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Apr 23rd, 2011
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  1. /*
  2.  * To change this template, choose Tools | Templates
  3.  * and open the template in the editor.
  4.  */
  5.  
  6. package cubicsplines;
  7.  
  8. import org.newdawn.slick.Color;
  9. import org.newdawn.slick.Graphics;
  10.  
  11. /**
  12.  *
  13.  * @author Adam
  14. */
  15. public class Cubic {
  16.  
  17.     private double A,B,C,D,E,F,G,H;
  18.     private float x0,y0,x1,y1,x2,y2,x3,y3;
  19.     private float totalDelta;
  20.    
  21.     // Interpolated values along the spline
  22.     public float xPos,yPos;
  23.     public boolean cordsDebug, lerpDebug;
  24.  
  25.     public void addNewPosition(
  26.             float fromPosX,
  27.             float fromPosY,
  28.             float toPosX,
  29.             float toPosY,
  30.             float fromVelX,
  31.             float fromVelY,
  32.             float toVelX,
  33.             float toVelY)
  34.     {
  35.         float distanceBetweenPoints = fromPosX - toPosX;
  36.         float controlPointLength = distanceBetweenPoints / 3;
  37.  
  38.         // Coordinate 1 = starting position
  39.         x0 = fromPosX;
  40.         y0 = fromPosY;
  41.  
  42.         // Coordinate 2 - Position after 1 second using starting velocity = Coordinate1 + StartVelocity
  43.         x1 = fromPosX + fromVelX * controlPointLength;
  44.         y1 = fromPosY + fromVelY * controlPointLength;
  45.  
  46.         // Coordinate 3 - Position after 1 second using reversed ending velocity = Coordinate4 – EndVelocity
  47.         x2 = toPosX - toVelX * controlPointLength;
  48.         y2 = toPosY - toVelY * controlPointLength;
  49.  
  50.         // Coordinate 4 = Ending position
  51.         x3 = toPosX;
  52.         y3 = toPosY;
  53.  
  54.         A = x3 - (3*x2) + (3*x1) - x0;
  55.         B = (3*x2) - (6*x1) + (3*x0);
  56.         C = (3*x1) - (3*x0);
  57.         D = x0;
  58.  
  59.         E = y3 - (3*y2) + (3*y1) - y0;
  60.         F = (3*y2) - (6*y1) + (3*y0);
  61.         G = (3*y1) - (3*y0);
  62.         H = y0;
  63.  
  64.         if(cordsDebug)
  65.         {
  66.             System.out.println("----------------------------");
  67.             System.out.println("From Velocity" + fromVelX + " | " + fromVelY);
  68.             System.out.println("To Velocity" + toVelX + " | " + toVelY);
  69.             System.out.println("Coordinate 1: " + x0 + " | " + y0);
  70.             System.out.println("Coordinate 2: " + x1 + " | " + y1);
  71.             System.out.println("Coordinate 3: " + x2 + " | " + y2);
  72.             System.out.println("Coordinate 4: " + x3 + " | " + y3);
  73.         }
  74.  
  75.         totalDelta = 0;
  76.     }
  77.  
  78.     public void follow(int delta)
  79.     {
  80.         totalDelta += delta;
  81.  
  82.         float t = totalDelta / 500; // 500 ms before next recieved packet
  83.  
  84.         if  (t >= 0.0f && t <= 1.0f)
  85.         {
  86.             xPos = (float) (A*Math.pow(t,3) + B*Math.pow(t,2) + C*t + D);
  87.             yPos = (float) (E*Math.pow(t,3) + F*Math.pow(t,2) + G*t + H);
  88.  
  89.             if(lerpDebug)
  90.             {
  91.                System.out.println("Pos: " + xPos + " | " + yPos);
  92.             }
  93.         }
  94.         else
  95.             totalDelta = 0;
  96.     }
  97.  
  98.  
  99.     public void draw(Graphics g)
  100.     {
  101.         g.setColor(Color.red);
  102.         g.drawRoundRect(x0,y0, 15, 15, 10);
  103.         g.setColor(Color.green);
  104.         g.drawRoundRect(x1,y1, 15, 15, 10);
  105.         g.drawRoundRect(x2,y2, 15, 15, 10);
  106.         g.setColor(Color.white);
  107.         g.drawRoundRect(x3,y3, 15, 15, 10);
  108.  
  109.  
  110.         g.drawString("p0" + "x: " + x0 + " y: " + y0, 10, 50);
  111.         g.drawString("p1" + "x: " + x1 + " y: " + y1, 10, 70);
  112.         g.drawString("p2" + "x: " + x2 + " y: " + y2, 10, 90);
  113.         g.drawString("p3" + "x: " + x3+ " y: " + y3, 10, 110);
  114.  
  115.     }
  116. }
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