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  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3.  
  4. // This script automaticly plays a users specified oneshot effect on all prefabs that have the
  5. // specified "script_struct" and "targetname" It also excepts angles from the "script_struct"
  6. // but will set a default angle of ( 0, 0, 0 ) if none is defined.
  7. //
  8. // example of the syntax:
  9. // global_FX( "targetname", "fxIDname", "fxFile", "delay"
  10.  
  11. main()
  12. {
  13.  
  14. randomStartDelay = randomfloatrange( -20, -15 );
  15.  
  16. // prefabs/misc_models/com_barrel_fire.map
  17. global_FX( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomStartDelay, "fire_barrel_small" );
  18.  
  19. // prefabs/misc_models/ch_street_light_02_on.map
  20. // prefabs/misc_models/ch_street_wall_light_01_on.map
  21. global_FX( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomStartDelay );
  22.  
  23. // prefabs/misc_models/me_streetlight_on.map
  24. // prefabs/misc_models/me_streetlight_on_scaleddown80.map
  25. global_FX( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomStartDelay );
  26.  
  27. // prefabs\village_assault\misc\lamp_post.map
  28. // prefabs\misc_models\ch_street_light_01_on.map
  29. global_FX( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomStartDelay );
  30.  
  31. // prefabs\dcburning\lamp_post_globe_on.map
  32. global_FX( "lamp_post_globe_on", "lamp_glow_FX", "misc/light_glow_white", randomStartDelay );
  33.  
  34. // prefabs\village_assault\misc\highway_lamp_post.map
  35. global_FX( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomStartDelay );
  36.  
  37. // prefabs/misc_models/cs_cargoship_spotlight_on.map
  38. global_FX( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomStartDelay );
  39.  
  40. // prefabs/misc_models/me_dumpster_fire.map
  41. global_FX( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm", randomStartDelay, "fire_dumpster_medium" );
  42.  
  43. // prefabs/misc_models/com_tires01_burning.map
  44. global_FX( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomStartDelay );
  45.  
  46. // prefabs/icbm/icbm_powerlinetower02.map
  47. global_FX( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomStartDelay );
  48.  
  49. // prefabs/icbm/icbm_powerlinetower02.map
  50. global_FX( "icbm_mainframe_FX_origin", "icbm_mainframe_FX", "props/icbm_mainframe_lightblink", randomStartDelay );
  51.  
  52. // prefabs/misc_model/cs_cargoship_wall_light_red_pulse.map
  53. global_FX( "light_pulse_red_FX_origin", "light_pulse_red_FX", "misc/light_glow_red_generic_pulse", -2 );
  54.  
  55. // prefabs/misc_model/cs_cargoship_wall_light_red_pulse.map
  56. global_FX( "light_pulse_red_FX_origin", "light_pulse_red_FX", "misc/light_glow_red_generic_pulse", -2 );
  57.  
  58. // prefabs/misc_model/cs_cargoship_wall_light_orange_pulse.map
  59. global_FX( "light_pulse_orange_FX_origin", "light_pulse_orange_FX", "misc/light_glow_orange_generic_pulse", -2 );
  60.  
  61. // prefabs/oilrig/lights/light_corner_01.map
  62. // prefabs/oilrig/helipad/helipad_light.map
  63. global_FX( "light_red_blink_FX_origin", "light_red_blink", "misc/power_tower_light_red_blink", -2 );
  64.  
  65. // prefabs/misc_models/ch_industrial_light_01_on.map
  66. global_FX( "lighthaze_oilrig_FX_origin", "lighthaze_oilrig", "misc/lighthaze_oilrig", randomStartDelay );
  67.  
  68. // prefabs/misc_models/ch_industrial_light_01_on_white.map
  69. global_FX( "lighthaze_white_FX_origin", "lighthaze_white", "misc/lighthaze_white", randomStartDelay );
  70.  
  71. // prefabs/misc_models/cs_cargoship_wall_light_on.map
  72. global_FX( "light_glow_walllight_white_FX_origin", "light_glow_walllight_white", "misc/light_glow_walllight_white", randomStartDelay );
  73.  
  74. // prefabs/misc_models/me_lightfluohang_on.map
  75. global_FX( "fluorescent_glow_FX_origin", "fluorescent_glow", "misc/fluorescent_glow", randomStartDelay );
  76.  
  77. // prefabs/misc_models/ch_industrial_light_02_on.map
  78. global_FX( "light_glow_industrial_FX_origin", "light_glow_industrial", "misc/light_glow_industrial", randomStartDelay );
  79.  
  80. // prefabs/cliffhanger/red_light1.map
  81. // prefabs/misc_model/com_emergencylightcase_on.map
  82. global_FX( "light_red_steady_FX_origin", "light_red_steady", "misc/tower_light_red_steady", -2 );
  83.  
  84. // prefabs/cliffhanger/blue_light1.map
  85. // prefabs/oilrig/helipad/helipad_light.map
  86. // prefabs/misc_model/com_emergencylightcase_blue_on.map
  87. global_FX( "light_blue_steady_FX_origin", "light_blue_steady", "misc/tower_light_blue_steady", -2 );
  88.  
  89. // prefabs/misc_models/com_emergencylightcase_orange.map
  90. global_FX( "light_orange_steady_FX_origin", "light_orange_steady", "misc/tower_light_orange_steady", -2 );
  91.  
  92. // prefabs/misc_models/mil_lightstick_pile_on.map
  93. global_FX( "glow_stick_pile_FX_origin", "glow_stick_pile", "misc/glow_stick_glow_pile", -2 );
  94.  
  95. // prefabs/misc_models/mil_lightstick_pile_on_orange.map
  96. global_FX( "glow_stick_orange_pile_FX_origin", "glow_stick_pile_orange", "misc/glow_stick_glow_pile_orange", -2 );
  97.  
  98. // prefabs/plaza/blinky_tower.map
  99. global_FX( "highrise_blinky_tower", "highrise_blinky_tower_FX", "misc/power_tower_light_red_blink_large", randomStartDelay );
  100.  
  101. // prefabs/mil_emergency_flare.map
  102. global_FX( "flare_ambient_FX_origin", "flare_ambient_FX", "misc/flare_ambient", randomStartDelay, "emt_road_flare_burn" );
  103.  
  104. // prefabs/misc_models/dt_light_on.map
  105. // prefabs/misc_models/com_utility_light_on.map
  106. // prefabs/misc_models/utility_lightbulb_bare_on.map
  107. global_FX( "light_glow_white_bulb_FX_origin", "light_glow_white_bulb_FX", "misc/light_glow_white_bulb", randomStartDelay);
  108.  
  109. // prefabs/misc_models/com_restaurantceilinglamp_on.map
  110. global_FX( "light_glow_white_lamp_FX_origin", "light_glow_white_lamp_FX", "misc/light_glow_white_lamp", randomStartDelay);
  111.  
  112. }
  113.  
  114. global_FX( targetname, fxName, fxFile, delay, soundalias )
  115. {
  116. // script_structs
  117. ents = getstructarray(targetname,"targetname");
  118. if ( !isdefined( ents ) )
  119. return;
  120. if ( ents.size <= 0 )
  121. return;
  122.  
  123. for ( i = 0 ; i < ents.size ; i++ )
  124. ents[i] global_FX_create( fxName, fxFile, delay, soundalias );
  125. }
  126.  
  127. global_FX_create( fxName, fxFile, delay, soundalias )
  128. {
  129. if ( !isdefined( level._effect ) )
  130. level._effect = [];
  131. if ( !isdefined( level._effect[ fxName ] ) )
  132. level._effect[ fxName ] = loadfx( fxFile );
  133.  
  134. // default effect angles if they dont exist
  135. if ( !isdefined( self.angles ) )
  136. self.angles = ( 0, 0, 0 );
  137.  
  138. ent = createOneshotEffect( fxName );
  139. ent.v[ "origin" ] = ( self.origin );
  140. ent.v[ "angles" ] = ( self.angles );
  141. ent.v[ "fxid" ] = fxName;
  142. ent.v[ "delay" ] = delay;
  143. if ( isdefined( soundalias ) )
  144. {
  145. ent.v[ "soundalias" ] = soundalias;
  146. }
  147. }
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