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- NOTE:This is not a beginner route, this route is more made for people who know the game. This route is assuming you are using all of the LZS into the cards and using peach warp and the new "clippy boots" trick.
- - The most up to date route without the Loading Zone Storage(LZS) is by anatomyz, unfortunately this also does not use Peach Warp but i would recommend using it for beginners to the game.
- Anatomyz Route: http://pastebin.com/QXFeYm63
- Run with the "beginner" Route: http://www.twitch.tv/anatomyz/c/3480830
- ~~~PROLOGUE~~~
- -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
- -EQUIP POWER JUMP
- -2 coins from present path
- Red/Blue Goomba:
- t1: power jump red goomba/headbonk red goomba
- t2: power jump blue goomba/do nothing
- t3: fire flower
- Goomba King:
- t1: power jump goomba king/headbonk tree
- t2: power jump goomba king/headbonk goomba king
- Magikoopa:
- t1: power jump/do nothing
- t2: power jump
- -BTS/Merlon Skip
- ~~~CHAPTER 1~~~
- - coin and fright jar from first screen
- - 10 coins from block before koopa village
- - shop: 3 pow blocks and 1 fire flower
- Fuzzies:
- t1: fire flower
- - get thunder bolt
- - get fire flower after paratroopa
- - hit heart block before koopa bros. fortress
- Key fight:
- t1: power jump koopa/ untimed power shell
- LEVEL FP
- - get power bounce
- - ch 1 stair skip to get to pit
- Pit Fights:
- Paratrooa/koopa:
- - first strike the paratroopa
- t1: pow block/timed power shell
- (if you miss the first strike just jump the koopa t2)
- Paratroopa x2:
- t1: fright jar
- Koopa x2:
- t1: pow block/power shell
- -get 20 coins from fire bars
- -get bombette
- -SWITCH TO KOOPER BEFORE JAIL FIGHT
- Jail Fight:
- t1: pow block/timed power shell
- - get coins after fight
- - back track for key in power bounce room
- - go up and do pie jump
- Cannon Fight:
- *First strike cannons with bombette
- t1: thunderbolt/bomb
- Koopa Bros.:
- t1: Power Jump/bomb
- t2: Power Jump/bomb
- t3: Pow Block/do nothing
- t4: Fire Flower
- ~~~CHAPTER 3~~~
- - SAY NO TO TUTORIALS
- - Get honey syrup behind stump thing on way to jr troopa
- Jr Troopa:
- t1: power jump/bomb
- t2: power jump/bomb
- t3: hammer
- - Get speedy spin, if not there first try go away 2 screen and try again
- - take train
- - Get 2 Whackas whenever you pass by it
- - get parakarry
- - Hit Heart Block
- - Get Chap 2 seed
- - Head back to toad town
- - Go to Blue House and do BHS (https://www.youtube.com/watch?v=VP0y0dJLdU0)
- - Enter Blooper Fight
- Blooper:
- t1: Power Bounce (Try to get as many as you can); Sky Dive/Shell SHot (You can shell shot on this turn if you get at least 12ish bounces)
- t2: Power Bounce (stop when you reach 23 or 25 if you shell shotted already, if applicable); Shell Shot/Sky Dive
- t3: Jump; Sky Dive
- This kills at 23 total power bounces on t2, if you dont get at least 19 bounces, dont shell shot, use sky dive and power bounce on t3 instead
- Level FP 10/15/3
- - Enter chap 5 pipe
- - Talk to colorado by volcano
- - get jammin jelly
- - get sushi
- - get power quake and equip it over power bounce
- - exit chap 5 to sewers
- - go left into dark koopa room
- Dark Koopas: Enter each fight by getting 1st struck
- 1st one:
- t1: Power Quake; Nothing
- t2: Power Quake
- Look for fp drop to be able to take a maple to chap 6
- if not, immediately use honey syrup
- 2nd one:
- t1: Power Quake; Nothing
- t2: Power Quake
- You will always need to eat jelly right after 2nd fight
- 3rd one:
- t1: Power Quake;
- t2: Power Quake
- if you get enough fp drops after this fight so you have 9fp, that is good too
- - Enter Chap 3 pipe
- - Enter bow's mansion
- - get super boots, switch to parakarry after opening chest
- - get bow
- - go to gusty gulch and the first screen to the right of the cutscenes get the repel gel
- - go to tubba blubbas mansion
- - go left first, enter far left door, then enter door in upleft corner
- - get key
- - upgrade parakarry
- - get caught up the guard after upgrade block
- - enter back through the right
- - enter spike room (door on the top part of the hallway to the left) to get key
- - go behind clock and get mega rush
- - get maple syrup in room left of clock if you need it
- - eat honey syrup/maple syrup if you have <9 FP before heart fight
- - after you get the last key in tubba blubbas mansion go back to windmill
- - last room before heart switch badges to Power Bounce and Mega Rush
- Tubbas Heart:
- *if you get two 4 bounces you need to shell shot again on t2, or use sky dive
- *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
- t1: power bounce/shell shot
- t2: power bounce
- Tubba Blubba:
- t1: Jumpx2
- LEVEL UP: BP (10/15/6)
- - equip Power Quake, Speedy Spin
- - LZS into card
- ~~~CHAPTER 5~~~
- -Exit through chap 3 blue pipe, go right to chap 5 blue pipe
- -Go right, do Raphael/Yoshi Skip and Enter Volcano (https://www.youtube.com/watch?v=7ht8Z-CpPRQ)
- -You can make the earliest platform cycle in the 2nd room, doing so saves 15s
- -Get Fire Shield by dropping from the lowest zipline in the main room
- -Go all the way left and get the Ultra Hammer, doing lava skip to get past the puzzle room (http://www.twitch.tv/gigadb/c/3599540)
- - Get Peril from Fire Bars (Spam c-right or c-left to get hit by fire bars a lot and fast)
- - Switch to sushie before boss
- Lava Pirahna:
- *Note: You always plan to lose a life shroom in the 1st phase in this fight*
- Phase 1: t1: Power Bounce; Untimed Belly Flop
- t2: Power Bounce; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
- Phase 2: t1: Squirt; Power Bounce
- t2: Power Bounce
- Note* Beware this Power Bounce action command
- ~~~CHAPTER 4~~~
- - Get the Chap 5 Seed
- - Enter Blue Pipe to exit
- - Exit sewers using the left path with sushie
- - Go left and enter Shy Guy's Toybox
- - Go to Green station and get invisible fire flower, then to pink station (hit right switch every time)
- - Switch to Parakarry, go right, cross the room (wall clip) (https://www.youtube.com/watch?v=QWP1DrS0w_g)
- - Fuzzies: Fire Flower
- - Get frying pan
- - Do parakarry wall clip again to avoid balloon guy
- - Go back to Station, hit left switch, go to Red Station
- - Go left and get the invisible volt shroom
- - You can make the earliest platform cycle here, it saves 5s if you get it
- - Lantern Ghost:
- t1: Volt Shroom; Do Nothing
- t2: Do Nothing; Swap to Bow/Goombario (Block exactly 1/2)
- t3: Smack/Headbonk; Power Bounce
- t4: Smack/Headbonk; Power Bounce (5+4 bounce kills)
- Note* using goombario should save ~3-5s
- - Upgrade Watt, then exit and go right towards General Guy
- - Grab the shooting star in chap 4 with kooper.
- - Swap to Watt
- General Guy:
- Phase 1:
- t1: Jump 2x, Electro Dash
- t2: Full Power Quake (Use starstorm if you have less than 9FP for some reason)
- t3: Jump 2x, watt paralyze
- t4: Jump 2x 2nd guy
- Phase 2:
- t1: Repel, Electro Dash
- t2: Power Bounce (Exactly 4 bounces), Electro Dash
- t3: Hammer/Jump(Hammer is safer for Wii VC), Electro Dash
- LEVEL UP: FP (10/20/6)
- -LZS into card 4
- ~~~CHAPTER 2~~~
- - Go back to Red Stattio, go right to blue and exit the toy box
- - Get Chap 3 seed in forest: Right X2, Left, Left, Left until seed, peace out
- - Enter Toad Town Tunnels through the normal green pipe
- - Go left to fight electro blooper
- Electro Blooper: Block Nothing
- t1: Do Nothing; Do Nothing
- t2: Untimed Jump; Do Nothing
- t3: Untimed Jump; Do Nothing
- t4: Power Bounce; Switch to Parakarry
- t5 Shell Shot; Power Bounce
- (Get exactly 5 bounces on each Power Bounce)
- - enter left most blue pipe
- - go left to enter desert
- - once in desert go left once, then keep going upleft until you get to ruins and enter them
- - Go right past pokeys, enter bottom right room and grab key in sand
- - Right afterwards, go right again and grab a second key
- - Drop down and go to room on bottom right to fight chomp
- - grab key, then 1st strike w/ jump
- Note** Be careful of heart drops
- 1st Chomp Fight:
- 1st strike w/ jump
- t1: untimed jump
- If you missed the 1st strike:
- t1 Starstorm
- - Note* if you get a heart drop in any of the 1st two chomp fights you can refresh in the next chomp fight and let them hit you to get back into peril
- - Go left and unlock door
- -Go Bottom Right, go right again
- -be very careful when getting moon stone, grab it by standing on the far left of the platform and hammer it
- 2nd Chomp Fight:
- t1: Untimed Power Quake
- - Go Left w/ Parakarry into super hammer room
- - You can skip the entire puzzle since you have ultra hammer, get super hammer
- - Go right and drop down, go left to blow up wall w/ bombette
- - Drop Down and upgrade bombette
- - Blow up wall to left and enter
- 3rd Chomp fight:
- t1: Untimed Power Quake
- - Go back up to room with buzzy beetle in the bottom right w/ stairs
- - Head back to stone chomp pedestal room: Triangle, Diamond, Moon
- Tutankoopa:
- *if you target the chomp for an action command it's run over
- t1: Power Bounce X4; Do Nothing
- t2: Jump
- Upgrade BP 10/20/9
- -Ch 2 LZS into card
- ~~~CHAPTER 6~~~
- - Exit ruins
- - Go right once, then downright a bunch until you get to dry dry outpost and take chap 2 blue pipe to toad town
- - Go to Merlons and get Quick Change
- - Go put in chap 6 seeds
- - Go right to moles, get stinky herb if you dont have maple
- Mole 3:
- t1: Nothing; Power Bomb Don't block anything
- t2: Untimed Power Quake
- Mole 4: Untimed Power Quake; Power Bomb
- -Equip Power Jump + Quick Change over Power Quake (if you dont have extra maple)
- Eat Maple Syrup if you have one, otherwise, Eat Stinky Herb
- If you had a maple do:
- Mole 2:
- t1: Untimed Power Quake; Power Bomb
- othewise do:
- Mole 2:
- t1: Jump; Air Lift
- -Equip Power Jump + Quick Change over Power Quake (if you had maple)
- -Eat Whacka
- Mole 1: Air Lift or Jump(if you air lifted already)
- (Note 1 air lift out of all the mole fights will guarantee the fast koopatrol fight in chap 8)
- - Get Red Berry, Get Bean from Flower
- - Go back to the main screen, and go to the downleft exit
- - Dodge the enemies and get the yellow berry
- - Go back to the main screen, and take the downright exit
- - Go all the way right and talk to Lily, get the blue berry on the way back to the main screen
- - Go to the left exit, hit the invisible coin block on the way to the maze fight
- Maze:
- T1: Power Jump a Lakitu/Shell shot the SAME lakitu, block everything to be safe
- T2: Star storm
- Level BP
- 10/20/12
- - Navigate the maze and talk to the flower
- - get shooting star from jumping on hidden coin block
- - Go back to the downleft exit in the main screen but this time go all the way left and get the crystal berry + soil from flower
- - Go back to the left exit from the main screen and trade the crystal berry for the water stone
- - Go back to Lily (downright exit) and place the water stone
- - On the way back to the main screen, get a bubble berry
- - Take the upleft exit from the main screen and use the bubble berry to get across
- - Avoid the bee (if possible) and head left
- - Get Shooting Star in grass in lakitu room
- - Talk to the sun
- - Head back right to the laki fight
- Lakilester:
- BLOCK EVERYTHING
- t1: Power Jump; Shell Shot
- t2: Power Jump; Shell Shot
- t3: Power Jump; Do Nothing
- t4: Power Bounce; Shell Shot if 4 bounce
- - Head back to the main room, take upright exit
- - Solve puzzle by hitting the switch you can only access with laki first then go back to the left hit the two switches you can, then go back right and hit two more switches
- - Get invisible T-rage right before machine fight
- Machine Fight: Thunder Rage, outta sight, star storm
- - Eat a Whacka
- - Get Super Jump charge, Equip it and power quake by taking off power jump
- Huff:
- t1: Charge; Do Nothing, (Block)
- t2: Charge; Swap to Bow, Outta Sight
- t3: Charge (don't block next attack)
- t4: Bounce; Swap to Parakarry Shell shot (if 4 cap)
- Level HP 15/20/12
- ~~~CHAPTER 7~~~
- - go into sewers, try to get clippy off of dark koopa by metal block by ultra boots
- Dark Koopa: Starstorm; Spiny Flip (You will level here instead if you didnt get a spiny spawn)
- - Do Clippy Boots/ Ultra Boots Somewhat Earlier In The Run Than Previously (http://www.twitch.tv/gigadb/c/6529532)
- - get ultra boots,
- - Do Peach Warp (https://www.youtube.com/watch?v=YbkTixfY2Sw)
- - Enter the Palace, go right and take the south door
- - Go Right and get the key
- - Mirror Clip (https://www.youtube.com/watch?v=3UO75wZ76Do)
- - Go up and enter the door
- - Go right and break the panel, then exit
- - Hit the switch to the right, then unlock door
- - Go back around to the south door, and go through the hole in the floor and go right
- - The real bombette is the 2nd from the right
- - Get the key to the right
- - Back to main room, hit the door switch again and go right for Clubba fights
- - Clubba 1: Jump the Clubba, Bomb
- - Clubba 2: Starstorm, Power Bomb
- - Clubba 3: Up and Away (if any fail, switch to parakarry and air lift)
- - Go Left and around the mirror to the right
- - Get Triple Dip by blowing up the right wall in the next room
- - Go back around using the switch w/ bombette
- - Go right to the kooper guessing game and do kooper skip (https://www.youtube.com/watch?v=tn53rZCkd_0)
- - Go right and around to the top door next to the room from kooper skip
- - Get invisible Jammin Jelly
- - Get P-Up D-Down after pushing statue by going in hole to the right
- - Go back around to the south door in this room
- - Fall down hole and go right to get key
- - Switch to Watt
- - Solve puzzle as shown in any run
- - Hit heart block
- Crystal King: block exactly 2/4 attacks
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
- t1: Charge, attack crystal bit
- t2: Charge, watt
- t3: Charge, attack crystal bit
- t4: Charge, do nothing
- t5: Bounce, watt (5 bounce to skip watt attack)
- (If Spiny Spawn you level here:(Level BP 15/20/15)
- ~~~CHAPTER 8~~~
- - Get Thunder Rage from pillar
- - Get Shooting Star from pillar
- - Get repel gel
- - Upgrade Sushie
- - switch to bombette
- Koopatrols:
- -Untimed Power Quake, Power Bomb (Level BP 15/20/15) (Use Up and Away if spiny spawn)
- - Up and Away Duplighosts
- Jr Troopa: Block everything
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change
- t1: Charge, Electro Dash
- t2: Charge, Outta Sight
- t3: Charge,
- t4: Bounce, Outta Sight
- t5: Starstorm
- - Eat Jammin Jelly
- - Take off S. Jump Charge
- - Equip Power Jump, P-Up D-Down, Fire Shield
- - Switch to Bow
- Hallway Bowser:
- Badges: Speedy Spin (1), Power Bounce (3), Mega Rush (4), Power Jump (5), Quick Change (9), P-Up D-Down (11), Fire Shield (13)
- t1: Bounce; Outta Sight
- t2: Bounce
- t3: Power Jump; Outta Sight
- t4: Jump
- - Take off Power Jump
- - Equip Triple Dip
- Final Bowser:
- Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
- Phase 1
- t1: Bounce; Outta Sight
- t2: Bounce
- Phase 2: Bowser has max 69 HP left
- *BLOCK BOTH ATTACKS
- t1: Beam, Switch to Sushi, Water Block (69 HP, 17 FP)
- t2: Shooting Star x3, Switch to Watt, Electro Dash (47 HP, 11 FP)
- t3: Repel, Shooting Star x1, Thunder Rage, Electro Dash (32 HP, 5 FP)
- t4: Bounce, Electro Dash (13 HP, 2 FP)
- t5: Jump x2, Electro Dash (dead)
- t3 Beam (32 HP, 5 FP)
- t4: Beam, Electro Dash (28 HP, 5 FP)
- t5: Bounce, Outta Sight (13 HP, 0 FP) *NOTE: with 13 extra damage on bounces you can Electro Dash instead.
- t6: Jump 2x (1 HP, 0 FP)
- t7: Jump (dead)
- t4 Beam (13 HP, 2 FP)
- t5: Beam, Outta Sight (13 HP, 0 FP) *NOTE: with 13 extra damage on bounces you can Electro Dash instead.
- t6: Jump 2x (1 HP, 0 FP)
- t7: Jump (dead)
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