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- Version
- challengeCurve = float[]
- 0
- 1
- Cloth Types = 16
- Wood Types = 17
- Metal Types = 12
- Person Types = 16
- captainHP = 2.5
- captainDPS = 1.25
- towerHP = 15
- towerDPS = 1.5
- hailSay = 32
- attackSay = 30
- lowHealthSay = 34
- healedSay = 22
- helpWaterSay = 8
- productionSay = 4
- demandSay = 4
- deathSay = 36
- drunkSay = 12
- tipCount = 36
- symbols = string[]
- "Bird"
- "Crown"
- "Diamonds"
- "Drake"
- "Eagle"
- "Fist"
- "Flame"
- "Horse"
- "Leaves"
- "Lion"
- "Miasma"
- "Phoenix"
- "Pirate"
- "Ring"
- "Scorpion"
- "Shark"
- "Spider"
- "Sun"
- "Wavy"
- "Tiger"
- "Cutlass"
- "WW"
- "Dragon2"
- "Gradient"
- "Spots"
- "Lines"
- "Squares"
- "Geometric"
- "Geometric2"
- "Medic"
- "ComicSkull"
- "Fire"
- Ships
- Sloop = 0
- Stats
- Defense = 1
- Offense = 1
- Support = 1
- Mobility = 1
- Speed = 1
- cargo = 2
- townSize = 1
- minTier = 0
- maxTier = 2
- Sloop of War = 100
- Stats
- Defense = 1.2
- Offense = 1.3
- Support = 1.1
- Mobility = 1.1
- Speed = 1.1
- cargo = 3
- townSize = 2
- minTier = 1
- maxTier = 3
- price = 2000
- Schooner = 200
- Stats
- Defense = 1.5
- Offense = 1.7
- Support = 1.5
- Mobility = 1
- Speed = 1.2
- cargo = 3
- townSize = 3
- minTier = 2
- maxTier = 5
- faction = 3
- price = 10000
- Brigantine = 300
- Stats
- Defense = 2
- Offense = 1.8
- Support = 1.5
- Mobility = 0.85
- Speed = 0.9
- cargo = 3
- townSize = 4
- minTier = 3
- maxTier = 7
- price = 15000
- Royal Brigantine = 400
- Stats
- Defense = 2.5
- Offense = 2
- Support = 2.5
- Mobility = 0.9
- Speed = 1
- cargo = 4
- townSize = 5
- minTier = 5
- maxTier = 9
- faction = 2
- price = 30000
- Brig of War = 500
- Stats
- Defense = 2.5
- Offense = 2.8
- Support = 2
- Mobility = 0.9
- Speed = 1.2
- cargo = 3
- townSize = 6
- minTier = 5
- maxTier = 9
- price = 45000
- Galleon = 600
- Stats
- Defense = 3.5
- Offense = 2.8
- Support = 4.5
- Mobility = 0.8
- Speed = 1.1
- cargo = 5
- townSize = 7
- minTier = 7
- faction = 4
- price = 85000
- Frigate = 700
- Stats
- Defense = 3.6
- Offense = 3.6
- Support = 3.6
- Mobility = 0.85
- Speed = 1.1
- cargo = 4
- townSize = 8
- minTier = 7
- price = 100000
- Corvette = 800
- Stats
- Defense = 2.5
- Offense = 5
- Support = 3
- Mobility = 1
- Speed = 1.2
- cargo = 3
- townSize = 9
- minTier = 9
- faction = 3
- price = 150000
- Royal Corvette = 900
- Stats
- Defense = 2.5
- Offense = 3
- Support = 5
- Mobility = 1
- Speed = 1.2
- cargo = 3
- townSize = 9
- minTier = 9
- price = 150000
- Ship of the Line = 1000
- Stats
- Defense = 5
- Offense = 4.5
- Support = 1.5
- Mobility = 0.75
- Speed = 0.85
- cargo = 4
- townSize = 9
- minTier = 10
- faction = 1
- price = 150000
- Turtle Ship = 1100
- Stats
- Defense = 4.5
- Offense = 2
- Support = 4
- Mobility = 1
- Speed = 1
- cargo = 3
- townSize = 10
- minTier = 13
- price = 500000
- Viking Ship = 1200
- Stats
- Defense = 3
- Offense = 4
- Support = 3.5
- Mobility = 0.8
- Speed = 1.1
- cargo = 3
- townSize = 10
- minTier = 13
- price = 500000
- Clipper = 1300
- Stats
- Defense = 4
- Offense = 4
- Support = 2.5
- Mobility = 0.8
- Speed = 1.4
- cargo = 3
- townSize = 10
- minTier = 13
- price = 500000
- Zeppelin = 10000
- Stats
- Defense = 2
- Offense = 2.5
- Support = 4.5
- Mobility = 1.2
- Speed = 1.5
- cargo = 3
- townSize = 10
- minTier = 25
- price = 1000000
- Flyer = 11000
- Stats
- Defense = 2
- Offense = 6
- Support = 1
- Mobility = 1.2
- Speed = 2
- cargo = 3
- townSize = 10
- minTier = 35
- price = 1000000
- Fortress = 12000
- Stats
- Defense = 4.5
- Offense = 3.5
- Support = 1
- Mobility = 0.8
- Speed = 1.5
- cargo = 4
- townSize = 10
- minTier = 45
- price = 1000000
- Talents
- Hull = 3
- stat = true
- strength = (10, 30)
- Sails = 3
- stat = true
- strength = (10, 30)
- Damage = 3
- stat = true
- strength = (10, 30)
- Accuracy = 3
- stat = true
- strength = (10, 30)
- Range = 3
- stat = true
- strength = (10, 30)
- requires = "Accuracy"
- min = 5
- Crit = 3
- stat = true
- strength = (10, 30)
- min = 5
- Mobility = 2
- stat = true
- strength = (15, 30)
- Speed = 2
- stat = true
- strength = (15, 30)
- min = 5
- Diplomacy = 2
- stat = true
- strength = (15, 30)
- Armor = 5
- stat = true
- strength = (10, 50)
- min = 5
- Volley = 3
- strength = (17, 50)
- min = 5
- Luck = 3
- strength = (33, 100)
- min = 5
- Fog = 3
- script = "SkillFog"
- active = true
- strength = (25, 75)
- duration = (6, 10)
- min = 10
- Deflect = 3
- active = true
- script = "SkillDeflect"
- strength = (200, 300)
- duration = (4, 8)
- requires = "Defense"
- min = 10
- Poison = 3
- active = true
- script = "SkillPoison"
- strength = (25, 75)
- duration = (5, 10)
- min = 10
- Haste = 3
- active = true
- script = "SkillHaste"
- strength = (10, 30)
- duration = (10, 10)
- requires = "Speed"
- min = 10
- Improve = 3
- active = true
- script = "SkillImprove"
- strength = (15, 45)
- duration = (300, 600)
- min = 10
- Inferno = 3
- active = true
- script = "SkillInferno"
- strength = (4, 10)
- duration = (5, 5)
- requires = "Crit"
- min = 10
- Def0 = 5
- buff = "BuffDef0"
- strength = (20, 100)
- min = 25
- Def1 = 5
- buff = "BuffDef1"
- strength = (4, 20)
- min = 25
- Def2 = 3
- strength = (10, 30)
- min = 25
- Def3 = 3
- buff = "BuffDef3"
- strength = (20, 60)
- min = 25
- Off0 = 4
- strength = (4, 16)
- min = 25
- Off1 = 5
- buff = "BuffOff1"
- strength = (4, 20)
- min = 25
- Off2 = 4
- strength = (8, 32)
- min = 25
- Off3 = 3
- strength = (20, 80)
- min = 25
- Sup0 = 3
- strength = (3, 10)
- min = 25
- Sup1 = 5
- buff = "BuffSup1"
- strength = (4, 20)
- min = 25
- Sup2 = 4
- strength = (8, 32)
- min = 25
- Sup3 = 4
- strength = (8, 32)
- min = 25
- Skills
- SkillChainShot
- cooldown = 4
- group = 1
- SkillNormalVolley
- cooldown = 6
- group = 1
- SkillRecklessVolley
- cooldown = 5
- group = 1
- SkillAimedVolley
- cooldown = 7
- group = 1
- SkillDeflect
- cooldown = 18
- group = 2
- SkillHaste
- cooldown = 30
- group = 2
- SkillInferno
- cooldown = 20
- group = 3
- SkillPoison
- cooldown = 20
- group = 3
- SkillFog
- cooldown = 15
- group = 3
- SkillMortar
- cooldown = 15
- group = 3
- SkillWater
- cooldown = 15
- group = 3
- SkillImprove
- cooldown = 12
- SkillRepair
- cooldown = 1
- SkillFireBreath
- cooldown = 12
- group = 3
- Factions
- Fac0
- tp = 1000
- symbol = "Pirate"
- pennant = "Pirate RGB"
- color = (0.1, 0.1, 0.1, 1)
- pennant0 = (0, 0, 0, 1)
- pennant1 = (0.2, 0.2, 0.2, 1)
- sail0 = (0.2, 0.2, 0.2, 1)
- sail1 = (1, 1, 1, 1)
- name0 = (0.15, 0, 0, 1)
- name1 = (0, 0, 0, 1)
- name2 = (0.698, 0, 0, 1)
- Skills = string[]
- "SkillRepair"
- "SkillNormalVolley"
- Multipliers
- Hull = 1
- Sails = 1
- Speed = 1
- Mobility = 1
- Damage = 1
- Accuracy = 1
- Diplomacy = 1
- Fac1
- affinity = "Combat"
- rep = 50
- symbol = "Lion"
- color = (1, 0, 0, 1)
- pennant0 = (1, 0, 0, 1)
- pennant1 = (0.25, 0, 0, 1)
- hull0 = (0.89, 0.165, 0, 1)
- hull1 = (0.3, 0.3, 0.3, 1)
- sail0 = (1, 1, 1, 1)
- sail1 = (0.5, 0, 0, 1)
- name0 = (1, 0.125, 0.125, 1)
- name1 = (0.318, 0, 0, 1)
- name2 = (0, 0, 0, 1)
- Skills = string[]
- "SkillRepair"
- "SkillRecklessVolley"
- Multipliers
- Hull = 1.2
- Sails = 1
- Speed = 0.8
- Mobility = 1.2
- Damage = 1.1
- Accuracy = 0.9
- Diplomacy = 0.8
- Fac2
- affinity = "Questing"
- rep = 50
- symbol = "Drake"
- color = (0.25, 1, 0, 1)
- pennant0 = (0, 1, 0, 1)
- pennant1 = (0, 0.25, 0, 1)
- hull0 = (0.184, 0.184, 0.184, 1)
- hull1 = (1, 0.859, 0.635, 1)
- sail0 = (0, 0.353, 0.047, 1)
- sail1 = (0.243, 1, 0, 1)
- name0 = (0.663, 1, 0.125, 1)
- name1 = (0, 0.318, 0.055, 1)
- name2 = (0, 0.075, 0.027, 1)
- Skills = string[]
- "SkillRepair"
- "SkillNormalVolley"
- Multipliers
- Hull = 1
- Sails = 1
- Speed = 1
- Mobility = 1
- Damage = 0.9
- Accuracy = 0.9
- Diplomacy = 1.2
- Fac3
- affinity = "Exploration"
- rep = 50
- symbol = "Bird"
- color = (0, 0.5, 1, 1)
- pennant0 = (0, 0.5, 1, 1)
- pennant1 = (0, 0.125, 0.25, 1)
- hull0 = (0.192, 0.345, 0.47, 1)
- hull1 = (1, 0.855, 0.612, 1)
- sail0 = (0, 0.278, 0.478, 1)
- sail1 = (0.42, 0.663, 1, 1)
- name0 = (0.318, 0.914, 1, 1)
- name1 = (0, 0.184, 0.486, 1)
- name2 = (0, 0.05, 0.075, 1)
- Skills = string[]
- "SkillRepair"
- "SkillAimedVolley"
- Multipliers
- Hull = 0.8
- Sails = 0.8
- Speed = 1.2
- Mobility = 1
- Damage = 1.2
- Accuracy = 1.2
- Diplomacy = 0.9
- Fac4
- affinity = "Trading"
- rep = 50
- symbol = "Ring"
- color = (1, 0.7, 0, 1)
- pennant0 = (1, 0.68, 0, 1)
- pennant1 = (0.35, 0.25, 0, 1)
- hull0 = (1, 0.859, 0.635, 1)
- hull1 = (0.376, 0.235, 0, 1)
- sail0 = (1, 0.925, 0.816, 1)
- sail1 = (0.553, 0.33, 0, 1)
- name0 = (1, 0.906, 0.604, 1)
- name1 = (1, 0.6, 0, 1)
- name2 = (0.035, 0.024, 0, 0.804)
- Skills = string[]
- "SkillRepair"
- "SkillNormalVolley"
- Multipliers
- Hull = 1.1
- Sails = 0.9
- Speed = 1.1
- Mobility = 0.9
- Damage = 1
- Accuracy = 0.9
- Diplomacy = 1.1
- Fac5
- capAnywhere = true
- tp = 50
- rep = 1000
- symbol = "Spider"
- color = (0.65, 0.2, 1, 1)
- pennant0 = (0.745, 0.153, 1, 1)
- pennant1 = (0.11, 0, 0.3, 1)
- hull0 = (0.741, 0.573, 0.42, 1)
- hull1 = (0.133, 0.133, 0.133, 1)
- sail0 = (0.247, 0, 0.286, 1)
- sail1 = (0.765, 0.22, 1, 1)
- name0 = (0.9, 0.17, 1, 1)
- name1 = (0.26, 0, 0.7, 1)
- name2 = (0, 0, 0, 0.804)
- Skills = string[]
- "SkillRepair"
- "SkillNormalVolley"
- Multipliers
- Hull = 1.1
- Sails = 1
- Speed = 1.1
- Mobility = 1
- Damage = 1.1
- Accuracy = 1
- Diplomacy = 1.1
- Fac6
- capAnywhere = true
- followers = 2
- tp = 150
- rep = 0
- symbol = "Fire"
- color = (1, 0.35, 0, 1)
- pennant0 = (1, 0.35, 0, 1)
- pennant1 = (0.5, 0.15, 0, 1)
- sail0 = (0.1490196, 0.1490196, 0.1490196, 1)
- sail1 = (1, 0.35, 0, 1)
- hull0 = (0.1152941, 0.1152941, 0.1152941, 1)
- hull1 = (0.44, 0.44, 0.44, 1)
- name0 = (1, 0.35, 0, 1)
- name1 = (0.7, 0.25, 0, 1)
- name2 = (0, 0, 0, 0.804)
- Skills = string[]
- "SkillRepair"
- "SkillAimedVolley"
- Multipliers
- Hull = 1.2
- Sails = 1.2
- Speed = 1.1
- Mobility = 1
- Damage = 1.2
- Accuracy = 1.2
- Diplomacy = 1.2
- Loot Resources
- gold = 40
- wood = 8
- stone = 6
- powder = 4
- Prices
- Res0 = 600
- Res1 = 350
- Res2 = 300
- Res3 = 450
- Res4 = 750
- Res5 = 500
- Res6 = 1000
- Res7 = 2000
- Res8 = 300
- Res9 = 300
- Res10 = 300
- Res11 = 300
- Res12 = 450
- Res13 = 350
- Res14 = 350
- Res15 = 600
- Res16 = 1800
- Res17 = 500
- Res18 = 400
- Res19 = 750
- Res20 = 500
- Res21 = 1000
- Res22 = 1200
- Res23 = 1200
- Town Production
- ..xx.xx.xx......xx...... = 0
- xx.....xxx......xx...... = 1
- xxxx...x...x......x..... = 2
- .....xx..x.xx.x..xx.x... = 3
- .x...x..x.xx.x.x..xx.... = 4
- .x..x...x.x..x.x...x.x.x = 5
- x...x.x..x.x.xx.......xx = 6
- x.x....x.xx.x....x...xxx = 7
- ...xxx.xx...x.x.....xxx. = 8
- Quests
- QuestDiscover
- townSize = 1
- reward = 5
- xp = 25
- icon = "Item - Scroll"
- target = "Hidden Town"
- faction = 3
- QuestTrade
- townSize = 1
- reward = 0
- xp = 10
- icon = "Item - Scroll"
- faction = 4
- target = "Excess"
- QuestDelivery
- townSize = 1
- reward = 5
- xp = 25
- icon = "Item - Crates"
- target = "Neutral Town"
- faction = 4
- QuestPirate
- townSize = 1
- reward = 4
- xp = 15
- icon = "Item - Scroll"
- faction = 1
- target = "Pirate"
- QuestMigrants
- townSize = 2
- reward = 5
- xp = 25
- icon = "Item - Crew1"
- target = "Neutral Town"
- faction = 3
- QuestMigrants2
- townSize = 2
- reward = 5
- xp = 25
- icon = "Item - Crew2"
- target = "Neutral Town"
- faction = 2
- QuestCapture
- available = 0
- townSize = 2
- reward = 8
- xp = 40
- icon = "Item - Barrel"
- target = "Hostile Town"
- faction = 2
- QuestDefend
- townSize = 3
- reward = 5
- xp = 15
- icon = "Item - Scroll"
- faction = 1
- target = "Pirate"
- reputation = 25
- QuestColonists
- townSize = 3
- reward = 5
- xp = 45
- icon = "Item - Crew1"
- Attach = string[]
- SkillBuildTown
- faction = 3
- reputation = 50
- chance = 0.5
- QuestLighthouse
- townSize = 4
- reward = 7
- xp = 25
- icon = "Item - Crates"
- target = "New Lighthouse"
- Attach = string[]
- SkillBuildLighthouse
- faction = 4
- reputation = 50
- chance = 0.5
- QuestTower
- townSize = 4
- reward = 8
- xp = 45
- icon = "Item - Crates"
- target = "New Tower"
- Attach = string[]
- SkillBuildTower
- faction = 4
- reputation = 75
- chance = 0.5
- QuestSubdue
- townSize = 4
- reward = 8
- xp = 35
- icon = "Item - Scroll"
- faction = 2
- target = "Pirate"
- reputation = 100
- QuestSmallBoss
- townSize = 5
- reward = 12
- xp = 55
- icon = "Item - Scroll"
- faction = 1
- target = "Pirate Captain"
- reputation = 500
- chance = 0.5
- QuestRoundtrip
- townSize = 2
- reward = 10
- xp = 50
- icon = "Item - Scroll"
- target = "Neutral Town"
- faction = 3
- QuestSightseeing
- townSize = 3
- reward = 15
- xp = 75
- icon = "Item - Crew1"
- target = "Neutral Town"
- faction = 4
- chance = 0.5
- QuestSmuggle
- townSize = 4
- reward = 15
- xp = 75
- icon = "Item - Crates"
- target = "Neutral Town"
- faction = 2
- chance = 0.5
- Damage Config
- Direct = DamageConfig
- armorEffect = 0
- shipDamage = 1
- airShipDamage = 1
- structureDamage = 1
- sailDamage = 1
- Physical = DamageConfig
- armorEffect = 1
- shipDamage = 1
- airShipDamage = 1
- structureDamage = 1
- sailDamage = 1
- Heat = DamageConfig
- armorEffect = 0.6
- shipDamage = 0.9
- airShipDamage = 1.1
- structureDamage = 0.7
- sailDamage = 1.3
- Cold = DamageConfig
- armorEffect = 0.8
- shipDamage = 1.1
- airShipDamage = 0.8
- structureDamage = 1.3
- sailDamage = 0.7
- Acid = DamageConfig
- armorEffect = 0.5
- shipDamage = 0.8
- airShipDamage = 1.2
- structureDamage = 0.8
- sailDamage = 1
- Electricity = DamageConfig
- armorEffect = 0.3
- shipDamage = 1.2
- airShipDamage = 0.7
- structureDamage = 0.5
- sailDamage = 0.4
- Nether = DamageConfig
- armorEffect = 0.2
- shipDamage = 0.7
- airShipDamage = 0.7
- structureDamage = 0.7
- sailDamage = 0.4
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