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TOTK Ryujinx Log

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May 2nd, 2023
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  1. 00:00:00.031 |I| Configuration LogValueChange: ResScale set to: 2
  2. 00:00:00.035 |I| Configuration LogValueChange: ResScaleCustom set to: 1
  3. 00:00:00.035 |I| Configuration LogValueChange: MaxAnisotropy set to: -1
  4. 00:00:00.036 |I| Configuration LogValueChange: AspectRatio set to: Fixed16x9
  5. 00:00:00.036 |I| Configuration LogValueChange: BackendThreading set to: Auto
  6. 00:00:00.037 |I| Configuration LogValueChange: GraphicsBackend set to: Vulkan
  7. 00:00:00.037 |I| Configuration LogValueChange: PreferredGpu set to:
  8. 00:00:00.037 |I| Configuration LogValueChange: AntiAliasing set to: None
  9. 00:00:00.038 |I| Configuration LogValueChange: ScalingFilter set to: Bilinear
  10. 00:00:00.038 |I| Configuration LogValueChange: ScalingFilterLevel set to: 80
  11. 00:00:00.039 |I| Configuration LogValueChange: EnableDockedMode set to: True
  12. 00:00:00.046 |I| Configuration LogValueChange: EnableVsync set to: True
  13. 00:00:00.046 |I| Configuration LogValueChange: EnableShaderCache set to: True
  14. 00:00:00.046 |I| Configuration LogValueChange: EnableTextureRecompression set to: False
  15. 00:00:00.046 |I| Configuration LogValueChange: EnableMacroHLE set to: True
  16. 00:00:00.046 |I| Configuration LogValueChange: EnablePtc set to: True
  17. 00:00:00.046 |I| Configuration LogValueChange: EnableInternetAccess set to: False
  18. 00:00:00.046 |I| Configuration LogValueChange: EnableFsIntegrityChecks set to: True
  19. 00:00:00.046 |I| Configuration LogValueChange: FsGlobalAccessLogMode set to: 0
  20. 00:00:00.046 |I| Configuration LogValueChange: AudioBackend set to: SDL2
  21. 00:00:00.046 |I| Configuration LogValueChange: AudioVolume set to: 1
  22. 00:00:00.047 |I| Configuration LogValueChange: MemoryManagerMode set to: HostMappedUnsafe
  23. 00:00:00.047 |I| Configuration LogValueChange: ExpandRam set to: False
  24. 00:00:00.047 |I| Configuration LogValueChange: IgnoreMissingServices set to: False
  25. 00:00:00.047 |I| Configuration LogValueChange: UseHypervisor set to: True
  26. 00:00:00.050 |N| Application PrintSystemInfo: Ryujinx Version: 1.1.743
  27. 00:00:00.053 |N| Application Print: Operating System: Microsoft Windows 10.0.22000 (X64)
  28. 00:00:00.053 |N| Application Print: CPU: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz ; 16 logical
  29. 00:00:00.054 |N| Application Print: RAM: Total 16063 MiB ; Available 6989 MiB
  30. 00:00:00.056 |N| Application PrintSystemInfo: Logs Enabled: Info, Warning, Error, Guest, Stub
  31. 00:00:00.056 |N| Application PrintSystemInfo: Launch Mode: UserProfile
  32. 00:00:09.733 |I| Configuration LogValueChange: GraphicsBackend set to: OpenGl
  33. 00:00:09.733 |I| Configuration LogValueChange: PreferredGpu set to:
  34. 00:00:10.497 |I| Configuration LogValueChange: PreferredGpu set to:
  35. 00:00:00.060 |I| Gpu : Backend Threading (Auto): True
  36. 00:00:00.497 |N| Application LoadApplication: Using Firmware Version: 16.0.2
  37. 00:00:00.498 |I| Application LoadApplication: Loading as XCI.
  38. 00:00:00.514 |I| ModLoader QueryContentsDir: Searching mods for Title 0100F2C0115B6000
  39. 00:00:00.515 |I| ModLoader QueryContentsDir: Searching mods for Title 0100F2C0115B6000
  40. 00:00:00.517 |I| Loader Load: Loading rtld...
  41. 00:00:00.523 |I| Loader PrintRoSectionInfo: rtld:
  42. Module: nnrtld
  43. 00:00:00.523 |I| Loader Load: Loading main...
  44. 00:00:00.783 |I| Loader PrintRoSectionInfo: main:
  45. Module: D:\home\Project\EX-King\App\Rom\NX64\Product_Optimize\code\EX-King.nss
  46. SDK Libraries: SDK MW+Nintendo+NintendoWare_Vfx2-15_3_1-Release
  47. SDK MW+Nintendo+NintendoWare_Font-15_3_1-Release
  48. SDK MW+Nintendo+NintendoWare_Ui2d-15_3_1-Release
  49. SDK MW+Nintendo+NintendoWare_G3d2-15_3_1-Release
  50. SDK MW+Nintendo+NintendoWare_Meshoptimizer_For_MeshCodec-0_15_0-Release
  51. SDK MW+Microsoft+Havok_Cloth-2022_1
  52. SDK MW+Microsoft+Havok_Animation-2022_1
  53. SDK MW+Microsoft+Havok_AI-2022_1
  54. 00:00:00.783 |I| Loader Load: Loading subsdk0...
  55. 00:00:00.806 |I| Loader PrintRoSectionInfo: subsdk0:
  56. Module: multimedia
  57. SDK Libraries: SDK MW+Nintendo+NintendoSDK_movie-15_3_1-Release
  58. 00:00:00.806 |I| Loader Load: Loading sdk...
  59. 00:00:00.856 |I| Loader PrintRoSectionInfo: sdk:
  60. Module: nnSdk
  61. FS SDK Version: 15.3.1
  62. SDK Libraries: SDK MW+Nintendo+NintendoSDK_libz-15_3_1-Release
  63. SDK MW+Nintendo+NintendoSdk_nnSdk-15_3_1-Release
  64. SDK MW+Nintendo+NintendoSdk_BuildTarget-64Bit
  65. SDK MW+Nintendo+NintendoSDK_NVN-15_3_1-Release
  66. 00:00:00.967 |I| Ptc Initialize: Initializing Profiled Persistent Translation Cache (enabled: True).
  67. 00:00:00.977 |I| Loader LoadNsos: Loading image 0 at 0x0000000008000000...
  68. 00:00:00.979 |I| Loader LoadNsos: Loading image 1 at 0x0000000008004000...
  69. 00:00:01.000 |I| Loader LoadNsos: Loading image 2 at 0x000000000c66a000...
  70. 00:00:01.002 |I| Loader LoadNsos: Loading image 3 at 0x000000000cd13000...
  71. 00:00:01.009 |I| ModLoader LoadCheats: Build ids found for title 0100F2C0115B6000:
  72. 7501ABFE55FA41CFFEB46BD619BDCBF45B9CAE3A000000000000000000000000
  73. 082CE09B06E33A123CB1E2770F5F9147709033DB000000000000000000000000
  74. A6BB7C6FFA9673769FA74ED3D7B054191F25D29C000000000000000000000000
  75. B9046C31EB5D31271BE970FE732D38DF49C6AA21000000000000000000000000
  76. 00:00:01.011 |I| Application EnsureSaveData: Ensuring required savedata exists.
  77. 00:00:01.078 |I| Loader Start: Application Loaded: The Legend of Zelda: Tears of the Kingdom v1.0.0 [0100f2c0115b6000] [64-bit]
  78. 00:00:01.085 |I| GUI.WindowThread Hid Configure: Configured Controller JoyconPair to Player1
  79. 00:00:01.344 |E| Application : Unhandled exception caught: SPB.Platform.Exceptions.PlatformException: WGL.CreateContext failed for dummy context: 2000
  80. at SPB.Platform.WGL.WGLHelper.EnsureInit()
  81. at SPB.Platform.WGL.WGLHelper.CreateContext(IntPtr& windowHandle, FramebufferFormat framebufferFormat, Int32 major, Int32 minor, OpenGLContextFlags flags, Boolean directRendering, IntPtr shareContext)
  82. at SPB.Platform.WGL.WGLOpenGLContext.Initialize(NativeWindowBase window)
  83. at Ryujinx.Ui.GlRenderer.IntializeOpenGL() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\GLRenderer.cs:line 47
  84. at Ryujinx.Ui.GlRenderer.OnDrawn(Context cr) in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\GLRenderer.cs:line 34
  85. at Gtk.Widget.Drawn_cb(IntPtr inst, IntPtr cr)
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