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DrFetus

7D III: VFD Agent Data

Mar 31st, 2017 (edited)
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  1. Innate Ability
  2. ==============
  3. Basic attacks deal two 0.55x damage hits instead of one 1x damage hit. Exhaust gain on these attacks are multiplied by 0.75x per hit.
  4.  
  5. Tier 1 Skills
  6. =============
  7. LIFE Bonus
  8. Type: Passive
  9. Usable By Backup During Unison: No
  10.  
  11. Increases max Life.
  12.  
  13. Lv1: 1.1x Life multiplier. Costs 150 SP.
  14. Lv2: 1.15x Life multiplier. Costs 550 SP.
  15. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  16. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  17. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  18.  
  19. MANA Bonus
  20. Type: Passive
  21. Usable By Backup During Unison: No
  22.  
  23. Increases max Mana.
  24.  
  25. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  26. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  27. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  28. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  29. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  30.  
  31. Bush Trap
  32. Type: Active
  33. Usable By Backup During Unison: No
  34.  
  35. Only usable when Hide is active. When anyone in the party gets attacked on the current turn, the Agent will counterattack the enemy that was responsible with ranged ATK-based aerial damage, which has a chance to inflict Null Action for 2 turns.
  36.  
  37. Costs 2 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 3 at all levels.
  38.  
  39. Lv1: 2x damage multiplier. 20% infliction rate. Costs 300 SP.
  40. Lv2: 2.25x damage multiplier. 25% infliction rate. Costs 1000 SP.
  41. Lv3: 2.5x damage multiplier. 30% infliction rate. Costs 2500 SP.
  42. Lv4: 3x damage multiplier. 35% infliction rate. Costs 4000 SP.
  43. Lv5: 3.5x damage multiplier. 40% infliction rate. Costs 6000 SP.
  44.  
  45. Jump Shot
  46. Type: Active
  47. Usable By Backup During Unison: No
  48.  
  49. Targets an enemy. Over the course of the next several turns, the targeted enemy will take ranged ATK-based aerial damage at the start of the turn. This skill cannot be cast again until the attack is over or the target dies.
  50.  
  51. Costs 8 Mana at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels. The attacks themselves have a priority level of 7 at all levels.
  52.  
  53. NOTE: If the user dies or gets petrified, the attack will be cancelled. EX must be used on the turns the attacks land for them to benefit, not when the skill is cast. EX will also boost the action the Agent had queued up that turn as well.
  54.  
  55. Lv1: 3x damage. Attacks for 2 turns. Costs 1000 SP.
  56. Lv2: 3x damage. Attacks for 3 turns. Costs 1500 SP.
  57. Lv3: 3.5x damage. Attacks for 3 turns. Costs 2000 SP.
  58. Lv4: 3.5x damage. Attacks for 4 turns. Costs 3500 SP.
  59. Lv5: 4x damage. Attacks for 4 turns. Costs 5500 SP.
  60.  
  61. Aiming Shot
  62. Type: Active
  63. Usable By Backup During Unison: Yes
  64.  
  65. Hits one enemy with ranged ATK-based aerial damage. At levels 5 and above, the skill can no longer miss. At levels 6 and above, this skill has a chance to inflict Blind for 3 turns.
  66.  
  67. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 2.5 at all levels. Has a speed multiplier of 1 at all levels.
  68.  
  69. Lv1: 2x damage multiplier. Initial skill.
  70. Lv2: 2.1x damage multiplier. Costs 150 SP.
  71. Lv3: 2.2x damage multiplier. Costs 400 SP.
  72. Lv4: 2.3x damage multiplier. Costs 800 SP.
  73. Lv5: 2.4x damage multiplier. Will never miss. Costs 1500 SP.
  74. Lv6: 2.5x damage multiplier. Will never miss. 50% infliction rate. Blind multiplies accuracy by 0.95x. Costs 3000 SP.
  75. Lv7: 2.6x damage multiplier. Will never miss. 55% infliction rate. Blind multiplies accuracy by 0.93x. Costs 3500 SP.
  76. Lv8: 2.7x damage multiplier. Will never miss. 60% infliction rate. Blind multiplies accuracy by 0.91x. Costs 4000 SP.
  77. Lv9: 2.8x damage multiplier. Will never miss. 65% infliction rate. Blind multiplies accuracy by 0.88x. Costs 5000 SP.
  78. Lv10: 3x damage multiplier. Will never miss. 70% infliction rate. Blind multiplies accuracy by 0.85x. Costs 6500 SP.
  79.  
  80. Knee Break
  81. Type: Active
  82. Usable By Backup During Unison: Yes
  83.  
  84. Hits one enemy with ranged ATK-based aerial damage and has a chance to inflict Stun for 1 turn.
  85.  
  86. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  87.  
  88. Lv1: 2.5x damage. 70% infliction rate. Costs 1000 SP.
  89. Lv2: 2.6x damage. 75% infliction rate. Costs 1500 SP.
  90. Lv3: 2.7x damage. 80% infliction rate. Costs 2000 SP.
  91. Lv4: 2.8x damage. 85% infliction rate. Costs 3500 SP.
  92. Lv5: 2.9x damage. 90% infliction rate. Costs 5500 SP.
  93.  
  94. madstrife.exe
  95. Type: Active
  96. Usable By Backup During Unison: Yes
  97.  
  98. Forces the selected enemy to attack a random enemy, including themselves. Can only be used on Hacked targets.
  99.  
  100. Costs 2 Mana at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 4 at all levels.
  101.  
  102. NOTE:
  103. -Can be cast on sleeping enemies, but it will have no effect.
  104. -If the enemy is capable of attacking twice in a turn, both of its actions will be spent attacking its own side, even if they are asleep.
  105. -The effects of this skill carry over into the enemy's extra turn phase if it was triggered.
  106. -This skill only overwrites the enemy AI with commands to attack other enemies or itself. As such, if the enemy only has 1 action queued up in a turn despite being capable of attacking twice otherwise, only 1 attack will come out. Likewise, using this skill during a preemptive attack or an extra turn phase does absolutely nothing unless the enemy has a react skill active in the latter case.
  107. -The forced attack is flagged as ranged ATK-based non-elemental damage, and is run through the damage formula normally.
  108. -Self attacks cannot deal critical hits, but attacks on other enemies can.
  109.  
  110. Lv1: Enemy deals 2x damage. Initial skill.
  111. Lv2: Enemy deals 3x damage. Costs 500 SP.
  112. Lv3: Enemy deals 4x damage. Costs 1200 SP.
  113. Lv4: Enemy deals 5x damage. Costs 2500 SP.
  114. Lv5: Enemy deals 6x damage. Costs 5000 SP.
  115.  
  116. scapegoat.exe
  117. Type: Active
  118. Usable By Backup During Unison: Yes
  119.  
  120. Deals ranged MAT-based non-elemental damage to one enemy, and restores the party's Mana based on how much damage was dealt. Can only be used on Hacked targets.
  121.  
  122. Costs 3 Mana at all levels. Fills up 15% of the EX Gauge per cast at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 4 at all levels.
  123.  
  124. Lv1: 2.1x damage multiplier. 10% of damage dealt as Mana restore. Initial skill.
  125. Lv2: 2.4x damage multiplier. 11% of damage dealt as Mana restore. Costs 500 SP.
  126. Lv3: 2.7x damage multiplier. 12% of damage dealt as Mana restore. Costs 1200 SP.
  127. Lv4: 2.9x damage multiplier. 13% of damage dealt as Mana restore. Costs 2500 SP.
  128. Lv5: 3.2x damage multiplier. 15% of damage dealt as Mana restore. Costs 5000 SP.
  129.  
  130. TROY: Fire
  131. Type: Active
  132. Usable By Backup During Unison: No
  133.  
  134. Places a debuff on one enemy that lasts for 3 turns. The debuff will deal ranged MAT-based fire damage to the enemy whenever they get hit with a fire attack. The fire attacks have a chance to cause Burn (Applies a 0.9x multiplier to the target's ATK, MAT, DEF, and MDF) for 3 turns. The Hack Weakness debuff is also induced for 3 turns, which multiplies the success rate of Hacking by 2.2x.
  135.  
  136. Costs 2 Mana at all levels. Fills up 1.3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels. Has a priority of level of 3 at all levels.
  137.  
  138. Lv1: 1x damage multiplier. 45% infliction rate. 23 Burn damage. Costs 1000 SP.
  139. Lv2: 1.05x damage multiplier. 50% infliction rate. 41 Burn damage. Costs 1500 SP.
  140. Lv3: 1.1x damage multiplier. 55% infliction rate. 61 Burn damage. Costs 2000 SP.
  141. Lv4: 1.15x damage multiplier. 65% infliction rate. 89 Burn damage. Costs 3500 SP.
  142. Lv5: 1.2x damage multiplier. 75% infliction rate. 141 Burn damage. Costs 5500 SP.
  143.  
  144. TROY: Ice
  145. Type: Active
  146. Usable By Backup During Unison: No
  147.  
  148. Places a debuff on one enemy that lasts for 3 turns. The debuff will deal ranged MAT-based ice damage to the enemy whenever they get hit with an ice attack. The ice attacks have a chance to cause Freeze (Applies a 0.1x multiplier to the target's SPD) for 3 turns. The Hack Weakness debuff is also induced for 3 turns, which multiplies the success rate of Hacking by 2.2x.
  149.  
  150. Costs 2 Mana at all levels. Fills up 1.3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels. Has a priority of level of 3 at all levels.
  151.  
  152. Lv1: 1x damage multiplier. 45% infliction rate. 23 Freeze damage. Costs 1000 SP.
  153. Lv2: 1.05x damage multiplier. 50% infliction rate. 41 Freeze damage. Costs 1500 SP.
  154. Lv3: 1.1x damage multiplier. 55% infliction rate. 61 Freeze damage. Costs 2000 SP.
  155. Lv4: 1.15x damage multiplier. 65% infliction rate. 89 Freeze damage. Costs 3500 SP.
  156. Lv5: 1.2x damage multiplier. 75% infliction rate. 141 Freeze damage. Costs 5500 SP.
  157.  
  158. Hack
  159. Type: Active
  160. Usable By Backup During Unison: No
  161.  
  162. Attempts to inflict Hack (Allows the Agent to use other skills on the enemy and has a chance to stop them from acting) on all enemies for 2 turns.
  163.  
  164. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  165.  
  166. Lv1: 55% infliction rate. 10% chance to not act. Initial skill.
  167. Lv2: 60% infliction rate. 11% chance to not act. Costs 1000 SP.
  168. Lv3: 65% infliction rate. 12% chance to not act. Costs 2500 SP.
  169. Lv4: 70% infliction rate. 13% chance to not act. Costs 4500 SP.
  170. Lv5: 80% infliction rate. 15% chance to not act. Costs 8000 SP.
  171.  
  172. Withdraw
  173. Type: Active
  174. Usable By Backup During Unison: No
  175.  
  176. Causes the party to escape from battle when used. Is 5 times more likely to succeed than just using the Escape command.
  177.  
  178. Costs 0 Mana. Has a speed multiplier of 1. Has a priority level of 2. Costs 500 SP.
  179.  
  180. NOTE: The boosted escape rate carries over to allies that also choose to escape if this skill fails.
  181.  
  182. Trick Hand
  183. Type: Active
  184. Usable By Backup During Unison: No
  185.  
  186. Improves the effect of healing and Mana recovery items used by the party for a certain number of turns.
  187.  
  188. Costs 2 Mana at all levels. Has a speed multiplier of 1.2 at all levels.
  189.  
  190. NOTE: The restoration boost stacks with EX boosted healing items. Restoration amounts are always rounded up.
  191.  
  192. Lv1: 1.3x healing multiplier. Lasts for 5 turns. Initial skill.
  193. Lv2: 1.3x healing multiplier. Lasts for 6 turns. Costs 500 SP.
  194. Lv3: 1.4x healing multiplier. Lasts for 6 turns. Costs 1500 SP.
  195. Lv4: 1.4x healing multiplier. Lasts for 7 turns. Costs 2500 SP.
  196. Lv5: 1.5x healing multiplier. Lasts for 7 turns. Costs 5000 SP.
  197.  
  198. Hide
  199. Type: Active
  200. Usable By Backup During Unison: No
  201.  
  202. Places a buff on the Agent that increases the chances of a different target being chosen if an enemy decides to target the Agent and increases their critical hit rate for 5 turns. Places a buff on the Agent that increases their evasion for 5 turns.
  203.  
  204. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  205.  
  206. NOTE: The target redirection only works if the enemy tries to go after a preferred or random target. If they specifically decide to target the Agent for whatever reason, or the enemy already got redirected to target the Agent, the target redirection component will not work.
  207.  
  208. Lv1: 50% target redirection chance. +15% crit rate. +10% evasion. Initial skill.
  209. Lv2: 55% target redirection chance. +18% crit rate. +13% evasion. Costs 500 SP.
  210. Lv3: 60% target redirection chance. +20% crit rate. +16% evasion. Costs 1500 SP.
  211. Lv4: 65% target redirection chance. +25% crit rate. +19% evasion. Costs 2500 SP.
  212. Lv5: 70% target redirection chance. +30% crit rate. +20% evasion. Costs 3500 SP.
  213.  
  214. Quick Hack
  215. Type: Passive
  216. Usable By Backup During Unison: No
  217.  
  218. At the start of the battle, the Agent has a 25% chance to attempt to inflict Hack on one enemy for 2 turns. At levels 4 and 5, this skill can target all enemies. The Agent restores 15% of their maximum Mana per hacking attempt.
  219.  
  220. Has a speed multiplier of 1 at all levels.
  221.  
  222. NOTE: Only 1 start of battle AUTO skill can activate at a time.
  223.  
  224. Lv1: 75% infliction rate. 10% chance to not act. Costs 500 SP.
  225. Lv2: 80% infliction rate. 11% chance to not act. Costs 1500 SP.
  226. Lv3: 85% infliction rate. 12% chance to not act. Costs 2500 SP.
  227. Lv4: 90% infliction rate. 13% chance to not act. Targets all enemies. Costs 4000 SP.
  228. Lv5: 100% infliction rate. 15% chance to not act. Targets all enemies. Costs 5000 SP.
  229.  
  230. Tier 2 Skills
  231. =============
  232. Air Assault
  233. Type: Active
  234. Usable By Backup During Unison: Yes
  235.  
  236. Hits all enemies with ranged ATK-based aerial damage.
  237.  
  238. Costs 7 Mana at all levels. Has an accuracy multiplier of 1.2 at all levels. Has a speed multiplier of 1.2 at all levels. Has a priority level of 3 at all levels.
  239.  
  240. Lv1: 3x damage. Fills up 5% of the EX Gauge per hit. Costs 2000 SP.
  241. Lv2: 3.5x damage. Fills up 6% of the EX Gauge per hit. Costs 3000 SP.
  242. Lv3: 4x damage. Fills up 7% of the EX Gauge per hit. Costs 4000 SP.
  243. Lv4: 4.5x damage. Fills up 8% of the EX Gauge per hit. Costs 5000 SP.
  244. Lv5: 5x damage. Fills up 9% of the EX Gauge per hit. Costs 6000 SP.
  245.  
  246. lostpower.exe
  247. Type: Active
  248. Usable By Backup During Unison: Yes
  249.  
  250. Deals ranged MAT-based non-elemental damage to all enemies, and lowers all of their their ATK, MAT, DEF, and MDF for a certain number of turns. Can only be used on Hacked targets.
  251.  
  252. Costs 6 Mana at all levels. Fills up 15% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 4 at all levels.
  253.  
  254. NOTE: The All Down debuff is classified as a unique effect, meaning it stacks with other stat debuffs.
  255.  
  256. Lv1: 3x damage multiplier. 0.8x ATK and MAT multiplier. 0.95x DEF and MDF multiplier. Lasts for 3 turns. Costs 2000 SP.
  257. Lv2: 3.5x damage multiplier. 0.8x ATK and MAT multiplier. 0.90x DEF and MDF multiplier. Lasts for 3 turns. Costs 3000 SP.
  258. Lv3: 4x damage multiplier. 0.7x ATK and MAT multiplier. 0.85x DEF and MDF multiplier. Lasts for 4 turns. Costs 4000 SP.
  259. Lv4: 4.5x damage multiplier. 0.7x ATK and MAT multiplier. 0.80x DEF and MDF multiplier. Lasts for 4 turns. Costs 5000 SP.
  260. Lv5: 5.5x damage multiplier. 0.6x ATK and MAT multiplier. 0.75x DEF and MDF multiplier. Lasts for 4 turns. Costs 6000 SP.
  261.  
  262. Surprise Hunt
  263. Type: Passive
  264. Usable By Backup During Unison: No
  265.  
  266. At the start of the battle, the Agent has a chance to force the battle to become a pre-emptive attack. At levels 3 and above, all surprise attacks are nullified.
  267.  
  268. Has a speed multiplier of 1 at all levels.
  269.  
  270. NOTE: The preemptive component only works in random encounters, though the surprise attack nullification works if a dragon runs into your back. This skill activates before the game's natural preemptive and surprise attack rates are rolled for. Because this activates before the battle starts, it does not interfere with any other start of battle AUTO skills.
  271.  
  272. Lv1: 20% chance of pre-emptive attack. Costs 2000 SP.
  273. Lv2: 23% chance of pre-emptive attack. Costs 2500 SP.
  274. Lv3: 27% chance of pre-emptive attack. Surprise attacks are nullified. Costs 3500 SP.
  275. Lv4: 31% chance of pre-emptive attack. Surprise attacks are nullified. Costs 4500 SP.
  276. Lv5: 35% chance of pre-emptive attack. Surprise attacks are nullified. Costs 5500 SP.
  277.  
  278. Cheetah Burst
  279. Type: Passive
  280. Usable By Backup During Unison: No
  281.  
  282. At the end of a turn, the Agent has a 12% chance to grant the entire party a priority level of 3 on their actions next turn. Has a speed multiplier of 1. Costs 3000 SP.
  283.  
  284. NOTE: Any actions that are below a priority level of 3 are dragged up to said priority level. Actions that have a priority level of 3 or higher are unaffected.
  285.  
  286. Assassin’s React
  287. Type: Active
  288. Usable By Backup During Unison: No
  289.  
  290. Places a buff on the Agent for 6 turns. While the buff is active, if they deal a critical hit, they have a 100% chance to gain an extra turn.
  291.  
  292. Costs 3 Mana. Has a speed multiplier of 1. Costs 1000 SP.
  293.  
  294. NOTE: All react skills can only activate up to 3 times at most in a given turn.
  295.  
  296. Tier 3 Skills
  297. =============
  298. Rush Shot
  299. Type: Active
  300. Usable By Backup During Unison: Yes
  301.  
  302. Hits one enemy with ranged ATK-based aerial damage multiple times. At all levels, critical hits from this skill will deal 1.1x more damage instead of 1.5x.
  303.  
  304. Costs 15 Mana at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1 at all levels.
  305.  
  306. Lv1: 4 hits. 1.35x damage per hit. Fills up 1.2% of the EX Gauge per hit. Costs 2500 SP.
  307. Lv2: 5 hits. 1.25x damage per hit. Fills up 1% of the EX Gauge per hit. Costs 4500 SP.
  308. Lv3: 6 hits. 1.15x damage per hit. Fills up 0.85% of the EX Gauge per hit. Costs 7500 SP.
  309. Lv4: 7 hits. 1.1x damage per hit. Fills up 0.75% of the EX Gauge per hit. Costs 8500 SP.
  310. Lv5: 8 hits. 1x damage per hit. Fills up 0.65% of the EX Gauge per hit. Costs 9500 SP.
  311.  
  312. sleepmode.exe
  313. Type: Active
  314. Usable By Backup During Unison: Yes
  315.  
  316. Attempts to inflict Sleep on all enemies for a certain number of turns. Hacked targets are guaranteed to be put to Sleep.
  317.  
  318. Costs 8 Mana at all levels. Has a speed multiplier of 1 at all levels.
  319.  
  320. NOTE: Sleep immunity is bypassed on Hacked targets.
  321.  
  322. Lv1: 50% infliction rate. Lasts for 3 turns. Costs 3000 SP.
  323. Lv2: 55% infliction rate. Lasts for 3 turns. Costs 5000 SP.
  324. Lv3: 60% infliction rate. Lasts for 4 turns. Costs 7000 SP.
  325. Lv4: 67% infliction rate. Lasts for 4 turns. Costs 8000 SP.
  326. Lv5: 75% infliction rate. Lasts for 4 turns. Costs 9000 SP.
  327.  
  328. EX Skill: Indra's Flames
  329. ========================
  330. Deals 16x (Actually 24x) ranged MAT-based non-elemental damage to all enemies, and has a base 120% (Actually 240%) chance to inflict Hack for 3 turns. Hacked enemies have an 80% chance to not act.
  331.  
  332. Costs 40 Mana. Has an accuracy multiplier of 1. Has a speed multiplier of 1. Costs 9900 SP.
  333.  
  334. Team Skills
  335. ===========
  336. Charge Time: 1 turn per bar.
  337.  
  338. Buddy:
  339.  
  340. Deals two hits to the target, each hit dealing 1.5x melee ATK-based non-elemental damage, and has a base 40% chance to inflict Freeze (Applies a 0.1x multiplier to the target's SPD), which deals 13 Freeze damage, for 2 turns. Has a base 40% chance to inflict Burn (Applies a 0.9x multiplier to the target's ATK, MAT, DEF, and MDF), which deals 5 Burn damage, for 2 turns. The Hack Weakness debuff is also induced for 2 turns, which multiplies the success rate of Hacking by 1.8x.
  341.  
  342. Has an accuracy multiplier of 1. Has a speed multiplier of 1.
  343.  
  344. NOTE: Both hits will roll for the ailments and the chance to break an enemy's buffs.
  345.  
  346. Support:
  347.  
  348. Increases the team's SPD (1.2x multiplier) for 1 turn.
  349.  
  350. Has a speed multiplier of 1.
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