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1zxyuuki

au:hub

Mar 22nd, 2025 (edited)
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  1. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  2. local Window = Library.CreateLib("AU Reborn", "DarkTheme")
  3. local Tab = Window:NewTab("Player")
  4. local A = Tab:NewSection("Player shit")
  5.  
  6. -- spoof walkspeed nerd
  7. local Old;
  8. Old = hookmetamethod(game, "__index", function(self, key)
  9. if key == "WalkSpeed" and self == game.Players.LocalPlayer.Character.Humanoid then
  10. return 8
  11. end
  12. return Old(self, key)
  13. end)
  14.  
  15. local Speed = 50
  16. local JumpPower = 45
  17. local JumpTime = 0.11
  18.  
  19. A:NewTextBox("Choose Character","", function(t)
  20. game:GetService("ReplicatedStorage").Remotes.Equip:FireServer(t)
  21. end)
  22.  
  23. A:NewSlider("Hip Height", "", 40, 0, function(t)
  24. game.Players.LocalPlayer.Character.Humanoid.HipHeight = t
  25. end)
  26.  
  27. A:NewToggle("Speed & Jump Power", "", function(t)
  28. if t == true then
  29. local UserInputService = game:GetService("UserInputService")
  30. local RunService = game:GetService("RunService")
  31. local Player = game:GetService("Players").LocalPlayer
  32.  
  33. local Event = nil
  34.  
  35. local Inputs = {
  36. ["Left"] = false;
  37. ["Right"] = false;
  38.  
  39. ["Forward"] = false;
  40. ["Backward"] = false;
  41.  
  42. ["Jumping"] = false;
  43. }
  44.  
  45. local JumpQueue = false
  46. local CanJump = true;
  47.  
  48. _G.Landed = Player.Character.Humanoid.StateChanged:Connect(function(_,new)
  49. if new == Enum.HumanoidStateType.Landed then
  50. CanJump = true;
  51. end
  52. end)
  53.  
  54. _G.Event = RunService.RenderStepped:Connect(function()
  55. local Char = Player.Character
  56. if Char and Char.PrimaryPart then
  57.  
  58. local LookVector = Char.PrimaryPart.CFrame.LookVector * Speed
  59. local JP = 0
  60.  
  61. if (Inputs.Left == false and Inputs.Right == false and Inputs.Forward == false and Inputs.Backward == false) then
  62. LookVector = Vector3.new(0, 0, 0)
  63. end
  64.  
  65. if Inputs.Jumping and not JumpQueue and CanJump then
  66. JumpQueue = true
  67. CanJump = false
  68. task.delay(JumpTime, function() JumpQueue = false end)
  69. end
  70.  
  71. if JumpQueue then
  72. JP = JumpPower
  73. end
  74.  
  75. Char.PrimaryPart.Velocity = Vector3.new(LookVector.X, (JP == 0 and Char.PrimaryPart.Velocity.Y or JP), LookVector.Z)
  76.  
  77. end
  78. end)
  79.  
  80. _G.IB = UserInputService.InputBegan:Connect(function(Input, GameProcessed)
  81. if GameProcessed then return end
  82.  
  83. if Input.KeyCode == Enum.KeyCode.A then Inputs.Left = true end
  84. if Input.KeyCode == Enum.KeyCode.D then Inputs.Right = true end
  85. if Input.KeyCode == Enum.KeyCode.W then Inputs.Forward = true end
  86. if Input.KeyCode == Enum.KeyCode.S then Inputs.Backward = true end
  87.  
  88. if Input.KeyCode == Enum.KeyCode.Space then Inputs.Jumping = true end
  89. end)
  90.  
  91. _G.IE = UserInputService.InputEnded:Connect(function(Input, GameProcessed)
  92. if GameProcessed then return end
  93.  
  94. if Input.KeyCode == Enum.KeyCode.A then Inputs.Left = false end
  95. if Input.KeyCode == Enum.KeyCode.D then Inputs.Right = false end
  96. if Input.KeyCode == Enum.KeyCode.W then Inputs.Forward = false end
  97. if Input.KeyCode == Enum.KeyCode.S then Inputs.Backward = false end
  98.  
  99. if Input.KeyCode == Enum.KeyCode.Space then Inputs.Jumping = false end
  100. end)
  101. else
  102. _G.Event:Disconnect()
  103. _G.IB:Disconnect()
  104. _G.IE:Disconnect()
  105. end
  106. end)
  107.  
  108. A:NewSlider("Change WalkSpeed", "", 150,8, function(t)
  109. Speed = t
  110. end)
  111.  
  112. A:NewSlider("Change JumpPower", "", 150,40, function(t)
  113. JumpPower = t
  114. end)
  115.  
  116. A:NewToggle("Invisibility", "", function(t)
  117. if t then
  118. A = Instance.new("Part", workspace)
  119. A.Anchored = true
  120. A.Size = Vector3.new(2000,1,2000)
  121. A.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,-45,0)
  122. task.wait(.1)
  123. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,-44,0)
  124. task.wait(.1)
  125. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part1 = nil
  126. task.wait(.1)
  127. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,47,0)
  128. else
  129. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part1 = game.Players.LocalPlayer.Character.Torso
  130. end
  131. end)
  132.  
  133. A:NewLabel("Fighting")
  134.  
  135. -- selected player
  136. Selected = nil
  137. Type = "Behind"
  138. Distance = 5
  139.  
  140. function SearchPlayer(Name)
  141. local ClosestMatch = nil
  142. local ClosestLetters = 0
  143. for i,v in pairs(game.Players:GetPlayers()) do
  144. local matched_letters = 0
  145. for i = 1, #Name do
  146. if string.sub(Name:lower(), 1, i) == string.sub(v.Name:lower(), 1, i) then
  147. matched_letters = i
  148. end
  149. end
  150. if matched_letters > ClosestLetters then
  151. ClosestLetters = matched_letters
  152. ClosestMatch = v
  153. end
  154. end
  155. return ClosestMatch
  156. end
  157.  
  158. local TextB;
  159. TextB = A:NewTextBox("Select Player", "dont need full name", function(text)
  160. pcall(function()
  161. local PossiblePlayer = SearchPlayer(text)
  162.  
  163. if PossiblePlayer then
  164. Selected = PossiblePlayer.Name
  165. TextB:Update(PossiblePlayer.Name)
  166. end
  167. end)
  168. end)
  169.  
  170. local M1 = true
  171. local A1 = false
  172. local A2 = false
  173. local A3 = false
  174. local A4 = false
  175. local G = false
  176.  
  177. A:NewDropdown("Select Attack-Type","",{"Behind","Under","Front","Direct"},function(t)
  178. Type = t
  179. end)
  180.  
  181. A:NewToggle("Auto Attack", "", function(t)
  182. _G.AA = t
  183. while _G.AA == true do game:GetService("RunService").RenderStepped:Wait()
  184. if Type == "Under" then
  185. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90),0,0) - Vector3.new(0,Distance,0)
  186. end
  187. if Type == "Behind" then
  188. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame - workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame.LookVector * Distance
  189. end
  190. if Type == "Front" then
  191. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame + workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame.LookVector * Distance
  192. end
  193. if Type == "Direct" then
  194. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(Selected).HumanoidRootPart.CFrame
  195. end
  196. if M1 == true then
  197. game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
  198. end
  199. task.wait()
  200. if A1 == true then
  201. game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("One", workspace:FindFirstChild(Selected).Torso.Position)
  202. end
  203. task.wait()
  204. if A2 == true then
  205. game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Two", workspace:FindFirstChild(Selected).Torso.Position)
  206. end
  207. task.wait()
  208. if A3 == true then
  209. game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Three", workspace:FindFirstChild(Selected).Torso.Position)
  210. end
  211. task.wait()
  212. if A4 == true then
  213. game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Four", workspace:FindFirstChild(Selected).Torso.Position)
  214. end
  215. task.wait()
  216. if G == true then
  217. game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Five", workspace:FindFirstChild(Selected).Torso.Position)
  218. end
  219. end
  220. end)
  221.  
  222. A:NewSlider("Distance", "", 16,3, function(t)
  223. Distance = t
  224. end)
  225.  
  226. A:NewToggle("Toggle M1", "", function(t)
  227. M1 = t
  228. end)
  229.  
  230. A:NewToggle("Toggle Skill 1", "", function(t)
  231. A1 = t
  232. end)
  233.  
  234. A:NewToggle("Toggle Skill 2", "", function(t)
  235. A2 = t
  236. end)
  237.  
  238. A:NewToggle("Toggle Skill 3", "", function(t)
  239. A3 = t
  240. end)
  241.  
  242. A:NewToggle("Toggle Skill 4", "", function(t)
  243. A4 = t
  244. end)
  245.  
  246. A:NewToggle("Toggle Awakening", "", function(t)
  247. G = t
  248. end)
  249.  
  250.  
  251. A:NewButton("TP to Training", "", function()
  252. game:GetService("TeleportService"):Teleport(10393542610)
  253. end)
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