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- task ShinreibyouMusic {
- let objA = ObjSound_Create;
- let objB = ObjSound_Create;
- ObjSound_Load(objA, GetCurrentScriptDirectory~"bgmA01.wav");
- ObjSound_Load(objB, GetCurrentScriptDirectory~"bgmB01.wav");
- ObjSound_SetVolumeRate(objA, 0);
- ObjSound_SetVolumeRate(objB, 0);
- ObjSound_SetLoopEnable(objA, true);
- ObjSound_SetLoopTime(objA, 101.059940, 0);
- ObjSound_SetSoundDivision(objA, SOUND_BGM);
- ObjSound_SetLoopEnable(objB, true);
- ObjSound_SetLoopTime(objB, 101.059940, 0);
- ObjSound_SetSoundDivision(objB, SOUND_BGM);
- ObjSound_Play(objA);
- ObjSound_Play(objB);
- let key = 0;
- while(!Obj_IsDeleted(objEnemy)) {
- if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_PUSH) { key++; key%=2; }
- ObjSound_SetVolumeRate(objA, [0,100][key==0]);
- ObjSound_SetVolumeRate(objB, [100,0][key==0]);
- yield;
- }
- }
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