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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by ggrelior333
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13.     340106355, --Nefl Crystals
  14.     927529620, --Dimension
  15.     876981900, --Fantasy
  16.     398987889, --Ordinary Days
  17.     1117396305, --Oh wait, it's you.
  18.     885996042, --Action Winter Journey
  19.     919231299, --Sprawling Idiot Effigy
  20.     743466274, --Good Day Sunshine
  21.     727411183, --Knife Fight
  22.     1402748531, --The Earth Is Counting On You!
  23.     595230126 --Robot Language
  24.     }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. local Player = game.Players.localPlayer
  31. local Character = Player.Character
  32. local plr = game:service'Players'.LocalPlayer
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local LeftArm = Character["Left Arm"]
  45. local RightArm = Character["Right Arm"]
  46. local LeftLeg = Character["Left Leg"]
  47. local RightLeg = Character["Right Leg"]
  48. local Head = Character.Head
  49. local Torso = Character.Torso
  50. local cam = game.Workspace.CurrentCamera
  51. local RootPart = Character.HumanoidRootPart
  52. local RootJoint = RootPart.RootJoint
  53. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  54. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  55. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  56. local u good = false
  57. local death = false
  58. local combat = false
  59. local ?? = false
  60. local your death is here = false
  61. local plx stop = false
  62. local the flying thing = false
  63. local Solar power = false
  64. local wat = false
  65. local anime = false
  66. local Ash = false
  67. local notmenacing = true
  68. local maincolor = BrickColor.new("Institutional white")
  69.  
  70. --do a die
  71.  
  72. -------------------------------------------------------
  73. --Start Good Stuff--
  74. -------------------------------------------------------
  75. CF = CFrame.new
  76. VT = Vector3.new
  77. angles = CFrame.Angles
  78. attack = false
  79. Euler = CFrame.fromEulerAnglesXYZ
  80. Rad = math.rad
  81. IT = Instance.new
  82. BrickC = BrickColor.new
  83. Cos = math.cos
  84. Acos = math.acos
  85. Sin = math.sin
  86. Asin = math.asin
  87. Abs = math.abs
  88. Mrandom = math.random
  89. Floor = math.floor
  90. local cn = CFrame.new
  91. local mr = math.rad
  92. local angles = CFrame.Angles
  93. local ud = UDim2.new
  94. local c3 = Color3.new
  95. -------------------------------------------------------
  96. --End Good Stuff--
  97. -------------------------------------------------------
  98. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  99. RSH, LSH = nil, nil
  100. RW = Instance.new("Weld")
  101. LW = Instance.new("Weld")
  102. RH = tors["Right Hip"]
  103. LH = tors["Left Hip"]
  104. RSH = tors["Right Shoulder"]
  105. LSH = tors["Left Shoulder"]
  106. RSH.Parent = nil
  107. LSH.Parent = nil
  108. RW.Name = "RW"
  109. RW.Part0 = tors
  110. RW.C0 = CF(1.5, 0.5, 0)
  111. RW.C1 = CF(0, 0.5, 0)
  112. RW.Part1 = ra
  113. RW.Parent = tors
  114. LW.Name = "LW"
  115. LW.Part0 = tors
  116. LW.C0 = CF(-1.5, 0.5, 0)
  117. LW.C1 = CF(0, 0.5, 0)
  118. LW.Part1 = la
  119. LW.Parent = tors
  120. Effects = {}
  121.  
  122. -------------------------------------------------------
  123. --Start HeartBeat--
  124. -------------------------------------------------------
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "Heartbeat"
  127. script:WaitForChild("Heartbeat")
  128.  
  129. frame = 1 / 60
  130. tf = 0
  131. allowframeloss = false
  132. tossremainder = false
  133.  
  134.  
  135. lastframe = tick()
  136. script.Heartbeat:Fire()
  137.  
  138.  
  139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  140.     tf = tf + s
  141.     if tf >= frame then
  142.         if allowframeloss then
  143.             script.Heartbeat:Fire()
  144.             lastframe = tick()
  145.         else
  146.             for i = 1, math.floor(tf / frame) do
  147.                 script.Heartbeat:Fire()
  148.             end
  149.             lastframe = tick()
  150.         end
  151.         if tossremainder then
  152.             tf = 0
  153.         else
  154.             tf = tf - frame * math.floor(tf / frame)
  155.         end
  156.     end
  157. end)
  158.  
  159. -------------------------------------------------------
  160. --End HeartBeat--
  161. -------------------------------------------------------
  162.  
  163. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  164.  
  165. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  166.  
  167. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  168.  
  169. -------------------------------------------------------
  170. --Start Important Functions--
  171. -------------------------------------------------------
  172. function swait(num)
  173.     if num == 0 or num == nil then
  174.         game:service("RunService").Stepped:wait(0)
  175.     else
  176.         for i = 0, num do
  177.             game:service("RunService").Stepped:wait(0)
  178.         end
  179.     end
  180. end
  181. function thread(f)
  182.     coroutine.resume(coroutine.create(f))
  183. end
  184. function clerp(a, b, t)
  185.     local qa = {
  186.         QuaternionFromCFrame(a)
  187.     }
  188.     local qb = {
  189.         QuaternionFromCFrame(b)
  190.     }
  191.     local ax, ay, az = a.x, a.y, a.z
  192.     local bx, by, bz = b.x, b.y, b.z
  193.     local _t = 1 - t
  194.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  195. end
  196. function QuaternionFromCFrame(cf)
  197.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  198.     local trace = m00 + m11 + m22
  199.     if trace > 0 then
  200.         local s = math.sqrt(1 + trace)
  201.         local recip = 0.5 / s
  202.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  203.     else
  204.         local i = 0
  205.         if m00 < m11 then
  206.             i = 1
  207.         end
  208.         if m22 > (i == 0 and m00 or m11) then
  209.             i = 2
  210.         end
  211.         if i == 0 then
  212.             local s = math.sqrt(m00 - m11 - m22 + 1)
  213.             local recip = 0.5 / s
  214.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  215.         elseif i == 1 then
  216.             local s = math.sqrt(m11 - m22 - m00 + 1)
  217.             local recip = 0.5 / s
  218.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  219.         elseif i == 2 then
  220.             local s = math.sqrt(m22 - m00 - m11 + 1)
  221.             local recip = 0.5 / s
  222.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  223.         end
  224.     end
  225. end
  226. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  227.     local xs, ys, zs = x + x, y + y, z + z
  228.     local wx, wy, wz = w * xs, w * ys, w * zs
  229.     local xx = x * xs
  230.     local xy = x * ys
  231.     local xz = x * zs
  232.     local yy = y * ys
  233.     local yz = y * zs
  234.     local zz = z * zs
  235.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  236. end
  237. function QuaternionSlerp(a, b, t)
  238.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  239.     local startInterp, finishInterp
  240.     if cosTheta >= 1.0E-4 then
  241.         if 1 - cosTheta > 1.0E-4 then
  242.             local theta = math.acos(cosTheta)
  243.             local invSinTheta = 1 / Sin(theta)
  244.             startInterp = Sin((1 - t) * theta) * invSinTheta
  245.             finishInterp = Sin(t * theta) * invSinTheta
  246.         else
  247.             startInterp = 1 - t
  248.             finishInterp = t
  249.         end
  250.     elseif 1 + cosTheta > 1.0E-4 then
  251.         local theta = math.acos(-cosTheta)
  252.         local invSinTheta = 1 / Sin(theta)
  253.         startInterp = Sin((t - 1) * theta) * invSinTheta
  254.         finishInterp = Sin(t * theta) * invSinTheta
  255.     else
  256.         startInterp = t - 1
  257.         finishInterp = t
  258.     end
  259.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  260. end
  261. function rayCast(Position, Direction, Range, Ignore)
  262.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  263. end
  264. local RbxUtility = LoadLibrary("RbxUtility")
  265. local Create = RbxUtility.Create
  266.  
  267. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  268.  
  269. warn("Please support the original creator, makhail07.")
  270.  
  271. warn("Also, 2003boobear made this edit.")
  272.  
  273.         shirt = Instance.new("Shirt", char)
  274.         shirt.Name = "Shirt"
  275.         pants = Instance.new("Pants", char)
  276.         pants.Name = "Pants"
  277.         char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  278.         char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  279.  
  280. local BC = char["Body Colors"]
  281.     BC.HeadColor = BrickColor.new("Fossil")
  282.     BC.LeftArmColor = BrickColor.new("Fossil")
  283.     BC.LeftLegColor = BrickColor.new("Fossil")
  284.     BC.RightArmColor = BrickColor.new("Smoky grey")
  285.     BC.RightLegColor = BrickColor.new("Fossil")
  286.     BC.TorsoColor = BrickColor.new("Fossil")
  287. -------------------------------------------------------
  288. --Start Damage Function--
  289. -------------------------------------------------------
  290. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  291.     if hit.Parent == nil then
  292.         return
  293.     end
  294.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  295.     for _, v in pairs(hit.Parent:children()) do
  296.         if v:IsA("Humanoid") then
  297.             h = v
  298.         end
  299.     end
  300.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  301.    
  302.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  303.          end
  304.  
  305.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  306.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  307.             if hit.Parent.DebounceHit.Value == true then
  308.                 return
  309.             end
  310.         end
  311.          if insta == true then
  312.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  313.          end
  314.         local c = Create("ObjectValue"){
  315.             Name = "creator",
  316.             Value = game:service("Players").LocalPlayer,
  317.             Parent = h,
  318.         }
  319.         game:GetService("Debris"):AddItem(c, .5)
  320.         if HitSound ~= nil and HitPitch ~= nil then
  321.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  322.         end
  323.         local Damage = math.random(minim, maxim)
  324.         local blocked = false
  325.         local block = hit.Parent:findFirstChild("Block")
  326.         if block ~= nil then
  327.             if block.className == "IntValue" then
  328.                 if block.Value > 0 then
  329.                     blocked = true
  330.                     block.Value = block.Value - 1
  331.                     print(block.Value)
  332.                 end
  333.             end
  334.         end
  335.         if blocked == false then
  336.             h.Health = h.Health - Damage
  337.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  338.         else
  339.             h.Health = h.Health - (Damage / 2)
  340.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  341.         end
  342.         if Type == "Knockdown" then
  343.             local hum = hit.Parent.Humanoid
  344.             hum.PlatformStand = true
  345.             coroutine.resume(coroutine.create(function(HHumanoid)
  346.                 swait(1)
  347.                 HHumanoid.PlatformStand = false
  348.             end), hum)
  349.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  350.             local bodvol = Create("BodyVelocity"){
  351.                 velocity = angle * knockback,
  352.                 P = 5000,
  353.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  354.                 Parent = hit,
  355.             }
  356.             local rl = Create("BodyAngularVelocity"){
  357.                 P = 3000,
  358.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  359.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  360.                 Parent = hit,
  361.             }
  362.             game:GetService("Debris"):AddItem(bodvol, .5)
  363.             game:GetService("Debris"):AddItem(rl, .5)
  364.         elseif Type == "Normal" then
  365.             local vp = Create("BodyVelocity"){
  366.                 P = 500,
  367.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  368.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  369.             }
  370.             if knockback > 0 then
  371.                 vp.Parent = hit.Parent.Torso
  372.             end
  373.             game:GetService("Debris"):AddItem(vp, .5)
  374.         elseif Type == "Up" then
  375.             local bodyVelocity = Create("BodyVelocity"){
  376.                 velocity = Vector3.new(0, 20, 0),
  377.                 P = 5000,
  378.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  379.                 Parent = hit,
  380.             }
  381.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  382.         elseif Type == "DarkUp" then
  383.             coroutine.resume(coroutine.create(function()
  384.                 for i = 0, 1, 0.1 do
  385.                     swait()
  386.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  387.                 end
  388.             end))
  389.             local bodyVelocity = Create("BodyVelocity"){
  390.                 velocity = Vector3.new(0, 20, 0),
  391.                 P = 5000,
  392.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  393.                 Parent = hit,
  394.             }
  395.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  396.         elseif Type == "Snare" then
  397.             local bp = Create("BodyPosition"){
  398.                 P = 2000,
  399.                 D = 100,
  400.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  401.                 position = hit.Parent.Torso.Position,
  402.                 Parent = hit.Parent.Torso,
  403.             }
  404.             game:GetService("Debris"):AddItem(bp, 1)
  405.         elseif Type == "Freeze" then
  406.             local BodPos = Create("BodyPosition"){
  407.                 P = 50000,
  408.                 D = 1000,
  409.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  410.                 position = hit.Parent.Torso.Position,
  411.                 Parent = hit.Parent.Torso,
  412.             }
  413.             local BodGy = Create("BodyGyro") {
  414.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  415.                 P = 20e+003,
  416.                 Parent = hit.Parent.Torso,
  417.                 cframe = hit.Parent.Torso.CFrame,
  418.             }
  419.             hit.Parent.Torso.Anchored = true
  420.             coroutine.resume(coroutine.create(function(Part)
  421.                 swait(1.5)
  422.                 Part.Anchored = false
  423.             end), hit.Parent.Torso)
  424.             game:GetService("Debris"):AddItem(BodPos, 3)
  425.             game:GetService("Debris"):AddItem(BodGy, 3)
  426.         end
  427.         local debounce = Create("BoolValue"){
  428.             Name = "DebounceHit",
  429.             Parent = hit.Parent,
  430.             Value = true,
  431.         }
  432.         game:GetService("Debris"):AddItem(debounce, Delay)
  433.         c = Create("ObjectValue"){
  434.             Name = "creator",
  435.             Value = Player,
  436.             Parent = h,
  437.         }
  438.         game:GetService("Debris"):AddItem(c, .5)
  439.     end
  440. end
  441. -------------------------------------------------------
  442. --End Damage Function--
  443. -------------------------------------------------------
  444. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  445. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  446. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  450. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  451. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  452. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  453. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  454. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  455. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  456. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  457. DTrail2.Enabled = false
  458. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  459. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  460. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  461. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  462. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  463. DTrail3.Enabled = false
  464. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  465. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  466. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  467. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  468. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  469. DTrail4.Enabled = false
  470. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  471. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  472. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  473. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  474. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  475. DTrail5.Enabled = false
  476. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  477. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  478. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  479. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  480. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  481. DTrail.Enabled = false
  482. -------------------------------------------------------
  483. --Start Damage Function Customization--
  484. -------------------------------------------------------
  485. function ShowDamage(Pos, Text, Time, Color)
  486.     local Rate = (1 / 30)
  487.     local Pos = (Pos or Vector3.new(0, 0, 0))
  488.     local Text = (Text or "")
  489.     local Time = (Time or 2)
  490.     local Color = (Color or Color3.new(1, 0, 1))
  491.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  492.     EffectPart.Anchored = true
  493.     local BillboardGui = Create("BillboardGui"){
  494.         Size = UDim2.new(3, 0, 3, 0),
  495.         Adornee = EffectPart,
  496.         Parent = EffectPart,
  497.     }
  498.     local TextLabel = Create("TextLabel"){
  499.         BackgroundTransparency = 1,
  500.         Size = UDim2.new(1, 0, 1, 0),
  501.         Text = Text,
  502.         Font = "Highway",
  503.         TextColor3 = Color,
  504.         TextScaled = true,
  505.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  506.         Parent = BillboardGui,
  507.     }
  508.     game.Debris:AddItem(EffectPart, (Time))
  509.     EffectPart.Parent = game:GetService("Workspace")
  510.     delay(0, function()
  511.         local Frames = (Time / Rate)
  512.         for Frame = 1, Frames do
  513.             wait(Rate)
  514.             local Percent = (Frame / Frames)
  515.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  516.             TextLabel.TextTransparency = Percent
  517.         end
  518.         if EffectPart and EffectPart.Parent then
  519.             EffectPart:Destroy()
  520.         end
  521.     end)
  522. end
  523. -------------------------------------------------------
  524. --End Damage Function Customization--
  525. -------------------------------------------------------
  526.  
  527. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  528.   for _, c in pairs(workspace:children()) do
  529.     local hum = c:findFirstChild("Humanoid")
  530.     if hum ~= nil then
  531.       local head = c:findFirstChild("Head")
  532.       if head ~= nil then
  533.         local targ = head.Position - Part.Position
  534.         local mag = targ.magnitude
  535.         if magni >= mag and c.Name ~= plr.Name then
  536.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  537.         end
  538.       end
  539.     end
  540.   end
  541. end
  542.  
  543. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  544.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  545.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  546.     RW.C0 = clerp(RW.C0, table[3], speed)
  547.     LW.C0 = clerp(LW.C0, table[4], speed)
  548.     RH.C0 = clerp(RH.C0, table[5], speed)
  549.     LH.C0 = clerp(LH.C0, table[6], speed)
  550.     if bool == true then
  551.         if resetc1 == false then
  552.             resetc1 = true
  553.             RootJoint.C1 = RootJoint.C1
  554.             Torso.Neck.C1 = Torso.Neck.C1
  555.             RW.C1 = rarmc1
  556.             LW.C1 = larmc1
  557.             RH.C1 = rlegc1
  558.             LH.C1 = llegc1
  559.         end
  560.     end
  561. end
  562.  
  563. CFuncs = {
  564.     Part = {
  565.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  566.             local Part = Create("Part")({
  567.                 Parent = Parent,
  568.                 Reflectance = Reflectance,
  569.                 Transparency = Transparency,
  570.                 CanCollide = false,
  571.                 Locked = true,
  572.                 BrickColor = BrickColor.new(tostring(BColor)),
  573.                 Name = Name,
  574.                 Size = Size,
  575.                 Material = Material
  576.             })
  577.             RemoveOutlines(Part)
  578.             return Part
  579.         end
  580.     },
  581.     Mesh = {
  582.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  583.             local Msh = Create(Mesh)({
  584.                 Parent = Part,
  585.                 Offset = OffSet,
  586.                 Scale = Scale
  587.             })
  588.             if Mesh == "SpecialMesh" then
  589.                 Msh.MeshType = MeshType
  590.                 Msh.MeshId = MeshId
  591.             end
  592.             return Msh
  593.         end
  594.     },
  595.     Mesh = {
  596.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  597.             local Msh = Create(Mesh)({
  598.                 Parent = Part,
  599.                 Offset = OffSet,
  600.                 Scale = Scale
  601.             })
  602.             if Mesh == "SpecialMesh" then
  603.                 Msh.MeshType = MeshType
  604.                 Msh.MeshId = MeshId
  605.             end
  606.             return Msh
  607.         end
  608.     },
  609.     Weld = {
  610.         Create = function(Parent, Part0, Part1, C0, C1)
  611.             local Weld = Create("Weld")({
  612.                 Parent = Parent,
  613.                 Part0 = Part0,
  614.                 Part1 = Part1,
  615.                 C0 = C0,
  616.                 C1 = C1
  617.             })
  618.             return Weld
  619.         end
  620.     },
  621.     Sound = {
  622.         Create = function(id, par, vol, pit)
  623.             coroutine.resume(coroutine.create(function()
  624.                 local S = Create("Sound")({
  625.                     Volume = vol,
  626.                     Pitch = pit or 1,
  627.                     SoundId = id,
  628.                     Parent = par or workspace
  629.                 })
  630.                 wait()
  631.                 S:play()
  632.                 game:GetService("Debris"):AddItem(S, 6)
  633.             end))
  634.         end
  635.     },
  636.     ParticleEmitter = {
  637.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  638.             local fp = Create("ParticleEmitter")({
  639.                 Parent = Parent,
  640.                 Color = ColorSequence.new(Color1, Color2),
  641.                 LightEmission = LightEmission,
  642.                 Size = Size,
  643.                 Texture = Texture,
  644.                 Transparency = Transparency,
  645.                 ZOffset = ZOffset,
  646.                 Acceleration = Accel,
  647.                 Drag = Drag,
  648.                 LockedToPart = LockedToPart,
  649.                 VelocityInheritance = VelocityInheritance,
  650.                 EmissionDirection = EmissionDirection,
  651.                 Enabled = Enabled,
  652.                 Lifetime = LifeTime,
  653.                 Rate = Rate,
  654.                 Rotation = Rotation,
  655.                 RotSpeed = RotSpeed,
  656.                 Speed = Speed,
  657.                 VelocitySpread = VelocitySpread
  658.             })
  659.             return fp
  660.         end
  661.     }
  662. }
  663. function RemoveOutlines(part)
  664.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  665. end
  666. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  667.     local Part = Create("Part")({
  668.         formFactor = FormFactor,
  669.         Parent = Parent,
  670.         Reflectance = Reflectance,
  671.         Transparency = Transparency,
  672.         CanCollide = false,
  673.         Locked = true,
  674.         BrickColor = BrickColor.new(tostring(BColor)),
  675.         Name = Name,
  676.         Size = Size,
  677.         Material = Material
  678.     })
  679.     RemoveOutlines(Part)
  680.     return Part
  681. end
  682. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  683.     local Msh = Create(Mesh)({
  684.         Parent = Part,
  685.         Offset = OffSet,
  686.         Scale = Scale
  687.     })
  688.     if Mesh == "SpecialMesh" then
  689.         Msh.MeshType = MeshType
  690.         Msh.MeshId = MeshId
  691.     end
  692.     return Msh
  693. end
  694. function CreateWeld(Parent, Part0, Part1, C0, C1)
  695.     local Weld = Create("Weld")({
  696.         Parent = Parent,
  697.         Part0 = Part0,
  698.         Part1 = Part1,
  699.         C0 = C0,
  700.         C1 = C1
  701.     })
  702.     return Weld
  703. end
  704.  
  705.  
  706. -------------------------------------------------------
  707. --Start Effect Function--
  708. -------------------------------------------------------
  709. EffectModel = Instance.new("Model", char)
  710. Effects = {
  711.   Block = {
  712.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  713.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  714.       prt.Anchored = true
  715.       prt.CFrame = cframe
  716.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  717.       game:GetService("Debris"):AddItem(prt, 10)
  718.       if Type == 1 or Type == nil then
  719.         table.insert(Effects, {
  720.           prt,
  721.           "Block1",
  722.           delay,
  723.           x3,
  724.           y3,
  725.           z3,
  726.           msh
  727.         })
  728.       elseif Type == 2 then
  729.         table.insert(Effects, {
  730.           prt,
  731.           "Block2",
  732.           delay,
  733.           x3,
  734.           y3,
  735.           z3,
  736.           msh
  737.         })
  738.       else
  739.         table.insert(Effects, {
  740.           prt,
  741.           "Block3",
  742.           delay,
  743.           x3,
  744.           y3,
  745.           z3,
  746.           msh
  747.         })
  748.       end
  749.     end
  750.   },
  751.   Sphere = {
  752.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  753.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  754.       prt.Anchored = true
  755.       prt.CFrame = cframe
  756.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757.       game:GetService("Debris"):AddItem(prt, 10)
  758.       table.insert(Effects, {
  759.         prt,
  760.         "Cylinder",
  761.         delay,
  762.         x3,
  763.         y3,
  764.         z3,
  765.         msh
  766.       })
  767.     end
  768.   },
  769.   Cylinder = {
  770.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  771.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  772.       prt.Anchored = true
  773.       prt.CFrame = cframe
  774.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  775.       game:GetService("Debris"):AddItem(prt, 10)
  776.       table.insert(Effects, {
  777.         prt,
  778.         "Cylinder",
  779.         delay,
  780.         x3,
  781.         y3,
  782.         z3,
  783.         msh
  784.       })
  785.     end
  786.   },
  787.   Wave = {
  788.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  789.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  790.       prt.Anchored = true
  791.       prt.CFrame = cframe
  792.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  793.       game:GetService("Debris"):AddItem(prt, 10)
  794.       table.insert(Effects, {
  795.         prt,
  796.         "Cylinder",
  797.         delay,
  798.         x3 / 60,
  799.         y3 / 60,
  800.         z3 / 60,
  801.         msh
  802.       })
  803.     end
  804.   },
  805.   Ring = {
  806.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  807.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  808.       prt.Anchored = true
  809.       prt.CFrame = cframe
  810.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  811.       game:GetService("Debris"):AddItem(prt, 10)
  812.       table.insert(Effects, {
  813.         prt,
  814.         "Cylinder",
  815.         delay,
  816.         x3,
  817.         y3,
  818.         z3,
  819.         msh
  820.       })
  821.     end
  822.   },
  823.   Break = {
  824.     Create = function(brickcolor, cframe, x1, y1, z1)
  825.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  826.       prt.Anchored = true
  827.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  828.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829.       local num = math.random(10, 50) / 1000
  830.       game:GetService("Debris"):AddItem(prt, 10)
  831.       table.insert(Effects, {
  832.         prt,
  833.         "Shatter",
  834.         num,
  835.         prt.CFrame,
  836.         math.random() - math.random(),
  837.         0,
  838.         math.random(50, 100) / 100
  839.       })
  840.     end
  841.   },
  842. Spiral = {
  843.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  844.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845.       prt.Anchored = true
  846.       prt.CFrame = cframe
  847.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848.       game:GetService("Debris"):AddItem(prt, 10)
  849.       table.insert(Effects, {
  850.         prt,
  851.         "Cylinder",
  852.         delay,
  853.         x3,
  854.         y3,
  855.         z3,
  856.         msh
  857.       })
  858.     end
  859.   },
  860. Push = {
  861.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  862.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863.       prt.Anchored = true
  864.       prt.CFrame = cframe
  865.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866.       game:GetService("Debris"):AddItem(prt, 10)
  867.       table.insert(Effects, {
  868.         prt,
  869.         "Cylinder",
  870.         delay,
  871.         x3,
  872.         y3,
  873.         z3,
  874.         msh
  875.       })
  876.     end
  877.   }
  878. }
  879. -------------------------------------------------------
  880. --End Effect Function--
  881. -------------------------------------------------------
  882.  
  883. function CreateSound(ID, PARENT, VOLUME, PITCH)
  884.     local NSound = nil
  885.     coroutine.resume(coroutine.create(function()
  886.         NSound = Instance.new("Sound", PARENT)
  887.         NSound.Volume = VOLUME
  888.         NSound.Pitch = PITCH
  889.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  890.         swait()
  891.         NSound:play()
  892.         game:GetService("Debris"):AddItem(NSound, 10)
  893.     end))
  894.     return NSound
  895. end
  896.  
  897. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  898.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  899.   prt.Anchored = true
  900.   prt.CFrame = cframe
  901.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902.   game:GetService("Debris"):AddItem(prt, 10)
  903.   if Type == 1 or Type == nil then
  904.     table.insert(Effects, {
  905.       prt,
  906.       "Block1",
  907.       delay,
  908.       x3,
  909.       y3,
  910.       z3,
  911.       msh
  912.     })
  913.   elseif Type == 2 then
  914.     table.insert(Effects, {
  915.       prt,
  916.       "Block2",
  917.       delay,
  918.       x3,
  919.       y3,
  920.       z3,
  921.       msh
  922.     })
  923.   elseif Type == 3 then
  924.     table.insert(Effects, {
  925.       prt,
  926.       "Block3",
  927.       delay,
  928.       x3,
  929.       y3,
  930.       z3,
  931.       msh
  932.     })
  933.   end
  934. end
  935.  
  936. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  937. local fp=Instance.new("Part")
  938. fp.formFactor=formfactor
  939. fp.Parent=parent
  940. fp.Reflectance=reflectance
  941. fp.Transparency=transparency
  942. fp.CanCollide=false
  943. fp.Locked=true
  944. fp.BrickColor=brickcolor
  945. fp.Name=name
  946. fp.Size=size
  947. fp.Position=tors.Position
  948. RemoveOutlines(fp)
  949. fp.Material="SmoothPlastic"
  950. fp:BreakJoints()
  951. return fp
  952. end
  953.  
  954. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  955. local mesh=Instance.new(Mesh)
  956. mesh.Parent=part
  957. if Mesh=="SpecialMesh" then
  958. mesh.MeshType=meshtype
  959. if meshid~="nil" then
  960. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  961. end
  962. end
  963. mesh.Offset=offset
  964. mesh.Scale=scale
  965. return mesh
  966. end
  967.  
  968. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  969.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  970.     prt.Anchored = true
  971.     prt.Material = "Neon"
  972.     prt.CFrame = cframe
  973. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974.     game:GetService("Debris"):AddItem(prt, 5)
  975.     coroutine.resume(coroutine.create(function(Part, Mesh)
  976.         local rtype = rottype
  977.         for i = 0, 1, delay do
  978.             swait()
  979.             if rtype == 1 then
  980.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  981.             elseif rtype == 2 then
  982.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  983.             end
  984.             prt.Transparency = i
  985.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  986.         end
  987.         Part.Parent = nil
  988.     end), prt, msh)
  989. end
  990.  
  991.  
  992. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  994.     prt.Anchored = true
  995.     prt.Material = "Neon"
  996.     prt.CFrame = cframe
  997.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999.     game:GetService("Debris"):AddItem(prt, 5)
  1000.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1001.         for i = 0, 1, delay do
  1002.             swait()
  1003.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1004.             Part.Transparency = i
  1005.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1006.         end
  1007.         Part.Parent = nil
  1008.     end), prt, msh)
  1009. end
  1010.  
  1011.  
  1012. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1013.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1014.     prt.Anchored = true
  1015.     prt.Material = "Neon"
  1016.     prt.CFrame = cframe
  1017. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1018.     game:GetService("Debris"):AddItem(prt, 5)
  1019.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1020.         local rtype = rottype
  1021.         for i = 0, 1, delay do
  1022.             swait()
  1023.             if rtype == 1 then
  1024.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1025.             elseif rtype == 2 then
  1026.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1027.             end
  1028.             prt.Transparency = i
  1029.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1030.         end
  1031.         Part.Parent = nil
  1032.     end), prt, msh)
  1033. end
  1034.  
  1035. function Eviscerate(dude)
  1036.     if dude.Name ~= char then
  1037.         local bgf = IT("BodyGyro", dude.Head)
  1038.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1039.         local val = IT("BoolValue", dude)
  1040.         val.Name = "IsHit"
  1041.         local ds = coroutine.wrap(function()
  1042.             dude:WaitForChild("Head"):BreakJoints()
  1043.             wait(0.5)
  1044.             target = nil
  1045.             coroutine.resume(coroutine.create(function()
  1046.                 for i, v in pairs(dude:GetChildren()) do
  1047.                     if v:IsA("Accessory") then
  1048.                         v:Destroy()
  1049.                     end
  1050.                     if v:IsA("Humanoid") then
  1051.                         v:Destroy()
  1052.                     end
  1053.                     if v:IsA("CharacterMesh") then
  1054.                         v:Destroy()
  1055.                     end
  1056.                     if v:IsA("Model") then
  1057.                         v:Destroy()
  1058.                     end
  1059.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1060.                         for x, o in pairs(v:GetChildren()) do
  1061.                             if o:IsA("Decal") then
  1062.                                 o:Destroy()
  1063.                             end
  1064.                         end
  1065.                         coroutine.resume(coroutine.create(function()
  1066.                             v.Material = "Neon"
  1067.                             v.CanCollide = false
  1068.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1069.                             PartEmmit1.LightEmission = 1
  1070.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1071.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1072.                             PartEmmit1.Rate = 150
  1073.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1074.                             PartEmmit1.Size = NumberSequence.new({
  1075.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1076.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1077.                             })
  1078.                             PartEmmit1.Transparency = NumberSequence.new({
  1079.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1080.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1081.                             })
  1082.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1083.                             PartEmmit1.VelocitySpread = 30000
  1084.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1085.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1086.                             local BodPoss = IT("BodyPosition", v)
  1087.                             BodPoss.P = 3000
  1088.                             BodPoss.D = 1000
  1089.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1090.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1091.                             v.Color = maincolor.Color
  1092.                             coroutine.resume(coroutine.create(function()
  1093.                                 for i = 0, 49 do
  1094.                                     swait(1)
  1095.                                     v.Transparency = v.Transparency + 0.08
  1096.                                 end
  1097.                                 wait(0.5)
  1098.                                 PartEmmit1.Enabled = false
  1099.                                 wait(3)
  1100.                                 v:Destroy()
  1101.                                 dude:Destroy()
  1102.                             end))
  1103.                         end))
  1104.                     end
  1105.                 end
  1106.             end))
  1107.         end)
  1108.         ds()
  1109.     end
  1110. end
  1111. function FindNearestHead(Position, Distance, SinglePlayer)
  1112.     if SinglePlayer then
  1113.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1114.     end
  1115.     local List = {}
  1116.     for i, v in pairs(workspace:GetChildren()) do
  1117.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1118.             table.insert(List, v)
  1119.         end
  1120.     end
  1121.     return List
  1122. end
  1123. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1124.     local type = type
  1125.     local rng = Instance.new("Part", char)
  1126.     rng.Anchored = true
  1127.     rng.BrickColor = color
  1128.     rng.CanCollide = false
  1129.     rng.FormFactor = 3
  1130.     rng.Name = "Ring"
  1131.     rng.Material = "Neon"
  1132.     rng.Size = Vector3.new(1, 1, 1)
  1133.     rng.Transparency = 0
  1134.     rng.TopSurface = 0
  1135.     rng.BottomSurface = 0
  1136.     rng.CFrame = pos
  1137.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1138.     local rngm = Instance.new("SpecialMesh", rng)
  1139.     rngm.MeshType = "Sphere"
  1140.     rngm.Scale = Vector3.new(x1, y1, z1)
  1141.     local scaler2 = 1
  1142.     local speeder = FastSpeed
  1143.     if type == "Add" then
  1144.         scaler2 = 1 * value
  1145.     elseif type == "Divide" then
  1146.         scaler2 = 1 / value
  1147.     end
  1148.     coroutine.resume(coroutine.create(function()
  1149.         for i = 0, 10 / bonuspeed, 0.1 do
  1150.             swait()
  1151.             if type == "Add" then
  1152.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1153.             elseif type == "Divide" then
  1154.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1155.             end
  1156.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1157.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1158.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1159.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1160.         end
  1161.         rng:Destroy()
  1162.     end))
  1163. end
  1164. -------------------------------------------------------
  1165. --End Important Functions--
  1166. -------------------------------------------------------
  1167.  
  1168. --[[
  1169.         Thanks for using Build-To-Lua by jarredbcv.
  1170. ]]--
  1171.  
  1172. New = function(Object, Parent, Name, Data)
  1173.     local Object = Instance.new(Object)
  1174.     for Index, Value in pairs(Data or {}) do
  1175.         Object[Index] = Value
  1176.     end
  1177.     Object.Parent = Parent
  1178.     Object.Name = Name
  1179.     return Object
  1180. end
  1181.  
  1182. NewInstance = function(instance,parent,properties)
  1183.     local inst = Instance.new(instance,parent)
  1184.     if(properties)then
  1185.         for i,v in next, properties do
  1186.             pcall(function() inst[i] = v end)
  1187.         end
  1188.     end
  1189.     return inst;
  1190. end
  1191.    
  1192. Gunty = New("Model",char,"Gunty",{})
  1193. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1194. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1195. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1196. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1197. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1198. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1199. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1201. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1202. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1204. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1205. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1211. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1213. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1214. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1215. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1217. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1218. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1220. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1221. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1223. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1224. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1225. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1226. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1228. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1229. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1230. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1231. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1232. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1234. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1235. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1237. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1238. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1239. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1244. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1246. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1253. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254.  
  1255. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1256.  
  1257. for _,v in next, Gunty:children() do
  1258.     v.CanCollide = false
  1259. end
  1260.  
  1261. local all, last = {}, nil
  1262. ArmourParts = {}
  1263. ArmourParts2 = {}
  1264. NeonParts = {}
  1265. function scan(p)
  1266.   for _, v in pairs(p:GetChildren()) do
  1267.     if v:IsA("BasePart") then
  1268.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1269.         table.insert(ArmourParts, v)
  1270.       end
  1271.     if v.BrickColor == BrickColor.new("Fossil") then
  1272.         table.insert(ArmourParts2, v)
  1273.     end
  1274.       if v.BrickColor == BrickColor.new("Institutional white") then
  1275.         table.insert(NeonParts, v)
  1276.       end
  1277.       if last then
  1278.         local w = Instance.new("Weld")
  1279.         w.Part0, w.Part1 = last, v
  1280.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1281.         w.Parent = last
  1282.       end
  1283.       table.insert(all, v)
  1284.       last = v
  1285.     end
  1286.     scan(v)
  1287.   end
  1288. end
  1289. scan(Gunty)
  1290. for _, v in pairs(all) do
  1291.   v.Anchored = false
  1292.   v.CanCollide = false
  1293. end
  1294. function resetmode()
  1295.   for i, v in pairs(ArmourParts) do
  1296.     v.BrickColor = BrickColor.new("Smoky grey")
  1297.   end
  1298.     for i, v in pairs(ArmourParts2) do
  1299.     v.BrickColor = BrickColor.new("Fossil")
  1300.   end
  1301.   for i, v in pairs(NeonParts) do
  1302.     v.BrickColor = BrickColor.new("Institutional white")
  1303.   end
  1304.     maincolor = BrickColor.new("Institutional white")
  1305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1306. end
  1307. -------------------------------------------------------
  1308. --Start Music Option--
  1309. -------------------------------------------------------
  1310. local Music = Instance.new("Sound",tors)
  1311. Music.Volume = 7.5
  1312. Music.SoundId = "rbxassetid://1117396305"
  1313. Music.Looped = true
  1314. Music.Pitch = 1 --Pitcher
  1315. Music:Play()
  1316. -------------------------------------------------------
  1317. --End Music Option--
  1318. -------------------------------------------------------
  1319.  
  1320. local naeeym2 = Instance.new("BillboardGui",char)
  1321. naeeym2.AlwaysOnTop = true
  1322. naeeym2.Size = UDim2.new(5,35,2,35)
  1323. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1324. naeeym2.Adornee = hed
  1325. naeeym2.Name = "Name"
  1326.  
  1327. local tecks2 = Instance.new("TextLabel",naeeym2)
  1328. tecks2.BackgroundTransparency = 1
  1329. tecks2.TextScaled = true
  1330. tecks2.BorderSizePixel = 0
  1331. tecks2.Text = "Neutral"
  1332. tecks2.Font = "Code"
  1333. tecks2.TextSize = 30
  1334. tecks2.TextStrokeTransparency = 0
  1335. tecks2.TextColor3 = Color3.new(0,0,0)
  1336. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1337. tecks2.Size = UDim2.new(1,0,0.5,0)
  1338. tecks2.Rotation = 0
  1339. tecks2.Parent = naeeym2
  1340.  
  1341. -------------------------------------------------------
  1342. --Start Attacks N Stuff--
  1343. -------------------------------------------------------
  1344. local sine=0
  1345. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1346.   local Hitboxpart = Instance.new("Part", EffectModel)
  1347.   RemoveOutlines(Hitboxpart)
  1348.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1349.   Hitboxpart.CanCollide = false
  1350.   Hitboxpart.Transparency = 1
  1351.   Hitboxpart.Anchored = true
  1352.   Hitboxpart.CFrame = Pose
  1353.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1354.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1355. end
  1356. wait2 = false
  1357. combo = 1
  1358. mouse.Button1Down:connect(function(key)
  1359.   if attack == false then
  1360.     attack = true
  1361.     hum.WalkSpeed = 3.01
  1362.     if combo == 1 and wait2 == false then
  1363.       wait2 = true
  1364.         for i = 0, 1.2, 0.1 do
  1365.         swait()
  1366.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1367.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1368.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1369.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1370.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1371.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1372.           end
  1373.         CreateSound("138097048", ra, 3, .8)
  1374.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1375.       for i = 0, 1.2, 0.1 do
  1376.         swait()
  1377.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1378.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1379.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1380.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1381.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1382.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1383.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1384.       end
  1385.       combo = 2
  1386.     end
  1387.     if combo == 2 and wait2 == false then
  1388.       wait2 = true
  1389.    for i = 0, 1.2, 0.1 do
  1390.         swait()
  1391.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1392.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1393.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1394.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1395.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1396.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1397.       end
  1398.     CreateSound("138097048", rl, 3, 1)
  1399.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1400.     for i = 0, 1.6, 0.1 do
  1401.         swait()
  1402.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1403.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1404.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1405.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1406.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1407.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1408.       end
  1409.       combo = 3
  1410.     end
  1411.    if combo == 3 and wait2 == false then
  1412.     for i = 0, 1.2, 0.1 do
  1413.         swait()
  1414.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1415.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1416.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1417.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1418.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1419.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1420.       end
  1421.     CreateSound("138097048", ra, 3, .8)
  1422.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1423.       for i = 0, 1.2, 0.1 do
  1424.         swait()
  1425.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1426.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1427.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1428.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1429.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1430.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1431.       end
  1432.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1433.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1434.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1435.     for i = 0, 1.2, 0.1 do
  1436.         swait()
  1437.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1438.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1439.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1440.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1441.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1442.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1443.       end
  1444.       combo = 1
  1445.     end
  1446.     hum.WalkSpeed = 8
  1447.     wait2 = false
  1448.     attack = false
  1449.     end
  1450. end)
  1451. function Decapitate()
  1452.     local target = nil
  1453.     local targettorso = nil
  1454.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1455.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1456.             target = mouse.Target.Parent.Humanoid
  1457.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1458.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1459.         end
  1460.     end
  1461.     if target ~= nil then
  1462.         targettorso.Anchored = true
  1463.         attack = true
  1464.         hum.WalkSpeed = 0
  1465.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1466.         for i = 0,4.2,0.1 do
  1467.             swait()
  1468.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1469.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1470.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1471.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1472.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1473.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1474.         end
  1475.         local ModelHead01 = New("Model", char, "", {})
  1476.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1477.         local Head01 = targethead:Clone()
  1478.         targethead.Transparency = 1
  1479.         Head01.Parent = ModelHead01
  1480.         local weldHead01 = Instance.new("Weld")
  1481.         weldHead01.Parent = Head01
  1482.         weldHead01.Part0 = targethead
  1483.         weldHead01.Part1 = Head01
  1484.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1485.         targethead.face:Remove()
  1486.         weldHead01.Part0 = ra
  1487.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1488.         targettorso:BreakJoints()
  1489.         CreateSound("314390675", targettorso, 5, .7)
  1490.         for i = 0,3.2,0.1 do
  1491.             swait()
  1492.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1493.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1494.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1495.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1496.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1497.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1498.         end
  1499.         for i = 0,4.2,0.1 do
  1500.             swait()
  1501.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1502.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1503.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1504.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1505.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1506.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1507.         end
  1508.         CreateSound("541909763", targettorso, 5, .8)
  1509.         weldHead01:Destroy()
  1510.         Head01.CanCollide = true
  1511.         local bodyVelocity2 = Create("BodyVelocity")({
  1512.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1513.           P = 5000,
  1514.           maxForce = Vector3.new(8000, 8000, 8000),
  1515.           Parent = Head01
  1516.         })
  1517.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1518.         for i = 0,6.2,0.1 do
  1519.             swait()
  1520.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1521.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1522.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1523.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1524.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1525.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1526.         end
  1527.         targettorso.Anchored = false
  1528.         attack = false
  1529.         hum.WalkSpeed = 8
  1530.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1531.     end
  1532. end
  1533. function Laugh()
  1534.     attack = true
  1535.     hum.WalkSpeed = 0
  1536.     CreateSound("300208779", hed, 10, 1)
  1537.     for i = 0,9,0.1 do
  1538.         swait()
  1539.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1540.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1541.         if Mrandom(1,15) == 1 then
  1542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1543.         end
  1544.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1545.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1546.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1547.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1548.     end
  1549.     attack = false
  1550.     hum.WalkSpeed = 10
  1551. end
  1552. function Flying_Kick()
  1553.     attack = true
  1554.     hum.WalkSpeed = 0
  1555.     for i = 0,2.7,0.1 do
  1556.         swait()
  1557.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1558.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1559.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1560.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1561.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1562.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1563.     end
  1564.     local bodyVelocity = Create("BodyVelocity")({
  1565.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1566.           P = 5000,
  1567.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1568.           Parent = root
  1569.         })
  1570.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1571. CreateSound("138097048", rl, 3, 1)
  1572.     for i = 0,2.1,0.1 do
  1573.         swait()
  1574.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1575.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1576.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1577.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1578.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1579.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1580.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1581.     end
  1582.     attack = false
  1583.     hum.WalkSpeed = 8
  1584. end
  1585. function UpperCut()
  1586.     attack = true
  1587.     hum.WalkSpeed = 0
  1588.     for i = 0,2.3,0.1 do
  1589.         swait()
  1590.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1591.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1592.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1593.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1594.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1595.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1596.     end
  1597.     CreateSound("138097048", ra, 3, .8)
  1598.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1599.     for i = 0,2.8,0.1 do
  1600.         swait()
  1601.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1602.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1603.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1604.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1605.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1606.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1607.     end
  1608.     attack = false
  1609.     hum.WalkSpeed = 8
  1610. end
  1611. function Spinning_Kick()
  1612.     attack = true
  1613.     hum.WalkSpeed = 3.01
  1614.     for i = 0, 1.2, 0.1 do
  1615.         swait()
  1616.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1617.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1618.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1619.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1620.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1621.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1622.       end
  1623.     for i = 0, 4.6, 0.1 do
  1624.         swait()
  1625.     CreateSound("138097048", rl, 3, 1)
  1626.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1627.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1628.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1629.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1630.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1631.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1632.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1633.       end
  1634.     attack = false
  1635.     hum.WalkSpeed = 8
  1636. end
  1637. function Beam_Of_Light()
  1638.    
  1639. end
  1640. function Blast_Of_God()
  1641.     attack = true
  1642.     hum.WalkSpeed = 3.01
  1643.     for i = 0,6.3,0.1 do
  1644.         swait()
  1645.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1646.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1647.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1648.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1649.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1650.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1651.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1652.     end
  1653.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1654.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1655.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1656.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1657.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1658.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1659.     CreateSound("142070127", tors, 10, 1)
  1660.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1661.     for i = 0,2.6,0.1 do
  1662.         swait()
  1663.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1664.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1665.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1666.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1667.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1668.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1669.     end
  1670.     attack = false
  1671.     hum.WalkSpeed = 8
  1672. end
  1673. function Diablo_Explosion()
  1674.     attack = true
  1675.     hum.WalkSpeed = 3.01
  1676.     for i = 0,6.3,0.1 do
  1677.         swait()
  1678.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1679.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1685.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1686.     end
  1687.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1688.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1689.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1690.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1691.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1692.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1693.     CreateSound("142070127", tors, 10, 1)
  1694.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1695.     for i = 0,4.6,0.1 do
  1696.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1698.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1699.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1700.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1701.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1702.     end
  1703.     wait(.6)
  1704.     attack = false
  1705.     hum.WalkSpeed = 8
  1706. end
  1707. function Multi_Bombs()
  1708.     attack = true
  1709.     hum.WalkSpeed = 3.01
  1710.     for i = 0,3,0.1 do
  1711.         swait()
  1712.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1713.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1716.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1717.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1718.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1719.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1720.     end
  1721.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1722.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1723.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1724.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1725.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1726.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1727.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1728.     CreateSound("142070127", tors, 10, 1)
  1729.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1730.     for i = 0,1,0.1 do
  1731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1733.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1734.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1735.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1736.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1737.     end
  1738.     for i = 0,2,0.1 do
  1739.         swait()
  1740.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1741.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1742.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1743.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1744.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1745.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1746.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1747.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1748.     end
  1749.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1750.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1751.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1752.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1753.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1754.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1755.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1756.     CreateSound("142070127", tors, 10, 1)
  1757.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1758.     for i = 0,1,0.1 do
  1759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1761.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1762.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1763.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1764.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1765.     end
  1766.     for i = 0,2,0.1 do
  1767.         swait()
  1768.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1769.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1770.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1771.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1772.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1773.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1774.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1775.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1776.     end
  1777.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1778.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1779.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1780.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1781.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1782.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1783.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1784.     CreateSound("142070127", tors, 10, 1)
  1785.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1786.     for i = 0,1,0.1 do
  1787.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1788.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1789.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1790.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1791.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1792.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1793.     end
  1794.     wait(.6)
  1795.     attack = false
  1796.     hum.WalkSpeed = 8
  1797. end
  1798. function Hell_From_Above()
  1799.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1800.     attack = true
  1801.     hum.WalkSpeed = 3.01
  1802.     for i = 0,6.3,0.1 do
  1803.         swait()
  1804.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1806.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1807.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1808.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1809.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1810.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1811.     end
  1812.     CreateSound("142070127", tors, 10, 1)
  1813.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1814.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1815.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817.     for i = 0,3.8,0.1 do
  1818.         swait()
  1819.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1820.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1821.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1822.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1823.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1824.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1825.     end
  1826.     CreateSound("224339201", tors, 10, 0.5)
  1827.     for i = 1, 3 do
  1828.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1829.     UhhhhThing.CFrame = mouse.Hit
  1830.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1831.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1832.     end
  1833.     UhhhhThing:Destroy()
  1834.     attack = false
  1835.     hum.WalkSpeed = 8
  1836. end
  1837. function Spinning_Below()
  1838.     attack = true
  1839.     hum.WalkSpeed = 3.01
  1840.     CreateSound("649634100", tors, 10, 0.5)
  1841.     for i = 0,6.3,0.1 do
  1842.         swait()
  1843.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1844.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1845.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1846.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1847.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1848.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1849.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1850.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1851.     end
  1852.     attack = false
  1853.     hum.WalkSpeed = 8
  1854. end
  1855. function Blizzard()
  1856.     attack = true
  1857.     hum.WalkSpeed = 2
  1858.         hum.JumpPower = 0
  1859.     for i = 0,70,0.1 do
  1860.             MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1861.             Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1862.         swait()
  1863.         Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1864.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1865.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1866.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1869.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1870.     end
  1871.     hum.WalkSpeed = 16
  1872.         hum.JumpPower = 50
  1873.     attack = false
  1874. end
  1875.  
  1876. function Cryo_Freeze()
  1877.     attack = true
  1878.     for i = 0,5.2,0.03 do
  1879.         swait()
  1880.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1881.         Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1882.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1883.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1884.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1885.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1886.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1887.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1888.     end
  1889.     CreateSound("331666100", tors, 10, 1)
  1890.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1891.     for i = 1,3,0.1 do
  1892.     hum.WalkSpeed = 0.10
  1893.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1894.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1895.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1896.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1897.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1898.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1899.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1900.     end
  1901.     for i = 1,10,0.1 do
  1902.         swait(10)
  1903.     hum.WalkSpeed = 0.10
  1904.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1905.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1906.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1907.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1908.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1909.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1910.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1911.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1912.     end
  1913.     wait(.6)
  1914.     attack = false
  1915. end
  1916. function Menacing_Aura()
  1917.     attack = true
  1918.         notmenacing = false
  1919.     for i = 0,2,0.1 do
  1920.         swait()
  1921.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1922.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1923.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1924.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1925.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1926.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1927.     end
  1928.     CreateSound("331666100", tors, 10, 1)
  1929.     coroutine.resume(coroutine.create(function()
  1930.         for i = 0,25,0.1 do
  1931.             swait(10)
  1932.             MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1933.                 Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1934.         end
  1935.                 notmenacing = true
  1936.     end))
  1937.     wait(.6)
  1938.     attack = false
  1939. end
  1940. local alternatecooldownbecausewhynotdood = false
  1941. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1942.     attack = true
  1943.     alternatecooldownbecausewhynotdood = true
  1944.     for i = 0,2,0.1 do
  1945.         swait()
  1946.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1947.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1948.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1949.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1950.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1951.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1952.     end
  1953. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1954. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1955.       coroutine.resume(coroutine.create(function()
  1956.             for i = 1,150,0.1 do
  1957.             swait()
  1958.             MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1959.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1960.             Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1961.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962.             end
  1963.             swait(50)
  1964.             alternatecooldownbecausewhynotdood = false
  1965.             ref:Remove() -- still lazy to use debris
  1966.       end))
  1967. attack = false 
  1968. end
  1969. function Eruption()
  1970.     attack = true
  1971.     hum.WalkSpeed = 2
  1972.         hum.JumpPower = 0
  1973.     for i = 0,7,0.1 do
  1974.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1975.         swait()
  1976.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1977.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1979.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1980.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1981.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1982.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1983.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1984.     end
  1985.     CreateSound("144699494", tors, 10, 1)
  1986.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1987.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1988.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1989.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1990.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1991.     coroutine.resume(coroutine.create(function()
  1992.         for i = 0,1.8,0.1 do
  1993.             swait()
  1994.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1995.         end
  1996.         for i = 0,1.8,0.1 do
  1997.             swait()
  1998.         hum.CameraOffset = Vector3.new(0,0,0)
  1999.         end
  2000.     end))
  2001.         local vel2 = Instance.new("BodyVelocity",tors)
  2002.         vel2.Velocity = Vector3.new(0,55,0)
  2003.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2004.     for i = 0,4,0.1 do
  2005.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2006.         swait()
  2007.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2008.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2009.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2010.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2011.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2013.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2014.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2015.     end
  2016.     hum.WalkSpeed = 16
  2017.         vel2:Destroy()
  2018.         hum.JumpPower = 50
  2019.     attack = false
  2020. end
  2021. function Solar_Flare()
  2022.     attack = true
  2023.     hum.WalkSpeed = 2
  2024.         hum.JumpPower = 75
  2025.         hum.Jump = true
  2026.         wait(0.4)
  2027.     CreateSound("144699494", tors, 10, 1)
  2028.         hum.JumpPower = 0
  2029.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2030.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2031.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2032.     for i = 0,20,0.1 do
  2033.                 root.Velocity = root.CFrame.lookVector * 60
  2034.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2035.         swait()
  2036.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2037.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2038.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2039.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2040.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2042.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2043.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2044.     end
  2045.     hum.WalkSpeed = 16
  2046.         hum.JumpPower = 50
  2047.     attack = false
  2048. end
  2049. function ShadowWarp()
  2050.     MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2051.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2052.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2053.         Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2054.         local pos = root.Position
  2055.         root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2056.         CreateSound("769380905", tors, 10, 1)
  2057.     MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2058.         Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2059.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2060.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2061. end
  2062. function Shade()
  2063.     hum.WalkSpeed = 3
  2064.     attack = true
  2065.     for i = 0,2,0.1 do
  2066.         swait()
  2067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2069.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2070.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2071.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2072.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2073.     end
  2074.     hum.WalkSpeed = 3
  2075.     CreateSound("588736969", tors, 10, 1)
  2076.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2077.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2078.     for i = 0,3,0.1 do
  2079.         swait()
  2080.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2081.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2082.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2083.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2084.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2085.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2086.         end
  2087.     hum.WalkSpeed = 3
  2088.     CreateSound("588736969", tors, 10, 1)
  2089.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2090.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2091.     for i = 0,3,0.1 do
  2092.         swait()
  2093.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2094.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2095.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2096.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2097.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2098.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2099.         end
  2100.     CreateSound("588736969", tors, 10, 1)
  2101.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2102.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2103.     hum.WalkSpeed = 3
  2104.     wait(.6)
  2105.     hum.WalkSpeed = 16
  2106.     attack = false
  2107. end
  2108. function Purity_Slam()
  2109.     attack = true
  2110.     for i = 0,5.2,0.1 do
  2111.         swait()
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2118.     end
  2119.     CreateSound("331666100", tors, 10, 1)
  2120.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2121.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2122.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2123.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2124.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2125.     coroutine.resume(coroutine.create(function()
  2126.         for i = 0,1.8,0.1 do
  2127.             swait()
  2128.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2129.         end
  2130.         for i = 0,1.8,0.1 do
  2131.             swait()
  2132.         hum.CameraOffset = Vector3.new(0,0,0)
  2133.         end
  2134.     end))
  2135.     for i = 1,4.7,0.1 do
  2136.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2137.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2138.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2139.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2140.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2141.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2142.     end
  2143.     wait(.6)
  2144.     attack = false
  2145. end
  2146. function Universal_Crush()
  2147.     attack = true
  2148.     for i = 0,5.2,0.05 do
  2149.         swait()
  2150.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2151.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2152.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2153.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2154.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2155.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2156.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2157.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2158.     end
  2159.     CreateSound("331666100", tors, 10, 1)
  2160.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2161.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2162.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2163.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2164.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2165.     coroutine.resume(coroutine.create(function()
  2166.         for i = 0,1.8,0.1 do
  2167.             swait()
  2168.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2169.         end
  2170.         for i = 0,1.8,0.1 do
  2171.             swait()
  2172.         hum.CameraOffset = Vector3.new(0,0,0)
  2173.         end
  2174.     end))
  2175.     for i = 1,4.7,0.1 do
  2176.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2177.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2178.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2179.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2180.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2181.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2182.     end
  2183.     wait(.6)
  2184.     attack = false
  2185. end
  2186. function Painful_Stomp()
  2187.     attack = true
  2188.     for i = 0,5.2,0.1 do
  2189.         swait()
  2190.         tecks2.Rotation = math.random(-20, 20)
  2191.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2192.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2193.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2194.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2195.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2196.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2197.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2198.     end
  2199.     CreateSound("331666100", char, 10, 1)
  2200.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2201.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2202.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2205.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2206.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2207.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2208.         if v:FindFirstChild("Head") then
  2209.             Eviscerate(v)
  2210.         end
  2211.     end
  2212.     coroutine.resume(coroutine.create(function()
  2213.         for i = 0,2.8,0.1 do
  2214.             swait()
  2215.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2216.         end
  2217.         for i = 0,1.8,0.1 do
  2218.             swait()
  2219.         hum.CameraOffset = Vector3.new(0,0,0)
  2220.         end
  2221.     end))
  2222.     for i = 0,3.7,0.1 do
  2223.         tecks2.Rotation = math.random(-20, 20)
  2224.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2225.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2226.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2227.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2228.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2229.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2230.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2231.     end
  2232.     wait(.6)
  2233.     attack = false
  2234. end
  2235. function Ending()
  2236.     local target = nil
  2237.     local targettorso = nil
  2238.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2239.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2240.             targetT  = mouse.Target.Parent
  2241.             target = mouse.Target.Parent.Humanoid
  2242.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2243.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2244.         end
  2245.     end
  2246.     if target ~= nil then
  2247.         targettorso.Anchored = true
  2248.         attack = true
  2249.         hum.WalkSpeed = 0
  2250.         local originalpos = root.CFrame
  2251.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2252.         for i = 0,1.8,0.1 do
  2253.         tecks2.Rotation = math.random(-20, 20)
  2254.             swait()
  2255.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2256.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2257.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2258.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2259.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2260.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2261.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2262.         end
  2263.         Eviscerate(targetT)
  2264.         CreateSound("331666100", ra, 4, 1)
  2265.         CreateSound("180083286", targettorso, 10, 1)
  2266.         coroutine.resume(coroutine.create(function()
  2267.         for i = 0,1.8,0.1 do
  2268.             swait()
  2269.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2270.         end
  2271.         for i = 0,1.8,0.1 do
  2272.             swait()
  2273.         hum.CameraOffset = Vector3.new(0,0,0)
  2274.         end
  2275.     end))
  2276.         for i = 0,4.6,0.1 do
  2277.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2278.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2279.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2280.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2281.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2282.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2283.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2284.         end
  2285.         wait(.6)
  2286.         root.CFrame = originalpos
  2287.         attack = false
  2288.     hum.WalkSpeed = 8
  2289.     end
  2290. end
  2291.  
  2292. --[[I don't take ANY credit for this attack,
  2293.     this was all nooby's hard work and the only reason i uhhh "used" it
  2294.     is cause I i didn't have attack ideas at the time so yeah,
  2295.     100% nooby's credit <3]]
  2296. function Ende_der_Weld()
  2297.     attack = true
  2298.     hum.WalkSpeed = 0
  2299.     for i = 0,4.6,0.1 do
  2300.             swait()
  2301.         tecks2.Rotation = math.random(-20, 20)
  2302.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2303.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2304.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2305.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2306.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2307.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2308.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2309.         end
  2310.         local a = Instance.new("Part",char)
  2311.         a.BrickColor = BrickColor.random()
  2312.     a.Name = "Lazer"   
  2313.     a.Anchored = true
  2314. a.Material = "Neon"
  2315. a.Transparency = 1
  2316.     a.CanCollide = false
  2317.     local hitbox = Instance.new("Part",char)
  2318.     hitbox.Size = Vector3.new(5,5,5)
  2319.     hitbox.CFrame = mouse.hit
  2320.     hitbox.Anchored = true
  2321.     hitbox.Transparency = 1
  2322.     hitbox.CanCollide = false
  2323.     local ray = Ray.new(
  2324.         ra.CFrame.p,                           -- origin
  2325.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2326.     )
  2327.     local ignore = char
  2328.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2329.     if hit then
  2330.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2331.      
  2332.         if not humanoid then
  2333.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2334.         end
  2335.         if humanoid then
  2336.             if humanoid.Parent:IsA"Model" then
  2337.             end
  2338.         end
  2339.     end
  2340.     a.BottomSurface = 10
  2341.     a.TopSurface = 10
  2342.     local distance = (ra.CFrame.p - position).magnitude
  2343.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2344.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2345.     game:GetService("Debris"):AddItem(a, 5)
  2346.     game:GetService("Debris"):AddItem(hitbox, 1)
  2347. local newmesh = Instance.new("BlockMesh",a)
  2348. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2349. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2350. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2352.              local lbs = Instance.new("Part")
  2353.   lbs.Parent = char
  2354. CreateSound("929619479", lbs, 10, 1)
  2355.    lbs.Material = "Neon"
  2356.     lbs.Color = BrickColor.Random().Color
  2357.      lbs.CanCollide = false
  2358.      lbs.Shape = "Ball"
  2359.      lbs.Anchored = true
  2360.      lbs.Transparency = 0
  2361.      lbs.Size = Vector3.new(20,20,20)
  2362.      lbs.CFrame = a.CFrame
  2363.      local thing = Instance.new("SpecialMesh",lbs)
  2364.      thing.MeshType = "Sphere"
  2365. lbs.Anchored = false
  2366.   local bvs = Instance.new("BodyVelocity")
  2367.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2368.   bvs.velocity = a.CFrame.lookVector*75
  2369.   bvs.Parent = lbs
  2370. lbs.Touched:connect(function(hit)
  2371.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2372. end)
  2373. attack = false
  2374. game:GetService("Debris"):AddItem(lbs, 10)
  2375. for x = 0, 4 do
  2376.     local bulletgos = IT("Model",char)
  2377.     local bulletgos2 = IT("Model",char)
  2378. for z = 0, 24 do
  2379.              local lb = Instance.new("Part")
  2380.   lb.Parent = bulletgos
  2381.    lb.Material = "Neon"
  2382.     lb.Color = BrickColor.Random().Color
  2383.      lb.CanCollide = false
  2384.      lb.Anchored = true
  2385.      lb.Transparency = 0
  2386.      lb.Size = Vector3.new(2,2,2)
  2387. local thing = Instance.new("SpecialMesh",lb)
  2388.      thing.MeshType = "Sphere"
  2389.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  2390.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2391.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2392.              local lb2 = Instance.new("Part")
  2393.   lb2.Parent = bulletgos2
  2394.    lb2.Material = "Neon"
  2395.     lb2.Color = lb.Color
  2396.      lb2.CanCollide = false
  2397.      lb2.Anchored = true
  2398.      lb2.Transparency = 0
  2399.      lb2.Size = Vector3.new(2,2,2)
  2400.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2401.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2402.      local thing2 = Instance.new("SpecialMesh",lb2)
  2403.      thing2.MeshType = "Sphere"
  2404.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2405. lb.Touched:connect(function(hit)
  2406.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2407. end)
  2408. lb2.Touched:connect(function(hit)
  2409.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2410. end)
  2411. end
  2412. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2413. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2416. CreateSound("925629856", lbs, 5, 1)
  2417. game:GetService("Debris"):AddItem(bulletgos, 7)
  2418. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2419. for i,v in pairs(bulletgos:children()) do
  2420.     if v:IsA("Part") then
  2421.     v.Anchored = false
  2422.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2423.   local bv = Instance.new("BodyVelocity")
  2424.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2425.   bv.velocity = v.CFrame.lookVector*25
  2426.   bv.Parent = v
  2427. game:GetService("Debris"):AddItem(v, 5)
  2428.     end
  2429. end
  2430. for i,v in pairs(bulletgos2:children()) do
  2431.     if v:IsA("Part") then
  2432.     v.Anchored = false
  2433.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2434.   local bv = Instance.new("BodyVelocity")
  2435.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2436.   bv.velocity = v.CFrame.lookVector*-25
  2437.   bv.Parent = v
  2438. game:GetService("Debris"):AddItem(v, 5)
  2439.     end
  2440. end
  2441. wait(1)
  2442. end
  2443. attack = false
  2444. hum.WalkSpeed = 8
  2445. end
  2446. -------------------------------------------------------
  2447. --End Attacks N Stuff--
  2448. -------------------------------------------------------
  2449. mouse.KeyDown:connect(function(key)
  2450.     if string.byte(key) == 48 then
  2451.         Swing = 2
  2452.         hum.WalkSpeed = 38.82
  2453.     end
  2454. end)
  2455. mouse.KeyUp:connect(function(key)
  2456.     if string.byte(key) == 48 then
  2457.         Swing = 1
  2458.         hum.WalkSpeed = 8
  2459.     end
  2460. end)
  2461. mouse.KeyDown:connect(function(key)
  2462.     if attack == false then
  2463.         if key == 'q' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2464.         DTrail5.Enabled = false
  2465.         DTrail4.Enabled = false
  2466.         DTrail3.Enabled = false
  2467.         DTrail2.Enabled = false
  2468.         DTrail.Enabled = false
  2469.             EdgyMode = true
  2470.             tecks2.Text = "Edgy"
  2471.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2472.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2473.         for i, v in pairs(ArmourParts) do
  2474.             v.BrickColor = BrickColor.new("Black")
  2475.                     end
  2476.         for i, v in pairs(ArmourParts2) do
  2477.             v.BrickColor = BrickColor.new("Really black")
  2478.                     end
  2479.         for i, v in pairs(NeonParts) do
  2480.             v.BrickColor = BrickColor.new("Royal purple")
  2481.                     end
  2482.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2483.     maincolor = BrickColor.new("Royal purple")
  2484.     BC.HeadColor = BrickColor.new("Black")
  2485.     BC.LeftArmColor = BrickColor.new("Black")
  2486.     BC.LeftLegColor = BrickColor.new("Black")
  2487.     BC.RightArmColor = BrickColor.new("Royal purple")
  2488.     BC.RightLegColor = BrickColor.new("Black")
  2489.     BC.TorsoColor = BrickColor.new("Black")
  2490.                         Music.TimePosition = 0
  2491.             Music.SoundId = "rbxassetid://1693948941"
  2492.             Music.Parent = tors
  2493.             Music:Play()
  2494.         elseif key == 'q' and EdgyMode == true and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2495.         DTrail5.Enabled = false
  2496.         DTrail4.Enabled = false
  2497.         DTrail3.Enabled = false
  2498.         DTrail2.Enabled = false
  2499.         DTrail.Enabled = false
  2500.             EdgyMode = false
  2501.             tecks2.Text = "Neutral"
  2502.                         tecks2.Rotation = 0
  2503.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2504.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2505.             resetmode()
  2506.                         Music.TimePosition = 0
  2507.             Music.SoundId = "rbxassetid://1117396305"
  2508.             Music.Parent = tors
  2509.             Music:Play()
  2510.     BC.HeadColor = BrickColor.new("Fossil")
  2511.     BC.LeftArmColor = BrickColor.new("Fossil")
  2512.     BC.LeftLegColor = BrickColor.new("Fossil")
  2513.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2514.     BC.RightLegColor = BrickColor.new("Fossil")
  2515.     BC.TorsoColor = BrickColor.new("Fossil")
  2516.         elseif key == 'e' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2517.         DTrail5.Enabled = false
  2518.         DTrail4.Enabled = false
  2519.         DTrail3.Enabled = false
  2520.         DTrail2.Enabled = false
  2521.         DTrail.Enabled = false
  2522.             Divinity = true
  2523.             tecks2.Text = "Divinity"
  2524.                         tecks2.Rotation = 0
  2525.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2526.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2527.         for i, v in pairs(ArmourParts) do
  2528.             v.BrickColor = BrickColor.new("Institutional white")
  2529.                     end
  2530.         for i, v in pairs(ArmourParts2) do
  2531.             v.BrickColor = BrickColor.new("White")
  2532.                     end
  2533.         for i, v in pairs(NeonParts) do
  2534.             v.BrickColor = BrickColor.new("New Yeller")
  2535.                     end
  2536.         maincolor = BrickColor.new("New Yeller")
  2537.     BC.HeadColor = BrickColor.new("White")
  2538.     BC.LeftArmColor = BrickColor.new("White")
  2539.     BC.LeftLegColor = BrickColor.new("White")
  2540.     BC.RightArmColor = BrickColor.new("New Yeller")
  2541.     BC.RightLegColor = BrickColor.new("White")
  2542.     BC.TorsoColor = BrickColor.new("White")
  2543.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2544.                         Music.TimePosition = 0
  2545.             Music.SoundId = "rbxassetid://595800581"
  2546.             Music.Parent = tors
  2547.             Music:Play()
  2548.         elseif key == 'e' and EdgyMode == false and Divinity == true and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2549.         DTrail5.Enabled = false
  2550.         DTrail4.Enabled = false
  2551.         DTrail3.Enabled = false
  2552.         DTrail2.Enabled = false
  2553.         DTrail.Enabled = false
  2554.             Divinity = false
  2555.             tecks2.Text = "Neutral"
  2556.                         tecks2.Rotation = 0
  2557.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2558.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2559.             resetmode()
  2560.     BC.HeadColor = BrickColor.new("Fossil")
  2561.     BC.LeftArmColor = BrickColor.new("Fossil")
  2562.     BC.LeftLegColor = BrickColor.new("Fossil")
  2563.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2564.     BC.RightLegColor = BrickColor.new("Fossil")
  2565.     BC.TorsoColor = BrickColor.new("Fossil")
  2566.                         Music.TimePosition = 0
  2567.             Music.SoundId = "rbxassetid://1117396305"
  2568.             Music.Parent = tors
  2569.             Music:Play()
  2570.         elseif key == 'r' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2571.         DTrail5.Enabled = false
  2572.         DTrail4.Enabled = false
  2573.         DTrail3.Enabled = false
  2574.         DTrail2.Enabled = false
  2575.         DTrail.Enabled = false
  2576.             combat = true
  2577.             tecks2.Text = "combat"
  2578.                         tecks2.Rotation = 0
  2579.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2580.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2581.         for i, v in pairs(ArmourParts) do
  2582.             v.BrickColor = BrickColor.new("Black")
  2583.                     end
  2584.         for i, v in pairs(ArmourParts2) do
  2585.             v.BrickColor = BrickColor.new("Really black")
  2586.                     end
  2587.         for i, v in pairs(NeonParts) do
  2588.             v.BrickColor = BrickColor.new("Institutional white")
  2589.                     end
  2590.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2591.         maincolor = BrickColor.new("Institutional white")
  2592.     BC.HeadColor = BrickColor.new("Really black")
  2593.     BC.LeftArmColor = BrickColor.new("Really black")
  2594.     BC.LeftLegColor = BrickColor.new("Really black")
  2595.     BC.RightArmColor = BrickColor.new("Institutional white")
  2596.     BC.RightLegColor = BrickColor.new("Really black")
  2597.     BC.TorsoColor = BrickColor.new("Really black")
  2598.             Music.SoundId = "rbxassetid://207375545"
  2599.             Music.Parent = tors
  2600.                         Music.TimePosition = 8.3
  2601.             Music:Play()
  2602.         elseif key == 'r' and EdgyMode == false and Divinity == false and combat == true and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2603.         DTrail5.Enabled = false
  2604.         DTrail4.Enabled = false
  2605.         DTrail3.Enabled = false
  2606.         DTrail2.Enabled = false
  2607.         DTrail.Enabled = false
  2608.             combat = false
  2609.             tecks2.Text = "Neutral"
  2610.                         tecks2.Rotation = 0
  2611.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2612.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2613.             resetmode()
  2614.     BC.HeadColor = BrickColor.new("Fossil")
  2615.     BC.LeftArmColor = BrickColor.new("Fossil")
  2616.     BC.LeftLegColor = BrickColor.new("Fossil")
  2617.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2618.     BC.RightLegColor = BrickColor.new("Fossil")
  2619.     BC.TorsoColor = BrickColor.new("Fossil")
  2620.                         Music.TimePosition = 0
  2621.             Music.SoundId = "rbxassetid://1117396305"
  2622.             Music.Parent = tors
  2623.             Music:Play()
  2624.         elseif key == 't' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2625.         DTrail5.Enabled = false
  2626.         DTrail4.Enabled = false
  2627.         DTrail3.Enabled = false
  2628.         DTrail2.Enabled = false
  2629.         DTrail.Enabled = false
  2630.             ?? = true
  2631.             tecks2.Text = "??"
  2632.                         tecks2.Rotation = 0
  2633.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2634.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2635.         for i, v in pairs(ArmourParts) do
  2636.             v.BrickColor = BrickColor.new("Institutional white")
  2637.                     end
  2638.         for i, v in pairs(ArmourParts2) do
  2639.             v.BrickColor = BrickColor.new("Institutional white")
  2640.                     end
  2641.         for i, v in pairs(NeonParts) do
  2642.             v.BrickColor = BrickColor.new("Toothpaste")
  2643.                     end
  2644.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2645.         maincolor = BrickColor.new("Toothpaste")
  2646.     BC.HeadColor = BrickColor.new("Institutional white")
  2647.     BC.LeftArmColor = BrickColor.new("Institutional white")
  2648.     BC.LeftLegColor = BrickColor.new("Institutional white")
  2649.     BC.RightArmColor = BrickColor.new("Toothpaste")
  2650.     BC.RightLegColor = BrickColor.new("Institutional white")
  2651.     BC.TorsoColor = BrickColor.new("Institutional white")
  2652.                         Music.TimePosition = 0
  2653.             Music.SoundId = "rbxassetid://174212509"
  2654.             Music.Parent = tors
  2655.             Music:Play()
  2656.         elseif key == 't' and EdgyMode == false and Divinity == false and combat == false and ?? == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2657.         DTrail5.Enabled = false
  2658.         DTrail4.Enabled = false
  2659.         DTrail3.Enabled = false
  2660.         DTrail2.Enabled = false
  2661.         DTrail.Enabled = false
  2662.             ?? = false
  2663.             tecks2.Text = "Neutral"
  2664.                         tecks2.Rotation = 0
  2665.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2666.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2667.             resetmode()
  2668.                         Music.TimePosition = 0
  2669.             Music.SoundId = "rbxassetid://1117396305"
  2670.             Music.Parent = tors
  2671.             Music:Play()
  2672.     BC.HeadColor = BrickColor.new("Fossil")
  2673.     BC.LeftArmColor = BrickColor.new("Fossil")
  2674.     BC.LeftLegColor = BrickColor.new("Fossil")
  2675.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2676.     BC.RightLegColor = BrickColor.new("Fossil")
  2677.     BC.TorsoColor = BrickColor.new("Fossil")
  2678.         elseif key == 'p' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2679.         DTrail5.Enabled = false
  2680.         DTrail4.Enabled = false
  2681.         DTrail3.Enabled = false
  2682.         DTrail2.Enabled = false
  2683.         DTrail.Enabled = false
  2684.             Solar = true
  2685.             tecks2.Text = "Solar"
  2686.                         tecks2.Rotation = 0
  2687.             tecks2.TextColor3 = Color3.new(1, 1, 0)
  2688.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2689.         for i, v in pairs(ArmourParts) do
  2690.             v.BrickColor = BrickColor.new("New Yeller")
  2691.                     end
  2692.         for i, v in pairs(ArmourParts2) do
  2693.             v.BrickColor = BrickColor.new("Bright yellow")
  2694.                     end
  2695.         for i, v in pairs(NeonParts) do
  2696.             v.BrickColor = BrickColor.new("Deep orange")
  2697.                     end
  2698.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2699.         maincolor = BrickColor.new("Deep orange")
  2700.     BC.HeadColor = BrickColor.new("New Yeller")
  2701.     BC.LeftArmColor = BrickColor.new("New Yeller")
  2702.     BC.LeftLegColor = BrickColor.new("New Yeller")
  2703.     BC.RightArmColor = BrickColor.new("Deep orange")
  2704.     BC.RightLegColor = BrickColor.new("New Yeller")
  2705.     BC.TorsoColor = BrickColor.new("New Yeller")
  2706.                         Music.TimePosition = 5
  2707.             Music.SoundId = "rbxassetid://1167066393"
  2708.             Music.Parent = tors
  2709.             Music:Play()
  2710.         elseif key == 'p' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2711.         DTrail5.Enabled = false
  2712.         DTrail4.Enabled = false
  2713.         DTrail3.Enabled = false
  2714.         DTrail2.Enabled = false
  2715.         DTrail.Enabled = false
  2716.             Solar = false
  2717.             tecks2.Text = "Neutral"
  2718.                         tecks2.Rotation = 0
  2719.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2720.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2721.             resetmode()
  2722.                         Music.TimePosition = 0
  2723.             Music.SoundId = "rbxassetid://1117396305"
  2724.             Music.Parent = tors
  2725.             Music:Play()
  2726.     BC.HeadColor = BrickColor.new("Fossil")
  2727.     BC.LeftArmColor = BrickColor.new("Fossil")
  2728.     BC.LeftLegColor = BrickColor.new("Fossil")
  2729.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2730.     BC.RightLegColor = BrickColor.new("Fossil")
  2731.     BC.TorsoColor = BrickColor.new("Fossil")
  2732.         elseif key == 'g' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2733.         DTrail5.Enabled = false
  2734.         DTrail4.Enabled = false
  2735.         DTrail3.Enabled = false
  2736.         DTrail2.Enabled = false
  2737.         DTrail.Enabled = false
  2738.             Lunar = true
  2739.             tecks2.Text = "Lunar"
  2740.                         tecks2.Rotation = 0
  2741.             tecks2.TextColor3 = Color3.new(0, 0, 1)
  2742.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2743.         for i, v in pairs(ArmourParts) do
  2744.             v.BrickColor = BrickColor.new("Dark blue")
  2745.                     end
  2746.         for i, v in pairs(ArmourParts2) do
  2747.             v.BrickColor = BrickColor.new("Cyan")
  2748.                     end
  2749.         for i, v in pairs(NeonParts) do
  2750.             v.BrickColor = BrickColor.new("Steel blue")
  2751.                     end
  2752.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2753.         maincolor = BrickColor.new("Steel blue")
  2754.     BC.HeadColor = BrickColor.new("Dark blue")
  2755.     BC.LeftArmColor = BrickColor.new("Dark blue")
  2756.     BC.LeftLegColor = BrickColor.new("Dark blue")
  2757.     BC.RightArmColor = BrickColor.new("Steel blue")
  2758.     BC.RightLegColor = BrickColor.new("Dark blue")
  2759.     BC.TorsoColor = BrickColor.new("Dark blue")
  2760.                         Music.TimePosition = 0.5
  2761.             Music.SoundId = "rbxassetid://1574603917"
  2762.             Music.Parent = tors
  2763.             Music:Play()
  2764.         elseif key == 'g' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2765.         DTrail5.Enabled = false
  2766.         DTrail4.Enabled = false
  2767.         DTrail3.Enabled = false
  2768.         DTrail2.Enabled = false
  2769.         DTrail.Enabled = false
  2770.             Lunar = false
  2771.             tecks2.Text = "Neutral"
  2772.                         tecks2.Rotation = 0
  2773.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2774.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2775.             resetmode()
  2776.                         Music.TimePosition = 0
  2777.             Music.SoundId = "rbxassetid://1117396305"
  2778.             Music.Parent = tors
  2779.             Music:Play()
  2780.     BC.HeadColor = BrickColor.new("Fossil")
  2781.     BC.LeftArmColor = BrickColor.new("Fossil")
  2782.     BC.LeftLegColor = BrickColor.new("Fossil")
  2783.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2784.     BC.RightLegColor = BrickColor.new("Fossil")
  2785.     BC.TorsoColor = BrickColor.new("Fossil")
  2786.         elseif key == 'y' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2787.             Destruction = true
  2788.             tecks2.Text = "Destruction"
  2789.                         tecks2.Rotation = 0
  2790.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2791.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2792.         for i, v in pairs(ArmourParts) do
  2793.             v.BrickColor = BrickColor.new("Really black")
  2794.                     end
  2795.         for i, v in pairs(ArmourParts2) do
  2796.             v.BrickColor = BrickColor.new("Black")
  2797.                     end
  2798.         for i, v in pairs(NeonParts) do
  2799.             v.BrickColor = BrickColor.new("Really red")
  2800.                     end
  2801.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2802.         DTrail5.Enabled = true
  2803.         DTrail4.Enabled = true
  2804.         DTrail3.Enabled = true
  2805.         DTrail2.Enabled = true
  2806.         DTrail.Enabled = true
  2807.         maincolor = BrickColor.new("Really red")
  2808.     BC.HeadColor = BrickColor.new("Black")
  2809.     BC.LeftArmColor = BrickColor.new("Black")
  2810.     BC.LeftLegColor = BrickColor.new("Black")
  2811.     BC.RightArmColor = BrickColor.new("Really red")
  2812.     BC.RightLegColor = BrickColor.new("Black")
  2813.     BC.TorsoColor = BrickColor.new("Black")
  2814.                         Music.TimePosition = 2
  2815.             Music.SoundId = "rbxassetid://1703475948"
  2816.             Music.Parent = tors
  2817.             Music:Play()
  2818.         elseif key == 'y' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2819.         DTrail5.Enabled = false
  2820.         DTrail4.Enabled = false
  2821.         DTrail3.Enabled = false
  2822.         DTrail2.Enabled = false
  2823.         DTrail.Enabled = false
  2824.             Destruction = false
  2825.             tecks2.Text = "Neutral"
  2826.                         tecks2.Rotation = 0
  2827.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2828.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2829.             resetmode()
  2830.                         Music.TimePosition = 0
  2831.             Music.SoundId = "rbxassetid://1117396305"
  2832.             Music.Parent = tors
  2833.             Music:Play()
  2834.     BC.HeadColor = BrickColor.new("Fossil")
  2835.     BC.LeftArmColor = BrickColor.new("Fossil")
  2836.     BC.LeftLegColor = BrickColor.new("Fossil")
  2837.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2838.     BC.RightLegColor = BrickColor.new("Fossil")
  2839.     BC.TorsoColor = BrickColor.new("Fossil")
  2840.         elseif key == 'u' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2841.             helpme = true
  2842.         DTrail5.Enabled = false
  2843.         DTrail4.Enabled = false
  2844.         DTrail3.Enabled = false
  2845.         DTrail2.Enabled = false
  2846.         DTrail.Enabled = false
  2847.                         Music.TimePosition = 1
  2848.             tecks2.Text = "iNsAnItY"
  2849.             Music.SoundId = "rbxassetid://943961217"
  2850.             Music.Parent = tors
  2851.             Music:Play()
  2852.     BC.HeadColor = BrickColor.random()
  2853.     BC.LeftArmColor = BrickColor.random()
  2854.     BC.LeftLegColor = BrickColor.random()
  2855.     BC.RightArmColor = BrickColor.random()
  2856.     BC.RightLegColor = BrickColor.random()
  2857.     BC.TorsoColor = BrickColor.random()
  2858.         elseif key == 'u' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2859.         DTrail5.Enabled = false
  2860.         DTrail4.Enabled = false
  2861.         DTrail3.Enabled = false
  2862.         DTrail2.Enabled = false
  2863.         DTrail.Enabled = false
  2864.             helpme = false
  2865.             tecks2.Text = "Neutral"
  2866.                         tecks2.Rotation = 0
  2867.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2868.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2869.             resetmode()
  2870.                         Music.TimePosition = 0
  2871.             Music.SoundId = "rbxassetid://1117396305"
  2872.             Music.Parent = tors
  2873.             Music:Play()
  2874.     BC.HeadColor = BrickColor.new("Fossil")
  2875.     BC.LeftArmColor = BrickColor.new("Fossil")
  2876.     BC.LeftLegColor = BrickColor.new("Fossil")
  2877.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2878.     BC.RightLegColor = BrickColor.new("Fossil")
  2879.     BC.TorsoColor = BrickColor.new("Fossil")
  2880.         elseif key == 'h' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2881.             Frost = true
  2882.         DTrail5.Enabled = false
  2883.         DTrail4.Enabled = false
  2884.         DTrail3.Enabled = false
  2885.         DTrail2.Enabled = false
  2886.         DTrail.Enabled = false
  2887.             tecks2.Text = "Frost"
  2888.                         tecks2.Rotation = 0
  2889.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2890.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2891.         for i, v in pairs(ArmourParts) do
  2892.             v.BrickColor = BrickColor.new("Cyan")
  2893.                     end
  2894.         for i, v in pairs(ArmourParts2) do
  2895.             v.BrickColor = BrickColor.new("White")
  2896.                     end
  2897.         for i, v in pairs(NeonParts) do
  2898.             v.BrickColor = BrickColor.new("Teal")
  2899.                     end
  2900.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2901.         maincolor = BrickColor.new("Teal")
  2902.     BC.HeadColor = BrickColor.new("Cyan")
  2903.     BC.LeftArmColor = BrickColor.new("Cyan")
  2904.     BC.LeftLegColor = BrickColor.new("Cyan")
  2905.     BC.RightArmColor = BrickColor.new("Teal")
  2906.     BC.RightLegColor = BrickColor.new("Cyan")
  2907.     BC.TorsoColor = BrickColor.new("Cyan")
  2908.                         Music.TimePosition = 1
  2909.             Music.SoundId = "rbxassetid://1579308042"
  2910.             Music.Parent = tors
  2911.             Music:Play()
  2912.         elseif key == 'h' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2913.         DTrail5.Enabled = false
  2914.         DTrail4.Enabled = false
  2915.         DTrail3.Enabled = false
  2916.         DTrail2.Enabled = false
  2917.         DTrail.Enabled = false
  2918.             Frost = false
  2919.             tecks2.Text = "Neutral"
  2920.                         tecks2.Rotation = 0
  2921.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2922.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2923.             resetmode()
  2924.                         Music.TimePosition = 0
  2925.             Music.SoundId = "rbxassetid://1117396305"
  2926.             Music.Parent = tors
  2927.             Music:Play()
  2928.     BC.HeadColor = BrickColor.new("Fossil")
  2929.     BC.LeftArmColor = BrickColor.new("Fossil")
  2930.     BC.LeftLegColor = BrickColor.new("Fossil")
  2931.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2932.     BC.RightLegColor = BrickColor.new("Fossil")
  2933.     BC.TorsoColor = BrickColor.new("Fossil")
  2934.         elseif key == 'j' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2935.             Ashes = true
  2936.         DTrail5.Enabled = false
  2937.         DTrail4.Enabled = false
  2938.         DTrail3.Enabled = false
  2939.         DTrail2.Enabled = false
  2940.         DTrail.Enabled = false
  2941.             tecks2.Text = "Ash"
  2942.                         tecks2.Rotation = 0
  2943.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2944.             tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2945.         for i, v in pairs(ArmourParts) do
  2946.             v.BrickColor = BrickColor.new("Smoky grey")
  2947.                     end
  2948.         for i, v in pairs(ArmourParts2) do
  2949.             v.BrickColor = BrickColor.new("Black")
  2950.                     end
  2951.         for i, v in pairs(NeonParts) do
  2952.             v.BrickColor = BrickColor.new("Really black")
  2953.                     end
  2954.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2955.         maincolor = BrickColor.new("Really black")
  2956.     BC.HeadColor = BrickColor.new("Smoky grey")
  2957.     BC.LeftArmColor = BrickColor.new("Smoky grey")
  2958.     BC.LeftLegColor = BrickColor.new("Smoky grey")
  2959.     BC.RightArmColor = BrickColor.new("Really black")
  2960.     BC.RightLegColor = BrickColor.new("Smoky grey")
  2961.     BC.TorsoColor = BrickColor.new("Smoky grey")
  2962.                         Music.TimePosition = 2
  2963.             Music.SoundId = "rbxassetid://1514078310"
  2964.             Music.Parent = tors
  2965.             Music:Play()
  2966.         elseif key == 'j' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2967.         DTrail5.Enabled = false
  2968.         DTrail4.Enabled = false
  2969.         DTrail3.Enabled = false
  2970.         DTrail2.Enabled = false
  2971.         DTrail.Enabled = false
  2972.             Ashes = false
  2973.             tecks2.Text = "Neutral"
  2974.                         tecks2.Rotation = 0
  2975.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2976.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2977.             resetmode()
  2978.                         Music.TimePosition = 0
  2979.             Music.SoundId = "rbxassetid://1117396305"
  2980.             Music.Parent = tors
  2981.             Music:Play()
  2982.     BC.HeadColor = BrickColor.new("Fossil")
  2983.     BC.LeftArmColor = BrickColor.new("Fossil")
  2984.     BC.LeftLegColor = BrickColor.new("Fossil")
  2985.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2986.     BC.RightLegColor = BrickColor.new("Fossil")
  2987.     BC.TorsoColor = BrickColor.new("Fossil")
  2988.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2989.             tecks2.TextTransparency = 0
  2990.             tecks2.TextStrokeTransparency = 0
  2991.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2992.             tecks2.TextTransparency = 1
  2993.             tecks2.TextStrokeTransparency = 1
  2994.         elseif key == 'f' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2995.         DTrail5.Enabled = false
  2996.         DTrail4.Enabled = false
  2997.         DTrail3.Enabled = false
  2998.         DTrail2.Enabled = false
  2999.         DTrail.Enabled = false
  3000.             Planetary = true
  3001.             tecks2.Text = "Planetary"
  3002.                         tecks2.Rotation = 0
  3003.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3004.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3005.         for i, v in pairs(ArmourParts) do
  3006.             v.BrickColor = BrickColor.new("Dark indigo")
  3007.                     end
  3008.         for i, v in pairs(ArmourParts2) do
  3009.             v.BrickColor = BrickColor.new("Dark indigo")
  3010.                     end
  3011.         for i, v in pairs(NeonParts) do
  3012.             v.BrickColor = BrickColor.new("Dark indigo")
  3013.                     end
  3014.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3015.         maincolor = BrickColor.new("Dark indigo")
  3016.     BC.HeadColor = BrickColor.new("Dark indigo")
  3017.     BC.LeftArmColor = BrickColor.new("Dark indigo")
  3018.     BC.LeftLegColor = BrickColor.new("Dark indigo")
  3019.     BC.RightArmColor = BrickColor.new("Dark indigo")
  3020.     BC.RightLegColor = BrickColor.new("Dark indigo")
  3021.     BC.TorsoColor = BrickColor.new("Dark indigo")
  3022.                         Music.TimePosition = 0
  3023.             Music.SoundId = "rbxassetid://609934004"
  3024.             Music.Parent = tors
  3025.             Music:Play()
  3026.         elseif key == 'f' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3027.             Planetary = false
  3028.         DTrail5.Enabled = false
  3029.         DTrail4.Enabled = false
  3030.         DTrail3.Enabled = false
  3031.         DTrail2.Enabled = false
  3032.         DTrail.Enabled = false
  3033.             tecks2.Text = "Neutral"
  3034.                         tecks2.Rotation = 0
  3035.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3036.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3037.             resetmode()
  3038.                         Music.TimePosition = 0
  3039.             Music.SoundId = "rbxassetid://1117396305"
  3040.             Music.Parent = tors
  3041.             Music:Play()
  3042.                     BC.HeadColor = BrickColor.new("Fossil")
  3043.                     BC.LeftArmColor = BrickColor.new("Fossil")
  3044.                     BC.LeftLegColor = BrickColor.new("Fossil")
  3045.                     BC.RightArmColor = BrickColor.new("Smoky grey")
  3046.                     BC.RightLegColor = BrickColor.new("Fossil")
  3047.                     BC.TorsoColor = BrickColor.new("Fossil")
  3048.         end
  3049.     end
  3050. end)
  3051. mouse.KeyDown:connect(function(key)
  3052.     if attack == false then
  3053.         if EdgyMode == true then
  3054.             if key == 'r' then
  3055.             Decapitate()
  3056.             elseif key == 'e' then
  3057.                 Laugh()
  3058.             end
  3059.         end
  3060.         if Divinity == true then
  3061.             if key == 'r' then
  3062.                 Beam_Of_Light()
  3063.             elseif key == 'f' then
  3064.                 Blast_Of_God()
  3065.             end
  3066.         end
  3067.         if combat == true then
  3068.             if key == 'e' then
  3069.                 Flying_Kick()
  3070.             elseif key == 'f' then
  3071.                 UpperCut()
  3072.             elseif key == 't' then
  3073.                 Spinning_Kick()
  3074.             end
  3075.         end
  3076.         if ?? == true then
  3077.             if key == 'r' then
  3078.                 Purity_Slam()
  3079.             end
  3080.         end
  3081.         if Solar == true then
  3082.             if key == 'r' then
  3083.                 Eruption()
  3084.             elseif key == 't' then
  3085.                 Solar_Flare()
  3086.                         end
  3087.         end
  3088.         if Frost == true then
  3089.             if key == 'r' then
  3090.                 Blizzard()
  3091.             elseif key == 't' then
  3092.                 Cryo_Freeze()
  3093.             end
  3094.         end
  3095.         if Ashes == true then
  3096.             if key == 't' and notmenacing then
  3097.                 Menacing_Aura()
  3098.             elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3099.                 Heat_Stroke()
  3100.             end
  3101.         end
  3102.         if Lunar == true then
  3103.             if key == 't' then
  3104.                 ShadowWarp()
  3105.             elseif key == 'r' then
  3106.                 Shade()
  3107.             end
  3108.         end
  3109.         if Destruction == true then
  3110.             if key == 'r' then
  3111.                 Diablo_Explosion()
  3112.             elseif key == 'f' then
  3113.                 Hell_From_Above()
  3114.             elseif key == 't' then
  3115.                 Spinning_Below()
  3116.             end
  3117.         end
  3118.         if Planetary == true then
  3119.             if key == 'r' then
  3120.                                 Multi_Bombs()
  3121.             elseif key == 't' then
  3122.                 Universal_Crush()
  3123.             end
  3124.         end
  3125.         if helpme == true then
  3126.             if key == 'r' then
  3127.                 Painful_Stomp()
  3128.             elseif key == 'f' then
  3129.                 Ending()
  3130.             elseif key == 't' then
  3131.                 Ende_der_Weld()
  3132.             end
  3133.         end
  3134.     end
  3135.  end)
  3136.  
  3137.  
  3138. coroutine.resume(coroutine.create(function()
  3139.     while true do
  3140.         swait(8)
  3141.         if Solar == true then
  3142.             sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3143.         end
  3144.     end
  3145. end))
  3146. coroutine.resume(coroutine.create(function()
  3147.     while true do
  3148.         swait(4)
  3149.         if Frost == true then
  3150.                 Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3151.                     Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3152.         end
  3153.     end
  3154. end))
  3155. coroutine.resume(coroutine.create(function()
  3156.     while true do
  3157.         swait(4)
  3158.         if Lunar == true then
  3159.                 Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3160.         end
  3161.     end
  3162. end))
  3163.  
  3164.  
  3165.  
  3166. -------------------------------------------------------
  3167. --Start Animations--
  3168. -------------------------------------------------------
  3169. local equipped = false
  3170. local idle = 0
  3171. local change = 1
  3172. local val = 0
  3173. local toim = 0
  3174. local idleanim = 0.4
  3175. hum.WalkSpeed = 8
  3176. hum.Animator.Parent = nil
  3177. while true do
  3178.     swait()
  3179.     Music.Parent = tors
  3180.     if helpme == true then
  3181.         for i, v in pairs(ArmourParts) do
  3182.                 v.BrickColor = BrickColor.random()
  3183.             end
  3184.                 for i, v in pairs(ArmourParts2) do
  3185.             v.BrickColor = BrickColor.random()
  3186.             end
  3187.                 for i, v in pairs(NeonParts) do
  3188.             v.BrickColor = BrickColor.random()
  3189.             end
  3190.                 maincolor = BrickColor.random()
  3191.                                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3192.                                 tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3193.                 tecks2.TextColor3 = maincolor.Color
  3194.                 tecks2.TextStrokeColor3 = maincolor.Color
  3195.                 tecks2.Rotation = math.random(-11, 11)
  3196.                             BC.HeadColor = BrickColor.random()
  3197.                             BC.LeftArmColor = BrickColor.random()
  3198.                             BC.LeftLegColor = BrickColor.random()
  3199.                             BC.RightArmColor = BrickColor.random()
  3200.                             BC.RightLegColor = BrickColor.random()
  3201.                             BC.TorsoColor = BrickColor.random()
  3202.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3203.     end
  3204.     if EdgyMode == true then
  3205.         tecks2.Rotation = math.random(-2, 2)
  3206.     end
  3207.     if Planetary == true then
  3208.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3209.         tecks2.Rotation = math.random(-4, 4)
  3210.     end
  3211.     sine = sine + change
  3212.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3213.     local velderp = root.Velocity.y
  3214.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3215.     if equipped == true or equipped == false then
  3216.         if attack == false then
  3217.             idle = idle + 1
  3218.         else
  3219.             idle = 0
  3220.         end
  3221.         if 1 < root.Velocity.y and hitfloor == nil then
  3222.             Anim = "Jump"
  3223.             change = 1
  3224.             if attack == false then
  3225.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3226.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3227.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3228.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3229.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3230.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3231.             end
  3232.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3233.             Anim = "Fall"
  3234.             change = 1
  3235.             if attack == false then
  3236.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3237.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3238.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3239.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3240.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3241.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3242.             end
  3243.         elseif torvel < 1 and hitfloor ~= nil then
  3244.             Anim = "Idle"
  3245.             change = 1
  3246.             if attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3247.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3248.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3249.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3250.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3251.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3252.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3253.             elseif attack == false and EdgyMode == true and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3254.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3255.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3256.                 if Mrandom(1,15) == 1 then
  3257.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3258.                 end
  3259.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3260.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3261.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3262.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3263.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3264.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3265.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3266.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3267.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3268.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3269.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3270.             elseif attack == false and EdgyMode == false and Divinity == true and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3271.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3272.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3273.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3274.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3275.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3276.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3277.             elseif attack == false and EdgyMode == false and Divinity == false and combat == true and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3278.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3279.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3280.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3281.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3282.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3283.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3284.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3285.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3286.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3287.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3288.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3289.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3290.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3291.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3292.                                 rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3293.                                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3294.                                 RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3295.                                 LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3296.                                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3297.           LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3298.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3299.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3300.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3301.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3302.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3303.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3304.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3305.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3306.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3307.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3308.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3309.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3310.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3311.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3312.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3313.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3314.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3315.                 if math.random(1,1) == 1 then
  3316.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3317.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3318.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3319.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3320.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3321.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3322.                 end
  3323.                 for i, v in pairs(ArmourParts) do
  3324.                 v.BrickColor = BrickColor.random()
  3325.             end
  3326.                 for i, v in pairs(ArmourParts2) do
  3327.             v.BrickColor = BrickColor.random()
  3328.             end
  3329.                 for i, v in pairs(NeonParts) do
  3330.             v.BrickColor = BrickColor.random()
  3331.             end
  3332.                 maincolor = BrickColor.random()
  3333.                 tecks2.TextColor3 = maincolor.Color
  3334.                 tecks2.TextStrokeColor3 = maincolor.Color
  3335.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3336.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3337.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3338.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3339.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3340.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3341.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3342.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3343.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3344.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3345.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3346.             end
  3347.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3348.             Anim = "Walk"
  3349.             change = .6
  3350.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3351.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3352.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3353.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3354.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3355.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3356.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3357.             elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3358.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3359.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3360.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3361.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3363.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3364.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3365.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3366.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3367.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3368.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3369.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3370.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3371.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3372.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3373.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3374.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3375.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3376.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3377.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3378.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3379.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3380.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3381.                 if math.random(1,1) == 1 then
  3382.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3383.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3384.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3385.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3386.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3387.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3388.                 end
  3389.                 for i, v in pairs(ArmourParts) do
  3390.                 v.BrickColor = BrickColor.random()
  3391.             end
  3392.                 for i, v in pairs(ArmourParts2) do
  3393.             v.BrickColor = BrickColor.random()
  3394.             end
  3395.                 for i, v in pairs(NeonParts) do
  3396.             v.BrickColor = BrickColor.random()
  3397.             end
  3398.                 maincolor = BrickColor.random()
  3399.                 tecks2.TextColor3 = maincolor.Color
  3400.                 tecks2.TextStrokeColor3 = maincolor.Color
  3401.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3402.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3403.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3404.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3405.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3406.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3407.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3408.                 if Mrandom(1,15) == 1 then
  3409.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3410.                 end
  3411.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3412.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3413.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3414.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3415.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3416.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3417.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3418.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3419.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3420.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3421.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3422.             end
  3423.         elseif torvel >= 25 and hitfloor ~= nil then
  3424.             Anim = "Sprint"
  3425.             change = 1.35
  3426.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3427.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3428.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3429.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3430.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3431.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3432.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3433.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3434.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3435.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3436.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3437.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3438.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3439.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3440.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3441.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3442.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3443.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3444.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3445.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3446.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3447.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3448.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3449.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3450.                 if math.random(1,1) == 1 then
  3451.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3452.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3453.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3454.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3455.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3456.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3457.                 end
  3458.                 for i, v in pairs(ArmourParts) do
  3459.                 v.BrickColor = BrickColor.random()
  3460.             end
  3461.                 for i, v in pairs(ArmourParts2) do
  3462.             v.BrickColor = BrickColor.random()
  3463.             end
  3464.                 for i, v in pairs(NeonParts) do
  3465.             v.BrickColor = BrickColor.random()
  3466.             end
  3467.                 maincolor = BrickColor.random()
  3468.                 tecks2.TextColor3 = maincolor.Color
  3469.                 tecks2.TextStrokeColor3 = maincolor.Color
  3470.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3471.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3472.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3473.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3474.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3475.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3476.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3477.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3478.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3479.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3480.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3481.             end
  3482.         end
  3483.     end
  3484.     if 0 < #Effects then
  3485.         for e = 1, #Effects do
  3486.             if Effects[e] ~= nil then
  3487.                 local Thing = Effects[e]
  3488.                 if Thing ~= nil then
  3489.                     local Part = Thing[1]
  3490.                     local Mode = Thing[2]
  3491.                     local Delay = Thing[3]
  3492.                     local IncX = Thing[4]
  3493.                     local IncY = Thing[5]
  3494.                     local IncZ = Thing[6]
  3495.                     if 1 >= Thing[1].Transparency then
  3496.                         if Thing[2] == "Block1" then
  3497.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3498.                             local Mesh = Thing[1].Mesh
  3499.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3500.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3501.                         elseif Thing[2] == "Block2" then
  3502.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3503.                             local Mesh = Thing[7]
  3504.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3505.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3506.                         elseif Thing[2] == "Block3" then
  3507.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3508.                             local Mesh = Thing[7]
  3509.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3510.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3511.                         elseif Thing[2] == "Cylinder" then
  3512.                             local Mesh = Thing[1].Mesh
  3513.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515.                         elseif Thing[2] == "Blood" then
  3516.                             local Mesh = Thing[7]
  3517.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3518.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3519.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3520.                         elseif Thing[2] == "Elec" then
  3521.                             local Mesh = Thing[1].Mesh
  3522.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3523.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3524.                         elseif Thing[2] == "Disappear" then
  3525.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526.                         elseif Thing[2] == "Shatter" then
  3527.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3529.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3530.                             Thing[6] = Thing[6] + Thing[5]
  3531.                         end
  3532.                     else
  3533.                         Part.Parent = nil
  3534.                         table.remove(Effects, e)
  3535.                     end
  3536.                 end
  3537.             end
  3538.         end
  3539.     end
  3540. end
  3541. -------------------------------------------------------
  3542. --End Animations And Script--
  3543. -------------------------------------------------------
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