Advertisement
Guest User

Untitled

a guest
May 23rd, 2020
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.65 KB | None | 0 0
  1. Pwad: stardate20x6.wad
  2. Map: 1
  3. Skill: 4
  4. Category: UV-Max
  5. Exe: GLBoom+ v2.5.1.3
  6. Time: 4:59
  7.  
  8. -complevel 9
  9.  
  10. Author: j4rio
  11.  
  12.  
  13. Yay, I did a wonderful 1 second improvement. As zzul stated, a fun map indeed. If you're not trying to speedrun, that is.
  14. The map is garbage for speedrunning. Complete fucking load of bullshit, in fact, just to be more precise.
  15.  
  16. "Oh man, he is so quirky, surely he must be exaggerating for the sake of this tired forced comedy." - You say to yourself.
  17.  
  18. "No! Shut up, you clueless moron!". - I lash out at you, baring my teeth in anger and frustration.
  19.  
  20. In fact, the map is such a hot pile of garbage, that I'm bringing in a wonderful new segment into this show. Prepare yourself
  21. for an unprecedented event, because you're about to witness the world's premiere of what I'm going to trademark in Hollywood
  22. under the moniker of "100 reasons this map is utter fucking garbage for speedrunning." So let's just get right into it!
  23.  
  24. Reasons this map is garbage nr.1 : The Backpack
  25. Do you see that tiny little barely noticable backpack sticking out of one of the curvy closets revealed after I grab chaingun?
  26. No, you don't, because all of its shiny pixels are blocked by this fucking zombie moron standing in my way preventing me from
  27. picking it up. I need to pick it up. This brings us to
  28.  
  29. Reasons this map is garbage nr.2 : The Zombie Standing On Backpack
  30. This is the guy blocking the backpack. Besides the usual moronic traits he shares with his comrades, this one in particular
  31. actually wields godly superpowers of the doom engine itself. Don't believe me? Try it yourself! Run up to him with your trusty
  32. shotgun and watch as your pellets fly right through him, either causing just few scratches or many times no harm whatsoever.
  33. As you watch this ungodly heresy unfolding right in front of your eyes, all that's left for you is pondering if your trusty
  34. shotgun is not so trusty after all, oh and eating shotgun lead from the now alerted zombie you just wasted your pellets on.
  35. Could it be magic itself? Are we all just living in a weird simulation and this is a glitch left by the very gods themselves?
  36. Fuck if I know, but that's how it be. Thankfully, a chaingun I obtained seems to partially fix this glitch in matrix itself.
  37.  
  38. Reasons this map is garbage nr.3. The Zombie Teleporting Onto The Corpse Of The Zombie That Used To Stand On The Backpack
  39. So you finally solved the matrix glitch and the path to shiny pixels of the backpack is finally free. But your happiness is
  40. anything but shortlived, as your dreams are about to be shattered again very soon. As the chaingunned corpse of the guardian
  41. zombie hits the ground, the satisfaction not even properly setted in, another zombie suddenly stands in its place, refusing
  42. to let you grab the beautiful pixelated mess of a backpack still firmly settled onto the ground. You ragequit in anger. Back
  43. to the drawing board. You cannot let this happen at all. So you device a half-baked strategy. As you run to the backpack, with
  44. readied chaingun in your hands, you give a surprise hug to the matrix defying guardian. The manliest hug ever. As the dizzied
  45. zombie desperately tries to figure out what is happenning, you pull off a chaingun sneak attack and occupy his spot to prevent
  46. any teleportation from happenning, finally grabbing the wonderful backpack. But much to your displeasure, this is anything but
  47. guaranteed. Many times you find yourself in an unwanted presense of the nasty teleportation pixels, which are but a speck of a
  48. sign of frustration that you are soon about to endure.
  49.  
  50. Reasons this map is garbage nr.4. : A Demon That Chews On Your Ass While You Are Grabbing The Backpack
  51. I know you thought the backpack saga is over, but there is still a nail in the coffin missing. You see that ugly demon ass
  52. flashing at you as you open the very first door? We are talking about the bastard to the left. He is an angry dude and really
  53. doesn't like the thought of you grabbing that backpack. He does everything its single digit IQ allows it to prevent you from
  54. having it and sometimes even manages to do a halfdecent job. The curvy mess of linedefs that are enclosing this backpack
  55. sanctuary really helps it to neutralize you as well.
  56.  
  57. Reasons this map is garbage nr.5-6 : Two Dumbass Chaingunners
  58. As you finally make your way out of the first room, the first (and second) lovely thing to greet you is a chaingunner duo,
  59. parading in a metallic alcove ready to share some perforating love. Hope you prayed to your entities today so they are not
  60. particularly grumpy. It usually didn't work so well with mine.
  61.  
  62. Reasons this map is garbage nr.7-8 : Two Fucking Fatass Mancubines Blocking Your Way
  63. Blitzing your way past chaingunners, the next goal is pressing a button that's blocked by a landslide of hot fat. The amount
  64. of space these lards occupy is unnerving and the hot death they readily serve is appaling. Dodging is futile, it's all in the
  65. hands of your entities again. But it doesn't end there.
  66.  
  67. Reasons this map is garbage nr.9-10 : Two Fucktard Revenants Revealed After You Press That Button
  68. On its own, these guys would not be so bad. But combined with the previous entry, I'm sure you can put 2+2 together. The answer
  69. in this case is hopefully less than 4. Too bad the hot mess spewed at you as try some manevuering here usually just means that
  70. you'll dodge right into incoming projectiles. That has its reasons, too.
  71.  
  72. Reasons this map is garbage nr.11 : The Mess Of Linedefs All Over The Perimeter Of This Room
  73. Just look at them. With all those sticky linedefs there, no wonder you can't dodge for shit. Whenever you touch a wall here, it's
  74. almost as if the map geometry itself was trying to eat you, mocking you as you are bouncing back and forth in directions that you
  75. can't fathom how your inputs could create.
  76.  
  77. Reasons this map is garbage nr.12 : The Crappy Lift That You Need To Hop On After You Press That Damn Switch
  78. Yeah, the way ahead is by jumping onto a lift while all the mess is happenning in the room. Too bad this means you are vulnerable
  79. to any projectiles while you are standing on it. You can also try not standing on it and dodge, completely missing the lift in
  80. the process.
  81.  
  82. Reasons this map is garbage nr.13-15 : The Imp Trio Guarding Another Switch That I Have To Press Now
  83. This guys are a bunch of fuckmonkeys. They really like hauling their ass right in front of that switch and make me evoke my inner
  84. anger towards them. With just shotgun at this point, they are also surprisingly skilled at surviving point blank hits. Yeah, just
  85. fuck them.
  86.  
  87. Reason this map is garbage nr.16 : The Switch Guarded By An Imp Trio
  88. Yeah, and fuck that switch too. It's a really wonderful feeling trying to bump that goddamn switch while being a victim of ruthless
  89. violation by a bunch of imps. An especially great sensation can be felt when you smash it while it's right in the very centre of
  90. your fucking screen and the doommoron just loudly oomphs and proceeds to drop down, far away from any reach of this filthy button.
  91.  
  92. Reasons this map is garbage nr.17 : The Baron Of Blocking Armor From You
  93. As you grab an ssg when you escape from abominable imp penetrators, I proceed to grab some armor in the deep underground tunnels.
  94. Then there's this guy. He's not so bad, though, kinda lazy most of the time. But damn, other times it's almost as if a keg of
  95. kool-aid just kicked in and suddenly you can't escape his grasp.
  96.  
  97. Reasons this map is garbage nr.18 : The Heap Of Demons Revealed After You Grab That Armor
  98. These guys, on the other hand, are a bunch of sleazy suckers. If that lazy baron dude has a lucky frag streak, it's because one of
  99. these guys managed to get in the way. Afterwards, they are anything but lethal, but goddamn are they annoying to take out. And you
  100. need to take them out at some point. With just ssg at this point, I make a run for it and get back on the main platform using a
  101. crappy elevator and leave them for later. That's when their annoyance will start to shine.
  102.  
  103. Reasons this map is garbage nr.19-20 : Two Medkits In Tunnels That I Can't Pick Up Because They Are Blocked By Those Demons
  104. Goddamn these just piss me off as they taunt me while I'm making my way back, fully aware that my attempts at grabbing them are
  105. completely futile, because that would just waste too much time. As I'm waiting for the elevator, there's still no realistic way
  106. to grab one and manage to catch the lift, because there's this bunch of demons I just revealed.
  107.  
  108. Reasons this map is garbage nr.21 : The Platforms I Have To Traverse Now
  109. Ah yes, it wouldn't be a garbage map if it didn't include at least some form of platforming. These are mostly benign, but can still
  110. claim their fair share of failures when you're zoning out from constant resets.
  111.  
  112. Reasons this map is garbage nr.22 : The Metallic Miniledge That Doommoron Keeps Jumping On Instead Grabbing A Pair Of Rockets
  113. After you successfully glide through those platforms, there are these two lone rocket grabs just sitting there, completely unguarded.
  114. You'd think there's no possible way grabbing these to cause any trouble whatsoever. You gullible fool! As you cluelessly make a run
  115. for them, an unexpected enemy reveals itself. Suddenly, you find yourself levitating upon a femtometer wide metallic ledge and the
  116. rocket grab you were eagerly expecting to happen got totally cancelled. The rocket is still standing below you, emotionless, unaware
  117. of the struggle you are going through right now. Before you can properly process what is even happenning, an imp few kilometers above
  118. you is already scratching your head, somehow defying all laws of physics.
  119.  
  120. Reasons this map is garbage nr.23-25 : Another Imp Trio
  121. After a mighty struggle with rockets, we move onwards deeper into the level. The first blockade in the way is a hefty imp trio, as
  122. violent as the first one. This time we have ssg, but these guys seem to have preemptively prepared for exactly that and positioned
  123. themselves in the most irritating way imaginable. No matter how you land the shot, one always leaves the carnage alive ready to do his
  124. thing.
  125.  
  126. Reasons this map is garbage nr.26-28 : A Chaingunner Trio
  127. In case previous imp encounter didn't satisfy your libido, here we have almost the exact same scenario except those imps are now even
  128. more pissed off, more chaingunny and more lethal. What's worse, you can't just shoot and run to the next goal straight away. This room
  129. hosts a double-switch and you need to press them both. The only viable approach time-wise is landing one shot at two of them, hit those
  130. switches during reloading animation and then take the killing blow. If this doesn't sound like a menacing load of garbage, I don't know
  131. what more to tell you.
  132.  
  133. Reasons this map is garbage nr.29-30 : Those Two Goddamn Switches You Have To Press While Being Perforated By The Chaingunner Trio
  134. Fuck them so hard, especially the one in the back that reveals a secret.
  135.  
  136. Reasons this map is garbage nr.31 : A Revenant Doing His Revenanty Things While You Are Struggling With Chaingunners And Switches
  137. Just in case this wasn't enough of a garbage, here's another revenant. Enjoy.
  138.  
  139. Reasons this map is garbage nr.32 : A Pain Elemental
  140. The next goal is a room with rocket launcher. After you press the accursed double switch and manage to live through, a heap of monsters
  141. gets revealed in the back. We leave that mess and make a run for a rocket launcher inside a mini room with a bunch of squares on the ground.
  142. This reveals 2 cacos and a pain elemental teleports in. He is naturally the main target now, so you greet him with your freshly acquired
  143. new arsenal entry. He doesn't like that, so he puts on curse on your rocket launcher. Now, whenever you shoot him, your rockets go magically
  144. up above him, around him, into a caco that decides to go full kamikaze or inside one or two of his children he spawns within miliseconds.
  145.  
  146. Reasons this map is garbage nr.33 : A Random Revenant Ball Out Of Nowhere Hitting You While You Are Trying To Remove Pain Elemental
  147. And with nowhere to dodge, to boot! Well, you can dodge, but doing so raises the odds of pain elemental surviving into almost certain 100%.
  148.  
  149. Reasons this map is garbage nr.34 : A Random Baron Of Hell Ball Out Of Nowhere Hitting You While You Are Trying To Remove Pain Elemental
  150. Yeah, that too.
  151.  
  152. Reasons this map is garbage nr.35 : A Random Revenant Standing Exactly On The Spot Where A Pain Elemental Is Supposed To Teleport
  153. Always a pleasure.
  154.  
  155. Reasons this map is garbage nr.36-37 : Those Two Cacos I Just Talked About Earlier
  156. These guys royally suck.
  157.  
  158. Reasons this map is garbage nr.38 : A Microscopic Switch You Have To Shoot While Being Caressed By These Two Dumbass Cacos
  159. In case that red lard getting in the way wasn't enough, you also have to unsheathe a microscope to locate this abominable switch to reveal
  160. a berserk secret.
  161.  
  162. Reasons this map is garbage nr.39 : A Microscopic Switch You Have To Shoot While Being Caressed By These Two Dumbass Cacos
  163. Because fuck this one in particular. Sometimes even point blank ssg somehow manages to fail to trigger it.
  164.  
  165. Reasons this map is garbage nr.40 : A Bunch Of Freshly Spawned Lost Souls From Pain Elemental Explosion Blocking You From Getting That Berserk
  166. Bonus garbage points for charging into a caco and then somehow creating an anti-gravitational phenomenon which raises both the charged caco
  167. and that lost soul right up to ceiling, then blocking me by their wonderful infinitelytallness.
  168.  
  169. Reasons this map is garbage nr.41 : Another Secret In This Room Has An Uncomfortably Small Entry Point
  170. By falling into a hatch in the corner of the room, we reach another secret. The falling into it is the part I have problem with. If that hole
  171. was, like, a pixel smaller, you'd have to glide into it. Especially great stuff with cacos and souls in the room.
  172.  
  173. Reasons this map is garbage nr.42-43 : Those Two Rockets You Need To Grab In This Room Before Falling Into The Secret Hole
  174. Yeah, that too. Did I mention those two cacos royally suck? I hope this sufficiently explains why.
  175.  
  176. Reasons this map is garbage nr.44 : A Revenant That Is Punching You As You Teleport Out Of That Secret Hole
  177. Somehow, this guy knows exactly where you're about to teleport once you leave that secret. Given the frequency, I presume he just preemptively
  178. punches that spot.
  179.  
  180. Reasons this map is garbage nr.45 : All The Previously Revealed Crap Blocking Your Way Ahead Now
  181. The next destination is a room housing RK. To get there, you only have to squeeze through a baron, bunch of revenants, spectres and imps camping
  182. on and around stairs leading up to it. Hope you're feeling lucky today. Again.
  183.  
  184. Reasons this map is garbage nr.46 : The Bajillion Imps Revealed On Ledges In The Room You Just Somehow Managed To Squeeze Into
  185. And I hate every single one of them.
  186.  
  187. Reasons this map is garbage nr.47-48 : The Mancubus Duo Revealed In The Room You Just Somehow Managed To Squeeze Into
  188. An obvious fodder for imp infighting, but damn they are really disobedient at that.
  189.  
  190. Reasons this map is garbage nr.49 : Nothing Revealed In The Room You Just Somehow Managed To Squeeze Into
  191. Because you tripped over the line that was meant to do the revealing.
  192.  
  193. Reasons this map is garbage nr.50 : Another Fucking Switch In The Middle Of The Room
  194. And your chances of not managing to activate it are roughly as high as all previous ones.
  195.  
  196. Reasons this map is garbage nr.51 : A Load Of Revenants Teleporting Around The Entrance To This Room After You Press That Switch
  197. These guys coupled with all the crap already going on in the room are especially lethal. I went for rocket launcher here, because ssg seemed a
  198. little bit too slow.
  199.  
  200. Reasons this map is garbage nr.52 : A Load Of Revenants Not Teleporting Around The Entrance To This Room After You Press That Switch
  201. Because a baron or some other stupid lard is firmly standing or infighting right on top of their teleporting destination.
  202.  
  203. Reasons this map is garbage nr.53 : You Start Shooting Rockets At That Load Of Revenants, But Baron Gets In The Way Instead
  204. And gladly eats all the rockets in their place.
  205.  
  206. Reasons this map is garbage nr.54 : You Start Shooting Rockets At That Load Of Revenants, But Spectre Gets In The Way Instead
  207. Bonus garbage points for surviving a full rocket hit.
  208.  
  209. Reasons this map is garbage nr.55 : You Start Shooting Rockets At That Load Of Revenants, But Mancubus Gets In The Way Instead
  210. Just a reminder that those guys are still here.
  211.  
  212. Reasons this map is garbage nr.56 : Cleaning Up All The Shit Here
  213. This is such a magnificently annoying clean-up. After successfully taking out that revenant trash, you still need all the leftover crap dead. This
  214. involves more revenants, a baron, spectres, mancs, those 2 goddamn cacos and a bunch of lost souls as the only reminder of that one pain elemental.
  215. Imp ledges are ignored for now. As all your hard earned rockets are rather scarce, this is taken care of with ssg.
  216.  
  217. Reasons this map is garbage nr.57 : A Caco Comes From Outsides While You're Cleaning Up All The Shit Here
  218. Which is quite undesirable and painfully annoying, to be honest.
  219.  
  220. Reasons this map is garbage nr.58 : Another Caco Comes From Outsides While You're Cleaning Up All The Shit Here
  221. Which is even less dersirable and even more painfully annoying.
  222.  
  223. Reasons this map is garbage nr.58 : Cleaning Up Those Imps
  224. With all the stuff dead, the time has come to cleanse those ledges of all the imp filth. Too bad it's also painfully annoying. If a rocket gets
  225. autoaimed at the lower ledge, you will do minimal damage to the upper ledge. On the other hand, hitting the upper ledge cleans out stuff on the
  226. lower ledge rather efficiently. Unfortunately, all shots are primarily autoaimed at the lower ledge. But sometimes not, sometimes it autoaims the
  227. upper ledge instead. But mostly not. Very cool stuff.
  228.  
  229. Reasons this map is garbage nr.59 : Dying By Splattering Yourself From Rocket That Detonates After It Hits An Imp Corpse That Flies Towards You
  230. Oh yes, this unbelievably rare glitch that probably no one has ever heard of and I had the opportunity to witness about as many times as you can
  231. count on one hand has killed me about three times here.
  232.  
  233. Reasons this map is garbage nr.60 : Another Caco Comes From Outsides While You're Cleaning Up All The Shit Here
  234. Which is most undesirable and most painfully annoying.
  235.  
  236. Reasons this map is garbage nr.61 : Chaingunning Through Leftover Imps On A Tiny Ledge
  237. Once the carnage is over, the next target is another goddamn switch. To reach it, you need to circumvent the area and get to the upper imp ledge
  238. yourself. Now, it would be a little too wasteful to clean up those ledges entirely with rockets, so you just need to take a crapshoot and hope you
  239. do enough damage to them. The rest will get chaingunned to face. So you better hope you did enough damage there so this doesn't end up horribly.
  240. Spoiler : it usually will.
  241.  
  242. Reasons this map is garbage nr.62 : Another Switch
  243. This may be the most obedient switch though, I have to give it that benefit. Still, it's a switch. It also lets a cyberdemon teleport to the outside,
  244. who may be the source of the most garbage here, so I take back everything nice about this switch I've just said.
  245.  
  246. Reasons this map is garbage nr.63 : And Another Switch
  247. The very end of this ramp houses another switch, this time revealing a secret cell pack. This time it's another microscope ordeal. Fuck this switch.
  248.  
  249. Reasons this map is garbage nr.64 : Getting Fucked By A Bunch Of Cacos Plastered All Over The Upper Ledge While Going For That Other Switch
  250. Well, unless they managed to get right into your face while you were cleaning up all the shit here. A blockline does some blockage up here, which is
  251. both blessing and a curse. This garbage point gets multiplied by imps remaining alive on this side of ledge that you utterly failed to kill with
  252. rockets when you had the chance.
  253.  
  254. Reasons this map is garbage nr.65 : The Cyberdemon You Just Revealed Is Shooting At You While Going For The Switch Revealing Secret Cells
  255. And also likely killing you in the process.
  256.  
  257. Reasons this map is garbage nr.66 : The Cyberdemon You Just Revealed Is Not Shooting At You While Going For The Switch Revealing Secret Cells
  258. And not pissing off all those cacos plastered all over the upper ledge. Also, not pissing off all those demons that are having a groupie right under
  259. that ledge from garbage nr.18.
  260.  
  261. Reasons this map is garbage nr.67 : Another Caco Comes From Outsides While You're Going Around To Grab That Secret Cell Pack
  262. Godfuckingdamnit!
  263.  
  264. Reasons this map is garbage nr.68 : After Entering The Soulsphere Secret Teleporter You Get Fucked By More Imps
  265. In case you were missing some violent imp encounters. This time featuring scratches dealt while being a few kilometers above them.
  266.  
  267. Reasons this map is garbage nr.69 : The Cyberdemon That Was Revealed Not Long Ago Is Doing Piss-Poor Infighting
  268. At this point the cyber moron must have started some beaf with cacos, otherwise this is waste of time.
  269.  
  270. Reasons this map is garbage nr.70-71 : Two Stationary Revenants
  271. After you witnessed how cyberdemon flawlessly infights, you make your way back to the starting ssg platform with that long ago mentioned elevator
  272. we've already had the pleasure to use once. However, this time two more revenants are revealed in purple alcove plane. These guys are stupidly far
  273. in the distance, so our cursed rocket launcher deals with them efficiently. By that I mean that it fails to autoaim half of the time and fails to
  274. kill them with two rockets the other half of the time.
  275.  
  276. Reasons this map is garbage nr.72 : The Awful Elevator
  277. We've already used it for a ride, but this time its lovely property gets to shine. It's so slow that at the time you raise up, all the crammed crap
  278. on the platform gets ready to scratch the living hell out of you with nowhere to dodge.
  279.  
  280. Reasons this map is garbage nr.73 : More Revenants And Also Maybe Even Chaingunners
  281. These guys were skipped over during our first imp encounter, but now they're ready for proper introduction. This means more fun with our beloved
  282. rocket launcher. This means more failed autoaim shots, failed proper damage and a bunch of complete misses as these suckers stroll around that
  283. platforms back and forth.
  284.  
  285. Reasons this map is garbage nr.74 : Getting Blocked On The Way Out Of This Room
  286. Yeah, as a bonus, if our beloved rocket launcher fails to do the job quickly, the entrance to this room gets completely flooded by all the shit
  287. that follows you from outside.
  288.  
  289. Reasons this map is garbage nr.75 : The Cyberdemon That Was Revealed A While Long Ago Is Doing Piss-Poor Infighting
  290. At this point the cyber moron must target that lard all over this platform.
  291.  
  292. Reasons this map is garbage nr.76 : Getting Blocked By The Crap That Has Grouped Up In Front Of The Door To The Backpack Room
  293. We left a secret with plasma gun right around the start of the map. We need to get back. A demon or two, maybe some imp may be guarding it.
  294. Annoying, but tolerable.
  295.  
  296. Reasons this map is garbage nr.77 : Getting Blocked By The Crap That Has Grouped Up Behind The Door To The Backpack Room
  297. Now opening that door reveals an ungodly amount of lard right in your face, with only ssg available to break through. This is a supremely
  298. annoying bit and not tolerable at all.
  299.  
  300. Reasons this map is garbage nr.78 : Getting Blasted By That Moronic Cyberdemon While Trying To Break Through To The Backpack Room
  301. I mean, he was supposed to be infighting, but who am I kidding.
  302.  
  303. Reasons this map is garbage nr.79 : A Vile In Plasma Secret That Is Supposed To Teleport Behind You Doesn't Teleport And Targets You Instead
  304. This was the reason we blasted back to start, other than cleaning up the crap here. It's trapped by two revenants and one vile. The vile teleports
  305. behind you and revs remain where they appeared. Except, sometimes that vile targets you straight away.
  306.  
  307. Reasons this map is garbage nr.80 : Those Revenants Kill You Because There Is Basically No Room To Properly Dodge
  308. It happens.
  309.  
  310. Reasons this map is garbage nr.81 : Those Revenants Kill You Because Your Rockets Manage To Completely Miss Or Deal Miserable Damage
  311. That happens too. I mean, did I mention I'm using rocket launcher here?
  312.  
  313. Reasons this map is garbage nr.82 : That Vile Revives A Load Of Lard While You're Busy Dying To Those Revenants
  314. A Wonderful way to get a bunch of completely wasted rockets. Bonus points for demon revives. Which also take 2 rockets to kill.
  315.  
  316. Reasons this map is garbage nr.83 : A Bunch Of Cacos Flood The Other Side Of Entance To This Room Because They Failed To Infight With The Cyberdemon
  317. Our reliable dude cyber does his job as usual.
  318.  
  319. Reasons this map is garbage nr.84 : The Cyberdemon Shoots You While You're Fighting The Flood Of Cacos He Failed To Infight
  320. Yay, invisible unpredictable projectiles with splash damage. Also, you've probably failed anyway as they were supposed to be dead already.
  321.  
  322. Reasons this map is garbage nr.85 : The Cyberdemon Doesn't Infight With The Rest Of The Crap That He Was Supposed To Infight By Now
  323. Once out of the room, everything that has survived infights is grouped around you. So pray for more infights.
  324.  
  325. Reasons this map is garbage nr.86 : Miserable Demon Line-ups
  326. This is the point we drop down and take out those tunnel demons, except they are all over the place. Some angry at cyberdemon, hopelessly circling
  327. around his platform, other angry at different entities, some even trying to get up to you, but with those platforms in the way their IQ is just not
  328. sufficient for such a complex task. The tunnel baron should also be among them, but if heavens collide, he might actually die to cyberdemon. It's
  329. a really crappy spot for weapon choice, so I figured I'd deplete rockets here, which can go obviously horribly.
  330.  
  331. Reasons this map is garbage nr.87 : The Last Violent Imp Encounter Is Bullshit
  332. The only cut-off leftover monsters now are imps on mountains guarding soulsphere secret I've previously grabbed. The problem is they are far and spread
  333. out. They can also completely die off to infights or barely infight at all. It's tough call whether it's worthy of rocketing or if chaingun will suffice.
  334. The problem with rocket launcher is obvious, given their distance, but the chaingun has a problem too, which is very low to no ammo left. In any case,
  335. these fuckers can break a run, even if they seem harmless on their distant platforms.
  336.  
  337. Reasons this map is garbage nr.88 : One Of Cacos I Kept Mentioning Over And Over Earlier How It's Annoyingly Following Me From The Outside To The Interior
  338. Of The RK Room Is Now Stuck There And Mocking Me From Distance
  339. This is an immensely frustrating load of bullshit. The blockline that was preventing those cacos to get inside also blocks them to get outside if those
  340. fucking idiots make their way there. Of course, this is what happenned here as well and you can watch me try to rocket him while that imbecile just
  341. dodges them effortlessly. What a fucktard.
  342.  
  343. Reasons this map is garbage nr.89 : The Cyberdemon Is Still Doing Piss-Poor Infights
  344. At this point the upper platform has to be almost completely devoid of any life. I rarely keep any spere rockets here for any useless backup strategies.
  345. It would be a fail anyway.
  346.  
  347. Reasons this map is garbage nr.90 : The Cyberdemon Keeps Dodging Plasma
  348. With everything dead, only cyber needs to follow. Unfortunately, the platform is rather distant and leaves more than enough of a window for him to dodge
  349. it. This wouldn't be that much of a big deal, but there's a little problem.
  350.  
  351. Reasons this map is garbage nr.91 : There's Not Enough Plasma To Guarantee You'd Kill That Cyberdemon
  352. Even if that sucker did all infights perfectly, but got barely hit, there's a chance you'd run out of ammo before he's done for if he flaps around too
  353. much. The only other option then is diddling him with ssg, which does next to no damage from that distance. You can also approach him by getting onto
  354. that lift and hope you land a shot before he splatters you.
  355.  
  356. Reasons this map is garbage nr.92 : The Next Cyberdemon In The Last Room Doesn't Shoot Immediately
  357. The last room is another crapperia. The first wave reveals a cyber and a bunch of revenants. The thing is, they are lined up for a shot perfectly at first.
  358. Within a second, their perfect formation for splash damaging goes to shit.
  359.  
  360. Reasons this map is garbage nr.93 : Another Switch
  361. Which you have to press while a cyber infights right in front of it. Also sometimes targets you instead, because why not.
  362.  
  363. Reasons this map is garbage nr.94 : An Unpredictable Homing Rocket Hits You While Moving In A Completely Random Direction
  364. These are always a lovely way to die, it's also far more likely with a heap of monsters and a cyber crammed into a tiny room.
  365.  
  366. Reasons this map is garbage nr.95 : Arachnotrons Refuse To Die In 3 Rockets
  367. I'm not sure if it's just my luck or if this game just hates me.
  368.  
  369. Reasons this map is garbage nr.96 : The Cyberdemon Has A Piss-Poor Infight With Cacos
  370. This is a really crappy scenario. Cacos are far above rocket range if cyber shoots in a straight line, meaning that how many he ends up aggroing is just
  371. about entirely luckbased after one shoots him.
  372.  
  373. Reasons this map is garbage nr.97 : The Cyberdemon Infights Slowly
  374. It's the last room and the exit is available shortly after hitting the switch. This means that infight cannot be just efficient, but most go fast. And you
  375. need to act according to hoping that it actually goes fast. This makes it bad enough, but that's still not everything.
  376.  
  377. Reasons this map is garbage nr.98 : The Cyberdemon Doesn't Get Sufficiently Damaged
  378. Yeah, on top of it being over fast, he needs to get as crippled in the process as possible. Maybe a little too much to ask for, but given just 80 cells in
  379. the last room, that is nowhere near enough for a kill and how much ssg you end up using is up to whatever entity you pray to.
  380.  
  381. Reasons this map is garbage nr.99 : The Cyberdemon Gets Angry At you Before Cacos Are Dead
  382. This is another problematic way this room can go. After cyber kills something and you land a hit, he won't infight anything anymore. This is a problem with
  383. cacos that cannot be targeted by him otherwise, as they are all floating above those straight rockets hurled at you. On the other hand, if those cacos are
  384. angry a cyberdemon, this can be a way to deal additional damage to him, but you still need to land more shots at cacos once he's dead anyway. It's really
  385. hard to figured out a perfect approach here.
  386.  
  387. Reasons this map is garbage nr.100 : The Last Switch
  388. It's embarassing how many times I forgot that I have to press this fucker before I can exit. Included even one potentially very slightly faster attempt.
  389.  
  390.  
  391. This concludes today's episode of 100 reasons this map is utter fucking garbage for speedrunning. I hope you've been sufficiently enlightened here on the
  392. fun to be had that awaits, who knows, maybe even you. I'd say go right for it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement