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- local r = game:GetService("RunService")
- local Players = game:GetService("Players") or game.Players
- local Workspace = game:GetService("Workspace") or workspace
- local Lighting = game:GetService("Lighting") or game.Lighting
- local http = game:GetService("HttpService")
- local user = game:GetService("UserInputService")
- local RS = game:GetService("ReplicatedStorage") or game.ReplicatedStorage
- local TS = game:GetService("TweenService")
- local Copy = setclipboard or clipboard.set or copystring
- local CoreGui = game:GetService("CoreGui") or game.CoreGui
- local Teams = game:GetService("Teams") or game.Teams
- local Camera = Workspace.CurrentCamera or Workspace:FindFirstChild("Camera")
- local client = Players.LocalPlayer
- local Mouse = client:GetMouse()
- local Character = client:FindFirstChild("Character") or client.Character
- local pastebin = "https://pastebin.com/raw/sZ8DGUKB"
- local ScreenGui; client.PlayerGui:SetTopbarTransparency(1)
- local Remotes = {
- Kill,
- Plant,
- Defuse,
- Respawn,
- }--remotes
- local Worktable = {
- Events,
- Weapons,
- Debris,
- Status,
- Map,
- Gamemode,
- Time = 35,
- }--worktable
- local functions = {}
- local Backups = {
- Weapons = {},
- Lighting = {},
- }--backups
- local what_table = {
- Walkspeed = {
- WalkspeedDefault = "0.0694",
- WalkspeedMulti = "1",
- },--walkspeed
- Weapons = {
- Bullets = "10",
- Firerate = "0",
- Ammo = "6969696969",
- },--weapons
- Sizes = {
- Player = UDim2.new(4, 10, 6, 10),
- Bomb = UDim2.new(1, 2,1.5, 2),
- } ,--sizes
- Colors = {
- Purple = Color3.fromRGB(85, 0, 255),
- Pink = Color3.fromRGB(170, 0, 127),
- Grey = Color3.fromRGB(56, 56, 56),
- BombTo = Color3.fromRGB(255,0,0),
- BombFrom = Color3.fromRGB(255, 85, 0)
- },--colors
- Aimbot = {
- Target = "Head",
- Distance = {},
- Players = {},
- },--aimbot
- Tweens = {
- Info = {},
- Tweens = {},
- },--tweens
- }--values
- --check synapse
- if syn == nil then
- return client:Kick("[ERROR] Exploit not supported!")
- end
- --core funcs
- function what_table:CreateWarn(line,text)
- warn(string.rep(line,"-"))
- warn(text)
- end
- function functions:GetSize(part)
- if part:isA ("BasePart") then
- return part.Size
- end
- if part:IsA ("MeshPart") then
- return part.Size
- end
- end
- --wait untill loaded
- repeat
- Worktable.Events = RS:FindFirstChild("Events")
- Worktable.Debris = Workspace:FindFirstChild("Debris") or Workspace.Debris
- Worktable.Status = Workspace:FindFirstChild("Status") or Workspace.Status
- Worktable.Map = Workspace:FindFirstChild("Map") or Workspace.Map
- Worktable.Weapons = RS:FindFirstChild("Weapons") or RS.Weapons
- if Worktable.Events and client.Backpack and Worktable.Map then
- Remotes.Kill = Worktable.Events:FindFirstChild("HitPart")
- Remotes.Plant = Worktable.Events:FindFirstChild("PlantC4")
- Remotes.Defuse = client.Backpack:FindFirstChild("Defuse")
- Remotes.Respawn = Worktable.Events:FindFirstChild("Spawnme")
- Worktable.Gamemode = Worktable.Map:FindFirstChild("Gamemode") or Worktable.Map.Gamemode
- end
- if CoreGui:FindFirstChild("HyperBeastUI") then
- ScreenGui = CoreGui:FindFirstChild("HyperBeastUI")
- else
- ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Name = "HyperBeastUI"
- end
- r.RenderStepped:wait()
- until Worktable.Events and client.Backpack and Remotes.Kill and Remotes.Plant and Remotes.Respawn and Remotes.Defuse and Worktable.Debris and Worktable.Map and Worktable.Status and Worktable.Gamemode and Character
- what_table:CreateWarn(25,"[SUCCES] Loaded variables.")
- repeat -- backup weapons
- if not Backups.Weapons.USP then
- for i,v in pairs(Worktable.Weapons:GetChildren()) do
- local wep = self.Weapons[v.Name]
- for i,k in pairs(v:GetDescendants()) do
- if k.Name == "Ammo" then wep["Ammo"] = k.Value end
- if k.Name == "StoredAmmo" then wep["StoredAmmo"] = k.Value end
- if k.Name == "Auto" then wep["Auto"] = k.Value end
- if k.Name == "Range" then wep["Range"] = k.Value end
- if k.Name == "Penetration" then wep["Wallbang"] = k.Value end
- if k.Name == "FireRate" then wep["Firerate"] = k.Value end
- if k.Name == "EquipTime" then wep["EquipTIme"] = k.Value end
- if k.Name == "Bullets" and k:isA("IntValue") then wep["Bullets"] = k.Value end
- if k.Name == "ReloadTime" then wep["ReloadTime"] = k.Value end
- what_table:CreateWarn(25,"[SUCCES] Created backup for: "..v.Name)
- end
- end
- end
- if not Backups.Lighting.Ambient then
- Backups.Lighting["Ambient"] = Lighting.Ambient
- Backups.Lighting["Brightness"] = Lighting.Brightness
- Backups.Lighting["ColorShift_Bottom"] = Lighting.ColorShift_Bottom
- Backups.Lighting["ColorShift_Top"] = Lighting.ColorShift_Top
- Backups.Lighting["OutdoorAmbient"] = Lighting.OutdoorAmbient
- end
- r.RenderStepped:wait()
- until Backups.Weapons.AWP and Backups.Weapons.AWP.Ammo and Backups.Weapons.AWP.ReloadTime and Backups.Lighting.OutdoorAmbient
- what_table:CreateWarn(25,"[SUCCES] Finished backups.")
- -- Main table
- cheat = {
- Visuals = {
- BoxESP = false,
- Chams = false,
- Names = false,
- AntiFlash = false,
- AntiSmoke = false,
- AntiMolotov = false,
- BombESP = false,
- BombChams = false,
- HostageESP = false,
- HostageChams = false,
- Fullbright = false,
- EnemyOnly = false,
- AsusWalls = false,
- ViewmodelTransparent = false,
- CustomFOV = false,
- },--visuals
- Weapons = {
- InfAmmo = false,
- Firerate = false,
- EquipTime = false,
- Auto = false,
- Wallbang = false,
- ReloadTime = false,
- Range = false,
- IncreasedBullets = false,
- NoSpread = false,
- NoRecoil = false,
- },--Weapons
- Functions = {
- InstaPlant = false,
- InstaDefuse = false,
- InstaHostage = false,
- KilAll = false,
- Cash = false,
- Bhop = false,
- Autobuy = false,
- WalkSpeed = false,
- AutoRespawn = false,
- ThirdPerson = false,
- AutoWinningTeam = false,
- },--functions
- Aimbot = {
- AntiAim = false,
- Triggerbot = false,
- AimLock = false,
- AimAssist = false,
- Legit = false,
- Rage = false,
- Silent = false,
- },--Aimbot
- },--cheat table
- -- Main Funcs
- function cheat.Visuals:CreateBoxESP(obj,size,tweentrue,colorto,colorfrom,startcolor)
- local ESP = Instance.new("BillboardGui")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- --Properties:
- ESP.Name = "BoxESP"
- ESP.Parent = obj
- ESP.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ESP.Active = true
- ESP.LightInfluence = 1
- ESP.Size = size
- ESP.AlwaysOnTop = true
- ESP.Adornee = obj
- Frame.Parent = ESP
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(1, -2, 1, -2)
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = startcolor
- Frame_2.BorderSizePixel = 0
- Frame_2.Size = UDim2.new(1, 0, 0, 1)
- Frame_3.Parent = Frame
- Frame_3.BackgroundColor3 = startcolor
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0, 0, 1, 0)
- Frame_3.Size = UDim2.new(1, 0, 0, 1)
- Frame_4.Parent = Frame
- Frame_4.BackgroundColor3 = startcolor
- Frame_4.BorderSizePixel = 0
- Frame_4.Size = UDim2.new(0, 1, 1, 0)
- Frame_5.Parent = Frame
- Frame_5.BackgroundColor3 = startcolor
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(1, 0, 0, 0)
- Frame_5.Size = UDim2.new(0, 1, 1, 0)
- if tweentrue == true then
- if colorto ~= nil and colorfrom ~= nil then
- spawn(function()
- while wait(4) do
- local Info = TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
- local Color1 = TS:Create(Frame_2,Info,colorto)
- local Color2 = TS:Create(Frame_3,Info,colorto)
- local Color3 = TS:Create(Frame_4,Info,colorto)
- local Color4 = TS:Create(Frame_5,Info,colorto)
- local Color5 = TS:Create(Frame_2,Info,colorfrom)
- local Color6 = TS:Create(Frame_3,Info,colorfrom)
- local Color7 = TS:Create(Frame_4,Info,colorfrom)
- local Color8 = TS:Create(Frame_5,Info,colorfrom)
- Color1:Play()
- Color2:Play()
- Color3:Play()
- Color4:Play()
- wait(4)
- Color5:Play()
- Color6:Play()
- Color7:Play()
- Color8:Play()
- end
- end)
- end
- end
- end
- function cheat.Visuals:CreateNameESP(obj,text,tweentrue,colorto,colorfrom,color,height)
- local BillboardGui = Instance.new("BillboardGui",obj)
- local TextLabel = Instance.new("TextLabel",BillboardGui)
- BillboardGui.Name = "NameESP"
- BillboardGui.Active = true
- BillboardGui.LightInfluence = 1
- BillboardGui.Size = UDim2.new(0, 200, 0, 50)
- BillboardGui.StudsOffset = Vector3.new(0, height, 0)
- BillboardGui.AlwaysOnTop = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 200, 0, 50)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = text
- TextLabel.TextColor3 = color
- TextLabel.TextSize = 14
- if tweentrue == true then
- if colorfrom ~= nil and colorto ~= nil then
- spawn(function()
- while wait(3)do
- local Info = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
- local Colorto = TS:Create(TextLabel,Info,colorto)
- local Colorfrom = TS:Create(TextLabel,Info,colorfrom)
- Colorto:Play()
- wait(3)
- Colorfrom:Play()
- end
- end)
- end
- end
- end
- function cheat.Visuals:CreateCham(obj,size,color,transparency,zindex)
- local Box = Instance.new("BoxHandleAdornment",obj)
- Box.Adornee = obj
- Box.Color3 = color
- Box.Visible = true
- Box.AlwaysOnTop = true
- Box.ZIndex = zindex
- Box.Size = size
- Box.Transparency = transparency
- Box.Name = "Cham"
- end
- function cheat.Visuals:EnabledFB()
- Lighting.Ambient = Color3.new(1, 1, 1)
- Lighting.Brightness = 2
- Lighting.ColorShift_Bottom = Color3.new(1, 1, 1)
- Lighting.ColorShift_Top = Color3.new(1, 1, 1)
- Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
- end
- function cheat.Visuals:DisableFB()
- Lighting.Ambient = Backups.Lighting["Ambient"]
- Lighting.Brightness = Backups.Lighting["Brightness"]
- Lighting.ColorShift_Bottom = Backups.Lighting["ColorShift_Bottom"]
- Lighting.ColorShift_Top = Backups.Lighting["ColorShift_Top"]
- Lighting.OutdoorAmbient = Backups.Lighting["OutdoorAmbient"]
- end
- function what_table:CreateTimer(time)
- local timeback = time
- while wait(1) do
- if time ~= 0 then
- time = time -1
- else
- time = timeback
- break
- end
- return time
- end
- end
- function cheat.Weapons:ModWeapons()
- for i,v in pairs (Worktable.Weapons:GetChildren()) do
- if Backups.Weapons[v.Name] then
- if v.Name ~= "C4" or not v:FindFirstChild("Stab") then
- for i,k in pairs(v:GetDescendants()) do
- if self.InfAmmo and k.Name =="Ammo" or k.Name == "StoredAmmo" then k.Value = tonumber(what_table.Weapons.Ammo) end
- if self.EquipTime and k.Name == "EquipTime" then k.Value = 0.25 end
- if self.ReloadTime and k.Name == "ReloadTime" then k.Value = 0.25 end
- if self.Firerate and k.Name == "FireRate" then k.Value = tonumber(what_table.Weapons.Firerate) end
- if self.Bullets and k.Name == "Bullets" and k:isA("IntValue") then k.Value = tonumber(what_table.Weapons.Bullets) end
- end
- end
- end
- end
- end
- function cheat.Weapons:RestoreWeapons()
- end
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