Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Rain Maker
- Prerequisites: Psychic, 2 Water and/or Ice Type Pokemon
- Ability Bonus: Constitution Bonuses: +1 CON
- Class Features: Cryokinesis, Hydrokinesis
- Cryokinesis: Rain Maker Feature
- At-Will
- Effect: When targeting any type of frozen water with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can mold ice into other forms of ice and freeze water by thought. As long as you are conscious, you do not take damage from Hail.
- Hydrokinesis: Rain Maker Feature
- At-Will
- Effect: When targeting any type of water with Telekinesis, multiply your INT and CON modifier’s sum by 10 pounds instead of 5 pounds. You can mold water into other forms of water and produce small quantities of water from the air by thought.
- The Rain Maker is a Psychic who can grab water molecules in the air and focus them into a liquid mass. Users of hydrokinesis and cryokinesis, Rain Makers can push their foes with their bursts of water and stop them in their place once they are soaked with ice. The water is very reliable for hydration and also serves to keep wounds calmed until healed. Some think little of water, but when surrounded by a globe of water, it’s hard to laugh without drowning.
- Waterfall: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, 2 Water Type Pokemon
- At-Will – Drains 10 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Waterfall. Use your Constitution Stat as your SP. ATK stat.
- Surf: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, Waterfall, level 10
- At-Will – Drains 20 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Surf. Use your Constitution Stat as your SP. ATK stat.
- Icicle Crash: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, 2 Ice Type Pokemon
- At-Will – Drains 10 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Icicle Crash. Use your Constitution Stat as your SP. ATK stat.
- Blizzard: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, Icicle Crash, level 15
- At-Will – Drains 25 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Blizzard. Use your Constitution Stat as your SP. ATK stat.
- Whirlpool: Rain Maker Feature TA, I
- Prerequisites: Rain Maker
- At-Will – Drains 7 of user’s HP per use.
- Target: Pokemon or Trainers.
- Effect: Use the Move Whirlpool. Use your Constitution Stat as your SP. ATK stat.
- Rain Dance: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, 5 Rain Maker features
- At-Will – Drains 20 of user’s HP per use.
- Target: No Target.
- Effect: Use the Move Rain Dance.
- Hail: Rain Maker Feature TA, I
- Prerequisites: Rain Maker, 5 Rain Maker features
- At-Will – Drains 20 of user’s HP per use.
- Target: No Target.
- Effect: Use the Move Hail.
- Mist: Rain Maker Feature TA, I
- Prerequisites: Rain Maker
- At-Will – Drains 8 of user’s HP per use.
- Target: No Target.
- Effect: Use the Move Mist.
- Haze: Rain Maker Feature TA, I
- Prerequisites: Rain Maker
- At-Will – Drains 8 of user’s HP per use.
- Target: No Target.
- Effect: Use the Move Haze.
- Swimmer: Rain Maker Feature
- Prerequisites: Rain Maker, a Pokemon with Underwater and Surface Speed Capabilities
- Static
- Target: Self
- Effect: You are treated as if you have Surface and Underwater Speeds, using your CON modifier as the value. You may breathe underwater for your CON stat minutes per hour.
- Rainy Mood
- Prerequisites: Rain Maker, Rain Dance or Hail
- Static
- Effect: As long as either you are near a large body of water such as a lake or ocean or the weather is Rain or Hail, you may have water and ice typed Pokemon Moves you use via Rain Maker Features originate at significant sources of water nearby. Significant sources of water are at least enough to submerge a Small sized pokemon.
- Splash Damage
- Prerequisites: Rain Maker
- At-Will - Drains 10 of user's HP per use.
- Trigger: You use an Ice or Water Typed Move
- Effect: The Move you use hits an additional adjacent target. If the Move you use already hits an area, instead choose an additional target adjacent to any edge of the area of effect. Activate Splash Damage only once per Move. Splash Damage drains only 5 HP if you are using a Water Typed Move and Rain is active or if you are using an Ice Typed Move and Hail is active.
- Cool Running
- Prerequisites: Rain Maker, Cryokinesis
- Static
- Effect: You gain the Icestep capability. In addition, you may cross still or slow-moving water by walking on the surface.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement