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- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title>Gamedev Canvas Workshop</title>
- <style>
- * { padding: 0; margin: 0; }
- canvas { background: #eee; display: block; margin: 0 auto; }
- </style>
- </head>
- <body>
- <canvas id="myCanvas" width="480" height="320"></canvas>
- <script>
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- var ballRadius = 10;
- var paddleHeight = 10;
- var paddleWidth = 75;
- var paddleX = (canvas.width-paddleWidth)/2;
- var leftPressed = false;
- var rightPressed = false;
- //dibujamos la bola
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- drawBarra();
- x += dx;
- y += dy;
- if(y + dy < ballRadius) {
- dy = -dy;
- } else if(y + dy > canvas.height-ballRadius) {
- if(x > paddleX && x < paddleX + paddleWidth) {
- dy = -dy;
- }
- else {
- alert("GAME OVER");
- document.location.reload();
- }
- }
- if(x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
- dx = -dx;
- }
- if(rightPressed && paddleX < canvas.width-paddleWidth) {
- paddleX += 7;
- }
- else if(leftPressed && paddleX > 0) {
- paddleX -= 7;
- }
- }
- function drawBall(){
- ctx.beginPath();
- ctx.arc(x, y, ballRadius, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function drawBarra(){
- ctx.beginPath();
- ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
- ctx.fillStyle = "#FF0000";
- ctx.fill();
- ctx.closePath();
- }
- function keyDownHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = true;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = true;
- }
- }
- function keyUpHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = false;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = false;
- }
- }
- document.addEventListener("keydown", keyDownHandler, false);
- document.addEventListener("keyup", keyUpHandler, false);
- var interval = setInterval(draw,10);
- </script>
- </body>
- </html>
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