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- root@opendingux /media/data/local/home/mupen64plus# ./mupen64plus --resolution 320x240 --gfx mupen64plus-video-rice.so /media/sdcard
- /n64test/Super\ Mario\ 64\ \(USA\).n64
- __ __ __ _ _ ____ _
- | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
- | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
- | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
- |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
- |_| http://code.google.com/p/mupen64plus/
- Mupen64Plus Console User-Interface Version 2.0.0
- UI-Console: attached to core library 'Mupen64Plus Core' version 2.0.0
- Core: Goodname: Super Mario 64 (U) [!]
- Core: Name: SUPER MARIO 64
- Core: MD5: 20B854B239203BAF6C961B850A4A51A2
- Core: CRC: 635A2BFF 8B022326
- Core: Imagetype: .v64 (byteswapped)
- Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
- Core: Version: 1444
- Core: Manufacturer: Nintendo
- Core: Country: USA
- UI-Console Status: Cheat codes disabled.
- UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0
- UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.0.0
- UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0
- UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0
- Input: 1 SDL joysticks were found.
- Input Error: No auto-config found for joystick named 'linkdev device (Analog 2-axis 8-button 2-hat)' in InputAutoConfig.ini
- Input: N64 Controller #1: Forcing default keyboard configuration
- Input: 1 controller(s) found, 1 plugged in and usable in the emulator
- Input Warning: Couldn't open rumble support for joystick #1
- Input Warning: Couldn't open rumble support for joystick #2
- Input Warning: Couldn't open rumble support for joystick #3
- Input Warning: Couldn't open rumble support for joystick #4
- Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
- Video: Disabled SSE processing.
- Video: Found ROM 'SUPER MARIO 64', CRC ff2b5a632623028b-45
- Video: Initializing OpenGL Device Context.
- Core: Setting 32-bit video mode: 320x240
- fbdev_display succesful
- Kernel: Vivante GPL kernel driver 4.6.6.1381
- Physical address of internal memory: 00000000
- * Video memory:
- Internal physical: 0x00000000
- Internal size: 0x00000000
- External physical: 00000000
- External size: 0x00000000
- Contiguous physical: 0x8c7edf80
- Contiguous size: 0x00400000
- Succesfully opened device
- native_fbdev: 2 buffers of 320x240
- Framebuffer format: 6, flip_rb=0
- Framebuffer format: 6, flip_rb=0
- Video Warning: Failed to set GL_SWAP_CONTROL to 0. (it's 32)
- Video: Using OpenGL: Gallium 0.4 on Vivante GC860 rev 4621, Vivante GPL kernel dr - OpenGL ES 2.0 Mesa 9.3.0-devel : etnaviv
- Audio: Initializing SDL audio subsystem...
- Input Warning: Couldn't open rumble support for joystick #1
- Input Warning: Couldn't open rumble support for joystick #2
- Input Warning: Couldn't open rumble support for joystick #3
- Input Warning: Couldn't open rumble support for joystick #4
- Core: Starting R4300 emulator: Cached Interpreter
- Compile shader failed:
- Shader type: Fragment
- Info log:
- 0��t
- GLSL code:
- #version 100
- precision lowp float;
- uniform vec4 uBlendColor;
- uniform vec4 uPrimColor;
- uniform vec4 uEnvColor;
- uniform vec3 uChromaKeyCenter;
- uniform vec3 uChromaKeyScale;
- uniform vec3 uChromaKeyWidth;
- uniform float uLodFrac;
- uniform float uPrimLodFrac;
- uniform float uK5;
- uniform float uK4;
- uniform sampler2D uTex0;
- uniform sampler2D uTex1;
- uniform vec4 uFogColor;
- varying vec2 vertexTexCoord0;
- varying vec2 vertexTexCoord1;
- varying float vertexFog;
- varying vec4 vertexShadeColor;
- void main()
- {
- vec4 outColor;
- vec3 AColor = texture2D(uTex0,vertexTexCoord0).rgb;
- vec3 BColor = vec3(0.0);
- vec3 CColor = vertexShadeColor.rgb;
- vec3 DColor = vec3(0.0);
- float AAlpha = 0.0;
- float BAlpha = 0.0;
- float CAlpha = 0.0;
- float DAlpha = vertexShadeColor.a;
- vec3 cycle1Color = (AColor - BColor) * CColor + DColor;
- float cycle1Alpha = (AAlpha - BAlpha) * CAlpha + DAlpha;
- outColor.rgb = cycle1Color;
- outColor.a = cycle1Alpha;
- float coverage = 1.0;
- coverage = step( 0.5, coverage );
- outColor.a = coverage;
- if( coverage < 0.1 ) discard;
- gl_FragColor = outColor;
- }
- Program link failed.
- Info log:
- 0��t
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t(
- Program link failed.
- Info log:
- 0��t
- Program link failed.
- Info log:
- 0��t(
- Core Status: Stopping emulation.
- Core: R4300 emulator finished.
- Core Status: Rom closed.
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