Mjjstral

SAGE Engine LUA EvaluateCondition Commands Sorted

Nov 7th, 2017
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  1. OUTDATED, NEW VERSION HERE: https://pastebin.com/xHHGCVZ1 OR https://pastebin.com/1z3JgtLV
  2.  
  3. EvaluateCondition("ANY_HERO_REACHED_RANK",...)
  4. EvaluateCondition("ANY_UNITS_USING_BLOODTHIRSTY",...)
  5. EvaluateCondition("BANNER_PRESSED",...)
  6. EvaluateCondition("BUILDING_ENTERED_BY_PLAYER",...)
  7. EvaluateCondition("BUILDING_GARRISONNED_BY_OBJECT_TYPE",...)
  8. EvaluateCondition("BUILDING_IS_DEFAULT_PRODUCTION",...)
  9. EvaluateCondition("BUILT_BY_PLAYER",...)
  10. EvaluateCondition("CAMERA_ENTERED_AREA",...)
  11. EvaluateCondition("CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT",...)
  12. EvaluateCondition("CAMERA_MOVEMENT_FINISHED",...)
  13. EvaluateCondition("CAMERA_RESET",...)
  14. EvaluateCondition("CAMERA_ROTATE_DISTANCE",...)
  15. EvaluateCondition("CAMERA_SCROLL_DISTANCE",...)
  16. EvaluateCondition("CAMERA_ZOOM_DISTANCE",...)
  17. EvaluateCondition("CAN_BUILD_AT_BASE",...)
  18. EvaluateCondition("CAN_BUILD_OBJECTTYPE_AT_BASE",...)
  19. EvaluateCondition("COMPARE_NUM_PLAYERS_IN_GAME",...)
  20. EvaluateCondition("COMPARISON_TREES_IN_TRIGGER_AREA",...)
  21. EvaluateCondition("CONDITION_FALSE",...)
  22. EvaluateCondition("CONDITION_TRUE",...)
  23. EvaluateCondition("COUNTER",...)
  24. EvaluateCondition("COUNTER_COUNTER",...)
  25. EvaluateCondition("COUNTER_SECONDS",...)
  26. EvaluateCondition("DISTANCE_BETWEEN_OBJ",...)
  27. EvaluateCondition("DISTANCE_BETWEEN_TEAM",...)
  28. EvaluateCondition("ENEMY_SIGHTED",...)
  29. EvaluateCondition("ENEMY_SIGHTED_BY_TEAM",...)
  30. EvaluateCondition("EVAL_TEAM_HEALTH",...)
  31. EvaluateCondition("FLAG",...)
  32. EvaluateCondition("GATE_IS_OPEN",...)
  33. EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_TEAM",...)
  34. EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_UNIT",...)
  35. EvaluateCondition("HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE",...)
  36. EvaluateCondition("HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS",...)
  37. EvaluateCondition("HAS_FINISHED_AUDIO",...)
  38. EvaluateCondition("HAS_FINISHED_SPEECH",...)
  39. EvaluateCondition("HAS_FINISHED_VIDEO",...)
  40. EvaluateCondition("IS_AREA_ON_FIRE",...)
  41. EvaluateCondition("IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER",...)
  42. EvaluateCondition("IS_GAME_MODE_ACTIVE",...)
  43. EvaluateCondition("IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT",...)
  44. EvaluateCondition("IS_SEIGE_ATTACHED_TO_WALL",...)
  45. EvaluateCondition("IS_UNIT_WEBBED",...)
  46. EvaluateCondition("LIVING_WORLD_IS_REGION_REF_BOUND",...)
  47. EvaluateCondition("LOCAL_PLAYER_TARGETING_SPECIAL_POWER",...)
  48. EvaluateCondition("LOCAL_PLAYER_TARGETING_SPECIAL_POWER_FROM_OBJECT",...)
  49. EvaluateCondition("METAGAME_DIALOG_STATE_CHANGE",...)
  50. EvaluateCondition("MGOP_TRIGGERED_BY_NAMED",...)
  51. EvaluateCondition("MGOP_TRIGGERED_BY_NAMED_IN_AREA",...)
  52. EvaluateCondition("MGOP_TRIGGERED_BY_NAMED_ON_OBJECT",...)
  53. EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER",...)
  54. EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER_IN_AREA",...)
  55. EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER_ON_OBJECT",...)
  56. EvaluateCondition("MISSION_ATTEMPTS",...)
  57. EvaluateCondition("MULTIPLAYER_ALLIED_DEFEAT",...)
  58. EvaluateCondition("MULTIPLAYER_ALLIED_VICTORY",...)
  59. EvaluateCondition("MULTIPLAYER_PLAYER_DEFEAT",...)
  60. EvaluateCondition("MUSIC_IS_PLAYING_FROM_SCRIPT",...)
  61. EvaluateCondition("MUSIC_IS_PLAYING_FROM_SCRIPT",...)
  62. EvaluateCondition("MUSIC_TRACK_HAS_COMPLETED",...)
  63. EvaluateCondition("NAMED_ATTACKED_BY_OBJECTTYPE",...)
  64. EvaluateCondition("NAMED_ATTACKED_BY_PLAYER",...)
  65. EvaluateCondition("NAMED_BASE_UNPACKABLE_FOR_PLAYER",...)
  66. EvaluateCondition("NAMED_BUILDING_IS_EMPTY",...)
  67. EvaluateCondition("NAMED_CREATED",...)
  68. EvaluateCondition("NAMED_DESTROYED",...)
  69. EvaluateCondition("NAMED_DESTROYED_BY_OBJECTTYPE",...)
  70. EvaluateCondition("NAMED_DISCOVERED",...)
  71. EvaluateCondition("NAMED_DYING",...)
  72. EvaluateCondition("NAMED_ENTERED_AREA",...)
  73. EvaluateCondition("NAMED_ENTERED_NEAREST_BASE",...)
  74. EvaluateCondition("NAMED_ENTERED_REFD_BASE",...)
  75. EvaluateCondition("NAMED_EXITED_AREA",...)
  76. EvaluateCondition("NAMED_EXITED_NEAREST_BASE",...)
  77. EvaluateCondition("NAMED_EXITED_REFD_BASE",...)
  78. EvaluateCondition("NAMED_INSIDE_AREA",...)
  79. EvaluateCondition("NAMED_NOT_DESTROYED",...)
  80. EvaluateCondition("NAMED_OUTSIDE_AREA",...)
  81. EvaluateCondition("NAMED_OWNED_BY_PLAYER",...)
  82. EvaluateCondition("NAMED_RANK_LEVEL",...)
  83. EvaluateCondition("NAMED_REACHED_WAYPOINTS_END",...)
  84. EvaluateCondition("NAMED_SELECTED",...)
  85. EvaluateCondition("NAMED_TOTALLY_DEAD",...)
  86. EvaluateCondition("NUM_UNITS_LEVELED_UP",...)
  87. EvaluateCondition("OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE",...)
  88. EvaluateCondition("OBJECTIVES_SCREEN_IS_OPEN",...)
  89. EvaluateCondition("PLAYER_ACQUIRED_SCIENCE",...)
  90. EvaluateCondition("PLAYER_ALL_BUILDFACILITIES_DESTROYED",...)
  91. EvaluateCondition("PLAYER_ALL_DESTROYED",...)
  92. EvaluateCondition("PLAYER_BUILT_UPGRADE",...)
  93. EvaluateCondition("PLAYER_BUILT_UPGRADE_FROM_NAMED",...)
  94. EvaluateCondition("PLAYER_CAN_PURCHASE_SCIENCE",...)
  95. EvaluateCondition("PLAYER_COMPARE_LIGHT_POINTS",...)
  96. EvaluateCondition("PLAYER_COMPARE_RANK",...)
  97. EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER",...)
  98. EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED",...)
  99. EvaluateCondition("PLAYER_DESTROYED_N_BUILDINGS_PLAYER",...)
  100. EvaluateCondition("PLAYER_EXCESS_POWER_COMPARE_VALUE",...)
  101. EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA",...)
  102. EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA",...)
  103. EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT",...)
  104. EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE",...)
  105. EvaluateCondition("PLAYER_HAS_CREDITS",...)
  106. EvaluateCondition("PLAYER_HAS_KILLED_KINDOF_UNITS",...)
  107. EvaluateCondition("PLAYER_HAS_KILLED_TYPE_UNITS",...)
  108. EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BASES",...)
  109. EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BUILDINGS",...)
  110. EvaluateCondition("PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS",...)
  111. EvaluateCondition("PLAYER_HAS_NO_POWER",...)
  112. EvaluateCondition("PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT",...)
  113. EvaluateCondition("PLAYER_HAS_NUM_UNITS_WITH_UPGRADE",...)
  114. EvaluateCondition("PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION",...)
  115. EvaluateCondition("PLAYER_HAS_NUMBER_OBJECTS_WITH_OBJECT_STATUS",...)
  116. EvaluateCondition("PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT",...)
  117. EvaluateCondition("PLAYER_HAS_OBJECT_COMPARISON",...)
  118. EvaluateCondition("PLAYER_HAS_OBJECT_OF_VETERANCY",...)
  119. EvaluateCondition("PLAYER_HAS_POWER",...)
  120. EvaluateCondition("PLAYER_HAS_REACHED_LEVEL_CAP",...)
  121. EvaluateCondition("PLAYER_HAS_SCIENCEPURCHASEPOINTS",...)
  122. EvaluateCondition("PLAYER_IS_IN_PLANNING_MODE",...)
  123. EvaluateCondition("PLAYER_ISSUED_FORMATION_ORDER",...)
  124. EvaluateCondition("PLAYER_LOST_OBJECT_TYPE",...)
  125. EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER",...)
  126. EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED",...)
  127. EvaluateCondition("PLAYER_POWER_COMPARE_PERCENT",...)
  128. EvaluateCondition("PLAYER_TRIGGERED_SCRIPT_EVENT",...)
  129. EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER",...)
  130. EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED",...)
  131. EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA",...)
  132. EvaluateCondition("REGION_CAMPS_SHOULD_UNPACK",...)
  133. EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_ALL",...)
  134. EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_PARTIAL",...)
  135. EvaluateCondition("SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM",...)
  136. EvaluateCondition("SKIRMISH_NAMED_AREA_EXIST",...)
  137. EvaluateCondition("SKIRMISH_PLAYER_FACTION",...)
  138. EvaluateCondition("SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER",...)
  139. EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS",...)
  140. EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED",...)
  141. EvaluateCondition("SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER",...)
  142. EvaluateCondition("SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD",...)
  143. EvaluateCondition("SKIRMISH_PLAYER_HAS_UNITS_IN_AREA",...)
  144. EvaluateCondition("SKIRMISH_PLAYER_IS_OUTSIDE_AREA",...)
  145. EvaluateCondition("SKIRMISH_SPECIAL_POWER_READY",...)
  146. EvaluateCondition("SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE",...)
  147. EvaluateCondition("SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS",...)
  148. EvaluateCondition("SKIRMISH_VALUE_IN_AREA",...)
  149. EvaluateCondition("SPELL_STORE_IS_OPEN",...)
  150. EvaluateCondition("START_POSITION_IS",...)
  151. EvaluateCondition("SUPPLY_SOURCE_ATTACKED",...)
  152. EvaluateCondition("SUPPLY_SOURCE_SAFE",...)
  153. EvaluateCondition("TEAM_ALL_HAS_OBJECT_STATUS",...)
  154. EvaluateCondition("TEAM_ATTACKED_BY_OBJECTTYPE",...)
  155. EvaluateCondition("TEAM_ATTACKED_BY_PLAYER",...)
  156. EvaluateCondition("TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE",...)
  157. EvaluateCondition("TEAM_CAN_PATH_TO_OBJECT",...)
  158. EvaluateCondition("TEAM_CAN_PATH_TO_WAYPOINT",...)
  159. EvaluateCondition("TEAM_CREATED",...)
  160. EvaluateCondition("TEAM_DESTROYED",...)
  161. EvaluateCondition("TEAM_DISCOVERED",...)
  162. EvaluateCondition("TEAM_ENTERED_AREA_ENTIRELY",...)
  163. EvaluateCondition("TEAM_ENTERED_AREA_PARTIALLY",...)
  164. EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_ENTIRELY",...)
  165. EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_PARTIALLY",...)
  166. EvaluateCondition("TEAM_ENTERED_REFD_BASE_ENTIRELY",...)
  167. EvaluateCondition("TEAM_ENTERED_REFD_BASE_PARTIALLY",...)
  168. EvaluateCondition("TEAM_EXITED_AREA_ENTIRELY",...)
  169. EvaluateCondition("TEAM_EXITED_AREA_PARTIALLY",...)
  170. EvaluateCondition("TEAM_EXITED_NEAREST_BASE_ENTIRELY",...)
  171. EvaluateCondition("TEAM_EXITED_NEAREST_BASE_PARTIALLY",...)
  172. EvaluateCondition("TEAM_EXITED_REFD_BASE_ENTIRELY",...)
  173. EvaluateCondition("TEAM_EXITED_REFD_BASE_PARTIALLY",...)
  174. EvaluateCondition("TEAM_HAS_CUSTOM_STATE",...)
  175. EvaluateCondition("TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF",...)
  176. EvaluateCondition("TEAM_HAS_UNITS",...)
  177. EvaluateCondition("TEAM_INSIDE_AREA_ENTIRELY",...)
  178. EvaluateCondition("TEAM_INSIDE_AREA_PARTIALLY",...)
  179. EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL",...)
  180. EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY",...)
  181. EvaluateCondition("TEAM_IS_LED_BY_UNIT",...)
  182. EvaluateCondition("TEAM_OUTSIDE_AREA_ENTIRELY",...)
  183. EvaluateCondition("TEAM_OWNED_BY_PLAYER",...)
  184. EvaluateCondition("TEAM_REACHED_WAYPOINTS_END",...)
  185. EvaluateCondition("TEAM_SOME_HAVE_OBJECT_STATUS",...)
  186. EvaluateCondition("TEAM_STATE_IS",...)
  187. EvaluateCondition("TEAM_STATE_IS_NOT",...)
  188. EvaluateCondition("TEAM_THREAT_LEVEL",...)
  189. EvaluateCondition("TEST_CAMPAIGN_FLAG",...)
  190. EvaluateCondition("TEST_METAGAME_KINDOF_IN_AOI_OF_KINDOF",...)
  191. EvaluateCondition("TEST_METAGAME_KINDOF_IN_AOI_OF_UNIT",...)
  192. EvaluateCondition("TEST_METAGAME_LOCAL_PLAYER_STRIKEFORCE_IN_BATTLE_WITH_UNIT",...)
  193. EvaluateCondition("TEST_METAGAME_PLAYER_FLAGS",...)
  194. EvaluateCondition("TEST_METAGAME_TOWER_COUNT",...)
  195. EvaluateCondition("TEST_METAGAME_UNIT_IN_BATTLE_WITH_UNIT",...)
  196. EvaluateCondition("TIMER_EXPIRED",...)
  197. EvaluateCondition("TOGGLE_STANCE_SUBMENU_IS_OPEN",...)
  198. EvaluateCondition("TYPE_SELECTED",...)
  199. EvaluateCondition("TYPE_SIGHTED",...)
  200. EvaluateCondition("UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE",...)
  201. EvaluateCondition("UNIT_CAN_PATH_TO_OBJECT",...)
  202. EvaluateCondition("UNIT_CAN_PATH_TO_WAYPOINT",...)
  203. EvaluateCondition("UNIT_COMPARE_RANK",...)
  204. EvaluateCondition("UNIT_EMPTIED",...)
  205. EvaluateCondition("UNIT_HAS_GAINED_LEVEL",...)
  206. EvaluateCondition("UNIT_HAS_NUM_SKILL_POINTS",...)
  207. EvaluateCondition("UNIT_HAS_OBJECT_STATUS",...)
  208. EvaluateCondition("UNIT_HAS_PASSENGER",...)
  209. EvaluateCondition("UNIT_HAS_TOGGLED_WEAPON",...)
  210. EvaluateCondition("UNIT_HAS_UPGRADE",...)
  211. EvaluateCondition("UNIT_HEALTH",...)
  212. EvaluateCondition("UNIT_IN_ALT_FORMATION",...)
  213. EvaluateCondition("UNIT_IS_AT_LEVEL",...)
  214. EvaluateCondition("UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE",...)
  215. EvaluateCondition("UNIT_SPECIAL_POWER_READY",...)
  216. EvaluateCondition("UNIT_TEST_OBJECT_PANEL_FLAGS",...)
  217. EvaluateCondition("UNIT_THREAT_LEVEL",...)
  218. EvaluateCondition("UNIT_USING_AUTOPICKUP",...)
  219. EvaluateCondition("UNIT_USING_STANCE",...)
  220. EvaluateCondition("ZONE_FOCUS_MORE_THAN",...)
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