Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2019
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 198.98 KB | None | 0 0
  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by ggrelior333
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. local Player = game.Players.localPlayer
  31. local Character = Player.Character
  32. local plr = game:service'Players'.LocalPlayer
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local LeftArm = Character["Left Arm"]
  45. local RightArm = Character["Right Arm"]
  46. local LeftLeg = Character["Left Leg"]
  47. local RightLeg = Character["Right Leg"]
  48. local Head = Character.Head
  49. local Torso = Character.Torso
  50. local cam = game.Workspace.CurrentCamera
  51. local RootPart = Character.HumanoidRootPart
  52. local RootJoint = RootPart.RootJoint
  53. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  54. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  55. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  56. local u good = false
  57. local death = false
  58. local combat = false
  59. local ?? = false
  60. local your death is here = false
  61. local plx stop = false
  62. local the flying thing = false
  63. local Solar power = false
  64. local wat = false
  65. local anime = false
  66. local Ash = false
  67. local notmenacing = true
  68. local maincolor = BrickColor.new("Institutional white")
  69.  
  70. --do a die
  71.  
  72. -------------------------------------------------------
  73. --Start Good Stuff--
  74. -------------------------------------------------------
  75. CF = CFrame.new
  76. VT = Vector3.new
  77. angles = CFrame.Angles
  78. attack = false
  79. Euler = CFrame.fromEulerAnglesXYZ
  80. Rad = math.rad
  81. IT = Instance.new
  82. BrickC = BrickColor.new
  83. Cos = math.cos
  84. Acos = math.acos
  85. Sin = math.sin
  86. Asin = math.asin
  87. Abs = math.abs
  88. Mrandom = math.random
  89. Floor = math.floor
  90. local cn = CFrame.new
  91. local mr = math.rad
  92. local angles = CFrame.Angles
  93. local ud = UDim2.new
  94. local c3 = Color3.new
  95. -------------------------------------------------------
  96. --End Good Stuff--
  97. -------------------------------------------------------
  98. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  99. RSH, LSH = nil, nil
  100. RW = Instance.new("Weld")
  101. LW = Instance.new("Weld")
  102. RH = tors["Right Hip"]
  103. LH = tors["Left Hip"]
  104. RSH = tors["Right Shoulder"]
  105. LSH = tors["Left Shoulder"]
  106. RSH.Parent = nil
  107. LSH.Parent = nil
  108. RW.Name = "RW"
  109. RW.Part0 = tors
  110. RW.C0 = CF(1.5, 0.5, 0)
  111. RW.C1 = CF(0, 0.5, 0)
  112. RW.Part1 = ra
  113. RW.Parent = tors
  114. LW.Name = "LW"
  115. LW.Part0 = tors
  116. LW.C0 = CF(-1.5, 0.5, 0)
  117. LW.C1 = CF(0, 0.5, 0)
  118. LW.Part1 = la
  119. LW.Parent = tors
  120. Effects = {}
  121.  
  122. -------------------------------------------------------
  123. --Start HeartBeat--
  124. -------------------------------------------------------
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "Heartbeat"
  127. script:WaitForChild("Heartbeat")
  128.  
  129. frame = 1 / 60
  130. tf = 0
  131. allowframeloss = false
  132. tossremainder = false
  133.  
  134.  
  135. lastframe = tick()
  136. script.Heartbeat:Fire()
  137.  
  138.  
  139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  140. tf = tf + s
  141. if tf >= frame then
  142. if allowframeloss then
  143. script.Heartbeat:Fire()
  144. lastframe = tick()
  145. else
  146. for i = 1, math.floor(tf / frame) do
  147. script.Heartbeat:Fire()
  148. end
  149. lastframe = tick()
  150. end
  151. if tossremainder then
  152. tf = 0
  153. else
  154. tf = tf - frame * math.floor(tf / frame)
  155. end
  156. end
  157. end)
  158.  
  159. -------------------------------------------------------
  160. --End HeartBeat--
  161. -------------------------------------------------------
  162.  
  163. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  164.  
  165. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  166.  
  167. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  168.  
  169. -------------------------------------------------------
  170. --Start Important Functions--
  171. -------------------------------------------------------
  172. function swait(num)
  173. if num == 0 or num == nil then
  174. game:service("RunService").Stepped:wait(0)
  175. else
  176. for i = 0, num do
  177. game:service("RunService").Stepped:wait(0)
  178. end
  179. end
  180. end
  181. function thread(f)
  182. coroutine.resume(coroutine.create(f))
  183. end
  184. function clerp(a, b, t)
  185. local qa = {
  186. QuaternionFromCFrame(a)
  187. }
  188. local qb = {
  189. QuaternionFromCFrame(b)
  190. }
  191. local ax, ay, az = a.x, a.y, a.z
  192. local bx, by, bz = b.x, b.y, b.z
  193. local _t = 1 - t
  194. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  195. end
  196. function QuaternionFromCFrame(cf)
  197. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  198. local trace = m00 + m11 + m22
  199. if trace > 0 then
  200. local s = math.sqrt(1 + trace)
  201. local recip = 0.5 / s
  202. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  203. else
  204. local i = 0
  205. if m00 < m11 then
  206. i = 1
  207. end
  208. if m22 > (i == 0 and m00 or m11) then
  209. i = 2
  210. end
  211. if i == 0 then
  212. local s = math.sqrt(m00 - m11 - m22 + 1)
  213. local recip = 0.5 / s
  214. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  215. elseif i == 1 then
  216. local s = math.sqrt(m11 - m22 - m00 + 1)
  217. local recip = 0.5 / s
  218. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  219. elseif i == 2 then
  220. local s = math.sqrt(m22 - m00 - m11 + 1)
  221. local recip = 0.5 / s
  222. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  223. end
  224. end
  225. end
  226. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  227. local xs, ys, zs = x + x, y + y, z + z
  228. local wx, wy, wz = w * xs, w * ys, w * zs
  229. local xx = x * xs
  230. local xy = x * ys
  231. local xz = x * zs
  232. local yy = y * ys
  233. local yz = y * zs
  234. local zz = z * zs
  235. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  236. end
  237. function QuaternionSlerp(a, b, t)
  238. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  239. local startInterp, finishInterp
  240. if cosTheta >= 1.0E-4 then
  241. if 1 - cosTheta > 1.0E-4 then
  242. local theta = math.acos(cosTheta)
  243. local invSinTheta = 1 / Sin(theta)
  244. startInterp = Sin((1 - t) * theta) * invSinTheta
  245. finishInterp = Sin(t * theta) * invSinTheta
  246. else
  247. startInterp = 1 - t
  248. finishInterp = t
  249. end
  250. elseif 1 + cosTheta > 1.0E-4 then
  251. local theta = math.acos(-cosTheta)
  252. local invSinTheta = 1 / Sin(theta)
  253. startInterp = Sin((t - 1) * theta) * invSinTheta
  254. finishInterp = Sin(t * theta) * invSinTheta
  255. else
  256. startInterp = t - 1
  257. finishInterp = t
  258. end
  259. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  260. end
  261. function rayCast(Position, Direction, Range, Ignore)
  262. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  263. end
  264. local RbxUtility = LoadLibrary("RbxUtility")
  265. local Create = RbxUtility.Create
  266.  
  267. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  268.  
  269. warn("Please support the original creator, makhail07.")
  270.  
  271. warn("Also, 2003boobear made this edit.")
  272.  
  273. shirt = Instance.new("Shirt", char)
  274. shirt.Name = "Shirt"
  275. pants = Instance.new("Pants", char)
  276. pants.Name = "Pants"
  277. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  278. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  279.  
  280. local BC = char["Body Colors"]
  281. BC.HeadColor = BrickColor.new("Fossil")
  282. BC.LeftArmColor = BrickColor.new("Fossil")
  283. BC.LeftLegColor = BrickColor.new("Fossil")
  284. BC.RightArmColor = BrickColor.new("Smoky grey")
  285. BC.RightLegColor = BrickColor.new("Fossil")
  286. BC.TorsoColor = BrickColor.new("Fossil")
  287. -------------------------------------------------------
  288. --Start Damage Function--
  289. -------------------------------------------------------
  290. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  291. if hit.Parent == nil then
  292. return
  293. end
  294. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  295. for _, v in pairs(hit.Parent:children()) do
  296. if v:IsA("Humanoid") then
  297. h = v
  298. end
  299. end
  300. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  301.  
  302. hit.Parent:FindFirstChild("Head"):BreakJoints()
  303. end
  304.  
  305. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  306. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  307. if hit.Parent.DebounceHit.Value == true then
  308. return
  309. end
  310. end
  311. if insta == true then
  312. hit.Parent:FindFirstChild("Head"):BreakJoints()
  313. end
  314. local c = Create("ObjectValue"){
  315. Name = "creator",
  316. Value = game:service("Players").LocalPlayer,
  317. Parent = h,
  318. }
  319. game:GetService("Debris"):AddItem(c, .5)
  320. if HitSound ~= nil and HitPitch ~= nil then
  321. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  322. end
  323. local Damage = math.random(minim, maxim)
  324. local blocked = false
  325. local block = hit.Parent:findFirstChild("Block")
  326. if block ~= nil then
  327. if block.className == "IntValue" then
  328. if block.Value > 0 then
  329. blocked = true
  330. block.Value = block.Value - 1
  331. print(block.Value)
  332. end
  333. end
  334. end
  335. if blocked == false then
  336. h.Health = h.Health - Damage
  337. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  338. else
  339. h.Health = h.Health - (Damage / 2)
  340. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  341. end
  342. if Type == "Knockdown" then
  343. local hum = hit.Parent.Humanoid
  344. hum.PlatformStand = true
  345. coroutine.resume(coroutine.create(function(HHumanoid)
  346. swait(1)
  347. HHumanoid.PlatformStand = false
  348. end), hum)
  349. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  350. local bodvol = Create("BodyVelocity"){
  351. velocity = angle * knockback,
  352. P = 5000,
  353. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  354. Parent = hit,
  355. }
  356. local rl = Create("BodyAngularVelocity"){
  357. P = 3000,
  358. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  359. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  360. Parent = hit,
  361. }
  362. game:GetService("Debris"):AddItem(bodvol, .5)
  363. game:GetService("Debris"):AddItem(rl, .5)
  364. elseif Type == "Normal" then
  365. local vp = Create("BodyVelocity"){
  366. P = 500,
  367. maxForce = Vector3.new(math.huge, 0, math.huge),
  368. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  369. }
  370. if knockback > 0 then
  371. vp.Parent = hit.Parent.Torso
  372. end
  373. game:GetService("Debris"):AddItem(vp, .5)
  374. elseif Type == "Up" then
  375. local bodyVelocity = Create("BodyVelocity"){
  376. velocity = Vector3.new(0, 20, 0),
  377. P = 5000,
  378. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  379. Parent = hit,
  380. }
  381. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  382. elseif Type == "DarkUp" then
  383. coroutine.resume(coroutine.create(function()
  384. for i = 0, 1, 0.1 do
  385. swait()
  386. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  387. end
  388. end))
  389. local bodyVelocity = Create("BodyVelocity"){
  390. velocity = Vector3.new(0, 20, 0),
  391. P = 5000,
  392. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  393. Parent = hit,
  394. }
  395. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  396. elseif Type == "Snare" then
  397. local bp = Create("BodyPosition"){
  398. P = 2000,
  399. D = 100,
  400. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  401. position = hit.Parent.Torso.Position,
  402. Parent = hit.Parent.Torso,
  403. }
  404. game:GetService("Debris"):AddItem(bp, 1)
  405. elseif Type == "Freeze" then
  406. local BodPos = Create("BodyPosition"){
  407. P = 50000,
  408. D = 1000,
  409. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  410. position = hit.Parent.Torso.Position,
  411. Parent = hit.Parent.Torso,
  412. }
  413. local BodGy = Create("BodyGyro") {
  414. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  415. P = 20e+003,
  416. Parent = hit.Parent.Torso,
  417. cframe = hit.Parent.Torso.CFrame,
  418. }
  419. hit.Parent.Torso.Anchored = true
  420. coroutine.resume(coroutine.create(function(Part)
  421. swait(1.5)
  422. Part.Anchored = false
  423. end), hit.Parent.Torso)
  424. game:GetService("Debris"):AddItem(BodPos, 3)
  425. game:GetService("Debris"):AddItem(BodGy, 3)
  426. end
  427. local debounce = Create("BoolValue"){
  428. Name = "DebounceHit",
  429. Parent = hit.Parent,
  430. Value = true,
  431. }
  432. game:GetService("Debris"):AddItem(debounce, Delay)
  433. c = Create("ObjectValue"){
  434. Name = "creator",
  435. Value = Player,
  436. Parent = h,
  437. }
  438. game:GetService("Debris"):AddItem(c, .5)
  439. end
  440. end
  441. -------------------------------------------------------
  442. --End Damage Function--
  443. -------------------------------------------------------
  444. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  445. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  446. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  450. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  451. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  452. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  453. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  454. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  455. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  456. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  457. DTrail2.Enabled = false
  458. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  459. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  460. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  461. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  462. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  463. DTrail3.Enabled = false
  464. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  465. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  466. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  467. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  468. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  469. DTrail4.Enabled = false
  470. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  471. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  472. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  473. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  474. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  475. DTrail5.Enabled = false
  476. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  477. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  478. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  479. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  480. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  481. DTrail.Enabled = false
  482. -------------------------------------------------------
  483. --Start Damage Function Customization--
  484. -------------------------------------------------------
  485. function ShowDamage(Pos, Text, Time, Color)
  486. local Rate = (1 / 30)
  487. local Pos = (Pos or Vector3.new(0, 0, 0))
  488. local Text = (Text or "")
  489. local Time = (Time or 2)
  490. local Color = (Color or Color3.new(1, 0, 1))
  491. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  492. EffectPart.Anchored = true
  493. local BillboardGui = Create("BillboardGui"){
  494. Size = UDim2.new(3, 0, 3, 0),
  495. Adornee = EffectPart,
  496. Parent = EffectPart,
  497. }
  498. local TextLabel = Create("TextLabel"){
  499. BackgroundTransparency = 1,
  500. Size = UDim2.new(1, 0, 1, 0),
  501. Text = Text,
  502. Font = "Highway",
  503. TextColor3 = Color,
  504. TextScaled = true,
  505. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  506. Parent = BillboardGui,
  507. }
  508. game.Debris:AddItem(EffectPart, (Time))
  509. EffectPart.Parent = game:GetService("Workspace")
  510. delay(0, function()
  511. local Frames = (Time / Rate)
  512. for Frame = 1, Frames do
  513. wait(Rate)
  514. local Percent = (Frame / Frames)
  515. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  516. TextLabel.TextTransparency = Percent
  517. end
  518. if EffectPart and EffectPart.Parent then
  519. EffectPart:Destroy()
  520. end
  521. end)
  522. end
  523. -------------------------------------------------------
  524. --End Damage Function Customization--
  525. -------------------------------------------------------
  526.  
  527. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  528. for _, c in pairs(workspace:children()) do
  529. local hum = c:findFirstChild("Humanoid")
  530. if hum ~= nil then
  531. local head = c:findFirstChild("Head")
  532. if head ~= nil then
  533. local targ = head.Position - Part.Position
  534. local mag = targ.magnitude
  535. if magni >= mag and c.Name ~= plr.Name then
  536. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  537. end
  538. end
  539. end
  540. end
  541. end
  542.  
  543. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  544. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  545. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  546. RW.C0 = clerp(RW.C0, table[3], speed)
  547. LW.C0 = clerp(LW.C0, table[4], speed)
  548. RH.C0 = clerp(RH.C0, table[5], speed)
  549. LH.C0 = clerp(LH.C0, table[6], speed)
  550. if bool == true then
  551. if resetc1 == false then
  552. resetc1 = true
  553. RootJoint.C1 = RootJoint.C1
  554. Torso.Neck.C1 = Torso.Neck.C1
  555. RW.C1 = rarmc1
  556. LW.C1 = larmc1
  557. RH.C1 = rlegc1
  558. LH.C1 = llegc1
  559. end
  560. end
  561. end
  562.  
  563. CFuncs = {
  564. Part = {
  565. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  566. local Part = Create("Part")({
  567. Parent = Parent,
  568. Reflectance = Reflectance,
  569. Transparency = Transparency,
  570. CanCollide = false,
  571. Locked = true,
  572. BrickColor = BrickColor.new(tostring(BColor)),
  573. Name = Name,
  574. Size = Size,
  575. Material = Material
  576. })
  577. RemoveOutlines(Part)
  578. return Part
  579. end
  580. },
  581. Mesh = {
  582. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  583. local Msh = Create(Mesh)({
  584. Parent = Part,
  585. Offset = OffSet,
  586. Scale = Scale
  587. })
  588. if Mesh == "SpecialMesh" then
  589. Msh.MeshType = MeshType
  590. Msh.MeshId = MeshId
  591. end
  592. return Msh
  593. end
  594. },
  595. Mesh = {
  596. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  597. local Msh = Create(Mesh)({
  598. Parent = Part,
  599. Offset = OffSet,
  600. Scale = Scale
  601. })
  602. if Mesh == "SpecialMesh" then
  603. Msh.MeshType = MeshType
  604. Msh.MeshId = MeshId
  605. end
  606. return Msh
  607. end
  608. },
  609. Weld = {
  610. Create = function(Parent, Part0, Part1, C0, C1)
  611. local Weld = Create("Weld")({
  612. Parent = Parent,
  613. Part0 = Part0,
  614. Part1 = Part1,
  615. C0 = C0,
  616. C1 = C1
  617. })
  618. return Weld
  619. end
  620. },
  621. Sound = {
  622. Create = function(id, par, vol, pit)
  623. coroutine.resume(coroutine.create(function()
  624. local S = Create("Sound")({
  625. Volume = vol,
  626. Pitch = pit or 1,
  627. SoundId = id,
  628. Parent = par or workspace
  629. })
  630. wait()
  631. S:play()
  632. game:GetService("Debris"):AddItem(S, 6)
  633. end))
  634. end
  635. },
  636. ParticleEmitter = {
  637. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  638. local fp = Create("ParticleEmitter")({
  639. Parent = Parent,
  640. Color = ColorSequence.new(Color1, Color2),
  641. LightEmission = LightEmission,
  642. Size = Size,
  643. Texture = Texture,
  644. Transparency = Transparency,
  645. ZOffset = ZOffset,
  646. Acceleration = Accel,
  647. Drag = Drag,
  648. LockedToPart = LockedToPart,
  649. VelocityInheritance = VelocityInheritance,
  650. EmissionDirection = EmissionDirection,
  651. Enabled = Enabled,
  652. Lifetime = LifeTime,
  653. Rate = Rate,
  654. Rotation = Rotation,
  655. RotSpeed = RotSpeed,
  656. Speed = Speed,
  657. VelocitySpread = VelocitySpread
  658. })
  659. return fp
  660. end
  661. }
  662. }
  663. function RemoveOutlines(part)
  664. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  665. end
  666. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  667. local Part = Create("Part")({
  668. formFactor = FormFactor,
  669. Parent = Parent,
  670. Reflectance = Reflectance,
  671. Transparency = Transparency,
  672. CanCollide = false,
  673. Locked = true,
  674. BrickColor = BrickColor.new(tostring(BColor)),
  675. Name = Name,
  676. Size = Size,
  677. Material = Material
  678. })
  679. RemoveOutlines(Part)
  680. return Part
  681. end
  682. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  683. local Msh = Create(Mesh)({
  684. Parent = Part,
  685. Offset = OffSet,
  686. Scale = Scale
  687. })
  688. if Mesh == "SpecialMesh" then
  689. Msh.MeshType = MeshType
  690. Msh.MeshId = MeshId
  691. end
  692. return Msh
  693. end
  694. function CreateWeld(Parent, Part0, Part1, C0, C1)
  695. local Weld = Create("Weld")({
  696. Parent = Parent,
  697. Part0 = Part0,
  698. Part1 = Part1,
  699. C0 = C0,
  700. C1 = C1
  701. })
  702. return Weld
  703. end
  704.  
  705.  
  706. -------------------------------------------------------
  707. --Start Effect Function--
  708. -------------------------------------------------------
  709. EffectModel = Instance.new("Model", char)
  710. Effects = {
  711. Block = {
  712. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  713. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  714. prt.Anchored = true
  715. prt.CFrame = cframe
  716. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  717. game:GetService("Debris"):AddItem(prt, 10)
  718. if Type == 1 or Type == nil then
  719. table.insert(Effects, {
  720. prt,
  721. "Block1",
  722. delay,
  723. x3,
  724. y3,
  725. z3,
  726. msh
  727. })
  728. elseif Type == 2 then
  729. table.insert(Effects, {
  730. prt,
  731. "Block2",
  732. delay,
  733. x3,
  734. y3,
  735. z3,
  736. msh
  737. })
  738. else
  739. table.insert(Effects, {
  740. prt,
  741. "Block3",
  742. delay,
  743. x3,
  744. y3,
  745. z3,
  746. msh
  747. })
  748. end
  749. end
  750. },
  751. Sphere = {
  752. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  753. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  754. prt.Anchored = true
  755. prt.CFrame = cframe
  756. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. game:GetService("Debris"):AddItem(prt, 10)
  758. table.insert(Effects, {
  759. prt,
  760. "Cylinder",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh
  766. })
  767. end
  768. },
  769. Cylinder = {
  770. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  771. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  772. prt.Anchored = true
  773. prt.CFrame = cframe
  774. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  775. game:GetService("Debris"):AddItem(prt, 10)
  776. table.insert(Effects, {
  777. prt,
  778. "Cylinder",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. end
  786. },
  787. Wave = {
  788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  789. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. table.insert(Effects, {
  795. prt,
  796. "Cylinder",
  797. delay,
  798. x3 / 60,
  799. y3 / 60,
  800. z3 / 60,
  801. msh
  802. })
  803. end
  804. },
  805. Ring = {
  806. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  807. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  808. prt.Anchored = true
  809. prt.CFrame = cframe
  810. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. table.insert(Effects, {
  813. prt,
  814. "Cylinder",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. end
  822. },
  823. Break = {
  824. Create = function(brickcolor, cframe, x1, y1, z1)
  825. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  826. prt.Anchored = true
  827. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  828. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829. local num = math.random(10, 50) / 1000
  830. game:GetService("Debris"):AddItem(prt, 10)
  831. table.insert(Effects, {
  832. prt,
  833. "Shatter",
  834. num,
  835. prt.CFrame,
  836. math.random() - math.random(),
  837. 0,
  838. math.random(50, 100) / 100
  839. })
  840. end
  841. },
  842. Spiral = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. table.insert(Effects, {
  850. prt,
  851. "Cylinder",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. end
  859. },
  860. Push = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. table.insert(Effects, {
  868. prt,
  869. "Cylinder",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. end
  877. }
  878. }
  879. -------------------------------------------------------
  880. --End Effect Function--
  881. -------------------------------------------------------
  882.  
  883. function CreateSound(ID, PARENT, VOLUME, PITCH)
  884. local NSound = nil
  885. coroutine.resume(coroutine.create(function()
  886. NSound = Instance.new("Sound", PARENT)
  887. NSound.Volume = VOLUME
  888. NSound.Pitch = PITCH
  889. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  890. swait()
  891. NSound:play()
  892. game:GetService("Debris"):AddItem(NSound, 10)
  893. end))
  894. return NSound
  895. end
  896.  
  897. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  898. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. if Type == 1 or Type == nil then
  904. table.insert(Effects, {
  905. prt,
  906. "Block1",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. elseif Type == 2 then
  914. table.insert(Effects, {
  915. prt,
  916. "Block2",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. elseif Type == 3 then
  924. table.insert(Effects, {
  925. prt,
  926. "Block3",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. end
  934. end
  935.  
  936. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  937. local fp=Instance.new("Part")
  938. fp.formFactor=formfactor
  939. fp.Parent=parent
  940. fp.Reflectance=reflectance
  941. fp.Transparency=transparency
  942. fp.CanCollide=false
  943. fp.Locked=true
  944. fp.BrickColor=brickcolor
  945. fp.Name=name
  946. fp.Size=size
  947. fp.Position=tors.Position
  948. RemoveOutlines(fp)
  949. fp.Material="SmoothPlastic"
  950. fp:BreakJoints()
  951. return fp
  952. end
  953.  
  954. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  955. local mesh=Instance.new(Mesh)
  956. mesh.Parent=part
  957. if Mesh=="SpecialMesh" then
  958. mesh.MeshType=meshtype
  959. if meshid~="nil" then
  960. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  961. end
  962. end
  963. mesh.Offset=offset
  964. mesh.Scale=scale
  965. return mesh
  966. end
  967.  
  968. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  969. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  970. prt.Anchored = true
  971. prt.Material = "Neon"
  972. prt.CFrame = cframe
  973. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 5)
  975. coroutine.resume(coroutine.create(function(Part, Mesh)
  976. local rtype = rottype
  977. for i = 0, 1, delay do
  978. swait()
  979. if rtype == 1 then
  980. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  981. elseif rtype == 2 then
  982. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  983. end
  984. prt.Transparency = i
  985. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  986. end
  987. Part.Parent = nil
  988. end), prt, msh)
  989. end
  990.  
  991.  
  992. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  994. prt.Anchored = true
  995. prt.Material = "Neon"
  996. prt.CFrame = cframe
  997. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 5)
  1000. coroutine.resume(coroutine.create(function(Part, Mesh)
  1001. for i = 0, 1, delay do
  1002. swait()
  1003. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1004. Part.Transparency = i
  1005. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1006. end
  1007. Part.Parent = nil
  1008. end), prt, msh)
  1009. end
  1010.  
  1011.  
  1012. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1013. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1014. prt.Anchored = true
  1015. prt.Material = "Neon"
  1016. prt.CFrame = cframe
  1017. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1018. game:GetService("Debris"):AddItem(prt, 5)
  1019. coroutine.resume(coroutine.create(function(Part, Mesh)
  1020. local rtype = rottype
  1021. for i = 0, 1, delay do
  1022. swait()
  1023. if rtype == 1 then
  1024. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1025. elseif rtype == 2 then
  1026. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1027. end
  1028. prt.Transparency = i
  1029. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1030. end
  1031. Part.Parent = nil
  1032. end), prt, msh)
  1033. end
  1034.  
  1035. function Eviscerate(dude)
  1036. if dude.Name ~= char then
  1037. local bgf = IT("BodyGyro", dude.Head)
  1038. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1039. local val = IT("BoolValue", dude)
  1040. val.Name = "IsHit"
  1041. local ds = coroutine.wrap(function()
  1042. dude:WaitForChild("Head"):BreakJoints()
  1043. wait(0.5)
  1044. target = nil
  1045. coroutine.resume(coroutine.create(function()
  1046. for i, v in pairs(dude:GetChildren()) do
  1047. if v:IsA("Accessory") then
  1048. v:Destroy()
  1049. end
  1050. if v:IsA("Humanoid") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("CharacterMesh") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("Model") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Part") or v:IsA("MeshPart") then
  1060. for x, o in pairs(v:GetChildren()) do
  1061. if o:IsA("Decal") then
  1062. o:Destroy()
  1063. end
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. v.Material = "Neon"
  1067. v.CanCollide = false
  1068. local PartEmmit1 = IT("ParticleEmitter", v)
  1069. PartEmmit1.LightEmission = 1
  1070. PartEmmit1.Texture = "rbxassetid://284205403"
  1071. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1072. PartEmmit1.Rate = 150
  1073. PartEmmit1.Lifetime = NumberRange.new(1)
  1074. PartEmmit1.Size = NumberSequence.new({
  1075. NumberSequenceKeypoint.new(0, 0.75, 0),
  1076. NumberSequenceKeypoint.new(1, 0, 0)
  1077. })
  1078. PartEmmit1.Transparency = NumberSequence.new({
  1079. NumberSequenceKeypoint.new(0, 0, 0),
  1080. NumberSequenceKeypoint.new(1, 1, 0)
  1081. })
  1082. PartEmmit1.Speed = NumberRange.new(0, 0)
  1083. PartEmmit1.VelocitySpread = 30000
  1084. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1085. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1086. local BodPoss = IT("BodyPosition", v)
  1087. BodPoss.P = 3000
  1088. BodPoss.D = 1000
  1089. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1090. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1091. v.Color = maincolor.Color
  1092. coroutine.resume(coroutine.create(function()
  1093. for i = 0, 49 do
  1094. swait(1)
  1095. v.Transparency = v.Transparency + 0.08
  1096. end
  1097. wait(0.5)
  1098. PartEmmit1.Enabled = false
  1099. wait(3)
  1100. v:Destroy()
  1101. dude:Destroy()
  1102. end))
  1103. end))
  1104. end
  1105. end
  1106. end))
  1107. end)
  1108. ds()
  1109. end
  1110. end
  1111. function FindNearestHead(Position, Distance, SinglePlayer)
  1112. if SinglePlayer then
  1113. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1114. end
  1115. local List = {}
  1116. for i, v in pairs(workspace:GetChildren()) do
  1117. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1118. table.insert(List, v)
  1119. end
  1120. end
  1121. return List
  1122. end
  1123. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1124. local type = type
  1125. local rng = Instance.new("Part", char)
  1126. rng.Anchored = true
  1127. rng.BrickColor = color
  1128. rng.CanCollide = false
  1129. rng.FormFactor = 3
  1130. rng.Name = "Ring"
  1131. rng.Material = "Neon"
  1132. rng.Size = Vector3.new(1, 1, 1)
  1133. rng.Transparency = 0
  1134. rng.TopSurface = 0
  1135. rng.BottomSurface = 0
  1136. rng.CFrame = pos
  1137. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1138. local rngm = Instance.new("SpecialMesh", rng)
  1139. rngm.MeshType = "Sphere"
  1140. rngm.Scale = Vector3.new(x1, y1, z1)
  1141. local scaler2 = 1
  1142. local speeder = FastSpeed
  1143. if type == "Add" then
  1144. scaler2 = 1 * value
  1145. elseif type == "Divide" then
  1146. scaler2 = 1 / value
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 0, 10 / bonuspeed, 0.1 do
  1150. swait()
  1151. if type == "Add" then
  1152. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1153. elseif type == "Divide" then
  1154. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1155. end
  1156. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1157. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1158. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1159. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1160. end
  1161. rng:Destroy()
  1162. end))
  1163. end
  1164. -------------------------------------------------------
  1165. --End Important Functions--
  1166. -------------------------------------------------------
  1167.  
  1168. --[[
  1169. Thanks for using Build-To-Lua by jarredbcv.
  1170. ]]--
  1171.  
  1172. New = function(Object, Parent, Name, Data)
  1173. local Object = Instance.new(Object)
  1174. for Index, Value in pairs(Data or {}) do
  1175. Object[Index] = Value
  1176. end
  1177. Object.Parent = Parent
  1178. Object.Name = Name
  1179. return Object
  1180. end
  1181.  
  1182. NewInstance = function(instance,parent,properties)
  1183. local inst = Instance.new(instance,parent)
  1184. if(properties)then
  1185. for i,v in next, properties do
  1186. pcall(function() inst[i] = v end)
  1187. end
  1188. end
  1189. return inst;
  1190. end
  1191.  
  1192. Gunty = New("Model",char,"Gunty",{})
  1193. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1194. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1195. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1196. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1197. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1198. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1199. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1201. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1202. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1204. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1205. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1211. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1213. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1214. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1215. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1217. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1218. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1220. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1221. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1223. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1224. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1225. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1226. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1228. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1229. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1230. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1231. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1232. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1234. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1235. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1237. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1238. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1239. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1244. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1246. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1248. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1253. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254.  
  1255. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1256.  
  1257. for _,v in next, Gunty:children() do
  1258. v.CanCollide = false
  1259. end
  1260.  
  1261. local all, last = {}, nil
  1262. ArmourParts = {}
  1263. ArmourParts2 = {}
  1264. NeonParts = {}
  1265. function scan(p)
  1266. for _, v in pairs(p:GetChildren()) do
  1267. if v:IsA("BasePart") then
  1268. if v.BrickColor == BrickColor.new("Smoky grey") then
  1269. table.insert(ArmourParts, v)
  1270. end
  1271. if v.BrickColor == BrickColor.new("Fossil") then
  1272. table.insert(ArmourParts2, v)
  1273. end
  1274. if v.BrickColor == BrickColor.new("Institutional white") then
  1275. table.insert(NeonParts, v)
  1276. end
  1277. if last then
  1278. local w = Instance.new("Weld")
  1279. w.Part0, w.Part1 = last, v
  1280. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1281. w.Parent = last
  1282. end
  1283. table.insert(all, v)
  1284. last = v
  1285. end
  1286. scan(v)
  1287. end
  1288. end
  1289. scan(Gunty)
  1290. for _, v in pairs(all) do
  1291. v.Anchored = false
  1292. v.CanCollide = false
  1293. end
  1294. function resetmode()
  1295. for i, v in pairs(ArmourParts) do
  1296. v.BrickColor = BrickColor.new("Smoky grey")
  1297. end
  1298. for i, v in pairs(ArmourParts2) do
  1299. v.BrickColor = BrickColor.new("Fossil")
  1300. end
  1301. for i, v in pairs(NeonParts) do
  1302. v.BrickColor = BrickColor.new("Institutional white")
  1303. end
  1304. maincolor = BrickColor.new("Institutional white")
  1305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1306. end
  1307. -------------------------------------------------------
  1308. --Start Music Option--
  1309. -------------------------------------------------------
  1310. local Music = Instance.new("Sound",tors)
  1311. Music.Volume = 7.5
  1312. Music.SoundId = "rbxassetid://1117396305"
  1313. Music.Looped = true
  1314. Music.Pitch = 1 --Pitcher
  1315. Music:Play()
  1316. -------------------------------------------------------
  1317. --End Music Option--
  1318. -------------------------------------------------------
  1319.  
  1320. local naeeym2 = Instance.new("BillboardGui",char)
  1321. naeeym2.AlwaysOnTop = true
  1322. naeeym2.Size = UDim2.new(5,35,2,35)
  1323. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1324. naeeym2.Adornee = hed
  1325. naeeym2.Name = "Name"
  1326.  
  1327. local tecks2 = Instance.new("TextLabel",naeeym2)
  1328. tecks2.BackgroundTransparency = 1
  1329. tecks2.TextScaled = true
  1330. tecks2.BorderSizePixel = 0
  1331. tecks2.Text = "Neutral"
  1332. tecks2.Font = "Code"
  1333. tecks2.TextSize = 30
  1334. tecks2.TextStrokeTransparency = 0
  1335. tecks2.TextColor3 = Color3.new(0,0,0)
  1336. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1337. tecks2.Size = UDim2.new(1,0,0.5,0)
  1338. tecks2.Rotation = 0
  1339. tecks2.Parent = naeeym2
  1340.  
  1341. -------------------------------------------------------
  1342. --Start Attacks N Stuff--
  1343. -------------------------------------------------------
  1344. local sine=0
  1345. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1346. local Hitboxpart = Instance.new("Part", EffectModel)
  1347. RemoveOutlines(Hitboxpart)
  1348. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1349. Hitboxpart.CanCollide = false
  1350. Hitboxpart.Transparency = 1
  1351. Hitboxpart.Anchored = true
  1352. Hitboxpart.CFrame = Pose
  1353. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1354. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1355. end
  1356. wait2 = false
  1357. combo = 1
  1358. mouse.Button1Down:connect(function(key)
  1359. if attack == false then
  1360. attack = true
  1361. hum.WalkSpeed = 3.01
  1362. if combo == 1 and wait2 == false then
  1363. wait2 = true
  1364. for i = 0, 1.2, 0.1 do
  1365. swait()
  1366. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1368. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1369. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1371. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1372. end
  1373. CreateSound("138097048", ra, 3, .8)
  1374. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1375. for i = 0, 1.2, 0.1 do
  1376. swait()
  1377. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1378. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1380. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1383. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1384. end
  1385. combo = 2
  1386. end
  1387. if combo == 2 and wait2 == false then
  1388. wait2 = true
  1389. for i = 0, 1.2, 0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1396. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1397. end
  1398. CreateSound("138097048", rl, 3, 1)
  1399. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1400. for i = 0, 1.6, 0.1 do
  1401. swait()
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1407. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1408. end
  1409. combo = 3
  1410. end
  1411. if combo == 3 and wait2 == false then
  1412. for i = 0, 1.2, 0.1 do
  1413. swait()
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1419. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1420. end
  1421. CreateSound("138097048", ra, 3, .8)
  1422. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1423. for i = 0, 1.2, 0.1 do
  1424. swait()
  1425. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1427. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1428. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1429. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1430. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1431. end
  1432. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1433. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1434. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1435. for i = 0, 1.2, 0.1 do
  1436. swait()
  1437. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1441. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1442. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1443. end
  1444. combo = 1
  1445. end
  1446. hum.WalkSpeed = 8
  1447. wait2 = false
  1448. attack = false
  1449. end
  1450. end)
  1451. function Decapitate()
  1452. local target = nil
  1453. local targettorso = nil
  1454. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1455. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1456. target = mouse.Target.Parent.Humanoid
  1457. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1458. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1459. end
  1460. end
  1461. if target ~= nil then
  1462. targettorso.Anchored = true
  1463. attack = true
  1464. hum.WalkSpeed = 0
  1465. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1466. for i = 0,4.2,0.1 do
  1467. swait()
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1471. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1474. end
  1475. local ModelHead01 = New("Model", char, "", {})
  1476. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1477. local Head01 = targethead:Clone()
  1478. targethead.Transparency = 1
  1479. Head01.Parent = ModelHead01
  1480. local weldHead01 = Instance.new("Weld")
  1481. weldHead01.Parent = Head01
  1482. weldHead01.Part0 = targethead
  1483. weldHead01.Part1 = Head01
  1484. weldHead01.C1 = CFrame.new(0, 0, 0)
  1485. targethead.face:Remove()
  1486. weldHead01.Part0 = ra
  1487. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1488. targettorso:BreakJoints()
  1489. CreateSound("314390675", targettorso, 5, .7)
  1490. for i = 0,3.2,0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1498. end
  1499. for i = 0,4.2,0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1507. end
  1508. CreateSound("541909763", targettorso, 5, .8)
  1509. weldHead01:Destroy()
  1510. Head01.CanCollide = true
  1511. local bodyVelocity2 = Create("BodyVelocity")({
  1512. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1513. P = 5000,
  1514. maxForce = Vector3.new(8000, 8000, 8000),
  1515. Parent = Head01
  1516. })
  1517. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1518. for i = 0,6.2,0.1 do
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1524. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1526. end
  1527. targettorso.Anchored = false
  1528. attack = false
  1529. hum.WalkSpeed = 8
  1530. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1531. end
  1532. end
  1533. function Laugh()
  1534. attack = true
  1535. hum.WalkSpeed = 0
  1536. CreateSound("300208779", hed, 10, 1)
  1537. for i = 0,9,0.1 do
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1541. if Mrandom(1,15) == 1 then
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1543. end
  1544. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1548. end
  1549. attack = false
  1550. hum.WalkSpeed = 10
  1551. end
  1552. function Flying_Kick()
  1553. attack = true
  1554. hum.WalkSpeed = 0
  1555. for i = 0,2.7,0.1 do
  1556. swait()
  1557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1559. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1563. end
  1564. local bodyVelocity = Create("BodyVelocity")({
  1565. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1566. P = 5000,
  1567. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1568. Parent = root
  1569. })
  1570. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1571. CreateSound("138097048", rl, 3, 1)
  1572. for i = 0,2.1,0.1 do
  1573. swait()
  1574. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1581. end
  1582. attack = false
  1583. hum.WalkSpeed = 8
  1584. end
  1585. function UpperCut()
  1586. attack = true
  1587. hum.WalkSpeed = 0
  1588. for i = 0,2.3,0.1 do
  1589. swait()
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1592. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1594. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1596. end
  1597. CreateSound("138097048", ra, 3, .8)
  1598. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1599. for i = 0,2.8,0.1 do
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1603. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1604. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1605. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1607. end
  1608. attack = false
  1609. hum.WalkSpeed = 8
  1610. end
  1611. function Spinning_Kick()
  1612. attack = true
  1613. hum.WalkSpeed = 3.01
  1614. for i = 0, 1.2, 0.1 do
  1615. swait()
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1621. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1622. end
  1623. for i = 0, 4.6, 0.1 do
  1624. swait()
  1625. CreateSound("138097048", rl, 3, 1)
  1626. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1629. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1630. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1632. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1633. end
  1634. attack = false
  1635. hum.WalkSpeed = 8
  1636. end
  1637. function Beam_Of_Light()
  1638.  
  1639. end
  1640. function Blast_Of_God()
  1641. attack = true
  1642. hum.WalkSpeed = 3.01
  1643. for i = 0,6.3,0.1 do
  1644. swait()
  1645. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1648. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1652. end
  1653. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1654. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1655. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1656. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1657. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1658. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1659. CreateSound("142070127", tors, 10, 1)
  1660. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1661. for i = 0,2.6,0.1 do
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1669. end
  1670. attack = false
  1671. hum.WalkSpeed = 8
  1672. end
  1673. function Diablo_Explosion()
  1674. attack = true
  1675. hum.WalkSpeed = 3.01
  1676. for i = 0,6.3,0.1 do
  1677. swait()
  1678. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1679. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1686. end
  1687. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1688. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1689. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1690. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1691. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1692. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1693. CreateSound("142070127", tors, 10, 1)
  1694. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1695. for i = 0,4.6,0.1 do
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1702. end
  1703. wait(.6)
  1704. attack = false
  1705. hum.WalkSpeed = 8
  1706. end
  1707. function Multi_Bombs()
  1708. attack = true
  1709. hum.WalkSpeed = 3.01
  1710. for i = 0,3,0.1 do
  1711. swait()
  1712. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1713. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1720. end
  1721. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1722. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1723. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1724. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1725. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1726. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1727. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1728. CreateSound("142070127", tors, 10, 1)
  1729. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1730. for i = 0,1,0.1 do
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1737. end
  1738. for i = 0,2,0.1 do
  1739. swait()
  1740. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1741. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1748. end
  1749. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1750. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1751. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1752. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1753. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1754. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1755. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1756. CreateSound("142070127", tors, 10, 1)
  1757. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1758. for i = 0,1,0.1 do
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1765. end
  1766. for i = 0,2,0.1 do
  1767. swait()
  1768. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1769. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1776. end
  1777. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1778. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1779. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1780. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1781. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1782. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1783. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1784. CreateSound("142070127", tors, 10, 1)
  1785. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1786. for i = 0,1,0.1 do
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1793. end
  1794. wait(.6)
  1795. attack = false
  1796. hum.WalkSpeed = 8
  1797. end
  1798. function Hell_From_Above()
  1799. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1800. attack = true
  1801. hum.WalkSpeed = 3.01
  1802. for i = 0,6.3,0.1 do
  1803. swait()
  1804. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1807. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1809. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1811. end
  1812. CreateSound("142070127", tors, 10, 1)
  1813. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1814. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1815. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817. for i = 0,3.8,0.1 do
  1818. swait()
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1825. end
  1826. CreateSound("224339201", tors, 10, 0.5)
  1827. for i = 1, 3 do
  1828. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1829. UhhhhThing.CFrame = mouse.Hit
  1830. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1831. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1832. end
  1833. UhhhhThing:Destroy()
  1834. attack = false
  1835. hum.WalkSpeed = 8
  1836. end
  1837. function Spinning_Below()
  1838. attack = true
  1839. hum.WalkSpeed = 3.01
  1840. CreateSound("649634100", tors, 10, 0.5)
  1841. for i = 0,6.3,0.1 do
  1842. swait()
  1843. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1844. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1851. end
  1852. attack = false
  1853. hum.WalkSpeed = 8
  1854. end
  1855. function Blizzard()
  1856. attack = true
  1857. hum.WalkSpeed = 2
  1858. hum.JumpPower = 0
  1859. for i = 0,70,0.1 do
  1860. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1861. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1862. swait()
  1863. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1870. end
  1871. hum.WalkSpeed = 16
  1872. hum.JumpPower = 50
  1873. attack = false
  1874. end
  1875.  
  1876. function Cryo_Freeze()
  1877. attack = true
  1878. for i = 0,5.2,0.03 do
  1879. swait()
  1880. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1881. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1888. end
  1889. CreateSound("331666100", tors, 10, 1)
  1890. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1891. for i = 1,3,0.1 do
  1892. hum.WalkSpeed = 0.10
  1893. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1900. end
  1901. for i = 1,10,0.1 do
  1902. swait(10)
  1903. hum.WalkSpeed = 0.10
  1904. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1905. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1912. end
  1913. wait(.6)
  1914. attack = false
  1915. end
  1916. function Menacing_Aura()
  1917. attack = true
  1918. notmenacing = false
  1919. for i = 0,2,0.1 do
  1920. swait()
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1927. end
  1928. CreateSound("331666100", tors, 10, 1)
  1929. coroutine.resume(coroutine.create(function()
  1930. for i = 0,25,0.1 do
  1931. swait(10)
  1932. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1933. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1934. end
  1935. notmenacing = true
  1936. end))
  1937. wait(.6)
  1938. attack = false
  1939. end
  1940. local alternatecooldownbecausewhynotdood = false
  1941. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1942. attack = true
  1943. alternatecooldownbecausewhynotdood = true
  1944. for i = 0,2,0.1 do
  1945. swait()
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1952. end
  1953. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1954. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1955. coroutine.resume(coroutine.create(function()
  1956. for i = 1,150,0.1 do
  1957. swait()
  1958. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1959. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1960. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1961. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962. end
  1963. swait(50)
  1964. alternatecooldownbecausewhynotdood = false
  1965. ref:Remove() -- still lazy to use debris
  1966. end))
  1967. attack = false
  1968. end
  1969. function Eruption()
  1970. attack = true
  1971. hum.WalkSpeed = 2
  1972. hum.JumpPower = 0
  1973. for i = 0,7,0.1 do
  1974. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1975. swait()
  1976. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1977. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1980. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1984. end
  1985. CreateSound("144699494", tors, 10, 1)
  1986. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1987. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1988. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1989. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1990. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1991. coroutine.resume(coroutine.create(function()
  1992. for i = 0,1.8,0.1 do
  1993. swait()
  1994. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1995. end
  1996. for i = 0,1.8,0.1 do
  1997. swait()
  1998. hum.CameraOffset = Vector3.new(0,0,0)
  1999. end
  2000. end))
  2001. local vel2 = Instance.new("BodyVelocity",tors)
  2002. vel2.Velocity = Vector3.new(0,55,0)
  2003. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2004. for i = 0,4,0.1 do
  2005. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2006. swait()
  2007. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2008. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2015. end
  2016. hum.WalkSpeed = 16
  2017. vel2:Destroy()
  2018. hum.JumpPower = 50
  2019. attack = false
  2020. end
  2021. function Solar_Flare()
  2022. attack = true
  2023. hum.WalkSpeed = 2
  2024. hum.JumpPower = 75
  2025. hum.Jump = true
  2026. wait(0.4)
  2027. CreateSound("144699494", tors, 10, 1)
  2028. hum.JumpPower = 0
  2029. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2030. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2031. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2032. for i = 0,20,0.1 do
  2033. root.Velocity = root.CFrame.lookVector * 60
  2034. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2035. swait()
  2036. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2037. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2044. end
  2045. hum.WalkSpeed = 16
  2046. hum.JumpPower = 50
  2047. attack = false
  2048. end
  2049. function ShadowWarp()
  2050. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2051. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2052. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2053. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2054. local pos = root.Position
  2055. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2056. CreateSound("769380905", tors, 10, 1)
  2057. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2058. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2059. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2060. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2061. end
  2062. function Shade()
  2063. hum.WalkSpeed = 3
  2064. attack = true
  2065. for i = 0,2,0.1 do
  2066. swait()
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2073. end
  2074. hum.WalkSpeed = 3
  2075. CreateSound("588736969", tors, 10, 1)
  2076. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2077. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2078. for i = 0,3,0.1 do
  2079. swait()
  2080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2084. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2086. end
  2087. hum.WalkSpeed = 3
  2088. CreateSound("588736969", tors, 10, 1)
  2089. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2090. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2091. for i = 0,3,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2099. end
  2100. CreateSound("588736969", tors, 10, 1)
  2101. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2102. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2103. hum.WalkSpeed = 3
  2104. wait(.6)
  2105. hum.WalkSpeed = 16
  2106. attack = false
  2107. end
  2108. function Purity_Slam()
  2109. attack = true
  2110. for i = 0,5.2,0.1 do
  2111. swait()
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2118. end
  2119. CreateSound("331666100", tors, 10, 1)
  2120. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2121. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2122. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2123. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2124. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2125. coroutine.resume(coroutine.create(function()
  2126. for i = 0,1.8,0.1 do
  2127. swait()
  2128. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2129. end
  2130. for i = 0,1.8,0.1 do
  2131. swait()
  2132. hum.CameraOffset = Vector3.new(0,0,0)
  2133. end
  2134. end))
  2135. for i = 1,4.7,0.1 do
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2142. end
  2143. wait(.6)
  2144. attack = false
  2145. end
  2146. function Universal_Crush()
  2147. attack = true
  2148. for i = 0,5.2,0.05 do
  2149. swait()
  2150. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2151. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2158. end
  2159. CreateSound("331666100", tors, 10, 1)
  2160. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2161. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2162. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2163. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2164. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2165. coroutine.resume(coroutine.create(function()
  2166. for i = 0,1.8,0.1 do
  2167. swait()
  2168. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2169. end
  2170. for i = 0,1.8,0.1 do
  2171. swait()
  2172. hum.CameraOffset = Vector3.new(0,0,0)
  2173. end
  2174. end))
  2175. for i = 1,4.7,0.1 do
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2182. end
  2183. wait(.6)
  2184. attack = false
  2185. end
  2186. function Painful_Stomp()
  2187. attack = true
  2188. for i = 0,5.2,0.1 do
  2189. swait()
  2190. tecks2.Rotation = math.random(-20, 20)
  2191. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2198. end
  2199. CreateSound("331666100", char, 10, 1)
  2200. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2201. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2202. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2205. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2206. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2207. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2208. if v:FindFirstChild("Head") then
  2209. Eviscerate(v)
  2210. end
  2211. end
  2212. coroutine.resume(coroutine.create(function()
  2213. for i = 0,2.8,0.1 do
  2214. swait()
  2215. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2216. end
  2217. for i = 0,1.8,0.1 do
  2218. swait()
  2219. hum.CameraOffset = Vector3.new(0,0,0)
  2220. end
  2221. end))
  2222. for i = 0,3.7,0.1 do
  2223. tecks2.Rotation = math.random(-20, 20)
  2224. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2231. end
  2232. wait(.6)
  2233. attack = false
  2234. end
  2235. function Ending()
  2236. local target = nil
  2237. local targettorso = nil
  2238. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2239. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2240. targetT = mouse.Target.Parent
  2241. target = mouse.Target.Parent.Humanoid
  2242. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2243. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2244. end
  2245. end
  2246. if target ~= nil then
  2247. targettorso.Anchored = true
  2248. attack = true
  2249. hum.WalkSpeed = 0
  2250. local originalpos = root.CFrame
  2251. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2252. for i = 0,1.8,0.1 do
  2253. tecks2.Rotation = math.random(-20, 20)
  2254. swait()
  2255. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2262. end
  2263. Eviscerate(targetT)
  2264. CreateSound("331666100", ra, 4, 1)
  2265. CreateSound("180083286", targettorso, 10, 1)
  2266. coroutine.resume(coroutine.create(function()
  2267. for i = 0,1.8,0.1 do
  2268. swait()
  2269. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2270. end
  2271. for i = 0,1.8,0.1 do
  2272. swait()
  2273. hum.CameraOffset = Vector3.new(0,0,0)
  2274. end
  2275. end))
  2276. for i = 0,4.6,0.1 do
  2277. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2284. end
  2285. wait(.6)
  2286. root.CFrame = originalpos
  2287. attack = false
  2288. hum.WalkSpeed = 8
  2289. end
  2290. end
  2291.  
  2292. --[[I don't take ANY credit for this attack,
  2293. this was all nooby's hard work and the only reason i uhhh "used" it
  2294. is cause I i didn't have attack ideas at the time so yeah,
  2295. 100% nooby's credit <3]]
  2296. function Ende_der_Weld()
  2297. attack = true
  2298. hum.WalkSpeed = 0
  2299. for i = 0,4.6,0.1 do
  2300. swait()
  2301. tecks2.Rotation = math.random(-20, 20)
  2302. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2309. end
  2310. local a = Instance.new("Part",char)
  2311. a.BrickColor = BrickColor.random()
  2312. a.Name = "Lazer"
  2313. a.Anchored = true
  2314. a.Material = "Neon"
  2315. a.Transparency = 1
  2316. a.CanCollide = false
  2317. local hitbox = Instance.new("Part",char)
  2318. hitbox.Size = Vector3.new(5,5,5)
  2319. hitbox.CFrame = mouse.hit
  2320. hitbox.Anchored = true
  2321. hitbox.Transparency = 1
  2322. hitbox.CanCollide = false
  2323. local ray = Ray.new(
  2324. ra.CFrame.p, -- origin
  2325. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2326. )
  2327. local ignore = char
  2328. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2329. if hit then
  2330. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2331.  
  2332. if not humanoid then
  2333. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2334. end
  2335. if humanoid then
  2336. if humanoid.Parent:IsA"Model" then
  2337. end
  2338. end
  2339. end
  2340. a.BottomSurface = 10
  2341. a.TopSurface = 10
  2342. local distance = (ra.CFrame.p - position).magnitude
  2343. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2344. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2345. game:GetService("Debris"):AddItem(a, 5)
  2346. game:GetService("Debris"):AddItem(hitbox, 1)
  2347. local newmesh = Instance.new("BlockMesh",a)
  2348. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2349. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2350. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2352. local lbs = Instance.new("Part")
  2353. lbs.Parent = char
  2354. CreateSound("929619479", lbs, 10, 1)
  2355. lbs.Material = "Neon"
  2356. lbs.Color = BrickColor.Random().Color
  2357. lbs.CanCollide = false
  2358. lbs.Shape = "Ball"
  2359. lbs.Anchored = true
  2360. lbs.Transparency = 0
  2361. lbs.Size = Vector3.new(20,20,20)
  2362. lbs.CFrame = a.CFrame
  2363. local thing = Instance.new("SpecialMesh",lbs)
  2364. thing.MeshType = "Sphere"
  2365. lbs.Anchored = false
  2366. local bvs = Instance.new("BodyVelocity")
  2367. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2368. bvs.velocity = a.CFrame.lookVector*75
  2369. bvs.Parent = lbs
  2370. lbs.Touched:connect(function(hit)
  2371. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2372. end)
  2373. attack = false
  2374. game:GetService("Debris"):AddItem(lbs, 10)
  2375. for x = 0, 4 do
  2376. local bulletgos = IT("Model",char)
  2377. local bulletgos2 = IT("Model",char)
  2378. for z = 0, 24 do
  2379. local lb = Instance.new("Part")
  2380. lb.Parent = bulletgos
  2381. lb.Material = "Neon"
  2382. lb.Color = BrickColor.Random().Color
  2383. lb.CanCollide = false
  2384. lb.Anchored = true
  2385. lb.Transparency = 0
  2386. lb.Size = Vector3.new(2,2,2)
  2387. local thing = Instance.new("SpecialMesh",lb)
  2388. thing.MeshType = "Sphere"
  2389. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2390. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2391. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2392. local lb2 = Instance.new("Part")
  2393. lb2.Parent = bulletgos2
  2394. lb2.Material = "Neon"
  2395. lb2.Color = lb.Color
  2396. lb2.CanCollide = false
  2397. lb2.Anchored = true
  2398. lb2.Transparency = 0
  2399. lb2.Size = Vector3.new(2,2,2)
  2400. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2401. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2402. local thing2 = Instance.new("SpecialMesh",lb2)
  2403. thing2.MeshType = "Sphere"
  2404. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2405. lb.Touched:connect(function(hit)
  2406. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2407. end)
  2408. lb2.Touched:connect(function(hit)
  2409. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2410. end)
  2411. end
  2412. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2413. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2416. CreateSound("925629856", lbs, 5, 1)
  2417. game:GetService("Debris"):AddItem(bulletgos, 7)
  2418. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2419. for i,v in pairs(bulletgos:children()) do
  2420. if v:IsA("Part") then
  2421. v.Anchored = false
  2422. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2423. local bv = Instance.new("BodyVelocity")
  2424. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2425. bv.velocity = v.CFrame.lookVector*25
  2426. bv.Parent = v
  2427. game:GetService("Debris"):AddItem(v, 5)
  2428. end
  2429. end
  2430. for i,v in pairs(bulletgos2:children()) do
  2431. if v:IsA("Part") then
  2432. v.Anchored = false
  2433. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2434. local bv = Instance.new("BodyVelocity")
  2435. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2436. bv.velocity = v.CFrame.lookVector*-25
  2437. bv.Parent = v
  2438. game:GetService("Debris"):AddItem(v, 5)
  2439. end
  2440. end
  2441. wait(1)
  2442. end
  2443. attack = false
  2444. hum.WalkSpeed = 8
  2445. end
  2446. -------------------------------------------------------
  2447. --End Attacks N Stuff--
  2448. -------------------------------------------------------
  2449. mouse.KeyDown:connect(function(key)
  2450. if string.byte(key) == 48 then
  2451. Swing = 2
  2452. hum.WalkSpeed = 38.82
  2453. end
  2454. end)
  2455. mouse.KeyUp:connect(function(key)
  2456. if string.byte(key) == 48 then
  2457. Swing = 1
  2458. hum.WalkSpeed = 8
  2459. end
  2460. end)
  2461. mouse.KeyDown:connect(function(key)
  2462. if attack == false then
  2463. if key == 'q' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2464. DTrail5.Enabled = false
  2465. DTrail4.Enabled = false
  2466. DTrail3.Enabled = false
  2467. DTrail2.Enabled = false
  2468. DTrail.Enabled = false
  2469. EdgyMode = true
  2470. tecks2.Text = "Edgy"
  2471. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2472. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2473. for i, v in pairs(ArmourParts) do
  2474. v.BrickColor = BrickColor.new("Black")
  2475. end
  2476. for i, v in pairs(ArmourParts2) do
  2477. v.BrickColor = BrickColor.new("Really black")
  2478. end
  2479. for i, v in pairs(NeonParts) do
  2480. v.BrickColor = BrickColor.new("Royal purple")
  2481. end
  2482. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2483. maincolor = BrickColor.new("Royal purple")
  2484. BC.HeadColor = BrickColor.new("Black")
  2485. BC.LeftArmColor = BrickColor.new("Black")
  2486. BC.LeftLegColor = BrickColor.new("Black")
  2487. BC.RightArmColor = BrickColor.new("Royal purple")
  2488. BC.RightLegColor = BrickColor.new("Black")
  2489. BC.TorsoColor = BrickColor.new("Black")
  2490. Music.TimePosition = 0
  2491. Music.SoundId = "rbxassetid://1693948941"
  2492. Music.Parent = tors
  2493. Music:Play()
  2494. elseif key == 'q' and EdgyMode == true and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2495. DTrail5.Enabled = false
  2496. DTrail4.Enabled = false
  2497. DTrail3.Enabled = false
  2498. DTrail2.Enabled = false
  2499. DTrail.Enabled = false
  2500. EdgyMode = false
  2501. tecks2.Text = "Neutral"
  2502. tecks2.Rotation = 0
  2503. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2504. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2505. resetmode()
  2506. Music.TimePosition = 0
  2507. Music.SoundId = "rbxassetid://1117396305"
  2508. Music.Parent = tors
  2509. Music:Play()
  2510. BC.HeadColor = BrickColor.new("Fossil")
  2511. BC.LeftArmColor = BrickColor.new("Fossil")
  2512. BC.LeftLegColor = BrickColor.new("Fossil")
  2513. BC.RightArmColor = BrickColor.new("Smoky grey")
  2514. BC.RightLegColor = BrickColor.new("Fossil")
  2515. BC.TorsoColor = BrickColor.new("Fossil")
  2516. elseif key == 'e' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2517. DTrail5.Enabled = false
  2518. DTrail4.Enabled = false
  2519. DTrail3.Enabled = false
  2520. DTrail2.Enabled = false
  2521. DTrail.Enabled = false
  2522. Divinity = true
  2523. tecks2.Text = "Divinity"
  2524. tecks2.Rotation = 0
  2525. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2526. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2527. for i, v in pairs(ArmourParts) do
  2528. v.BrickColor = BrickColor.new("Institutional white")
  2529. end
  2530. for i, v in pairs(ArmourParts2) do
  2531. v.BrickColor = BrickColor.new("White")
  2532. end
  2533. for i, v in pairs(NeonParts) do
  2534. v.BrickColor = BrickColor.new("New Yeller")
  2535. end
  2536. maincolor = BrickColor.new("New Yeller")
  2537. BC.HeadColor = BrickColor.new("White")
  2538. BC.LeftArmColor = BrickColor.new("White")
  2539. BC.LeftLegColor = BrickColor.new("White")
  2540. BC.RightArmColor = BrickColor.new("New Yeller")
  2541. BC.RightLegColor = BrickColor.new("White")
  2542. BC.TorsoColor = BrickColor.new("White")
  2543. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2544. Music.TimePosition = 0
  2545. Music.SoundId = "rbxassetid://595800581"
  2546. Music.Parent = tors
  2547. Music:Play()
  2548. elseif key == 'e' and EdgyMode == false and Divinity == true and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2549. DTrail5.Enabled = false
  2550. DTrail4.Enabled = false
  2551. DTrail3.Enabled = false
  2552. DTrail2.Enabled = false
  2553. DTrail.Enabled = false
  2554. Divinity = false
  2555. tecks2.Text = "Neutral"
  2556. tecks2.Rotation = 0
  2557. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2558. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2559. resetmode()
  2560. BC.HeadColor = BrickColor.new("Fossil")
  2561. BC.LeftArmColor = BrickColor.new("Fossil")
  2562. BC.LeftLegColor = BrickColor.new("Fossil")
  2563. BC.RightArmColor = BrickColor.new("Smoky grey")
  2564. BC.RightLegColor = BrickColor.new("Fossil")
  2565. BC.TorsoColor = BrickColor.new("Fossil")
  2566. Music.TimePosition = 0
  2567. Music.SoundId = "rbxassetid://1117396305"
  2568. Music.Parent = tors
  2569. Music:Play()
  2570. elseif key == 'r' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2571. DTrail5.Enabled = false
  2572. DTrail4.Enabled = false
  2573. DTrail3.Enabled = false
  2574. DTrail2.Enabled = false
  2575. DTrail.Enabled = false
  2576. combat = true
  2577. tecks2.Text = "combat"
  2578. tecks2.Rotation = 0
  2579. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2580. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2581. for i, v in pairs(ArmourParts) do
  2582. v.BrickColor = BrickColor.new("Black")
  2583. end
  2584. for i, v in pairs(ArmourParts2) do
  2585. v.BrickColor = BrickColor.new("Really black")
  2586. end
  2587. for i, v in pairs(NeonParts) do
  2588. v.BrickColor = BrickColor.new("Institutional white")
  2589. end
  2590. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2591. maincolor = BrickColor.new("Institutional white")
  2592. BC.HeadColor = BrickColor.new("Really black")
  2593. BC.LeftArmColor = BrickColor.new("Really black")
  2594. BC.LeftLegColor = BrickColor.new("Really black")
  2595. BC.RightArmColor = BrickColor.new("Institutional white")
  2596. BC.RightLegColor = BrickColor.new("Really black")
  2597. BC.TorsoColor = BrickColor.new("Really black")
  2598. Music.SoundId = "rbxassetid://207375545"
  2599. Music.Parent = tors
  2600. Music.TimePosition = 8.3
  2601. Music:Play()
  2602. elseif key == 'r' and EdgyMode == false and Divinity == false and combat == true and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2603. DTrail5.Enabled = false
  2604. DTrail4.Enabled = false
  2605. DTrail3.Enabled = false
  2606. DTrail2.Enabled = false
  2607. DTrail.Enabled = false
  2608. combat = false
  2609. tecks2.Text = "Neutral"
  2610. tecks2.Rotation = 0
  2611. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2612. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2613. resetmode()
  2614. BC.HeadColor = BrickColor.new("Fossil")
  2615. BC.LeftArmColor = BrickColor.new("Fossil")
  2616. BC.LeftLegColor = BrickColor.new("Fossil")
  2617. BC.RightArmColor = BrickColor.new("Smoky grey")
  2618. BC.RightLegColor = BrickColor.new("Fossil")
  2619. BC.TorsoColor = BrickColor.new("Fossil")
  2620. Music.TimePosition = 0
  2621. Music.SoundId = "rbxassetid://1117396305"
  2622. Music.Parent = tors
  2623. Music:Play()
  2624. elseif key == 't' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2625. DTrail5.Enabled = false
  2626. DTrail4.Enabled = false
  2627. DTrail3.Enabled = false
  2628. DTrail2.Enabled = false
  2629. DTrail.Enabled = false
  2630. ?? = true
  2631. tecks2.Text = "??"
  2632. tecks2.Rotation = 0
  2633. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2634. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2635. for i, v in pairs(ArmourParts) do
  2636. v.BrickColor = BrickColor.new("Institutional white")
  2637. end
  2638. for i, v in pairs(ArmourParts2) do
  2639. v.BrickColor = BrickColor.new("Institutional white")
  2640. end
  2641. for i, v in pairs(NeonParts) do
  2642. v.BrickColor = BrickColor.new("Toothpaste")
  2643. end
  2644. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2645. maincolor = BrickColor.new("Toothpaste")
  2646. BC.HeadColor = BrickColor.new("Institutional white")
  2647. BC.LeftArmColor = BrickColor.new("Institutional white")
  2648. BC.LeftLegColor = BrickColor.new("Institutional white")
  2649. BC.RightArmColor = BrickColor.new("Toothpaste")
  2650. BC.RightLegColor = BrickColor.new("Institutional white")
  2651. BC.TorsoColor = BrickColor.new("Institutional white")
  2652. Music.TimePosition = 0
  2653. Music.SoundId = "rbxassetid://174212509"
  2654. Music.Parent = tors
  2655. Music:Play()
  2656. elseif key == 't' and EdgyMode == false and Divinity == false and combat == false and ?? == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2657. DTrail5.Enabled = false
  2658. DTrail4.Enabled = false
  2659. DTrail3.Enabled = false
  2660. DTrail2.Enabled = false
  2661. DTrail.Enabled = false
  2662. ?? = false
  2663. tecks2.Text = "Neutral"
  2664. tecks2.Rotation = 0
  2665. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2666. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2667. resetmode()
  2668. Music.TimePosition = 0
  2669. Music.SoundId = "rbxassetid://1117396305"
  2670. Music.Parent = tors
  2671. Music:Play()
  2672. BC.HeadColor = BrickColor.new("Fossil")
  2673. BC.LeftArmColor = BrickColor.new("Fossil")
  2674. BC.LeftLegColor = BrickColor.new("Fossil")
  2675. BC.RightArmColor = BrickColor.new("Smoky grey")
  2676. BC.RightLegColor = BrickColor.new("Fossil")
  2677. BC.TorsoColor = BrickColor.new("Fossil")
  2678. elseif key == 'p' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2679. DTrail5.Enabled = false
  2680. DTrail4.Enabled = false
  2681. DTrail3.Enabled = false
  2682. DTrail2.Enabled = false
  2683. DTrail.Enabled = false
  2684. Solar = true
  2685. tecks2.Text = "Solar"
  2686. tecks2.Rotation = 0
  2687. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2688. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2689. for i, v in pairs(ArmourParts) do
  2690. v.BrickColor = BrickColor.new("New Yeller")
  2691. end
  2692. for i, v in pairs(ArmourParts2) do
  2693. v.BrickColor = BrickColor.new("Bright yellow")
  2694. end
  2695. for i, v in pairs(NeonParts) do
  2696. v.BrickColor = BrickColor.new("Deep orange")
  2697. end
  2698. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2699. maincolor = BrickColor.new("Deep orange")
  2700. BC.HeadColor = BrickColor.new("New Yeller")
  2701. BC.LeftArmColor = BrickColor.new("New Yeller")
  2702. BC.LeftLegColor = BrickColor.new("New Yeller")
  2703. BC.RightArmColor = BrickColor.new("Deep orange")
  2704. BC.RightLegColor = BrickColor.new("New Yeller")
  2705. BC.TorsoColor = BrickColor.new("New Yeller")
  2706. Music.TimePosition = 5
  2707. Music.SoundId = "rbxassetid://1167066393"
  2708. Music.Parent = tors
  2709. Music:Play()
  2710. elseif key == 'p' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2711. DTrail5.Enabled = false
  2712. DTrail4.Enabled = false
  2713. DTrail3.Enabled = false
  2714. DTrail2.Enabled = false
  2715. DTrail.Enabled = false
  2716. Solar = false
  2717. tecks2.Text = "Neutral"
  2718. tecks2.Rotation = 0
  2719. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2720. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2721. resetmode()
  2722. Music.TimePosition = 0
  2723. Music.SoundId = "rbxassetid://1117396305"
  2724. Music.Parent = tors
  2725. Music:Play()
  2726. BC.HeadColor = BrickColor.new("Fossil")
  2727. BC.LeftArmColor = BrickColor.new("Fossil")
  2728. BC.LeftLegColor = BrickColor.new("Fossil")
  2729. BC.RightArmColor = BrickColor.new("Smoky grey")
  2730. BC.RightLegColor = BrickColor.new("Fossil")
  2731. BC.TorsoColor = BrickColor.new("Fossil")
  2732. elseif key == 'g' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2733. DTrail5.Enabled = false
  2734. DTrail4.Enabled = false
  2735. DTrail3.Enabled = false
  2736. DTrail2.Enabled = false
  2737. DTrail.Enabled = false
  2738. Lunar = true
  2739. tecks2.Text = "Lunar"
  2740. tecks2.Rotation = 0
  2741. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2742. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2743. for i, v in pairs(ArmourParts) do
  2744. v.BrickColor = BrickColor.new("Dark blue")
  2745. end
  2746. for i, v in pairs(ArmourParts2) do
  2747. v.BrickColor = BrickColor.new("Cyan")
  2748. end
  2749. for i, v in pairs(NeonParts) do
  2750. v.BrickColor = BrickColor.new("Steel blue")
  2751. end
  2752. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2753. maincolor = BrickColor.new("Steel blue")
  2754. BC.HeadColor = BrickColor.new("Dark blue")
  2755. BC.LeftArmColor = BrickColor.new("Dark blue")
  2756. BC.LeftLegColor = BrickColor.new("Dark blue")
  2757. BC.RightArmColor = BrickColor.new("Steel blue")
  2758. BC.RightLegColor = BrickColor.new("Dark blue")
  2759. BC.TorsoColor = BrickColor.new("Dark blue")
  2760. Music.TimePosition = 0.5
  2761. Music.SoundId = "rbxassetid://1574603917"
  2762. Music.Parent = tors
  2763. Music:Play()
  2764. elseif key == 'g' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2765. DTrail5.Enabled = false
  2766. DTrail4.Enabled = false
  2767. DTrail3.Enabled = false
  2768. DTrail2.Enabled = false
  2769. DTrail.Enabled = false
  2770. Lunar = false
  2771. tecks2.Text = "Neutral"
  2772. tecks2.Rotation = 0
  2773. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2774. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2775. resetmode()
  2776. Music.TimePosition = 0
  2777. Music.SoundId = "rbxassetid://1117396305"
  2778. Music.Parent = tors
  2779. Music:Play()
  2780. BC.HeadColor = BrickColor.new("Fossil")
  2781. BC.LeftArmColor = BrickColor.new("Fossil")
  2782. BC.LeftLegColor = BrickColor.new("Fossil")
  2783. BC.RightArmColor = BrickColor.new("Smoky grey")
  2784. BC.RightLegColor = BrickColor.new("Fossil")
  2785. BC.TorsoColor = BrickColor.new("Fossil")
  2786. elseif key == 'y' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2787. Destruction = true
  2788. tecks2.Text = "Destruction"
  2789. tecks2.Rotation = 0
  2790. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2791. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2792. for i, v in pairs(ArmourParts) do
  2793. v.BrickColor = BrickColor.new("Really black")
  2794. end
  2795. for i, v in pairs(ArmourParts2) do
  2796. v.BrickColor = BrickColor.new("Black")
  2797. end
  2798. for i, v in pairs(NeonParts) do
  2799. v.BrickColor = BrickColor.new("Really red")
  2800. end
  2801. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2802. DTrail5.Enabled = true
  2803. DTrail4.Enabled = true
  2804. DTrail3.Enabled = true
  2805. DTrail2.Enabled = true
  2806. DTrail.Enabled = true
  2807. maincolor = BrickColor.new("Really red")
  2808. BC.HeadColor = BrickColor.new("Black")
  2809. BC.LeftArmColor = BrickColor.new("Black")
  2810. BC.LeftLegColor = BrickColor.new("Black")
  2811. BC.RightArmColor = BrickColor.new("Really red")
  2812. BC.RightLegColor = BrickColor.new("Black")
  2813. BC.TorsoColor = BrickColor.new("Black")
  2814. Music.TimePosition = 2
  2815. Music.SoundId = "rbxassetid://1703475948"
  2816. Music.Parent = tors
  2817. Music:Play()
  2818. elseif key == 'y' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2819. DTrail5.Enabled = false
  2820. DTrail4.Enabled = false
  2821. DTrail3.Enabled = false
  2822. DTrail2.Enabled = false
  2823. DTrail.Enabled = false
  2824. Destruction = false
  2825. tecks2.Text = "Neutral"
  2826. tecks2.Rotation = 0
  2827. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2828. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2829. resetmode()
  2830. Music.TimePosition = 0
  2831. Music.SoundId = "rbxassetid://1117396305"
  2832. Music.Parent = tors
  2833. Music:Play()
  2834. BC.HeadColor = BrickColor.new("Fossil")
  2835. BC.LeftArmColor = BrickColor.new("Fossil")
  2836. BC.LeftLegColor = BrickColor.new("Fossil")
  2837. BC.RightArmColor = BrickColor.new("Smoky grey")
  2838. BC.RightLegColor = BrickColor.new("Fossil")
  2839. BC.TorsoColor = BrickColor.new("Fossil")
  2840. elseif key == 'u' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2841. helpme = true
  2842. DTrail5.Enabled = false
  2843. DTrail4.Enabled = false
  2844. DTrail3.Enabled = false
  2845. DTrail2.Enabled = false
  2846. DTrail.Enabled = false
  2847. Music.TimePosition = 1
  2848. tecks2.Text = "iNsAnItY"
  2849. Music.SoundId = "rbxassetid://943961217"
  2850. Music.Parent = tors
  2851. Music:Play()
  2852. BC.HeadColor = BrickColor.random()
  2853. BC.LeftArmColor = BrickColor.random()
  2854. BC.LeftLegColor = BrickColor.random()
  2855. BC.RightArmColor = BrickColor.random()
  2856. BC.RightLegColor = BrickColor.random()
  2857. BC.TorsoColor = BrickColor.random()
  2858. elseif key == 'u' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2859. DTrail5.Enabled = false
  2860. DTrail4.Enabled = false
  2861. DTrail3.Enabled = false
  2862. DTrail2.Enabled = false
  2863. DTrail.Enabled = false
  2864. helpme = false
  2865. tecks2.Text = "Neutral"
  2866. tecks2.Rotation = 0
  2867. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2868. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2869. resetmode()
  2870. Music.TimePosition = 0
  2871. Music.SoundId = "rbxassetid://1117396305"
  2872. Music.Parent = tors
  2873. Music:Play()
  2874. BC.HeadColor = BrickColor.new("Fossil")
  2875. BC.LeftArmColor = BrickColor.new("Fossil")
  2876. BC.LeftLegColor = BrickColor.new("Fossil")
  2877. BC.RightArmColor = BrickColor.new("Smoky grey")
  2878. BC.RightLegColor = BrickColor.new("Fossil")
  2879. BC.TorsoColor = BrickColor.new("Fossil")
  2880. elseif key == 'h' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2881. Frost = true
  2882. DTrail5.Enabled = false
  2883. DTrail4.Enabled = false
  2884. DTrail3.Enabled = false
  2885. DTrail2.Enabled = false
  2886. DTrail.Enabled = false
  2887. tecks2.Text = "Frost"
  2888. tecks2.Rotation = 0
  2889. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2890. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2891. for i, v in pairs(ArmourParts) do
  2892. v.BrickColor = BrickColor.new("Cyan")
  2893. end
  2894. for i, v in pairs(ArmourParts2) do
  2895. v.BrickColor = BrickColor.new("White")
  2896. end
  2897. for i, v in pairs(NeonParts) do
  2898. v.BrickColor = BrickColor.new("Teal")
  2899. end
  2900. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2901. maincolor = BrickColor.new("Teal")
  2902. BC.HeadColor = BrickColor.new("Cyan")
  2903. BC.LeftArmColor = BrickColor.new("Cyan")
  2904. BC.LeftLegColor = BrickColor.new("Cyan")
  2905. BC.RightArmColor = BrickColor.new("Teal")
  2906. BC.RightLegColor = BrickColor.new("Cyan")
  2907. BC.TorsoColor = BrickColor.new("Cyan")
  2908. Music.TimePosition = 1
  2909. Music.SoundId = "rbxassetid://1579308042"
  2910. Music.Parent = tors
  2911. Music:Play()
  2912. elseif key == 'h' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2913. DTrail5.Enabled = false
  2914. DTrail4.Enabled = false
  2915. DTrail3.Enabled = false
  2916. DTrail2.Enabled = false
  2917. DTrail.Enabled = false
  2918. Frost = false
  2919. tecks2.Text = "Neutral"
  2920. tecks2.Rotation = 0
  2921. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2922. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2923. resetmode()
  2924. Music.TimePosition = 0
  2925. Music.SoundId = "rbxassetid://1117396305"
  2926. Music.Parent = tors
  2927. Music:Play()
  2928. BC.HeadColor = BrickColor.new("Fossil")
  2929. BC.LeftArmColor = BrickColor.new("Fossil")
  2930. BC.LeftLegColor = BrickColor.new("Fossil")
  2931. BC.RightArmColor = BrickColor.new("Smoky grey")
  2932. BC.RightLegColor = BrickColor.new("Fossil")
  2933. BC.TorsoColor = BrickColor.new("Fossil")
  2934. elseif key == 'j' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2935. Ashes = true
  2936. DTrail5.Enabled = false
  2937. DTrail4.Enabled = false
  2938. DTrail3.Enabled = false
  2939. DTrail2.Enabled = false
  2940. DTrail.Enabled = false
  2941. tecks2.Text = "Ash"
  2942. tecks2.Rotation = 0
  2943. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2944. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2945. for i, v in pairs(ArmourParts) do
  2946. v.BrickColor = BrickColor.new("Smoky grey")
  2947. end
  2948. for i, v in pairs(ArmourParts2) do
  2949. v.BrickColor = BrickColor.new("Black")
  2950. end
  2951. for i, v in pairs(NeonParts) do
  2952. v.BrickColor = BrickColor.new("Really black")
  2953. end
  2954. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2955. maincolor = BrickColor.new("Really black")
  2956. BC.HeadColor = BrickColor.new("Smoky grey")
  2957. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2958. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2959. BC.RightArmColor = BrickColor.new("Really black")
  2960. BC.RightLegColor = BrickColor.new("Smoky grey")
  2961. BC.TorsoColor = BrickColor.new("Smoky grey")
  2962. Music.TimePosition = 2
  2963. Music.SoundId = "rbxassetid://1514078310"
  2964. Music.Parent = tors
  2965. Music:Play()
  2966. elseif key == 'j' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2967. DTrail5.Enabled = false
  2968. DTrail4.Enabled = false
  2969. DTrail3.Enabled = false
  2970. DTrail2.Enabled = false
  2971. DTrail.Enabled = false
  2972. Ashes = false
  2973. tecks2.Text = "Neutral"
  2974. tecks2.Rotation = 0
  2975. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2976. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2977. resetmode()
  2978. Music.TimePosition = 0
  2979. Music.SoundId = "rbxassetid://1117396305"
  2980. Music.Parent = tors
  2981. Music:Play()
  2982. BC.HeadColor = BrickColor.new("Fossil")
  2983. BC.LeftArmColor = BrickColor.new("Fossil")
  2984. BC.LeftLegColor = BrickColor.new("Fossil")
  2985. BC.RightArmColor = BrickColor.new("Smoky grey")
  2986. BC.RightLegColor = BrickColor.new("Fossil")
  2987. BC.TorsoColor = BrickColor.new("Fossil")
  2988. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2989. tecks2.TextTransparency = 0
  2990. tecks2.TextStrokeTransparency = 0
  2991. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2992. tecks2.TextTransparency = 1
  2993. tecks2.TextStrokeTransparency = 1
  2994. elseif key == 'f' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2995. DTrail5.Enabled = false
  2996. DTrail4.Enabled = false
  2997. DTrail3.Enabled = false
  2998. DTrail2.Enabled = false
  2999. DTrail.Enabled = false
  3000. Planetary = true
  3001. tecks2.Text = "Planetary"
  3002. tecks2.Rotation = 0
  3003. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3004. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3005. for i, v in pairs(ArmourParts) do
  3006. v.BrickColor = BrickColor.new("Dark indigo")
  3007. end
  3008. for i, v in pairs(ArmourParts2) do
  3009. v.BrickColor = BrickColor.new("Dark indigo")
  3010. end
  3011. for i, v in pairs(NeonParts) do
  3012. v.BrickColor = BrickColor.new("Dark indigo")
  3013. end
  3014. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3015. maincolor = BrickColor.new("Dark indigo")
  3016. BC.HeadColor = BrickColor.new("Dark indigo")
  3017. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3018. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3019. BC.RightArmColor = BrickColor.new("Dark indigo")
  3020. BC.RightLegColor = BrickColor.new("Dark indigo")
  3021. BC.TorsoColor = BrickColor.new("Dark indigo")
  3022. Music.TimePosition = 0
  3023. Music.SoundId = "rbxassetid://609934004"
  3024. Music.Parent = tors
  3025. Music:Play()
  3026. elseif key == 'f' and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3027. Planetary = false
  3028. DTrail5.Enabled = false
  3029. DTrail4.Enabled = false
  3030. DTrail3.Enabled = false
  3031. DTrail2.Enabled = false
  3032. DTrail.Enabled = false
  3033. tecks2.Text = "Neutral"
  3034. tecks2.Rotation = 0
  3035. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3036. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3037. resetmode()
  3038. Music.TimePosition = 0
  3039. Music.SoundId = "rbxassetid://1117396305"
  3040. Music.Parent = tors
  3041. Music:Play()
  3042. BC.HeadColor = BrickColor.new("Fossil")
  3043. BC.LeftArmColor = BrickColor.new("Fossil")
  3044. BC.LeftLegColor = BrickColor.new("Fossil")
  3045. BC.RightArmColor = BrickColor.new("Smoky grey")
  3046. BC.RightLegColor = BrickColor.new("Fossil")
  3047. BC.TorsoColor = BrickColor.new("Fossil")
  3048. end
  3049. end
  3050. end)
  3051. mouse.KeyDown:connect(function(key)
  3052. if attack == false then
  3053. if EdgyMode == true then
  3054. if key == 'r' then
  3055. Decapitate()
  3056. elseif key == 'e' then
  3057. Laugh()
  3058. end
  3059. end
  3060. if Divinity == true then
  3061. if key == 'r' then
  3062. Beam_Of_Light()
  3063. elseif key == 'f' then
  3064. Blast_Of_God()
  3065. end
  3066. end
  3067. if combat == true then
  3068. if key == 'e' then
  3069. Flying_Kick()
  3070. elseif key == 'f' then
  3071. UpperCut()
  3072. elseif key == 't' then
  3073. Spinning_Kick()
  3074. end
  3075. end
  3076. if ?? == true then
  3077. if key == 'r' then
  3078. Purity_Slam()
  3079. end
  3080. end
  3081. if Solar == true then
  3082. if key == 'r' then
  3083. Eruption()
  3084. elseif key == 't' then
  3085. Solar_Flare()
  3086. end
  3087. end
  3088. if Frost == true then
  3089. if key == 'r' then
  3090. Blizzard()
  3091. elseif key == 't' then
  3092. Cryo_Freeze()
  3093. end
  3094. end
  3095. if Ashes == true then
  3096. if key == 't' and notmenacing then
  3097. Menacing_Aura()
  3098. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3099. Heat_Stroke()
  3100. end
  3101. end
  3102. if Lunar == true then
  3103. if key == 't' then
  3104. ShadowWarp()
  3105. elseif key == 'r' then
  3106. Shade()
  3107. end
  3108. end
  3109. if Destruction == true then
  3110. if key == 'r' then
  3111. Diablo_Explosion()
  3112. elseif key == 'f' then
  3113. Hell_From_Above()
  3114. elseif key == 't' then
  3115. Spinning_Below()
  3116. end
  3117. end
  3118. if Planetary == true then
  3119. if key == 'r' then
  3120. Multi_Bombs()
  3121. elseif key == 't' then
  3122. Universal_Crush()
  3123. end
  3124. end
  3125. if helpme == true then
  3126. if key == 'r' then
  3127. Painful_Stomp()
  3128. elseif key == 'f' then
  3129. Ending()
  3130. elseif key == 't' then
  3131. Ende_der_Weld()
  3132. end
  3133. end
  3134. end
  3135. end)
  3136.  
  3137.  
  3138. coroutine.resume(coroutine.create(function()
  3139. while true do
  3140. swait(8)
  3141. if Solar == true then
  3142. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3143. end
  3144. end
  3145. end))
  3146. coroutine.resume(coroutine.create(function()
  3147. while true do
  3148. swait(4)
  3149. if Frost == true then
  3150. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3151. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3152. end
  3153. end
  3154. end))
  3155. coroutine.resume(coroutine.create(function()
  3156. while true do
  3157. swait(4)
  3158. if Lunar == true then
  3159. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3160. end
  3161. end
  3162. end))
  3163.  
  3164.  
  3165.  
  3166. -------------------------------------------------------
  3167. --Start Animations--
  3168. -------------------------------------------------------
  3169. local equipped = false
  3170. local idle = 0
  3171. local change = 1
  3172. local val = 0
  3173. local toim = 0
  3174. local idleanim = 0.4
  3175. hum.WalkSpeed = 8
  3176. hum.Animator.Parent = nil
  3177. while true do
  3178. swait()
  3179. Music.Parent = tors
  3180. if helpme == true then
  3181. for i, v in pairs(ArmourParts) do
  3182. v.BrickColor = BrickColor.random()
  3183. end
  3184. for i, v in pairs(ArmourParts2) do
  3185. v.BrickColor = BrickColor.random()
  3186. end
  3187. for i, v in pairs(NeonParts) do
  3188. v.BrickColor = BrickColor.random()
  3189. end
  3190. maincolor = BrickColor.random()
  3191. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3192. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3193. tecks2.TextColor3 = maincolor.Color
  3194. tecks2.TextStrokeColor3 = maincolor.Color
  3195. tecks2.Rotation = math.random(-11, 11)
  3196. BC.HeadColor = BrickColor.random()
  3197. BC.LeftArmColor = BrickColor.random()
  3198. BC.LeftLegColor = BrickColor.random()
  3199. BC.RightArmColor = BrickColor.random()
  3200. BC.RightLegColor = BrickColor.random()
  3201. BC.TorsoColor = BrickColor.random()
  3202. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3203. end
  3204. if EdgyMode == true then
  3205. tecks2.Rotation = math.random(-2, 2)
  3206. end
  3207. if Planetary == true then
  3208. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3209. tecks2.Rotation = math.random(-4, 4)
  3210. end
  3211. sine = sine + change
  3212. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3213. local velderp = root.Velocity.y
  3214. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3215. if equipped == true or equipped == false then
  3216. if attack == false then
  3217. idle = idle + 1
  3218. else
  3219. idle = 0
  3220. end
  3221. if 1 < root.Velocity.y and hitfloor == nil then
  3222. Anim = "Jump"
  3223. change = 1
  3224. if attack == false then
  3225. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3229. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3230. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3231. end
  3232. elseif -1 > root.Velocity.y and hitfloor == nil then
  3233. Anim = "Fall"
  3234. change = 1
  3235. if attack == false then
  3236. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3240. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3241. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3242. end
  3243. elseif torvel < 1 and hitfloor ~= nil then
  3244. Anim = "Idle"
  3245. change = 1
  3246. if attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3253. elseif attack == false and EdgyMode == true and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3256. if Mrandom(1,15) == 1 then
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3258. end
  3259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3261. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3262. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3263. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3268. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3269. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3270. elseif attack == false and EdgyMode == false and Divinity == true and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3273. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3277. elseif attack == false and EdgyMode == false and Divinity == false and combat == true and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3280. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3281. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3283. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3284. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3289. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3290. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3291. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3292. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3294. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3295. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3296. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3297. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3298. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3303. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3304. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3305. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3308. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3312. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3315. if math.random(1,1) == 1 then
  3316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3322. end
  3323. for i, v in pairs(ArmourParts) do
  3324. v.BrickColor = BrickColor.random()
  3325. end
  3326. for i, v in pairs(ArmourParts2) do
  3327. v.BrickColor = BrickColor.random()
  3328. end
  3329. for i, v in pairs(NeonParts) do
  3330. v.BrickColor = BrickColor.random()
  3331. end
  3332. maincolor = BrickColor.random()
  3333. tecks2.TextColor3 = maincolor.Color
  3334. tecks2.TextStrokeColor3 = maincolor.Color
  3335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3339. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3342. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3344. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3345. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3346. end
  3347. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3348. Anim = "Walk"
  3349. change = .6
  3350. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3353. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3354. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3357. elseif attack == false and EdgyMode == false and Divinity == false and combat == false and ?? == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3360. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3361. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3363. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3364. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3367. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3371. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3374. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3378. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3381. if math.random(1,1) == 1 then
  3382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3386. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3387. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3388. end
  3389. for i, v in pairs(ArmourParts) do
  3390. v.BrickColor = BrickColor.random()
  3391. end
  3392. for i, v in pairs(ArmourParts2) do
  3393. v.BrickColor = BrickColor.random()
  3394. end
  3395. for i, v in pairs(NeonParts) do
  3396. v.BrickColor = BrickColor.random()
  3397. end
  3398. maincolor = BrickColor.random()
  3399. tecks2.TextColor3 = maincolor.Color
  3400. tecks2.TextStrokeColor3 = maincolor.Color
  3401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3405. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3408. if Mrandom(1,15) == 1 then
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3410. end
  3411. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3412. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3413. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3414. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3415. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3422. end
  3423. elseif torvel >= 25 and hitfloor ~= nil then
  3424. Anim = "Sprint"
  3425. change = 1.35
  3426. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3429. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3430. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3433. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3436. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3440. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3443. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3447. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3450. if math.random(1,1) == 1 then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3457. end
  3458. for i, v in pairs(ArmourParts) do
  3459. v.BrickColor = BrickColor.random()
  3460. end
  3461. for i, v in pairs(ArmourParts2) do
  3462. v.BrickColor = BrickColor.random()
  3463. end
  3464. for i, v in pairs(NeonParts) do
  3465. v.BrickColor = BrickColor.random()
  3466. end
  3467. maincolor = BrickColor.random()
  3468. tecks2.TextColor3 = maincolor.Color
  3469. tecks2.TextStrokeColor3 = maincolor.Color
  3470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3474. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3481. end
  3482. end
  3483. end
  3484. if 0 < #Effects then
  3485. for e = 1, #Effects do
  3486. if Effects[e] ~= nil then
  3487. local Thing = Effects[e]
  3488. if Thing ~= nil then
  3489. local Part = Thing[1]
  3490. local Mode = Thing[2]
  3491. local Delay = Thing[3]
  3492. local IncX = Thing[4]
  3493. local IncY = Thing[5]
  3494. local IncZ = Thing[6]
  3495. if 1 >= Thing[1].Transparency then
  3496. if Thing[2] == "Block1" then
  3497. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3498. local Mesh = Thing[1].Mesh
  3499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3501. elseif Thing[2] == "Block2" then
  3502. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3503. local Mesh = Thing[7]
  3504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3506. elseif Thing[2] == "Block3" then
  3507. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3508. local Mesh = Thing[7]
  3509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3511. elseif Thing[2] == "Cylinder" then
  3512. local Mesh = Thing[1].Mesh
  3513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515. elseif Thing[2] == "Blood" then
  3516. local Mesh = Thing[7]
  3517. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3518. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3520. elseif Thing[2] == "Elec" then
  3521. local Mesh = Thing[1].Mesh
  3522. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3524. elseif Thing[2] == "Disappear" then
  3525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526. elseif Thing[2] == "Shatter" then
  3527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3529. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3530. Thing[6] = Thing[6] + Thing[5]
  3531. end
  3532. else
  3533. Part.Parent = nil
  3534. table.remove(Effects, e)
  3535. end
  3536. end
  3537. end
  3538. end
  3539. end
  3540. end
  3541. -------------------------------------------------------
  3542. --End Animations And Script--
  3543. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement