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Paper Mario All Cards Route 4.1

Nov 6th, 2014
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  1. NOTE:This is not a beginner route, this route is more made for people who know the game. This route is assuming you are using all of the LZS into the cards and using peach warp and the new "clippy boots" trick.
  2.  
  3. - The most up to date route without the Loading Zone Storage(LZS) is by anatomyz, unfortunately this also does not use Peach Warp but i would recommend using it for beginners to the game.
  4.  
  5. Anatomyz Route: http://pastebin.com/QXFeYm63
  6. Run with the "beginner" Route: http://www.twitch.tv/anatomyz/c/3480830
  7.  
  8.  
  9.  
  10. ~~~PROLOGUE~~~
  11.  
  12.  
  13. -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
  14. -EQUIP POWER JUMP
  15. -2 coins from present path
  16.  
  17. Red/Blue Goomba:
  18. t1: power jump red goomba/headbonk red goomba
  19. t2: power jump blue goomba/do nothing
  20. t3: fire flower
  21.  
  22. Goomba King:
  23. t1: power jump goomba king/headbonk tree
  24. t2: power jump goomba king/headbonk goomba king
  25.  
  26. Magikoopa:
  27. t1: power jump/do nothing
  28. t2: power jump
  29.  
  30. -BTS/Merlon Skip
  31.  
  32. ~~~CHAPTER 1~~~
  33.  
  34.  
  35. - coin and fright jar from first screen
  36. - 10 coins from block before koopa village
  37. - shop: 3 pow blocks and 1 fire flower
  38.  
  39. Fuzzies:
  40. t1: fire flower
  41. - get thunder bolt
  42. - get fire flower after paratroopa
  43. - hit heart block before koopa bros. fortress
  44.  
  45. Key fight:
  46. t1: power jump koopa/ untimed power shell
  47.  
  48. LEVEL FP
  49.  
  50. - get power bounce
  51. - ch 1 stair skip to get to pit
  52.  
  53. Pit Fights:
  54.  
  55. Paratrooa/koopa:
  56. - first strike the paratroopa
  57. t1: pow block/timed power shell
  58. (if you miss the first strike just jump the koopa t2)
  59.  
  60. Paratroopa x2:
  61. t1: fright jar
  62.  
  63. Koopa x2:
  64. t1: pow block/power shell
  65.  
  66. -get 20 coins from fire bars
  67. -get bombette
  68. -SWITCH TO KOOPER BEFORE JAIL FIGHT
  69.  
  70. Jail Fight:
  71. t1: pow block/timed power shell
  72.  
  73. - get coins after fight
  74. - back track for key in power bounce room
  75. - go up and do pie jump
  76.  
  77. Cannon Fight:
  78. *First strike cannons with bombette
  79. t1: thunderbolt/bomb
  80.  
  81. Koopa Bros.:
  82. t1: Power Jump/bomb
  83. t2: Power Jump/bomb
  84. t3: Pow Block/do nothing
  85. t4: Fire Flower
  86.  
  87. ~~~CHAPTER 3~~~
  88. - SAY NO TO TUTORIALS
  89. - Get honey syrup behind stump thing on way to jr troopa
  90.  
  91. Jr Troopa:
  92. t1: power jump/bomb
  93. t2: power jump/bomb
  94. t3: hammer
  95.  
  96. - Get speedy spin, if not there first try go away 2 screen and try again
  97. - take train
  98. - Get 2 Whackas whenever you pass by it
  99. - get parakarry
  100. - Hit Heart Block
  101. - Get Chap 2 seed
  102. - Head back to toad town
  103. - Go to Blue House and do BHS (https://www.youtube.com/watch?v=VP0y0dJLdU0)
  104. - Enter Blooper Fight
  105.  
  106. Blooper:
  107. t1: Power Bounce (Try to get as many as you can); Sky Dive/Shell SHot (You can shell shot on this turn if you get at least 12ish bounces)
  108. t2: Power Bounce (stop when you reach 23 or 25 if you shell shotted already, if applicable); Shell Shot/Sky Dive
  109. t3: Jump; Sky Dive
  110. This kills at 23 total power bounces on t2, if you dont get at least 19 bounces, dont shell shot, use sky dive and power bounce on t3 instead
  111. Level FP 10/15/3
  112.  
  113. - Enter chap 5 pipe
  114. - Talk to colorado by volcano
  115. - get jammin jelly
  116. - get sushi
  117. - get power quake and equip it over power bounce
  118. - exit chap 5 to sewers
  119. - go left into dark koopa room
  120.  
  121. Dark Koopas: Enter each fight by getting 1st struck
  122. 1st one:
  123. t1: Power Quake; Nothing
  124. t2: Power Quake
  125. Look for fp drop to be able to take a maple to chap 6
  126. if not, immediately use honey syrup
  127. 2nd one:
  128. t1: Power Quake; Nothing
  129. t2: Power Quake
  130.  
  131. You will always need to eat jelly right after 2nd fight
  132. 3rd one:
  133. t1: Power Quake;
  134. t2: Power Quake
  135. if you get enough fp drops after this fight so you have 9fp, that is good too
  136.  
  137. - Enter Chap 3 pipe
  138. - Enter bow's mansion
  139. - get super boots, switch to parakarry after opening chest
  140. - get bow
  141. - go to gusty gulch and the first screen to the right of the cutscenes get the repel gel
  142. - go to tubba blubbas mansion
  143. - go left first, enter far left door, then enter door in upleft corner
  144. - get key
  145. - upgrade parakarry
  146. - get caught up the guard after upgrade block
  147. - enter back through the right
  148. - enter spike room (door on the top part of the hallway to the left) to get key
  149. - go behind clock and get mega rush
  150. - get maple syrup in room left of clock if you need it
  151. - eat honey syrup/maple syrup if you have <9 FP before heart fight
  152. - after you get the last key in tubba blubbas mansion go back to windmill
  153. - last room before heart switch badges to Power Bounce and Mega Rush
  154.  
  155. Tubbas Heart:
  156. *if you get two 4 bounces you need to shell shot again on t2, or use sky dive
  157. *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
  158.  
  159. t1: power bounce/shell shot
  160. t2: power bounce
  161.  
  162. Tubba Blubba:
  163. t1: Jumpx2
  164.  
  165. LEVEL UP: BP (10/15/6)
  166.  
  167. - equip Power Quake, Speedy Spin
  168. - LZS into card
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175. ~~~CHAPTER 5~~~
  176.  
  177.  
  178. -Exit through chap 3 blue pipe, go right to chap 5 blue pipe
  179. -Go right, do Raphael/Yoshi Skip and Enter Volcano (https://www.youtube.com/watch?v=7ht8Z-CpPRQ)
  180. -You can make the earliest platform cycle in the 2nd room, doing so saves 15s
  181. -Get Fire Shield by dropping from the lowest zipline in the main room
  182. -Go all the way left and get the Ultra Hammer, doing lava skip to get past the puzzle room (http://www.twitch.tv/gigadb/c/3599540)
  183.  
  184. - Get Peril from Fire Bars (Spam c-right or c-left to get hit by fire bars a lot and fast)
  185. - Switch to sushie before boss
  186.  
  187. Lava Pirahna:
  188. *Note: You always plan to lose a life shroom in the 1st phase in this fight*
  189.  
  190.  
  191. Phase 1: t1: Power Bounce; Untimed Belly Flop
  192. t2: Power Bounce; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
  193.  
  194.  
  195. Phase 2: t1: Squirt; Power Bounce
  196. t2: Power Bounce
  197. Note* Beware this Power Bounce action command
  198.  
  199.  
  200.  
  201.  
  202. ~~~CHAPTER 4~~~
  203. - Get the Chap 5 Seed
  204. - Enter Blue Pipe to exit
  205. - Exit sewers using the left path with sushie
  206. - Go left and enter Shy Guy's Toybox
  207. - Go to Green station and get invisible fire flower, then to pink station (hit right switch every time)
  208. - Switch to Parakarry, go right, cross the room (wall clip) (https://www.youtube.com/watch?v=QWP1DrS0w_g)
  209. - Fuzzies: Fire Flower
  210. - Get frying pan
  211. - Do parakarry wall clip again to avoid balloon guy
  212. - Go back to Station, hit left switch, go to Red Station
  213. - Go left and get the invisible volt shroom
  214. - You can make the earliest platform cycle here, it saves 5s if you get it
  215.  
  216.  
  217. - Lantern Ghost:
  218. t1: Volt Shroom; Do Nothing
  219. t2: Do Nothing; Swap to Bow/Goombario (Block exactly 1/2)
  220. t3: Smack/Headbonk; Power Bounce
  221. t4: Smack/Headbonk; Power Bounce (5+4 bounce kills)
  222. Note* using goombario should save ~3-5s
  223.  
  224.  
  225.  
  226. - Upgrade Watt, then exit and go right towards General Guy
  227. - Grab the shooting star in chap 4 with kooper.
  228. - Swap to Watt
  229.  
  230. General Guy:
  231. Phase 1:
  232. t1: Jump 2x, Electro Dash
  233. t2: Full Power Quake (Use starstorm if you have less than 9FP for some reason)
  234. t3: Jump 2x, watt paralyze
  235. t4: Jump 2x 2nd guy
  236.  
  237. Phase 2:
  238. t1: Repel, Electro Dash
  239. t2: Power Bounce (Exactly 4 bounces), Electro Dash
  240. t3: Hammer/Jump(Hammer is safer for Wii VC), Electro Dash
  241.  
  242. LEVEL UP: FP (10/20/6)
  243.  
  244. -LZS into card 4
  245.  
  246. ~~~CHAPTER 2~~~
  247. - Go back to Red Stattio, go right to blue and exit the toy box
  248. - Get Chap 3 seed in forest: Right X2, Left, Left, Left until seed, peace out
  249. - Enter Toad Town Tunnels through the normal green pipe
  250. - Go left to fight electro blooper
  251.  
  252. Electro Blooper: Block Nothing
  253. t1: Do Nothing; Do Nothing
  254. t2: Untimed Jump; Do Nothing
  255. t3: Untimed Jump; Do Nothing
  256. t4: Power Bounce; Switch to Parakarry
  257. t5 Shell Shot; Power Bounce
  258. (Get exactly 5 bounces on each Power Bounce)
  259.  
  260. - enter left most blue pipe
  261. - go left to enter desert
  262. - once in desert go left once, then keep going upleft until you get to ruins and enter them
  263. - Go right past pokeys, enter bottom right room and grab key in sand
  264. - Right afterwards, go right again and grab a second key
  265. - Drop down and go to room on bottom right to fight chomp
  266. - grab key, then 1st strike w/ jump
  267. Note** Be careful of heart drops
  268.  
  269. 1st Chomp Fight:
  270. 1st strike w/ jump
  271. t1: untimed jump
  272. If you missed the 1st strike:
  273. t1 Starstorm
  274.  
  275. - Note* if you get a heart drop in any of the 1st two chomp fights you can refresh in the next chomp fight and let them hit you to get back into peril
  276. - Go left and unlock door
  277. -Go Bottom Right, go right again
  278. -be very careful when getting moon stone, grab it by standing on the far left of the platform and hammer it
  279.  
  280. 2nd Chomp Fight:
  281. t1: Untimed Power Quake
  282. - Go Left w/ Parakarry into super hammer room
  283. - You can skip the entire puzzle since you have ultra hammer, get super hammer
  284. - Go right and drop down, go left to blow up wall w/ bombette
  285. - Drop Down and upgrade bombette
  286. - Blow up wall to left and enter
  287.  
  288.  
  289. 3rd Chomp fight:
  290. t1: Untimed Power Quake
  291. - Go back up to room with buzzy beetle in the bottom right w/ stairs
  292. - Head back to stone chomp pedestal room: Triangle, Diamond, Moon
  293.  
  294.  
  295. Tutankoopa:
  296. *if you target the chomp for an action command it's run over
  297. t1: Power Bounce X4; Do Nothing
  298. t2: Jump
  299. Upgrade BP 10/20/9
  300.  
  301.  
  302. -Ch 2 LZS into card
  303.  
  304. ~~~CHAPTER 6~~~
  305. - Exit ruins
  306. - Go right once, then downright a bunch until you get to dry dry outpost and take chap 2 blue pipe to toad town
  307. - Go to Merlons and get Quick Change
  308. - Go put in chap 6 seeds
  309. - Go right to moles, get stinky herb if you dont have maple
  310. Mole 3:
  311. t1: Nothing; Power Bomb Don't block anything
  312. t2: Untimed Power Quake
  313. Mole 4: Untimed Power Quake; Power Bomb
  314. -Equip Power Jump + Quick Change over Power Quake (if you dont have extra maple)
  315. Eat Maple Syrup if you have one, otherwise, Eat Stinky Herb
  316. If you had a maple do:
  317. Mole 2:
  318. t1: Untimed Power Quake; Power Bomb
  319. othewise do:
  320. Mole 2:
  321. t1: Jump; Air Lift
  322. -Equip Power Jump + Quick Change over Power Quake (if you had maple)
  323. -Eat Whacka
  324. Mole 1: Air Lift or Jump(if you air lifted already)
  325. (Note 1 air lift out of all the mole fights will guarantee the fast koopatrol fight in chap 8)
  326. - Get Red Berry, Get Bean from Flower
  327. - Go back to the main screen, and go to the downleft exit
  328. - Dodge the enemies and get the yellow berry
  329. - Go back to the main screen, and take the downright exit
  330. - Go all the way right and talk to Lily, get the blue berry on the way back to the main screen
  331. - Go to the left exit, hit the invisible coin block on the way to the maze fight
  332.  
  333. Maze:
  334. T1: Power Jump a Lakitu/Shell shot the SAME lakitu, block everything to be safe
  335. T2: Star storm
  336. Level BP
  337. 10/20/12
  338.  
  339. - Navigate the maze and talk to the flower
  340. - get shooting star from jumping on hidden coin block
  341. - Go back to the downleft exit in the main screen but this time go all the way left and get the crystal berry + soil from flower
  342. - Go back to the left exit from the main screen and trade the crystal berry for the water stone
  343. - Go back to Lily (downright exit) and place the water stone
  344. - On the way back to the main screen, get a bubble berry
  345. - Take the upleft exit from the main screen and use the bubble berry to get across
  346. - Avoid the bee (if possible) and head left
  347. - Get Shooting Star in grass in lakitu room
  348. - Talk to the sun
  349. - Head back right to the laki fight
  350.  
  351. Lakilester:
  352. BLOCK EVERYTHING
  353. t1: Power Jump; Shell Shot
  354. t2: Power Jump; Shell Shot
  355. t3: Power Jump; Do Nothing
  356. t4: Power Bounce; Shell Shot if 4 bounce
  357.  
  358. - Head back to the main room, take upright exit
  359. - Solve puzzle by hitting the switch you can only access with laki first then go back to the left hit the two switches you can, then go back right and hit two more switches
  360. - Get invisible T-rage right before machine fight
  361.  
  362.  
  363. Machine Fight: Thunder Rage, outta sight, star storm
  364. - Eat a Whacka
  365. - Get Super Jump charge, Equip it and power quake by taking off power jump
  366.  
  367.  
  368.  
  369. Huff:
  370. t1: Charge; Do Nothing, (Block)
  371. t2: Charge; Swap to Bow, Outta Sight
  372. t3: Charge (don't block next attack)
  373. t4: Bounce; Swap to Parakarry Shell shot (if 4 cap)
  374. Level HP 15/20/12
  375.  
  376.  
  377.  
  378. ~~~CHAPTER 7~~~
  379. - go into sewers, try to get clippy off of dark koopa by metal block by ultra boots
  380. Dark Koopa: Starstorm; Spiny Flip (You will level here instead if you didnt get a spiny spawn)
  381. - Do Clippy Boots/ Ultra Boots Somewhat Earlier In The Run Than Previously (http://www.twitch.tv/gigadb/c/6529532)
  382. - get ultra boots,
  383. - Do Peach Warp (https://www.youtube.com/watch?v=YbkTixfY2Sw)
  384. - Enter the Palace, go right and take the south door
  385. - Go Right and get the key
  386. - Mirror Clip (https://www.youtube.com/watch?v=3UO75wZ76Do)
  387. - Go up and enter the door
  388. - Go right and break the panel, then exit
  389. - Hit the switch to the right, then unlock door
  390. - Go back around to the south door, and go through the hole in the floor and go right
  391. - The real bombette is the 2nd from the right
  392. - Get the key to the right
  393. - Back to main room, hit the door switch again and go right for Clubba fights
  394.  
  395. - Clubba 1: Jump the Clubba, Bomb
  396. - Clubba 2: Starstorm, Power Bomb
  397. - Clubba 3: Up and Away (if any fail, switch to parakarry and air lift)
  398.  
  399. - Go Left and around the mirror to the right
  400. - Get Triple Dip by blowing up the right wall in the next room
  401. - Go back around using the switch w/ bombette
  402. - Go right to the kooper guessing game and do kooper skip (https://www.youtube.com/watch?v=tn53rZCkd_0)
  403. - Go right and around to the top door next to the room from kooper skip
  404. - Get invisible Jammin Jelly
  405. - Get P-Up D-Down after pushing statue by going in hole to the right
  406. - Go back around to the south door in this room
  407. - Fall down hole and go right to get key
  408. - Switch to Watt
  409. - Solve puzzle as shown in any run
  410. - Hit heart block
  411.  
  412. Crystal King: block exactly 2/4 attacks
  413.  
  414. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
  415.  
  416. t1: Charge, attack crystal bit
  417. t2: Charge, watt
  418. t3: Charge, attack crystal bit
  419. t4: Charge, do nothing
  420. t5: Bounce, watt (5 bounce to skip watt attack)
  421. (If Spiny Spawn you level here:(Level BP 15/20/15)
  422.  
  423.  
  424. ~~~CHAPTER 8~~~
  425.  
  426.  
  427. - Get Thunder Rage from pillar
  428. - Get Shooting Star from pillar
  429. - Get repel gel
  430. - Upgrade Sushie
  431.  
  432. - switch to bombette
  433.  
  434. Koopatrols:
  435. -Untimed Power Quake, Power Bomb (Level BP 15/20/15) (Use Up and Away if spiny spawn)
  436.  
  437.  
  438. - Up and Away Duplighosts
  439.  
  440.  
  441. Jr Troopa: Block everything
  442.  
  443. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change
  444.  
  445. t1: Charge, Electro Dash
  446. t2: Charge, Outta Sight
  447. t3: Charge,
  448. t4: Bounce, Outta Sight
  449. t5: Starstorm
  450.  
  451.  
  452.  
  453. - Eat Jammin Jelly
  454. - Take off S. Jump Charge
  455. - Equip Power Jump, P-Up D-Down, Fire Shield
  456. - Switch to Bow
  457.  
  458. Hallway Bowser:
  459.  
  460. Badges: Speedy Spin (1), Power Bounce (3), Mega Rush (4), Power Jump (5), Quick Change (9), P-Up D-Down (11), Fire Shield (13)
  461.  
  462. t1: Bounce; Outta Sight
  463. t2: Bounce
  464. t3: Power Jump; Outta Sight
  465. t4: Jump
  466.  
  467.  
  468. - Take off Power Jump
  469. - Equip Triple Dip
  470.  
  471.  
  472. Final Bowser:
  473.  
  474. Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
  475.  
  476. Phase 1
  477.  
  478. t1: Bounce; Outta Sight
  479. t2: Bounce
  480.  
  481. Phase 2: Bowser has max 69 HP left
  482.  
  483. *BLOCK BOTH ATTACKS
  484.  
  485. t1: Beam, Switch to Sushi, Water Block (69 HP, 17 FP)
  486. t2: Shooting Star x3, Switch to Watt, Electro Dash (47 HP, 11 FP)
  487. t3: Repel, Shooting Star x1, Thunder Rage, Electro Dash (32 HP, 5 FP)
  488. t4: Bounce, Electro Dash (13 HP, 2 FP)
  489. t5: Jump x2, Electro Dash (dead)
  490.  
  491.  
  492. t3 Beam (32 HP, 5 FP)
  493.  
  494. t4: Beam, Electro Dash (28 HP, 5 FP)
  495. t5: Bounce, Outta Sight (13 HP, 0 FP) *NOTE: with 13 extra damage on bounces you can Electro Dash instead.
  496. t6: Jump 2x (1 HP, 0 FP)
  497. t7: Jump (dead)
  498.  
  499. t4 Beam (13 HP, 2 FP)
  500. t5: Beam, Outta Sight (13 HP, 0 FP) *NOTE: with 13 extra damage on bounces you can Electro Dash instead.
  501. t6: Jump 2x (1 HP, 0 FP)
  502. t7: Jump (dead)
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