xponen

springsetting keep reseting case

Apr 2nd, 2013
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0
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C++ 1.12 KB | None | 0 0
  1. 3DTrees = 1
  2. AdvMapShading = 0
  3. BuildIconsFirst = 1
  4. BumpWaterDynamicWaves = 0
  5. BumpWaterEndlessOcean = 0
  6. BumpWaterReflection = 0
  7. BumpWaterRefraction = 0
  8. FPSFOV = 90
  9. FixAltTab = 1
  10. GrassDetail = 7
  11. GroundDecals = 1
  12. GroundDetail = 34
  13. HardwareCursor = 0
  14. HardwareThreadCount = 4
  15. InitialNetworkTimeout = 10
  16. InputTextGeo =
  17. LastSelectedMap = No map selected
  18. LastSelectedMod = No game selected
  19. LastSelectedScript = No script selected
  20. LoadingMT = 1
  21. LuaShaders = 1
  22. MaxNanoParticles = 1
  23. MaxParticles = 100
  24. MaximumTransmissionUnit = 1400
  25. MultiThreadLua = 2
  26. MultiThreadSim = 0
  27. NetworkTimeout = 120
  28. ROAM = 1
  29. ReconnectTimeout = 15
  30. ReflectiveWater = 1
  31. ReportGLErrors = 1
  32. SM3ForceFallbackTex = 0
  33. ScreenshotCounter = 47
  34. SetCoreAffinity = 1
  35. SetCoreAffinitySim = 2
  36. ShadowMapSize = 512
  37. Shadows = 2
  38. ShowFPS = 0
  39. ShowMTInfo = 0
  40. ShowPlayerInfo = 1
  41. ShowSpeed = 1
  42. SimpleMiniMapColors = 0
  43. SmoothLines = 2
  44. SmoothPoints = 2
  45. SpringData =
  46. TreeRadius = 1049
  47. UnitIconDist = 69
  48. UnitLodDist = 100
  49. UsePBO = 1
  50. VSync = 1
  51. WindowBorderless = 1
  52. WindowPosX = 1280
  53. WindowPosY = 720
  54. XResolution = 0
  55. YResolution = 0
  56.  
  57.  
  58. widgetDetailLevel = 2
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