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Bleach Quest- Renewal

Sep 12th, 2013
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  1. BLEACH QUEST
  2.  
  3. ICHIGO- RENEWAL VERSION
  4. Take the first best roll out of three rolls
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  6.  
  7. > Critical Master- Renewal- one and twenties have significance in the first five rolls- rather than being automatic successes and failures- they instead count as critical successes and failures! Furthermore one roll of a natural one can be ignored a night!
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  10. > Sixth Sense-Takes the first five rolls when searching for spiritual energy
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  12. >Expert Swordsman! - Renewal- Allows one reroll per night of a swordsmanship check.
  13.  
  14. >Ingrained combat instinct -Whenever someone tries to sneak attack you, you may make a sixth sense roll to instinctively react to it.
  15.  
  16. >In the Blood- Renewal- Your Quincy Blood has been awoken, giving you access to your blood's innate potential!
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  18. >I can endure this! -Whenever you have to make any rolls to endure or keep moving after taking large amounts of damage- add 10 to your roll results.
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  20.  
  21. SKILLS
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  25. CQC- Rank 3- adds +6 to your CQC roll results- 2500 XP to upgrade
  26.  
  27. Sixth Sense- Rank 3- adds +6 to your sixth sense roll results- 2500 XP to upgrade
  28.  
  29. Stealth- Rank 2- Adds +4 to your stealth check roll results- 1750 XP to upgrade
  30.  
  31. Swordsmanship- Rank 2 - adds +4 to your swordsmanship roll results- 2500 XP to upgrade
  32.  
  33. >Quincy- Rank 2- adds +4 to any Quincy ability roll results.- 1750XP to upgrade
  34.  
  35. Kido- Rank 2- Adda +3 to any Kido roll results- 1750XP to upgrade
  36.  
  37. Shunpo- Rank 3 - Adds +3 to any Shunpo- related roll result- 2500XP to upgrade
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  40.  
  41. ABILITIES
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  43. Regeneration- Renewal- when in spiritual form your body slowly recovers. Does not work if killed- limbs may regrow over a period of time but doing so takes up a large amount of spiritual energy. At the cost of fatiguing yourself physically and spiritually, you can force it to work with a d20 roll- though it is very difficult.
  44.  
  45. Blut Vene- Renewal - Requires 1d20 roll- lasts a number of rounds equal to roll result or until you take damage- reduces damage taken by 20. Cannot be used with Blut Arterie
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  47. Blut Arterie- Renewal- Requires 1d20 roll- lasts a number of rounds equal to roll result- multiplies damage by quincy rank.
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  49. Garganta- Renewal- can open a hole into Hueco Mundo- takes Five rounds- can be sustained.
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  51. Schatten- ????
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  53. {after-image} (shunpo) - Renewal- You may attempted to replace yourself with an after image- the amount of times in a single action is relative to your ranks in Shunpo.
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  55. Hirenkyaku - Renewal - You may use your Quincy blood, only in your human body - to move at high speeds- the skill level you have in here is relative to your rank in Quincy.
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  58. Zanpakuto abilities-
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  60. Cero- Renewal- Your Zanpakuto in -SHOOTING MODE- is capable of firing Cero Arrows It takes a round to charge- and another to fire.
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  62. Getsuga Tenshou- Renewal - Your Zanpakuto in -GLORIOUS TWO HANDED MODE- may fire off the FULL POWER Getsuga Tenshou
  63.  
  64. ????
  65.  
  66. ????
  67.  
  68. ????
  69.  
  70. ????
  71.  
  72.  
  73. >probably more to come
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