Room Food, Range Finder, Giddy-up! Ride and Roll, Rimefeller, Snap Out!, Doors Expanded, Gear Up And Go, Smart Medicine, PriorityClean Mod, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Pick Up And Haul, Glass+Lights Efficient Lights, Greenworld, Research Tree, Giddy-up! Caravan, VGP_CoffeeTeaDrugs, Just Ignore Me Passing, ActiveResponseTraining, Giddy-up! Battle Mounts, Giddy-up! Core, Medical Training, [FSF] Improved Vanometric Power Cells, Nature's Pretty Sweet, Shield Generators by Frontier Developments, Skilled Stonecutting, RunAndGun, Architect Icons, VGP More Veggies, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Tools, VGP Garden Medicine, VGP Garden Fabrics, VGP Vegetable Garden, [KV] Show Hair With Hats or Hide All Hats - 1.0, [KV] RimFridge - 1.0, [KV] Path Avoid - 1.0, [KV] Trading Spot - 1.0, Wandering Caravans [v2.4.0], Various Space Ship Chunk, [FSF] Complex Jobs, Locks, Avoid Friendly Fire, Rimatomics, Food Alert, Genetic Rim, More Linkables, ElectricFence, Animals Logic, Omni Core Drill, Therapy, USCM - Xenomorphs Faction 1.0, MiningCo. DrillTurret, Centralized Climate Control, Prison Labor, RuntimeGC, MiningCo. Projector, [FSF] Efficient Utilities, Haul to Stack, AnimalCollabProj, Heat Map, Damage Indicators, Mass Graves, Better Workbench Management, No Burny (less flammable metals), JecsTools, Simple sidearms, [XND] Visible Pants, Accurate Mortars Lite, Camera+, QualitySurgeon, Stuffed Floors, Rimsenal - Enhanced Vanilla Pack, Realistic Rooms, MiningCo. Alert speaker, Riot Control, More Mechanoids, Humanoid Alien Races 2.0, Dubs Bad Hygiene, Dubs Rimkit, Stack XXL, Glass+Lights, HugsLib, Facial Stuff 1.0, Raiderpedes, Industrial Rollers, Misc. Bees'n'Honey, Chemicals & Neutroamine, Allow Tool, Map Reroll, Defensive Positions, [sd] advanced powergeneration, USCM - Colonial Marines Corps Faction 1.0, FishIndustry, MiningCo. LaserFence, MiningCo. MiningHelmet, MiningCo. MMS, QualityBuilder, Hospitality, Misc. Robots++, A Dog Said... Animal Prosthetics, FashionRIMsta, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, Tech Advancing, EdB Prepare Carefully, Repair Workbench, Selling prisoners with no guilt, Extended Storage, Mad Skills, Achtung!, Crash Landing, RT Solar Flare Shield, RT Power Switch, RT Fuse, USCM - Core 1.0, Fluffy Breakdowns, Furnace, Expanded Prosthetics and Organ Engineering, Rimsenal - Storyteller pack, Rimsenal, More Trade Ships, Work Tab, Area Unlocker, P-Music, Misc. Robots, Misc. Incidents, PowerSwitch, Medical Tab, Colony Manager, Animal Tab, Relations Tab, Blueprints, Misc. MapGenerator, Miscellaneous 'CORE', NPS Patches, Core
  1344.  
  1345. [LanguageDataCleaner] Removed 30 LoadedLanguages and cleaned 161 DefInjectionPackages.
  1346. Removed Languages: Sample, Thai, SimplifiedChinese, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  1347.  
  1348. [RuntimeGC] Detour completed: MuteGC
  1349.  
  1350. Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
  1351.  
  1352. [HugsLib] initializing AllowTool, BlueprintTotalsTooltip, HeatMap, ImprovedWorkbenches, ItemListSelector, Hospitality, Psychology, Therapy, MapReroll, WhatTheHack, GiddyUpCore, GiddyUpCaravan, BattleMounts, GiddyUpRideAndRoll, GiddyUpMechanoids, CentralizedClimateControl, Children, AlienChildrenCompatibility, com.jkluch.HaulToStack, WhileYoureUp, DefensivePositions, RunandHide, RunAndGun, SearchAndDestroy, DeathRattle, SimpleSidearms, MoreMechanoids, DireRaids, AvoidFriendlyFire, StackXXL
  1353.  
  1354. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  1355.  
  1356. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, SurgicalLamp, SurgicalInstruments, ChangeMirror, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
  1357.  
  1358. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot
  1359.  
  1360. [MapReroll] Applied Configurable Maps compatibility layer
  1361.  
  1362. Combat extended loaded: False
  1363.  
  1364. [DireRaids] Settings loaded:
  1365. pointMultiplier: 3
  1366. baseChange: 1.8
  1367. minRefireDays: 60
  1368. minThreatPoints: 2000
  1369. minPopulation: 1
  1370.  
  1371. [StackXXL] Loaded
  1372.  
  1373. Exception during loading list System.Exception: timed out
  1374. at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x00000] in <filename unknown>:0
  1375.  
  1376. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1377.  
  1378. Unloading 505 unused Assets to reduce memory usage. Loaded Objects now: 23911.
  1379. Total: 395.097473 ms (FindLiveObjects: 3.690306 ms CreateObjectMapping: 4.460734 ms MarkObjects: 386.211395 ms DeleteObjects: 0.733362 ms)
  1380.  
  1381. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1382.  
  1383. Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 23957.
  1384. Total: 362.924194 ms (FindLiveObjects: 1.847304 ms CreateObjectMapping: 3.505642 ms MarkObjects: 356.256073 ms DeleteObjects: 1.314160 ms)
  1385.  
  1386. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1387.  
  1388. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 24284.
  1389. Total: 365.923157 ms (FindLiveObjects: 2.175927 ms CreateObjectMapping: 4.269120 ms MarkObjects: 355.729218 ms DeleteObjects: 3.747890 ms)
  1390.  
  1391. Found replacement backstory. Using WorldSlider56 in place of WorldSlider50
  1392.  
  1393. Found replacement backstory. Using LowWageWorker7 in place of LowWageWorker94
  1394.  
  1395. Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.NullReferenceException: Object reference not set to an instance of an object
  1396. at FacialStuff.Genetics.HairMelanin.GenerateHairMelaninAndCuticula (Verse.Pawn,bool,bool) <0x00451>
  1397. at FacialStuff.PawnFace.GenerateHairDNA (Verse.Pawn,bool,bool) <0x00066>
  1398. at FacialStuff.PawnFace..ctor (FacialStuff.CompFace,RimWorld.FactionDef,bool) <0x00113>
  1399. at FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV3) <0x0015a>
  1400. at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion3.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV3) <0x02caf>
  1401. at EdB.PrepareCarefully.ColonistLoaderVersion3.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
  1402. at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x001d8>
  1403. at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
  1404. at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
  1405. at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
  1406. at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
  1407. at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
  1408. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1409.  
  1410.  
  1411. Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
  1412.  
  1413. Found replacement backstory. Using WorldSlider56 in place of WorldSlider50
  1414.  
  1415. Found replacement backstory. Using LowWageWorker7 in place of LowWageWorker94
  1416.  
  1417. Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.NullReferenceException: Object reference not set to an instance of an object
  1418. at FacialStuff.Genetics.HairMelanin.GenerateHairMelaninAndCuticula (Verse.Pawn,bool,bool) <0x00451>
  1419. at FacialStuff.PawnFace.GenerateHairDNA (Verse.Pawn,bool,bool) <0x00066>
  1420. at FacialStuff.PawnFace..ctor (FacialStuff.CompFace,RimWorld.FactionDef,bool) <0x00113>
  1421. at FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV3) <0x0015a>
  1422. at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion3.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV3) <0x02caf>
  1423. at EdB.PrepareCarefully.ColonistLoaderVersion3.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
  1424. at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x001d8>
  1425. at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
  1426. at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
  1427. at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
  1428. at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
  1429. at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
  1430. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1431.  
  1432.  
  1433. Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
  1434.  
  1435. Found replacement backstory. Using WorldSlider56 in place of WorldSlider50
  1436.  
  1437. Found replacement backstory. Using LowWageWorker7 in place of LowWageWorker94
  1438.  
  1439. Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.NullReferenceException: Object reference not set to an instance of an object
  1440. at FacialStuff.Genetics.HairMelanin.GenerateHairMelaninAndCuticula (Verse.Pawn,bool,bool) <0x00451>
  1441. at FacialStuff.PawnFace.GenerateHairDNA (Verse.Pawn,bool,bool) <0x00066>
  1442. at FacialStuff.PawnFace..ctor (FacialStuff.CompFace,RimWorld.FactionDef,bool) <0x00113>
  1443. at FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV3) <0x0015a>
  1444. at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion3.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV3) <0x02caf>
  1445. at EdB.PrepareCarefully.ColonistLoaderVersion3.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
  1446. at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x001d8>
  1447. at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
  1448. at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
  1449. at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
  1450. at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
  1451. at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
  1452. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1453.  
  1454.  
  1455. Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
  1456.  
  1457. Found replacement backstory. Using WorldSlider56 in place of WorldSlider50
  1458.  
  1459. Found replacement backstory. Using LowWageWorker7 in place of LowWageWorker94
  1460.  
  1461. Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.NullReferenceException: Object reference not set to an instance of an object
  1462. at FacialStuff.Genetics.HairMelanin.GenerateHairMelaninAndCuticula (Verse.Pawn,bool,bool) <0x00451>
  1463. at FacialStuff.PawnFace.GenerateHairDNA (Verse.Pawn,bool,bool) <0x00066>
  1464. at FacialStuff.PawnFace..ctor (FacialStuff.CompFace,RimWorld.FactionDef,bool) <0x00113>
  1465. at FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV3) <0x0015a>
  1466. at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion3.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV3) <0x02caf>
  1467. at EdB.PrepareCarefully.ColonistLoaderVersion3.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
  1468. at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x001d8>
  1469. at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
  1470. at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
  1471. at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
  1472. at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
  1473. at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
  1474. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1475.  
  1476.  
  1477. Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
  1478.  
  1479. Found replacement backstory. Using WorldSlider56 in place of WorldSlider50
  1480.  
  1481. Found replacement backstory. Using LowWageWorker7 in place of LowWageWorker94
  1482.  
  1483. Exception filling window for EdB.PrepareCarefully.Dialog_LoadColonist: System.NullReferenceException: Object reference not set to an instance of an object
  1484. at FacialStuff.Genetics.HairMelanin.GenerateHairMelaninAndCuticula (Verse.Pawn,bool,bool) <0x00451>
  1485. at FacialStuff.PawnFace.GenerateHairDNA (Verse.Pawn,bool,bool) <0x00066>
  1486. at FacialStuff.PawnFace..ctor (FacialStuff.CompFace,RimWorld.FactionDef,bool) <0x00113>
  1487. at FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace (EdB.PrepareCarefully.CustomPawn&,EdB.PrepareCarefully.SaveRecordPawnV3) <0x0015a>
  1488. at (wrapper dynamic-method) EdB.PrepareCarefully.PresetLoaderVersion3.LoadPawn_Patch1 (object,EdB.PrepareCarefully.SaveRecordPawnV3) <0x02caf>
  1489. at EdB.PrepareCarefully.ColonistLoaderVersion3.Load (EdB.PrepareCarefully.PrepareCarefully,string) <0x005c8>
  1490. at EdB.PrepareCarefully.ColonistLoader.LoadFromFile (EdB.PrepareCarefully.PrepareCarefully,string) <0x001d8>
  1491. at EdB.PrepareCarefully.ControllerPawns.LoadCharacter (string) <0x0007a>
  1492. at (wrapper delegate-invoke) EdB.PrepareCarefully.PanelLoadSave/LoadCharacterHandler.invoke_void__this___string (string) <0x00083>
  1493. at EdB.PrepareCarefully.PanelLoadSave/<>c__DisplayClass12_0.<DrawPanelContent>b__0 (string) <0x0002b>
  1494. at EdB.PrepareCarefully.Dialog_LoadColonist.DoMapEntryInteraction (string) <0x00027>
  1495. at EdB.PrepareCarefully.Dialog_Colonist.DoWindowContents (UnityEngine.Rect) <0x00e52>
  1496. at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>
  1497.  
  1498.  
  1499. Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
  1500.  
  1501. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1502. [RimHUD v1.3.2] Integrated with Interaction Bubbles
  1503.  
  1504. QualityBuilder added property to '177' things
  1505.  
  1506. NullReferenceException: Object reference not set to an instance of an object
  1507. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  1508. (Filename: Line: -1)
  1509.  
  1510.  
  1511. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 27847.
  1512. Total: 363.350739 ms (FindLiveObjects: 1.748022 ms CreateObjectMapping: 4.245292 ms MarkObjects: 357.141998 ms DeleteObjects: 0.213456 ms)
  1513.  
  1514. Initializing new game with mods Core, HugsLib, RuntimeGC, JecsTools, Humanoid Alien Races 2.0, Allow Tool, Miscellaneous 'CORE', Dubs Mint Menus, [1.0] RPG Style Inventory, Deconstruct Return Fix, Mod Manager, Animal Tab, Blueprints, Blueprint Totals Tooltip, Colony Manager, Pharmacist, Medical Tab, Relations Tab, Work Tab, Area Unlocker, InventoryTab, Damage Indicators, Heat Map, Camera+, RimHUD, [FSF] Complex Jobs, PriorityClean Mod, Better Workbench Management, Architect Icons, ItemListSelector, Toggle Harvest, Deep Ore Identifier, Veinminer R1.0, More Harvest Designators!, RenameColony, ShowModDesignators, Hospitality, Prison Labor, Mad Skills, Facial Stuff 1.0, Psychology, Therapy, [KV] Consolidated Traits - 1.0, [KV] More Trait Slots - 1.0, Snap Out!, Color Coded Mood Bar, Interaction Bubbles, Nature's Pretty Sweet, Greenworld, [RF] Realistic Planets [1.0], Misc. MapGenerator, Real Ruins, [KV] Configurable Maps - 1.0, [KV] Faction Control - 1.0, Map Reroll, Dubs Bad Hygiene, Rimatomics, Rimefeller, [1.0] Android tiers, Alpha Animals, AnimalCollabProj, Animals Logic, What the hack?!, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Giddy-up! Ride and Roll, Giddy-up! Mechanoids, Misc. Robots, Misc. Robots++, Genetic Rim, A Dog Said... Animal Prosthetics, Expanded Prosthetics and Organ Engineering, Fluffy Breakdowns, [sd] advanced powergeneration, BioReactor, [SYR] Metallic Batteries, RT Fuse, RT Power Switch, PowerSwitch, RT Solar Flare Shield, Reasonable Components V1, [FSF] Efficient Utilities, Chickens Efficient Light, Industrial Rollers, Additional Joy Objects Classic, Shield Generators by Frontier Developments, [KV] RimFridge - 1.0, Centralized Climate Control, In-wall coolers and vents [1.0], Furnace, MiningCo. MMS, MiningCo. DrillTurret, MiningCo. Projector, MiningCo. Alert speaker, Doors Expanded, Glass+Lights, Glass+Lights Efficient Lights, More Linkables, Jelly Farm 1.0, Extended Storage, Extended Storage Extended, Repair Workbench, [SYR] Doormats, Food Alert, Blighted Alert, Predator Hunt Alert, RaiderInfo, Pick Up And Haul, Children, school and learning, Alien Children Compatibility, Share The Load, Haul to Stack, Please Haul Perishables, Just Ignore Me Passing, While You're Up [1.0], Room Food, Meal radius, Achtung!, Defensive Positions, Gear Up And Go, Run and Hide, RunAndGun, Search and Destroy, Where is my weapon?, [KV] Path Avoid - 1.0, Smart Medicine, Death Rattle, VGP Vegetable Garden, VGP Garden Medicine, VGP More Veggies, VGP Garden Gourmet, VGP Garden Drinks, VGP Garden Canning, VGP Garden Fabrics, VGP Garden Tools, VGP_CoffeeTeaDrugs, Misc. Bees'n'Honey, FishIndustry, Chemicals & Neutroamine, [L]MoreDetailBody, gloomy_face, gloomy_hair, RimHair Styles Merged, [KV] Show Hair With Hats or Hide All Hats - 1.0, [XND] Visible Pants, [KV] Change Mirror - 1.0, FashionRIMsta, Dubs Rimkit, MiningCo. MiningHelmet, Simple sidearms, Rimsenal, Rimsenal - Enhanced Vanilla Pack, Rimsenal - Federation, Rimsenal - Feral, [XND] Turret Extensions, More Vanilla Turrets [1.0], Rimsenal - Security pack, More Vanilla Turrets - Turret Extensions Patch, Rimsenal Security - Turret Extensions Patch, Riot Control, [XND] Proper Shotguns, More Mechanoids, Raiderpedes, [1.0] Dire Raids, Range Finder, Avoid Friendly Fire, Accurate Mortars Lite, ActiveResponseTraining, Medical Training, USCM - Core 1.0, USCM - Colonial Marines Corps Faction 1.0, USCM - Xenomorphs Faction 1.0, RimQuest, More Faction Interaction, [SYR] Set Up Camp, P-Music, Quarry 1.0, Omni Core Drill, Simply More Bridges, Locks, Locks (DoorsExpanded), Replace Stuff, RoofBomb, Misc. Incidents, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Rimsenal - Storyteller pack, Polarisbloc - Storyteller incidents pack, Crash Landing, More Furniture [1.0], [T] MoreFloors, Fences And No Floors, ElectricFence, MiningCo. LaserFence, Stuffed Floors, Skilled Stonecutting, QualityBuilder, QualitySurgeon, Crafting Quality Rebalanced, Wandering Caravans [v2.4.0], Various Space Ship Chunk, Let's Trade! [1.0], [KV] Trading Spot - 1.0, More Trade Ships, Supply and Demand, More Sculpture, Selectable Sculpture Graphic, Mass Graves, Stack XXL, [SYR] Harvest Yield Patch, [XND] AutoOwl, More Slaves [1.0], Selling prisoners with no guilt, No Debris B18, [FSF] Improved Vanometric Power Cells, Realistic Rooms, No Burny (less flammable metals), [FSF] Rain Washes Away Filth, Siren, [1.0] Apparel Organizer, NPS Patches, Research Tree, Tech Advancing, RandomPlus, EdB Prepare Carefully
  1515.  
  1516. Overridden generate
  1517.  
  1518. World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
  1519.  
  1520. Found object Settlement at distance of 11
  1521.  
  1522. This is a settlement, proximity factor is now 0.269281!
  1523.  
  1524. total density: 0.269281, densityMultiplier: 0.2327307, scaleMultiplier: 1.075662, new density: 0.2327307. new radius: 12, new per10k: 0.2154248~0.6328102
  1525.  
  1526. Spawning 3 ruin chunks
  1527.  
  1528. Scattering ruins at (90, 195) of radius 10. scavengers activity: 1.466067, age: 7.40367
  1529.  
  1530. files length: 50 count 50, selected: 4
  1531.  
  1532. Did select file C:/Users/USER/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RealRuins\20181003-1036026000-jeluder.bp for loading
  1533.  
  1534. Unpacking...
  1535.  
  1536. Items density: 0.3441043
  1537.  
  1538. Transferred blueprint of total cost of approximately 105.6
  1539.  
  1540. Added ruins for 0.4287441 seconds, total: 428 msec
  1541.  
  1542. Scattering ruins at (130, 148) of radius 13. scavengers activity: 1.844575, age: 7.475303
  1543.  
  1544. files length: 51 count 51, selected: 41
  1545.  
  1546. Did select file C:/Users/USER/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RealRuins\20181003-14862550780-jeluder.bp for loading
  1547.  
  1548. Unpacking...
  1549.  
  1550. Items density: 0.182603
  1551.  
  1552. Transferred blueprint of total cost of approximately 1080.1
  1553.  
  1554. Added ruins for 0.7971308 seconds, total: 1225 msec
  1555.  
  1556. Scattering ruins at (123, 169) of radius 11. scavengers activity: 1.107055, age: 7.566118
  1557.  
  1558. files length: 52 count 52, selected: 41
  1559.  
  1560. Did select file C:/Users/USER/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RealRuins\20181003-14862550780-jeluder.bp for loading
  1561.  
  1562. Unpacking...
  1563.  
  1564. Items density: 0.182603
  1565.  
  1566. Transferred blueprint of total cost of approximately 43.2
  1567.  
  1568. Added ruins for 0.7399884 seconds, total: 1964 msec
  1569.  
  1570. Creating new male AA_Groundrunner with skin index of 1 where 5 possible variants were available. Chance was 16%.
  1571.  
  1572. Creating new female AA_Groundrunner with skin index of 1 where 5 possible variants were available. Chance was 16%.
  1573.  
  1574. Creating new male AA_MeadowAve with skin index of 2 where 9 possible variants were available. Chance was 10%.
  1575.  
  1576. Creating new male AA_MeadowAve with skin index of 8 where 9 possible variants were available. Chance was 10%.
  1577.  
  1578. Creating new female AA_MeadowAve with skin index of 9 where 9 possible variants were available. Chance was 10%.
  1579.  
  1580. Creating new female AA_MeadowAve with skin index of 7 where 9 possible variants were available. Chance was 10%.
  1581.  
  1582. Creating new male AA_MeadowAve with skin index of 9 where 9 possible variants were available. Chance was 10%.
  1583.  
  1584. Creating new male AA_MeadowAve with skin index of 5 where 9 possible variants were available. Chance was 10%.
  1585.  
  1586. Creating new male AA_MeadowAve with skin index of 2 where 9 possible variants were available. Chance was 10%.
  1587.  
  1588. Creating new male ACPGuineaPig with skin index of 8 where 11 possible variants were available. Chance was 1%.
  1589.  
  1590. Creating new male ACPGuineaPig with skin index of 9 where 11 possible variants were available. Chance was 2%.
  1591.  
  1592. Creating new male ACPGuineaPig with skin index of 3 where 11 possible variants were available. Chance was 1%.
  1593.  
  1594. Creating new male ACPGuineaPig with skin index of 5 where 11 possible variants were available. Chance was 2%.
  1595.  
  1596. Creating new male ACPGuineaPig with skin index of 0 where 11 possible variants were available. Chance was 8%.
  1597.  
  1598. TKKN NPS: Loaded patches for: AnimalCollabProj, VGP Vegetable Garden
  1599.  
  1600. QualityBuilder added to orders category.
  1601.  
  1602. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1603.  
  1604. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35712.
  1605. Total: 533.207764 ms (FindLiveObjects: 4.664923 ms CreateObjectMapping: 6.987457 ms MarkObjects: 521.399841 ms DeleteObjects: 0.153886 ms)
  1606.  
  1607. Shoni are coming after 10.30806 days.
  1608.  
  1609. Shoni are coming after 10.6939 days.
  1610.  
  1611. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1612.  
  1613. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1614.  
  1615. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1616.  
  1617. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1618.  
  1619. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1620.  
  1621. [Tech Advancing] [Information] Value 5 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  1622.  
  1623. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  1624.  
  1625. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  1626.  
  1627. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  1628.  
  1629. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  1630.  
  1631. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  1632.  
  1633. [Tech Advancing] [Information] Value 'configCheckboxDisableCostMultiplicatorCap' was added to the save file. This message shouldn't appear more than once per value and world.
  1634.  
  1635. [Tech Advancing] [Information] Loading finished.
  1636.  
  1637. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1638.  
  1639. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1640.  
  1641. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1642.  
  1643. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1644.  
  1645. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1646.  
  1647. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1648.  
  1649. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1650.  
  1651. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1652.  
  1653. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1654.  
  1655. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1656.  
  1657. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1658.  
  1659. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1660.  
  1661. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1662.  
  1663. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1664.  
  1665. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1666.  
  1667. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1668.  
  1669. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1670.  
  1671. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1672.  
  1673. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1674.  
  1675. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1676.  
  1677. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1678.  
  1679. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1680.  
  1681. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1682.  
  1683. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1684.  
  1685. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1686.  
  1687. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1688.  
  1689. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1690.  
  1691. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1692.  
  1693. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1694.  
  1695. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1696.  
  1697. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1698.  
  1699. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1700.  
  1701. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1702.  
  1703. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1704.  
  1705. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1706.  
  1707. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1708.  
  1709. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1710.  
  1711. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1712.  
  1713. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1714.  
  1715. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1716.  
  1717. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1718.  
  1719. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1720.  
  1721. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1722.  
  1723. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1724.  
  1725. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1726.  
  1727. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1728.  
  1729. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1730.  
  1731. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1732.  
  1733. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1734.  
  1735. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1736.  
  1737. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1738.  
  1739. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1740.  
  1741. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1742.  
  1743. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1744.  
  1745. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1746.  
  1747. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1748.  
  1749. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1750.  
  1751. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1752.  
  1753. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1754.  
  1755. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1756.  
  1757. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1758.  
  1759. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1760.  
  1761. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1762.  
  1763. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1764.  
  1765. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1766.  
  1767. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1768.  
  1769. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1770.  
  1771. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1772.  
  1773. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1774.  
  1775. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1776.  
  1777. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1778.  
  1779. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1780.  
  1781. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1782.  
  1783. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1784.  
  1785. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1786.  
  1787. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1788.  
  1789. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1790.  
  1791. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1792.  
  1793. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1794.  
  1795. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1796.  
  1797. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1798.  
  1799. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1800.  
  1801. Not a temp incident, ok
  1802.  
  1803. Home area bounds: (117, 136) - (140, 159)
  1804.  
  1805. Origin: 117, 136
  1806.  
  1807. Start capturing in area of: (117,136)-(139,158)
  1808.  
  1809. Uploading file 20180947-8819965730-jeluder.bp
  1810.  
  1811. Map upload completed
  1812.  
  1813. [Tech Advancing] [Information] Loading finished.
  1814.  
  1815. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1816.  
  1817. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1818.  
  1819. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1820.  
  1821. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1822.  
  1823. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1824.  
  1825. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1826.  
  1827. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1828.  
  1829. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1830.  
  1831. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1832.  
  1833. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1834.  
  1835. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1836.  
  1837. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1838.  
  1839. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1840.  
  1841. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1842.  
  1843. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1844.  
  1845. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1846.  
  1847. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1848.  
  1849. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1850.  
  1851. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1852.  
  1853. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1854.  
  1855. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1856.  
  1857. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1858.  
  1859. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1860.  
  1861. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1862.  
  1863. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1864.  
  1865. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1866.  
  1867. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1868.  
  1869. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1870.  
  1871. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1872.  
  1873. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1874.  
  1875. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1876.  
  1877. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1878.  
  1879. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1880.  
  1881. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1882.  
  1883. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1884.  
  1885. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1886.  
  1887. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1888.  
  1889. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1890.  
  1891. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1892.  
  1893. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1894.  
  1895. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1896.  
  1897. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1898.  
  1899. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1900.  
  1901. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1902.  
  1903. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1904.  
  1905. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1906.  
  1907. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1908.  
  1909. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1910.  
  1911. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1912.  
  1913. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1914.  
  1915. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1916.  
  1917. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1918.  
  1919. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1920.  
  1921. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1922.  
  1923. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1924.  
  1925. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1926.  
  1927. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1928.  
  1929. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1930.  
  1931. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1932.  
  1933. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1934.  
  1935. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1936.  
  1937. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1938.  
  1939. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1940.  
  1941. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1942.  
  1943. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1944.  
  1945. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1946.  
  1947. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1948.  
  1949. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1950.  
  1951. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1952.  
  1953. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1954.  
  1955. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1956.  
  1957. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1958.  
  1959. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1960.  
  1961. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1962.  
  1963. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1964.  
  1965. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1966.  
  1967. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1968.  
  1969. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1970.  
  1971. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1972.  
  1973. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1974.  
  1975. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1976.  
  1977. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  1978.  
  1979. Not a temp incident, ok
  1980.  
  1981. [Tech Advancing] [Information] Loading finished.
  1982.  
  1983. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1984.  
  1985. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1986.  
  1987. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1988.  
  1989. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1990.  
  1991. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1992.  
  1993. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1994.  
  1995. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1996.  
  1997. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  1998.  
  1999. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2000.  
  2001. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2002.  
  2003. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2004.  
  2005. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2006.  
  2007. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2008.  
  2009. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2010.  
  2011. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2012.  
  2013. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2014.  
  2015. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2016.  
  2017. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2018.  
  2019. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2020.  
  2021. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2022.  
  2023. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2024.  
  2025. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2026.  
  2027. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2028.  
  2029. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2030.  
  2031. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2032.  
  2033. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2034.  
  2035. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2036.  
  2037. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2038.  
  2039. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2040.  
  2041. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2042.  
  2043. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2044.  
  2045. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2046.  
  2047. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2048.  
  2049. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2050.  
  2051. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2052.  
  2053. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2054.  
  2055. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2056.  
  2057. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2058.  
  2059. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2060.  
  2061. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2062.  
  2063. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2064.  
  2065. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2066.  
  2067. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2068.  
  2069. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2070.  
  2071. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2072.  
  2073. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2074.  
  2075. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2076.  
  2077. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2078.  
  2079. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2080.  
  2081. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2082.  
  2083. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2084.  
  2085. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2086.  
  2087. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2088.  
  2089. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2090.  
  2091. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2092.  
  2093. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2094.  
  2095. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2096.  
  2097. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2098.  
  2099. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2100.  
  2101. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2102.  
  2103. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2104.  
  2105. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2106.  
  2107. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2108.  
  2109. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2110.  
  2111. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2112.  
  2113. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2114.  
  2115. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2116.  
  2117. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2118.  
  2119. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2120.  
  2121. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2122.  
  2123. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2124.  
  2125. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2126.  
  2127. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2128.  
  2129. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2130.  
  2131. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2132.  
  2133. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2134.  
  2135. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2136.  
  2137. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2138.  
  2139. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2140.  
  2141. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2142.  
  2143. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2144.  
  2145. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2146.  
  2147. Not a temp incident, ok
  2148.  
  2149. [Tech Advancing] [Information] Loading finished.
  2150.  
  2151. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2152.  
  2153. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2154.  
  2155. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2156.  
  2157. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2158.  
  2159. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2160.  
  2161. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2162.  
  2163. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2164.  
  2165. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2166.  
  2167. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2168.  
  2169. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2170.  
  2171. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2172.  
  2173. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2174.  
  2175. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2176.  
  2177. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2178.  
  2179. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2180.  
  2181. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2182.  
  2183. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2184.  
  2185. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2186.  
  2187. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2188.  
  2189. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2190.  
  2191. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2192.  
  2193. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2194.  
  2195. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2196.  
  2197. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2198.  
  2199. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2200.  
  2201. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2202.  
  2203. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2204.  
  2205. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2206.  
  2207. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2208.  
  2209. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2210.  
  2211. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2212.  
  2213. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2214.  
  2215. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2216.  
  2217. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2218.  
  2219. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2220.  
  2221. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2222.  
  2223. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2224.  
  2225. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2226.  
  2227. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2228.  
  2229. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2230.  
  2231. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2232.  
  2233. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2234.  
  2235. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2236.  
  2237. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2238.  
  2239. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2240.  
  2241. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2242.  
  2243. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2244.  
  2245. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2246.  
  2247. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2248.  
  2249. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2250.  
  2251. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2252.  
  2253. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2254.  
  2255. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2256.  
  2257. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2258.  
  2259. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2260.  
  2261. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2262.  
  2263. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2264.  
  2265. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2266.  
  2267. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2268.  
  2269. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2270.  
  2271. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2272.  
  2273. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2274.  
  2275. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2276.  
  2277. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2278.  
  2279. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2280.  
  2281. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2282.  
  2283. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2284.  
  2285. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2286.  
  2287. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2288.  
  2289. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2290.  
  2291. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2292.  
  2293. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2294.  
  2295. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2296.  
  2297. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2298.  
  2299. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2300.  
  2301. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2302.  
  2303. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2304.  
  2305. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2306.  
  2307. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2308.  
  2309. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2310.  
  2311. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2312.  
  2313. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2314.  
  2315. Not a temp incident, ok
  2316.  
  2317. [Tech Advancing] [Information] Loading finished.
  2318.  
  2319. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2320.  
  2321. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2322.  
  2323. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2324.  
  2325. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2326.  
  2327. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2328.  
  2329. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2330.  
  2331. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2332.  
  2333. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2334.  
  2335. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2336.  
  2337. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2338.  
  2339. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2340.  
  2341. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2342.  
  2343. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2344.  
  2345. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2346.  
  2347. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2348.  
  2349. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2350.  
  2351. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2352.  
  2353. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2354.  
  2355. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2356.  
  2357. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2358.  
  2359. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2360.  
  2361. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2362.  
  2363. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2364.  
  2365. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2366.  
  2367. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2368.  
  2369. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2370.  
  2371. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2372.  
  2373. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2374.  
  2375. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2376.  
  2377. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2378.  
  2379. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2380.  
  2381. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2382.  
  2383. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2384.  
  2385. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2386.  
  2387. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2388.  
  2389. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2390.  
  2391. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2392.  
  2393. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2394.  
  2395. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2396.  
  2397. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2398.  
  2399. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2400.  
  2401. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2402.  
  2403. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2404.  
  2405. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2406.  
  2407. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2408.  
  2409. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2410.  
  2411. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2412.  
  2413. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2414.  
  2415. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2416.  
  2417. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2418.  
  2419. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2420.  
  2421. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2422.  
  2423. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2424.  
  2425. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2426.  
  2427. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2428.  
  2429. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2430.  
  2431. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2432.  
  2433. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2434.  
  2435. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2436.  
  2437. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2438.  
  2439. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2440.  
  2441. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2442.  
  2443. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2444.  
  2445. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2446.  
  2447. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2448.  
  2449. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2450.  
  2451. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2452.  
  2453. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2454.  
  2455. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2456.  
  2457. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2458.  
  2459. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2460.  
  2461. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2462.  
  2463. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2464.  
  2465. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2466.  
  2467. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2468.  
  2469. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2470.  
  2471. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2472.  
  2473. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2474.  
  2475. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2476.  
  2477. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2478.  
  2479. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2480.  
  2481. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2482.  
  2483. Not a temp incident, ok
  2484.  
  2485. [Tech Advancing] [Information] Loading finished.
  2486.  
  2487. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2488.  
  2489. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2490.  
  2491. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2492.  
  2493. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2494.  
  2495. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2496.  
  2497. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2498.  
  2499. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2500.  
  2501. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2502.  
  2503. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2504.  
  2505. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2506.  
  2507. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2508.  
  2509. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2510.  
  2511. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2512.  
  2513. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2514.  
  2515. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2516.  
  2517. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2518.  
  2519. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2520.  
  2521. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2522.  
  2523. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2524.  
  2525. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2526.  
  2527. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2528.  
  2529. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2530.  
  2531. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2532.  
  2533. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2534.  
  2535. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2536.  
  2537. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2538.  
  2539. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2540.  
  2541. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2542.  
  2543. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2544.  
  2545. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2546.  
  2547. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2548.  
  2549. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2550.  
  2551. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2552.  
  2553. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2554.  
  2555. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2556.  
  2557. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2558.  
  2559. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2560.  
  2561. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2562.  
  2563. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2564.  
  2565. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2566.  
  2567. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2568.  
  2569. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2570.  
  2571. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2572.  
  2573. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2574.  
  2575. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2576.  
  2577. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2578.  
  2579. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2580.  
  2581. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2582.  
  2583. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2584.  
  2585. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2586.  
  2587. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2588.  
  2589. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2590.  
  2591. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2592.  
  2593. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2594.  
  2595. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2596.  
  2597. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2598.  
  2599. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2600.  
  2601. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2602.  
  2603. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2604.  
  2605. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2606.  
  2607. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2608.  
  2609. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2610.  
  2611. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2612.  
  2613. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2614.  
  2615. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2616.  
  2617. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2618.  
  2619. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2620.  
  2621. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2622.  
  2623. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2624.  
  2625. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2626.  
  2627. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2628.  
  2629. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2630.  
  2631. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2632.  
  2633. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2634.  
  2635. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2636.  
  2637. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2638.  
  2639. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2640.  
  2641. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2642.  
  2643. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2644.  
  2645. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2646.  
  2647. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2648.  
  2649. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2650.  
  2651. Not a temp incident, ok
  2652.  
  2653. [Tech Advancing] [Information] Loading finished.
  2654.  
  2655. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2656.  
  2657. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2658.  
  2659. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2660.  
  2661. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2662.  
  2663. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2664.  
  2665. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2666.  
  2667. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2668.  
  2669. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2670.  
  2671. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2672.  
  2673. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2674.  
  2675. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2676.  
  2677. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2678.  
  2679. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2680.  
  2681. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2682.  
  2683. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2684.  
  2685. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2686.  
  2687. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2688.  
  2689. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2690.  
  2691. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2692.  
  2693. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2694.  
  2695. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2696.  
  2697. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2698.  
  2699. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2700.  
  2701. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2702.  
  2703. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2704.  
  2705. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2706.  
  2707. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2708.  
  2709. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2710.  
  2711. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2712.  
  2713. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2714.  
  2715. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2716.  
  2717. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2718.  
  2719. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2720.  
  2721. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2722.  
  2723. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2724.  
  2725. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2726.  
  2727. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2728.  
  2729. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2730.  
  2731. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2732.  
  2733. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2734.  
  2735. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2736.  
  2737. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2738.  
  2739. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2740.  
  2741. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2742.  
  2743. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2744.  
  2745. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2746.  
  2747. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2748.  
  2749. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2750.  
  2751. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2752.  
  2753. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2754.  
  2755. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2756.  
  2757. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2758.  
  2759. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2760.  
  2761. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2762.  
  2763. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2764.  
  2765. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2766.  
  2767. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2768.  
  2769. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2770.  
  2771. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2772.  
  2773. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2774.  
  2775. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2776.  
  2777. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2778.  
  2779. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2780.  
  2781. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2782.  
  2783. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2784.  
  2785. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2786.  
  2787. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2788.  
  2789. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2790.  
  2791. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2792.  
  2793. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2794.  
  2795. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2796.  
  2797. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2798.  
  2799. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2800.  
  2801. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2802.  
  2803. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2804.  
  2805. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2806.  
  2807. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2808.  
  2809. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2810.  
  2811. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2812.  
  2813. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2814.  
  2815. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2816.  
  2817. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2818.  
  2819. Not a temp incident, ok
  2820.  
  2821. ResearchTree :: redundant prerequisites for Advanced solar power: Electricity
  2822.  
  2823. ResearchTree :: redundant prerequisites for Arcade construction: Electricity
  2824.  
  2825. ResearchTree :: redundant prerequisites for Industrial Climate Control: Electricity
  2826.  
  2827. ResearchTree :: redundant prerequisites for Reinforced glass: Electricity
  2828.  
  2829. ResearchTree :: redundant prerequisites for Hyperweave: Complex clothing
  2830.  
  2831. ResearchTree :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  2832.  
  2833. ResearchTree :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  2834.  
  2835. ResearchTree :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  2836.  
  2837. [Tech Advancing] [Information] Loading finished.
  2838.  
  2839. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2840.  
  2841. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2842.  
  2843. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2844.  
  2845. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2846.  
  2847. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2848.  
  2849. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2850.  
  2851. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2852.  
  2853. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2854.  
  2855. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2856.  
  2857. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2858.  
  2859. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2860.  
  2861. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2862.  
  2863. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2864.  
  2865. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2866.  
  2867. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2868.  
  2869. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2870.  
  2871. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2872.  
  2873. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2874.  
  2875. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2876.  
  2877. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2878.  
  2879. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2880.  
  2881. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2882.  
  2883. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2884.  
  2885. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2886.  
  2887. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2888.  
  2889. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2890.  
  2891. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2892.  
  2893. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2894.  
  2895. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2896.  
  2897. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2898.  
  2899. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2900.  
  2901. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2902.  
  2903. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2904.  
  2905. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2906.  
  2907. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2908.  
  2909. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2910.  
  2911. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2912.  
  2913. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2914.  
  2915. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2916.  
  2917. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2918.  
  2919. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  2920.  
  2921. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2922.  
  2923. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2924.  
  2925. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2926.  
  2927. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2928.  
  2929. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2930.  
  2931. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2932.  
  2933. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2934.  
  2935. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2936.  
  2937. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2938.  
  2939. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2940.  
  2941. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2942.  
  2943. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2944.  
  2945. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2946.  
  2947. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2948.  
  2949. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2950.  
  2951. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2952.  
  2953. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2954.  
  2955. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2956.  
  2957. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2958.  
  2959. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2960.  
  2961. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2962.  
  2963. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2964.  
  2965. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2966.  
  2967. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2968.  
  2969. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2970.  
  2971. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2972.  
  2973. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2974.  
  2975. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2976.  
  2977. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2978.  
  2979. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2980.  
  2981. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2982.  
  2983. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2984.  
  2985. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2986.  
  2987. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2988.  
  2989. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2990.  
  2991. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2992.  
  2993. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2994.  
  2995. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2996.  
  2997. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  2998.  
  2999. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3000.  
  3001. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3002.  
  3003. Not a temp incident, ok
  3004.  
  3005. System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  3006. at System.Collections.Generic.List`1+Enumerator[Verse.Zone].VerifyState () [0x00000] in <filename unknown>:0
  3007. at System.Collections.Generic.List`1+Enumerator[Verse.Zone].MoveNext () [0x00000] in <filename unknown>:0
  3008. at FishIndustry.MapComponent_FishingZone.MapComponentTick () [0x00000] in <filename unknown>:0
  3009. at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
  3010.  
  3011. System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  3012. at System.Collections.Generic.List`1+Enumerator[Verse.Zone].VerifyState () [0x00000] in <filename unknown>:0
  3013. at System.Collections.Generic.List`1+Enumerator[Verse.Zone].MoveNext () [0x00000] in <filename unknown>:0
  3014. at FishIndustry.MapComponent_FishingZone.MapComponentTick () [0x00000] in <filename unknown>:0
  3015. at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
  3016.  
  3017. [Tech Advancing] [Information] Loading finished.
  3018.  
  3019. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3020.  
  3021. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3022.  
  3023. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3024.  
  3025. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3026.  
  3027. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3028.  
  3029. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3030.  
  3031. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3032.  
  3033. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3034.  
  3035. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3036.  
  3037. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3038.  
  3039. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3040.  
  3041. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3042.  
  3043. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3044.  
  3045. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3046.  
  3047. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3048.  
  3049. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3050.  
  3051. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3052.  
  3053. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3054.  
  3055. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3056.  
  3057. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3058.  
  3059. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3060.  
  3061. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3062.  
  3063. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3064.  
  3065. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3066.  
  3067. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3068.  
  3069. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3070.  
  3071. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3072.  
  3073. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3074.  
  3075. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3076.  
  3077. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3078.  
  3079. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3080.  
  3081. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3082.  
  3083. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3084.  
  3085. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3086.  
  3087. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3088.  
  3089. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3090.  
  3091. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3092.  
  3093. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3094.  
  3095. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3096.  
  3097. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3098.  
  3099. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3100.  
  3101. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3102.  
  3103. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3104.  
  3105. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3106.  
  3107. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3108.  
  3109. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3110.  
  3111. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3112.  
  3113. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3114.  
  3115. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3116.  
  3117. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3118.  
  3119. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3120.  
  3121. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3122.  
  3123. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3124.  
  3125. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3126.  
  3127. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3128.  
  3129. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3130.  
  3131. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3132.  
  3133. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3134.  
  3135. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3136.  
  3137. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3138.  
  3139. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3140.  
  3141. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3142.  
  3143. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3144.  
  3145. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3146.  
  3147. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3148.  
  3149. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3150.  
  3151. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3152.  
  3153. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3154.  
  3155. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3156.  
  3157. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3158.  
  3159. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3160.  
  3161. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3162.  
  3163. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3164.  
  3165. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3166.  
  3167. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3168.  
  3169. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3170.  
  3171. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3172.  
  3173. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3174.  
  3175. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3176.  
  3177. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3178.  
  3179. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3180.  
  3181. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3182.  
  3183. Not a temp incident, ok
  3184.  
  3185. Failed to find sane damage amount
  3186.  
  3187. Pawn Vladimir threw exception while executing toil's finish action (0), jobDriver=Verse.AI.JobDriver_DoBill, job=DoBill (Job_174871) A=Thing_FueledStove58822, toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object
  3188. at SmartMedicine.ExtractQueueDrop+<>c__DisplayClass0_0.<Postfix>b__0 () [0x00000] in <filename unknown>:0
  3189. at Verse.AI.Toil.Cleanup (Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x00000] in <filename unknown>:0
  3190.  
  3191. [Tech Advancing] [Information] Loading finished.
  3192.  
  3193. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3194.  
  3195. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3196.  
  3197. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3198.  
  3199. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3200.  
  3201. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3202.  
  3203. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3204.  
  3205. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3206.  
  3207. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3208.  
  3209. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3210.  
  3211. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3212.  
  3213. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3214.  
  3215. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3216.  
  3217. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3218.  
  3219. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3220.  
  3221. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3222.  
  3223. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3224.  
  3225. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3226.  
  3227. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3228.  
  3229. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3230.  
  3231. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3232.  
  3233. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3234.  
  3235. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3236.  
  3237. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3238.  
  3239. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3240.  
  3241. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3242.  
  3243. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3244.  
  3245. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3246.  
  3247. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3248.  
  3249. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3250.  
  3251. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3252.  
  3253. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3254.  
  3255. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3256.  
  3257. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3258.  
  3259. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3260.  
  3261. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3262.  
  3263. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3264.  
  3265. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3266.  
  3267. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3268.  
  3269. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3270.  
  3271. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3272.  
  3273. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3274.  
  3275. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3276.  
  3277. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3278.  
  3279. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3280.  
  3281. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3282.  
  3283. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3284.  
  3285. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3286.  
  3287. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3288.  
  3289. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3290.  
  3291. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3292.  
  3293. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3294.  
  3295. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3296.  
  3297. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3298.  
  3299. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3300.  
  3301. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3302.  
  3303. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3304.  
  3305. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3306.  
  3307. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3308.  
  3309. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3310.  
  3311. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3312.  
  3313. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3314.  
  3315. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3316.  
  3317. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3318.  
  3319. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3320.  
  3321. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3322.  
  3323. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3324.  
  3325. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3326.  
  3327. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3328.  
  3329. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3330.  
  3331. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3332.  
  3333. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3334.  
  3335. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3336.  
  3337. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3338.  
  3339. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3340.  
  3341. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3342.  
  3343. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3344.  
  3345. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3346.  
  3347. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3348.  
  3349. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3350.  
  3351. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3352.  
  3353. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3354.  
  3355. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3356.  
  3357. Not a temp incident, ok
  3358.  
  3359. [Tech Advancing] [Information] Loading finished.
  3360.  
  3361. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3362.  
  3363. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3364.  
  3365. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3366.  
  3367. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3368.  
  3369. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3370.  
  3371. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3372.  
  3373. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3374.  
  3375. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3376.  
  3377. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3378.  
  3379. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3380.  
  3381. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3382.  
  3383. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3384.  
  3385. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3386.  
  3387. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3388.  
  3389. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3390.  
  3391. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3392.  
  3393. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3394.  
  3395. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3396.  
  3397. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3398.  
  3399. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3400.  
  3401. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3402.  
  3403. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3404.  
  3405. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3406.  
  3407. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3408.  
  3409. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3410.  
  3411. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3412.  
  3413. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3414.  
  3415. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3416.  
  3417. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3418.  
  3419. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3420.  
  3421. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3422.  
  3423. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3424.  
  3425. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3426.  
  3427. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3428.  
  3429. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3430.  
  3431. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3432.  
  3433. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3434.  
  3435. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3436.  
  3437. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3438.  
  3439. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3440.  
  3441. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3442.  
  3443. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3444.  
  3445. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3446.  
  3447. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3448.  
  3449. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3450.  
  3451. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3452.  
  3453. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3454.  
  3455. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3456.  
  3457. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3458.  
  3459. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3460.  
  3461. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3462.  
  3463. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3464.  
  3465. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3466.  
  3467. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3468.  
  3469. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3470.  
  3471. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3472.  
  3473. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3474.  
  3475. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3476.  
  3477. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3478.  
  3479. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3480.  
  3481. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3482.  
  3483. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3484.  
  3485. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3486.  
  3487. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3488.  
  3489. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3490.  
  3491. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3492.  
  3493. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3494.  
  3495. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3496.  
  3497. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3498.  
  3499. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3500.  
  3501. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3502.  
  3503. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3504.  
  3505. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3506.  
  3507. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3508.  
  3509. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3510.  
  3511. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3512.  
  3513. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3514.  
  3515. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3516.  
  3517. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3518.  
  3519. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3520.  
  3521. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3522.  
  3523. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3524.  
  3525. Not a temp incident, ok
  3526.  
  3527. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
  3528.  
  3529. Creating new female AA_Groundrunner with skin index of 2 where 5 possible variants were available. Chance was 8%.
  3530.  
  3531. Creating new female AA_Groundrunner with skin index of 4 where 5 possible variants were available. Chance was 5%.
  3532.  
  3533. Creating new male AA_Groundrunner with skin index of 1 where 5 possible variants were available. Chance was 16%.
  3534.  
  3535. Shoni are coming after 11.52702 days.
  3536.  
  3537. The Red Caterpillar Masen are coming after 29.17522 days.
  3538.  
  3539. United States Colonial Marines are coming after 50.87283 days.
  3540.  
  3541. System.NullReferenceException: Object reference not set to an instance of an object
  3542. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  3543. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  3544. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  3545. at Verse.AI.GenPath.ResolvePathMode (Verse.Pawn,Verse.TargetInfo,Verse.AI.PathEndMode&) <0x0030c>
  3546. at Verse.ReachabilityImmediate.CanReachImmediate (Verse.IntVec3,Verse.LocalTargetInfo,Verse.Map,Verse.AI.PathEndMode,Verse.Pawn) <0x000ab>
  3547. at (wrapper dynamic-method) Verse.Reachability.CanReach_Patch2 (object,Verse.IntVec3,Verse.LocalTargetInfo,Verse.AI.PathEndMode,Verse.TraverseParms) <0x00308>
  3548. at Verse.Reachability.CanReach (Verse.IntVec3,Verse.LocalTargetInfo,Verse.AI.PathEndMode,Verse.TraverseMode,Verse.Danger) <0x000a3>
  3549. at RimWorld.RCellFinder.TryFindRandomCellOutsideColonyNearTheCenterOfTheMap (Verse.IntVec3,Verse.Map,single,Verse.IntVec3&) <0x0062e>
  3550. at AlphaBehavioursAndEvents.IncidentWorker_Gallatross.TryExecuteWorker (RimWorld.IncidentParms) <0x0023f>
  3551. at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms) <0x00024>
  3552. at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident) <0x0008e>
  3553. at RimWorld.Storyteller.StorytellerTick () <0x000e7>
  3554. at Verse.TickManager.DoSingleTick () <0x00610>
  3555.  
  3556.  
  3557. [Tech Advancing] [Information] Loading finished.
  3558.  
  3559. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3560.  
  3561. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3562.  
  3563. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3564.  
  3565. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3566.  
  3567. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3568.  
  3569. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3570.  
  3571. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3572.  
  3573. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3574.  
  3575. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3576.  
  3577. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3578.  
  3579. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3580.  
  3581. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3582.  
  3583. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3584.  
  3585. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3586.  
  3587. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3588.  
  3589. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3590.  
  3591. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3592.  
  3593. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3594.  
  3595. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3596.  
  3597. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3598.  
  3599. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3600.  
  3601. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3602.  
  3603. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3604.  
  3605. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3606.  
  3607. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3608.  
  3609. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3610.  
  3611. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3612.  
  3613. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3614.  
  3615. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3616.  
  3617. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3618.  
  3619. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3620.  
  3621. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3622.  
  3623. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3624.  
  3625. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3626.  
  3627. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3628.  
  3629. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3630.  
  3631. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3632.  
  3633. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3634.  
  3635. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3636.  
  3637. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3638.  
  3639. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3640.  
  3641. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3642.  
  3643. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3644.  
  3645. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3646.  
  3647. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3648.  
  3649. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3650.  
  3651. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3652.  
  3653. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3654.  
  3655. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3656.  
  3657. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3658.  
  3659. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3660.  
  3661. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3662.  
  3663. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3664.  
  3665. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3666.  
  3667. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3668.  
  3669. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3670.  
  3671. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3672.  
  3673. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3674.  
  3675. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3676.  
  3677. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3678.  
  3679. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3680.  
  3681. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3682.  
  3683. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3684.  
  3685. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3686.  
  3687. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3688.  
  3689. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3690.  
  3691. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3692.  
  3693. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3694.  
  3695. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3696.  
  3697. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3698.  
  3699. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3700.  
  3701. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3702.  
  3703. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3704.  
  3705. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3706.  
  3707. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3708.  
  3709. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3710.  
  3711. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3712.  
  3713. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3714.  
  3715. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3716.  
  3717. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3718.  
  3719. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3720.  
  3721. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3722.  
  3723. Not a temp incident, ok
  3724.  
  3725. [Tech Advancing] [Information] Loading finished.
  3726.  
  3727. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3728.  
  3729. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3730.  
  3731. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3732.  
  3733. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3734.  
  3735. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3736.  
  3737. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3738.  
  3739. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3740.  
  3741. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3742.  
  3743. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3744.  
  3745. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3746.  
  3747. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3748.  
  3749. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3750.  
  3751. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3752.  
  3753. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3754.  
  3755. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3756.  
  3757. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3758.  
  3759. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3760.  
  3761. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3762.  
  3763. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3764.  
  3765. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3766.  
  3767. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3768.  
  3769. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3770.  
  3771. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3772.  
  3773. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3774.  
  3775. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3776.  
  3777. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3778.  
  3779. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3780.  
  3781. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3782.  
  3783. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3784.  
  3785. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3786.  
  3787. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3788.  
  3789. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3790.  
  3791. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3792.  
  3793. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3794.  
  3795. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3796.  
  3797. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3798.  
  3799. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3800.  
  3801. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3802.  
  3803. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3804.  
  3805. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3806.  
  3807. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3808.  
  3809. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3810.  
  3811. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3812.  
  3813. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3814.  
  3815. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3816.  
  3817. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3818.  
  3819. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3820.  
  3821. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3822.  
  3823. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3824.  
  3825. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3826.  
  3827. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3828.  
  3829. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3830.  
  3831. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3832.  
  3833. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3834.  
  3835. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3836.  
  3837. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3838.  
  3839. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3840.  
  3841. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3842.  
  3843. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3844.  
  3845. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3846.  
  3847. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3848.  
  3849. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3850.  
  3851. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3852.  
  3853. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3854.  
  3855. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3856.  
  3857. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3858.  
  3859. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3860.  
  3861. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3862.  
  3863. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3864.  
  3865. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3866.  
  3867. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3868.  
  3869. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3870.  
  3871. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3872.  
  3873. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3874.  
  3875. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3876.  
  3877. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3878.  
  3879. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3880.  
  3881. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3882.  
  3883. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3884.  
  3885. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3886.  
  3887. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3888.  
  3889. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3890.  
  3891. Not a temp incident, ok
  3892.  
  3893. [Tech Advancing] [Information] Loading finished.
  3894.  
  3895. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3896.  
  3897. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3898.  
  3899. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3900.  
  3901. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3902.  
  3903. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3904.  
  3905. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3906.  
  3907. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3908.  
  3909. Object with load ID Thing_Human722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3910.  
  3911. Object with load ID Thing_Human783 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3912.  
  3913. Object with load ID Thing_Human786 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3914.  
  3915. Object with load ID Thing_Human789 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3916.  
  3917. Object with load ID Thing_Human792 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3918.  
  3919. Object with load ID Thing_Human795 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3920.  
  3921. Object with load ID Thing_Human798 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3922.  
  3923. Object with load ID Thing_Human801 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3924.  
  3925. Object with load ID Thing_Human804 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3926.  
  3927. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3928.  
  3929. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3930.  
  3931. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3932.  
  3933. Object with load ID Thing_Human891 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3934.  
  3935. Object with load ID Thing_Human894 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3936.  
  3937. Object with load ID Thing_Human897 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3938.  
  3939. Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3940.  
  3941. Object with load ID Thing_Human903 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3942.  
  3943. Object with load ID Thing_Human8663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3944.  
  3945. Object with load ID Thing_Human8666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3946.  
  3947. Object with load ID Thing_Human8677 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3948.  
  3949. Object with load ID Thing_Human8680 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3950.  
  3951. Object with load ID Thing_Human8683 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3952.  
  3953. Object with load ID Thing_Human8689 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3954.  
  3955. Object with load ID Thing_Human8695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3956.  
  3957. Object with load ID Thing_Human8701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3958.  
  3959. Object with load ID Thing_Human8707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3960.  
  3961. Object with load ID Thing_Human8714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3962.  
  3963. Object with load ID Thing_Human8719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3964.  
  3965. Object with load ID Thing_Human8722 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3966.  
  3967. Object with load ID Thing_Human8725 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3968.  
  3969. Object with load ID Thing_Human8728 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3970.  
  3971. Object with load ID Thing_Human8731 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3972.  
  3973. Object with load ID Thing_Human8734 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3974.  
  3975. Object with load ID Thing_Human8737 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  3976.  
  3977. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3978.  
  3979. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3980.  
  3981. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3982.  
  3983. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3984.  
  3985. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3986.  
  3987. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3988.  
  3989. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3990.  
  3991. Object with load ID Thing_Human722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3992.  
  3993. Object with load ID Thing_Human783 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3994.  
  3995. Object with load ID Thing_Human786 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3996.  
  3997. Object with load ID Thing_Human789 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  3998.  
  3999. Object with load ID Thing_Human792 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4000.  
  4001. Object with load ID Thing_Human795 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4002.  
  4003. Object with load ID Thing_Human798 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4004.  
  4005. Object with load ID Thing_Human801 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4006.  
  4007. Object with load ID Thing_Human804 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4008.  
  4009. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4010.  
  4011. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4012.  
  4013. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4014.  
  4015. Object with load ID Thing_Human891 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4016.  
  4017. Object with load ID Thing_Human894 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4018.  
  4019. Object with load ID Thing_Human897 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4020.  
  4021. Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4022.  
  4023. Object with load ID Thing_Human903 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4024.  
  4025. Object with load ID Thing_Human8663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4026.  
  4027. Object with load ID Thing_Human8666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4028.  
  4029. Object with load ID Thing_Human8677 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4030.  
  4031. Object with load ID Thing_Human8680 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4032.  
  4033. Object with load ID Thing_Human8683 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4034.  
  4035. Object with load ID Thing_Human8689 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4036.  
  4037. Object with load ID Thing_Human8695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4038.  
  4039. Object with load ID Thing_Human8701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4040.  
  4041. Object with load ID Thing_Human8707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4042.  
  4043. Object with load ID Thing_Human8714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4044.  
  4045. Object with load ID Thing_Human8719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4046.  
  4047. Object with load ID Thing_Human8722 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4048.  
  4049. Object with load ID Thing_Human8725 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4050.  
  4051. Object with load ID Thing_Human8728 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4052.  
  4053. Object with load ID Thing_Human8731 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4054.  
  4055. Object with load ID Thing_Human8734 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4056.  
  4057. Object with load ID Thing_Human8737 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  4058.  
  4059. Not a temp incident, ok
  4060.  
  4061. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4062. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4063. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4064. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4065. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4066. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4067. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4068. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4069.  
  4070.  
  4071. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4072. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4073. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4074. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4075. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4076. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4077. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4078. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4079.  
  4080.  
  4081. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4082. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4083. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4084. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4085. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4086. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4087. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4088. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4089.  
  4090.  
  4091. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4092. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4093. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4094. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4095. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4096. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4097. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4098. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4099.  
  4100.  
  4101. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4102. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4103. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4104. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4105. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4106. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4107. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4108. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4109.  
  4110.  
  4111. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4112. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4113. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4114. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4115. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4116. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4117. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4118. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4119.  
  4120.  
  4121. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4122. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4123. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4124. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4125. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4126. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4127. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4128. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
  4129.  
  4130.  
  4131. Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  4132. at Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix (bool&,Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00077>
  4133. at (wrapper dynamic-method) Verse.AI.GenPath.ShouldNotEnterCell_Patch2 (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x001d8>
  4134. at Verse.AI.GenPath.ResolveClosestTouchPathMode (Verse.Pawn,Verse.Map,Verse.IntVec3) <0x00038>
  4135. at Verse.ReachabilityWithinRegion.ThingFromRegionListerReachable (Verse.Thing,Verse.Region,Verse.AI.PathEndMode,Verse.Pawn) <0x000b8>
  4136. at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x001a2>
  4137. at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
  4138. at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
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