Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - keeping confusion is probably not worth it
- - swapping bite is still worth it because you use it a ton before confusion
- - get closer to npcs for hitboxes
- - healing items are not that tight, so maybe consider hp up skip?
- - always heal to near full on grumpig turn before gonzap
- - x attack on torkoal/nuzleaf guy (just better in every way)
- - bite+return pelipper unless bad stats OR teddy outspeeds
- - all bite ranges (sp. atk required to guarantee):
- > vigoroth: 28
- > stantler: ALL
- > hoppip: ALL
- > sunflora: ALL
- > doduo (zook 1): ALL
- > koffing: 21
- > carvanha (zook 2): 23
- > rhyhorn: ALL
- > shellder: 20 gets 98.5%, 31 gets 99.4%
- > yanma: ALL
- > smeargle: ALL
- - can give exp. share to espeon one fight later at key lair, with these effects:
- > 39-->40 golduck (for the range, not speed)
- > 40-->41 hypno
- > 44-->43 sableye
- > 41-->42 gardevoir (lel)
- > 43-->44 medicham (lel)
- > 52-->51 altaria
- > 54-->53 snorlax
- > 48-->49 lapras
- > 49-->50 exeggutor if last
- > eq does more? especially on houndoom fight
- > other defensive ranges get worse for espeon (quagsire, etc.)
- > (so probably only worth it for bad speed or bad attack bears)
Add Comment
Please, Sign In to add comment