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marcelslibrary

1h3h23h5g31vgf5kj6

Jul 14th, 2019
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  1. local r = game:GetService("RunService")
  2. local Players = game:GetService("Players") or game.Players
  3. local Workspace = game:GetService("Workspace") or workspace
  4. local Lighting = game:GetService("Lighting") or game.Lighting
  5. local http = game:GetService("HttpService")
  6. local user = game:GetService("UserInputService")
  7. local RS = game:GetService("ReplicatedStorage") or game.ReplicatedStorage
  8. local TS = game:GetService("TweenService")
  9. local Copy = setclipboard or clipboard.set or copystring
  10. local CoreGui = game:GetService("CoreGui") or game.CoreGui
  11. local Teams = game:GetService("Teams") or game.Teams
  12. local Camera = Workspace.CurrentCamera or Workspace:FindFirstChild("Camera")
  13. local client = Players.LocalPlayer
  14. local Mouse = client:GetMouse()
  15. local Character = client:FindFirstChild("Character") or client.Character
  16. local pastebin = "https://pastebin.com/raw/sZ8DGUKB"
  17. local ScreenGui; client.PlayerGui:SetTopbarTransparency(1)
  18. local Remotes = {
  19. Kill,
  20. Plant,
  21. Defuse,
  22. Respawn,
  23. }--remotes
  24. local Worktable = {
  25. Events,
  26. Weapons,
  27. Debris,
  28. Status,
  29. Map,
  30. Gamemode,
  31. Time = 35,
  32. }--worktable
  33. local functions = {}
  34. local Backups = {
  35. Weapons = {},
  36. Lighting = {},
  37. }--backups
  38. local what_table = {
  39. Walkspeed = {
  40. WalkspeedDefault = "0.0694",
  41. WalkspeedMulti = "1",
  42. },--walkspeed
  43. Weapons = {
  44. Bullets = "10",
  45. Firerate = "0",
  46. Ammo = "6969696969",
  47. },--weapons
  48. Sizes = {
  49. Player = UDim2.new(4, 10, 6, 10),
  50. Bomb = UDim2.new(1, 2,1.5, 2),
  51. } ,--sizes
  52. Colors = {
  53. Purple = Color3.fromRGB(85, 0, 255),
  54. Pink = Color3.fromRGB(170, 0, 127),
  55. Grey = Color3.fromRGB(56, 56, 56),
  56. BombTo = Color3.fromRGB(255,0,0),
  57. BombFrom = Color3.fromRGB(255, 85, 0)
  58. },--colors
  59. Aimbot = {
  60. Target = "Head",
  61. Distance = {},
  62. Players = {},
  63. },--aimbot
  64. Tweens = {
  65. Info = {},
  66. Tweens = {},
  67. },--tweens
  68.  
  69. }--values
  70.  
  71. --check synapse
  72. if syn == nil then
  73. return client:Kick("[ERROR] Exploit not supported!")
  74. end
  75.  
  76. --core funcs
  77. function what_table:CreateWarn(line,text)
  78. warn(string.rep(line,"-"))
  79. warn(text)
  80. end
  81.  
  82. function functions:GetSize(part)
  83. if part:isA ("BasePart") then
  84. return part.Size
  85. end
  86. if part:IsA ("MeshPart") then
  87. return part.Size
  88. end
  89. end
  90. --wait untill loaded
  91. repeat
  92. Worktable.Events = RS:FindFirstChild("Events")
  93. Worktable.Debris = Workspace:FindFirstChild("Debris") or Workspace.Debris
  94. Worktable.Status = Workspace:FindFirstChild("Status") or Workspace.Status
  95. Worktable.Map = Workspace:FindFirstChild("Map") or Workspace.Map
  96. Worktable.Weapons = RS:FindFirstChild("Weapons") or RS.Weapons
  97.  
  98. if Worktable.Events and client.Backpack and Worktable.Map then
  99. Remotes.Kill = Worktable.Events:FindFirstChild("HitPart")
  100. Remotes.Plant = Worktable.Events:FindFirstChild("PlantC4")
  101. Remotes.Defuse = client.Backpack:FindFirstChild("Defuse")
  102. Remotes.Respawn = Worktable.Events:FindFirstChild("Spawnme")
  103. Worktable.Gamemode = Worktable.Map:FindFirstChild("Gamemode") or Worktable.Map.Gamemode
  104. end
  105. if CoreGui:FindFirstChild("HyperBeastUI") then
  106. ScreenGui = CoreGui:FindFirstChild("HyperBeastUI")
  107. else
  108. ScreenGui = Instance.new("ScreenGui")
  109. ScreenGui.Name = "HyperBeastUI"
  110. end
  111. r.RenderStepped:wait()
  112. until Worktable.Events and client.Backpack and Remotes.Kill and Remotes.Plant and Remotes.Respawn and Remotes.Defuse and Worktable.Debris and Worktable.Map and Worktable.Status and Worktable.Gamemode and Character
  113. what_table:CreateWarn(25,"[SUCCES] Loaded variables.")
  114.  
  115.  
  116. repeat -- backup weapons
  117. if not Backups.Weapons.USP then
  118. for i,v in pairs(Worktable.Weapons:GetChildren()) do
  119. local wep = self.Weapons[v.Name]
  120. for i,k in pairs(v:GetDescendants()) do
  121. if k.Name == "Ammo" then wep["Ammo"] = k.Value end
  122. if k.Name == "StoredAmmo" then wep["StoredAmmo"] = k.Value end
  123. if k.Name == "Auto" then wep["Auto"] = k.Value end
  124. if k.Name == "Range" then wep["Range"] = k.Value end
  125. if k.Name == "Penetration" then wep["Wallbang"] = k.Value end
  126. if k.Name == "FireRate" then wep["Firerate"] = k.Value end
  127. if k.Name == "EquipTime" then wep["EquipTIme"] = k.Value end
  128. if k.Name == "Bullets" and k:isA("IntValue") then wep["Bullets"] = k.Value end
  129. if k.Name == "ReloadTime" then wep["ReloadTime"] = k.Value end
  130. what_table:CreateWarn(25,"[SUCCES] Created backup for: "..v.Name)
  131. end
  132. end
  133. end
  134. if not Backups.Lighting.Ambient then
  135. Backups.Lighting["Ambient"] = Lighting.Ambient
  136. Backups.Lighting["Brightness"] = Lighting.Brightness
  137. Backups.Lighting["ColorShift_Bottom"] = Lighting.ColorShift_Bottom
  138. Backups.Lighting["ColorShift_Top"] = Lighting.ColorShift_Top
  139. Backups.Lighting["OutdoorAmbient"] = Lighting.OutdoorAmbient
  140. end
  141. r.RenderStepped:wait()
  142. until Backups.Weapons.AWP and Backups.Weapons.AWP.Ammo and Backups.Weapons.AWP.ReloadTime and Backups.Lighting.OutdoorAmbient
  143. what_table:CreateWarn(25,"[SUCCES] Finished backups.")
  144.  
  145.  
  146. -- Main table
  147. cheat = {
  148. Visuals = {
  149. BoxESP = false,
  150. Chams = false,
  151. Names = false,
  152. AntiFlash = false,
  153. AntiSmoke = false,
  154. AntiMolotov = false,
  155. BombESP = false,
  156. BombChams = false,
  157. HostageESP = false,
  158. HostageChams = false,
  159. Fullbright = false,
  160. EnemyOnly = false,
  161. AsusWalls = false,
  162. ViewmodelTransparent = false,
  163. CustomFOV = false,
  164. },--visuals
  165. Weapons = {
  166. InfAmmo = false,
  167. Firerate = false,
  168. EquipTime = false,
  169. Auto = false,
  170. Wallbang = false,
  171. ReloadTime = false,
  172. Range = false,
  173. IncreasedBullets = false,
  174. NoSpread = false,
  175. NoRecoil = false,
  176. },--Weapons
  177. Functions = {
  178. InstaPlant = false,
  179. InstaDefuse = false,
  180. InstaHostage = false,
  181. KilAll = false,
  182. Cash = false,
  183. Bhop = false,
  184. Autobuy = false,
  185. WalkSpeed = false,
  186. AutoRespawn = false,
  187. ThirdPerson = false,
  188. AutoWinningTeam = false,
  189. },--functions
  190. Aimbot = {
  191. AntiAim = false,
  192. Triggerbot = false,
  193. AimLock = false,
  194. AimAssist = false,
  195. Legit = false,
  196. Rage = false,
  197. Silent = false,
  198. },--Aimbot
  199. },--cheat table
  200.  
  201.  
  202.  
  203.  
  204.  
  205. -- Main Funcs
  206.  
  207. function cheat.Visuals:CreateBoxESP(obj,size,tweentrue,colorto,colorfrom,startcolor)
  208. local ESP = Instance.new("BillboardGui")
  209. local Frame = Instance.new("Frame")
  210. local Frame_2 = Instance.new("Frame")
  211. local Frame_3 = Instance.new("Frame")
  212. local Frame_4 = Instance.new("Frame")
  213. local Frame_5 = Instance.new("Frame")
  214. --Properties:
  215. ESP.Name = "BoxESP"
  216. ESP.Parent = obj
  217. ESP.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  218. ESP.Active = true
  219. ESP.LightInfluence = 1
  220. ESP.Size = size
  221. ESP.AlwaysOnTop = true
  222. ESP.Adornee = obj
  223.  
  224. Frame.Parent = ESP
  225. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  226. Frame.BackgroundTransparency = 1
  227. Frame.BorderSizePixel = 0
  228. Frame.Size = UDim2.new(1, -2, 1, -2)
  229.  
  230. Frame_2.Parent = Frame
  231. Frame_2.BackgroundColor3 = startcolor
  232. Frame_2.BorderSizePixel = 0
  233. Frame_2.Size = UDim2.new(1, 0, 0, 1)
  234.  
  235. Frame_3.Parent = Frame
  236. Frame_3.BackgroundColor3 = startcolor
  237. Frame_3.BorderSizePixel = 0
  238. Frame_3.Position = UDim2.new(0, 0, 1, 0)
  239. Frame_3.Size = UDim2.new(1, 0, 0, 1)
  240.  
  241. Frame_4.Parent = Frame
  242. Frame_4.BackgroundColor3 = startcolor
  243. Frame_4.BorderSizePixel = 0
  244. Frame_4.Size = UDim2.new(0, 1, 1, 0)
  245.  
  246. Frame_5.Parent = Frame
  247. Frame_5.BackgroundColor3 = startcolor
  248. Frame_5.BorderSizePixel = 0
  249. Frame_5.Position = UDim2.new(1, 0, 0, 0)
  250. Frame_5.Size = UDim2.new(0, 1, 1, 0)
  251. if tweentrue == true then
  252. if colorto ~= nil and colorfrom ~= nil then
  253. spawn(function()
  254. while wait(4) do
  255. local Info = TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
  256. local Color1 = TS:Create(Frame_2,Info,colorto)
  257. local Color2 = TS:Create(Frame_3,Info,colorto)
  258. local Color3 = TS:Create(Frame_4,Info,colorto)
  259. local Color4 = TS:Create(Frame_5,Info,colorto)
  260. local Color5 = TS:Create(Frame_2,Info,colorfrom)
  261. local Color6 = TS:Create(Frame_3,Info,colorfrom)
  262. local Color7 = TS:Create(Frame_4,Info,colorfrom)
  263. local Color8 = TS:Create(Frame_5,Info,colorfrom)
  264. Color1:Play()
  265. Color2:Play()
  266. Color3:Play()
  267. Color4:Play()
  268. wait(4)
  269. Color5:Play()
  270. Color6:Play()
  271. Color7:Play()
  272. Color8:Play()
  273. end
  274. end)
  275. end
  276. end
  277. end
  278.  
  279. function cheat.Visuals:CreateNameESP(obj,text,tweentrue,colorto,colorfrom,color,height)
  280. local BillboardGui = Instance.new("BillboardGui",obj)
  281. local TextLabel = Instance.new("TextLabel",BillboardGui)
  282.  
  283. BillboardGui.Name = "NameESP"
  284. BillboardGui.Active = true
  285. BillboardGui.LightInfluence = 1
  286. BillboardGui.Size = UDim2.new(0, 200, 0, 50)
  287. BillboardGui.StudsOffset = Vector3.new(0, height, 0)
  288. BillboardGui.AlwaysOnTop = true
  289.  
  290. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  291. TextLabel.BackgroundTransparency = 1
  292. TextLabel.Size = UDim2.new(0, 200, 0, 50)
  293. TextLabel.Font = Enum.Font.SourceSansBold
  294. TextLabel.Text = text
  295. TextLabel.TextColor3 = color
  296. TextLabel.TextSize = 14
  297. if tweentrue == true then
  298. if colorfrom ~= nil and colorto ~= nil then
  299. spawn(function()
  300. while wait(3)do
  301. local Info = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
  302. local Colorto = TS:Create(TextLabel,Info,colorto)
  303. local Colorfrom = TS:Create(TextLabel,Info,colorfrom)
  304. Colorto:Play()
  305. wait(3)
  306. Colorfrom:Play()
  307. end
  308. end)
  309. end
  310. end
  311. end
  312.  
  313. function cheat.Visuals:CreateCham(obj,size,color,transparency,zindex)
  314. local Box = Instance.new("BoxHandleAdornment",obj)
  315. Box.Adornee = obj
  316. Box.Color3 = color
  317. Box.Visible = true
  318. Box.AlwaysOnTop = true
  319. Box.ZIndex = zindex
  320. Box.Size = size
  321. Box.Transparency = transparency
  322. Box.Name = "Cham"
  323. end
  324.  
  325. function cheat.Visuals:EnabledFB()
  326. Lighting.Ambient = Color3.new(1, 1, 1)
  327. Lighting.Brightness = 2
  328. Lighting.ColorShift_Bottom = Color3.new(1, 1, 1)
  329. Lighting.ColorShift_Top = Color3.new(1, 1, 1)
  330. Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
  331. end
  332.  
  333. function cheat.Visuals:DisableFB()
  334. Lighting.Ambient = Backups.Lighting["Ambient"]
  335. Lighting.Brightness = Backups.Lighting["Brightness"]
  336. Lighting.ColorShift_Bottom = Backups.Lighting["ColorShift_Bottom"]
  337. Lighting.ColorShift_Top = Backups.Lighting["ColorShift_Top"]
  338.  
  339. Lighting.OutdoorAmbient = Backups.Lighting["OutdoorAmbient"]
  340. end
  341.  
  342. function what_table:CreateTimer(time)
  343. local timeback = time
  344. while wait(1) do
  345. if time ~= 0 then
  346. time = time -1
  347. else
  348. time = timeback
  349. break
  350. end
  351. return time
  352. end
  353. end
  354.  
  355. function cheat.Weapons:ModWeapons()
  356. for i,v in pairs (Worktable.Weapons:GetChildren()) do
  357. if Backups.Weapons[v.Name] then
  358. if v.Name ~= "C4" or not v:FindFirstChild("Stab") then
  359. for i,k in pairs(v:GetDescendants()) do
  360. if self.InfAmmo and k.Name =="Ammo" or k.Name == "StoredAmmo" then k.Value = tonumber(what_table.Weapons.Ammo) end
  361. if self.EquipTime and k.Name == "EquipTime" then k.Value = 0.25 end
  362. if self.ReloadTime and k.Name == "ReloadTime" then k.Value = 0.25 end
  363. if self.Firerate and k.Name == "FireRate" then k.Value = tonumber(what_table.Weapons.Firerate) end
  364. if self.Bullets and k.Name == "Bullets" and k:isA("IntValue") then k.Value = tonumber(what_table.Weapons.Bullets) end
  365. end
  366. end
  367. end
  368. end
  369. end
  370.  
  371. function cheat.Weapons:RestoreWeapons()
  372.  
  373. end
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