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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&cAzeron &3Prison'
  170. # Interval is the animation interval in TICKS (20 ticks is one second).
  171. # Every X ticks the animation goes to the next frame (see above)
  172. # Once all frames are finished it will start over from the first one
  173. interval: 2
  174. # If you don't want a static order of the frames and want to show each frame at random
  175. # you can enable this option.
  176. random: false
  177. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  178. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  179. # These lines (usually a header or footer) are also good for decoration.
  180. header:
  181. text:
  182. - '&8&m┏---------------------+'
  183. interval: 10
  184. random: true
  185. Rankup-Info:
  186. text:
  187. - '&8┃ &cRank Info:'
  188. interval: 100
  189. random: false
  190. Rankup-Label:
  191. text:
  192. - '&8┃ &3Rank: &6{prefix}'
  193. interval: 100
  194. random: false
  195. Rankup2-Label:
  196. text:
  197. - '&8┃ &3Next Rank: &6{ezrankspro_rankup}'
  198. interval: 100
  199. random: false
  200. Rankup3-Label:
  201. text:
  202. - '&8┃ &3Rankup Progress: &6{ezrankspro_progress}'
  203. interval: 100
  204. random: false
  205. # For empty lines just add another 'section' but just don't put any text
  206. # in it so it acts like an empty line.
  207. Space1:
  208. text:
  209. - '&8┃'
  210. interval: 100
  211. random: false
  212. Prestige-Info:
  213. text:
  214. - '&8┃ &cPrestige Info:'
  215. interval: 100
  216. random: false
  217. Prestige-Label:
  218. text:
  219. - '&8┃ &3Prestige: &6{ezprestige_currentprestige_tag}'
  220. interval: 100
  221. random: false
  222. Prestige2-Label:
  223. text:
  224. - '&8┃ &3Next Prestige: &6{ezprestige_nextprestige_tag}'
  225. interval: 100
  226. random: false
  227. Prestige3-Label:
  228. text:
  229. - '&8┃ &3Prestige Cost: &6{ezprestige_nextprestige_cost}'
  230. interval: 100
  231. random: false
  232. # For empty lines just add another 'section' but just don't put any text
  233. # in it so it acts like an empty line.
  234. Space1:
  235. text:
  236. - '&8┃'
  237. interval: 100
  238. random: false
  239. Main-Label: #Switch between site, times played and health
  240. text:
  241. - '&8┃ &cPlayer Info:'
  242. interval: 100
  243. random: false
  244. PlayerInfo-Label: #Switch between site, times played and health
  245. text:
  246. - '&8┃ &3Balance: &6{money_formatted}'
  247. interval: 100
  248. random: false
  249. PlayerInfo2-Label: #Switch between site, times played and health
  250. text:
  251. - '&8┃ &3Blocks Mined: &6{ezblocks_blocksmined}'
  252. interval: 100
  253. random: false
  254. # For empty lines just add another 'section' but just don't put any text
  255. # in it so it acts like an empty line.
  256. # This is the same as the header. It is not needed since you already use the header as the longest line
  257. # but it looks cleaner having a footer.
  258. footer:
  259. text:
  260. - '&8&m┗---------------------+'
  261. interval: 10
  262. random: true
  263. # This is a combat scoreboard example showing
  264. # combat related information.
  265. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  266. # (Unless you want it to show all the time)
  267. # You still need to 'trigger' this scoreboard in the vanilla_combat
  268. combat-scoreboard-example:
  269. # Lets just use the title,header and footer from the example above
  270. # for in depth configuration look above.
  271. #
  272. # When designing a board that is used when triggered on an event. You have
  273. # to think (before looking at the placeholders) what is relevant.
  274. # For example: When I think of combat my first thoughts are:
  275. # - Health: To see how much you have left
  276. # - Possible cooldown timers
  277. # - With who am I in combat?
  278. # - Target health
  279. # - mcMMO attacking level?
  280. #
  281. # Next you have to think what is important during that event:
  282. # - Combat: not too much distraction (no animations, smaller scoreboard)
  283. #
  284. # Once you know those things start looking for placeholders. A lot of events such
  285. # as mcmmo have placeholders that can only be used in such events.
  286. title:
  287. text:
  288. # To create cool looking animations you create yourself
  289. # you can use the graphical tool AnimationCreator
  290. # https://www.spigotmc.org/resources/animationcreator.6001/
  291. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  292. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  293. - '<single><delay times="10">&l><</delay></single>'
  294. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  295. - '<single>&f&lherB</single>'
  296. - '<single>&f&lherBo</single>'
  297. - '<single>&f&latherBoa</single>'
  298. - '<single>&f&leatherBoar</single>'
  299. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  300. interval: 2
  301. random: false
  302. header:
  303. text:
  304. - '&a&m+-----------------+'
  305. interval: 10
  306. random: true
  307. combat-label:
  308. text:
  309. - '&8&l> &7&lCombat target:'
  310. interval: 100
  311. random: false
  312. combat-data:
  313. text:
  314. - '{vanilla-combat_opponent_name}'
  315. interval: 2
  316. random: false
  317. spacer1:
  318. text: []
  319. interval: 100
  320. health-label:
  321. text:
  322. - '&8&l> &7&lHealth stats:'
  323. interval: 100
  324. random: false
  325. health-data-1:
  326. text:
  327. - '&aYou: {healthbar}'
  328. interval: 1
  329. random: false
  330. health-data-2:
  331. text:
  332. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  333. interval: 1
  334. random: false
  335. footer:
  336. text:
  337. - '&a&m+-----------------+'
  338. interval: 10
  339. random: true
  340. # This is an example for mcMMO when you level up
  341. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  342. # (Unless you want it to show all the time)
  343. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  344. mcmmo-levelup:
  345. title:
  346. text:
  347. # To create cool looking animations you create yourself
  348. # you can use the graphical tool AnimationCreator
  349. # https://www.spigotmc.org/resources/animationcreator.6001/
  350. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  351. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  352. - '<single><delay times="10">&l><</delay></single>'
  353. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  354. - '<single>&f&lherB</single>'
  355. - '<single>&f&lherBo</single>'
  356. - '<single>&f&latherBoa</single>'
  357. - '<single>&f&leatherBoar</single>'
  358. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  359. interval: 2
  360. random: false
  361. header:
  362. text:
  363. - '&a&m+-----------------+'
  364. interval: 10
  365. random: true
  366. info-label:
  367. text:
  368. # mcMMO-levelup comes with several event specific placeholders
  369. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  370. interval: 10
  371. spacer1: # This is a spacer an empty line
  372. text:
  373. - ''
  374. interval: 10
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. skill-label: # You can add elements to the group and name them like you want
  378. # Lets make a static label
  379. text:
  380. - '&9&l> &e&lSkill:'
  381. interval: 10 # The interval is not important since its just 1 static text.
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. skill:
  385. # Lets make a static label
  386. text:
  387. - '{mcmmo-levelup_skill_name}'
  388. interval: 10 # The interval is not important since its just 1 static text.
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. spacer2: # This is a spacer an empty line
  392. text:
  393. - ''
  394. interval: 100
  395. # Do you want to randomize the animation frames?
  396. random: false
  397. skilllevel-label: # You can add elements to the group and name them like you want
  398. # Lets make a static label
  399. text:
  400. - '&b&l> &e&lCurrent level:'
  401. interval: 10 # The interval is not important since its just 1 static text.
  402. # Do you want to randomize the animation frames?
  403. random: false
  404. skilllevel:
  405. # Lets make a static label
  406. text:
  407. - '{mcmmo-levelup_skilllevel}'
  408. interval: 10 # The interval is not important since its just 1 static text.
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. footer:
  412. text:
  413. - '&a&m+-----------------+'
  414. interval: 10
  415. random: true
  416. # This is an example for Towny when you enter a town
  417. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  418. # (Unless you want it to show all the time)
  419. # You still need to 'trigger' this scoreboard in the 'towny-town'
  420. towny-town-example:
  421. # Lets just use the title,header and footer from the example above
  422. # for in depth configuration look above.
  423. title:
  424. text:
  425. # To create cool looking animations you create yourself
  426. # you can use the graphical tool AnimationCreator
  427. # https://www.spigotmc.org/resources/animationcreator.6001/
  428. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  429. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  430. - '<single><delay times="10">&l><</delay></single>'
  431. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  432. - '<single>&f&lherB</single>'
  433. - '<single>&f&lherBo</single>'
  434. - '<single>&f&latherBoa</single>'
  435. - '<single>&f&leatherBoar</single>'
  436. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  437. interval: 2
  438. random: false
  439. header:
  440. text:
  441. - '&a&m+-------------------+'
  442. interval: 10
  443. random: true
  444. town-label:
  445. text:
  446. - '&bYou are in town:'
  447. interval: 100
  448. town-data:
  449. text:
  450. - '{towny_currenttown_name}'
  451. interval: 100
  452. spacer1:
  453. text: []
  454. interval: 100
  455. townboard-label:
  456. text:
  457. - '&bTown board:'
  458. interval: 100
  459. townboard:
  460. text:
  461. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  462. interval: 3
  463. spacer2:
  464. text: []
  465. interval: 100
  466. population-label:
  467. text:
  468. - '&bPopulation:'
  469. interval: 100
  470. poplulation-data:
  471. text:
  472. - '{towny_currenttown_residents}'
  473. interval: 100
  474. footer:
  475. text:
  476. - '&a&m+-------------------+'
  477. interval: 10
  478. random: true
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