Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //sceneRoot.marsMatrix = sceneRoot.resetMatrix(sceneRoot.marsMatrix)
- var matrix = Qt.matrix4x4()
- matrix.translate(Qt.vector3d(mars.x, mars.y, mars.z))
- matrix.rotate(mars.tilt, tiltAxis)
- matrix.rotate(mars.roll, rollAxis)
- matrix.scale(mars.r)
- return matrix
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement