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Mar 30th, 2019
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  1. //sceneRoot.marsMatrix = sceneRoot.resetMatrix(sceneRoot.marsMatrix)
  2.                 var matrix = Qt.matrix4x4()
  3.                 matrix.translate(Qt.vector3d(mars.x, mars.y, mars.z))
  4.                 matrix.rotate(mars.tilt, tiltAxis)
  5.                 matrix.rotate(mars.roll, rollAxis)
  6.                 matrix.scale(mars.r)
  7.                 return matrix
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