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- OUTDATED, NEW VERSION HERE: https://pastebin.com/xHHGCVZ1 OR https://pastebin.com/1z3JgtLV
- EvaluateCondition("ANY_HERO_REACHED_RANK",...)
- EvaluateCondition("ANY_UNITS_USING_BLOODTHIRSTY",...)
- EvaluateCondition("BANNER_PRESSED",...)
- EvaluateCondition("BUILDING_ENTERED_BY_PLAYER",...)
- EvaluateCondition("BUILDING_GARRISONNED_BY_OBJECT_TYPE",...)
- EvaluateCondition("BUILDING_IS_DEFAULT_PRODUCTION",...)
- EvaluateCondition("BUILT_BY_PLAYER",...)
- EvaluateCondition("CAMERA_ENTERED_AREA",...)
- EvaluateCondition("CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT",...)
- EvaluateCondition("CAMERA_MOVEMENT_FINISHED",...)
- EvaluateCondition("CAMERA_RESET",...)
- EvaluateCondition("CAMERA_ROTATE_DISTANCE",...)
- EvaluateCondition("CAMERA_SCROLL_DISTANCE",...)
- EvaluateCondition("CAMERA_ZOOM_DISTANCE",...)
- EvaluateCondition("CAN_BUILD_AT_BASE",...)
- EvaluateCondition("CAN_BUILD_OBJECTTYPE_AT_BASE",...)
- EvaluateCondition("COMPARE_NUM_PLAYERS_IN_GAME",...)
- EvaluateCondition("COMPARISON_TREES_IN_TRIGGER_AREA",...)
- EvaluateCondition("CONDITION_FALSE",...)
- EvaluateCondition("CONDITION_TRUE",...)
- EvaluateCondition("COUNTER",...)
- EvaluateCondition("COUNTER_COUNTER",...)
- EvaluateCondition("COUNTER_SECONDS",...)
- EvaluateCondition("DISTANCE_BETWEEN_OBJ",...)
- EvaluateCondition("DISTANCE_BETWEEN_TEAM",...)
- EvaluateCondition("ENEMY_SIGHTED",...)
- EvaluateCondition("ENEMY_SIGHTED_BY_TEAM",...)
- EvaluateCondition("EVAL_TEAM_HEALTH",...)
- EvaluateCondition("FLAG",...)
- EvaluateCondition("GATE_IS_OPEN",...)
- EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_TEAM",...)
- EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_UNIT",...)
- EvaluateCondition("HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE",...)
- EvaluateCondition("HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS",...)
- EvaluateCondition("HAS_FINISHED_AUDIO",...)
- EvaluateCondition("HAS_FINISHED_SPEECH",...)
- EvaluateCondition("HAS_FINISHED_VIDEO",...)
- EvaluateCondition("IS_AREA_ON_FIRE",...)
- EvaluateCondition("IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER",...)
- EvaluateCondition("IS_GAME_MODE_ACTIVE",...)
- EvaluateCondition("IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT",...)
- EvaluateCondition("IS_SEIGE_ATTACHED_TO_WALL",...)
- EvaluateCondition("IS_UNIT_WEBBED",...)
- EvaluateCondition("LIVING_WORLD_IS_REGION_REF_BOUND",...)
- EvaluateCondition("LOCAL_PLAYER_TARGETING_SPECIAL_POWER",...)
- EvaluateCondition("LOCAL_PLAYER_TARGETING_SPECIAL_POWER_FROM_OBJECT",...)
- EvaluateCondition("METAGAME_DIALOG_STATE_CHANGE",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_NAMED",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_NAMED_IN_AREA",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_NAMED_ON_OBJECT",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER_IN_AREA",...)
- EvaluateCondition("MGOP_TRIGGERED_BY_PLAYER_ON_OBJECT",...)
- EvaluateCondition("MISSION_ATTEMPTS",...)
- EvaluateCondition("MULTIPLAYER_ALLIED_DEFEAT",...)
- EvaluateCondition("MULTIPLAYER_ALLIED_VICTORY",...)
- EvaluateCondition("MULTIPLAYER_PLAYER_DEFEAT",...)
- EvaluateCondition("MUSIC_IS_PLAYING_FROM_SCRIPT",...)
- EvaluateCondition("MUSIC_IS_PLAYING_FROM_SCRIPT",...)
- EvaluateCondition("MUSIC_TRACK_HAS_COMPLETED",...)
- EvaluateCondition("NAMED_ATTACKED_BY_OBJECTTYPE",...)
- EvaluateCondition("NAMED_ATTACKED_BY_PLAYER",...)
- EvaluateCondition("NAMED_BASE_UNPACKABLE_FOR_PLAYER",...)
- EvaluateCondition("NAMED_BUILDING_IS_EMPTY",...)
- EvaluateCondition("NAMED_CREATED",...)
- EvaluateCondition("NAMED_DESTROYED",...)
- EvaluateCondition("NAMED_DESTROYED_BY_OBJECTTYPE",...)
- EvaluateCondition("NAMED_DISCOVERED",...)
- EvaluateCondition("NAMED_DYING",...)
- EvaluateCondition("NAMED_ENTERED_AREA",...)
- EvaluateCondition("NAMED_ENTERED_NEAREST_BASE",...)
- EvaluateCondition("NAMED_ENTERED_REFD_BASE",...)
- EvaluateCondition("NAMED_EXITED_AREA",...)
- EvaluateCondition("NAMED_EXITED_NEAREST_BASE",...)
- EvaluateCondition("NAMED_EXITED_REFD_BASE",...)
- EvaluateCondition("NAMED_INSIDE_AREA",...)
- EvaluateCondition("NAMED_NOT_DESTROYED",...)
- EvaluateCondition("NAMED_OUTSIDE_AREA",...)
- EvaluateCondition("NAMED_OWNED_BY_PLAYER",...)
- EvaluateCondition("NAMED_RANK_LEVEL",...)
- EvaluateCondition("NAMED_REACHED_WAYPOINTS_END",...)
- EvaluateCondition("NAMED_SELECTED",...)
- EvaluateCondition("NAMED_TOTALLY_DEAD",...)
- EvaluateCondition("NUM_UNITS_LEVELED_UP",...)
- EvaluateCondition("OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE",...)
- EvaluateCondition("OBJECTIVES_SCREEN_IS_OPEN",...)
- EvaluateCondition("PLAYER_ACQUIRED_SCIENCE",...)
- EvaluateCondition("PLAYER_ALL_BUILDFACILITIES_DESTROYED",...)
- EvaluateCondition("PLAYER_ALL_DESTROYED",...)
- EvaluateCondition("PLAYER_BUILT_UPGRADE",...)
- EvaluateCondition("PLAYER_BUILT_UPGRADE_FROM_NAMED",...)
- EvaluateCondition("PLAYER_CAN_PURCHASE_SCIENCE",...)
- EvaluateCondition("PLAYER_COMPARE_LIGHT_POINTS",...)
- EvaluateCondition("PLAYER_COMPARE_RANK",...)
- EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER",...)
- EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED",...)
- EvaluateCondition("PLAYER_DESTROYED_N_BUILDINGS_PLAYER",...)
- EvaluateCondition("PLAYER_EXCESS_POWER_COMPARE_VALUE",...)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA",...)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA",...)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT",...)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE",...)
- EvaluateCondition("PLAYER_HAS_CREDITS",...)
- EvaluateCondition("PLAYER_HAS_KILLED_KINDOF_UNITS",...)
- EvaluateCondition("PLAYER_HAS_KILLED_TYPE_UNITS",...)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BASES",...)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BUILDINGS",...)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS",...)
- EvaluateCondition("PLAYER_HAS_NO_POWER",...)
- EvaluateCondition("PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT",...)
- EvaluateCondition("PLAYER_HAS_NUM_UNITS_WITH_UPGRADE",...)
- EvaluateCondition("PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION",...)
- EvaluateCondition("PLAYER_HAS_NUMBER_OBJECTS_WITH_OBJECT_STATUS",...)
- EvaluateCondition("PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT",...)
- EvaluateCondition("PLAYER_HAS_OBJECT_COMPARISON",...)
- EvaluateCondition("PLAYER_HAS_OBJECT_OF_VETERANCY",...)
- EvaluateCondition("PLAYER_HAS_POWER",...)
- EvaluateCondition("PLAYER_HAS_REACHED_LEVEL_CAP",...)
- EvaluateCondition("PLAYER_HAS_SCIENCEPURCHASEPOINTS",...)
- EvaluateCondition("PLAYER_IS_IN_PLANNING_MODE",...)
- EvaluateCondition("PLAYER_ISSUED_FORMATION_ORDER",...)
- EvaluateCondition("PLAYER_LOST_OBJECT_TYPE",...)
- EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER",...)
- EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED",...)
- EvaluateCondition("PLAYER_POWER_COMPARE_PERCENT",...)
- EvaluateCondition("PLAYER_TRIGGERED_SCRIPT_EVENT",...)
- EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER",...)
- EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED",...)
- EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA",...)
- EvaluateCondition("REGION_CAMPS_SHOULD_UNPACK",...)
- EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_ALL",...)
- EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_PARTIAL",...)
- EvaluateCondition("SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM",...)
- EvaluateCondition("SKIRMISH_NAMED_AREA_EXIST",...)
- EvaluateCondition("SKIRMISH_PLAYER_FACTION",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD",...)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_UNITS_IN_AREA",...)
- EvaluateCondition("SKIRMISH_PLAYER_IS_OUTSIDE_AREA",...)
- EvaluateCondition("SKIRMISH_SPECIAL_POWER_READY",...)
- EvaluateCondition("SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE",...)
- EvaluateCondition("SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS",...)
- EvaluateCondition("SKIRMISH_VALUE_IN_AREA",...)
- EvaluateCondition("SPELL_STORE_IS_OPEN",...)
- EvaluateCondition("START_POSITION_IS",...)
- EvaluateCondition("SUPPLY_SOURCE_ATTACKED",...)
- EvaluateCondition("SUPPLY_SOURCE_SAFE",...)
- EvaluateCondition("TEAM_ALL_HAS_OBJECT_STATUS",...)
- EvaluateCondition("TEAM_ATTACKED_BY_OBJECTTYPE",...)
- EvaluateCondition("TEAM_ATTACKED_BY_PLAYER",...)
- EvaluateCondition("TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE",...)
- EvaluateCondition("TEAM_CAN_PATH_TO_OBJECT",...)
- EvaluateCondition("TEAM_CAN_PATH_TO_WAYPOINT",...)
- EvaluateCondition("TEAM_CREATED",...)
- EvaluateCondition("TEAM_DESTROYED",...)
- EvaluateCondition("TEAM_DISCOVERED",...)
- EvaluateCondition("TEAM_ENTERED_AREA_ENTIRELY",...)
- EvaluateCondition("TEAM_ENTERED_AREA_PARTIALLY",...)
- EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_ENTIRELY",...)
- EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_PARTIALLY",...)
- EvaluateCondition("TEAM_ENTERED_REFD_BASE_ENTIRELY",...)
- EvaluateCondition("TEAM_ENTERED_REFD_BASE_PARTIALLY",...)
- EvaluateCondition("TEAM_EXITED_AREA_ENTIRELY",...)
- EvaluateCondition("TEAM_EXITED_AREA_PARTIALLY",...)
- EvaluateCondition("TEAM_EXITED_NEAREST_BASE_ENTIRELY",...)
- EvaluateCondition("TEAM_EXITED_NEAREST_BASE_PARTIALLY",...)
- EvaluateCondition("TEAM_EXITED_REFD_BASE_ENTIRELY",...)
- EvaluateCondition("TEAM_EXITED_REFD_BASE_PARTIALLY",...)
- EvaluateCondition("TEAM_HAS_CUSTOM_STATE",...)
- EvaluateCondition("TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF",...)
- EvaluateCondition("TEAM_HAS_UNITS",...)
- EvaluateCondition("TEAM_INSIDE_AREA_ENTIRELY",...)
- EvaluateCondition("TEAM_INSIDE_AREA_PARTIALLY",...)
- EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL",...)
- EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY",...)
- EvaluateCondition("TEAM_IS_LED_BY_UNIT",...)
- EvaluateCondition("TEAM_OUTSIDE_AREA_ENTIRELY",...)
- EvaluateCondition("TEAM_OWNED_BY_PLAYER",...)
- EvaluateCondition("TEAM_REACHED_WAYPOINTS_END",...)
- EvaluateCondition("TEAM_SOME_HAVE_OBJECT_STATUS",...)
- EvaluateCondition("TEAM_STATE_IS",...)
- EvaluateCondition("TEAM_STATE_IS_NOT",...)
- EvaluateCondition("TEAM_THREAT_LEVEL",...)
- EvaluateCondition("TEST_CAMPAIGN_FLAG",...)
- EvaluateCondition("TEST_METAGAME_KINDOF_IN_AOI_OF_KINDOF",...)
- EvaluateCondition("TEST_METAGAME_KINDOF_IN_AOI_OF_UNIT",...)
- EvaluateCondition("TEST_METAGAME_LOCAL_PLAYER_STRIKEFORCE_IN_BATTLE_WITH_UNIT",...)
- EvaluateCondition("TEST_METAGAME_PLAYER_FLAGS",...)
- EvaluateCondition("TEST_METAGAME_TOWER_COUNT",...)
- EvaluateCondition("TEST_METAGAME_UNIT_IN_BATTLE_WITH_UNIT",...)
- EvaluateCondition("TIMER_EXPIRED",...)
- EvaluateCondition("TOGGLE_STANCE_SUBMENU_IS_OPEN",...)
- EvaluateCondition("TYPE_SELECTED",...)
- EvaluateCondition("TYPE_SIGHTED",...)
- EvaluateCondition("UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE",...)
- EvaluateCondition("UNIT_CAN_PATH_TO_OBJECT",...)
- EvaluateCondition("UNIT_CAN_PATH_TO_WAYPOINT",...)
- EvaluateCondition("UNIT_COMPARE_RANK",...)
- EvaluateCondition("UNIT_EMPTIED",...)
- EvaluateCondition("UNIT_HAS_GAINED_LEVEL",...)
- EvaluateCondition("UNIT_HAS_NUM_SKILL_POINTS",...)
- EvaluateCondition("UNIT_HAS_OBJECT_STATUS",...)
- EvaluateCondition("UNIT_HAS_PASSENGER",...)
- EvaluateCondition("UNIT_HAS_TOGGLED_WEAPON",...)
- EvaluateCondition("UNIT_HAS_UPGRADE",...)
- EvaluateCondition("UNIT_HEALTH",...)
- EvaluateCondition("UNIT_IN_ALT_FORMATION",...)
- EvaluateCondition("UNIT_IS_AT_LEVEL",...)
- EvaluateCondition("UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE",...)
- EvaluateCondition("UNIT_SPECIAL_POWER_READY",...)
- EvaluateCondition("UNIT_TEST_OBJECT_PANEL_FLAGS",...)
- EvaluateCondition("UNIT_THREAT_LEVEL",...)
- EvaluateCondition("UNIT_USING_AUTOPICKUP",...)
- EvaluateCondition("UNIT_USING_STANCE",...)
- EvaluateCondition("ZONE_FOCUS_MORE_THAN",...)
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