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May 20th, 2019
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  1. public const Int32 cs_gamerules_data = 0x0;
  2. public const Int32 m_ArmorValue = 0xB340;
  3. public const Int32 m_Collision = 0x31C;
  4. public const Int32 m_CollisionGroup = 0x474;
  5. public const Int32 m_Local = 0x2FBC;
  6. public const Int32 m_MoveType = 0x25C;
  7. public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
  8. public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
  9. public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
  10. public const Int32 m_SurvivalRules = 0xCF8;
  11. public const Int32 m_aimPunchAngle = 0x302C;
  12. public const Int32 m_aimPunchAngleVel = 0x3038;
  13. public const Int32 m_angEyeAnglesX = 0xB344;
  14. public const Int32 m_angEyeAnglesY = 0xB348;
  15. public const Int32 m_bBombPlanted = 0x99D;
  16. public const Int32 m_bFreezePeriod = 0x20;
  17. public const Int32 m_bGunGameImmunity = 0x392C;
  18. public const Int32 m_bHasDefuser = 0xB350;
  19. public const Int32 m_bHasHelmet = 0xB334;
  20. public const Int32 m_bInReload = 0x3285;
  21. public const Int32 m_bIsDefusing = 0x3918;
  22. public const Int32 m_bIsQueuedMatchmaking = 0x74;
  23. public const Int32 m_bIsScoped = 0x3910;
  24. public const Int32 m_bIsValveDS = 0x75;
  25. public const Int32 m_bSpotted = 0x93D;
  26. public const Int32 m_bSpottedByMask = 0x980;
  27. public const Int32 m_bStartedArming = 0x33D0;
  28. public const Int32 m_clrRender = 0x70;
  29. public const Int32 m_dwBoneMatrix = 0x26A8;
  30. public const Int32 m_fAccuracyPenalty = 0x3310;
  31. public const Int32 m_fFlags = 0x104;
  32. public const Int32 m_flC4Blow = 0x2990;
  33. public const Int32 m_flDefuseCountDown = 0x29AC;
  34. public const Int32 m_flDefuseLength = 0x29A8;
  35. public const Int32 m_flFallbackWear = 0x31C0;
  36. public const Int32 m_flFlashDuration = 0xA3F4;
  37. public const Int32 m_flFlashMaxAlpha = 0xA3F0;
  38. public const Int32 m_flLastBoneSetupTime = 0x2924;
  39. public const Int32 m_flLowerBodyYawTarget = 0x3A78;
  40. public const Int32 m_flNextAttack = 0x2D70;
  41. public const Int32 m_flNextPrimaryAttack = 0x3218;
  42. public const Int32 m_flSimulationTime = 0x268;
  43. public const Int32 m_flTimerLength = 0x2994;
  44. public const Int32 m_hActiveWeapon = 0x2EF8;
  45. public const Int32 m_hMyWeapons = 0x2DF8;
  46. public const Int32 m_hObserverTarget = 0x3388;
  47. public const Int32 m_hOwner = 0x29CC;
  48. public const Int32 m_hOwnerEntity = 0x14C;
  49. public const Int32 m_iAccountID = 0x2FC8;
  50. public const Int32 m_iClip1 = 0x3244;
  51. public const Int32 m_iCompetitiveRanking = 0x1A84;
  52. public const Int32 m_iCompetitiveWins = 0x1B88;
  53. public const Int32 m_iCrosshairId = 0xB3AC;
  54. public const Int32 m_iEntityQuality = 0x2FAC;
  55. public const Int32 m_iFOV = 0x31E4;
  56. public const Int32 m_iFOVStart = 0x31E8;
  57. public const Int32 m_iGlowIndex = 0xA40C;
  58. public const Int32 m_iHealth = 0x100;
  59. public const Int32 m_iItemDefinitionIndex = 0x2FAA;
  60. public const Int32 m_iItemIDHigh = 0x2FC0;
  61. public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
  62. public const Int32 m_iObserverMode = 0x3374;
  63. public const Int32 m_iShotsFired = 0xA380;
  64. public const Int32 m_iState = 0x3238;
  65. public const Int32 m_iTeamNum = 0xF4;
  66. public const Int32 m_lifeState = 0x25F;
  67. public const Int32 m_nFallbackPaintKit = 0x31B8;
  68. public const Int32 m_nFallbackSeed = 0x31BC;
  69. public const Int32 m_nFallbackStatTrak = 0x31C4;
  70. public const Int32 m_nForceBone = 0x268C;
  71. public const Int32 m_nTickBase = 0x342C;
  72. public const Int32 m_rgflCoordinateFrame = 0x444;
  73. public const Int32 m_szCustomName = 0x303C;
  74. public const Int32 m_szLastPlaceName = 0x35B0;
  75. public const Int32 m_thirdPersonViewAngles = 0x31D8;
  76. public const Int32 m_vecOrigin = 0x138;
  77. public const Int32 m_vecVelocity = 0x114;
  78. public const Int32 m_vecViewOffset = 0x108;
  79. public const Int32 m_viewPunchAngle = 0x3020;
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