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Nov 28th, 2020
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  1. --[[
  2.  
  3. File Name: config\sh_npcs.lua
  4. Made By: Smol
  5.  
  6. ]]--
  7.  
  8. NPC_Config = NPC_Config or {}
  9.  
  10. NPC_Config.NPCs = {
  11.  
  12. [ "HardwareStore" ] = {
  13. Name = "Hardware Store",
  14. Model = "models/suits/male_06_shirt_tie.mdl",
  15. NPCClass = "npc_interactable",
  16. vecPos = Vector( 1309, -1572, -31 ),
  17. angAngle = Angle( 0, 90, 0 ),
  18. Items = {
  19. [ 1 ] = {
  20. Name = "Baseball Bat",
  21. Desc = "A metal bat for baseball.",
  22. Model = "models/weapons/tfa_nmrih/w_me_bat_metal.mdl",
  23. ItemName = "Weapon",
  24. Price = 400,
  25. Vars = {
  26. WeaponClass = "tfa_nmrih_bat"
  27. }
  28. },
  29. [ 2 ] = {
  30. Name = "Claw Hammer",
  31. Desc = "A claw hammer.",
  32. Model = "models/weapons/tfa_nmrih/w_tool_barricade.mdl",
  33. ItemName = "Weapon",
  34. Price = 300,
  35. Vars = {
  36. WeaponClass = "tfa_nmrih_bcd"
  37. }
  38. },
  39. [ 3 ] = {
  40. Name = "Sledge",
  41. Desc = "A sledge hammer.",
  42. Model = "models/weapons/tfa_nmrih/w_me_sledge.mdl",
  43. ItemName = "Weapon",
  44. Price = 600,
  45. Vars = {
  46. WeaponClass = "tfa_nmrih_sledge"
  47. }
  48. },
  49. [ 4 ] = {
  50. Name = "Lock Pick",
  51. Desc = "Used to lock pick doors and vehicles",
  52. Model = "models/weapons/w_crowbar.mdl",
  53. ItemName = "Weapon",
  54. Price = 400,
  55. Vars = {
  56. WeaponClass = "lockpick"
  57. }
  58. },
  59. [ 5 ] = {
  60. Name = "Extinguisher",
  61. Desc = "An extinguisher.",
  62. Model = "models/weapons/tfa_nmrih/w_tool_extinguisher.mdl",
  63. ItemName = "Weapon",
  64. Price = 300,
  65. Vars = {
  66. WeaponClass = "weapon_extinguisher"
  67. }
  68. },
  69. [ 6 ] = {
  70. Name = "Repair Kit",
  71. Desc = "A car repair kit.",
  72. Model = "models/weapons/tfa_nmrih/w_me_crowbar.mdl",
  73. ItemName = "Weapon",
  74. Price = 300,
  75. Vars = {
  76. WeaponClass = "weapon_simrepair"
  77. }
  78. },
  79. [ 7 ] = {
  80. Name = "Zip Ties",
  81. Desc = "Zip ties for whatever use.",
  82. Model = "models/props_lab/box01a.mdl",
  83. ItemName = "Weapon",
  84. Price = 300,
  85. Vars = {
  86. WeaponClass = "weapon_cuff_elastic"
  87. }
  88. },
  89. [ 8 ] = {
  90. Name = "Camera",
  91. Desc = "A very nice camera.",
  92. Model = "models/props_lab/box01a.mdl",
  93. ItemName = "Weapon",
  94. Price = 300,
  95. Vars = {
  96. WeaponClass = "gmod_camera"
  97. }
  98. },
  99. },
  100. },
  101.  
  102. [ "MorattiArms" ] = {
  103. Name = "Moratti Arms Dealer",
  104. Model = "models/suits/male_06_open.mdl",
  105. NPCClass = "npc_interactable",
  106. tblJobs = {
  107. [ "moratti" ] = true,
  108. },
  109. vecPos = Vector( -658, 9948, 200 ),
  110. angAngle = Angle( 4, 156, 0 ),
  111. Items = {
  112. [ 1 ] = {
  113. Name = "Walther PPK",
  114. Desc = "A WW2 German made semi-automatic pistol using .380 ACP.",
  115. Model = "models/weapons/tfa_doi/w_ppk.mdl",
  116. ItemName = "Weapon",
  117. Price = 3000,
  118. Vars = {
  119. WeaponClass = "tfa_doippk"
  120. }
  121. },
  122. },
  123. },
  124.  
  125. [ "BlackMarketDealer" ] = {
  126. Name = "Black Market Dealer",
  127. Model = "models/suits/male_02_open_waistcoat.mdl",
  128. NPCClass = "npc_interactable",
  129. Items = {
  130. [ 1 ] = {
  131. Name = "Sten Mk2",
  132. Desc = "A WW2 British made SMG using 9mm.",
  133. Model = "models/weapons/tfa_doi/w_sten.mdl",
  134. ItemName = "Weapon",
  135. Price = 20000,
  136. Vars = {
  137. WeaponClass = "tfa_doisten"
  138. }
  139. },
  140. [ 2 ] = {
  141. Name = "M3 Grease Gun",
  142. Desc = "A WW2 American made SMG using .45 ACP.",
  143. Model = "models/weapons/tfa_doi/w_m3greasegun.mdl",
  144. ItemName = "Weapon",
  145. Price = 16000,
  146. Vars = {
  147. WeaponClass = "tfa_doim3greasegun"
  148. }
  149. },
  150. [ 3 ] = {
  151. Name = "StG44",
  152. Desc = "A WW2 German made automatic rifle using 7.92×33mm.",
  153. Model = "models/weapons/tfa_doi/w_stg44.mdl",
  154. ItemName = "Weapon",
  155. Price = 20000,
  156. Vars = {
  157. WeaponClass = "tfa_doistg44"
  158. }
  159. },
  160. [ 4 ] = {
  161. Name = "Thompson M1928",
  162. Desc = "A pre-WW2 American made SMG using .45 ACP.",
  163. Model = "models/weapons/tfa_doi/w_thompson1928.mdl",
  164. ItemName = "Weapon",
  165. Price = 45000,
  166. Vars = {
  167. WeaponClass = "tfa_doithompsonm1928"
  168. }
  169. },
  170. [ 5 ] = {
  171. Name = "MG 34",
  172. Desc = "A pre-WW2 German made machine gun using 7.92×57mm.",
  173. Model = "models/weapons/tfa_doi/w_mg34.mdl",
  174. ItemName = "Weapon",
  175. Price = 120000,
  176. Vars = {
  177. WeaponClass = "tfa_doimg34"
  178. }
  179. },
  180. [ 6 ] = {
  181. Name = "Lewis Gun",
  182. Desc = "A WW1 British made machine gun using .303 calibre.",
  183. Model = "models/weapons/tfa_doi/w_lewis.mdl",
  184. ItemName = "Weapon",
  185. Price = 80000,
  186. Vars = {
  187. WeaponClass = "tfa_doilewis"
  188. }
  189. },
  190. [ 7 ] = {
  191. Name = "PPSH-41",
  192. Desc = "A WW2 Soviet made machine gun using 9×23mm.",
  193. Model = "models/weapons/w_ppsh.mdl",
  194. ItemName = "Weapon",
  195. Price = 40000,
  196. Vars = {
  197. WeaponClass = "tfa_nam_ppsh41"
  198. }
  199. },
  200. [ 8 ] = {
  201. Name = "AK-47",
  202. Desc = "A '40s Soviet made machine gun using 7.62×39mm.",
  203. Model = "models/weapons/w_nam_ak47.mdl",
  204. ItemName = "Weapon",
  205. Price = 40000,
  206. Vars = {
  207. WeaponClass = "tfa_nam_ak47"
  208. }
  209. },
  210. [ 9 ] = {
  211. Name = "M16A1",
  212. Desc = "A '60s American made machine gun using 5.56mm.",
  213. Model = "models/weapons/w_nam_m16a1.mdl",
  214. ItemName = "Weapon",
  215. Price = 60000,
  216. Vars = {
  217. WeaponClass = "tfa_nam_m16a1_remake"
  218. }
  219. },
  220. [ 10 ] = {
  221. Name = "SVD",
  222. Desc = "A '60s Soviet made machine gun using 7.62×54mm.",
  223. Model = "models/weapons/w_nam_svd.mdl",
  224. ItemName = "Weapon",
  225. Price = 100000,
  226. Vars = {
  227. WeaponClass = "tfa_nam_svd"
  228. }
  229. },
  230. [ 11 ] = {
  231. Name = "Kevlar Vest",
  232. Desc = "A kevlar vest.",
  233. Model = "models/props_junk/cardboard_box003a.mdl",
  234. Price = 6000,
  235. },
  236. [ 12 ] = {
  237. Name = "Pistol Ammobox",
  238. Desc = "80 bullets of pistol ammunition.",
  239. Model = "models/Items/BoxSRounds.mdl",
  240. ItemName = "Ammo",
  241. Price = 600,
  242. Vars = {
  243. ammoType = "Pistol",
  244. amountGiven = 80
  245. }
  246. },
  247. [ 13 ] = {
  248. Name = "Revolver Ammobox",
  249. Desc = "40 bullets of revolver ammunition.",
  250. Model = "models/items/357ammo.mdl",
  251. ItemName = "Ammo",
  252. Price = 700,
  253. Vars = {
  254. ammoType = "357",
  255. amountGiven = 40
  256. }
  257. },
  258. [ 14 ] = {
  259. Name = "Rifle Ammobox",
  260. Desc = "60 bullets of rifle ammunition.",
  261. Model = "models/Items/BoxMRounds.mdl",
  262. ItemName = "Ammo",
  263. Price = 1000,
  264. Vars = {
  265. ammoType = "AR2",
  266. amountGiven = 60
  267. }
  268. },
  269. [ 15 ] = {
  270. Name = "Shotgun Ammobox",
  271. Desc = "20 bullets of shotgun ammunition.",
  272. Model = "models/Items/BoxBuckshot.mdl",
  273. ItemName = "Ammo",
  274. Price = 800,
  275. Vars = {
  276. ammoType = "Buckshot",
  277. amountGiven = 20
  278. }
  279. },
  280. },
  281. intNextRespawn = 15 * 60,
  282. tblPositions = {
  283. [ 1 ] = {
  284. vecPos = Vector( 535, 2130, -431 ),
  285. angAngle = Angle( 0, -90, 0 )
  286. },
  287. [ 2 ] = {
  288. vecPos = Vector( 3386, 3966, -383 ),
  289. angAngle = Angle( 0, -180, 0 )
  290. },
  291. [ 3 ] = {
  292. vecPos = Vector( 1987, 6711, -231 ),
  293. angAngle = Angle( 0, 180, 0 )
  294. },
  295. [ 4 ] = {
  296. vecPos = Vector( -1891, 2494, -431 ),
  297. angAngle = Angle( 0, 90, 0 )
  298. },
  299.  
  300. }
  301. },
  302.  
  303. [ "GasStationClerk" ] = {
  304. Name = "Gas Station Clerk",
  305. Model = "models/suits/male_05_shirt_tie.mdl",
  306. NPCClass = "npc_interactable",
  307. vecPos = Vector( -5900, 1553, 48 ),
  308. angAngle = Angle( 0, -90, 0 ),
  309. Items = {
  310. [ 1 ] = {
  311. Name = "Coca Cola [FOODS & DRINKS]",
  312. Desc = "A can of coca cola.",
  313. Model = "models/ediblecoke/sodacan_cocacola.mdl",
  314. Price = 60,
  315. },
  316. [ 2 ] = {
  317. Name = "Pepsi [FOODS & DRINKS]",
  318. Desc = "A can of pepsi.",
  319. Model = "models/ediblepepsi/sodacan_pepsi.mdl",
  320. Price = 60,
  321. },
  322. [ 3 ] = {
  323. Name = "Large Coffee [FOODS & DRINKS]",
  324. Desc = "A large coffee.",
  325. Model = "models/ediblecoffeelarge/coffee_large.mdl",
  326. Price = 70,
  327. },
  328. [ 4 ] = {
  329. Name = "Small Coffee [FOODS & DRINKS]",
  330. Desc = "A small coffee.",
  331. Model = "models/ediblecoffeesmall/coffee_small.mdl",
  332. Price = 50,
  333. },
  334. [ 5 ] = {
  335. Name = "Ready Salted Crisps [FOODS & DRINKS]",
  336. Desc = "A small bag with salted crisps.",
  337. Model = "models/ediblecrispsred/crisps_readysalted.mdl",
  338. Price = 80,
  339. },
  340. [ 6 ] = {
  341. Name = "Salt and Vinegar Crisps [FOODS & DRINKS]",
  342. Desc = "A small bag with salt and vinegar crisps.",
  343. Model = "models/ediblecrispsgreen/crisps_saltandvinegar.mdl",
  344. Price = 80,
  345. },
  346. [ 7 ] = {
  347. Name = "Cheese and Onion Crisps [FOODS & DRINKS]",
  348. Desc = "A small bag with cheese and onion crisps.",
  349. Model = "models/ediblecrispsblue/crisps_cheeseandonion.mdl",
  350. Price = 80,
  351. },
  352. },
  353. },
  354.  
  355.  
  356. [ "PubsHeadChef" ] = {
  357. Name = "Pub's Head Chef",
  358. Model = "models/suits/male_07_shirt_tie.mdl",
  359. NPCClass = "npc_interactable",
  360. vecPos = Vector( 4520, 7906, 200 ),
  361. angAngle = Angle( 1, -2, 0 ),
  362. Items = {
  363. [ 1 ] = {
  364. Name = "Coca Cola [FOODS & DRINKS]",
  365. Desc = "A can of coca cola.",
  366. Model = "models/ediblecoke/sodacan_cocacola.mdl",
  367. Price = 5,
  368. },
  369. [ 2 ] = {
  370. Name = "Pepsi [FOODS & DRINKS]",
  371. Desc = "A can of pepsi.",
  372. Model = "models/ediblepepsi/sodacan_pepsi.mdl",
  373. Price = 5,
  374. },
  375. [ 3 ] = {
  376. Name = "Large Coffee [FOODS & DRINKS]",
  377. Desc = "A large coffee.",
  378. Model = "models/ediblecoffeelarge/coffee_large.mdl",
  379. Price = 5,
  380. },
  381. [ 4 ] = {
  382. Name = "Small Coffee [FOODS & DRINKS]",
  383. Desc = "A small coffee.",
  384. Model = "models/ediblecoffeesmall/coffee_small.mdl",
  385. Price = 5,
  386. },
  387. [ 5 ] = {
  388. Name = "Beer [FOODS & DRINKS]",
  389. Desc = "A beer.",
  390. Model = "models/ediblebeer/beercan_carlsberg.mdl",
  391. Price = 5,
  392. },
  393. [ 6 ] = {
  394. Name = "Ready Salted Crisps [FOODS & DRINKS]",
  395. Desc = "A small bag with salted crisps.",
  396. Model = "models/ediblecrispsred/crisps_readysalted.mdl",
  397. Price = 5,
  398. },
  399. [ 7 ] = {
  400. Name = "Salt and Vinegar Crisps [FOODS & DRINKS]",
  401. Desc = "A small bag with salt and vinegar crisps.",
  402. Model = "models/ediblecrispsgreen/crisps_saltandvinegar.mdl",
  403. Price = 5,
  404. },
  405. [ 8 ] = {
  406. Name = "Cheese and Onion Crisps [FOODS & DRINKS]",
  407. Desc = "A small bag with cheese and onion crisps.",
  408. Model = "models/ediblecrispsblue/crisps_cheeseandonion.mdl",
  409. Price = 5,
  410. },
  411. [ 9 ] = {
  412. Name = "Blueberry Cheesecake [FOODS & DRINKS]",
  413. Desc = "A blueberry cheesecake.",
  414. Model = "models/ediblecheesecakeblueberry/cheesecake_forestberry.mdl",
  415. Price = 5,
  416. },
  417. [ 10 ] = {
  418. Name = "Lemon Cheesecake [FOODS & DRINKS]",
  419. Desc = "A lemon cheesecake.",
  420. Model = "models/ediblelemoncheesecake/cheesecake_lemon.mdl",
  421. Price = 5,
  422. },
  423. [ 11 ] = {
  424. Name = "Fried Egg [FOODS & DRINKS]",
  425. Desc = "A fried egg.",
  426. Model = "models/ediblefriedegg/egg.mdl",
  427. Price = 5,
  428. },
  429. [ 12 ] = {
  430. Name = "Hot Dog [FOODS & DRINKS]",
  431. Desc = "A hot dog.",
  432. Model = "models/ediblehotdog/hotdog.mdl",
  433. Price = 5,
  434. },
  435. [ 13 ] = {
  436. Name = "Muffin [FOODS & DRINKS]",
  437. Desc = "A muffin.",
  438. Model = "models/ediblemuffin/muffin.mdl",
  439. Price = 5,
  440. },
  441. [ 14 ] = {
  442. Name = "Oreo [FOODS & DRINKS]",
  443. Desc = "An oreo.",
  444. Model = "models/edibleoreo/oreo.mdl",
  445. Price = 5,
  446. },
  447. [ 15 ] = {
  448. Name = "Pancake [FOODS & DRINKS]",
  449. Desc = "A pancake.",
  450. Model = "models/ediblepancake/pancakesingle.mdl",
  451. Price = 5,
  452. },
  453. [ 16 ] = {
  454. Name = "Pie [FOODS & DRINKS]",
  455. Desc = "A pie.",
  456. Model = "models/ediblepie/pie.mdl",
  457. Price = 5,
  458. },
  459. [ 17 ] = {
  460. Name = "Potato [FOODS & DRINKS]",
  461. Desc = "A potato.",
  462. Model = "models/ediblepotato/potato.mdl",
  463. Price = 5,
  464. },
  465. [ 18 ] = {
  466. Name = "Sausage [FOODS & DRINKS]",
  467. Desc = "A sausage.",
  468. Model = "models/ediblesausage/sausage.mdl",
  469. Price = 5,
  470. },
  471. [ 19 ] = {
  472. Name = "Slice of Toast [FOODS & DRINKS]",
  473. Desc = "A slice of toast.",
  474. Model = "models/edibletoast/toast.mdl",
  475. Price = 5,
  476. },
  477. [ 20 ] = {
  478. Name = "Stack of Pancakes [FOODS & DRINKS]",
  479. Desc = "A stack of pancakes.",
  480. Model = "models/ediblepancakestack/pancakestack.mdl",
  481. Price = 5,
  482. },
  483. [ 21 ] = {
  484. Name = "Twinkie [FOODS & DRINKS]",
  485. Desc = "A twinkie.",
  486. Model = "models/edibletwinkie/twinkie.mdl",
  487. Price = 5,
  488. },
  489. [ 22 ] = {
  490. Name = "Waffle [FOODS & DRINKS]",
  491. Desc = "A waffle.",
  492. Model = "models/ediblewaffle/waffle.mdl",
  493. Price = 5,
  494. },
  495. },
  496. },
  497.  
  498. [ "DinersHeadChef" ] = {
  499. Name = "Diner's Head Chef",
  500. Model = "models/suits/male_02_shirt_tie.mdl",
  501. NPCClass = "npc_interactable",
  502. vecPos = Vector( 888, 11299, 232 ),
  503. angAngle = Angle( 1, 0, 0 ),
  504. Items = {
  505. [ 1 ] = {
  506. Name = "Coca Cola [FOODS & DRINKS]",
  507. Desc = "A can of coca cola.",
  508. Model = "models/ediblecoke/sodacan_cocacola.mdl",
  509. Price = 5,
  510. },
  511. [ 2 ] = {
  512. Name = "Pepsi [FOODS & DRINKS]",
  513. Desc = "A can of pepsi.",
  514. Model = "models/ediblepepsi/sodacan_pepsi.mdl",
  515. Price = 5,
  516. },
  517. [ 3 ] = {
  518. Name = "Large Coffee [FOODS & DRINKS]",
  519. Desc = "A large coffee.",
  520. Model = "models/ediblecoffeelarge/coffee_large.mdl",
  521. Price = 5,
  522. },
  523. [ 4 ] = {
  524. Name = "Small Coffee [FOODS & DRINKS]",
  525. Desc = "A small coffee.",
  526. Model = "models/ediblecoffeesmall/coffee_small.mdl",
  527. Price = 5,
  528. },
  529. [ 5 ] = {
  530. Name = "Beer [FOODS & DRINKS]",
  531. Desc = "A beer.",
  532. Model = "models/ediblebeer/beercan_carlsberg.mdl",
  533. Price = 5,
  534. },
  535. [ 6 ] = {
  536. Name = "Ready Salted Crisps [FOODS & DRINKS]",
  537. Desc = "A small bag with salted crisps.",
  538. Model = "models/ediblecrispsred/crisps_readysalted.mdl",
  539. Price = 5,
  540. },
  541. [ 7 ] = {
  542. Name = "Salt and Vinegar Crisps [FOODS & DRINKS]",
  543. Desc = "A small bag with salt and vinegar crisps.",
  544. Model = "models/ediblecrispsgreen/crisps_saltandvinegar.mdl",
  545. Price = 5,
  546. },
  547. [ 8 ] = {
  548. Name = "Cheese and Onion Crisps [FOODS & DRINKS]",
  549. Desc = "A small bag with cheese and onion crisps.",
  550. Model = "models/ediblecrispsblue/crisps_cheeseandonion.mdl",
  551. Price = 5,
  552. },
  553. [ 9 ] = {
  554. Name = "Blueberry Cheesecake [FOODS & DRINKS]",
  555. Desc = "A blueberry cheesecake.",
  556. Model = "models/ediblecheesecakeblueberry/cheesecake_forestberry.mdl",
  557. Price = 5,
  558. },
  559. [ 10 ] = {
  560. Name = "Lemon Cheesecake [FOODS & DRINKS]",
  561. Desc = "A lemon cheesecake.",
  562. Model = "models/ediblelemoncheesecake/cheesecake_lemon.mdl",
  563. Price = 5,
  564. },
  565. [ 11 ] = {
  566. Name = "Fried Egg [FOODS & DRINKS]",
  567. Desc = "A fried egg.",
  568. Model = "models/ediblefriedegg/egg.mdl",
  569. Price = 5,
  570. },
  571. [ 12 ] = {
  572. Name = "Hot Dog [FOODS & DRINKS]",
  573. Desc = "A hot dog.",
  574. Model = "models/ediblehotdog/hotdog.mdl",
  575. Price = 5,
  576. },
  577. [ 13 ] = {
  578. Name = "Muffin [FOODS & DRINKS]",
  579. Desc = "A muffin.",
  580. Model = "models/ediblemuffin/muffin.mdl",
  581. Price = 5,
  582. },
  583. [ 14 ] = {
  584. Name = "Oreo [FOODS & DRINKS]",
  585. Desc = "An oreo.",
  586. Model = "models/edibleoreo/oreo.mdl",
  587. Price = 5,
  588. },
  589. [ 15 ] = {
  590. Name = "Pancake [FOODS & DRINKS]",
  591. Desc = "A pancake.",
  592. Model = "models/ediblepancake/pancakesingle.mdl",
  593. Price = 5,
  594. },
  595. [ 16 ] = {
  596. Name = "Pie [FOODS & DRINKS]",
  597. Desc = "A pie.",
  598. Model = "models/ediblepie/pie.mdl",
  599. Price = 5,
  600. },
  601. [ 17 ] = {
  602. Name = "Potato [FOODS & DRINKS]",
  603. Desc = "A potato.",
  604. Model = "models/ediblepotato/potato.mdl",
  605. Price = 5,
  606. },
  607. [ 18 ] = {
  608. Name = "Sausage [FOODS & DRINKS]",
  609. Desc = "A sausage.",
  610. Model = "models/ediblesausage/sausage.mdl",
  611. Price = 5,
  612. },
  613. [ 19 ] = {
  614. Name = "Slice of Toast [FOODS & DRINKS]",
  615. Desc = "A slice of toast.",
  616. Model = "models/edibletoast/toast.mdl",
  617. Price = 5,
  618. },
  619. [ 20 ] = {
  620. Name = "Stack of Pancakes [FOODS & DRINKS]",
  621. Desc = "A stack of pancakes.",
  622. Model = "models/ediblepancakestack/pancakestack.mdl",
  623. Price = 5,
  624. },
  625. [ 21 ] = {
  626. Name = "Twinkie [FOODS & DRINKS]",
  627. Desc = "A twinkie.",
  628. Model = "models/edibletwinkie/twinkie.mdl",
  629. Price = 5,
  630. },
  631. [ 22 ] = {
  632. Name = "Waffle [FOODS & DRINKS]",
  633. Desc = "A waffle.",
  634. Model = "models/ediblewaffle/waffle.mdl",
  635. Price = 5,
  636. },
  637. },
  638. },
  639.  
  640.  
  641. [ "NYPDArmory" ] = {
  642. Name = "NYPD Armory",
  643. Model = "models/icpd/cops/male_06_longsleeved.mdl",
  644. NPCClass = "npc_interactable",
  645. vecPos = Vector( 8929,7709, -376 ),
  646. angAngle = Angle( 0, -92, 0 ),
  647. tblJobs = {
  648. [ "nypd" ] = true,
  649. [ "nypddet" ] = true,
  650. },
  651. Items = {
  652. [ 1 ] = {
  653. Name = "M1911",
  654. Desc = "Used for daily operations.",
  655. Model = "models/weapons/tfa_doi/w_m1911.md",
  656. ItemName = "Weapon",
  657. Price = 0,
  658. Vars = {
  659. WeaponClass = "tfa_doim1911"
  660. }
  661. },
  662. [ 2 ] = {
  663. Name = "Pistol Ammobox",
  664. Desc = "80 bullets of pistol ammunition.",
  665. Model = "models/Items/BoxSRounds.mdl",
  666. ItemName = "Ammo",
  667. Price = 0,
  668. Vars = {
  669. ammoType = "Pistol",
  670. amountGiven = 80
  671. }
  672. },
  673. [ 3 ] = {
  674. Name = "Ithaca 37",
  675. Desc = "Used by senior patrol officers+ in dire situations.",
  676. Model = "models/weapons/tfa_doi/w_ithaca37.mdl",
  677. ItemName = "Weapon",
  678. Price = 200,
  679. Vars = {
  680. WeaponClass = "tfa_doiithaca37"
  681. }
  682. },
  683. [ 4 ] = {
  684. Name = "Shotgun Ammobox",
  685. Desc = "20 bullets of shotgun ammunition.",
  686. Model = "models/Items/BoxBuckshot.mdl",
  687. ItemName = "Ammo",
  688. Price = 50,
  689. Vars = {
  690. ammoType = "Buckshot",
  691. amountGiven = 20
  692. }
  693. },
  694. [ 5 ] = {
  695. Name = "MP5K",
  696. Desc = "Used by sergeants+ in dire situations.",
  697. Model = "models/weapons/w_mp5kpdw_hardline.mdl",
  698. ItemName = "Weapon",
  699. Price = 400,
  700. Vars = {
  701. WeaponClass = "tfa_ins2_mp5k_pdw"
  702. }
  703. },
  704. [ 6 ] = {
  705. Name = "Kevlar Vest",
  706. Desc = "A kevlar vest.",
  707. Model = "models/props_junk/cardboard_box003a.mdl",
  708. Price = 400,
  709. },
  710. },
  711.  
  712. },
  713.  
  714. [ "SWATArmory" ] = {
  715. Name = "SWAT Armory",
  716. Model = "models/icpd/cops/male_09_longsleeved.mdl",
  717. NPCClass = "npc_interactable",
  718. vecPos = Vector( 8846, 7668, -376 ),
  719. angAngle = Angle( 4, -74, 0 ),
  720. tblJobs = {
  721. [ "swat" ] = true,
  722. },
  723. Items = {
  724. [ 1 ] = {
  725. Name = "M1911",
  726. Desc = "Used for daily operations.",
  727. Model = "models/weapons/tfa_doi/w_m1911.md",
  728. ItemName = "Weapon",
  729. Price = 0,
  730. Vars = {
  731. WeaponClass = "tfa_doim1911"
  732. }
  733. },
  734. [ 2 ] = {
  735. Name = "Pistol Ammobox",
  736. Desc = "80 bullets of pistol ammunition.",
  737. Model = "models/Items/BoxSRounds.mdl",
  738. ItemName = "Ammo",
  739. Price = 0,
  740. Vars = {
  741. ammoType = "Pistol",
  742. amountGiven = 80
  743. }
  744. },
  745. [ 3 ] = {
  746. Name = "MP5K",
  747. Desc = "Used for daily operations.",
  748. Model = "models/weapons/w_mp5kpdw_hardline.mdl",
  749. ItemName = "Weapon",
  750. Price = 0,
  751. Vars = {
  752. WeaponClass = "tfa_ins2_mp5k_pdw"
  753. }
  754. },
  755. [ 4 ] = {
  756. Name = "M16A1",
  757. Desc = "Used by SWAT corporals+ in dire situations.",
  758. Model = "models/weapons/w_nam_m16a1.mdl",
  759. ItemName = "Weapon",
  760. Price = 300,
  761. Vars = {
  762. WeaponClass = "tfa_nam_m16a1_remake"
  763. }
  764. },
  765. [ 5 ] = {
  766. Name = "Rifle Ammobox",
  767. Desc = "60 bullets of rifle ammunition.",
  768. Model = "models/Items/BoxMRounds.mdl",
  769. ItemName = "Ammo",
  770. Price = 50,
  771. Vars = {
  772. ammoType = "AR2",
  773. amountGiven = 80
  774. }
  775. },
  776. [ 6 ] = {
  777. Name = "Scoped Lee Enfield",
  778. Desc = "Used by snipers in dire situations.",
  779. Model = "models/weapons/tfa_doi/w_enfield_scoped.mdl",
  780. ItemName = "Weapon",
  781. Price = 300,
  782. Vars = {
  783. WeaponClass = "tfa_doienfield_scop"
  784. }
  785. },
  786. [ 7 ] = {
  787. Name = "Kevlar Vest",
  788. Desc = "A kevlar vest.",
  789. Model = "models/props_junk/cardboard_box003a.mdl",
  790. Price = 100,
  791. },
  792. },
  793. },
  794.  
  795. [ "FBIArmory" ] = {
  796. Name = "FBI Armory",
  797. Model = "models/suits/male_04_open_waistcoat.mdl",
  798. NPCClass = "npc_interactable",
  799. vecPos = Vector( -1327, 5184, 984 ),
  800. angAngle = Angle( 2, 89, 0 ),
  801. tblJobs = {
  802. [ "fbi" ] = true,
  803. },
  804. Items = {
  805. [ 1 ] = {
  806. Name = "M1911",
  807. Desc = "Used for daily operations.",
  808. Model = "models/weapons/tfa_doi/w_m1911.md",
  809. ItemName = "Weapon",
  810. Price = 0,
  811. Vars = {
  812. WeaponClass = "tfa_doim1911"
  813. }
  814. },
  815. [ 2 ] = {
  816. Name = "Pistol Ammobox",
  817. Desc = "80 bullets of pistol ammunition.",
  818. Model = "models/Items/BoxSRounds.mdl",
  819. ItemName = "Ammo",
  820. Price = 0,
  821. Vars = {
  822. ammoType = "Pistol",
  823. amountGiven = 80
  824. }
  825. },
  826. [ 3 ] = {
  827. Name = "Ithaca 37",
  828. Desc = "Used for daily operations.",
  829. Model = "models/weapons/tfa_doi/w_ithaca37.mdl",
  830. ItemName = "Weapon",
  831. Price = 0,
  832. Vars = {
  833. WeaponClass = "tfa_doiithaca37"
  834. }
  835. },
  836. [ 4 ] = {
  837. Name = "Shotgun Ammobox",
  838. Desc = "20 bullets of shotgun ammunition.",
  839. Model = "models/Items/BoxBuckshot.mdl",
  840. ItemName = "Ammo",
  841. Price = 0,
  842. Vars = {
  843. ammoType = "Buckshot",
  844. amountGiven = 20
  845. }
  846. },
  847. [ 5 ] = {
  848. Name = "MP5K",
  849. Desc = "Used in dire situations.",
  850. Model = "models/weapons/w_mp5kpdw_hardline.mdl",
  851. ItemName = "Weapon",
  852. Price = 400,
  853. Vars = {
  854. WeaponClass = "tfa_ins2_mp5k_pdw"
  855. }
  856. },
  857. [ 6 ] = {
  858. Name = "Scoped Lee Enfield",
  859. Desc = "Used in dire situations.",
  860. Model = "models/weapons/tfa_doi/w_enfield_scoped.mdl",
  861. ItemName = "Weapon",
  862. Price = 300,
  863. Vars = {
  864. WeaponClass = "tfa_doienfield_scop"
  865. }
  866. },
  867. [ 7 ] = {
  868. Name = "Rifle Ammobox",
  869. Desc = "60 bullets of rifle ammunition.",
  870. Model = "models/Items/BoxMRounds.mdl",
  871. ItemName = "Ammo",
  872. Price = 50,
  873. Vars = {
  874. ammoType = "AR2",
  875. amountGiven = 80
  876. }
  877. },
  878. [ 8 ] = {
  879. Name = "Kevlar Vest",
  880. Desc = "A kevlar vest.",
  881. Model = "models/props_junk/cardboard_box003a.mdl",
  882. Price = 400,
  883. },
  884. },
  885. },
  886.  
  887. [ "ATFArmory" ] = {
  888. Name = "ATF Armory",
  889. Model = "models/suits/male_08_open_waistcoat.mdl",
  890. NPCClass = "npc_interactable",
  891. vecPos = Vector( -646, 5102, 1824 ),
  892. angAngle = Angle( 2, -90, 0 ),
  893. tblJobs = {
  894. [ "atf" ] = true,
  895. },
  896. Items = {
  897. [ 1 ] = {
  898. Name = "M1911",
  899. Desc = "Used for daily operations.",
  900. Model = "models/weapons/tfa_doi/w_m1911.md",
  901. ItemName = "Weapon",
  902. Price = 0,
  903. Vars = {
  904. WeaponClass = "tfa_doim1911"
  905. }
  906. },
  907. [ 2 ] = {
  908. Name = "Pistol Ammobox",
  909. Desc = "80 bullets of pistol ammunition.",
  910. Model = "models/Items/BoxSRounds.mdl",
  911. Price = 0,
  912. Vars = {
  913. ammoType = "Pistol",
  914. amountGiven = 80
  915. }
  916. },
  917. [ 3 ] = {
  918. Name = "Ithaca 37",
  919. Desc = "Used for daily operations.",
  920. Model = "models/weapons/tfa_doi/w_ithaca37.mdl",
  921. ItemName = "Weapon",
  922. Price = 0,
  923. Vars = {
  924. WeaponClass = "tfa_doiithaca37"
  925. }
  926. },
  927. [ 4 ] = {
  928. Name = "Shotgun Ammobox",
  929. Desc = "20 bullets of shotgun ammunition.",
  930. Model = "models/Items/BoxBuckshot.mdl",
  931. ItemName = "Ammo",
  932. Price = 0,
  933. Vars = {
  934. ammoType = "Buckshot",
  935. amountGiven = 20
  936. }
  937. },
  938. [ 5 ] = {
  939. Name = "MP5K",
  940. Desc = "Used in dire situations.",
  941. Model = "models/weapons/w_mp5kpdw_hardline.mdl",
  942. ItemName = "Weapon",
  943. Price = 400,
  944. Vars = {
  945. WeaponClass = "tfa_ins2_mp5k_pdw"
  946. }
  947. },
  948. [ 6 ] = {
  949. Name = "Scoped Lee Enfield",
  950. Desc = "Used in dire situations.",
  951. Model = "models/weapons/tfa_doi/w_enfield_scoped.mdl",
  952. ItemName = "Weapon",
  953. Price = 300,
  954. Vars = {
  955. WeaponClass = "tfa_doienfield_scop"
  956. }
  957. },
  958. [ 7 ] = {
  959. Name = "Rifle Ammobox",
  960. Desc = "60 bullets of rifle ammunition.",
  961. Model = "models/Items/BoxMRounds.mdl",
  962. ItemName = "Ammo",
  963. Price = 50,
  964. Vars = {
  965. ammoType = "AR2",
  966. amountGiven = 80
  967. }
  968. },
  969. [ 8 ] = {
  970. Name = "Kevlar Vest",
  971. Desc = "A kevlar vest.",
  972. Model = "models/props_junk/cardboard_box003a.mdl",
  973. Price = 400,
  974. },
  975. },
  976. },
  977.  
  978. [ "MethMan" ] = {
  979. Name = "Meth Manufacturer",
  980. Model = "models/suits/male_07_closed_coat_tie.mdl",
  981. NPCClass = "npc_interactable",
  982. vecPos = Vector( -5274, 1727, 15 ),
  983. angAngle = Angle( 0, -93, 0 ),
  984. tblJobs = {
  985. [ "jamexicano" ] = true,
  986. [ "kristof" ] = true,
  987. [ "westies" ] = true,
  988. },
  989. Items = {
  990. [ 1 ] = {
  991. Name = "Combiner [METH]",
  992. Desc = "Used to combine ingredients.",
  993. Model = "models/zerochain/zmlab/zmlab_combiner.mdl",
  994. Price = 800,
  995. },
  996. [ 2 ] = {
  997. Name = "Gas Filter [METH]",
  998. Desc = "Used to filter dangerous gas.",
  999. Model = "models/zerochain/zmlab/zmlab_filter.mdl",
  1000. Price = 300,
  1001. },
  1002. [ 3 ] = {
  1003. Name = "Freezer [METH]",
  1004. Desc = "Used to freeze certain substences.",
  1005. Model = "models/zerochain/zmlab/zmlab_frezzer.mdl",
  1006. Price = 300,
  1007. },
  1008. [ 4 ] = {
  1009. Name = "Transport Crate [METH]",
  1010. Desc = "Used to transport certain substences.",
  1011. Model = "models/zerochain/zmlab/zmlab_transportcrate.mdl",
  1012. Price = 50,
  1013. },
  1014. [ 5 ] = {
  1015. Name = "Methylamin [METH]",
  1016. Desc = "A chemical substence.",
  1017. Model = "models/zerochain/zmlab/zmlab_methylamin.mdl",
  1018. Price = 100,
  1019. },
  1020. [ 6 ] = {
  1021. Name = "Aluminium [METH]",
  1022. Desc = "Just some usual aluminium.",
  1023. Model = "models/zerochain/zmlab/zmlab_aluminiumbox.mdl",
  1024. Price = 20,
  1025. },
  1026. },
  1027. },
  1028.  
  1029. /*[ "CocoMan" ] = {
  1030. Name = "Cocaine Manufacturer",
  1031. Model = "models/suits/male_03_closed_coat_tie.mdl",
  1032. NPCClass = "npc_interactable",
  1033. vecPos = Vector( -4037, 5705, 112 ),
  1034. angAngle = Angle( 1, -4, 0 ),
  1035. tblJobs = {
  1036. [ "westies" ] = true,
  1037. },
  1038. Items = {
  1039. [ 1 ] = {
  1040. Name = "Stove [COCAINE]",
  1041. Desc = "Just a stove.",
  1042. Model = "models/craphead_scripts/the_cocaine_factory/stove/gas_stove.mdl",
  1043. Price = 600,
  1044. },
  1045. [ 2 ] = {
  1046. Name = "Cooking Plate [COCAINE]",
  1047. Desc = "Just a cooking plate.",
  1048. Model = "models/craphead_scripts/the_cocaine_factory/utility/stove_upgrade.mdl",
  1049. Price = 50,
  1050. },
  1051. [ 3 ] = {
  1052. Name = "Cooking Pot [COCAINE]",
  1053. Desc = "Just a cooking pot.",
  1054. Model = "models/craphead_scripts/the_cocaine_factory/utility/pot.mdl",
  1055. Price = 250,
  1056. },
  1057. [ 4 ] = {
  1058. Name = "Gas Canister [COCAINE]",
  1059. Desc = "Just a gas canister.",
  1060. Model = "models/craphead_scripts/the_cocaine_factory/utility/gas_tank.mdl",
  1061. Price = 150,
  1062. },
  1063. [ 5 ] = {
  1064. Name = "Drying Rack [COCAINE]",
  1065. Desc = "Just a drying rack.",
  1066. Model = "models/craphead_scripts/the_cocaine_factory/drying_rack/drying_rack.mdl",
  1067. Price = 300,
  1068. },
  1069. [ 6 ] = {
  1070. Name = "Cocaine Extractor [COCAINE]",
  1071. Desc = "Just a big machine.",
  1072. Model = "models/craphead_scripts/the_cocaine_factory/extractor/extractor.mdl",
  1073. Price = 350,
  1074. },
  1075. [ 7 ] = {
  1076. Name = "Battery [COCAINE]",
  1077. Desc = "Just a car battery.",
  1078. Model = "models/craphead_scripts/the_cocaine_factory/utility/battery.mdl",
  1079. Price = 50,
  1080. },
  1081. [ 8 ] = {
  1082. Name = "Bucket [COCAINE]",
  1083. Desc = "Just a bucket.",
  1084. Model = "models/craphead_scripts/the_cocaine_factory/utility/bucket.mdl",
  1085. Price = 50,
  1086. },
  1087. [ 9 ] = {
  1088. Name = "Water Bottle [COCAINE]",
  1089. Desc = "Just a water bottle.",
  1090. Model = "models/craphead_scripts/the_cocaine_factory/utility/water.mdl",
  1091. Price = 20,
  1092. },
  1093. [ 10 ] = {
  1094. Name = "Baking Soda [COCAINE]",
  1095. Desc = "Just some baking soda.",
  1096. Model = "models/craphead_scripts/the_cocaine_factory/utility/soda.mdl",
  1097. Price = 20,
  1098. },
  1099. [ 11 ] = {
  1100. Name = "Leaves [COCAINE]",
  1101. Desc = "Just some leaves.",
  1102. Model = "models/craphead_scripts/the_cocaine_factory/utility/leaves.mdl",
  1103. Price = 50,
  1104. },
  1105. },
  1106. },*/
  1107.  
  1108. [ "PharmaMan" ] = {
  1109. Name = "Pill Manufacturer",
  1110. Model = "models/suits/male_05_closed_coat_tie.mdl",
  1111. NPCClass = "npc_interactable",
  1112. vecPos = Vector( 937, 7436, 128 ),
  1113. angAngle = Angle( 2, 1, 0 ),
  1114. tblJobs = {
  1115. [ "moratti" ] = true,
  1116. [ "corleone" ] = true,
  1117. },
  1118. Items = {
  1119. [ 1 ] = {
  1120. Name = "Guide Book [PHARMA]",
  1121. Desc = "Recipes for various ''cuisines''.",
  1122. Model = "models/blues_pharm/book.mdl",
  1123. Price = 250,
  1124. },
  1125. [ 2 ] = {
  1126. Name = "Beaker [PHARMA]",
  1127. Desc = "A beaker for scientists.",
  1128. Model = "models/blues_pharm/beaker.mdl",
  1129. Price = 150,
  1130. },
  1131. [ 3 ] = {
  1132. Name = "Bunsen Burner [PHARMA]",
  1133. Desc = "A bunsen burner for scientists.",
  1134. Model = "models/blues_pharm/bunsen_burner.mdl",
  1135. Price = 400,
  1136. },
  1137. [ 4 ] = {
  1138. Name = "Freezer [PHARMA]",
  1139. Desc = "A freezer.",
  1140. Model = "models/blues_pharm/freezer.mdl",
  1141. Price = 300,
  1142. },
  1143. [ 5 ] = {
  1144. Name = "Pill Press [PHARMA]",
  1145. Desc = "A press for pills.",
  1146. Model = "models/blues_pharm/pill_presser.mdl",
  1147. Price = 600,
  1148. },
  1149. [ 6 ] = {
  1150. Name = "Keto Acid [PHARMA]",
  1151. Desc = "Just a chemical.",
  1152. Model = "models/blues_pharm/jar_1.mdl",
  1153. Price = 250,
  1154. },
  1155. [ 7 ] = {
  1156. Name = "Propionic Acid [PHARMA]",
  1157. Desc = "Just a chemical.",
  1158. Model = "models/blues_pharm/jar_2.mdl",
  1159. Price = 200,
  1160. },
  1161. [ 8 ] = {
  1162. Name = "Salicylic Acid [PHARMA]",
  1163. Desc = "Just a chemical.",
  1164. Model = "models/blues_pharm/jar_2.mdl",
  1165. Price = 150,
  1166. },
  1167. [ 9 ] = {
  1168. Name = "Methyltestosterone [PHARMA]",
  1169. Desc = "Just a chemical.",
  1170. Model = "models/blues_pharm/jar_3.mdl",
  1171. Price = 250,
  1172. },
  1173. [ 10 ] = {
  1174. Name = "2-Napththol [PHARMA]",
  1175. Desc = "Just a chemical.",
  1176. Model = "models/blues_pharm/jar_3.mdl",
  1177. Price = 250,
  1178. },
  1179. [ 11 ] = {
  1180. Name = "Progestorone [PHARMA]",
  1181. Desc = "Just a chemical.",
  1182. Model = "models/blues_pharm/jar_3.mdl",
  1183. Price = 400,
  1184. },
  1185. [ 12 ] = {
  1186. Name = "Acetone [PHARMA]",
  1187. Desc = "Just a chemical.",
  1188. Model = "models/blues_pharm/jar_3.mdl",
  1189. Price = 350,
  1190. },
  1191. [ 13 ] = {
  1192. Name = "Acetic Anhydride [PHARMA]",
  1193. Desc = "Just a chemical.",
  1194. Model = "models/blues_pharm/jar_4.mdl",
  1195. Price = 200,
  1196. },
  1197. [ 14 ] = {
  1198. Name = "Selenium Dioxide [PHARMA]",
  1199. Desc = "Just a chemical.",
  1200. Model = "models/blues_pharm/jar_4.mdl",
  1201. Price = 300,
  1202. },
  1203. [ 15 ] = {
  1204. Name = "Deionized Water [PHARMA]",
  1205. Desc = "Just a chemical.",
  1206. Model = "models/blues_pharm/jar_5.mdl",
  1207. Price = 100,
  1208. },
  1209. },
  1210. },
  1211.  
  1212. [ "CigMan" ] = {
  1213. Name = "Cig Manufacturer",
  1214. Model = "models/suits/male_09_closed_coat_tie.mdl",
  1215. NPCClass = "npc_interactable",
  1216. vecPos = Vector( 1745, -1367, -32 ),
  1217. angAngle = Angle( 1, -180, 0 ),
  1218. tblJobs = {
  1219. [ "corleone" ] = true,
  1220. [ "westies" ] = true,
  1221. },
  1222. Items = {
  1223. [ 1 ] = {
  1224. Name = "AUTO-CIG 2000 [CIGS]",
  1225. Desc = "Just a machine.",
  1226. Model = "models/cigarette_factory/cf_machine.mdl",
  1227. Price = 500,
  1228. },
  1229. [ 2 ] = {
  1230. Name = "AUTO-CIG Engine Upgrade [CIGS]",
  1231. Desc = "Used for making stuff.",
  1232. Model = "models/props_lab/box01a.mdl",
  1233. Price = 300,
  1234. },
  1235. [ 3 ] = {
  1236. Name = "AUTO-CIG Storage Upgrade [CIGS]",
  1237. Desc = "Used for making stuff.",
  1238. Model = "models/props_lab/box01a.mdl",
  1239. Price = 250,
  1240. },
  1241. [ 4 ] = {
  1242. Name = "Export Box [CIGS]",
  1243. Desc = "Used for storaging stuff.",
  1244. Model = "models/props_junk/cardboard_box003a.mdl",
  1245. Price = 30,
  1246. },
  1247. [ 5 ] = {
  1248. Name = "Roll Paper [CIGS]",
  1249. Desc = "Used for making stuff.",
  1250. Model = "models/cigarette_factory/cf_rollpaper.mdl",
  1251. Price = 80,
  1252. },
  1253. [ 6 ] = {
  1254. Name = "Tobacco Pack [CIGS]",
  1255. Desc = "Used for making stuff.",
  1256. Model = "models/cigarette_factory/cf_tobacco_pack.mdl",
  1257. Price = 45,
  1258. },
  1259. },
  1260. },
  1261.  
  1262. [ "Farmer" ] = {
  1263. Name = "Farmer",
  1264. Model = "models/suits/male_08_shirt_tie.mdl",
  1265. NPCClass = "npc_interactable",
  1266. vecPos = Vector( 1215, -1150, -32 ),
  1267. angAngle = Angle( 2, 0, 0 ),
  1268. Items = {
  1269. [ 1 ] = {
  1270. Name = "Plant Pot [FARM]",
  1271. Desc = "Used for farming.",
  1272. Model = "models/bluechu/bfarm/pot_04.mdl",
  1273. Price = 100,
  1274. },
  1275. [ 2 ] = {
  1276. Name = "Soil Bag [FARM]",
  1277. Desc = "Used for farming.",
  1278. Model = "models/bluechu/bfarm/bagdirt.mdl",
  1279. Price = 75,
  1280. },
  1281. [ 3 ] = {
  1282. Name = "Watering Can [FARM]",
  1283. Desc = "Used for farming.",
  1284. Model = "models/bluechu/bfarm/watercan.mdl",
  1285. Price = 50,
  1286. },
  1287. [ 4 ] = {
  1288. Name = "Carrot Seed [FARM]",
  1289. Desc = "Used for farming.",
  1290. Model = "models/bluechu/bfarm/seed.mdl",
  1291. Price = 15,
  1292. },
  1293. [ 5 ] = {
  1294. Name = "Lettuce Seed [FARM]",
  1295. Desc = "Used for farming.",
  1296. Model = "models/bluechu/bfarm/seed.mdl",
  1297. Price = 35,
  1298. },
  1299. [ 6 ] = {
  1300. Name = "Potato Seed [FARM]",
  1301. Desc = "Used for farming.",
  1302. Model = "models/bluechu/bfarm/seed.mdl",
  1303. Price = 50,
  1304. },
  1305. [ 7 ] = {
  1306. Name = "Shipping Crate [FARM]",
  1307. Desc = "Used for farming.",
  1308. Model = "models/bluechu/bfarm/crate.mdl",
  1309. Price = 50,
  1310. },
  1311. },
  1312. },
  1313.  
  1314. [ "DrugDealer" ] = {
  1315. Name = "Drug Dealer",
  1316. Model = "models/suits/male_06_shirt_tie.mdl",
  1317. NPCClass = "npc_interactable",
  1318. vecPos = Vector( 199, 7958, 192 ),
  1319. angAngle = Angle( 1, 111, 0 ),
  1320. SellableItems = {
  1321. [ "Weed [WEED]" ] = 300
  1322. },
  1323. },
  1324.  
  1325. [ "WeedMan" ] = {
  1326. Name = "Weed Dealer",
  1327. Model = "models/suits/male_06_shirt_tie.mdl",
  1328. NPCClass = "npc_interactable",
  1329. vecPos = Vector( 4468, -6047, -255 ),
  1330. angAngle = Angle( 0, 0, 0 ),
  1331. Items = {
  1332. [ 1 ] = {
  1333. Name = "Soil [WEED]",
  1334. Desc = "Used for weed.",
  1335. Model = "models/props_junk/garbage_bag001a.mdl",
  1336. Price = 50,
  1337. },
  1338. [ 2 ] = {
  1339. Name = "Water Bottle [WEED]",
  1340. Desc = "Used for weed.",
  1341. Model = "models/props/cs_office/water_bottle.mdl",
  1342. Price = 50,
  1343. },
  1344. [ 3 ] = {
  1345. Name = "Weed Seeds [WEED]",
  1346. Desc = "Used for weed.",
  1347. Model = "models/drugs/weed/weed_seed.mdl",
  1348. Price = 100,
  1349. },
  1350. [ 4 ] = {
  1351. Name = "Weed Pot [WEED]",
  1352. Desc = "Used for weed.",
  1353. Model = "models/drugs/weed/weedplant_pot.mdl",
  1354. Price = 50,
  1355. },
  1356. [ 5 ] = {
  1357. Name = "Industrial Lamp [WEED]",
  1358. Desc = "Used for weed.",
  1359. Model = "models/props_c17/light_decklight01_off.mdl",
  1360. Price = 125,
  1361. },
  1362. [ 6 ] = {
  1363. Name = "Drying Rack [WEED]",
  1364. Desc = "Used for weed.",
  1365. Model = "models/props/cs_office/shelves_metal.mdl",
  1366. Price = 100,
  1367. },
  1368. [ 7 ] = {
  1369. Name = "Weed Trimmer [WEED]",
  1370. Desc = "Used for weed.",
  1371. Model = "models/props_junk/MetalBucket02a.mdl",
  1372. Price = 200,
  1373. },
  1374. },
  1375. },
  1376.  
  1377. }
  1378.  
  1379. if SERVER then
  1380.  
  1381. end
  1382.  
  1383. if CLIENT then
  1384.  
  1385. end
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