Kuroji

Jump 142: Ender's Game

Jan 25th, 2018 (edited)
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  1. Jump #142: Ender's Game
  2. >Ace of Swords (The seed of victory - perhaps as yet unseen.)
  3. >Age: 7
  4. I'm used to being young, but not THIS young. Damn. Too bad this is not a place where I can enjoy a second childhood.
  5. >Location: Roanoke, USA
  6. Wait. What the hell am I doing in Roanoke?
  7. >Identity: Shadow
  8. Something something GENES, brrrother!
  9. >Drawbacks: Third (+100), Dark Empathy (+200)
  10. So... being someone's third child has a stigma in a war-focused society? You'd think they would prefer to have MORE of the people they need, not less, but fine. I suppose that means I have to prove myself to be worthy of the resources that I take up. And so far as dark empathy... so what if I feel bad for my enemy? What's wrong with me shedding tears, so long as I pull the trigger? Something is very wrong with this society. But it is what it must be, in order to continue.
  11. >Net Figure (1200)
  12. I suspect that this is a society where it is not actually all that unusual to see a kid on the internet having a logical argument.
  13. >Strategic Genius (600)
  14. Now this is the sort of genius that you don't see often. Long-range planning that can coordinate things over the span of decades. With a war, that's simply unheard of. In peace, one could probably plan a course of events spanning centuries or more.
  15. >Enlightened Psychopath (500)
  16. Honestly... I don't need this unless I get in a very bad mood, but this is definitely the 'blackjack and hookers' perk, writ large.
  17. >Lucky Bean (Free, Shadow)
  18. I'd rather be lucky than good, but this is jumpchain, I can have both.
  19. >Quantum Understanding (300, Shadow)
  20. Interesting. This basically gives me the manual for whatever I'm looking at. I can understand bsaically anything, as long as I decide I want to. Unwritten rules and all. Of course, while it doesn't make me better at it, having a better understanding will definitely help.
  21. >Net Invitation (200)
  22. Oh, so THIS is how you keep the trolls away. By requiring you to have a license to even post on the internet and removing all anonymity. Big Brother is alive and well, it appears.
  23. >Command School Invitation (0)
  24. Command School? Don't mind if I do, this is where I can surely make the greatest difference in this setting, and it could be handy in the future. In theory.
  25.  
  26. This is not a jump where it would serve to rock the boat, because the way things tend to work in this universe is a bit precarious. So we're once again back to the usual MO - there's not a lot I can do to improve peoples' lives here or to have fun, so I'll just quietly let things play out as normal. Ender's Game is an interesting setting, but it's on rails.
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