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  1. root@opendingux /media/data/local/home/mupen64plus# ./mupen64plus --resolution 320x240 --gfx mupen64plus-video-rice.so /media/sdcard
  2. /n64test/Super\ Mario\ 64\ \(USA\).n64
  3. __ __ __ _ _ ____ _
  4. | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
  5. | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
  6. | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
  7. |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
  8. |_| http://code.google.com/p/mupen64plus/
  9. Mupen64Plus Console User-Interface Version 2.0.0
  10.  
  11. UI-Console: attached to core library 'Mupen64Plus Core' version 2.0.0
  12. Core: Goodname: Super Mario 64 (U) [!]
  13. Core: Name: SUPER MARIO 64
  14. Core: MD5: 20B854B239203BAF6C961B850A4A51A2
  15. Core: CRC: 635A2BFF 8B022326
  16. Core: Imagetype: .v64 (byteswapped)
  17. Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
  18. Core: Version: 1444
  19. Core: Manufacturer: Nintendo
  20. Core: Country: USA
  21. UI-Console Status: Cheat codes disabled.
  22. UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0
  23. UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.0.0
  24. UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0
  25. UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0
  26. Input: 1 SDL joysticks were found.
  27. Input Error: No auto-config found for joystick named 'linkdev device (Analog 2-axis 8-button 2-hat)' in InputAutoConfig.ini
  28. Input: N64 Controller #1: Forcing default keyboard configuration
  29. Input: 1 controller(s) found, 1 plugged in and usable in the emulator
  30. Input Warning: Couldn't open rumble support for joystick #1
  31. Input Warning: Couldn't open rumble support for joystick #2
  32. Input Warning: Couldn't open rumble support for joystick #3
  33. Input Warning: Couldn't open rumble support for joystick #4
  34. Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
  35. Video: Disabled SSE processing.
  36. Video: Found ROM 'SUPER MARIO 64', CRC ff2b5a632623028b-45
  37. Video: Initializing OpenGL Device Context.
  38. Core: Setting 32-bit video mode: 320x240
  39. fbdev_display succesful
  40. Kernel: Vivante GPL kernel driver 4.6.6.1381
  41. Physical address of internal memory: 00000000
  42. * Video memory:
  43. Internal physical: 0x00000000
  44. Internal size: 0x00000000
  45. External physical: 00000000
  46. External size: 0x00000000
  47. Contiguous physical: 0x8c7edf80
  48. Contiguous size: 0x00400000
  49. Succesfully opened device
  50. native_fbdev: 2 buffers of 320x240
  51. Framebuffer format: 6, flip_rb=0
  52. Framebuffer format: 6, flip_rb=0
  53. Video Warning: Failed to set GL_SWAP_CONTROL to 0. (it's 32)
  54. Video: Using OpenGL: Gallium 0.4 on Vivante GC860 rev 4621, Vivante GPL kernel dr - OpenGL ES 2.0 Mesa 9.3.0-devel : etnaviv
  55. Audio: Initializing SDL audio subsystem...
  56. Input Warning: Couldn't open rumble support for joystick #1
  57. Input Warning: Couldn't open rumble support for joystick #2
  58. Input Warning: Couldn't open rumble support for joystick #3
  59. Input Warning: Couldn't open rumble support for joystick #4
  60. Core: Starting R4300 emulator: Cached Interpreter
  61. Compile shader failed:
  62. Shader type: Fragment
  63. Info log:
  64. 0��t
  65. GLSL code:
  66. #version 100
  67. precision lowp float;
  68. uniform vec4 uBlendColor;
  69. uniform vec4 uPrimColor;
  70. uniform vec4 uEnvColor;
  71. uniform vec3 uChromaKeyCenter;
  72. uniform vec3 uChromaKeyScale;
  73. uniform vec3 uChromaKeyWidth;
  74. uniform float uLodFrac;
  75. uniform float uPrimLodFrac;
  76. uniform float uK5;
  77. uniform float uK4;
  78. uniform sampler2D uTex0;
  79. uniform sampler2D uTex1;
  80. uniform vec4 uFogColor;
  81.  
  82. varying vec2 vertexTexCoord0;
  83. varying vec2 vertexTexCoord1;
  84. varying float vertexFog;
  85. varying vec4 vertexShadeColor;
  86.  
  87.  
  88. void main()
  89. {
  90. vec4 outColor;
  91. vec3 AColor = texture2D(uTex0,vertexTexCoord0).rgb;
  92. vec3 BColor = vec3(0.0);
  93. vec3 CColor = vertexShadeColor.rgb;
  94. vec3 DColor = vec3(0.0);
  95. float AAlpha = 0.0;
  96. float BAlpha = 0.0;
  97. float CAlpha = 0.0;
  98. float DAlpha = vertexShadeColor.a;
  99. vec3 cycle1Color = (AColor - BColor) * CColor + DColor;
  100. float cycle1Alpha = (AAlpha - BAlpha) * CAlpha + DAlpha;
  101. outColor.rgb = cycle1Color;
  102. outColor.a = cycle1Alpha;
  103. float coverage = 1.0;
  104. coverage = step( 0.5, coverage );
  105. outColor.a = coverage;
  106. if( coverage < 0.1 ) discard;
  107. gl_FragColor = outColor;
  108. }
  109.  
  110.  
  111. Program link failed.
  112. Info log:
  113. 0��t
  114. Program link failed.
  115. Info log:
  116. 0��t(
  117. Program link failed.
  118. Info log:
  119. 0��t(
  120. Program link failed.
  121. Info log:
  122. 0��t(
  123. Program link failed.
  124. Info log:
  125. 0��t(
  126. Program link failed.
  127. Info log:
  128. 0��t
  129. Program link failed.
  130. Info log:
  131. 0��t(
  132. Program link failed.
  133. Info log:
  134. 0��t(
  135. Program link failed.
  136. Info log:
  137. 0��t
  138. Program link failed.
  139. Info log:
  140. 0��t(
  141. Core Status: Stopping emulation.
  142. Core: R4300 emulator finished.
  143. Core Status: Rom closed.
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