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Mar 19th, 2017
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  1. Update v1.9 Changelog:
  2. ___________________________________________
  3.  
  4. NEW FEATURES
  5. • Support for High Resolution Texture Pack
  6. • Added Featured category for mods
  7. • Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time
  8. • Added number of ratings count to Mods Browsing Menu
  9. • Added number of favorites count to Mod Details page
  10. • Added required dependencies to Mod Details page
  11. • Added latest version number and notes to Mod Details page
  12.  
  13. FIXES
  14. • General performance and stability improvements
  15. • Improvements to Reporting mods categories
  16. • Fixed occasional crashes while scrolling through Load Order menu
  17. • Improved Bethesda.net error messaging
  18.  
  19.  
  20. Update v1.8 Changelog:
  21. ___________________________________________
  22.  
  23. • Fixed an issue in which some sound effects would not persist after reloading in an area
  24. • Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
  25. • Fixed an issues with spaces in Mods search queries
  26. • Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
  27. • Doubled the amount of browse-able tiles in the Mods menu
  28. • Fixed a rare crash that would occur when a Mod had an unexpected data structure
  29. • Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
  30. • Fixed an issue in which some Mods images would not load when scrolling quickly
  31. • A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
  32.  
  33.  
  34. Update v1.7 Changelog:
  35. ___________________________________________
  36.  
  37. NEW FEATURES
  38. • Support for upcoming DLC, Nuka-World
  39. • New store art type for Workshop settlements
  40. • Ability to delete Add Ons without doing a full uninstall (PS4)
  41.  
  42. FIXES
  43. General optimization and stability improvements
  44. • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  45. • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  46. • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  47. • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  48. • Fixed issue with companions unequipping clothing when fast traveling with player
  49. • Fixed an issue with player animations not loading properly after reloading a saved game
  50. • Fixed issue where certain dog armors would not equip properly on Dogmeat
  51. • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  52. • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  53. • Fixed a crash related to investing in a store while trading
  54. • Fixed issue where "Quartermastery" would send player to erroneous locations
  55. • Fixed performance issues related to dropping certain weapons
  56. • Fixed issue where melee weapon would not properly after dying and reloading the save
  57. • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  58. • Fixed snapping issue with Surgery Center in Workshop mode
  59.  
  60. MODS FIXES
  61. • Increased the number of Mods that can be paged through Mods browsing menu
  62. • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  63. • Disable All Mods now works properly when offline
  64. • NPCs that are changed in a Mod will update changes like hairstyles properly
  65. • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  66. • Fixed issue where sneaking would turn player invisible while running with Mods
  67. • Master files no longer automatically sort above plugins in Load Order menu
  68. • Localization strings moved to Interface archive
  69. • Minor UI improvements to Mods menu and Mods Detail menus
  70.  
  71. Vault-Tec Workshop Update:
  72.  
  73. FIXES
  74. • Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  75. • NPCs will no longer incorrectly sit at the Vault Security Desk
  76. • Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  77. • Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  78. • Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  79. • Vault Experiments can be scrapped in workshop mode
  80. • Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  81. • Interviewing the second settler candidate will not reset after the dialogue option take a break
  82.  
  83. Update v1.6 Changelog:
  84. ___________________________________________
  85.  
  86. NEW FEATURES
  87. • ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
  88. • New Add On specific icons in Workshop mode
  89. • More than 300 new player names added to Codsworth's vocabulary
  90. • Support for upcoming Add Ons
  91.  
  92. FIXES
  93. General stability and performance improvements
  94. • Fixed a crash related to targeting an enemy weapon while in VATS
  95. • Fixed an issue where a Companion would become stuck walking and unable to run
  96. • Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building
  97. • In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton
  98. • Fixed occasional issue where player would become permanently invisible
  99. • Dead settlers can no longer be commanded or assigned to supply lines
  100. • Fixed issue where deleting saved games would cause other saves to disappear
  101. • Fixed occasional issues with activating mods that did not come from Bethesda.net
  102. • Minor bug fixes and optimizations to Mods load order and browsing
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