TTHelvianTT

FUCK YEAH ALPHA.

Jun 9th, 2013
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.56 KB | None | 0 0
  1. For some reason, you've grown the want to explore the outside world and make a name for yourself through adventure. Perilous journeys await you, just why are you taking up this rough life as an adventurer? Read the lore below to gain some insight.
  2.  
  3.  
  4. Set-Up: The first step to this is to build your character sheet, select your race, and depending on your background, the GM may also grant a class skill.
  5.  
  6. http://pastebin.com/4F4kUdSe Lore bits. Your character may start with knowledge of the lore presented here, of course, your character may or may not know everything.
  7.  
  8. http://pastebin.com/sqPdCBVU Ordeus lore. You may hail from one of these countries; this is an Alpha test, as a result, some countries are unfinished. The country you start in is a village within Zerif. (But you may have a different homeland)
  9.  
  10. Name: Name?
  11.  
  12. Race:
  13.  
  14. Age: Your age? 16+.
  15.  
  16. Gender: Female or male?
  17.  
  18. Phys. Appearance: What do you look like.
  19.  
  20. Armor/Clothing: As a new adventurer, you can't purchase any shiny things like chainmail or plate. Your best is leather, that is, unless you're a noble fellow.
  21.  
  22. Weapons: You finally got to purchase that shiny weapon you so desired. You may begin with more than one to the GM's discretion.
  23.  
  24. Misc. Equip: Any rations you bought. Make this reasonable with the amount of items you already begin with.
  25.  
  26. Background story: Include details such as your family, perhaps. Make a serious background. The DM's more likely to let you start off with more if you have a good, serious background. And sheet, for that matter.
  27.  
  28.  
  29. MAKE SURE TO READ THE LORE.
Advertisement
Add Comment
Please, Sign In to add comment