Exarion

4:39 run notes

Dec 14th, 2017
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  1. - keeping confusion is probably not worth it
  2. - swapping bite is still worth it because you use it a ton before confusion
  3. - get closer to npcs for hitboxes
  4. - healing items are not that tight, so maybe consider hp up skip?
  5. - always heal to near full on grumpig turn before gonzap
  6. - x attack on torkoal/nuzleaf guy (just better in every way)
  7. - bite+return pelipper unless bad stats OR teddy outspeeds
  8. - all bite ranges (sp. atk required to guarantee):
  9. > vigoroth: 28
  10. > stantler: ALL
  11. > hoppip: ALL
  12. > sunflora: ALL
  13. > doduo (zook 1): ALL
  14. > koffing: 21
  15. > carvanha (zook 2): 23
  16. > rhyhorn: ALL
  17. > shellder: 20 gets 98.5%, 31 gets 99.4%
  18. > yanma: ALL
  19. > smeargle: ALL
  20.  
  21. - can give exp. share to espeon one fight later at key lair, with these effects:
  22. > 39-->40 golduck (for the range, not speed)
  23. > 40-->41 hypno
  24. > 44-->43 sableye
  25. > 41-->42 gardevoir (lel)
  26. > 43-->44 medicham (lel)
  27. > 52-->51 altaria
  28. > 54-->53 snorlax
  29. > 48-->49 lapras
  30. > 49-->50 exeggutor if last
  31. > eq does more? especially on houndoom fight
  32. > other defensive ranges get worse for espeon (quagsire, etc.)
  33. > (so probably only worth it for bad speed or bad attack bears)
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