satoon101

CS:S Datamaps (2-28-16)

Feb 28th, 2016
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  1. CAISound
  2. INTEGER m_iSoundType (offset 828)
  3. INTEGER m_iSoundContext (offset 832)
  4. INTEGER m_iVolume (offset 836)
  5. FLOAT m_flDuration (offset 840)
  6. STRING m_iszProxyEntityName (offset 844)
  7. INTEGER InputInsertSound (offset 0)
  8. VOID InputEmitAISound (offset 0)
  9.  
  10. CAI_AllySpeechManager
  11. EMBEDDED m_ConceptCategoryTimers (offset 828) [1 properties]:
  12. TIME m_next (offset 828)
  13. CUSTOM m_ConceptTimers (offset 840)
  14.  
  15. CAI_AssaultGoal
  16. STRING m_RallyPoint (offset 880)
  17. INTEGER m_AssaultCue (offset 884)
  18. INTEGER m_RallySelectMethod (offset 888)
  19. VOID InputBeginAssault (offset 0)
  20.  
  21. CAI_BaseActor
  22. INTEGER m_fLatchedPositions (offset 3520)
  23. VECTOR m_latchedEyeOrigin (offset 3524)
  24. VECTOR m_latchedEyeDirection (offset 3536)
  25. VECTOR m_latchedHeadDirection (offset 3548)
  26. VECTOR m_goalHeadDirection (offset 3560)
  27. FLOAT m_goalHeadInfluence (offset 3572)
  28. FLOAT m_goalSpineYaw (offset 3576)
  29. FLOAT m_goalBodyYaw (offset 3580)
  30. VECTOR m_goalHeadCorrection (offset 3584)
  31. TIME m_flBlinktime (offset 3596)
  32. EHANDLE m_hLookTarget (offset 3600)
  33. CUSTOM m_lookQueue (offset 3604)
  34. CUSTOM m_randomLookQueue (offset 3644)
  35. CUSTOM m_syntheticLookQueue (offset 3624)
  36. TIME m_flNextRandomLookTime (offset 3664)
  37. STRING m_iszExpressionScene (offset 3668)
  38. EHANDLE m_hExpressionSceneEnt (offset 3672)
  39. TIME m_flNextRandomExpressionTime (offset 3676)
  40. STRING m_iszIdleExpression (offset 3684)
  41. STRING m_iszAlertExpression (offset 3688)
  42. STRING m_iszCombatExpression (offset 3692)
  43. STRING m_iszDeathExpression (offset 3696)
  44. INTEGER m_ParameterBodyYaw (offset 3700)
  45. INTEGER m_ParameterSpineYaw (offset 3704)
  46. INTEGER m_ParameterNeckTrans (offset 3708)
  47. INTEGER m_ParameterHeadYaw (offset 3712)
  48. INTEGER m_ParameterHeadPitch (offset 3716)
  49. INTEGER m_ParameterHeadRoll (offset 3720)
  50. INTEGER m_FlexweightBodyRightLeft (offset 3724)
  51. INTEGER m_FlexweightChestRightLeft (offset 3728)
  52. INTEGER m_FlexweightHeadForwardBack (offset 3732)
  53. INTEGER m_FlexweightHeadRightLeft (offset 3736)
  54. INTEGER m_FlexweightHeadUpDown (offset 3740)
  55. INTEGER m_FlexweightHeadTilt (offset 3744)
  56. INTEGER m_ParameterGestureHeight (offset 3748)
  57. INTEGER m_ParameterGestureWidth (offset 3752)
  58. INTEGER m_FlexweightGestureUpDown (offset 3756)
  59. INTEGER m_FlexweightGestureRightLeft (offset 3760)
  60. FLOAT m_flAccumYawDelta (offset 3512)
  61. FLOAT m_flAccumYawScale (offset 3516)
  62. FLOAT m_flextarget (offset 3764)
  63. BOOLEAN m_bDontUseSemaphore (offset 4020)
  64. STRING m_iszExpressionOverride (offset 3680)
  65. EMBEDDED m_pExpresser (offset 4024) [6 properties]:
  66. CUSTOM m_ConceptHistories (offset 4032)
  67. TIME m_flStopTalkTime (offset 4068)
  68. TIME m_flStopTalkTimeWithoutDelay (offset 4072)
  69. TIME m_flBlockedTalkTime (offset 4076)
  70. INTEGER m_voicePitch (offset 4080)
  71. TIME m_flLastTimeAcceptedSpeak (offset 4084)
  72. STRING InputSetExpressionOverride (offset 0)
  73.  
  74. CAI_BaseNPC
  75. EMBEDDED m_ScheduleState (offset 2100) [9 properties]:
  76. INTEGER iCurTask (offset 2100)
  77. INTEGER fTaskStatus (offset 2104)
  78. TIME timeStarted (offset 2108)
  79. TIME timeCurTaskStarted (offset 2112)
  80. INTEGER taskFailureCode (offset 2116)
  81. INTEGER iTaskInterrupt (offset 2120)
  82. BOOLEAN bTaskRanAutomovement (offset 2124)
  83. BOOLEAN bTaskUpdatedYaw (offset 2125)
  84. BOOLEAN bScheduleWasInterrupted (offset 2126)
  85. INTEGER m_IdealSchedule (offset 2096)
  86. INTEGER m_failSchedule (offset 2128)
  87. BOOLEAN m_bUsingStandardThinkTime (offset 2133)
  88. TIME m_flLastRealThinkTime (offset 2136)
  89. TIME m_flTimePingEffect (offset 3468)
  90. BOOLEAN m_bForceConditionsGather (offset 2288)
  91. BOOLEAN m_bConditionsGathered (offset 2289)
  92. BOOLEAN m_bSkippedChooseEnemy (offset 2290)
  93. INTEGER m_NPCState (offset 2292)
  94. INTEGER m_IdealNPCState (offset 2300)
  95. TIME m_flLastStateChangeTime (offset 2296)
  96. INTEGER m_Efficiency (offset 2304)
  97. INTEGER m_MoveEfficiency (offset 2308)
  98. TIME m_flNextDecisionTime (offset 2312)
  99. INTEGER m_SleepState (offset 2316)
  100. INTEGER m_SleepFlags (offset 2320)
  101. FLOAT m_flWakeRadius (offset 2324)
  102. BOOLEAN m_bWakeSquad (offset 2328)
  103. TICK m_nWakeTick (offset 2332)
  104. CUSTOM m_Activity (offset 2336)
  105. CUSTOM m_translatedActivity (offset 2340)
  106. CUSTOM m_IdealActivity (offset 2344)
  107. CUSTOM m_IdealTranslatedActivity (offset 2352)
  108. CUSTOM m_IdealWeaponActivity (offset 2356)
  109. INTEGER m_nIdealSequence (offset 2348)
  110. EMBEDDED m_pSenses (offset 2368) [10 properties]:
  111. FLOAT m_LookDist (offset 2376)
  112. FLOAT m_LastLookDist (offset 2380)
  113. TIME m_TimeLastLook (offset 2384)
  114. INTEGER m_iSensingFlags (offset 2476)
  115. CUSTOM m_SeenHighPriority (offset 2392)
  116. CUSTOM m_SeenNPCs (offset 2412)
  117. CUSTOM m_SeenMisc (offset 2432)
  118. TIME m_TimeLastLookHighPriority (offset 2464)
  119. TIME m_TimeLastLookNPCs (offset 2468)
  120. TIME m_TimeLastLookMisc (offset 2472)
  121. EMBEDDED m_pLockedBestSound (offset 2372) [11 properties]:
  122. EHANDLE m_hOwner (offset 2372)
  123. INTEGER m_iVolume (offset 2380)
  124. FLOAT m_flOcclusionScale (offset 2384)
  125. INTEGER m_iType (offset 2388)
  126. BOOLEAN m_bNoExpirationTime (offset 2402)
  127. TIME m_flExpireTime (offset 2396)
  128. SHORT m_iNext (offset 2400)
  129. INTEGER m_ownerChannelIndex (offset 2404)
  130. POSITION_VECTOR m_vecOrigin (offset 2408)
  131. BOOLEAN m_bHasOwner (offset 2420)
  132. EHANDLE m_hTarget (offset 2376)
  133. EHANDLE m_hEnemy (offset 2376)
  134. TIME m_flTimeEnemyAcquired (offset 2380)
  135. EHANDLE m_hTargetEnt (offset 2384)
  136. EMBEDDED m_GiveUpOnDeadEnemyTimer (offset 2388) [2 properties]:
  137. FLOAT m_minInterval (offset 2396)
  138. FLOAT m_maxInterval (offset 2400)
  139. EMBEDDED m_FailChooseEnemyTimer (offset 2404) [1 properties]:
  140. TIME m_next (offset 2404)
  141. INTEGER m_EnemiesSerialNumber (offset 2408)
  142. TIME m_flAcceptableTimeSeenEnemy (offset 2412)
  143. EMBEDDED m_UpdateEnemyPosTimer (offset 2416) [1 properties]:
  144. TIME m_next (offset 2416)
  145. VECTOR m_vecCommandGoal (offset 2420)
  146. EMBEDDED m_CommandMoveMonitor (offset 2432) [2 properties]:
  147. POSITION_VECTOR m_vMark (offset 2432)
  148. FLOAT m_flMarkTolerance (offset 2444)
  149. TIME m_flSoundWaitTime (offset 3440)
  150. INTEGER m_nSoundPriority (offset 3444)
  151. TIME m_flIgnoreDangerSoundsUntil (offset 3448)
  152. INTEGER m_afCapability (offset 2512)
  153. TIME m_flMoveWaitFinished (offset 2516)
  154. EHANDLE m_hOpeningDoor (offset 2520)
  155. EMBEDDED m_pNavigator (offset 2544) [20 properties]:
  156. INTEGER m_navType (offset 2556)
  157. EMBEDDED m_pPath (offset 2580) [19 properties]:
  158. FLOAT m_goalTolerance (offset 2584)
  159. CUSTOM m_activity (offset 2588)
  160. EHANDLE m_target (offset 2596)
  161. INTEGER m_sequence (offset 2592)
  162. VECTOR m_vecTargetOffset (offset 2600)
  163. FLOAT m_waypointTolerance (offset 2612)
  164. CUSTOM m_arrivalActivity (offset 2616)
  165. INTEGER m_arrivalSequence (offset 2620)
  166. BOOLEAN m_bGoalPosSet (offset 2628)
  167. POSITION_VECTOR m_goalPos (offset 2632)
  168. BOOLEAN m_bGoalTypeSet (offset 2644)
  169. INTEGER m_goalType (offset 2648)
  170. INTEGER m_goalFlags (offset 2652)
  171. TIME m_routeStartTime (offset 2656)
  172. VECTOR m_goalDirection (offset 2660)
  173. EHANDLE m_goalDirectionTarget (offset 2672)
  174. FLOAT m_goalSpeed (offset 2676)
  175. EHANDLE m_goalSpeedTarget (offset 2680)
  176. FLOAT m_goalStoppingDistance (offset 2684)
  177. BOOLEAN m_bValidateActivitySpeed (offset 2600)
  178. BOOLEAN m_bCalledStartMove (offset 2601)
  179. BOOLEAN m_fNavComplete (offset 2560)
  180. BOOLEAN m_bNotOnNetwork (offset 2602)
  181. BOOLEAN m_bLastNavFailed (offset 2561)
  182. TIME m_flNextSimplifyTime (offset 2604)
  183. BOOLEAN m_bForcedSimplify (offset 2608)
  184. TIME m_flLastSuccessfulSimplifyTime (offset 2612)
  185. TIME m_flTimeLastAvoidanceTriangulate (offset 2616)
  186. FLOAT m_timePathRebuildMax (offset 2620)
  187. FLOAT m_timePathRebuildDelay (offset 2624)
  188. TIME m_timePathRebuildFail (offset 2628)
  189. TIME m_timePathRebuildNext (offset 2632)
  190. BOOLEAN m_fRememberStaleNodes (offset 2636)
  191. BOOLEAN m_bNoPathcornerPathfinds (offset 2637)
  192. BOOLEAN m_bLocalSucceedOnWithinTolerance (offset 2638)
  193. EHANDLE m_hBigStepGroundEnt (offset 2668)
  194. EHANDLE m_hLastBlockingEnt (offset 2672)
  195. EMBEDDED m_pLocalNavigator (offset 2548) [1 properties]:
  196. VOID None (offset 2548)
  197. EMBEDDED m_pPathfinder (offset 2552) [1 properties]:
  198. TIME m_flLastStaleLinkCheckTime (offset 2564)
  199. EMBEDDED m_pMoveProbe (offset 2556) [2 properties]:
  200. BOOLEAN m_bIgnoreTransientEntities (offset 2564)
  201. EHANDLE m_hLastBlockingEnt (offset 2572)
  202. EMBEDDED m_pMotor (offset 2560) [8 properties]:
  203. FLOAT m_IdealYaw (offset 2580)
  204. FLOAT m_YawSpeed (offset 2584)
  205. VECTOR m_vecVelocity (offset 2588)
  206. VECTOR m_vecAngularVelocity (offset 2600)
  207. INTEGER m_nDismountSequence (offset 2612)
  208. VECTOR m_vecDismount (offset 2616)
  209. CUSTOM m_facingQueue (offset 2628)
  210. BOOLEAN m_bYawLocked (offset 2652)
  211. CUSTOM m_UnreachableEnts (offset 2524)
  212. EHANDLE m_hInteractionPartner (offset 2468)
  213. EHANDLE m_hLastInteractionTestTarget (offset 2472)
  214. EHANDLE m_hForcedInteractionPartner (offset 2448)
  215. TIME m_flForcedInteractionTimeout (offset 2464)
  216. POSITION_VECTOR m_vecForcedWorldPosition (offset 2452)
  217. BOOLEAN m_bCannotDieDuringInteraction (offset 2476)
  218. INTEGER m_iInteractionState (offset 2480)
  219. INTEGER m_iInteractionPlaying (offset 2484)
  220. CUSTOM m_ScriptedInteractions (offset 2488)
  221. FLOAT m_flInteractionYaw (offset 2508)
  222. EMBEDDED m_CheckOnGroundTimer (offset 2572) [1 properties]:
  223. TIME m_next (offset 2572)
  224. VECTOR m_vDefaultEyeOffset (offset 2576)
  225. TIME m_flNextEyeLookTime (offset 2588)
  226. FLOAT m_flEyeIntegRate (offset 2592)
  227. POSITION_VECTOR m_vEyeLookTarget (offset 2596)
  228. POSITION_VECTOR m_vCurEyeTarget (offset 2608)
  229. EHANDLE m_hEyeLookTarget (offset 2620)
  230. FLOAT m_flHeadYaw (offset 2624)
  231. FLOAT m_flHeadPitch (offset 2628)
  232. FLOAT m_flOriginalYaw (offset 2632)
  233. BOOLEAN m_bInAScript (offset 2636)
  234. INTEGER m_scriptState (offset 2640)
  235. EHANDLE m_hCine (offset 2644)
  236. CUSTOM m_ScriptArrivalActivity (offset 2648)
  237. STRING m_strScriptArrivalSequence (offset 2652)
  238. TIME m_flSceneTime (offset 2656)
  239. STRING m_iszSceneCustomMoveSeq (offset 2660)
  240. INTEGER m_afMemory (offset 2668)
  241. EHANDLE m_hEnemyOccluder (offset 2672)
  242. FLOAT m_flSumDamage (offset 2676)
  243. TIME m_flLastDamageTime (offset 2680)
  244. TIME m_flLastPlayerDamageTime (offset 2684)
  245. TIME m_flLastSawPlayerTime (offset 2688)
  246. TIME m_flLastAttackTime (offset 2692)
  247. TIME m_flLastEnemyTime (offset 2696)
  248. TIME m_flNextWeaponSearchTime (offset 2700)
  249. STRING m_iszPendingWeapon (offset 2704)
  250. BOOLEAN m_bIgnoreUnseenEnemies (offset 2708)
  251. EMBEDDED m_ShotRegulator (offset 2712) [10 properties]:
  252. TIME m_flNextShotTime (offset 2712)
  253. BOOLEAN m_bInRestInterval (offset 2716)
  254. SHORT m_nBurstShotsRemaining (offset 2718)
  255. SHORT m_nMinBurstShots (offset 2720)
  256. SHORT m_nMaxBurstShots (offset 2722)
  257. FLOAT m_flMinRestInterval (offset 2724)
  258. FLOAT m_flMaxRestInterval (offset 2728)
  259. FLOAT m_flMinBurstInterval (offset 2732)
  260. FLOAT m_flMaxBurstInterval (offset 2736)
  261. BOOLEAN m_bDisabled (offset 2740)
  262. INTEGER m_iDesiredWeaponState (offset 2744)
  263. STRING m_SquadName (offset 2752)
  264. INTEGER m_iMySquadSlot (offset 2756)
  265. STRING m_strHintGroup (offset 2760)
  266. BOOLEAN m_bHintGroupNavLimiting (offset 2764)
  267. EMBEDDED m_pTacticalServices (offset 2768) [1 properties]:
  268. BOOLEAN m_bAllowFindLateralLos (offset 2784)
  269. TIME m_flWaitFinished (offset 2772)
  270. TIME m_flNextFlinchTime (offset 2776)
  271. TIME m_flNextDodgeTime (offset 2780)
  272. EMBEDDED m_MoveAndShootOverlay (offset 2784) [4 properties]:
  273. BOOLEAN m_bMovingAndShooting (offset 2792)
  274. BOOLEAN m_bNoShootWhileMove (offset 2793)
  275. FLOAT m_initialDelay (offset 2796)
  276. TIME m_flSuspendUntilTime (offset 2800)
  277. POSITION_VECTOR m_vecLastPosition (offset 2804)
  278. POSITION_VECTOR m_vSavePosition (offset 2816)
  279. POSITION_VECTOR m_vInterruptSavePosition (offset 2828)
  280. EHANDLE m_pHintNode (offset 2840)
  281. INTEGER m_cAmmoLoaded (offset 2844)
  282. FLOAT m_flDistTooFar (offset 2848)
  283. EHANDLE m_hGoalEnt (offset 2564)
  284. TIME m_flTimeLastMovement (offset 2568)
  285. STRING m_spawnEquipment (offset 2852)
  286. BOOLEAN m_fNoDamageDecal (offset 2856)
  287. EHANDLE m_hStoredPathTarget (offset 2860)
  288. POSITION_VECTOR m_vecStoredPathGoal (offset 2864)
  289. INTEGER m_nStoredPathType (offset 2876)
  290. INTEGER m_fStoredPathFlags (offset 2880)
  291. BOOLEAN m_bDidDeathCleanup (offset 2892)
  292. BOOLEAN m_bCrouchDesired (offset 3402)
  293. BOOLEAN m_bForceCrouch (offset 3403)
  294. BOOLEAN m_bIsCrouching (offset 3404)
  295. BOOLEAN m_bPerformAvoidance (offset 3452)
  296. BOOLEAN m_bIsMoving (offset 3453)
  297. BOOLEAN m_bFadeCorpse (offset 3454)
  298. INTEGER m_iDeathPose (offset 2360)
  299. INTEGER m_iDeathFrame (offset 2364)
  300. BOOLEAN m_bCheckContacts (offset 3401)
  301. BOOLEAN m_bSpeedModActive (offset 3456)
  302. INTEGER m_iSpeedModRadius (offset 3460)
  303. INTEGER m_iSpeedModSpeed (offset 3464)
  304. EHANDLE m_hEnemyFilter (offset 2884)
  305. STRING m_iszEnemyFilterName (offset 2888)
  306. BOOLEAN m_bImportanRagdoll (offset 3455)
  307. BOOLEAN m_bPlayerAvoidState (offset 3472)
  308. CUSTOM m_OnDamaged (offset 2896)
  309. CUSTOM m_OnDeath (offset 2920)
  310. CUSTOM m_OnHalfHealth (offset 2944)
  311. CUSTOM m_OnFoundEnemy (offset 2968)
  312. CUSTOM m_OnLostEnemyLOS (offset 2992)
  313. CUSTOM m_OnLostEnemy (offset 3016)
  314. CUSTOM m_OnFoundPlayer (offset 3040)
  315. CUSTOM m_OnLostPlayerLOS (offset 3064)
  316. CUSTOM m_OnLostPlayer (offset 3088)
  317. CUSTOM m_OnHearWorld (offset 3112)
  318. CUSTOM m_OnHearPlayer (offset 3136)
  319. CUSTOM m_OnHearCombat (offset 3160)
  320. CUSTOM m_OnDamagedByPlayer (offset 3184)
  321. CUSTOM m_OnDamagedByPlayerSquad (offset 3208)
  322. CUSTOM m_OnDenyCommanderUse (offset 3232)
  323. CUSTOM m_OnRappelTouchdown (offset 3256)
  324. CUSTOM m_OnWake (offset 3304)
  325. CUSTOM m_OnSleep (offset 3280)
  326. CUSTOM m_OnForcedInteractionStarted (offset 3328)
  327. CUSTOM m_OnForcedInteractionAborted (offset 3352)
  328. CUSTOM m_OnForcedInteractionFinished (offset 3376)
  329. STRING InputSetRelationship (offset 0)
  330. STRING InputSetEnemyFilter (offset 0)
  331. INTEGER InputSetHealth (offset 0)
  332. VOID InputBeginRappel (offset 0)
  333. STRING InputSetSquad (offset 0)
  334. VOID InputWake (offset 0)
  335. STRING InputForgetEntity (offset 0)
  336. FLOAT InputIgnoreDangerSounds (offset 0)
  337. VOID InputBreak (offset 0)
  338. VOID InputStartScripting (offset 0)
  339. VOID InputStopScripting (offset 0)
  340. VOID InputGagEnable (offset 0)
  341. VOID InputGagDisable (offset 0)
  342. VOID InputInsideTransition (offset 0)
  343. VOID InputOutsideTransition (offset 0)
  344. VOID InputActivateSpeedModifier (offset 0)
  345. VOID InputDisableSpeedModifier (offset 0)
  346. INTEGER InputSetSpeedModifierRadius (offset 0)
  347. INTEGER InputSetSpeedModifierSpeed (offset 0)
  348. VOID InputHolsterWeapon (offset 0)
  349. VOID InputHolsterAndDestroyWeapon (offset 0)
  350. VOID InputUnholsterWeapon (offset 0)
  351. STRING InputForceInteractionWithNPC (offset 0)
  352. STRING InputUpdateEnemyMemory (offset 0)
  353. VOID CAI_BaseNPCNPCUse (offset 0)
  354. VOID CAI_BaseNPCCallNPCThink (offset 0)
  355. VOID CAI_BaseNPCCorpseFallThink (offset 0)
  356. VOID CAI_BaseNPCNPCInitThink (offset 0)
  357.  
  358. CAI_BattleLine
  359. STRING m_iszActor (offset 828)
  360. BOOLEAN m_fActive (offset 832)
  361. BOOLEAN m_fStrict (offset 833)
  362. EMBEDDED m_SelfMoveMonitor (offset 836) [2 properties]:
  363. POSITION_VECTOR m_vMark (offset 836)
  364. FLOAT m_flMarkTolerance (offset 848)
  365. VOID InputActivate (offset 0)
  366. VOID InputDeactivate (offset 0)
  367. VOID CAI_BattleLineMovementThink (offset 0)
  368.  
  369. CAI_ChangeHintGroup
  370. INTEGER m_iSearchType (offset 828)
  371. STRING m_strSearchName (offset 832)
  372. STRING m_strNewHintGroup (offset 836)
  373. FLOAT m_flRadius (offset 840)
  374. BOOLEAN m_bHintGroupNavLimiting (offset 844)
  375. VOID InputActivate (offset 0)
  376.  
  377. CAI_ChangeTarget
  378. STRING m_iszNewTarget (offset 828)
  379. VOID InputActivate (offset 0)
  380.  
  381. CAI_DynamicLink
  382. INTEGER m_nLinkState (offset 848)
  383. INTEGER m_nSrcEditID (offset 832)
  384. INTEGER m_nDestEditID (offset 836)
  385. INTEGER m_nLinkType (offset 860)
  386. BOOLEAN m_bInvertAllow (offset 856)
  387. STRING m_strAllowUse (offset 852)
  388. VOID InputTurnOn (offset 0)
  389. VOID InputTurnOff (offset 0)
  390.  
  391. CAI_DynamicLinkController
  392. INTEGER m_nLinkState (offset 848)
  393. STRING m_strAllowUse (offset 852)
  394. BOOLEAN m_bInvertAllow (offset 856)
  395. BOOLEAN m_bUseAirLinkRadius (offset 857)
  396. VOID InputTurnOn (offset 0)
  397. VOID InputTurnOff (offset 0)
  398. STRING InputSetAllowed (offset 0)
  399. BOOLEAN InputSetInvert (offset 0)
  400.  
  401. CAI_FollowGoal
  402. INTEGER m_iFormation (offset 880)
  403.  
  404. CAI_GoalEntity
  405. STRING m_iszActor (offset 832)
  406. STRING m_iszGoal (offset 836)
  407. BOOLEAN m_fStartActive (offset 840)
  408. STRING m_iszConceptModifiers (offset 848)
  409. INTEGER m_SearchType (offset 844)
  410. CUSTOM m_actors (offset 852)
  411. EHANDLE m_hGoalEntity (offset 872)
  412. INTEGER m_flags (offset 876)
  413. VOID CAI_GoalEntityDelayedRefresh (offset 0)
  414. VOID InputActivate (offset 0)
  415. VOID InputUpdateActors (offset 0)
  416. VOID InputDeactivate (offset 0)
  417.  
  418. CAI_Hint
  419. EMBEDDED m_NodeData (offset 828) [11 properties]:
  420. STRING strEntityName (offset 828)
  421. SHORT nHintType (offset 844)
  422. STRING strGroup (offset 852)
  423. INTEGER iDisabled (offset 856)
  424. INTEGER nNodeID (offset 848)
  425. STRING iszActivityName (offset 860)
  426. INTEGER nTargetWCNodeID (offset 864)
  427. INTEGER nWCNodeID (offset 880)
  428. INTEGER fIgnoreFacing (offset 868)
  429. INTEGER minState (offset 872)
  430. INTEGER maxState (offset 876)
  431. EHANDLE m_hHintOwner (offset 888)
  432. TIME m_flNextUseTime (offset 892)
  433. VECTOR m_vecForward (offset 948)
  434. FLOAT m_nodeFOV (offset 944)
  435. VOID CAI_HintEnableThink (offset 0)
  436. VOID InputEnableHint (offset 0)
  437. VOID InputDisableHint (offset 0)
  438. CUSTOM m_OnNPCStartedUsing (offset 896)
  439. CUSTOM m_OnNPCStoppedUsing (offset 920)
  440.  
  441. CAI_LeadGoal
  442. BOOLEAN m_fArrived (offset 884)
  443. FLOAT m_flWaitDistance (offset 888)
  444. STRING m_iszWaitPointName (offset 924)
  445. FLOAT m_flLeadDistance (offset 892)
  446. FLOAT m_flRetrieveDistance (offset 896)
  447. FLOAT m_flSuccessDistance (offset 900)
  448. BOOLEAN m_bRun (offset 904)
  449. INTEGER m_iRetrievePlayer (offset 908)
  450. INTEGER m_iRetrieveWaitForSpeak (offset 912)
  451. INTEGER m_iComingBackWaitForSpeak (offset 916)
  452. BOOLEAN m_bStopScenesWhenPlayerLost (offset 920)
  453. BOOLEAN m_bDontSpeakStart (offset 921)
  454. BOOLEAN m_bLeadDuringCombat (offset 922)
  455. BOOLEAN m_bGagLeader (offset 923)
  456. STRING m_iszStartConceptModifier (offset 928)
  457. STRING m_iszAttractPlayerConceptModifier (offset 932)
  458. STRING m_iszWaitOverConceptModifier (offset 936)
  459. STRING m_iszArrivalConceptModifier (offset 940)
  460. STRING m_iszPostArrivalConceptModifier (offset 944)
  461. STRING m_iszSuccessConceptModifier (offset 948)
  462. STRING m_iszFailureConceptModifier (offset 952)
  463. STRING m_iszRetrieveConceptModifier (offset 956)
  464. STRING m_iszComingBackConceptModifier (offset 960)
  465. CUSTOM m_OnSuccess (offset 1012)
  466. CUSTOM m_OnArrival (offset 964)
  467. CUSTOM m_OnArrivalDone (offset 988)
  468. CUSTOM m_OnFailure (offset 1036)
  469. CUSTOM m_OnDone (offset 1060)
  470. VOID InputSetSuccess (offset 0)
  471. VOID InputSetFailure (offset 0)
  472.  
  473. CAI_LeadGoal_Weapon
  474. STRING m_iszWeaponName (offset 1084)
  475. STRING m_iszMissingWeaponConceptModifier (offset 1088)
  476.  
  477. CAI_NetworkManager
  478. BOOLEAN m_bNeedGraphRebuild (offset 828)
  479. BOOLEAN m_fInitalized (offset 840)
  480. VOID CAI_NetworkManagerDelayedInit (offset 0)
  481. VOID CAI_NetworkManagerRebuildThink (offset 0)
  482.  
  483. CAI_RadialLinkController
  484. FLOAT m_flRadius (offset 828)
  485. POSITION_VECTOR m_vecAtRestOrigin (offset 832)
  486. BOOLEAN m_bAtRest (offset 844)
  487. VOID CAI_RadialLinkControllerPollMotionThink (offset 0)
  488.  
  489. CAI_ScriptConditions
  490. VOID CAI_ScriptConditionsEvaluationThink (offset 0)
  491. CUSTOM m_OnConditionsSatisfied (offset 832)
  492. CUSTOM m_OnConditionsTimeout (offset 856)
  493. CUSTOM m_NoValidActors (offset 880)
  494. VOID InputEnable (offset 0)
  495. VOID InputDisable (offset 0)
  496. BOOLEAN m_fDisabled (offset 904)
  497. EHANDLE m_hTarget (offset 908)
  498. STRING m_Actor (offset 952)
  499. FLOAT m_flRequiredTime (offset 912)
  500. EHANDLE m_hActor (offset 916)
  501. EMBEDDED m_Timer (offset 920) [1 properties]:
  502. FLOAT m_interval (offset 924)
  503. EMBEDDED m_Timeout (offset 928) [1 properties]:
  504. FLOAT m_interval (offset 932)
  505. INTEGER m_fMinState (offset 936)
  506. INTEGER m_fMaxState (offset 940)
  507. INTEGER m_fScriptStatus (offset 944)
  508. INTEGER m_fActorSeePlayer (offset 948)
  509. FLOAT m_flPlayerActorProximity (offset 956)
  510. EMBEDDED m_PlayerActorProxTester (offset 960) [2 properties]:
  511. FLOAT m_distSq (offset 960)
  512. BOOLEAN m_fInside (offset 964)
  513. FLOAT m_flPlayerActorFOV (offset 968)
  514. BOOLEAN m_bPlayerActorFOVTrueCone (offset 972)
  515. INTEGER m_fPlayerActorLOS (offset 976)
  516. INTEGER m_fActorSeeTarget (offset 980)
  517. FLOAT m_flActorTargetProximity (offset 984)
  518. EMBEDDED m_ActorTargetProxTester (offset 988) [2 properties]:
  519. FLOAT m_distSq (offset 988)
  520. BOOLEAN m_fInside (offset 992)
  521. FLOAT m_flPlayerTargetProximity (offset 996)
  522. EMBEDDED m_PlayerTargetProxTester (offset 1000) [2 properties]:
  523. FLOAT m_distSq (offset 1000)
  524. BOOLEAN m_fInside (offset 1004)
  525. FLOAT m_flPlayerTargetFOV (offset 1008)
  526. BOOLEAN m_bPlayerTargetFOVTrueCone (offset 1012)
  527. INTEGER m_fPlayerTargetLOS (offset 1016)
  528. INTEGER m_fPlayerBlockingActor (offset 1020)
  529. FLOAT m_flMinTimeout (offset 1028)
  530. FLOAT m_flMaxTimeout (offset 1032)
  531. INTEGER m_fActorInPVS (offset 1024)
  532. INTEGER m_fActorInVehicle (offset 1036)
  533. INTEGER m_fPlayerInVehicle (offset 1040)
  534. CUSTOM m_ElementList (offset 1044)
  535. BOOLEAN m_bLeaveAsleep (offset 905)
  536.  
  537. CAI_ScriptedSchedule
  538. EHANDLE m_hLastFoundEntity (offset 828)
  539. FLOAT m_flRadius (offset 840)
  540. STRING m_iszEntity (offset 836)
  541. INTEGER m_nSchedule (offset 848)
  542. INTEGER m_nForceState (offset 852)
  543. STRING m_sGoalEnt (offset 844)
  544. BOOLEAN m_bGrabAll (offset 856)
  545. INTEGER m_Interruptability (offset 860)
  546. BOOLEAN m_bDidFireOnce (offset 864)
  547. EHANDLE m_hActivator (offset 832)
  548. VOID CAI_ScriptedScheduleScriptThink (offset 0)
  549. VOID InputStartSchedule (offset 0)
  550. VOID InputStopSchedule (offset 0)
  551.  
  552. CAI_ScriptedSentence
  553. STRING m_iszSentence (offset 828)
  554. STRING m_iszEntity (offset 832)
  555. FLOAT m_flRadius (offset 836)
  556. FLOAT m_flDelay (offset 840)
  557. FLOAT m_flRepeat (offset 844)
  558. STRING m_iszListener (offset 864)
  559. INTEGER m_TempAttenuation (offset 852)
  560. INTEGER m_iSoundLevel (offset 848)
  561. FLOAT m_flVolume (offset 856)
  562. BOOLEAN m_active (offset 860)
  563. EHANDLE m_pActivator (offset 868)
  564. VOID CAI_ScriptedSentenceFindThink (offset 0)
  565. VOID CAI_ScriptedSentenceDelayThink (offset 0)
  566. VOID InputBeginSentence (offset 0)
  567. CUSTOM m_OnBeginSentence (offset 872)
  568. CUSTOM m_OnEndSentence (offset 896)
  569.  
  570. CAI_ScriptedSequence
  571. STRING m_iszEntry (offset 828)
  572. STRING m_iszPreIdle (offset 832)
  573. STRING m_iszPlay (offset 836)
  574. STRING m_iszPostIdle (offset 840)
  575. STRING m_iszCustomMove (offset 844)
  576. STRING m_iszNextScript (offset 848)
  577. STRING m_iszEntity (offset 852)
  578. INTEGER m_fMoveTo (offset 856)
  579. FLOAT m_flRadius (offset 868)
  580. FLOAT m_flRepeat (offset 872)
  581. BOOLEAN m_bIsPlayingEntry (offset 860)
  582. BOOLEAN m_bLoopActionSequence (offset 861)
  583. BOOLEAN m_bSynchPostIdles (offset 862)
  584. BOOLEAN m_bIgnoreGravity (offset 863)
  585. BOOLEAN m_bDisableNPCCollisions (offset 864)
  586. INTEGER m_iDelay (offset 876)
  587. BOOLEAN m_bDelayed (offset 880)
  588. TIME m_startTime (offset 884)
  589. BOOLEAN m_bWaitForBeginSequence (offset 888)
  590. INTEGER m_saved_effects (offset 892)
  591. INTEGER m_savedFlags (offset 896)
  592. INTEGER m_savedCollisionGroup (offset 900)
  593. BOOLEAN m_interruptable (offset 904)
  594. BOOLEAN m_sequenceStarted (offset 905)
  595. EHANDLE m_hTargetEnt (offset 908)
  596. EHANDLE m_hNextCine (offset 912)
  597. EHANDLE m_hLastFoundEntity (offset 920)
  598. EHANDLE m_hForcedTarget (offset 924)
  599. BOOLEAN m_bDontCancelOtherSequences (offset 928)
  600. BOOLEAN m_bForceSynch (offset 929)
  601. BOOLEAN m_bThinking (offset 916)
  602. BOOLEAN m_bInitiatedSelfDelete (offset 917)
  603. BOOLEAN m_bIsTeleportingDueToMoveTo (offset 918)
  604. VMATRIX m_matInteractionPosition (offset 1244)
  605. EHANDLE m_hInteractionRelativeEntity (offset 1308)
  606. BOOLEAN m_bTargetWasAsleep (offset 930)
  607. VOID CAI_ScriptedSequenceScriptThink (offset 0)
  608. VOID InputMoveToPosition (offset 0)
  609. VOID InputBeginSequence (offset 0)
  610. VOID InputCancelSequence (offset 0)
  611. INTEGER m_iPlayerDeathBehavior (offset 1312)
  612. VOID InputScriptPlayerDeath (offset 0)
  613. CUSTOM m_OnBeginSequence (offset 932)
  614. CUSTOM m_OnEndSequence (offset 956)
  615. CUSTOM m_OnPostIdleEndSequence (offset 980)
  616. CUSTOM m_OnCancelSequence (offset 1004)
  617. CUSTOM m_OnCancelFailedSequence (offset 1028)
  618. CUSTOM m_OnScriptEvent[0] (offset 1052)
  619. CUSTOM m_OnScriptEvent[1] (offset 1076)
  620. CUSTOM m_OnScriptEvent[2] (offset 1100)
  621. CUSTOM m_OnScriptEvent[3] (offset 1124)
  622. CUSTOM m_OnScriptEvent[4] (offset 1148)
  623. CUSTOM m_OnScriptEvent[5] (offset 1172)
  624. CUSTOM m_OnScriptEvent[6] (offset 1196)
  625. CUSTOM m_OnScriptEvent[7] (offset 1220)
  626.  
  627. CAI_SpeechFilter
  628. STRING m_iszSubject (offset 832)
  629. FLOAT m_flIdleModifier (offset 836)
  630. BOOLEAN m_bNeverSayHello (offset 840)
  631. BOOLEAN m_bDisabled (offset 841)
  632. VOID InputEnable (offset 0)
  633. VOID InputDisable (offset 0)
  634. FLOAT InputSetIdleModifier (offset 0)
  635.  
  636. CAI_StandoffGoal
  637. INTEGER m_aggressiveness (offset 880)
  638. INTEGER m_HintChangeReaction (offset 884)
  639. BOOLEAN m_fPlayerIsBattleline (offset 888)
  640. BOOLEAN m_fStayAtCover (offset 889)
  641. BOOLEAN m_bAbandonIfEnemyHides (offset 890)
  642. BOOLEAN m_customParams.fCoverOnReload (offset 896)
  643. FLOAT m_customParams.minTimeShots (offset 900)
  644. FLOAT m_customParams.maxTimeShots (offset 904)
  645. INTEGER m_customParams.minShots (offset 908)
  646. INTEGER m_customParams.maxShots (offset 912)
  647. INTEGER m_customParams.oddsCover (offset 916)
  648. INTEGER InputSetAggressiveness (offset 0)
  649.  
  650. CAmbientGeneric
  651. SOUNDNAME m_iszSound (offset 944)
  652. FLOAT m_radius (offset 828)
  653. STRING m_sSourceEntName (offset 948)
  654. FLOAT m_flMaxRadius (offset 832)
  655. BOOLEAN m_fActive (offset 940)
  656. BOOLEAN m_fLooping (offset 941)
  657. INTEGER m_iSoundLevel (offset 836)
  658. CHARACTER m_dpv (offset 840)
  659. VOID CAmbientGenericRampThink (offset 0)
  660. VOID InputPlaySound (offset 0)
  661. VOID InputStopSound (offset 0)
  662. VOID InputToggleSound (offset 0)
  663. FLOAT InputPitch (offset 0)
  664. FLOAT InputVolume (offset 0)
  665. FLOAT InputFadeIn (offset 0)
  666. FLOAT InputFadeOut (offset 0)
  667.  
  668. CAreaPortal
  669. INTEGER m_portalNumber (offset 828)
  670. INTEGER m_state (offset 840)
  671. VOID InputOpen (offset 0)
  672. VOID InputClose (offset 0)
  673. VOID InputToggle (offset 0)
  674. VOID InputClose (offset 0)
  675. VOID InputOpen (offset 0)
  676.  
  677. CAssaultPoint
  678. STRING m_AssaultHintGroup (offset 828)
  679. STRING m_NextAssaultPointName (offset 832)
  680. FLOAT m_flAssaultTimeout (offset 860)
  681. BOOLEAN m_bClearOnContact (offset 864)
  682. BOOLEAN m_bAllowDiversion (offset 865)
  683. FLOAT m_flAllowDiversionRadius (offset 868)
  684. BOOLEAN m_bNeverTimeout (offset 872)
  685. INTEGER m_iStrictness (offset 876)
  686. BOOLEAN m_bForceCrouch (offset 880)
  687. BOOLEAN m_bIsUrgent (offset 881)
  688. BOOLEAN m_bInputForcedClear (offset 882)
  689. FLOAT m_flAssaultPointTolerance (offset 884)
  690. TIME m_flTimeLastUsed (offset 888)
  691. BOOLEAN InputSetClearOnContact (offset 0)
  692. BOOLEAN InputSetAllowDiversion (offset 0)
  693. BOOLEAN InputSetForceClear (offset 0)
  694. CUSTOM m_OnArrival (offset 892)
  695. CUSTOM m_OnAssaultClear (offset 836)
  696.  
  697. CBaseAnimating
  698. FLOAT m_flGroundSpeed (offset 828)
  699. TIME m_flLastEventCheck (offset 832)
  700. BOOLEAN m_bSequenceFinished (offset 900)
  701. BOOLEAN m_bSequenceLoops (offset 901)
  702. INTEGER m_nSkin (offset 852)
  703. INTEGER m_nBody (offset 856)
  704. INTEGER m_nBody (offset 856)
  705. INTEGER m_nHitboxSet (offset 860)
  706. INTEGER m_nSequence (offset 912)
  707. FLOAT m_flPoseParameter (offset 916)
  708. FLOAT m_flEncodedController (offset 1012)
  709. FLOAT m_flPlaybackRate (offset 868)
  710. FLOAT m_flCycle (offset 908)
  711. CUSTOM m_pIk (offset 892)
  712. INTEGER m_iIKCounter (offset 896)
  713. BOOLEAN m_bClientSideAnimation (offset 1028)
  714. BOOLEAN m_bClientSideFrameReset (offset 1029)
  715. INTEGER m_nNewSequenceParity (offset 1032)
  716. INTEGER m_nResetEventsParity (offset 1036)
  717. CHARACTER m_nMuzzleFlashParity (offset 1040)
  718. STRING m_iszLightingOriginRelative (offset 1052)
  719. STRING m_iszLightingOrigin (offset 1056)
  720. EHANDLE m_hLightingOrigin (offset 1044)
  721. EHANDLE m_hLightingOriginRelative (offset 1048)
  722. FLOAT m_flModelScale (offset 864)
  723. TIME m_flDissolveStartTime (offset 904)
  724. VOID InputIgnite (offset 0)
  725. FLOAT InputIgniteLifetime (offset 0)
  726. INTEGER InputIgniteNumHitboxFires (offset 0)
  727. FLOAT InputIgniteHitboxFireScale (offset 0)
  728. VOID InputBecomeRagdoll (offset 0)
  729. STRING InputSetLightingOriginRelative (offset 0)
  730. STRING InputSetLightingOrigin (offset 0)
  731. CUSTOM m_OnIgnite (offset 1080)
  732. FLOAT m_fadeMinDist (offset 1068)
  733. FLOAT m_fadeMaxDist (offset 1072)
  734. FLOAT m_flFadeScale (offset 1076)
  735. FLOAT m_flModelScale (offset 864)
  736. VECTOR InputSetModelScale (offset 0)
  737. SHORT m_fBoneCacheFlags (offset 1064)
  738.  
  739. CBaseAnimatingOverlay
  740. CUSTOM m_AnimOverlay (offset 1124)
  741.  
  742. CBaseButton
  743. VECTOR m_vecMoveDir (offset 944)
  744. BOOLEAN m_fStayPushed (offset 956)
  745. BOOLEAN m_fRotating (offset 957)
  746. CHARACTER m_bLockedSound (offset 1000)
  747. CHARACTER m_bLockedSentence (offset 1001)
  748. CHARACTER m_bUnlockedSound (offset 1002)
  749. CHARACTER m_bUnlockedSentence (offset 1003)
  750. BOOLEAN m_bLocked (offset 1004)
  751. SOUNDNAME m_sNoise (offset 1020)
  752. TIME m_flUseLockedTime (offset 1012)
  753. BOOLEAN m_bSolidBsp (offset 1016)
  754. INTEGER m_sounds (offset 1008)
  755. VOID CBaseButtonButtonTouch (offset 0)
  756. VOID CBaseButtonButtonSpark (offset 0)
  757. VOID CBaseButtonTriggerAndWait (offset 0)
  758. VOID CBaseButtonButtonReturn (offset 0)
  759. VOID CBaseButtonButtonBackHome (offset 0)
  760. VOID CBaseButtonButtonUse (offset 0)
  761. VOID InputLock (offset 0)
  762. VOID InputUnlock (offset 0)
  763. VOID InputPress (offset 0)
  764. VOID InputPressIn (offset 0)
  765. VOID InputPressOut (offset 0)
  766. CUSTOM m_OnDamaged (offset 1024)
  767. CUSTOM m_OnPressed (offset 1048)
  768. CUSTOM m_OnUseLocked (offset 1072)
  769. CUSTOM m_OnIn (offset 1096)
  770. CUSTOM m_OnOut (offset 1120)
  771.  
  772. CBaseCSGrenade
  773. BOOLEAN m_bRedraw (offset 1436)
  774.  
  775. CBaseCSGrenadeProjectile
  776. VOID CBaseCSGrenadeProjectileDangerSoundThink (offset 0)
  777.  
  778. CBaseCombatCharacter
  779. TIME m_flNextAttack (offset 1628)
  780. INTEGER m_eHull (offset 1632)
  781. INTEGER m_bloodColor (offset 1636)
  782. INTEGER m_iDamageCount (offset 1672)
  783. FLOAT m_flFieldOfView (offset 1640)
  784. VECTOR m_HackedGunPos (offset 1644)
  785. STRING m_RelationshipString (offset 1656)
  786. INTEGER m_LastHitGroup (offset 1664)
  787. FLOAT m_flDamageAccumulator (offset 1668)
  788. FLOAT m_impactEnergyScale (offset 1660)
  789. INTEGER m_CurrentWeaponProficiency (offset 1676)
  790. CUSTOM m_Relationship (offset 1680)
  791. INTEGER m_iAmmo (offset 1700)
  792. EHANDLE m_hMyWeapons (offset 1828)
  793. EHANDLE m_hActiveWeapon (offset 2020)
  794. BOOLEAN m_bForceServerRagdoll (offset 1624)
  795. BOOLEAN m_bPreventWeaponPickup (offset 1625)
  796. VOID InputKilledNPC (offset 0)
  797.  
  798. CBaseCombatWeapon
  799. TIME m_flNextPrimaryAttack (offset 1132)
  800. TIME m_flNextSecondaryAttack (offset 1136)
  801. TIME m_flTimeWeaponIdle (offset 1140)
  802. BOOLEAN m_bInReload (offset 1144)
  803. BOOLEAN m_bFireOnEmpty (offset 1145)
  804. EHANDLE m_hOwner (offset 1124)
  805. INTEGER m_iState (offset 1184)
  806. STRING m_iszName (offset 1188)
  807. INTEGER m_iPrimaryAmmoType (offset 1192)
  808. INTEGER m_iSecondaryAmmoType (offset 1196)
  809. INTEGER m_iClip1 (offset 1200)
  810. INTEGER m_iClip2 (offset 1204)
  811. BOOLEAN m_bFiresUnderwater (offset 1208)
  812. BOOLEAN m_bAltFiresUnderwater (offset 1209)
  813. FLOAT m_fMinRange1 (offset 1212)
  814. FLOAT m_fMinRange2 (offset 1216)
  815. FLOAT m_fMaxRange1 (offset 1220)
  816. FLOAT m_fMaxRange2 (offset 1224)
  817. INTEGER m_iPrimaryAmmoCount (offset 1176)
  818. INTEGER m_iSecondaryAmmoCount (offset 1180)
  819. INTEGER m_nViewModelIndex (offset 1128)
  820. INTEGER m_nIdealSequence (offset 1164)
  821. INTEGER m_IdealActivity (offset 1168)
  822. FLOAT m_fFireDuration (offset 1232)
  823. BOOLEAN m_bReloadsSingly (offset 1228)
  824. INTEGER m_iSubType (offset 1236)
  825. BOOLEAN m_bRemoveable (offset 1172)
  826. TIME m_flUnlockTime (offset 1240)
  827. EHANDLE m_hLocker (offset 1244)
  828. CUSTOM m_pConstraint (offset 1252)
  829. INTEGER m_iReloadHudHintCount (offset 1260)
  830. INTEGER m_iAltFireHudHintCount (offset 1256)
  831. BOOLEAN m_bReloadHudHintDisplayed (offset 1265)
  832. BOOLEAN m_bAltFireHudHintDisplayed (offset 1264)
  833. TIME m_flHudHintPollTime (offset 1268)
  834. TIME m_flHudHintMinDisplayTime (offset 1272)
  835. VOID CBaseCombatWeaponDefaultTouch (offset 0)
  836. VOID CBaseCombatWeaponFallThink (offset 0)
  837. VOID CBaseCombatWeaponMaterialize (offset 0)
  838. VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
  839. VOID CBaseCombatWeaponDestroyItem (offset 0)
  840. VOID CBaseCombatWeaponSetPickupTouch (offset 0)
  841. VOID CBaseCombatWeaponHideThink (offset 0)
  842. VOID InputHideWeapon (offset 0)
  843. CUSTOM m_OnPlayerUse (offset 1276)
  844. CUSTOM m_OnPlayerPickup (offset 1300)
  845. CUSTOM m_OnNPCPickup (offset 1324)
  846. CUSTOM m_OnCacheInteraction (offset 1348)
  847.  
  848. CBaseDMStart
  849. STRING m_Master (offset 828)
  850.  
  851. CBaseDoor
  852. VECTOR m_vecMoveDir (offset 944)
  853. CHARACTER m_bLockedSentence (offset 996)
  854. CHARACTER m_bUnlockedSentence (offset 997)
  855. SOUNDNAME m_NoiseMoving (offset 1012)
  856. SOUNDNAME m_NoiseArrived (offset 1016)
  857. SOUNDNAME m_NoiseMovingClosed (offset 1020)
  858. SOUNDNAME m_NoiseArrivedClosed (offset 1024)
  859. STRING m_ChainTarget (offset 1028)
  860. SOUNDNAME m_ls.sLockedSound (offset 960)
  861. SOUNDNAME m_ls.sUnlockedSound (offset 968)
  862. BOOLEAN m_bLocked (offset 1000)
  863. FLOAT m_flWaveHeight (offset 1032)
  864. FLOAT m_flBlockDamage (offset 1008)
  865. INTEGER m_eSpawnPosition (offset 1004)
  866. BOOLEAN m_bForceClosed (offset 998)
  867. BOOLEAN m_bDoorGroup (offset 999)
  868. BOOLEAN m_bLoopMoveSound (offset 1252)
  869. BOOLEAN m_bIgnoreDebris (offset 1001)
  870. VOID InputOpen (offset 0)
  871. VOID InputClose (offset 0)
  872. VOID InputToggle (offset 0)
  873. VOID InputLock (offset 0)
  874. VOID InputUnlock (offset 0)
  875. FLOAT InputSetSpeed (offset 0)
  876. FLOAT InputSetToggleState (offset 0)
  877. CUSTOM m_OnBlockedOpening (offset 1060)
  878. CUSTOM m_OnBlockedClosing (offset 1036)
  879. CUSTOM m_OnUnblockedOpening (offset 1108)
  880. CUSTOM m_OnUnblockedClosing (offset 1084)
  881. CUSTOM m_OnFullyClosed (offset 1132)
  882. CUSTOM m_OnFullyOpen (offset 1156)
  883. CUSTOM m_OnClose (offset 1180)
  884. CUSTOM m_OnOpen (offset 1204)
  885. CUSTOM m_OnLockedUse (offset 1228)
  886. VOID CBaseDoorDoorTouch (offset 0)
  887. VOID CBaseDoorDoorGoUp (offset 0)
  888. VOID CBaseDoorDoorGoDown (offset 0)
  889. VOID CBaseDoorDoorHitTop (offset 0)
  890. VOID CBaseDoorDoorHitBottom (offset 0)
  891. VOID CBaseDoorMovingSoundThink (offset 0)
  892. VOID CBaseDoorCloseAreaPortalsThink (offset 0)
  893.  
  894. CBaseEntity
  895. STRING m_iClassname (offset 92)
  896. STRING m_iGlobalname (offset 96)
  897. STRING m_iParent (offset 100)
  898. INTEGER m_iHammerID (offset 104)
  899. FLOAT m_flSpeed (offset 108)
  900. CHARACTER m_nRenderFX (offset 112)
  901. CHARACTER m_nRenderMode (offset 113)
  902. TIME m_flPrevAnimTime (offset 120)
  903. TIME m_flAnimTime (offset 124)
  904. TIME m_flSimulationTime (offset 128)
  905. TICK m_nLastThinkTick (offset 136)
  906. TICK m_nNextThinkTick (offset 192)
  907. INTEGER m_fEffects (offset 196)
  908. COLOR32 m_clrRender (offset 116)
  909. SHORT m_nModelIndex (offset 114)
  910. INTEGER touchStamp (offset 144)
  911. CUSTOM m_aThinkFunctions (offset 148)
  912. CUSTOM m_ResponseContexts (offset 168)
  913. STRING m_iszResponseContext (offset 188)
  914. FUNCTION m_pfnThink (offset 8)
  915. FUNCTION m_pfnTouch (offset 200)
  916. FUNCTION m_pfnUse (offset 204)
  917. FUNCTION m_pfnBlocked (offset 208)
  918. FUNCTION m_pfnMoveDone (offset 4)
  919. CHARACTER m_lifeState (offset 232)
  920. CHARACTER m_takedamage (offset 233)
  921. INTEGER m_iMaxHealth (offset 224)
  922. INTEGER m_iHealth (offset 228)
  923. STRING m_target (offset 220)
  924. STRING m_iszDamageFilterName (offset 236)
  925. EHANDLE m_hDamageFilter (offset 240)
  926. INTEGER m_debugOverlays (offset 244)
  927. EHANDLE m_pParent (offset 312)
  928. CHARACTER m_iParentAttachment (offset 317)
  929. EHANDLE m_hMoveParent (offset 320)
  930. EHANDLE m_hMoveChild (offset 324)
  931. EHANDLE m_hMovePeer (offset 328)
  932. INTEGER m_iEFlags (offset 260)
  933. STRING m_iName (offset 268)
  934. EMBEDDED m_Collision (offset 332) [15 properties]:
  935. VECTOR m_vecMinsPreScaled (offset 340)
  936. VECTOR m_vecMaxsPreScaled (offset 352)
  937. VECTOR m_vecMins (offset 364)
  938. VECTOR m_vecMaxs (offset 376)
  939. CHARACTER m_nSolidType (offset 397)
  940. SHORT m_usSolidFlags (offset 392)
  941. CHARACTER m_nSurroundType (offset 396)
  942. FLOAT m_flRadius (offset 388)
  943. CHARACTER m_triggerBloat (offset 398)
  944. VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 400)
  945. VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 412)
  946. VECTOR m_vecSpecifiedSurroundingMins (offset 424)
  947. VECTOR m_vecSpecifiedSurroundingMaxs (offset 436)
  948. VECTOR m_vecSurroundingMins (offset 448)
  949. VECTOR m_vecSurroundingMaxs (offset 460)
  950. EMBEDDED m_Network (offset 12) [1 properties]:
  951. EHANDLE m_hParent (offset 64)
  952. CHARACTER m_MoveType (offset 318)
  953. CHARACTER m_MoveCollide (offset 319)
  954. EHANDLE m_hOwnerEntity (offset 472)
  955. INTEGER m_CollisionGroup (offset 480)
  956. CUSTOM m_pPhysicsObject (offset 484)
  957. FLOAT m_flElasticity (offset 620)
  958. FLOAT m_flShadowCastDistance (offset 488)
  959. FLOAT m_flDesiredShadowCastDistance (offset 492)
  960. INTEGER m_iInitialTeamNum (offset 496)
  961. INTEGER m_iTeamNum (offset 500)
  962. EHANDLE m_hGroundEntity (offset 512)
  963. TIME m_flGroundChangeTime (offset 516)
  964. MODELNAME m_ModelName (offset 520)
  965. VECTOR m_vecBaseVelocity (offset 524)
  966. VECTOR m_vecAbsVelocity (offset 536)
  967. VECTOR m_vecAngVelocity (offset 548)
  968. FLOAT m_rgflCoordinateFrame (offset 560)
  969. CHARACTER m_nWaterLevel (offset 507)
  970. CHARACTER m_nWaterType (offset 506)
  971. EHANDLE m_pBlocker (offset 608)
  972. FLOAT m_flGravity (offset 612)
  973. FLOAT m_flFriction (offset 616)
  974. FLOAT m_flLocalTime (offset 624)
  975. FLOAT m_flVPhysicsUpdateLocalTime (offset 628)
  976. FLOAT m_flMoveDoneTime (offset 632)
  977. POSITION_VECTOR m_vecAbsOrigin (offset 640)
  978. VECTOR m_vecVelocity (offset 652)
  979. CHARACTER m_iTextureFrameIndex (offset 664)
  980. BOOLEAN m_bSimulatedEveryTick (offset 665)
  981. BOOLEAN m_bAnimatedEveryTick (offset 666)
  982. BOOLEAN m_bAlternateSorting (offset 667)
  983. INTEGER m_spawnflags (offset 256)
  984. CHARACTER m_nTransmitStateOwnedCounter (offset 316)
  985. VECTOR m_angAbsRotation (offset 764)
  986. VECTOR m_vecOrigin (offset 776)
  987. VECTOR m_angRotation (offset 788)
  988. VECTOR m_vecViewOffset (offset 804)
  989. INTEGER m_fFlags (offset 264)
  990. TICK m_nSimulationTick (offset 252)
  991. TIME m_flNavIgnoreUntilTime (offset 508)
  992. INTEGER InputSetTeam (offset 0)
  993. VOID InputKill (offset 0)
  994. VOID InputKillHierarchy (offset 0)
  995. VOID InputUse (offset 0)
  996. INTEGER InputAlpha (offset 0)
  997. BOOLEAN InputAlternativeSorting (offset 0)
  998. COLOR32 InputColor (offset 0)
  999. STRING InputSetParent (offset 0)
  1000. STRING InputSetParentAttachment (offset 0)
  1001. STRING InputSetParentAttachmentMaintainOffset (offset 0)
  1002. VOID InputClearParent (offset 0)
  1003. STRING InputSetDamageFilter (offset 0)
  1004. VOID InputEnableDamageForces (offset 0)
  1005. VOID InputDisableDamageForces (offset 0)
  1006. STRING InputDispatchEffect (offset 0)
  1007. STRING InputDispatchResponse (offset 0)
  1008. STRING InputAddContext (offset 0)
  1009. STRING InputRemoveContext (offset 0)
  1010. STRING InputClearContext (offset 0)
  1011. VOID InputDisableShadow (offset 0)
  1012. VOID InputEnableShadow (offset 0)
  1013. STRING InputAddOutput (offset 0)
  1014. STRING InputFireUser1 (offset 0)
  1015. STRING InputFireUser2 (offset 0)
  1016. STRING InputFireUser3 (offset 0)
  1017. STRING InputFireUser4 (offset 0)
  1018. CUSTOM m_OnUser1 (offset 668)
  1019. CUSTOM m_OnUser2 (offset 692)
  1020. CUSTOM m_OnUser3 (offset 716)
  1021. CUSTOM m_OnUser4 (offset 740)
  1022. VOID CBaseEntitySUB_Remove (offset 0)
  1023. VOID CBaseEntitySUB_DoNothing (offset 0)
  1024. VOID CBaseEntitySUB_StartFadeOut (offset 0)
  1025. VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
  1026. VOID CBaseEntitySUB_FadeOut (offset 0)
  1027. VOID CBaseEntitySUB_Vanish (offset 0)
  1028. VOID CBaseEntitySUB_CallUseToggle (offset 0)
  1029. VOID CBaseEntityShadowCastDistThink (offset 0)
  1030. EHANDLE m_hEffectEntity (offset 476)
  1031.  
  1032. CBaseFilter
  1033. BOOLEAN m_bNegated (offset 828)
  1034. INPUT InputTestActivator (offset 0)
  1035. CUSTOM m_OnPass (offset 832)
  1036. CUSTOM m_OnFail (offset 856)
  1037.  
  1038. CBaseFire
  1039. FLOAT m_flStartScale (offset 828)
  1040. FLOAT m_flScale (offset 832)
  1041. TIME m_flScaleTime (offset 836)
  1042. INTEGER m_nFlags (offset 840)
  1043.  
  1044. CBaseFlex
  1045. FLOAT m_flexWeight (offset 1144)
  1046. POSITION_VECTOR m_viewtarget (offset 1528)
  1047. TIME m_flAllowResponsesEndTime (offset 1592)
  1048. TIME m_flLastFlexAnimationTime (offset 1620)
  1049.  
  1050. CBaseGrenade
  1051. EHANDLE m_hThrower (offset 1172)
  1052. BOOLEAN m_bIsLive (offset 1145)
  1053. FLOAT m_DmgRadius (offset 1148)
  1054. TIME m_flDetonateTime (offset 1156)
  1055. TIME m_flWarnAITime (offset 1160)
  1056. FLOAT m_flDamage (offset 1164)
  1057. STRING m_iszBounceSound (offset 1168)
  1058. BOOLEAN m_bHasWarnedAI (offset 1144)
  1059. VOID CBaseGrenadeSmoke (offset 0)
  1060. VOID CBaseGrenadeBounceTouch (offset 0)
  1061. VOID CBaseGrenadeSlideTouch (offset 0)
  1062. VOID CBaseGrenadeExplodeTouch (offset 0)
  1063. VOID CBaseGrenadeDetonateUse (offset 0)
  1064. VOID CBaseGrenadeDangerSoundThink (offset 0)
  1065. VOID CBaseGrenadePreDetonate (offset 0)
  1066. VOID CBaseGrenadeDetonate (offset 0)
  1067. VOID CBaseGrenadeTumbleThink (offset 0)
  1068.  
  1069. CBaseMoveBehavior
  1070. INTEGER m_iPositionInterpolator (offset 888)
  1071. INTEGER m_iRotationInterpolator (offset 892)
  1072. CLASSPTR m_pCurrentKeyFrame (offset 908)
  1073. CLASSPTR m_pTargetKeyFrame (offset 912)
  1074. CLASSPTR m_pPreKeyFrame (offset 916)
  1075. CLASSPTR m_pPostKeyFrame (offset 920)
  1076. FLOAT m_flAnimStartTime (offset 896)
  1077. FLOAT m_flAnimEndTime (offset 900)
  1078. FLOAT m_flAverageSpeedAcrossFrame (offset 904)
  1079. FLOAT m_flTimeIntoFrame (offset 924)
  1080. INTEGER m_iDirection (offset 928)
  1081.  
  1082. CBasePlatTrain
  1083. SOUNDNAME m_NoiseMoving (offset 944)
  1084. SOUNDNAME m_NoiseArrived (offset 948)
  1085. CUSTOM m_pMovementSound (offset 952)
  1086. FLOAT m_volume (offset 956)
  1087. FLOAT m_flTWidth (offset 960)
  1088. FLOAT m_flTLength (offset 964)
  1089. FLOAT m_flLip (offset 840)
  1090. FLOAT m_flWait (offset 836)
  1091. FLOAT m_flHeight (offset 904)
  1092.  
  1093. CBasePlayer
  1094. EMBEDDED m_Local (offset 2096) [25 properties]:
  1095. CHARACTER m_chAreaBits (offset 2100)
  1096. CHARACTER m_chAreaPortalBits (offset 2132)
  1097. INTEGER m_iHideHUD (offset 2156)
  1098. FLOAT m_flFOVRate (offset 2160)
  1099. VECTOR m_vecOverViewpoint (offset 2164)
  1100. BOOLEAN m_bDucked (offset 2176)
  1101. BOOLEAN m_bDucking (offset 2177)
  1102. BOOLEAN m_bInDuckJump (offset 2178)
  1103. TIME m_flDucktime (offset 2180)
  1104. TIME m_flDuckJumpTime (offset 2184)
  1105. TIME m_flJumpTime (offset 2188)
  1106. INTEGER m_nStepside (offset 2192)
  1107. FLOAT m_flFallVelocity (offset 2196)
  1108. INTEGER m_nOldButtons (offset 2200)
  1109. VECTOR m_vecPunchAngle (offset 2208)
  1110. VECTOR m_vecPunchAngleVel (offset 2220)
  1111. BOOLEAN m_bDrawViewmodel (offset 2232)
  1112. BOOLEAN m_bWearingSuit (offset 2233)
  1113. BOOLEAN m_bPoisoned (offset 2234)
  1114. FLOAT m_flStepSize (offset 2236)
  1115. BOOLEAN m_bAllowAutoMovement (offset 2240)
  1116. EMBEDDED m_skybox3d (offset 2244) [4 properties]:
  1117. INTEGER scale (offset 2248)
  1118. VECTOR origin (offset 2252)
  1119. INTEGER area (offset 2264)
  1120. EMBEDDED fog (offset 2268) [15 properties]:
  1121. BOOLEAN enable (offset 2332)
  1122. BOOLEAN blend (offset 2333)
  1123. VECTOR dirPrimary (offset 2272)
  1124. COLOR32 colorPrimary (offset 2284)
  1125. COLOR32 colorSecondary (offset 2288)
  1126. FLOAT start (offset 2300)
  1127. FLOAT end (offset 2304)
  1128. FLOAT farz (offset 2308)
  1129. FLOAT maxdensity (offset 2312)
  1130. COLOR32 colorPrimaryLerpTo (offset 2292)
  1131. COLOR32 colorSecondaryLerpTo (offset 2296)
  1132. FLOAT startLerpTo (offset 2316)
  1133. FLOAT endLerpTo (offset 2320)
  1134. TIME lerptime (offset 2324)
  1135. FLOAT duration (offset 2328)
  1136. EMBEDDED m_PlayerFog (offset 2336) [8 properties]:
  1137. EHANDLE m_hCtrl (offset 2340)
  1138. FLOAT m_flTransitionTime (offset 2344)
  1139. COLOR32 m_OldColor (offset 2348)
  1140. FLOAT m_flOldStart (offset 2352)
  1141. FLOAT m_flOldEnd (offset 2356)
  1142. COLOR32 m_NewColor (offset 2360)
  1143. FLOAT m_flNewStart (offset 2364)
  1144. FLOAT m_flNewEnd (offset 2368)
  1145. EMBEDDED m_fog (offset 2372) [15 properties]:
  1146. BOOLEAN enable (offset 2436)
  1147. BOOLEAN blend (offset 2437)
  1148. VECTOR dirPrimary (offset 2376)
  1149. COLOR32 colorPrimary (offset 2388)
  1150. COLOR32 colorSecondary (offset 2392)
  1151. FLOAT start (offset 2404)
  1152. FLOAT end (offset 2408)
  1153. FLOAT farz (offset 2412)
  1154. FLOAT maxdensity (offset 2416)
  1155. COLOR32 colorPrimaryLerpTo (offset 2396)
  1156. COLOR32 colorSecondaryLerpTo (offset 2400)
  1157. FLOAT startLerpTo (offset 2420)
  1158. FLOAT endLerpTo (offset 2424)
  1159. TIME lerptime (offset 2428)
  1160. FLOAT duration (offset 2432)
  1161. EMBEDDED m_audio (offset 2440) [4 properties]:
  1162. VECTOR localSound (offset 2444)
  1163. INTEGER soundscapeIndex (offset 2540)
  1164. INTEGER localBits (offset 2544)
  1165. EHANDLE ent (offset 2548)
  1166. CUSTOM m_hTriggerSoundscapeList (offset 2556)
  1167. EMBEDDED pl (offset 2576) [2 properties]:
  1168. VECTOR v_angle (offset 2584)
  1169. BOOLEAN deadflag (offset 2580)
  1170. INTEGER m_StuckLast (offset 2092)
  1171. INTEGER m_nButtons (offset 2628)
  1172. INTEGER m_afButtonLast (offset 2640)
  1173. INTEGER m_afButtonPressed (offset 2632)
  1174. INTEGER m_afButtonReleased (offset 2636)
  1175. INTEGER m_afButtonDisabled (offset 2644)
  1176. INTEGER m_afButtonForced (offset 2648)
  1177. INTEGER m_iFOV (offset 2812)
  1178. INTEGER m_iFOVStart (offset 2820)
  1179. TIME m_flFOVTime (offset 2824)
  1180. INTEGER m_iDefaultFOV (offset 2816)
  1181. FLOAT m_flVehicleViewFOV (offset 3704)
  1182. INTEGER m_iObserverMode (offset 2808)
  1183. INTEGER m_iObserverLastMode (offset 2828)
  1184. EHANDLE m_hObserverTarget (offset 2832)
  1185. BOOLEAN m_bForcedObserverMode (offset 2836)
  1186. CHARACTER m_szAnimExtension (offset 2653)
  1187. INTEGER m_nUpdateRate (offset 2688)
  1188. FLOAT m_fLerpTime (offset 2692)
  1189. BOOLEAN m_bLagCompensation (offset 2696)
  1190. BOOLEAN m_bPredictWeapons (offset 2697)
  1191. POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 2708)
  1192. POSITION_VECTOR m_vecCameraPVSOrigin (offset 2720)
  1193. EHANDLE m_hUseEntity (offset 2732)
  1194. INTEGER m_iTrain (offset 2736)
  1195. FLOAT m_iRespawnFrames (offset 2740)
  1196. INTEGER m_afPhysicsFlags (offset 2744)
  1197. EHANDLE m_hVehicle (offset 2748)
  1198. CHARACTER m_szNetworkIDString (offset 3746)
  1199. POSITION_VECTOR m_oldOrigin (offset 2928)
  1200. VECTOR m_vecSmoothedVelocity (offset 2940)
  1201. INTEGER m_iTargetVolume (offset 2960)
  1202. INTEGER m_rgItems (offset 2964)
  1203. TIME m_flSwimTime (offset 2984)
  1204. TIME m_flDuckTime (offset 2988)
  1205. TIME m_flDuckJumpTime (offset 2992)
  1206. TIME m_flSuitUpdate (offset 2996)
  1207. INTEGER m_rgSuitPlayList (offset 3000)
  1208. INTEGER m_iSuitPlayNext (offset 3016)
  1209. INTEGER m_rgiSuitNoRepeat (offset 3020)
  1210. TIME m_rgflSuitNoRepeatTime (offset 3148)
  1211. BOOLEAN m_bPauseBonusProgress (offset 2756)
  1212. INTEGER m_iBonusProgress (offset 2760)
  1213. INTEGER m_iBonusChallenge (offset 2764)
  1214. INTEGER m_lastDamageAmount (offset 2768)
  1215. TIME m_tbdPrev (offset 2844)
  1216. FLOAT m_flStepSoundTime (offset 3448)
  1217. CHARACTER m_szNetname (offset 3620)
  1218. INTEGER m_idrowndmg (offset 2848)
  1219. INTEGER m_idrownrestored (offset 2852)
  1220. INTEGER m_nPoisonDmg (offset 2856)
  1221. INTEGER m_nPoisonRestored (offset 2860)
  1222. INTEGER m_bitsHUDDamage (offset 2796)
  1223. BOOLEAN m_fInitHUD (offset 3288)
  1224. TIME m_flDeathTime (offset 2800)
  1225. TIME m_flDeathAnimTime (offset 2804)
  1226. INTEGER m_iFrags (offset 3320)
  1227. INTEGER m_iDeaths (offset 3324)
  1228. BOOLEAN m_bAllowInstantSpawn (offset 3452)
  1229. TIME m_flNextDecalTime (offset 3328)
  1230. INTEGER m_ArmorValue (offset 3336)
  1231. VECTOR m_DmgOrigin (offset 2772)
  1232. FLOAT m_DmgTake (offset 2784)
  1233. FLOAT m_DmgSave (offset 2788)
  1234. TIME m_AirFinished (offset 3340)
  1235. TIME m_PainFinished (offset 3344)
  1236. INTEGER m_iPlayerLocked (offset 3348)
  1237. EHANDLE m_hViewModel (offset 3352)
  1238. FLOAT m_flMaxspeed (offset 3456)
  1239. TIME m_flWaterJumpTime (offset 3460)
  1240. VECTOR m_vecWaterJumpVel (offset 3464)
  1241. INTEGER m_nImpulse (offset 3476)
  1242. TIME m_flSwimSoundTime (offset 3480)
  1243. VECTOR m_vecLadderNormal (offset 3484)
  1244. TIME m_flFlashTime (offset 3496)
  1245. INTEGER m_nDrownDmgRate (offset 3500)
  1246. INTEGER m_iSuicideCustomKillFlags (offset 2880)
  1247. INTEGER m_bitsDamageType (offset 2792)
  1248. CHARACTER m_rgbTimeBasedDamage (offset 2864)
  1249. FLOAT m_fLastPlayerTalkTime (offset 3548)
  1250. EHANDLE m_hLastWeapon (offset 3552)
  1251. FLOAT m_flOldPlayerZ (offset 3576)
  1252. FLOAT m_flOldPlayerViewOffsetZ (offset 3580)
  1253. BOOLEAN m_bPlayerUnderwater (offset 3584)
  1254. EHANDLE m_hViewEntity (offset 3588)
  1255. EHANDLE m_hConstraintEntity (offset 3592)
  1256. VECTOR m_vecConstraintCenter (offset 3596)
  1257. FLOAT m_flConstraintRadius (offset 3608)
  1258. FLOAT m_flConstraintWidth (offset 3612)
  1259. FLOAT m_flConstraintSpeedFactor (offset 3616)
  1260. EHANDLE m_hZoomOwner (offset 2840)
  1261. FLOAT m_flLaggedMovementValue (offset 3652)
  1262. VECTOR m_vNewVPhysicsPosition (offset 3656)
  1263. VECTOR m_vNewVPhysicsVelocity (offset 3668)
  1264. BOOLEAN m_bSinglePlayerGameEnding (offset 3838)
  1265. CHARACTER m_szLastPlaceName (offset 3728)
  1266. BOOLEAN m_autoKickDisabled (offset 3840)
  1267. VOID CBasePlayerPlayerDeathThink (offset 0)
  1268. INTEGER InputSetHealth (offset 0)
  1269. BOOLEAN InputSetHUDVisibility (offset 0)
  1270. STRING InputSetFogController (offset 0)
  1271. STRING InputHandleMapEvent (offset 0)
  1272. INTEGER m_nNumCrouches (offset 3504)
  1273. BOOLEAN m_bDuckToggled (offset 3508)
  1274. FLOAT m_flForwardMove (offset 3512)
  1275. FLOAT m_flSideMove (offset 3516)
  1276. POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 3712)
  1277. INTEGER m_nNumCrateHudHints (offset 3520)
  1278.  
  1279. CBasePropDoor
  1280. INTEGER m_nHardwareType (offset 1588)
  1281. FLOAT m_flAutoReturnDelay (offset 1564)
  1282. EHANDLE m_hActivator (offset 1636)
  1283. SOUNDNAME m_SoundMoving (offset 1652)
  1284. SOUNDNAME m_SoundOpen (offset 1656)
  1285. SOUNDNAME m_SoundClose (offset 1660)
  1286. SOUNDNAME m_ls.sLockedSound (offset 1600)
  1287. SOUNDNAME m_ls.sUnlockedSound (offset 1608)
  1288. STRING m_SlaveName (offset 1664)
  1289. BOOLEAN m_bLocked (offset 1640)
  1290. BOOLEAN m_bForceClosed (offset 1649)
  1291. INTEGER m_eDoorState (offset 1592)
  1292. EHANDLE m_hMaster (offset 1668)
  1293. EHANDLE m_hBlocker (offset 1644)
  1294. BOOLEAN m_bFirstBlocked (offset 1648)
  1295. VOID InputOpen (offset 0)
  1296. STRING InputOpenAwayFrom (offset 0)
  1297. VOID InputClose (offset 0)
  1298. VOID InputToggle (offset 0)
  1299. VOID InputLock (offset 0)
  1300. VOID InputUnlock (offset 0)
  1301. CUSTOM m_OnBlockedOpening (offset 1696)
  1302. CUSTOM m_OnBlockedClosing (offset 1672)
  1303. CUSTOM m_OnUnblockedOpening (offset 1744)
  1304. CUSTOM m_OnUnblockedClosing (offset 1720)
  1305. CUSTOM m_OnFullyClosed (offset 1768)
  1306. CUSTOM m_OnFullyOpen (offset 1792)
  1307. CUSTOM m_OnClose (offset 1816)
  1308. CUSTOM m_OnOpen (offset 1840)
  1309. CUSTOM m_OnLockedUse (offset 1864)
  1310. EMBEDDED m_ls (offset 1596) [10 properties]:
  1311. STRING sLockedSound (offset 1600)
  1312. STRING sLockedSentence (offset 1604)
  1313. STRING sUnlockedSound (offset 1608)
  1314. STRING sUnlockedSentence (offset 1612)
  1315. INTEGER iLockedSentence (offset 1616)
  1316. INTEGER iUnlockedSentence (offset 1620)
  1317. FLOAT flwaitSound (offset 1624)
  1318. FLOAT flwaitSentence (offset 1628)
  1319. CHARACTER bEOFLocked (offset 1632)
  1320. CHARACTER bEOFUnlocked (offset 1633)
  1321. VOID CBasePropDoorDoorOpenMoveDone (offset 0)
  1322. VOID CBasePropDoorDoorCloseMoveDone (offset 0)
  1323. VOID CBasePropDoorDoorAutoCloseThink (offset 0)
  1324.  
  1325. CBaseToggle
  1326. INTEGER m_toggle_state (offset 828)
  1327. FLOAT m_flMoveDistance (offset 832)
  1328. FLOAT m_flWait (offset 836)
  1329. FLOAT m_flLip (offset 840)
  1330. POSITION_VECTOR m_vecPosition1 (offset 844)
  1331. POSITION_VECTOR m_vecPosition2 (offset 856)
  1332. VECTOR m_vecMoveAng (offset 868)
  1333. VECTOR m_vecAngle1 (offset 880)
  1334. VECTOR m_vecAngle2 (offset 892)
  1335. FLOAT m_flHeight (offset 904)
  1336. EHANDLE m_hActivator (offset 908)
  1337. POSITION_VECTOR m_vecFinalDest (offset 912)
  1338. VECTOR m_vecFinalAngle (offset 924)
  1339. STRING m_sMaster (offset 940)
  1340. INTEGER m_movementType (offset 936)
  1341.  
  1342. CBaseTrigger
  1343. STRING m_iFilterName (offset 948)
  1344. EHANDLE m_hFilter (offset 952)
  1345. BOOLEAN m_bDisabled (offset 944)
  1346. CUSTOM m_hTouchingEntities (offset 1100)
  1347. VOID InputEnable (offset 0)
  1348. VOID InputDisable (offset 0)
  1349. VOID InputDisableAndEndTouch (offset 0)
  1350. VOID InputToggle (offset 0)
  1351. VOID InputTouchTest (offset 0)
  1352. VOID InputStartTouch (offset 0)
  1353. VOID InputEndTouch (offset 0)
  1354. CUSTOM m_OnStartTouch (offset 956)
  1355. CUSTOM m_OnStartTouchAll (offset 980)
  1356. CUSTOM m_OnEndTouch (offset 1004)
  1357. CUSTOM m_OnEndTouchAll (offset 1028)
  1358. CUSTOM m_OnTouching (offset 1052)
  1359. CUSTOM m_OnNotTouching (offset 1076)
  1360.  
  1361. CBaseVPhysicsTrigger
  1362. BOOLEAN m_bDisabled (offset 828)
  1363. STRING m_iFilterName (offset 832)
  1364. EHANDLE m_hFilter (offset 836)
  1365. VOID InputEnable (offset 0)
  1366. VOID InputDisable (offset 0)
  1367. VOID InputToggle (offset 0)
  1368.  
  1369. CBaseViewModel
  1370. EHANDLE m_hOwner (offset 1144)
  1371. INTEGER m_nViewModelIndex (offset 1140)
  1372. FLOAT m_flTimeWeaponIdle (offset 1148)
  1373. INTEGER m_nAnimationParity (offset 1156)
  1374. VECTOR m_vecLastFacing (offset 1128)
  1375. EHANDLE m_hWeapon (offset 1168)
  1376. CUSTOM m_hScreens (offset 1172)
  1377.  
  1378. CBeam
  1379. MODELINDEX m_nHaloIndex (offset 848)
  1380. INTEGER m_nBeamType (offset 852)
  1381. INTEGER m_nBeamFlags (offset 856)
  1382. INTEGER m_nNumBeamEnts (offset 844)
  1383. EHANDLE m_hAttachEntity (offset 860)
  1384. INTEGER m_nAttachIndex (offset 900)
  1385. INTEGER m_nMinDXLevel (offset 968)
  1386. FLOAT m_fWidth (offset 940)
  1387. FLOAT m_fEndWidth (offset 944)
  1388. FLOAT m_fFadeLength (offset 948)
  1389. FLOAT m_fHaloScale (offset 952)
  1390. FLOAT m_fAmplitude (offset 956)
  1391. FLOAT m_fStartFrame (offset 960)
  1392. FLOAT m_fSpeed (offset 964)
  1393. FLOAT m_flFrameRate (offset 828)
  1394. FLOAT m_flFrame (offset 972)
  1395. FLOAT m_flHDRColorScale (offset 832)
  1396. FLOAT m_flDamage (offset 840)
  1397. TIME m_flFireTime (offset 836)
  1398. POSITION_VECTOR m_vecEndPos (offset 976)
  1399. EHANDLE m_hEndEntity (offset 988)
  1400. INTEGER m_nDissolveType (offset 992)
  1401. FLOAT InputWidth (offset 0)
  1402. FLOAT InputNoise (offset 0)
  1403. FLOAT InputColorRedValue (offset 0)
  1404. FLOAT InputColorGreenValue (offset 0)
  1405. FLOAT InputColorBlueValue (offset 0)
  1406. FLOAT m_fSpeed (offset 964)
  1407.  
  1408. CBlendingCycler
  1409. INTEGER m_iLowerBound (offset 3480)
  1410. INTEGER m_iUpperBound (offset 3484)
  1411. INTEGER m_iCurrent (offset 3488)
  1412. INTEGER m_iBlendspeed (offset 3492)
  1413. STRING m_iszSequence (offset 3496)
  1414.  
  1415. CBlood
  1416. VECTOR m_vecSprayDir (offset 828)
  1417. FLOAT m_flAmount (offset 840)
  1418. INTEGER m_Color (offset 844)
  1419. VOID InputEmitBlood (offset 0)
  1420.  
  1421. CBombTarget
  1422. VOID CBombTargetBombTargetTouch (offset 0)
  1423. VOID CBombTargetBombTargetUse (offset 0)
  1424. VOID OnBombExplode (offset 0)
  1425. VOID OnBombPlanted (offset 0)
  1426. VOID OnBombDefused (offset 0)
  1427. CUSTOM m_OnBombExplode (offset 1120)
  1428. CUSTOM m_OnBombPlanted (offset 1144)
  1429. CUSTOM m_OnBombDefused (offset 1168)
  1430. BOOLEAN m_bIsHeistBombTarget (offset 1192)
  1431. STRING m_szMountTarget (offset 1196)
  1432.  
  1433. CBoneFollower
  1434. MODELINDEX m_modelIndex (offset 828)
  1435. INTEGER m_solidIndex (offset 832)
  1436. INTEGER m_physicsBone (offset 836)
  1437. INTEGER m_hitGroup (offset 840)
  1438.  
  1439. CBreakable
  1440. INTEGER m_Material (offset 840)
  1441. INTEGER m_Explosion (offset 848)
  1442. VECTOR m_GibDir (offset 852)
  1443. EHANDLE m_hBreaker (offset 844)
  1444. FLOAT m_angle (offset 836)
  1445. STRING m_iszGibModel (offset 864)
  1446. STRING m_iszSpawnObject (offset 868)
  1447. INTEGER m_ExplosionMagnitude (offset 872)
  1448. FLOAT m_flPressureDelay (offset 876)
  1449. INTEGER m_iMinHealthDmg (offset 880)
  1450. BOOLEAN m_bTookPhysicsDamage (offset 884)
  1451. STRING m_iszPropData (offset 888)
  1452. FLOAT m_impactEnergyScale (offset 896)
  1453. INTEGER m_PerformanceMode (offset 988)
  1454. VOID InputBreak (offset 0)
  1455. INTEGER InputSetHealth (offset 0)
  1456. INTEGER InputAddHealth (offset 0)
  1457. INTEGER InputRemoveHealth (offset 0)
  1458. FLOAT InputSetMass (offset 0)
  1459. VOID CBreakableBreakTouch (offset 0)
  1460. VOID CBreakableDie (offset 0)
  1461. CUSTOM m_OnBreak (offset 900)
  1462. CUSTOM m_OnHealthChanged (offset 924)
  1463. FLOAT m_flDmgModBullet (offset 948)
  1464. FLOAT m_flDmgModClub (offset 952)
  1465. FLOAT m_flDmgModExplosive (offset 956)
  1466. STRING m_iszPhysicsDamageTableName (offset 960)
  1467. STRING m_iszBreakableModel (offset 964)
  1468. INTEGER m_iBreakableSkin (offset 968)
  1469. INTEGER m_iBreakableCount (offset 972)
  1470. INTEGER m_iMaxBreakableSize (offset 976)
  1471. STRING m_iszBasePropData (offset 980)
  1472. INTEGER m_iInteractions (offset 984)
  1473. FLOAT m_explodeRadius (offset 992)
  1474. STRING m_iszModelName (offset 892)
  1475. EHANDLE m_hPhysicsAttacker (offset 996)
  1476. TIME m_flLastPhysicsInfluenceTime (offset 1000)
  1477.  
  1478. CBreakableProp
  1479. FLOAT m_explodeDamage (offset 1280)
  1480. FLOAT m_explodeRadius (offset 1284)
  1481. INTEGER m_iMinHealthDmg (offset 1208)
  1482. INTEGER m_createTick (offset 1224)
  1483. EHANDLE m_hBreaker (offset 1232)
  1484. INTEGER m_PerformanceMode (offset 1236)
  1485. STRING m_iszBreakModelMessage (offset 1288)
  1486. FLOAT m_flDmgModBullet (offset 1240)
  1487. FLOAT m_flDmgModClub (offset 1244)
  1488. FLOAT m_flDmgModExplosive (offset 1248)
  1489. STRING m_iszPhysicsDamageTableName (offset 1252)
  1490. STRING m_iszBreakableModel (offset 1256)
  1491. INTEGER m_iBreakableSkin (offset 1260)
  1492. INTEGER m_iBreakableCount (offset 1264)
  1493. INTEGER m_iMaxBreakableSize (offset 1268)
  1494. STRING m_iszBasePropData (offset 1272)
  1495. INTEGER m_iInteractions (offset 1276)
  1496. INTEGER m_iNumBreakableChunks (offset 1292)
  1497. CHARACTER m_nPhysgunState (offset 1307)
  1498. STRING m_iszPuntSound (offset 1444)
  1499. FLOAT m_flPressureDelay (offset 1228)
  1500. VECTOR m_preferredCarryAngles (offset 1212)
  1501. FLOAT m_flDefaultFadeScale (offset 1428)
  1502. BOOLEAN m_bUsePuntSound (offset 1448)
  1503. VOID InputBreak (offset 0)
  1504. INTEGER InputSetHealth (offset 0)
  1505. INTEGER InputAddHealth (offset 0)
  1506. INTEGER InputRemoveHealth (offset 0)
  1507. FLOAT m_impactEnergyScale (offset 1204)
  1508. VOID InputEnablePhyscannonPickup (offset 0)
  1509. VOID InputDisablePhyscannonPickup (offset 0)
  1510. VOID InputEnablePuntSound (offset 0)
  1511. VOID InputDisablePuntSound (offset 0)
  1512. CUSTOM m_OnBreak (offset 1132)
  1513. CUSTOM m_OnHealthChanged (offset 1156)
  1514. CUSTOM m_OnTakeDamage (offset 1180)
  1515. CUSTOM m_OnPhysCannonDetach (offset 1308)
  1516. CUSTOM m_OnPhysCannonAnimatePreStarted (offset 1332)
  1517. CUSTOM m_OnPhysCannonAnimatePullStarted (offset 1356)
  1518. CUSTOM m_OnPhysCannonAnimatePostStarted (offset 1380)
  1519. CUSTOM m_OnPhysCannonPullAnimFinished (offset 1404)
  1520. VOID CBreakablePropBreakThink (offset 0)
  1521. VOID CBreakablePropAnimateThink (offset 0)
  1522. VOID CBreakablePropRampToDefaultFadeScale (offset 0)
  1523. VOID CBreakablePropBreakablePropTouch (offset 0)
  1524. EHANDLE m_hPhysicsAttacker (offset 1296)
  1525. TIME m_flLastPhysicsInfluenceTime (offset 1300)
  1526. BOOLEAN m_bOriginalBlockLOS (offset 1306)
  1527. BOOLEAN m_bBlockLOSSetByPropData (offset 1304)
  1528. BOOLEAN m_bIsWalkableSetByPropData (offset 1305)
  1529. EHANDLE m_hLastAttacker (offset 1436)
  1530. EHANDLE m_hFlareEnt (offset 1440)
  1531.  
  1532. CBreakableSurface
  1533. INTEGER m_nSurfaceType (offset 1048)
  1534. INTEGER m_nFragility (offset 2080)
  1535. VECTOR m_vLLVertex (offset 2084)
  1536. VECTOR m_vULVertex (offset 2096)
  1537. VECTOR m_vLRVertex (offset 2108)
  1538. VECTOR m_vURVertex (offset 2120)
  1539. INTEGER m_nQuadError (offset 2132)
  1540. INTEGER m_nNumWide (offset 1004)
  1541. INTEGER m_nNumHigh (offset 1008)
  1542. FLOAT m_flPanelWidth (offset 1012)
  1543. FLOAT m_flPanelHeight (offset 1016)
  1544. VECTOR m_vNormal (offset 1020)
  1545. POSITION_VECTOR m_vCorner (offset 1032)
  1546. BOOLEAN m_bIsBroken (offset 1044)
  1547. INTEGER m_nNumBrokenPanes (offset 1052)
  1548. FLOAT m_flSupport (offset 1056)
  1549. BOOLEAN m_RawPanelBitVec (offset 2136)
  1550. VOID CBreakableSurfaceBreakThink (offset 0)
  1551. VOID CBreakableSurfaceSurfaceTouch (offset 0)
  1552. VECTOR InputShatter (offset 0)
  1553.  
  1554. CBubbling
  1555. FLOAT m_flSpeed (offset 108)
  1556. INTEGER m_density (offset 828)
  1557. INTEGER m_frequency (offset 832)
  1558. INTEGER m_state (offset 840)
  1559. VOID CBubblingFizzThink (offset 0)
  1560. VOID InputActivate (offset 0)
  1561. VOID InputDeactivate (offset 0)
  1562. VOID InputToggle (offset 0)
  1563. INTEGER InputSetCurrent (offset 0)
  1564. INTEGER InputSetDensity (offset 0)
  1565. INTEGER InputSetFrequency (offset 0)
  1566.  
  1567. CBuyZone
  1568. VOID CBuyZoneBuyZoneTouch (offset 0)
  1569. INTEGER m_LegacyTeamNum (offset 1120)
  1570.  
  1571. CCSBot
  1572. VOID None (offset 0)
  1573.  
  1574. CCSPlayer
  1575. VOID RescueZoneTouch (offset 0)
  1576. VOID CCSPlayerPushawayThink (offset 0)
  1577.  
  1578. CCSPlayerResource
  1579. VOID None (offset 0)
  1580.  
  1581. CChangeLevel
  1582. CHARACTER m_szMapName (offset 1120)
  1583. CHARACTER m_szLandmarkName (offset 1152)
  1584. VOID CChangeLevelTouchChangeLevel (offset 0)
  1585. VOID InputChangeLevel (offset 0)
  1586. CUSTOM m_OnChangeLevel (offset 1188)
  1587.  
  1588. CColorCorrection
  1589. VOID CColorCorrectionFadeInThink (offset 0)
  1590. VOID CColorCorrectionFadeOutThink (offset 0)
  1591. FLOAT m_flCurWeight (offset 868)
  1592. FLOAT m_flTimeStartFadeIn (offset 844)
  1593. FLOAT m_flTimeStartFadeOut (offset 848)
  1594. FLOAT m_flStartFadeInWeight (offset 836)
  1595. FLOAT m_flStartFadeOutWeight (offset 840)
  1596. FLOAT m_MinFalloff (offset 860)
  1597. FLOAT m_MaxFalloff (offset 864)
  1598. FLOAT m_flMaxWeight (offset 852)
  1599. FLOAT m_flFadeInDuration (offset 828)
  1600. FLOAT m_flFadeOutDuration (offset 832)
  1601. STRING m_lookupFilename (offset 1132)
  1602. BOOLEAN m_bEnabled (offset 857)
  1603. BOOLEAN m_bStartDisabled (offset 856)
  1604. VOID InputEnable (offset 0)
  1605. VOID InputDisable (offset 0)
  1606. FLOAT InputSetFadeInDuration (offset 0)
  1607. FLOAT InputSetFadeOutDuration (offset 0)
  1608.  
  1609. CColorCorrectionVolume
  1610. VOID CColorCorrectionVolumeThinkFunc (offset 0)
  1611. FLOAT m_FadeDuration (offset 1408)
  1612. FLOAT m_MaxWeight (offset 1128)
  1613. CHARACTER m_lookupFilename (offset 1132)
  1614. BOOLEAN m_bEnabled (offset 1120)
  1615. BOOLEAN m_bStartDisabled (offset 1121)
  1616. FLOAT m_Weight (offset 1124)
  1617. FLOAT m_LastEnterWeight (offset 1392)
  1618. FLOAT m_LastEnterTime (offset 1396)
  1619. FLOAT m_LastExitWeight (offset 1400)
  1620. FLOAT m_LastExitTime (offset 1404)
  1621. VOID InputEnable (offset 0)
  1622. VOID InputDisable (offset 0)
  1623.  
  1624. CCommentaryAuto
  1625. VOID InputMultiplayerSpawned (offset 0)
  1626. CUSTOM m_OnCommentaryNewGame (offset 828)
  1627. CUSTOM m_OnCommentaryMidGame (offset 852)
  1628. CUSTOM m_OnCommentaryMultiplayerSpawn (offset 876)
  1629.  
  1630. CConstraintAnchor
  1631. FLOAT m_massScale (offset 828)
  1632.  
  1633. CCredits
  1634. VOID InputRollCredits (offset 0)
  1635. VOID InputRollOutroCredits (offset 0)
  1636. VOID InputShowLogo (offset 0)
  1637. FLOAT InputSetLogoLength (offset 0)
  1638. CUSTOM m_OnCreditsDone (offset 828)
  1639. BOOLEAN m_bRolledOutroCredits (offset 852)
  1640. FLOAT m_flLogoLength (offset 856)
  1641.  
  1642. CCycler
  1643. INTEGER m_animate (offset 3476)
  1644. STRING InputSetSequence (offset 0)
  1645.  
  1646. CDebugHistory
  1647. VOID None (offset 0)
  1648.  
  1649. CDecal
  1650. INTEGER m_nTexture (offset 828)
  1651. BOOLEAN m_bLowPriority (offset 832)
  1652. VOID CDecalStaticDecal (offset 0)
  1653. VOID CDecalTriggerDecal (offset 0)
  1654. VOID InputActivate (offset 0)
  1655.  
  1656. CDynamicLight
  1657. CHARACTER m_ActualFlags (offset 828)
  1658. CHARACTER m_Flags (offset 829)
  1659. BOOLEAN m_On (offset 831)
  1660. VOID CDynamicLightDynamicLightThink (offset 0)
  1661. FLOAT m_Radius (offset 832)
  1662. INTEGER m_Exponent (offset 836)
  1663. FLOAT m_InnerAngle (offset 840)
  1664. FLOAT m_OuterAngle (offset 844)
  1665. FLOAT m_SpotRadius (offset 848)
  1666. CHARACTER m_LightStyle (offset 830)
  1667. VOID InputTurnOn (offset 0)
  1668. VOID InputTurnOff (offset 0)
  1669. VOID InputToggle (offset 0)
  1670.  
  1671. CDynamicProp
  1672. STRING m_iszDefaultAnim (offset 1504)
  1673. INTEGER m_iGoalSequence (offset 1508)
  1674. INTEGER m_iTransitionDirection (offset 1512)
  1675. BOOLEAN m_bRandomAnimator (offset 1516)
  1676. TIME m_flNextRandAnim (offset 1520)
  1677. FLOAT m_flMinRandAnimTime (offset 1524)
  1678. FLOAT m_flMaxRandAnimTime (offset 1528)
  1679. BOOLEAN m_bStartDisabled (offset 1534)
  1680. BOOLEAN m_bDisableBoneFollowers (offset 1535)
  1681. BOOLEAN m_bUseHitboxesForRenderBox (offset 1536)
  1682. SHORT m_nPendingSequence (offset 1532)
  1683. STRING InputSetAnimation (offset 0)
  1684. STRING InputSetDefaultAnimation (offset 0)
  1685. VOID InputTurnOn (offset 0)
  1686. VOID InputTurnOff (offset 0)
  1687. VOID InputTurnOn (offset 0)
  1688. VOID InputTurnOff (offset 0)
  1689. VOID InputEnableCollision (offset 0)
  1690. VOID InputDisableCollision (offset 0)
  1691. FLOAT InputSetPlaybackRate (offset 0)
  1692. CUSTOM m_pOutputAnimBegun (offset 1456)
  1693. CUSTOM m_pOutputAnimOver (offset 1480)
  1694. VOID CDynamicPropAnimThink (offset 0)
  1695. EMBEDDED m_BoneFollowerManager (offset 1540) [2 properties]:
  1696. INTEGER m_iNumBones (offset 1540)
  1697. CUSTOM m_physBones (offset 1544)
  1698.  
  1699. CEmbers
  1700. INTEGER m_nDensity (offset 828)
  1701. INTEGER m_nLifetime (offset 832)
  1702. INTEGER m_nSpeed (offset 836)
  1703. BOOLEAN m_bEmit (offset 840)
  1704. VOID CEmbersEmberUse (offset 0)
  1705.  
  1706. CEntityDissolve
  1707. TIME m_flStartTime (offset 828)
  1708. FLOAT m_flFadeInStart (offset 832)
  1709. FLOAT m_flFadeInLength (offset 836)
  1710. FLOAT m_flFadeOutModelStart (offset 840)
  1711. FLOAT m_flFadeOutModelLength (offset 844)
  1712. FLOAT m_flFadeOutStart (offset 848)
  1713. FLOAT m_flFadeOutLength (offset 852)
  1714. INTEGER m_nDissolveType (offset 856)
  1715. VECTOR m_vDissolverOrigin (offset 860)
  1716. INTEGER m_nMagnitude (offset 872)
  1717. VOID CEntityDissolveDissolveThink (offset 0)
  1718. VOID CEntityDissolveElectrocuteThink (offset 0)
  1719. STRING InputDissolve (offset 0)
  1720.  
  1721. CEntityFlame
  1722. FLOAT m_flLifetime (offset 848)
  1723. FLOAT m_flSize (offset 832)
  1724. EHANDLE m_hEntAttached (offset 828)
  1725. BOOLEAN m_bUseHitboxes (offset 836)
  1726. INTEGER m_iNumHitboxFires (offset 840)
  1727. FLOAT m_flHitboxFireScale (offset 844)
  1728. VOID CEntityFlameFlameThink (offset 0)
  1729. VOID InputIgnite (offset 0)
  1730.  
  1731. CEntityParticleTrail
  1732. MATERIALINDEX m_iMaterialName (offset 828)
  1733. EMBEDDED m_Info (offset 832) [4 properties]:
  1734. STRING m_strMaterialName (offset 836)
  1735. FLOAT m_flLifetime (offset 840)
  1736. FLOAT m_flStartSize (offset 844)
  1737. FLOAT m_flEndSize (offset 848)
  1738. EHANDLE m_hConstraintEntity (offset 852)
  1739.  
  1740. CEnvBeam
  1741. INTEGER m_active (offset 996)
  1742. INTEGER m_spriteTexture (offset 1000)
  1743. STRING m_iszStartEntity (offset 1004)
  1744. STRING m_iszEndEntity (offset 1008)
  1745. FLOAT m_life (offset 1012)
  1746. FLOAT m_boltWidth (offset 1016)
  1747. FLOAT m_noiseAmplitude (offset 1020)
  1748. INTEGER m_speed (offset 1024)
  1749. FLOAT m_restrike (offset 1028)
  1750. STRING m_iszSpriteName (offset 1032)
  1751. INTEGER m_frameStart (offset 1036)
  1752. FLOAT m_radius (offset 1040)
  1753. INTEGER m_TouchType (offset 1044)
  1754. STRING m_iFilterName (offset 1048)
  1755. STRING m_iszDecal (offset 1056)
  1756. EHANDLE m_hFilter (offset 1052)
  1757. VOID CEnvBeamStrikeThink (offset 0)
  1758. VOID CEnvBeamUpdateThink (offset 0)
  1759. VOID InputTurnOn (offset 0)
  1760. VOID InputTurnOff (offset 0)
  1761. VOID InputToggle (offset 0)
  1762. VOID InputStrikeOnce (offset 0)
  1763. CUSTOM m_OnTouchedByEntity (offset 1060)
  1764.  
  1765. CEnvBeverage
  1766. BOOLEAN m_CanInDispenser (offset 828)
  1767. INTEGER m_nBeverageType (offset 832)
  1768. VOID InputActivate (offset 0)
  1769.  
  1770. CEnvDustPuff
  1771. FLOAT m_flScale (offset 828)
  1772. COLOR32 m_rgbaColor (offset 832)
  1773. VOID InputSpawnDust (offset 0)
  1774.  
  1775. CEnvEffectsScript
  1776. STRING InputSetSequence (offset 0)
  1777. STRING m_iszScriptName (offset 1124)
  1778. VOID CEnvEffectsScriptThink (offset 0)
  1779.  
  1780. CEnvEntityMaker
  1781. EHANDLE m_hCurrentInstance (offset 852)
  1782. EHANDLE m_hCurrentBlocker (offset 856)
  1783. VECTOR m_vecBlockerOrigin (offset 860)
  1784. STRING m_iszTemplate (offset 896)
  1785. VECTOR m_angPostSpawnDirection (offset 872)
  1786. FLOAT m_flPostSpawnDirectionVariance (offset 884)
  1787. FLOAT m_flPostSpawnSpeed (offset 888)
  1788. BOOLEAN m_bPostSpawnUseAngles (offset 892)
  1789. CUSTOM m_pOutputOnSpawned (offset 900)
  1790. CUSTOM m_pOutputOnFailedSpawn (offset 924)
  1791. VOID InputForceSpawn (offset 0)
  1792. STRING InputForceSpawnAtEntityOrigin (offset 0)
  1793. VOID CEnvEntityMakerCheckSpawnThink (offset 0)
  1794.  
  1795. CEnvExplosion
  1796. INTEGER m_iMagnitude (offset 828)
  1797. INTEGER m_iRadiusOverride (offset 832)
  1798. INTEGER m_spriteScale (offset 836)
  1799. FLOAT m_flDamageForce (offset 840)
  1800. STRING m_iszFireballSprite (offset 844)
  1801. SHORT m_sFireballSprite (offset 848)
  1802. EHANDLE m_hInflictor (offset 852)
  1803. INTEGER m_iCustomDamageType (offset 856)
  1804. INTEGER m_iClassIgnore (offset 860)
  1805. EHANDLE m_hEntityIgnore (offset 864)
  1806. VOID CEnvExplosionSmoke (offset 0)
  1807. VOID InputExplode (offset 0)
  1808.  
  1809. CEnvFade
  1810. FLOAT m_Duration (offset 828)
  1811. FLOAT m_HoldTime (offset 832)
  1812. VOID InputFade (offset 0)
  1813. CUSTOM m_OnBeginFade (offset 836)
  1814.  
  1815. CEnvFireSensor
  1816. FLOAT m_radius (offset 832)
  1817. FLOAT m_targetLevel (offset 836)
  1818. FLOAT m_targetTime (offset 840)
  1819. BOOLEAN m_bEnabled (offset 828)
  1820. BOOLEAN m_bHeatAtLevel (offset 829)
  1821. FLOAT m_levelTime (offset 844)
  1822. VOID InputEnable (offset 0)
  1823. VOID InputDisable (offset 0)
  1824. CUSTOM m_OnHeatLevelStart (offset 848)
  1825. CUSTOM m_OnHeatLevelEnd (offset 872)
  1826.  
  1827. CEnvFireSource
  1828. BOOLEAN m_bEnabled (offset 828)
  1829. FLOAT m_radius (offset 832)
  1830. FLOAT m_damage (offset 836)
  1831. VOID InputEnable (offset 0)
  1832. VOID InputDisable (offset 0)
  1833.  
  1834. CEnvFunnel
  1835. VOID None (offset 0)
  1836.  
  1837. CEnvGlobal
  1838. STRING m_globalstate (offset 852)
  1839. INTEGER m_triggermode (offset 856)
  1840. INTEGER m_initialstate (offset 860)
  1841. INTEGER m_counter (offset 864)
  1842. VOID InputTurnOn (offset 0)
  1843. VOID InputTurnOff (offset 0)
  1844. VOID InputRemove (offset 0)
  1845. VOID InputToggle (offset 0)
  1846. INTEGER InputSetCounter (offset 0)
  1847. INTEGER InputAddToCounter (offset 0)
  1848. VOID InputGetCounter (offset 0)
  1849. CUSTOM m_outCounter (offset 828)
  1850.  
  1851. CEnvGunfire
  1852. INTEGER m_iMinBurstSize (offset 828)
  1853. INTEGER m_iMaxBurstSize (offset 832)
  1854. TIME m_flMinBurstDelay (offset 836)
  1855. TIME m_flMaxBurstDelay (offset 840)
  1856. FLOAT m_flRateOfFire (offset 844)
  1857. STRING m_iszShootSound (offset 848)
  1858. STRING m_iszTracerType (offset 852)
  1859. BOOLEAN m_bDisabled (offset 856)
  1860. INTEGER m_iSpread (offset 864)
  1861. FLOAT m_flBias (offset 896)
  1862. BOOLEAN m_bCollide (offset 900)
  1863. INTEGER m_iShotsRemaining (offset 860)
  1864. VECTOR m_vecSpread (offset 868)
  1865. VECTOR m_vecTargetPosition (offset 880)
  1866. FLOAT m_flTargetDist (offset 892)
  1867. EHANDLE m_hTarget (offset 904)
  1868. VOID CEnvGunfireShootThink (offset 0)
  1869. VOID InputEnable (offset 0)
  1870. VOID InputDisable (offset 0)
  1871.  
  1872. CEnvHudHint
  1873. STRING m_iszMessage (offset 828)
  1874. VOID InputShowHudHint (offset 0)
  1875. VOID InputHideHudHint (offset 0)
  1876.  
  1877. CEnvLaser
  1878. STRING m_iszLaserTarget (offset 996)
  1879. CLASSPTR m_pSprite (offset 1000)
  1880. STRING m_iszSpriteName (offset 1004)
  1881. VECTOR m_firePosition (offset 1008)
  1882. FLOAT m_flStartFrame (offset 1020)
  1883. VOID CEnvLaserStrikeThink (offset 0)
  1884. VOID InputTurnOn (offset 0)
  1885. VOID InputTurnOff (offset 0)
  1886. VOID InputToggle (offset 0)
  1887.  
  1888. CEnvMicrophone
  1889. BOOLEAN m_bDisabled (offset 828)
  1890. EHANDLE m_hMeasureTarget (offset 832)
  1891. INTEGER m_nSoundMask (offset 836)
  1892. FLOAT m_flSensitivity (offset 840)
  1893. FLOAT m_flSmoothFactor (offset 844)
  1894. STRING m_iszSpeakerName (offset 852)
  1895. STRING m_iszListenFilter (offset 868)
  1896. EHANDLE m_hListenFilter (offset 872)
  1897. EHANDLE m_hSpeaker (offset 856)
  1898. INTEGER m_iSpeakerDSPPreset (offset 864)
  1899. FLOAT m_flMaxRange (offset 848)
  1900. CHARACTER m_szLastSound (offset 948)
  1901. VOID InputEnable (offset 0)
  1902. VOID InputDisable (offset 0)
  1903. STRING InputSetSpeakerName (offset 0)
  1904. CUSTOM m_SoundLevel (offset 876)
  1905. CUSTOM m_OnRoutedSound (offset 900)
  1906. CUSTOM m_OnHeardSound (offset 924)
  1907.  
  1908. CEnvMuzzleFlash
  1909. FLOAT m_flScale (offset 828)
  1910. STRING m_iszParentAttachment (offset 832)
  1911. VOID InputFire (offset 0)
  1912.  
  1913. CEnvParticleScript
  1914. FLOAT m_flSequenceScale (offset 1124)
  1915. STRING InputSetSequence (offset 0)
  1916.  
  1917. CEnvPlayerSurfaceTrigger
  1918. INTEGER m_iTargetGameMaterial (offset 828)
  1919. INTEGER m_iCurrentGameMaterial (offset 832)
  1920. BOOLEAN m_bDisabled (offset 836)
  1921. VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
  1922. VOID InputDisable (offset 0)
  1923. VOID InputEnable (offset 0)
  1924. CUSTOM m_OnSurfaceChangedToTarget (offset 840)
  1925. CUSTOM m_OnSurfaceChangedFromTarget (offset 864)
  1926.  
  1927. CEnvProjectedTexture
  1928. EHANDLE m_hTargetEntity (offset 828)
  1929. BOOLEAN m_bState (offset 832)
  1930. FLOAT m_flLightFOV (offset 836)
  1931. BOOLEAN m_bEnableShadows (offset 840)
  1932. BOOLEAN m_bLightOnlyTarget (offset 841)
  1933. BOOLEAN m_bLightWorld (offset 842)
  1934. BOOLEAN m_bCameraSpace (offset 843)
  1935. FLOAT m_flAmbient (offset 856)
  1936. CHARACTER m_SpotlightTextureName (offset 860)
  1937. INTEGER m_nSpotlightTextureFrame (offset 1120)
  1938. FLOAT m_flNearZ (offset 1124)
  1939. FLOAT m_flFarZ (offset 1128)
  1940. INTEGER m_nShadowQuality (offset 1132)
  1941. VECTOR m_LinearFloatLightColor (offset 844)
  1942. VOID InputTurnOn (offset 0)
  1943. VOID InputTurnOff (offset 0)
  1944. FLOAT InputSetFOV (offset 0)
  1945. EHANDLE InputSetTarget (offset 0)
  1946. BOOLEAN InputSetCameraSpace (offset 0)
  1947. BOOLEAN InputSetLightOnlyTarget (offset 0)
  1948. BOOLEAN InputSetLightWorld (offset 0)
  1949. BOOLEAN InputSetEnableShadows (offset 0)
  1950. FLOAT InputSetAmbient (offset 0)
  1951. STRING InputSetSpotlightTexture (offset 0)
  1952. VOID CEnvProjectedTextureInitialThink (offset 0)
  1953.  
  1954. CEnvQuadraticBeam
  1955. POSITION_VECTOR m_targetPosition (offset 828)
  1956. POSITION_VECTOR m_controlPosition (offset 840)
  1957. FLOAT m_scrollRate (offset 852)
  1958. FLOAT m_flWidth (offset 856)
  1959.  
  1960. CEnvScreenEffect
  1961. FLOAT m_flDuration (offset 828)
  1962. INTEGER m_nType (offset 832)
  1963. FLOAT m_flDuration (offset 828)
  1964. FLOAT InputStartEffect (offset 0)
  1965. FLOAT InputStopEffect (offset 0)
  1966.  
  1967. CEnvScreenOverlay
  1968. STRING m_iszOverlayNames[0] (offset 828)
  1969. STRING m_iszOverlayNames[1] (offset 832)
  1970. STRING m_iszOverlayNames[2] (offset 836)
  1971. STRING m_iszOverlayNames[3] (offset 840)
  1972. STRING m_iszOverlayNames[4] (offset 844)
  1973. STRING m_iszOverlayNames[5] (offset 848)
  1974. STRING m_iszOverlayNames[6] (offset 852)
  1975. STRING m_iszOverlayNames[7] (offset 856)
  1976. STRING m_iszOverlayNames[8] (offset 860)
  1977. STRING m_iszOverlayNames[9] (offset 864)
  1978. FLOAT m_flOverlayTimes[0] (offset 868)
  1979. FLOAT m_flOverlayTimes[1] (offset 872)
  1980. FLOAT m_flOverlayTimes[2] (offset 876)
  1981. FLOAT m_flOverlayTimes[3] (offset 880)
  1982. FLOAT m_flOverlayTimes[4] (offset 884)
  1983. FLOAT m_flOverlayTimes[5] (offset 888)
  1984. FLOAT m_flOverlayTimes[6] (offset 892)
  1985. FLOAT m_flOverlayTimes[7] (offset 896)
  1986. FLOAT m_flOverlayTimes[8] (offset 900)
  1987. FLOAT m_flOverlayTimes[9] (offset 904)
  1988. INTEGER m_iDesiredOverlay (offset 912)
  1989. TIME m_flStartTime (offset 908)
  1990. BOOLEAN m_bIsActive (offset 916)
  1991. VOID InputStartOverlay (offset 0)
  1992. VOID InputStopOverlay (offset 0)
  1993. INTEGER InputSwitchOverlay (offset 0)
  1994.  
  1995. CEnvShake
  1996. FLOAT m_Amplitude (offset 828)
  1997. FLOAT m_Frequency (offset 832)
  1998. FLOAT m_Duration (offset 836)
  1999. FLOAT m_Radius (offset 840)
  2000. TIME m_stopTime (offset 844)
  2001. TIME m_nextShake (offset 848)
  2002. FLOAT m_currentAmp (offset 852)
  2003. VECTOR m_maxForce (offset 856)
  2004. CUSTOM m_pShakeController (offset 868)
  2005. EMBEDDED m_shakeCallback (offset 872) [1 properties]:
  2006. VECTOR m_force (offset 876)
  2007. VOID InputStartShake (offset 0)
  2008. VOID InputStopShake (offset 0)
  2009. FLOAT InputAmplitude (offset 0)
  2010. FLOAT InputFrequency (offset 0)
  2011.  
  2012. CEnvShooter
  2013. INTEGER m_nSkin (offset 892)
  2014. FLOAT m_flGibScale (offset 896)
  2015. FLOAT m_flGibGravityScale (offset 900)
  2016.  
  2017. CEnvSoundscape
  2018. FLOAT m_flRadius (offset 852)
  2019. STRING m_soundscapeName (offset 856)
  2020. EHANDLE m_hProxySoundscape (offset 900)
  2021. STRING m_positionNames[0] (offset 868)
  2022. STRING m_positionNames[1] (offset 872)
  2023. STRING m_positionNames[2] (offset 876)
  2024. STRING m_positionNames[3] (offset 880)
  2025. STRING m_positionNames[4] (offset 884)
  2026. STRING m_positionNames[5] (offset 888)
  2027. STRING m_positionNames[6] (offset 892)
  2028. STRING m_positionNames[7] (offset 896)
  2029. BOOLEAN m_bDisabled (offset 904)
  2030. VOID InputEnable (offset 0)
  2031. VOID InputDisable (offset 0)
  2032. VOID InputToggleEnabled (offset 0)
  2033. CUSTOM m_OnPlay (offset 828)
  2034.  
  2035. CEnvSoundscapeProxy
  2036. STRING m_MainSoundscapeName (offset 908)
  2037.  
  2038. CEnvSoundscapeTriggerable
  2039. VOID None (offset 0)
  2040.  
  2041. CEnvSpark
  2042. FLOAT m_flDelay (offset 828)
  2043. INTEGER m_nGlowSpriteIndex (offset 832)
  2044. INTEGER m_nMagnitude (offset 836)
  2045. INTEGER m_nTrailLength (offset 840)
  2046. VOID CEnvSparkSparkThink (offset 0)
  2047. VOID InputStartSpark (offset 0)
  2048. VOID InputStopSpark (offset 0)
  2049. VOID InputToggleSpark (offset 0)
  2050. VOID InputSparkOnce (offset 0)
  2051. CUSTOM m_OnSpark (offset 844)
  2052.  
  2053. CEnvSplash
  2054. FLOAT m_flScale (offset 828)
  2055. VOID InputSplash (offset 0)
  2056.  
  2057. CEnvTonemapController
  2058. FLOAT m_flBlendTonemapStart (offset 828)
  2059. FLOAT m_flBlendTonemapEnd (offset 832)
  2060. TIME m_flBlendEndTime (offset 836)
  2061. TIME m_flBlendStartTime (offset 840)
  2062. BOOLEAN m_bUseCustomAutoExposureMin (offset 844)
  2063. BOOLEAN m_bUseCustomAutoExposureMax (offset 845)
  2064. FLOAT m_flCustomAutoExposureMin (offset 848)
  2065. FLOAT m_flCustomAutoExposureMax (offset 852)
  2066. FLOAT m_flCustomBloomScale (offset 856)
  2067. FLOAT m_flCustomBloomScaleMinimum (offset 860)
  2068. BOOLEAN m_bUseCustomBloomScale (offset 846)
  2069. VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
  2070. FLOAT InputSetTonemapScale (offset 0)
  2071. STRING InputBlendTonemapScale (offset 0)
  2072. FLOAT InputSetTonemapRate (offset 0)
  2073. FLOAT InputSetAutoExposureMin (offset 0)
  2074. FLOAT InputSetAutoExposureMax (offset 0)
  2075. VOID InputUseDefaultAutoExposure (offset 0)
  2076. VOID InputUseDefaultBloomScale (offset 0)
  2077. FLOAT InputSetBloomScale (offset 0)
  2078. FLOAT InputSetBloomScaleRange (offset 0)
  2079.  
  2080. CEnvTracer
  2081. FLOAT m_flDelay (offset 840)
  2082. POSITION_VECTOR m_vecEnd (offset 828)
  2083. VOID CEnvTracerTracerThink (offset 0)
  2084.  
  2085. CEnvViewPunch
  2086. VECTOR m_angViewPunch (offset 832)
  2087. FLOAT m_flRadius (offset 828)
  2088. VOID InputViewPunch (offset 0)
  2089.  
  2090. CEnvWind
  2091. INTEGER m_EnvWindShared.m_iMinWind (offset 840)
  2092. INTEGER m_EnvWindShared.m_iMaxWind (offset 844)
  2093. INTEGER m_EnvWindShared.m_iMinGust (offset 848)
  2094. INTEGER m_EnvWindShared.m_iMaxGust (offset 852)
  2095. FLOAT m_EnvWindShared.m_flMinGustDelay (offset 856)
  2096. FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 860)
  2097. INTEGER m_EnvWindShared.m_iGustDirChange (offset 868)
  2098. FLOAT m_EnvWindShared.m_flGustDuration (offset 864)
  2099. INTEGER m_EnvWindShared.m_iWindDir (offset 876)
  2100. FLOAT m_EnvWindShared.m_flWindSpeed (offset 880)
  2101. CUSTOM m_EnvWindShared.m_OnGustStart (offset 892)
  2102. CUSTOM m_EnvWindShared.m_OnGustEnd (offset 916)
  2103. VOID CEnvWindWindThink (offset 0)
  2104.  
  2105. CEnvZoom
  2106. FLOAT m_flSpeed (offset 828)
  2107. INTEGER m_nFOV (offset 832)
  2108. VOID InputZoom (offset 0)
  2109. VOID InputUnZoom (offset 0)
  2110.  
  2111. CFilterClass
  2112. STRING m_iFilterClass (offset 880)
  2113.  
  2114. CFilterEnemy
  2115. STRING m_iszEnemyName (offset 880)
  2116. FLOAT m_flRadius (offset 884)
  2117. FLOAT m_flOuterRadius (offset 888)
  2118. INTEGER m_nMaxSquadmatesPerEnemy (offset 892)
  2119. STRING m_iszPlayerName (offset 896)
  2120.  
  2121. CFilterMassGreater
  2122. FLOAT m_fFilterMass (offset 880)
  2123.  
  2124. CFilterMultiple
  2125. INTEGER m_nFilterType (offset 880)
  2126. STRING m_iFilterName[0] (offset 884)
  2127. STRING m_iFilterName[1] (offset 888)
  2128. STRING m_iFilterName[2] (offset 892)
  2129. STRING m_iFilterName[3] (offset 896)
  2130. STRING m_iFilterName[4] (offset 900)
  2131. EHANDLE m_hFilter (offset 904)
  2132.  
  2133. CFilterName
  2134. STRING m_iFilterName (offset 880)
  2135.  
  2136. CFire
  2137. EHANDLE m_hEffect (offset 828)
  2138. EHANDLE m_hOwner (offset 832)
  2139. INTEGER m_nFireType (offset 836)
  2140. FLOAT m_flFuel (offset 840)
  2141. TIME m_flDamageTime (offset 844)
  2142. TIME m_lastDamage (offset 848)
  2143. FLOAT m_flFireSize (offset 852)
  2144. FLOAT m_flHeatLevel (offset 856)
  2145. FLOAT m_flHeatAbsorb (offset 860)
  2146. FLOAT m_flDamageScale (offset 864)
  2147. FLOAT m_flMaxHeat (offset 868)
  2148. FLOAT m_flAttackTime (offset 876)
  2149. BOOLEAN m_bEnabled (offset 880)
  2150. BOOLEAN m_bStartDisabled (offset 881)
  2151. BOOLEAN m_bDidActivate (offset 882)
  2152. VOID CFireBurnThink (offset 0)
  2153. VOID CFireGoOutThink (offset 0)
  2154. VOID InputStartFire (offset 0)
  2155. FLOAT InputExtinguish (offset 0)
  2156. FLOAT InputExtinguishTemporary (offset 0)
  2157. VOID InputEnable (offset 0)
  2158. VOID InputDisable (offset 0)
  2159. CUSTOM m_OnIgnited (offset 884)
  2160. CUSTOM m_OnExtinguished (offset 908)
  2161.  
  2162. CFireSmoke
  2163. FLOAT m_flStartScale (offset 828)
  2164. FLOAT m_flScale (offset 832)
  2165. FLOAT m_flScaleTime (offset 836)
  2166. INTEGER m_nFlags (offset 840)
  2167. MODELINDEX m_nFlameModelIndex (offset 844)
  2168. MODELINDEX m_nFlameFromAboveModelIndex (offset 848)
  2169.  
  2170. CFireTrail
  2171. FLOAT m_flLifetime (offset 832)
  2172. INTEGER m_nAttachment (offset 828)
  2173.  
  2174. CFish
  2175. EHANDLE m_pool (offset 1124)
  2176. INTEGER m_id (offset 1128)
  2177. FLOAT m_angle (offset 1144)
  2178. FLOAT m_angleChange (offset 1148)
  2179. VECTOR m_forward (offset 1152)
  2180. VECTOR m_perp (offset 1164)
  2181. POSITION_VECTOR m_poolOrigin (offset 1176)
  2182. FLOAT m_waterLevel (offset 1188)
  2183. FLOAT m_speed (offset 1192)
  2184. FLOAT m_desiredSpeed (offset 1196)
  2185. FLOAT m_calmSpeed (offset 1200)
  2186. FLOAT m_panicSpeed (offset 1204)
  2187. FLOAT m_avoidRange (offset 1208)
  2188. BOOLEAN m_turnClockwise (offset 1224)
  2189.  
  2190. CFishPool
  2191. INTEGER m_fishCount (offset 836)
  2192. FLOAT m_maxRange (offset 840)
  2193. FLOAT m_swimDepth (offset 844)
  2194. FLOAT m_waterLevel (offset 848)
  2195. BOOLEAN m_isDormant (offset 852)
  2196. CUSTOM m_fishes (offset 856)
  2197. VOID CFishPoolUpdate (offset 0)
  2198.  
  2199. CFlashbang
  2200. VOID None (offset 0)
  2201.  
  2202. CFlexCycler
  2203. TIME m_flextime (offset 1624)
  2204. INTEGER m_flexnum (offset 1628)
  2205. FLOAT m_flextarget (offset 1632)
  2206. TIME m_blinktime (offset 1888)
  2207. TIME m_looktime (offset 1892)
  2208. POSITION_VECTOR m_lookTarget (offset 1896)
  2209. TIME m_speaktime (offset 1908)
  2210. INTEGER m_istalking (offset 1912)
  2211. INTEGER m_phoneme (offset 1916)
  2212. STRING m_iszSentence (offset 1920)
  2213. INTEGER m_sentence (offset 1924)
  2214.  
  2215. CFlextalkActor
  2216. TIME m_flextime (offset 4032)
  2217. INTEGER m_flexnum (offset 4036)
  2218. FLOAT m_flextarget (offset 4040)
  2219. TIME m_blinktime (offset 4296)
  2220. TIME m_looktime (offset 4300)
  2221. POSITION_VECTOR m_lookTarget (offset 4304)
  2222. TIME m_speaktime (offset 4316)
  2223. INTEGER m_istalking (offset 4320)
  2224. INTEGER m_phoneme (offset 4324)
  2225. STRING m_iszSentence (offset 4328)
  2226. INTEGER m_sentence (offset 4332)
  2227.  
  2228. CFogController
  2229. FLOAT InputSetStartDist (offset 0)
  2230. FLOAT InputSetEndDist (offset 0)
  2231. FLOAT InputSetMaxDensity (offset 0)
  2232. VOID InputTurnOn (offset 0)
  2233. VOID InputTurnOff (offset 0)
  2234. COLOR32 InputSetColor (offset 0)
  2235. COLOR32 InputSetColorSecondary (offset 0)
  2236. INTEGER InputSetFarZ (offset 0)
  2237. STRING InputSetAngles (offset 0)
  2238. COLOR32 InputSetColorLerpTo (offset 0)
  2239. COLOR32 InputSetColorSecondaryLerpTo (offset 0)
  2240. FLOAT InputSetStartDistLerpTo (offset 0)
  2241. FLOAT InputSetEndDistLerpTo (offset 0)
  2242. VOID InputStartFogTransition (offset 0)
  2243. BOOLEAN m_bUseAngles (offset 896)
  2244. COLOR32 m_fog.colorPrimary (offset 844)
  2245. COLOR32 m_fog.colorSecondary (offset 848)
  2246. VECTOR m_fog.dirPrimary (offset 832)
  2247. BOOLEAN m_fog.enable (offset 892)
  2248. BOOLEAN m_fog.blend (offset 893)
  2249. FLOAT m_fog.start (offset 860)
  2250. FLOAT m_fog.end (offset 864)
  2251. FLOAT m_fog.maxdensity (offset 872)
  2252. FLOAT m_fog.farz (offset 868)
  2253. FLOAT m_fog.duration (offset 888)
  2254. VOID CFogControllerSetLerpValues (offset 0)
  2255. INTEGER m_iChangedVariables (offset 900)
  2256. TIME m_fog.lerptime (offset 884)
  2257. COLOR32 m_fog.colorPrimaryLerpTo (offset 852)
  2258. COLOR32 m_fog.colorSecondaryLerpTo (offset 856)
  2259. FLOAT m_fog.startLerpTo (offset 876)
  2260. FLOAT m_fog.endLerpTo (offset 880)
  2261.  
  2262. CFootstepControl
  2263. STRING m_source (offset 1120)
  2264. STRING m_destination (offset 1124)
  2265.  
  2266. CFuncAreaPortalBase
  2267. INTEGER m_portalNumber (offset 828)
  2268. INTEGER m_iPortalVersion (offset 832)
  2269.  
  2270. CFuncAreaPortalWindow
  2271. INTEGER m_portalNumber (offset 828)
  2272. FLOAT m_flFadeStartDist (offset 840)
  2273. FLOAT m_flFadeDist (offset 844)
  2274. FLOAT m_flTranslucencyLimit (offset 848)
  2275. STRING m_iBackgroundBModelName (offset 852)
  2276. FLOAT InputSetFadeStartDistance (offset 0)
  2277. FLOAT InputSetFadeEndDistance (offset 0)
  2278.  
  2279. CFuncBrush
  2280. VOID InputTurnOn (offset 0)
  2281. VOID InputTurnOff (offset 0)
  2282. VOID InputToggle (offset 0)
  2283. INTEGER m_iDisabled (offset 832)
  2284. INTEGER m_iSolidity (offset 828)
  2285. BOOLEAN m_bSolidBsp (offset 836)
  2286. STRING m_iszExcludedClass (offset 840)
  2287. BOOLEAN m_bInvertExclusion (offset 844)
  2288. STRING InputSetExcluded (offset 0)
  2289. BOOLEAN InputSetInvert (offset 0)
  2290.  
  2291. CFuncConveyor
  2292. VOID InputToggleDirection (offset 0)
  2293. VOID InputSetSpeed (offset 0)
  2294. VECTOR m_vecMoveDir (offset 832)
  2295. FLOAT m_flConveyorSpeed (offset 844)
  2296.  
  2297. CFuncLadder
  2298. VECTOR m_vecPlayerMountPositionTop (offset 860)
  2299. VECTOR m_vecPlayerMountPositionBottom (offset 872)
  2300. VECTOR m_vecLadderDir (offset 828)
  2301. BOOLEAN m_bFakeLadder (offset 885)
  2302. BOOLEAN m_bDisabled (offset 884)
  2303. STRING m_surfacePropName (offset 888)
  2304. VOID InputEnable (offset 0)
  2305. VOID InputDisable (offset 0)
  2306. CUSTOM m_OnPlayerGotOnLadder (offset 892)
  2307. CUSTOM m_OnPlayerGotOffLadder (offset 916)
  2308.  
  2309. CFuncMonitor
  2310. EHANDLE m_hInfoCameraLink (offset 848)
  2311. STRING InputSetCamera (offset 0)
  2312.  
  2313. CFuncMoveLinear
  2314. VECTOR m_vecMoveDir (offset 944)
  2315. SOUNDNAME m_soundStart (offset 956)
  2316. SOUNDNAME m_soundStop (offset 960)
  2317. SOUNDNAME m_currentSound (offset 964)
  2318. FLOAT m_flBlockDamage (offset 968)
  2319. FLOAT m_flStartPosition (offset 972)
  2320. FLOAT m_flMoveDistance (offset 976)
  2321. VOID InputOpen (offset 0)
  2322. VOID InputClose (offset 0)
  2323. FLOAT InputSetPosition (offset 0)
  2324. FLOAT InputSetSpeed (offset 0)
  2325. CUSTOM m_OnFullyOpen (offset 984)
  2326. CUSTOM m_OnFullyClosed (offset 1008)
  2327. VOID CFuncMoveLinearStopMoveSound (offset 0)
  2328.  
  2329. CFuncNavBlocker
  2330. VOID InputBlockNav (offset 0)
  2331. VOID InputUnblockNav (offset 0)
  2332. INTEGER m_blockedTeamNumber (offset 832)
  2333. BOOLEAN m_bDisabled (offset 836)
  2334.  
  2335. CFuncNavCost
  2336. VOID InputEnable (offset 0)
  2337. VOID InputDisable (offset 0)
  2338. STRING m_iszTags (offset 836)
  2339. INTEGER m_team (offset 828)
  2340. BOOLEAN m_isDisabled (offset 832)
  2341. VOID CFuncNavCostCostThink (offset 0)
  2342.  
  2343. CFuncNavObstruction
  2344. BOOLEAN m_bDisabled (offset 832)
  2345.  
  2346. CFuncNavPrerequisite
  2347. INTEGER m_task (offset 1124)
  2348. STRING m_taskEntityName (offset 1128)
  2349. FLOAT m_taskValue (offset 1132)
  2350. BOOLEAN m_isDisabled (offset 1136)
  2351. VOID InputEnable (offset 0)
  2352. VOID InputDisable (offset 0)
  2353.  
  2354. CFuncOccluder
  2355. BOOLEAN m_bActive (offset 828)
  2356. INTEGER m_nOccluderIndex (offset 832)
  2357. VOID InputDeactivate (offset 0)
  2358. VOID InputActivate (offset 0)
  2359. VOID InputToggle (offset 0)
  2360.  
  2361. CFuncPlat
  2362. STRING m_sNoise (offset 968)
  2363. VOID CFuncPlatPlatUse (offset 0)
  2364. VOID CFuncPlatCallGoDown (offset 0)
  2365. VOID CFuncPlatCallHitTop (offset 0)
  2366. VOID CFuncPlatCallHitBottom (offset 0)
  2367. VOID InputToggle (offset 0)
  2368. VOID InputGoUp (offset 0)
  2369. VOID InputGoDown (offset 0)
  2370.  
  2371. CFuncPlatRot
  2372. VECTOR m_end (offset 972)
  2373. VECTOR m_start (offset 984)
  2374.  
  2375. CFuncReflectiveGlass
  2376. VOID None (offset 0)
  2377.  
  2378. CFuncRotating
  2379. VECTOR m_vecMoveAng (offset 828)
  2380. FLOAT m_flFanFriction (offset 840)
  2381. FLOAT m_flAttenuation (offset 844)
  2382. FLOAT m_flVolume (offset 848)
  2383. FLOAT m_flTargetSpeed (offset 852)
  2384. FLOAT m_flMaxSpeed (offset 856)
  2385. FLOAT m_flBlockDamage (offset 860)
  2386. SOUNDNAME m_NoiseRunning (offset 864)
  2387. BOOLEAN m_bReversed (offset 868)
  2388. VECTOR m_angStart (offset 872)
  2389. BOOLEAN m_bStopAtStartPos (offset 884)
  2390. BOOLEAN m_bSolidBsp (offset 885)
  2391. VOID CFuncRotatingSpinUpMove (offset 0)
  2392. VOID CFuncRotatingSpinDownMove (offset 0)
  2393. VOID CFuncRotatingHurtTouch (offset 0)
  2394. VOID CFuncRotatingRotatingUse (offset 0)
  2395. VOID CFuncRotatingRotateMove (offset 0)
  2396. VOID CFuncRotatingReverseMove (offset 0)
  2397. FLOAT InputSetSpeed (offset 0)
  2398. VOID InputStart (offset 0)
  2399. VOID InputStop (offset 0)
  2400. VOID InputToggle (offset 0)
  2401. VOID InputReverse (offset 0)
  2402. VOID InputStartForward (offset 0)
  2403. VOID InputStartBackward (offset 0)
  2404. VOID InputStopAtStartPos (offset 0)
  2405.  
  2406. CFuncSmokeVolume
  2407. COLOR32 m_Color1 (offset 828)
  2408. COLOR32 m_Color2 (offset 832)
  2409. STRING m_String_tMaterialName (offset 1092)
  2410. FLOAT m_ParticleDrawWidth (offset 1096)
  2411. FLOAT m_ParticleSpacingDistance (offset 1100)
  2412. FLOAT m_DensityRampSpeed (offset 1104)
  2413. FLOAT m_RotationSpeed (offset 1108)
  2414. FLOAT m_MovementSpeed (offset 1112)
  2415. FLOAT m_Density (offset 1116)
  2416. FLOAT m_RotationSpeed (offset 1108)
  2417. FLOAT m_MovementSpeed (offset 1112)
  2418. FLOAT m_Density (offset 1116)
  2419.  
  2420. CFuncTankTrain
  2421. CUSTOM m_OnDeath (offset 1040)
  2422.  
  2423. CFuncTrackAuto
  2424. VOID TriggerTrackChange (offset 0)
  2425.  
  2426. CFuncTrackChange
  2427. CLASSPTR m_trackTop (offset 996)
  2428. CLASSPTR m_trackBottom (offset 1000)
  2429. CLASSPTR m_train (offset 1004)
  2430. STRING m_trackTopName (offset 1008)
  2431. STRING m_trackBottomName (offset 1012)
  2432. STRING m_trainName (offset 1016)
  2433. INTEGER m_code (offset 1020)
  2434. INTEGER m_targetState (offset 1024)
  2435. INTEGER m_use (offset 1028)
  2436. VOID CFuncTrackChangeFind (offset 0)
  2437.  
  2438. CFuncTrackTrain
  2439. FLOAT m_length (offset 832)
  2440. FLOAT m_height (offset 892)
  2441. FLOAT m_maxSpeed (offset 896)
  2442. FLOAT m_flBank (offset 880)
  2443. FLOAT m_flBlockDamage (offset 888)
  2444. SOUNDNAME m_iszSoundMove (offset 904)
  2445. SOUNDNAME m_iszSoundMovePing (offset 908)
  2446. SOUNDNAME m_iszSoundStart (offset 912)
  2447. SOUNDNAME m_iszSoundStop (offset 916)
  2448. INTEGER m_nMoveSoundMinPitch (offset 932)
  2449. INTEGER m_nMoveSoundMaxPitch (offset 936)
  2450. FLOAT m_flMoveSoundMinTime (offset 920)
  2451. FLOAT m_flMoveSoundMaxTime (offset 924)
  2452. TIME m_flNextMoveSoundTime (offset 928)
  2453. INTEGER m_eVelocityType (offset 944)
  2454. INTEGER m_eOrientationType (offset 940)
  2455. CLASSPTR m_ppath (offset 828)
  2456. FLOAT m_dir (offset 900)
  2457. VECTOR m_controlMins (offset 836)
  2458. VECTOR m_controlMaxs (offset 848)
  2459. FLOAT m_flVolume (offset 876)
  2460. FLOAT m_oldSpeed (offset 884)
  2461. BOOLEAN m_bSoundPlaying (offset 948)
  2462. BOOLEAN m_bManualSpeedChanges (offset 1000)
  2463. FLOAT m_flAccelSpeed (offset 1012)
  2464. FLOAT m_flDecelSpeed (offset 1016)
  2465. VOID InputStop (offset 0)
  2466. VOID InputStartForward (offset 0)
  2467. VOID InputStartBackward (offset 0)
  2468. VOID InputToggle (offset 0)
  2469. VOID InputResume (offset 0)
  2470. VOID InputReverse (offset 0)
  2471. FLOAT InputSetSpeed (offset 0)
  2472. FLOAT InputSetSpeedDir (offset 0)
  2473. FLOAT InputSetSpeedReal (offset 0)
  2474. FLOAT InputSetSpeedDirAccel (offset 0)
  2475. STRING InputTeleportToPathTrack (offset 0)
  2476. FLOAT InputSetSpeedForwardModifier (offset 0)
  2477. CUSTOM m_OnStart (offset 952)
  2478. CUSTOM m_OnNext (offset 976)
  2479. VOID CFuncTrackTrainNext (offset 0)
  2480. VOID CFuncTrackTrainFind (offset 0)
  2481. VOID CFuncTrackTrainNearestPath (offset 0)
  2482. VOID CFuncTrackTrainDeadEnd (offset 0)
  2483.  
  2484. CFuncTrain
  2485. EHANDLE m_hCurrentTarget (offset 968)
  2486. BOOLEAN m_activated (offset 972)
  2487. EHANDLE m_hEnemy (offset 976)
  2488. STRING m_iszLastTarget (offset 988)
  2489. TIME m_flNextBlockTime (offset 984)
  2490. FLOAT m_flBlockDamage (offset 980)
  2491. VOID CFuncTrainWait (offset 0)
  2492. VOID CFuncTrainNext (offset 0)
  2493. VOID InputToggle (offset 0)
  2494. VOID InputStart (offset 0)
  2495. VOID InputStop (offset 0)
  2496.  
  2497. CFuncTrainControls
  2498. VOID CFuncTrainControlsFind (offset 0)
  2499.  
  2500. CFuncVPhysicsClip
  2501. STRING m_iFilterName (offset 828)
  2502. EHANDLE m_hFilter (offset 832)
  2503. BOOLEAN m_bDisabled (offset 836)
  2504. VOID InputEnable (offset 0)
  2505. VOID InputDisable (offset 0)
  2506.  
  2507. CFuncVehicleClip
  2508. VOID InputEnable (offset 0)
  2509. VOID InputDisable (offset 0)
  2510.  
  2511. CFuncWall
  2512. INTEGER m_nState (offset 828)
  2513.  
  2514. CFuncWallToggle
  2515. VOID InputToggle (offset 0)
  2516.  
  2517. CFunc_Dust
  2518. INTEGER m_DustFlags (offset 864)
  2519. COLOR32 m_Color (offset 828)
  2520. INTEGER m_SpawnRate (offset 832)
  2521. FLOAT m_flSizeMin (offset 836)
  2522. FLOAT m_flSizeMax (offset 840)
  2523. INTEGER m_SpeedMax (offset 844)
  2524. INTEGER m_LifetimeMin (offset 848)
  2525. INTEGER m_LifetimeMax (offset 852)
  2526. INTEGER m_DistMax (offset 856)
  2527. INTEGER m_iAlpha (offset 868)
  2528. FLOAT m_FallSpeed (offset 860)
  2529. VOID InputTurnOn (offset 0)
  2530. VOID InputTurnOff (offset 0)
  2531.  
  2532. CFunc_LOD
  2533. FLOAT m_fDisappearDist (offset 828)
  2534.  
  2535. CGameEnd
  2536. VOID InputGameEnd (offset 0)
  2537.  
  2538. CGameGibManager
  2539. INTEGER m_iMaxPieces (offset 868)
  2540. INTEGER m_iMaxPiecesDX8 (offset 872)
  2541. BOOLEAN m_bAllowNewGibs (offset 856)
  2542. INTEGER InputSetMaxPieces (offset 0)
  2543. INTEGER InputSetMaxPiecesDX8 (offset 0)
  2544.  
  2545. CGamePlayerEquip
  2546. STRING m_weaponNames (offset 836)
  2547. INTEGER m_weaponCount (offset 964)
  2548.  
  2549. CGamePlayerZone
  2550. VOID InputCountPlayersInZone (offset 0)
  2551. CUSTOM m_OnPlayerInZone (offset 832)
  2552. CUSTOM m_OnPlayerOutZone (offset 856)
  2553. CUSTOM m_PlayersInCount (offset 880)
  2554. CUSTOM m_PlayersOutCount (offset 904)
  2555.  
  2556. CGameScore
  2557. VOID InputApplyScore (offset 0)
  2558.  
  2559. CGameText
  2560. STRING m_iszMessage (offset 836)
  2561. INTEGER m_textParms.channel (offset 876)
  2562. FLOAT m_textParms.x (offset 840)
  2563. FLOAT m_textParms.y (offset 844)
  2564. INTEGER m_textParms.effect (offset 848)
  2565. FLOAT m_textParms.fadeinTime (offset 860)
  2566. FLOAT m_textParms.fadeoutTime (offset 864)
  2567. FLOAT m_textParms.holdTime (offset 868)
  2568. FLOAT m_textParms.fxTime (offset 872)
  2569. CHARACTER m_textParms (offset 840)
  2570. VOID InputDisplay (offset 0)
  2571.  
  2572. CGameUI
  2573. FLOAT m_flFieldOfView (offset 828)
  2574. EHANDLE m_hSaveWeapon (offset 832)
  2575. BOOLEAN m_bForceUpdate (offset 1268)
  2576. EHANDLE m_player (offset 1276)
  2577. INTEGER m_nLastButtonState (offset 1272)
  2578. VOID InputDeactivate (offset 0)
  2579. STRING InputActivate (offset 0)
  2580. CUSTOM m_playerOn (offset 836)
  2581. CUSTOM m_playerOff (offset 860)
  2582. CUSTOM m_pressedMoveLeft (offset 884)
  2583. CUSTOM m_pressedMoveRight (offset 908)
  2584. CUSTOM m_pressedForward (offset 932)
  2585. CUSTOM m_pressedBack (offset 956)
  2586. CUSTOM m_pressedAttack (offset 980)
  2587. CUSTOM m_pressedAttack2 (offset 1004)
  2588. CUSTOM m_unpressedMoveLeft (offset 1028)
  2589. CUSTOM m_unpressedMoveRight (offset 1052)
  2590. CUSTOM m_unpressedForward (offset 1076)
  2591. CUSTOM m_unpressedBack (offset 1100)
  2592. CUSTOM m_unpressedAttack (offset 1124)
  2593. CUSTOM m_unpressedAttack2 (offset 1148)
  2594. CUSTOM m_xaxis (offset 1172)
  2595. CUSTOM m_yaxis (offset 1196)
  2596. CUSTOM m_attackaxis (offset 1220)
  2597. CUSTOM m_attack2axis (offset 1244)
  2598.  
  2599. CGameWeaponManager
  2600. STRING m_iszWeaponName (offset 828)
  2601. INTEGER m_iMaxPieces (offset 832)
  2602. FLOAT m_flAmmoMod (offset 836)
  2603. BOOLEAN m_bExpectingWeapon (offset 840)
  2604. VOID CGameWeaponManagerThink (offset 0)
  2605. INTEGER InputSetMaxPieces (offset 0)
  2606. FLOAT InputSetAmmoModifier (offset 0)
  2607. CUSTOM m_ManagedNonWeapons (offset 844)
  2608.  
  2609. CGenericActor
  2610. STRING m_strHullName (offset 4028)
  2611.  
  2612. CGib
  2613. VOID CGibBounceGibTouch (offset 0)
  2614. VOID CGibStickyGibTouch (offset 0)
  2615. VOID CGibWaitTillLand (offset 0)
  2616. VOID CGibDieThink (offset 0)
  2617.  
  2618. CGibShooter
  2619. INTEGER m_iGibs (offset 828)
  2620. FLOAT m_flGibVelocity (offset 844)
  2621. FLOAT m_flVariance (offset 864)
  2622. FLOAT m_flGibLife (offset 868)
  2623. INTEGER m_nSimulationType (offset 872)
  2624. FLOAT m_flDelay (offset 880)
  2625. VECTOR m_angGibRotation (offset 848)
  2626. FLOAT m_flGibAngVelocity (offset 860)
  2627. BOOLEAN m_bIsSprite (offset 885)
  2628. INTEGER m_iGibCapacity (offset 832)
  2629. INTEGER m_iGibMaterial (offset 836)
  2630. INTEGER m_iGibModelIndex (offset 840)
  2631. INTEGER m_nMaxGibModelFrame (offset 876)
  2632. STRING m_iszLightingOrigin (offset 888)
  2633. BOOLEAN m_bNoGibShadows (offset 884)
  2634. VOID InputShoot (offset 0)
  2635. VOID CGibShooterShootThink (offset 0)
  2636.  
  2637. CGunTarget
  2638. BOOLEAN m_on (offset 944)
  2639. EHANDLE m_hTargetEnt (offset 948)
  2640. VOID CGunTargetNext (offset 0)
  2641. VOID CGunTargetStart (offset 0)
  2642. VOID CGunTargetWait (offset 0)
  2643. VOID InputStart (offset 0)
  2644. VOID InputStop (offset 0)
  2645. VOID InputToggle (offset 0)
  2646. CUSTOM m_OnDeath (offset 952)
  2647.  
  2648. CHEGrenade
  2649. VOID None (offset 0)
  2650.  
  2651. CHostage
  2652. VOID HostageRescueZoneTouch (offset 0)
  2653. VOID CHostageHostageUse (offset 0)
  2654. VOID CHostageHostageThink (offset 0)
  2655.  
  2656. CHostageRescueZone
  2657. VOID CHostageRescueZoneHostageRescueTouch (offset 0)
  2658.  
  2659. CInfoCameraLink
  2660. STRING m_strPointCamera (offset 836)
  2661. EHANDLE m_hCamera (offset 828)
  2662. EHANDLE m_hTargetEntity (offset 832)
  2663. STRING InputSetCamera (offset 0)
  2664.  
  2665. CInfoLightingRelative
  2666. STRING m_strLightingLandmark (offset 832)
  2667. EHANDLE m_hLightingLandmark (offset 828)
  2668.  
  2669. CInfoOverlayAccessor
  2670. INTEGER m_iOverlayID (offset 828)
  2671.  
  2672. CInfoViewParameters
  2673. INTEGER m_nViewMode (offset 828)
  2674.  
  2675. CInstancedSceneEntity
  2676. EHANDLE m_hOwner (offset 1552)
  2677. BOOLEAN m_bHadOwner (offset 1556)
  2678. FLOAT m_flPostSpeakDelay (offset 1560)
  2679. FLOAT m_flPreDelay (offset 1564)
  2680. CHARACTER m_szInstanceFilename (offset 1568)
  2681. BOOLEAN m_bIsBackground (offset 1696)
  2682.  
  2683. CItem
  2684. BOOLEAN m_bActivateWhenAtRest (offset 1128)
  2685. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1180)
  2686. VECTOR m_vOriginalSpawnAngles (offset 1192)
  2687. CUSTOM m_pConstraint (offset 1204)
  2688. VOID CItemItemTouch (offset 0)
  2689. VOID CItemMaterialize (offset 0)
  2690. VOID CItemComeToRest (offset 0)
  2691. CUSTOM m_OnPlayerTouch (offset 1132)
  2692. CUSTOM m_OnCacheInteraction (offset 1156)
  2693.  
  2694. CItemDefuser
  2695. VOID CItemDefuserActivateThink (offset 0)
  2696. VOID CItemDefuserDefuserTouch (offset 0)
  2697.  
  2698. CItemSoda
  2699. VOID CItemSodaCanThink (offset 0)
  2700. VOID CItemSodaCanTouch (offset 0)
  2701.  
  2702. CKeepUpright
  2703. VECTOR m_worldGoalAxis (offset 832)
  2704. VECTOR m_localTestAxis (offset 844)
  2705. CUSTOM m_pController (offset 856)
  2706. STRING m_nameAttach (offset 860)
  2707. EHANDLE m_attachedObject (offset 864)
  2708. FLOAT m_angularLimit (offset 868)
  2709. BOOLEAN m_bActive (offset 872)
  2710. BOOLEAN m_bDampAllRotation (offset 873)
  2711. VOID InputTurnOn (offset 0)
  2712. VOID InputTurnOff (offset 0)
  2713. FLOAT InputSetAngularLimit (offset 0)
  2714.  
  2715. CKnife
  2716. VOID CKnifeSmack (offset 0)
  2717.  
  2718. CLight
  2719. CHARACTER m_iCurrentFade (offset 840)
  2720. CHARACTER m_iTargetFade (offset 841)
  2721. INTEGER m_iStyle (offset 828)
  2722. INTEGER m_iDefaultStyle (offset 832)
  2723. STRING m_iszPattern (offset 836)
  2724. VOID CLightFadeThink (offset 0)
  2725. STRING InputSetPattern (offset 0)
  2726. STRING InputFadeToPattern (offset 0)
  2727. VOID InputToggle (offset 0)
  2728. VOID InputTurnOn (offset 0)
  2729. VOID InputTurnOff (offset 0)
  2730.  
  2731. CLightGlow
  2732. INTEGER m_nVerticalSize (offset 832)
  2733. INTEGER m_nHorizontalSize (offset 828)
  2734. INTEGER m_nMinDist (offset 836)
  2735. INTEGER m_nMaxDist (offset 840)
  2736. INTEGER m_nOuterMaxDist (offset 844)
  2737. FLOAT m_flGlowProxySize (offset 848)
  2738. FLOAT m_flHDRColorScale (offset 852)
  2739. COLOR32 InputColor (offset 0)
  2740.  
  2741. CLogicActiveAutosave
  2742. INTEGER m_TriggerHitPoints (offset 840)
  2743. FLOAT m_flTimeToTrigger (offset 844)
  2744. FLOAT m_flDangerousTime (offset 852)
  2745. TIME m_flStartTime (offset 848)
  2746. VOID CLogicActiveAutosaveSaveThink (offset 0)
  2747. VOID InputEnable (offset 0)
  2748. VOID InputDisable (offset 0)
  2749.  
  2750. CLogicAuto
  2751. STRING m_globalstate (offset 996)
  2752. CUSTOM m_OnMapSpawn (offset 828)
  2753. CUSTOM m_OnNewGame (offset 852)
  2754. CUSTOM m_OnLoadGame (offset 876)
  2755. CUSTOM m_OnMapTransition (offset 900)
  2756. CUSTOM m_OnBackgroundMap (offset 924)
  2757. CUSTOM m_OnMultiNewMap (offset 948)
  2758. CUSTOM m_OnMultiNewRound (offset 972)
  2759.  
  2760. CLogicAutosave
  2761. BOOLEAN m_bForceNewLevelUnit (offset 828)
  2762. INTEGER m_minHitPoints (offset 832)
  2763. INTEGER m_minHitPointsToCommit (offset 836)
  2764. VOID InputSave (offset 0)
  2765. FLOAT InputSaveDangerous (offset 0)
  2766. INTEGER InputSetMinHitpointsThreshold (offset 0)
  2767.  
  2768. CLogicBranch
  2769. BOOLEAN m_bInValue (offset 828)
  2770. CUSTOM m_Listeners (offset 832)
  2771. BOOLEAN InputSetValue (offset 0)
  2772. BOOLEAN InputSetValueTest (offset 0)
  2773. VOID InputToggle (offset 0)
  2774. VOID InputToggleTest (offset 0)
  2775. VOID InputTest (offset 0)
  2776. CUSTOM m_OnTrue (offset 852)
  2777. CUSTOM m_OnFalse (offset 876)
  2778.  
  2779. CLogicBranchList
  2780. STRING m_nLogicBranchNames[0] (offset 828)
  2781. STRING m_nLogicBranchNames[1] (offset 832)
  2782. STRING m_nLogicBranchNames[2] (offset 836)
  2783. STRING m_nLogicBranchNames[3] (offset 840)
  2784. STRING m_nLogicBranchNames[4] (offset 844)
  2785. STRING m_nLogicBranchNames[5] (offset 848)
  2786. STRING m_nLogicBranchNames[6] (offset 852)
  2787. STRING m_nLogicBranchNames[7] (offset 856)
  2788. STRING m_nLogicBranchNames[8] (offset 860)
  2789. STRING m_nLogicBranchNames[9] (offset 864)
  2790. STRING m_nLogicBranchNames[10] (offset 868)
  2791. STRING m_nLogicBranchNames[11] (offset 872)
  2792. STRING m_nLogicBranchNames[12] (offset 876)
  2793. STRING m_nLogicBranchNames[13] (offset 880)
  2794. STRING m_nLogicBranchNames[14] (offset 884)
  2795. STRING m_nLogicBranchNames[15] (offset 888)
  2796. CUSTOM m_LogicBranchList (offset 892)
  2797. INTEGER m_eLastState (offset 912)
  2798. INPUT InputTest (offset 0)
  2799. INPUT Input_OnLogicBranchChanged (offset 0)
  2800. INPUT Input_OnLogicBranchRemoved (offset 0)
  2801. CUSTOM m_OnAllTrue (offset 916)
  2802. CUSTOM m_OnAllFalse (offset 940)
  2803. CUSTOM m_OnMixed (offset 964)
  2804.  
  2805. CLogicCase
  2806. STRING m_nCase[0] (offset 828)
  2807. STRING m_nCase[1] (offset 832)
  2808. STRING m_nCase[2] (offset 836)
  2809. STRING m_nCase[3] (offset 840)
  2810. STRING m_nCase[4] (offset 844)
  2811. STRING m_nCase[5] (offset 848)
  2812. STRING m_nCase[6] (offset 852)
  2813. STRING m_nCase[7] (offset 856)
  2814. STRING m_nCase[8] (offset 860)
  2815. STRING m_nCase[9] (offset 864)
  2816. STRING m_nCase[10] (offset 868)
  2817. STRING m_nCase[11] (offset 872)
  2818. STRING m_nCase[12] (offset 876)
  2819. STRING m_nCase[13] (offset 880)
  2820. STRING m_nCase[14] (offset 884)
  2821. STRING m_nCase[15] (offset 888)
  2822. INTEGER m_nShuffleCases (offset 892)
  2823. INTEGER m_nLastShuffleCase (offset 896)
  2824. CHARACTER m_uchShuffleCaseMap (offset 900)
  2825. INPUT InputValue (offset 0)
  2826. VOID InputPickRandom (offset 0)
  2827. VOID InputPickRandomShuffle (offset 0)
  2828. CUSTOM m_OnCase[0] (offset 916)
  2829. CUSTOM m_OnCase[1] (offset 940)
  2830. CUSTOM m_OnCase[2] (offset 964)
  2831. CUSTOM m_OnCase[3] (offset 988)
  2832. CUSTOM m_OnCase[4] (offset 1012)
  2833. CUSTOM m_OnCase[5] (offset 1036)
  2834. CUSTOM m_OnCase[6] (offset 1060)
  2835. CUSTOM m_OnCase[7] (offset 1084)
  2836. CUSTOM m_OnCase[8] (offset 1108)
  2837. CUSTOM m_OnCase[9] (offset 1132)
  2838. CUSTOM m_OnCase[10] (offset 1156)
  2839. CUSTOM m_OnCase[11] (offset 1180)
  2840. CUSTOM m_OnCase[12] (offset 1204)
  2841. CUSTOM m_OnCase[13] (offset 1228)
  2842. CUSTOM m_OnCase[14] (offset 1252)
  2843. CUSTOM m_OnCase[15] (offset 1276)
  2844. CUSTOM m_OnDefault (offset 1300)
  2845.  
  2846. CLogicCollisionPair
  2847. STRING m_nameAttach1 (offset 828)
  2848. STRING m_nameAttach2 (offset 832)
  2849. BOOLEAN m_disabled (offset 836)
  2850. BOOLEAN m_succeeded (offset 837)
  2851. VOID InputDisableCollisions (offset 0)
  2852. VOID InputEnableCollisions (offset 0)
  2853.  
  2854. CLogicCompare
  2855. FLOAT m_flCompareValue (offset 832)
  2856. FLOAT m_flInValue (offset 828)
  2857. FLOAT InputSetValue (offset 0)
  2858. FLOAT InputSetValueCompare (offset 0)
  2859. FLOAT InputSetCompareValue (offset 0)
  2860. VOID InputCompare (offset 0)
  2861. CUSTOM m_OnEqualTo (offset 860)
  2862. CUSTOM m_OnNotEqualTo (offset 884)
  2863. CUSTOM m_OnGreaterThan (offset 908)
  2864. CUSTOM m_OnLessThan (offset 836)
  2865.  
  2866. CLogicCompareInteger
  2867. CUSTOM m_OnEqual (offset 828)
  2868. CUSTOM m_OnNotEqual (offset 852)
  2869. INTEGER m_iIntegerValue (offset 876)
  2870. INTEGER m_iShouldCompareToValue (offset 880)
  2871. INPUT m_AllIntCompares (offset 884)
  2872. INPUT InputValue (offset 0)
  2873. INPUT InputCompareValues (offset 0)
  2874.  
  2875. CLogicLineToEntity
  2876. STRING m_SourceName (offset 852)
  2877. EHANDLE m_StartEntity (offset 856)
  2878. EHANDLE m_EndEntity (offset 860)
  2879. CUSTOM m_Line (offset 828)
  2880.  
  2881. CLogicMeasureMovement
  2882. STRING m_strMeasureTarget (offset 828)
  2883. STRING m_strMeasureReference (offset 832)
  2884. STRING m_strTargetReference (offset 836)
  2885. FLOAT m_flScale (offset 856)
  2886. INTEGER m_nMeasureType (offset 860)
  2887. EHANDLE m_hMeasureTarget (offset 840)
  2888. EHANDLE m_hMeasureReference (offset 844)
  2889. EHANDLE m_hTarget (offset 848)
  2890. EHANDLE m_hTargetReference (offset 852)
  2891. STRING InputSetMeasureTarget (offset 0)
  2892. STRING InputSetMeasureReference (offset 0)
  2893. STRING InputSetTarget (offset 0)
  2894. STRING InputSetTargetReference (offset 0)
  2895. FLOAT InputSetTargetScale (offset 0)
  2896. VOID InputEnable (offset 0)
  2897. VOID InputDisable (offset 0)
  2898. VOID CLogicMeasureMovementMeasureThink (offset 0)
  2899.  
  2900. CLogicNavigation
  2901. BOOLEAN m_isOn (offset 832)
  2902. INTEGER m_navProperty (offset 836)
  2903. VOID InputTurnOn (offset 0)
  2904. VOID InputTurnOff (offset 0)
  2905. VOID InputToggle (offset 0)
  2906.  
  2907. CLogicRelay
  2908. BOOLEAN m_bWaitForRefire (offset 877)
  2909. BOOLEAN m_bDisabled (offset 876)
  2910. VOID InputEnable (offset 0)
  2911. VOID InputEnableRefire (offset 0)
  2912. VOID InputDisable (offset 0)
  2913. VOID InputToggle (offset 0)
  2914. VOID InputTrigger (offset 0)
  2915. VOID InputCancelPending (offset 0)
  2916. CUSTOM m_OnTrigger (offset 828)
  2917. CUSTOM m_OnSpawn (offset 852)
  2918.  
  2919. CMapInfo
  2920. INTEGER InputFireWinCondition (offset 0)
  2921.  
  2922. CMaterialModifyControl
  2923. CHARACTER m_szMaterialName (offset 828)
  2924. CHARACTER m_szMaterialVar (offset 1083)
  2925. CHARACTER m_szMaterialVarValue (offset 1338)
  2926. INTEGER m_iFrameStart (offset 1596)
  2927. INTEGER m_iFrameEnd (offset 1600)
  2928. BOOLEAN m_bWrap (offset 1604)
  2929. FLOAT m_flFramerate (offset 1608)
  2930. BOOLEAN m_bNewAnimCommandsSemaphore (offset 1612)
  2931. FLOAT m_flFloatLerpStartValue (offset 1616)
  2932. FLOAT m_flFloatLerpEndValue (offset 1620)
  2933. FLOAT m_flFloatLerpTransitionTime (offset 1624)
  2934. INTEGER m_nModifyMode (offset 1628)
  2935. STRING SetMaterialVar (offset 0)
  2936. VOID SetMaterialVarToCurrentTime (offset 0)
  2937. STRING InputStartAnimSequence (offset 0)
  2938. STRING InputStartFloatLerp (offset 0)
  2939.  
  2940. CMathColorBlend
  2941. FLOAT InputValue (offset 0)
  2942. CUSTOM m_OutValue (offset 844)
  2943. FLOAT m_flInMin (offset 828)
  2944. FLOAT m_flInMax (offset 832)
  2945. COLOR32 m_OutColor1 (offset 836)
  2946. COLOR32 m_OutColor2 (offset 840)
  2947.  
  2948. CMathCounter
  2949. BOOLEAN m_bHitMax (offset 837)
  2950. BOOLEAN m_bHitMin (offset 836)
  2951. FLOAT m_flMin (offset 828)
  2952. FLOAT m_flMax (offset 832)
  2953. BOOLEAN m_bDisabled (offset 838)
  2954. FLOAT InputAdd (offset 0)
  2955. FLOAT InputDivide (offset 0)
  2956. FLOAT InputMultiply (offset 0)
  2957. FLOAT InputSetValue (offset 0)
  2958. FLOAT InputSetValueNoFire (offset 0)
  2959. FLOAT InputSubtract (offset 0)
  2960. FLOAT InputSetHitMax (offset 0)
  2961. FLOAT InputSetHitMin (offset 0)
  2962. VOID InputGetValue (offset 0)
  2963. VOID InputEnable (offset 0)
  2964. VOID InputDisable (offset 0)
  2965. CUSTOM m_OutValue (offset 840)
  2966. CUSTOM m_OnHitMin (offset 888)
  2967. CUSTOM m_OnHitMax (offset 912)
  2968. CUSTOM m_OnGetValue (offset 864)
  2969.  
  2970. CMathRemap
  2971. FLOAT InputValue (offset 0)
  2972. CUSTOM m_OutValue (offset 848)
  2973. FLOAT m_flInMin (offset 828)
  2974. FLOAT m_flInMax (offset 832)
  2975. FLOAT m_flOut1 (offset 836)
  2976. FLOAT m_flOut2 (offset 840)
  2977. BOOLEAN m_bEnabled (offset 844)
  2978. VOID InputEnable (offset 0)
  2979. VOID InputDisable (offset 0)
  2980.  
  2981. CMessage
  2982. STRING m_iszMessage (offset 828)
  2983. SOUNDNAME m_sNoise (offset 844)
  2984. INTEGER m_MessageAttenuation (offset 836)
  2985. FLOAT m_MessageVolume (offset 832)
  2986. FLOAT m_Radius (offset 840)
  2987. VOID InputShowMessage (offset 0)
  2988. CUSTOM m_OnShowMessage (offset 848)
  2989.  
  2990. CMessageEntity
  2991. INTEGER m_radius (offset 828)
  2992. STRING m_messageText (offset 832)
  2993. BOOLEAN m_bDeveloperOnly (offset 837)
  2994. BOOLEAN m_drawText (offset 836)
  2995. BOOLEAN m_bEnabled (offset 838)
  2996. VOID InputEnable (offset 0)
  2997. VOID InputDisable (offset 0)
  2998.  
  2999. CMomentaryRotButton
  3000. INTEGER m_lastUsed (offset 1272)
  3001. VECTOR m_start (offset 1276)
  3002. VECTOR m_end (offset 1288)
  3003. FLOAT m_IdealYaw (offset 1300)
  3004. SOUNDNAME m_sNoise (offset 1304)
  3005. BOOLEAN m_bUpdateTarget (offset 1308)
  3006. INTEGER m_direction (offset 1312)
  3007. FLOAT m_returnSpeed (offset 1316)
  3008. FLOAT m_flStartPosition (offset 1320)
  3009. BOOLEAN m_bSolidBsp (offset 1016)
  3010. VOID CMomentaryRotButtonUseMoveDone (offset 0)
  3011. VOID CMomentaryRotButtonReturnMoveDone (offset 0)
  3012. VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
  3013. VOID CMomentaryRotButtonUpdateThink (offset 0)
  3014. FLOAT InputSetPosition (offset 0)
  3015. FLOAT InputSetPositionImmediately (offset 0)
  3016. VOID InputDisableUpdateTarget (offset 0)
  3017. VOID InputEnableUpdateTarget (offset 0)
  3018. CUSTOM m_Position (offset 1152)
  3019. CUSTOM m_OnUnpressed (offset 1176)
  3020. CUSTOM m_OnFullyClosed (offset 1224)
  3021. CUSTOM m_OnFullyOpen (offset 1200)
  3022. CUSTOM m_OnReachedPosition (offset 1248)
  3023. VOID InputEnable (offset 0)
  3024. VOID InputDisable (offset 0)
  3025. BOOLEAN m_bDisabled (offset 1148)
  3026.  
  3027. CMovementSpeedMod
  3028. FLOAT InputSpeedMod (offset 0)
  3029.  
  3030. CMultiSource
  3031. EHANDLE m_rgEntities (offset 828)
  3032. INTEGER m_rgTriggered (offset 956)
  3033. INTEGER m_iTotal (offset 1108)
  3034. STRING m_globalstate (offset 1112)
  3035. VOID CMultiSourceRegister (offset 0)
  3036. CUSTOM m_OnTrigger (offset 1084)
  3037.  
  3038. CNPC_Furniture
  3039. EMBEDDED m_BoneFollowerManager (offset 4028) [2 properties]:
  3040. INTEGER m_iNumBones (offset 4028)
  3041. CUSTOM m_physBones (offset 4032)
  3042. VOID InputDisablePlayerCollision (offset 0)
  3043. VOID InputEnablePlayerCollision (offset 0)
  3044.  
  3045. CNPC_VehicleDriver
  3046. STRING m_iszVehicleName (offset 3480)
  3047. EHANDLE m_hVehicleEntity (offset 3488)
  3048. VECTOR m_vecDesiredVelocity (offset 3508)
  3049. POSITION_VECTOR m_vecDesiredPosition (offset 3520)
  3050. POSITION_VECTOR m_vecPrevPoint (offset 3532)
  3051. POSITION_VECTOR m_vecPrevPrevPoint (offset 3544)
  3052. POSITION_VECTOR m_vecPostPoint (offset 3556)
  3053. POSITION_VECTOR m_vecPostPostPoint (offset 3568)
  3054. FLOAT m_flDistanceAlongSpline (offset 3580)
  3055. FLOAT m_flDriversMaxSpeed (offset 3584)
  3056. FLOAT m_flDriversMinSpeed (offset 3588)
  3057. FLOAT m_flMaxSpeed (offset 3592)
  3058. FLOAT m_flGoalSpeed (offset 3596)
  3059. FLOAT m_flSteering (offset 3604)
  3060. FLOAT InputSetDriversMaxSpeed (offset 0)
  3061. FLOAT InputSetDriversMinSpeed (offset 0)
  3062. VOID InputStartForward (offset 0)
  3063. VOID InputStop (offset 0)
  3064. VOID InputStartFiring (offset 0)
  3065. VOID InputStopFiring (offset 0)
  3066. STRING InputGotoPathCorner (offset 0)
  3067.  
  3068. CNodeEnt
  3069. EMBEDDED m_NodeData (offset 828) [11 properties]:
  3070. STRING strEntityName (offset 828)
  3071. SHORT nHintType (offset 844)
  3072. STRING strGroup (offset 852)
  3073. INTEGER iDisabled (offset 856)
  3074. INTEGER nNodeID (offset 848)
  3075. STRING iszActivityName (offset 860)
  3076. INTEGER nTargetWCNodeID (offset 864)
  3077. INTEGER nWCNodeID (offset 880)
  3078. INTEGER fIgnoreFacing (offset 868)
  3079. INTEGER minState (offset 872)
  3080. INTEGER maxState (offset 876)
  3081.  
  3082. COrnamentProp
  3083. STRING m_initialOwner (offset 1564)
  3084. STRING InputSetAttached (offset 0)
  3085. VOID InputDetach (offset 0)
  3086.  
  3087. CParticleFire
  3088. POSITION_VECTOR m_vOrigin (offset 828)
  3089. VECTOR m_vDirection (offset 840)
  3090.  
  3091. CParticleLight
  3092. FLOAT m_flIntensity (offset 828)
  3093. VECTOR m_vColor (offset 832)
  3094. STRING m_PSName (offset 844)
  3095. BOOLEAN m_bDirectional (offset 848)
  3096.  
  3097. CParticlePerformanceMonitor
  3098. BOOLEAN m_bDisplayPerf (offset 828)
  3099. BOOLEAN m_bMeasurePerf (offset 829)
  3100. VOID InputTurnOnDisplay (offset 0)
  3101. VOID InputTurnOffDisplay (offset 0)
  3102. VOID InputStartMeasuring (offset 0)
  3103. VOID InputStopMeasuring (offset 0)
  3104.  
  3105. CParticleSystem
  3106. BOOLEAN m_bStartActive (offset 828)
  3107. BOOLEAN m_bWeatherEffect (offset 1415)
  3108. BOOLEAN m_bActive (offset 836)
  3109. TIME m_flStartTime (offset 844)
  3110. STRING m_iszEffectName (offset 832)
  3111. STRING m_iszControlPointNames[0] (offset 848)
  3112. STRING m_iszControlPointNames[1] (offset 852)
  3113. STRING m_iszControlPointNames[2] (offset 856)
  3114. STRING m_iszControlPointNames[3] (offset 860)
  3115. STRING m_iszControlPointNames[4] (offset 864)
  3116. STRING m_iszControlPointNames[5] (offset 868)
  3117. STRING m_iszControlPointNames[6] (offset 872)
  3118. STRING m_iszControlPointNames[7] (offset 876)
  3119. STRING m_iszControlPointNames[8] (offset 880)
  3120. STRING m_iszControlPointNames[9] (offset 884)
  3121. STRING m_iszControlPointNames[10] (offset 888)
  3122. STRING m_iszControlPointNames[11] (offset 892)
  3123. STRING m_iszControlPointNames[12] (offset 896)
  3124. STRING m_iszControlPointNames[13] (offset 900)
  3125. STRING m_iszControlPointNames[14] (offset 904)
  3126. STRING m_iszControlPointNames[15] (offset 908)
  3127. STRING m_iszControlPointNames[16] (offset 912)
  3128. STRING m_iszControlPointNames[17] (offset 916)
  3129. STRING m_iszControlPointNames[18] (offset 920)
  3130. STRING m_iszControlPointNames[19] (offset 924)
  3131. STRING m_iszControlPointNames[20] (offset 928)
  3132. STRING m_iszControlPointNames[21] (offset 932)
  3133. STRING m_iszControlPointNames[22] (offset 936)
  3134. STRING m_iszControlPointNames[23] (offset 940)
  3135. STRING m_iszControlPointNames[24] (offset 944)
  3136. STRING m_iszControlPointNames[25] (offset 948)
  3137. STRING m_iszControlPointNames[26] (offset 952)
  3138. STRING m_iszControlPointNames[27] (offset 956)
  3139. STRING m_iszControlPointNames[28] (offset 960)
  3140. STRING m_iszControlPointNames[29] (offset 964)
  3141. STRING m_iszControlPointNames[30] (offset 968)
  3142. STRING m_iszControlPointNames[31] (offset 972)
  3143. STRING m_iszControlPointNames[32] (offset 976)
  3144. STRING m_iszControlPointNames[33] (offset 980)
  3145. STRING m_iszControlPointNames[34] (offset 984)
  3146. STRING m_iszControlPointNames[35] (offset 988)
  3147. STRING m_iszControlPointNames[36] (offset 992)
  3148. STRING m_iszControlPointNames[37] (offset 996)
  3149. STRING m_iszControlPointNames[38] (offset 1000)
  3150. STRING m_iszControlPointNames[39] (offset 1004)
  3151. STRING m_iszControlPointNames[40] (offset 1008)
  3152. STRING m_iszControlPointNames[41] (offset 1012)
  3153. STRING m_iszControlPointNames[42] (offset 1016)
  3154. STRING m_iszControlPointNames[43] (offset 1020)
  3155. STRING m_iszControlPointNames[44] (offset 1024)
  3156. STRING m_iszControlPointNames[45] (offset 1028)
  3157. STRING m_iszControlPointNames[46] (offset 1032)
  3158. STRING m_iszControlPointNames[47] (offset 1036)
  3159. STRING m_iszControlPointNames[48] (offset 1040)
  3160. STRING m_iszControlPointNames[49] (offset 1044)
  3161. STRING m_iszControlPointNames[50] (offset 1048)
  3162. STRING m_iszControlPointNames[51] (offset 1052)
  3163. STRING m_iszControlPointNames[52] (offset 1056)
  3164. STRING m_iszControlPointNames[53] (offset 1060)
  3165. STRING m_iszControlPointNames[54] (offset 1064)
  3166. STRING m_iszControlPointNames[55] (offset 1068)
  3167. STRING m_iszControlPointNames[56] (offset 1072)
  3168. STRING m_iszControlPointNames[57] (offset 1076)
  3169. STRING m_iszControlPointNames[58] (offset 1080)
  3170. STRING m_iszControlPointNames[59] (offset 1084)
  3171. STRING m_iszControlPointNames[60] (offset 1088)
  3172. STRING m_iszControlPointNames[61] (offset 1092)
  3173. STRING m_iszControlPointNames[62] (offset 1096)
  3174. CHARACTER m_iControlPointParents[0] (offset 1352)
  3175. CHARACTER m_iControlPointParents[1] (offset 1353)
  3176. CHARACTER m_iControlPointParents[2] (offset 1354)
  3177. CHARACTER m_iControlPointParents[3] (offset 1355)
  3178. CHARACTER m_iControlPointParents[4] (offset 1356)
  3179. CHARACTER m_iControlPointParents[5] (offset 1357)
  3180. CHARACTER m_iControlPointParents[6] (offset 1358)
  3181. EHANDLE m_hControlPointEnts (offset 1100)
  3182. VOID InputStart (offset 0)
  3183. VOID InputStop (offset 0)
  3184. VOID CParticleSystemStartParticleSystemThink (offset 0)
  3185.  
  3186. CPathCorner
  3187. FLOAT m_flWait (offset 828)
  3188. STRING InputSetNextPathCorner (offset 0)
  3189. VOID InputInPass (offset 0)
  3190. CUSTOM m_OnPass (offset 832)
  3191.  
  3192. CPathKeyFrame
  3193. VECTOR m_Origin (offset 828)
  3194. VECTOR m_Angles (offset 840)
  3195. QUATERNION m_qAngle (offset 852)
  3196. STRING m_iNextKey (offset 868)
  3197. FLOAT m_flNextTime (offset 872)
  3198. FLOAT m_flSpeed (offset 884)
  3199. CLASSPTR m_pNextKey (offset 876)
  3200. CLASSPTR m_pPrevKey (offset 880)
  3201.  
  3202. CPathTrack
  3203. CLASSPTR m_pnext (offset 828)
  3204. CLASSPTR m_pprevious (offset 832)
  3205. CLASSPTR m_paltpath (offset 836)
  3206. FLOAT m_flRadius (offset 840)
  3207. FLOAT m_length (offset 844)
  3208. STRING m_altName (offset 848)
  3209. INTEGER m_eOrientationType (offset 856)
  3210. VOID InputPass (offset 0)
  3211. VOID InputTeleport (offset 0)
  3212. VOID InputEnableAlternatePath (offset 0)
  3213. VOID InputDisableAlternatePath (offset 0)
  3214. VOID InputToggleAlternatePath (offset 0)
  3215. VOID InputEnablePath (offset 0)
  3216. VOID InputDisablePath (offset 0)
  3217. VOID InputTogglePath (offset 0)
  3218. CUSTOM m_OnPass (offset 860)
  3219. CUSTOM m_OnTeleport (offset 884)
  3220.  
  3221. CPhysBox
  3222. EHANDLE m_hCarryingPlayer (offset 1232)
  3223. FLOAT m_massScale (offset 1008)
  3224. INTEGER m_damageType (offset 1004)
  3225. STRING m_iszOverrideScript (offset 1012)
  3226. INTEGER m_damageToEnableMotion (offset 1016)
  3227. FLOAT m_flForceToEnableMotion (offset 1020)
  3228. VECTOR m_angPreferredCarryAngles (offset 1024)
  3229. BOOLEAN m_bNotSolidToWorld (offset 1036)
  3230. VOID InputWake (offset 0)
  3231. VOID InputSleep (offset 0)
  3232. VOID InputEnableMotion (offset 0)
  3233. VOID InputDisableMotion (offset 0)
  3234. VOID InputForceDrop (offset 0)
  3235. VOID InputDisableFloating (offset 0)
  3236. VOID CPhysBoxBreakTouch (offset 0)
  3237. CUSTOM m_OnDamaged (offset 1040)
  3238. CUSTOM m_OnAwakened (offset 1064)
  3239. CUSTOM m_OnMotionEnabled (offset 1088)
  3240. CUSTOM m_OnPhysGunPickup (offset 1112)
  3241. CUSTOM m_OnPhysGunPunt (offset 1136)
  3242. CUSTOM m_OnPhysGunOnlyPickup (offset 1160)
  3243. CUSTOM m_OnPhysGunDrop (offset 1184)
  3244. CUSTOM m_OnPlayerUse (offset 1208)
  3245.  
  3246. CPhysBoxMultiplayer
  3247. VOID None (offset 0)
  3248.  
  3249. CPhysConstraint
  3250. CUSTOM m_pConstraint (offset 828)
  3251. STRING m_nameSystem (offset 844)
  3252. STRING m_nameAttach1 (offset 832)
  3253. STRING m_nameAttach2 (offset 836)
  3254. SOUNDNAME m_breakSound (offset 840)
  3255. FLOAT m_forceLimit (offset 848)
  3256. FLOAT m_torqueLimit (offset 852)
  3257. FLOAT m_minTeleportDistance (offset 860)
  3258. CUSTOM m_OnBreak (offset 864)
  3259. VOID InputBreak (offset 0)
  3260. VOID InputOnBreak (offset 0)
  3261. VOID InputTurnOn (offset 0)
  3262. VOID InputTurnOff (offset 0)
  3263.  
  3264. CPhysConstraintSystem
  3265. CUSTOM m_pMachine (offset 828)
  3266. INTEGER m_additionalIterations (offset 832)
  3267.  
  3268. CPhysConvert
  3269. STRING m_swapModel (offset 852)
  3270. FLOAT m_flMassOverride (offset 856)
  3271. VOID InputConvertTarget (offset 0)
  3272. CUSTOM m_OnConvert (offset 828)
  3273.  
  3274. CPhysExplosion
  3275. FLOAT m_damage (offset 828)
  3276. FLOAT m_radius (offset 832)
  3277. STRING m_targetEntityName (offset 836)
  3278. FLOAT m_flInnerRadius (offset 840)
  3279. VOID InputExplode (offset 0)
  3280. CUSTOM m_OnPushedPlayer (offset 844)
  3281.  
  3282. CPhysForce
  3283. CUSTOM m_pController (offset 828)
  3284. STRING m_nameAttach (offset 832)
  3285. FLOAT m_force (offset 836)
  3286. FLOAT m_forceTime (offset 840)
  3287. EHANDLE m_attachedObject (offset 844)
  3288. EMBEDDED m_integrator (offset 852) [5 properties]:
  3289. INTEGER m_controlType (offset 856)
  3290. VECTOR m_linear (offset 860)
  3291. VECTOR m_angular (offset 872)
  3292. VECTOR m_linearSave (offset 884)
  3293. VECTOR m_angularSave (offset 896)
  3294. VOID InputActivate (offset 0)
  3295. VOID InputDeactivate (offset 0)
  3296. FLOAT InputForceScale (offset 0)
  3297. VOID CPhysForceForceOff (offset 0)
  3298.  
  3299. CPhysHinge
  3300. FLOAT m_hingeFriction (offset 956)
  3301. POSITION_VECTOR m_hinge.worldPosition (offset 892)
  3302. VECTOR m_hinge.worldAxisDirection (offset 904)
  3303. FLOAT m_systemLoadScale (offset 960)
  3304. FLOAT InputSetVelocity (offset 0)
  3305. FLOAT InputSetHingeFriction (offset 0)
  3306.  
  3307. CPhysImpact
  3308. FLOAT m_damage (offset 828)
  3309. FLOAT m_distance (offset 832)
  3310. STRING m_directionEntityName (offset 836)
  3311. VOID CPhysImpactPointAtEntity (offset 0)
  3312. VOID InputImpact (offset 0)
  3313.  
  3314. CPhysLength
  3315. VECTOR m_offset (offset 888)
  3316. FLOAT m_addLength (offset 924)
  3317. FLOAT m_minLength (offset 928)
  3318. POSITION_VECTOR m_vecAttach (offset 912)
  3319. FLOAT m_totalLength (offset 932)
  3320.  
  3321. CPhysMagnet
  3322. CUSTOM m_OnMagnetAttach (offset 1128)
  3323. CUSTOM m_OnMagnetDetach (offset 1152)
  3324. FLOAT m_massScale (offset 1176)
  3325. STRING m_iszOverrideScript (offset 1180)
  3326. INTEGER m_iMaxObjectsAttached (offset 1232)
  3327. FLOAT m_forceLimit (offset 1184)
  3328. FLOAT m_torqueLimit (offset 1188)
  3329. CUSTOM m_MagnettedEntities (offset 1192)
  3330. CUSTOM m_pConstraintGroup (offset 1212)
  3331. BOOLEAN m_bActive (offset 1216)
  3332. BOOLEAN m_bHasHitSomething (offset 1217)
  3333. FLOAT m_flTotalMass (offset 1220)
  3334. FLOAT m_flRadius (offset 1224)
  3335. FLOAT m_flNextSuckTime (offset 1228)
  3336. VOID InputToggle (offset 0)
  3337. VOID InputTurnOn (offset 0)
  3338. VOID InputTurnOff (offset 0)
  3339.  
  3340. CPhysMotor
  3341. STRING m_nameAttach (offset 828)
  3342. EHANDLE m_attachedObject (offset 832)
  3343. FLOAT m_spinUp (offset 836)
  3344. FLOAT m_additionalAcceleration (offset 840)
  3345. FLOAT m_angularAcceleration (offset 844)
  3346. TIME m_lastTime (offset 848)
  3347. CUSTOM m_pHinge (offset 852)
  3348. CUSTOM m_pController (offset 856)
  3349. FLOAT InputSetTargetSpeed (offset 0)
  3350. VOID InputTurnOn (offset 0)
  3351. VOID InputTurnOff (offset 0)
  3352. EMBEDDED m_motor (offset 860) [8 properties]:
  3353. FLOAT m_speed (offset 864)
  3354. FLOAT m_maxTorque (offset 868)
  3355. VECTOR m_axis (offset 872)
  3356. FLOAT m_inertiaFactor (offset 884)
  3357. FLOAT m_lastSpeed (offset 888)
  3358. FLOAT m_lastAcceleration (offset 892)
  3359. FLOAT m_lastForce (offset 896)
  3360. FLOAT m_restistanceDamping (offset 900)
  3361.  
  3362. CPhysPulley
  3363. POSITION_VECTOR m_position2 (offset 888)
  3364. VECTOR m_offset (offset 900)
  3365. FLOAT m_addLength (offset 924)
  3366. FLOAT m_gearRatio (offset 928)
  3367.  
  3368. CPhysSlideConstraint
  3369. POSITION_VECTOR m_axisEnd (offset 892)
  3370. FLOAT m_slideFriction (offset 904)
  3371. FLOAT m_systemLoadScale (offset 908)
  3372. FLOAT InputSetVelocity (offset 0)
  3373.  
  3374. CPhysThruster
  3375. VECTOR m_localOrigin (offset 908)
  3376.  
  3377. CPhysTorque
  3378. VECTOR m_axis (offset 908)
  3379.  
  3380. CPhysicsCannister
  3381. CUSTOM m_onActivate (offset 2172)
  3382. CUSTOM m_OnAwakened (offset 2196)
  3383. VECTOR m_thrustOrigin (offset 2092)
  3384. EMBEDDED m_thruster (offset 2104) [3 properties]:
  3385. VECTOR m_thrustVector (offset 2108)
  3386. VECTOR m_torqueVector (offset 2120)
  3387. FLOAT m_thrust (offset 2132)
  3388. CUSTOM m_pController (offset 2136)
  3389. CLASSPTR m_pJet (offset 2140)
  3390. BOOLEAN m_active (offset 2144)
  3391. FLOAT m_thrustTime (offset 2148)
  3392. FLOAT m_damage (offset 2152)
  3393. FLOAT m_damageRadius (offset 2156)
  3394. TIME m_activateTime (offset 2160)
  3395. SOUNDNAME m_gasSound (offset 2164)
  3396. BOOLEAN m_bFired (offset 2168)
  3397. EHANDLE m_hPhysicsAttacker (offset 2220)
  3398. TIME m_flLastPhysicsInfluenceTime (offset 2224)
  3399. EHANDLE m_hLauncher (offset 2228)
  3400. VOID InputActivate (offset 0)
  3401. VOID InputDeactivate (offset 0)
  3402. VOID InputExplode (offset 0)
  3403. VOID InputWake (offset 0)
  3404. VOID CPhysicsCannisterBeginShutdownThink (offset 0)
  3405. VOID CPhysicsCannisterExplodeTouch (offset 0)
  3406.  
  3407. CPhysicsEntitySolver
  3408. EHANDLE m_hMovingEntity (offset 828)
  3409. EHANDLE m_hPhysicsBlocker (offset 832)
  3410. FLOAT m_separationDuration (offset 836)
  3411. TIME m_cancelTime (offset 840)
  3412. INTEGER m_savedCollisionGroup (offset 844)
  3413.  
  3414. CPhysicsNPCSolver
  3415. EHANDLE m_hNPC (offset 836)
  3416. EHANDLE m_hEntity (offset 840)
  3417. FLOAT m_separationDuration (offset 848)
  3418. TIME m_cancelTime (offset 852)
  3419. BOOLEAN m_allowIntersection (offset 856)
  3420. CUSTOM m_pController (offset 844)
  3421.  
  3422. CPhysicsProp
  3423. VOID InputEnableMotion (offset 0)
  3424. VOID InputDisableMotion (offset 0)
  3425. VOID InputWake (offset 0)
  3426. VOID InputSleep (offset 0)
  3427. VOID InputDisableFloating (offset 0)
  3428. BOOLEAN m_bAwake (offset 1698)
  3429. FLOAT m_massScale (offset 1672)
  3430. FLOAT m_inertiaScale (offset 1676)
  3431. INTEGER m_damageType (offset 1680)
  3432. STRING m_iszOverrideScript (offset 1684)
  3433. INTEGER m_damageToEnableMotion (offset 1688)
  3434. FLOAT m_flForceToEnableMotion (offset 1692)
  3435. CUSTOM m_OnAwakened (offset 1480)
  3436. CUSTOM m_MotionEnabled (offset 1456)
  3437. CUSTOM m_OnPhysGunPickup (offset 1504)
  3438. CUSTOM m_OnPhysGunOnlyPickup (offset 1552)
  3439. CUSTOM m_OnPhysGunPunt (offset 1528)
  3440. CUSTOM m_OnPhysGunDrop (offset 1576)
  3441. CUSTOM m_OnPlayerUse (offset 1600)
  3442. CUSTOM m_OnPlayerPickup (offset 1624)
  3443. CUSTOM m_OnOutOfWorld (offset 1648)
  3444. BOOLEAN m_bThrownByPlayer (offset 1696)
  3445. BOOLEAN m_bFirstCollisionAfterLaunch (offset 1697)
  3446. VOID CPhysicsPropClearFlagsThink (offset 0)
  3447.  
  3448. CPhysicsPropMultiplayer
  3449. INTEGER m_iPhysicsMode (offset 1704)
  3450. FLOAT m_fMass (offset 1708)
  3451. BOOLEAN m_usingCustomCollisionBounds (offset 1712)
  3452. VECTOR m_collisionMins (offset 1716)
  3453. VECTOR m_collisionMaxs (offset 1728)
  3454.  
  3455. CPhysicsPropRespawnable
  3456. VOID CPhysicsPropRespawnableMaterialize (offset 0)
  3457. FLOAT m_flRespawnTime (offset 1748)
  3458. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1700)
  3459. VECTOR m_vOriginalSpawnAngles (offset 1712)
  3460. VECTOR m_vOriginalMins (offset 1724)
  3461. VECTOR m_vOriginalMaxs (offset 1736)
  3462.  
  3463. CPhysicsSpring
  3464. CUSTOM m_pSpring (offset 828)
  3465. FLOAT m_tempConstant (offset 836)
  3466. FLOAT m_tempLength (offset 840)
  3467. FLOAT m_tempDamping (offset 844)
  3468. FLOAT m_tempRelativeDamping (offset 848)
  3469. STRING m_nameAttachStart (offset 852)
  3470. STRING m_nameAttachEnd (offset 856)
  3471. POSITION_VECTOR m_start (offset 860)
  3472. POSITION_VECTOR m_end (offset 872)
  3473. BOOLEAN m_isLocal (offset 832)
  3474. FLOAT InputSetSpringConstant (offset 0)
  3475. FLOAT InputSetSpringLength (offset 0)
  3476. FLOAT InputSetSpringDamping (offset 0)
  3477.  
  3478. CPhysicsWire
  3479. INTEGER m_nDensity (offset 828)
  3480.  
  3481. CPlantedC4
  3482. VOID CPlantedC4C4Think (offset 0)
  3483.  
  3484. CPlasma
  3485. FLOAT m_flScale (offset 832)
  3486. FLOAT m_flScaleTime (offset 836)
  3487. INTEGER m_nFlags (offset 840)
  3488.  
  3489. CPlayerResource
  3490. VOID CPlayerResourceResourceThink (offset 0)
  3491.  
  3492. CPointAngleSensor
  3493. BOOLEAN m_bDisabled (offset 828)
  3494. STRING m_nLookAtName (offset 832)
  3495. EHANDLE m_hTargetEntity (offset 836)
  3496. EHANDLE m_hLookAtEntity (offset 840)
  3497. FLOAT m_flDuration (offset 844)
  3498. FLOAT m_flDotTolerance (offset 848)
  3499. TIME m_flFacingTime (offset 852)
  3500. BOOLEAN m_bFired (offset 856)
  3501. CUSTOM m_OnFacingLookat (offset 860)
  3502. CUSTOM m_OnNotFacingLookat (offset 884)
  3503. CUSTOM m_TargetDir (offset 908)
  3504. CUSTOM m_FacingPercentage (offset 932)
  3505. VOID InputEnable (offset 0)
  3506. VOID InputDisable (offset 0)
  3507. VOID InputToggle (offset 0)
  3508. VOID InputTest (offset 0)
  3509. STRING InputSetTargetEntity (offset 0)
  3510.  
  3511. CPointAngularVelocitySensor
  3512. EHANDLE m_hTargetEntity (offset 828)
  3513. FLOAT m_flThreshold (offset 832)
  3514. INTEGER m_nLastCompareResult (offset 836)
  3515. INTEGER m_nLastFireResult (offset 840)
  3516. TIME m_flFireTime (offset 844)
  3517. FLOAT m_flFireInterval (offset 848)
  3518. FLOAT m_flLastAngVelocity (offset 852)
  3519. VECTOR m_lastOrientation (offset 856)
  3520. VOID InputTest (offset 0)
  3521. VOID InputTestWithInterval (offset 0)
  3522. CUSTOM m_OnLessThan (offset 908)
  3523. CUSTOM m_OnLessThanOrEqualTo (offset 932)
  3524. CUSTOM m_OnGreaterThan (offset 956)
  3525. CUSTOM m_OnGreaterThanOrEqualTo (offset 980)
  3526. CUSTOM m_OnEqualTo (offset 1004)
  3527. CUSTOM m_AngularVelocity (offset 884)
  3528. VECTOR m_vecAxis (offset 868)
  3529. BOOLEAN m_bUseHelper (offset 880)
  3530.  
  3531. CPointBonusMapsAccessor
  3532. STRING m_String_tFileName (offset 828)
  3533. STRING m_String_tMapName (offset 832)
  3534. VOID InputUnlock (offset 0)
  3535. VOID InputComplete (offset 0)
  3536. VOID InputSave (offset 0)
  3537.  
  3538. CPointCamera
  3539. FLOAT m_FOV (offset 836)
  3540. FLOAT m_Resolution (offset 840)
  3541. BOOLEAN m_bFogEnable (offset 844)
  3542. COLOR32 m_FogColor (offset 845)
  3543. FLOAT m_flFogStart (offset 852)
  3544. FLOAT m_flFogEnd (offset 856)
  3545. FLOAT m_flFogMaxDensity (offset 860)
  3546. BOOLEAN m_bUseScreenAspectRatio (offset 865)
  3547. BOOLEAN m_bActive (offset 864)
  3548. BOOLEAN m_bIsOn (offset 866)
  3549. FLOAT m_TargetFOV (offset 828)
  3550. FLOAT m_DegreesPerSecond (offset 832)
  3551. VOID CPointCameraChangeFOVThink (offset 0)
  3552. STRING InputChangeFOV (offset 0)
  3553. VOID InputSetOnAndTurnOthersOff (offset 0)
  3554. VOID InputSetOn (offset 0)
  3555. VOID InputSetOff (offset 0)
  3556.  
  3557. CPointClientCommand
  3558. STRING InputCommand (offset 0)
  3559.  
  3560. CPointCommentaryNode
  3561. STRING m_iszPreCommands (offset 1124)
  3562. STRING m_iszPostCommands (offset 1128)
  3563. STRING m_iszCommentaryFile (offset 1132)
  3564. STRING m_iszCommentaryFileNoHDR (offset 1136)
  3565. STRING m_iszViewTarget (offset 1140)
  3566. EHANDLE m_hViewTarget (offset 1144)
  3567. EHANDLE m_hViewTargetAngles (offset 1148)
  3568. STRING m_iszViewPosition (offset 1152)
  3569. EHANDLE m_hViewPosition (offset 1156)
  3570. EHANDLE m_hViewPositionMover (offset 1160)
  3571. BOOLEAN m_bPreventMovement (offset 1164)
  3572. BOOLEAN m_bUnderCrosshair (offset 1165)
  3573. BOOLEAN m_bUnstoppable (offset 1166)
  3574. TIME m_flFinishedTime (offset 1168)
  3575. VECTOR m_vecFinishOrigin (offset 1172)
  3576. VECTOR m_vecOriginalAngles (offset 1184)
  3577. VECTOR m_vecFinishAngles (offset 1196)
  3578. BOOLEAN m_bActive (offset 1272)
  3579. TIME m_flStartTime (offset 1276)
  3580. STRING m_iszSpeakers (offset 1280)
  3581. INTEGER m_iNodeNumber (offset 1284)
  3582. INTEGER m_iNodeNumberMax (offset 1288)
  3583. BOOLEAN m_bPreventChangesWhileMoving (offset 1208)
  3584. BOOLEAN m_bDisabled (offset 1209)
  3585. VECTOR m_vecTeleportOrigin (offset 1212)
  3586. CUSTOM m_pOnCommentaryStarted (offset 1224)
  3587. CUSTOM m_pOnCommentaryStopped (offset 1248)
  3588. VOID InputStartCommentary (offset 0)
  3589. VOID InputStartUnstoppableCommentary (offset 0)
  3590. VOID InputEnable (offset 0)
  3591. VOID InputDisable (offset 0)
  3592. VOID CPointCommentaryNodeSpinThink (offset 0)
  3593. VOID CPointCommentaryNodeUpdateViewThink (offset 0)
  3594. VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
  3595.  
  3596. CPointDevShotCamera
  3597. VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
  3598. VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
  3599. VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
  3600. STRING m_iszCameraName (offset 828)
  3601. INTEGER m_iFOV (offset 832)
  3602.  
  3603. CPointGamestatsCounter
  3604. STRING m_strStatisticName (offset 828)
  3605. BOOLEAN m_bDisabled (offset 832)
  3606. STRING InputSetName (offset 0)
  3607. FLOAT InputIncrement (offset 0)
  3608. VOID InputEnable (offset 0)
  3609. VOID InputDisable (offset 0)
  3610.  
  3611. CPointHurt
  3612. FLOAT m_flRadius (offset 836)
  3613. INTEGER m_nDamage (offset 828)
  3614. FLOAT m_flDelay (offset 840)
  3615. INTEGER m_bitsDamageType (offset 832)
  3616. STRING m_strTarget (offset 844)
  3617. VOID CPointHurtHurtThink (offset 0)
  3618. VOID InputTurnOn (offset 0)
  3619. VOID InputTurnOff (offset 0)
  3620. VOID InputToggle (offset 0)
  3621. VOID InputHurt (offset 0)
  3622. EHANDLE m_pActivator (offset 848)
  3623.  
  3624. CPointPlayerMoveConstraint
  3625. FLOAT m_flRadius (offset 828)
  3626. FLOAT m_flConstraintWidth (offset 832)
  3627. FLOAT m_flSpeedFactor (offset 836)
  3628. CUSTOM m_hConstrainedPlayers (offset 844)
  3629. VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
  3630. VOID InputTurnOn (offset 0)
  3631. VOID InputTurnOff (offset 0)
  3632. CUSTOM m_OnConstraintBroken (offset 864)
  3633.  
  3634. CPointProximitySensor
  3635. BOOLEAN m_bDisabled (offset 828)
  3636. EHANDLE m_hTargetEntity (offset 832)
  3637. CUSTOM m_Distance (offset 836)
  3638. VOID InputEnable (offset 0)
  3639. VOID InputDisable (offset 0)
  3640. VOID InputToggle (offset 0)
  3641. STRING InputSetTargetEntity (offset 0)
  3642.  
  3643. CPointPush
  3644. VOID CPointPushPushThink (offset 0)
  3645. BOOLEAN m_bEnabled (offset 828)
  3646. FLOAT m_flMagnitude (offset 832)
  3647. FLOAT m_flRadius (offset 836)
  3648. FLOAT m_flInnerRadius (offset 840)
  3649. VOID InputEnable (offset 0)
  3650. VOID InputDisable (offset 0)
  3651.  
  3652. CPointServerCommand
  3653. STRING InputCommand (offset 0)
  3654.  
  3655. CPointSpotlight
  3656. FLOAT m_flSpotlightCurLength (offset 884)
  3657. BOOLEAN m_bSpotlightOn (offset 828)
  3658. BOOLEAN m_bEfficientSpotlight (offset 829)
  3659. POSITION_VECTOR m_vSpotlightTargetPos (offset 832)
  3660. POSITION_VECTOR m_vSpotlightCurrentPos (offset 844)
  3661. VECTOR m_vSpotlightDir (offset 856)
  3662. INTEGER m_nHaloSprite (offset 868)
  3663. BOOLEAN m_bIgnoreSolid (offset 830)
  3664. FLOAT m_flSpotlightMaxLength (offset 880)
  3665. FLOAT m_flSpotlightGoalWidth (offset 888)
  3666. FLOAT m_flHDRColorScale (offset 892)
  3667. INTEGER m_nMinDXLevel (offset 896)
  3668. VOID InputLightOn (offset 0)
  3669. VOID InputLightOff (offset 0)
  3670. CUSTOM m_OnOn (offset 900)
  3671. CUSTOM m_OnOff (offset 924)
  3672. VOID CPointSpotlightSpotlightThink (offset 0)
  3673.  
  3674. CPointTeleport
  3675. VECTOR m_vSaveOrigin (offset 828)
  3676. VECTOR m_vSaveAngles (offset 840)
  3677. VOID InputTeleport (offset 0)
  3678.  
  3679. CPointTemplate
  3680. STRING m_iszTemplateEntityNames[0] (offset 828)
  3681. STRING m_iszTemplateEntityNames[1] (offset 832)
  3682. STRING m_iszTemplateEntityNames[2] (offset 836)
  3683. STRING m_iszTemplateEntityNames[3] (offset 840)
  3684. STRING m_iszTemplateEntityNames[4] (offset 844)
  3685. STRING m_iszTemplateEntityNames[5] (offset 848)
  3686. STRING m_iszTemplateEntityNames[6] (offset 852)
  3687. STRING m_iszTemplateEntityNames[7] (offset 856)
  3688. STRING m_iszTemplateEntityNames[8] (offset 860)
  3689. STRING m_iszTemplateEntityNames[9] (offset 864)
  3690. STRING m_iszTemplateEntityNames[10] (offset 868)
  3691. STRING m_iszTemplateEntityNames[11] (offset 872)
  3692. STRING m_iszTemplateEntityNames[12] (offset 876)
  3693. STRING m_iszTemplateEntityNames[13] (offset 880)
  3694. STRING m_iszTemplateEntityNames[14] (offset 884)
  3695. STRING m_iszTemplateEntityNames[15] (offset 888)
  3696. CUSTOM m_hTemplateEntities (offset 892)
  3697. CUSTOM m_hTemplates (offset 912)
  3698. VOID InputForceSpawn (offset 0)
  3699. CUSTOM m_pOutputOnSpawned (offset 932)
  3700.  
  3701. CPointVelocitySensor
  3702. EHANDLE m_hTargetEntity (offset 828)
  3703. VECTOR m_vecAxis (offset 832)
  3704. BOOLEAN m_bEnabled (offset 844)
  3705. FLOAT m_fPrevVelocity (offset 848)
  3706. CUSTOM m_Velocity (offset 852)
  3707. VOID InputEnable (offset 0)
  3708. VOID InputDisable (offset 0)
  3709.  
  3710. CPoseController
  3711. EHANDLE m_hProps (offset 828)
  3712. CHARACTER m_chPoseIndex (offset 844)
  3713. BOOLEAN m_bDisablePropLookup (offset 848)
  3714. BOOLEAN m_bPoseValueParity (offset 849)
  3715. STRING m_iszPropName (offset 852)
  3716. STRING m_iszPoseParameterName (offset 856)
  3717. FLOAT m_fPoseValue (offset 860)
  3718. FLOAT m_fInterpolationTime (offset 864)
  3719. BOOLEAN m_bInterpolationWrap (offset 868)
  3720. FLOAT m_fCycleFrequency (offset 872)
  3721. INTEGER m_nFModType (offset 876)
  3722. FLOAT m_fFModTimeOffset (offset 880)
  3723. FLOAT m_fFModRate (offset 884)
  3724. FLOAT m_fFModAmplitude (offset 888)
  3725. VOID CPoseControllerThink (offset 0)
  3726. STRING InputSetPoseParameterName (offset 0)
  3727. FLOAT InputSetPoseValue (offset 0)
  3728. FLOAT InputSetInterpolationTime (offset 0)
  3729. FLOAT InputSetCycleFrequency (offset 0)
  3730. INTEGER InputSetFModType (offset 0)
  3731. FLOAT InputSetFModTimeOffset (offset 0)
  3732. FLOAT InputSetFModRate (offset 0)
  3733. FLOAT InputSetFModAmplitude (offset 0)
  3734. FLOAT InputRandomizeFMod (offset 0)
  3735. VOID InputGetFMod (offset 0)
  3736.  
  3737. CPrecipitation
  3738. INTEGER m_nPrecipType (offset 828)
  3739.  
  3740. CProjectedDecal
  3741. INTEGER m_nTexture (offset 828)
  3742. FLOAT m_flDistance (offset 832)
  3743. VOID CProjectedDecalStaticDecal (offset 0)
  3744. VOID CProjectedDecalTriggerDecal (offset 0)
  3745. VOID InputActivate (offset 0)
  3746.  
  3747. CPropDoorRotating
  3748. INTEGER m_eSpawnPosition (offset 1904)
  3749. INTEGER m_eOpenDirection (offset 1908)
  3750. VECTOR m_vecAxis (offset 1888)
  3751. FLOAT m_flDistance (offset 1900)
  3752. VECTOR m_angRotationAjar (offset 1912)
  3753. VECTOR m_angRotationClosed (offset 1924)
  3754. VECTOR m_angRotationOpenForward (offset 1936)
  3755. VECTOR m_angRotationOpenBack (offset 1948)
  3756. VECTOR m_angGoal (offset 1960)
  3757. EHANDLE m_hDoorBlocker (offset 2020)
  3758. FLOAT InputSetRotationDistance (offset 0)
  3759. FLOAT InputSetSpeed (offset 0)
  3760.  
  3761. CPropVehicle
  3762. EMBEDDED m_VehiclePhysics (offset 1128) [37 properties]:
  3763. FLOAT m_controls.throttle (offset 1140)
  3764. FLOAT m_controls.steering (offset 1144)
  3765. FLOAT m_controls.brake (offset 1148)
  3766. FLOAT m_controls.boost (offset 1152)
  3767. BOOLEAN m_controls.handbrake (offset 1156)
  3768. BOOLEAN m_controls.handbrakeLeft (offset 1157)
  3769. BOOLEAN m_controls.handbrakeRight (offset 1158)
  3770. BOOLEAN m_controls.brakepedal (offset 1159)
  3771. BOOLEAN m_controls.bHasBrakePedal (offset 1160)
  3772. INTEGER m_nSpeed (offset 1168)
  3773. INTEGER m_nLastSpeed (offset 1172)
  3774. INTEGER m_nRPM (offset 1176)
  3775. FLOAT m_fLastBoost (offset 1180)
  3776. INTEGER m_nBoostTimeLeft (offset 1184)
  3777. INTEGER m_nHasBoost (offset 1188)
  3778. FLOAT m_maxThrottle (offset 1192)
  3779. FLOAT m_flMaxRevThrottle (offset 1196)
  3780. FLOAT m_flMaxSpeed (offset 1200)
  3781. FLOAT m_actionSpeed (offset 1204)
  3782. INTEGER m_wheelCount (offset 1224)
  3783. VECTOR m_wheelPosition (offset 1228)
  3784. VECTOR m_wheelRotation (offset 1276)
  3785. FLOAT m_wheelBaseHeight (offset 1324)
  3786. FLOAT m_wheelTotalHeight (offset 1340)
  3787. INTEGER m_poseParameters (offset 1356)
  3788. FLOAT m_actionValue (offset 1404)
  3789. FLOAT m_actionScale (offset 1408)
  3790. FLOAT m_debugRadius (offset 1412)
  3791. FLOAT m_throttleRate (offset 1416)
  3792. FLOAT m_throttleStartTime (offset 1420)
  3793. FLOAT m_throttleActiveTime (offset 1424)
  3794. FLOAT m_turboTimer (offset 1428)
  3795. FLOAT m_flVehicleVolume (offset 1432)
  3796. BOOLEAN m_bIsOn (offset 1436)
  3797. BOOLEAN m_bLastThrottle (offset 1437)
  3798. BOOLEAN m_bLastBoost (offset 1438)
  3799. BOOLEAN m_bLastSkid (offset 1439)
  3800. CUSTOM m_VehiclePhysics.m_pVehicle (offset 1164)
  3801. CUSTOM m_VehiclePhysics.m_pWheels (offset 1208)
  3802. INTEGER m_nVehicleType (offset 1440)
  3803. EHANDLE m_hPhysicsAttacker (offset 1460)
  3804. TIME m_flLastPhysicsInfluenceTime (offset 1464)
  3805. STRING m_vehicleScript (offset 1444)
  3806. VECTOR m_vecSmoothedVelocity (offset 1448)
  3807. FLOAT InputThrottle (offset 0)
  3808. FLOAT InputSteering (offset 0)
  3809. FLOAT InputAction (offset 0)
  3810. VOID InputHandBrakeOn (offset 0)
  3811. VOID InputHandBrakeOff (offset 0)
  3812.  
  3813. CPropVehicleDriveable
  3814. VOID InputLock (offset 0)
  3815. VOID InputUnlock (offset 0)
  3816. VOID InputTurnOn (offset 0)
  3817. VOID InputTurnOff (offset 0)
  3818. BOOLEAN m_bHasGun (offset 1673)
  3819. CUSTOM m_playerOn (offset 1480)
  3820. CUSTOM m_playerOff (offset 1504)
  3821. CUSTOM m_pressedAttack (offset 1528)
  3822. CUSTOM m_pressedAttack2 (offset 1552)
  3823. CUSTOM m_attackaxis (offset 1576)
  3824. CUSTOM m_attack2axis (offset 1600)
  3825. EHANDLE m_hPlayer (offset 1624)
  3826. EMBEDDED m_pServerVehicle (offset 1476) [1 properties]:
  3827. EMBEDDED m_ViewSmoothing (offset 1892) [9 properties]:
  3828. VECTOR vecAnglesSaved (offset 1964)
  3829. POSITION_VECTOR vecOriginSaved (offset 1976)
  3830. VECTOR vecAngleDiffSaved (offset 1988)
  3831. VECTOR vecAngleDiffMin (offset 2000)
  3832. BOOLEAN bRunningEnterExit (offset 1953)
  3833. BOOLEAN bWasRunningAnim (offset 1954)
  3834. FLOAT flEnterExitStartTime (offset 1956)
  3835. FLOAT flEnterExitDuration (offset 1960)
  3836. FLOAT flFOV (offset 1916)
  3837. INTEGER m_nSpeed (offset 1628)
  3838. INTEGER m_nRPM (offset 1632)
  3839. FLOAT m_flThrottle (offset 1636)
  3840. INTEGER m_nBoostTimeLeft (offset 1640)
  3841. INTEGER m_nHasBoost (offset 1644)
  3842. BOOLEAN m_nScannerDisabledWeapons (offset 1674)
  3843. BOOLEAN m_nScannerDisabledVehicle (offset 1675)
  3844. BOOLEAN m_bUnableToFire (offset 1672)
  3845. POSITION_VECTOR m_vecEyeExitEndpoint (offset 1648)
  3846. VECTOR m_vecGunCrosshair (offset 1660)
  3847. BOOLEAN m_bEngineLocked (offset 1684)
  3848. BOOLEAN m_bLocked (offset 1685)
  3849. FLOAT m_flMinimumSpeedToEnterExit (offset 1688)
  3850. BOOLEAN m_bEnterAnimOn (offset 1692)
  3851. BOOLEAN m_bExitAnimOn (offset 1693)
  3852. TIME m_flTurnOffKeepUpright (offset 1696)
  3853. EHANDLE m_hNPCDriver (offset 1676)
  3854. EHANDLE m_hKeepUpright (offset 1680)
  3855.  
  3856. CRagdollBoogie
  3857. TIME m_flStartTime (offset 828)
  3858. FLOAT m_flBoogieLength (offset 832)
  3859. FLOAT m_flMagnitude (offset 836)
  3860. VOID CRagdollBoogieBoogieThink (offset 0)
  3861. VOID CRagdollBoogieZapThink (offset 0)
  3862.  
  3863. CRagdollConstraint
  3864. FLOAT m_xmin (offset 888)
  3865. FLOAT m_xmax (offset 892)
  3866. FLOAT m_ymin (offset 896)
  3867. FLOAT m_ymax (offset 900)
  3868. FLOAT m_zmin (offset 904)
  3869. FLOAT m_zmax (offset 908)
  3870. FLOAT m_xfriction (offset 912)
  3871. FLOAT m_yfriction (offset 916)
  3872. FLOAT m_zfriction (offset 920)
  3873.  
  3874. CRagdollMagnet
  3875. FLOAT m_radius (offset 832)
  3876. FLOAT m_force (offset 836)
  3877. VECTOR m_axis (offset 840)
  3878. BOOLEAN m_bDisabled (offset 828)
  3879. VOID InputEnable (offset 0)
  3880. VOID InputDisable (offset 0)
  3881.  
  3882. CRagdollManager
  3883. INTEGER m_iCurrentMaxRagdollCount (offset 828)
  3884. INTEGER m_iMaxRagdollCount (offset 836)
  3885. INTEGER m_iMaxRagdollCountDX8 (offset 840)
  3886. BOOLEAN m_bSaveImportant (offset 844)
  3887. INTEGER InputSetMaxRagdollCount (offset 0)
  3888. INTEGER InputSetMaxRagdollCountDX8 (offset 0)
  3889.  
  3890. CRagdollProp
  3891. INTEGER m_ragdoll.boneIndex (offset 1716)
  3892. POSITION_VECTOR m_ragPos (offset 1836)
  3893. VECTOR m_ragAngles (offset 2124)
  3894. STRING m_anglesOverrideString (offset 2412)
  3895. INTEGER m_lastUpdateTickCount (offset 2420)
  3896. BOOLEAN m_allAsleep (offset 2424)
  3897. EHANDLE m_hDamageEntity (offset 2428)
  3898. EHANDLE m_hKiller (offset 2432)
  3899. BOOLEAN m_bStartDisabled (offset 1832)
  3900. VOID InputStartRadgollBoogie (offset 0)
  3901. VOID InputEnableMotion (offset 0)
  3902. VOID InputDisableMotion (offset 0)
  3903. VOID InputTurnOn (offset 0)
  3904. VOID InputTurnOff (offset 0)
  3905. FLOAT InputFadeAndRemove (offset 0)
  3906. EHANDLE m_hUnragdoll (offset 2416)
  3907. BOOLEAN m_bFirstCollisionAfterLaunch (offset 2425)
  3908. FLOAT m_flBlendWeight (offset 2460)
  3909. INTEGER m_nOverlaySequence (offset 2464)
  3910. VECTOR m_ragdollMins (offset 2472)
  3911. VECTOR m_ragdollMaxs (offset 2760)
  3912. EHANDLE m_hPhysicsAttacker (offset 2436)
  3913. TIME m_flLastPhysicsInfluenceTime (offset 2440)
  3914. TIME m_flFadeOutStartTime (offset 2444)
  3915. FLOAT m_flFadeTime (offset 2448)
  3916. STRING m_strSourceClassName (offset 2452)
  3917. BOOLEAN m_bHasBeenPhysgunned (offset 2456)
  3918. VOID CRagdollPropSetDebrisThink (offset 0)
  3919. VOID CRagdollPropClearFlagsThink (offset 0)
  3920. VOID CRagdollPropFadeOutThink (offset 0)
  3921. INTEGER m_ragdoll.listCount (offset 1128)
  3922. BOOLEAN m_ragdoll.allowStretch (offset 1132)
  3923. CUSTOM m_ragdoll.pGroup (offset 1136)
  3924. FLOAT m_flDefaultFadeScale (offset 2468)
  3925. VECTOR m_ragdoll.list[1].originParentSpace (offset 1164)
  3926. CUSTOM m_ragdoll.list[1].pObject (offset 1176)
  3927. CUSTOM m_ragdoll.list[1].pConstraint (offset 1180)
  3928. INTEGER m_ragdoll.list[1].parentIndex (offset 1184)
  3929. VECTOR m_ragdoll.list[2].originParentSpace (offset 1188)
  3930. CUSTOM m_ragdoll.list[2].pObject (offset 1200)
  3931. CUSTOM m_ragdoll.list[2].pConstraint (offset 1204)
  3932. INTEGER m_ragdoll.list[2].parentIndex (offset 1208)
  3933. VECTOR m_ragdoll.list[3].originParentSpace (offset 1212)
  3934. CUSTOM m_ragdoll.list[3].pObject (offset 1224)
  3935. CUSTOM m_ragdoll.list[3].pConstraint (offset 1228)
  3936. INTEGER m_ragdoll.list[3].parentIndex (offset 1232)
  3937. VECTOR m_ragdoll.list[4].originParentSpace (offset 1236)
  3938. CUSTOM m_ragdoll.list[4].pObject (offset 1248)
  3939. CUSTOM m_ragdoll.list[4].pConstraint (offset 1252)
  3940. INTEGER m_ragdoll.list[4].parentIndex (offset 1256)
  3941. VECTOR m_ragdoll.list[5].originParentSpace (offset 1260)
  3942. CUSTOM m_ragdoll.list[5].pObject (offset 1272)
  3943. CUSTOM m_ragdoll.list[5].pConstraint (offset 1276)
  3944. INTEGER m_ragdoll.list[5].parentIndex (offset 1280)
  3945. VECTOR m_ragdoll.list[6].originParentSpace (offset 1284)
  3946. CUSTOM m_ragdoll.list[6].pObject (offset 1296)
  3947. CUSTOM m_ragdoll.list[6].pConstraint (offset 1300)
  3948. INTEGER m_ragdoll.list[6].parentIndex (offset 1304)
  3949. VECTOR m_ragdoll.list[7].originParentSpace (offset 1308)
  3950. CUSTOM m_ragdoll.list[7].pObject (offset 1320)
  3951. CUSTOM m_ragdoll.list[7].pConstraint (offset 1324)
  3952. INTEGER m_ragdoll.list[7].parentIndex (offset 1328)
  3953. VECTOR m_ragdoll.list[8].originParentSpace (offset 1332)
  3954. CUSTOM m_ragdoll.list[8].pObject (offset 1344)
  3955. CUSTOM m_ragdoll.list[8].pConstraint (offset 1348)
  3956. INTEGER m_ragdoll.list[8].parentIndex (offset 1352)
  3957. VECTOR m_ragdoll.list[9].originParentSpace (offset 1356)
  3958. CUSTOM m_ragdoll.list[9].pObject (offset 1368)
  3959. CUSTOM m_ragdoll.list[9].pConstraint (offset 1372)
  3960. INTEGER m_ragdoll.list[9].parentIndex (offset 1376)
  3961. VECTOR m_ragdoll.list[10].originParentSpace (offset 1380)
  3962. CUSTOM m_ragdoll.list[10].pObject (offset 1392)
  3963. CUSTOM m_ragdoll.list[10].pConstraint (offset 1396)
  3964. INTEGER m_ragdoll.list[10].parentIndex (offset 1400)
  3965. VECTOR m_ragdoll.list[11].originParentSpace (offset 1404)
  3966. CUSTOM m_ragdoll.list[11].pObject (offset 1416)
  3967. CUSTOM m_ragdoll.list[11].pConstraint (offset 1420)
  3968. INTEGER m_ragdoll.list[11].parentIndex (offset 1424)
  3969. VECTOR m_ragdoll.list[12].originParentSpace (offset 1428)
  3970. CUSTOM m_ragdoll.list[12].pObject (offset 1440)
  3971. CUSTOM m_ragdoll.list[12].pConstraint (offset 1444)
  3972. INTEGER m_ragdoll.list[12].parentIndex (offset 1448)
  3973. VECTOR m_ragdoll.list[13].originParentSpace (offset 1452)
  3974. CUSTOM m_ragdoll.list[13].pObject (offset 1464)
  3975. CUSTOM m_ragdoll.list[13].pConstraint (offset 1468)
  3976. INTEGER m_ragdoll.list[13].parentIndex (offset 1472)
  3977. VECTOR m_ragdoll.list[14].originParentSpace (offset 1476)
  3978. CUSTOM m_ragdoll.list[14].pObject (offset 1488)
  3979. CUSTOM m_ragdoll.list[14].pConstraint (offset 1492)
  3980. INTEGER m_ragdoll.list[14].parentIndex (offset 1496)
  3981. VECTOR m_ragdoll.list[15].originParentSpace (offset 1500)
  3982. CUSTOM m_ragdoll.list[15].pObject (offset 1512)
  3983. CUSTOM m_ragdoll.list[15].pConstraint (offset 1516)
  3984. INTEGER m_ragdoll.list[15].parentIndex (offset 1520)
  3985. VECTOR m_ragdoll.list[16].originParentSpace (offset 1524)
  3986. CUSTOM m_ragdoll.list[16].pObject (offset 1536)
  3987. CUSTOM m_ragdoll.list[16].pConstraint (offset 1540)
  3988. INTEGER m_ragdoll.list[16].parentIndex (offset 1544)
  3989. VECTOR m_ragdoll.list[17].originParentSpace (offset 1548)
  3990. CUSTOM m_ragdoll.list[17].pObject (offset 1560)
  3991. CUSTOM m_ragdoll.list[17].pConstraint (offset 1564)
  3992. INTEGER m_ragdoll.list[17].parentIndex (offset 1568)
  3993. VECTOR m_ragdoll.list[18].originParentSpace (offset 1572)
  3994. CUSTOM m_ragdoll.list[18].pObject (offset 1584)
  3995. CUSTOM m_ragdoll.list[18].pConstraint (offset 1588)
  3996. INTEGER m_ragdoll.list[18].parentIndex (offset 1592)
  3997. VECTOR m_ragdoll.list[19].originParentSpace (offset 1596)
  3998. CUSTOM m_ragdoll.list[19].pObject (offset 1608)
  3999. CUSTOM m_ragdoll.list[19].pConstraint (offset 1612)
  4000. INTEGER m_ragdoll.list[19].parentIndex (offset 1616)
  4001. VECTOR m_ragdoll.list[20].originParentSpace (offset 1620)
  4002. CUSTOM m_ragdoll.list[20].pObject (offset 1632)
  4003. CUSTOM m_ragdoll.list[20].pConstraint (offset 1636)
  4004. INTEGER m_ragdoll.list[20].parentIndex (offset 1640)
  4005. VECTOR m_ragdoll.list[21].originParentSpace (offset 1644)
  4006. CUSTOM m_ragdoll.list[21].pObject (offset 1656)
  4007. CUSTOM m_ragdoll.list[21].pConstraint (offset 1660)
  4008. INTEGER m_ragdoll.list[21].parentIndex (offset 1664)
  4009. VECTOR m_ragdoll.list[22].originParentSpace (offset 1668)
  4010. CUSTOM m_ragdoll.list[22].pObject (offset 1680)
  4011. CUSTOM m_ragdoll.list[22].pConstraint (offset 1684)
  4012. INTEGER m_ragdoll.list[22].parentIndex (offset 1688)
  4013. VECTOR m_ragdoll.list[23].originParentSpace (offset 1692)
  4014. CUSTOM m_ragdoll.list[23].pObject (offset 1704)
  4015. CUSTOM m_ragdoll.list[23].pConstraint (offset 1708)
  4016. INTEGER m_ragdoll.list[23].parentIndex (offset 1712)
  4017.  
  4018. CRagdollPropAttached
  4019. INTEGER m_boneIndexAttached (offset 3048)
  4020. INTEGER m_ragdollAttachedObjectIndex (offset 3052)
  4021. VECTOR m_attachmentPointBoneSpace (offset 3056)
  4022. VECTOR m_attachmentPointRagdollSpace (offset 3068)
  4023. BOOLEAN m_bShouldDetach (offset 3080)
  4024. CUSTOM m_pAttachConstraint (offset 3084)
  4025.  
  4026. CRallyPoint
  4027. STRING m_AssaultPointName (offset 828)
  4028. STRING m_RallySequenceName (offset 832)
  4029. FLOAT m_flAssaultDelay (offset 836)
  4030. INTEGER m_iPriority (offset 840)
  4031. INTEGER m_iStrictness (offset 844)
  4032. BOOLEAN m_bForceCrouch (offset 848)
  4033. BOOLEAN m_bIsUrgent (offset 849)
  4034. EHANDLE m_hLockedBy (offset 876)
  4035. SHORT m_sExclusivity (offset 850)
  4036. CUSTOM m_OnArrival (offset 852)
  4037.  
  4038. CRevertSaved
  4039. FLOAT m_loadTime (offset 828)
  4040. FLOAT m_Duration (offset 832)
  4041. FLOAT m_HoldTime (offset 836)
  4042. VOID InputReload (offset 0)
  4043. VOID CRevertSavedLoadThink (offset 0)
  4044.  
  4045. CRopeAnchor
  4046. EHANDLE m_hRope (offset 828)
  4047. VOID CRopeAnchorFallThink (offset 0)
  4048. VOID CRopeAnchorRemoveThink (offset 0)
  4049.  
  4050. CRopeKeyframe
  4051. INTEGER m_RopeFlags (offset 832)
  4052. STRING m_iNextLinkName (offset 836)
  4053. INTEGER m_Slack (offset 840)
  4054. FLOAT m_Width (offset 844)
  4055. FLOAT m_TextureScale (offset 848)
  4056. INTEGER m_nSegments (offset 852)
  4057. BOOLEAN m_bConstrainBetweenEndpoints (offset 856)
  4058. STRING m_strRopeMaterialModel (offset 860)
  4059. MODELINDEX m_iRopeMaterialModelIndex (offset 864)
  4060. INTEGER m_Subdiv (offset 868)
  4061. INTEGER m_RopeLength (offset 872)
  4062. INTEGER m_fLockedPoints (offset 876)
  4063. BOOLEAN m_bCreatedFromMapFile (offset 880)
  4064. FLOAT m_flScrollSpeed (offset 884)
  4065. BOOLEAN m_bStartPointValid (offset 888)
  4066. BOOLEAN m_bEndPointValid (offset 889)
  4067. EHANDLE m_hStartPoint (offset 892)
  4068. EHANDLE m_hEndPoint (offset 896)
  4069. SHORT m_iStartAttachment (offset 900)
  4070. SHORT m_iEndAttachment (offset 902)
  4071. FLOAT InputSetScrollSpeed (offset 0)
  4072. VECTOR InputSetForce (offset 0)
  4073. VOID InputBreak (offset 0)
  4074.  
  4075. CRotDoor
  4076. BOOLEAN m_bSolidBsp (offset 1256)
  4077.  
  4078. CRotorWashShooter
  4079. FLOAT m_flTimeUnderRotor (offset 908)
  4080. FLOAT m_flTimeUnderRotorVariance (offset 912)
  4081. TIME m_flLastWashStartTime (offset 916)
  4082. TIME m_flNextGibTime (offset 920)
  4083.  
  4084. CRuleEntity
  4085. STRING m_iszMaster (offset 828)
  4086.  
  4087. CRulePointEntity
  4088. INTEGER m_Score (offset 832)
  4089.  
  4090. CSceneEntity
  4091. STRING m_iszSceneFile (offset 832)
  4092. STRING m_iszResumeSceneFile (offset 836)
  4093. EHANDLE m_hWaitingForThisResumeScene (offset 840)
  4094. BOOLEAN m_bWaitingForResumeScene (offset 844)
  4095. STRING m_iszTarget1 (offset 848)
  4096. STRING m_iszTarget2 (offset 852)
  4097. STRING m_iszTarget3 (offset 856)
  4098. STRING m_iszTarget4 (offset 860)
  4099. STRING m_iszTarget5 (offset 864)
  4100. STRING m_iszTarget6 (offset 868)
  4101. STRING m_iszTarget7 (offset 872)
  4102. STRING m_iszTarget8 (offset 876)
  4103. INTEGER m_BusyActor (offset 1540)
  4104. EHANDLE m_hTarget1 (offset 880)
  4105. EHANDLE m_hTarget2 (offset 884)
  4106. EHANDLE m_hTarget3 (offset 888)
  4107. EHANDLE m_hTarget4 (offset 892)
  4108. EHANDLE m_hTarget5 (offset 896)
  4109. EHANDLE m_hTarget6 (offset 900)
  4110. EHANDLE m_hTarget7 (offset 904)
  4111. EHANDLE m_hTarget8 (offset 908)
  4112. BOOLEAN m_bIsPlayingBack (offset 912)
  4113. BOOLEAN m_bPaused (offset 913)
  4114. FLOAT m_flCurrentTime (offset 920)
  4115. FLOAT m_flForceClientTime (offset 916)
  4116. FLOAT m_flFrameTime (offset 924)
  4117. BOOLEAN m_bCancelAtNextInterrupt (offset 928)
  4118. FLOAT m_fPitch (offset 932)
  4119. BOOLEAN m_bAutomated (offset 936)
  4120. INTEGER m_nAutomatedAction (offset 940)
  4121. FLOAT m_flAutomationDelay (offset 944)
  4122. FLOAT m_flAutomationTime (offset 948)
  4123. BOOLEAN m_bPausedViaInput (offset 952)
  4124. BOOLEAN m_bWaitingForActor (offset 953)
  4125. BOOLEAN m_bWaitingForInterrupt (offset 954)
  4126. BOOLEAN m_bInterruptedActorsScenes (offset 955)
  4127. BOOLEAN m_bBreakOnNonIdle (offset 956)
  4128. CUSTOM m_hActorList (offset 960)
  4129. CUSTOM m_hRemoveActorList (offset 980)
  4130. INTEGER m_nInterruptCount (offset 1468)
  4131. BOOLEAN m_bInterrupted (offset 1472)
  4132. EHANDLE m_hInterruptScene (offset 1476)
  4133. BOOLEAN m_bCompletedEarly (offset 1480)
  4134. BOOLEAN m_bInterruptSceneFinished (offset 1481)
  4135. BOOLEAN m_bGenerated (offset 1525)
  4136. STRING m_iszSoundName (offset 1528)
  4137. EHANDLE m_hActor (offset 1532)
  4138. EHANDLE m_hActivator (offset 1536)
  4139. CUSTOM m_hNotifySceneCompletion (offset 1484)
  4140. CUSTOM m_hListManagers (offset 1504)
  4141. BOOLEAN m_bMultiplayer (offset 914)
  4142. VOID InputStartPlayback (offset 0)
  4143. VOID InputPausePlayback (offset 0)
  4144. VOID InputResumePlayback (offset 0)
  4145. VOID InputCancelPlayback (offset 0)
  4146. VOID InputCancelAtNextInterrupt (offset 0)
  4147. FLOAT InputPitchShiftPlayback (offset 0)
  4148. STRING InputInterjectResponse (offset 0)
  4149. VOID InputStopWaitingForActor (offset 0)
  4150. INTEGER InputTriggerEvent (offset 0)
  4151. INTEGER m_iPlayerDeathBehavior (offset 1544)
  4152. VOID InputScriptPlayerDeath (offset 0)
  4153. CUSTOM m_OnStart (offset 1012)
  4154. CUSTOM m_OnCompletion (offset 1036)
  4155. CUSTOM m_OnCanceled (offset 1060)
  4156. CUSTOM m_OnTrigger1 (offset 1084)
  4157. CUSTOM m_OnTrigger2 (offset 1108)
  4158. CUSTOM m_OnTrigger3 (offset 1132)
  4159. CUSTOM m_OnTrigger4 (offset 1156)
  4160. CUSTOM m_OnTrigger5 (offset 1180)
  4161. CUSTOM m_OnTrigger6 (offset 1204)
  4162. CUSTOM m_OnTrigger7 (offset 1228)
  4163. CUSTOM m_OnTrigger8 (offset 1252)
  4164. CUSTOM m_OnTrigger9 (offset 1276)
  4165. CUSTOM m_OnTrigger10 (offset 1300)
  4166. CUSTOM m_OnTrigger11 (offset 1324)
  4167. CUSTOM m_OnTrigger12 (offset 1348)
  4168. CUSTOM m_OnTrigger13 (offset 1372)
  4169. CUSTOM m_OnTrigger14 (offset 1396)
  4170. CUSTOM m_OnTrigger15 (offset 1420)
  4171. CUSTOM m_OnTrigger16 (offset 1444)
  4172.  
  4173. CSceneListManager
  4174. CUSTOM m_hListManagers (offset 828)
  4175. STRING m_iszScenes[0] (offset 848)
  4176. STRING m_iszScenes[1] (offset 852)
  4177. STRING m_iszScenes[2] (offset 856)
  4178. STRING m_iszScenes[3] (offset 860)
  4179. STRING m_iszScenes[4] (offset 864)
  4180. STRING m_iszScenes[5] (offset 868)
  4181. STRING m_iszScenes[6] (offset 872)
  4182. STRING m_iszScenes[7] (offset 876)
  4183. STRING m_iszScenes[8] (offset 880)
  4184. STRING m_iszScenes[9] (offset 884)
  4185. STRING m_iszScenes[10] (offset 888)
  4186. STRING m_iszScenes[11] (offset 892)
  4187. STRING m_iszScenes[12] (offset 896)
  4188. STRING m_iszScenes[13] (offset 900)
  4189. STRING m_iszScenes[14] (offset 904)
  4190. STRING m_iszScenes[15] (offset 908)
  4191. EHANDLE m_hScenes[0] (offset 912)
  4192. EHANDLE m_hScenes[1] (offset 916)
  4193. EHANDLE m_hScenes[2] (offset 920)
  4194. EHANDLE m_hScenes[3] (offset 924)
  4195. EHANDLE m_hScenes[4] (offset 928)
  4196. EHANDLE m_hScenes[5] (offset 932)
  4197. EHANDLE m_hScenes[6] (offset 936)
  4198. EHANDLE m_hScenes[7] (offset 940)
  4199. EHANDLE m_hScenes[8] (offset 944)
  4200. EHANDLE m_hScenes[9] (offset 948)
  4201. EHANDLE m_hScenes[10] (offset 952)
  4202. EHANDLE m_hScenes[11] (offset 956)
  4203. EHANDLE m_hScenes[12] (offset 960)
  4204. EHANDLE m_hScenes[13] (offset 964)
  4205. EHANDLE m_hScenes[14] (offset 968)
  4206. EHANDLE m_hScenes[15] (offset 972)
  4207. VOID InputShutdown (offset 0)
  4208.  
  4209. CSceneManager
  4210. CUSTOM m_ActiveScenes (offset 828)
  4211.  
  4212. CScriptedTarget
  4213. POSITION_VECTOR m_vLastPosition (offset 3476)
  4214. INTEGER m_iDisabled (offset 3488)
  4215. STRING m_iszEntity (offset 3492)
  4216. FLOAT m_flRadius (offset 3496)
  4217. INTEGER m_nMoveSpeed (offset 3500)
  4218. FLOAT m_flPauseDuration (offset 3504)
  4219. TIME m_flPauseDoneTime (offset 3508)
  4220. FLOAT m_flEffectDuration (offset 3512)
  4221. VOID CScriptedTargetScriptThink (offset 0)
  4222. VOID InputEnable (offset 0)
  4223. VOID InputDisable (offset 0)
  4224. CUSTOM m_AtTarget (offset 3516)
  4225. CUSTOM m_LeaveTarget (offset 3540)
  4226.  
  4227. CShadowControl
  4228. FLOAT m_flShadowMaxDist (offset 844)
  4229. BOOLEAN m_bDisableShadows (offset 848)
  4230. COLOR32 m_shadowColor (offset 840)
  4231. VECTOR m_shadowDirection (offset 828)
  4232. FLOAT m_flShadowMaxDist (offset 844)
  4233. BOOLEAN m_bDisableShadows (offset 848)
  4234. STRING InputSetAngles (offset 0)
  4235.  
  4236. CSkyCamera
  4237. INTEGER m_skyboxData.scale (offset 832)
  4238. VECTOR m_skyboxData.origin (offset 836)
  4239. INTEGER m_skyboxData.area (offset 848)
  4240. BOOLEAN m_bUseAngles (offset 920)
  4241. BOOLEAN m_skyboxData.fog.enable (offset 916)
  4242. BOOLEAN m_skyboxData.fog.blend (offset 917)
  4243. VECTOR m_skyboxData.fog.dirPrimary (offset 856)
  4244. COLOR32 m_skyboxData.fog.colorPrimary (offset 868)
  4245. COLOR32 m_skyboxData.fog.colorSecondary (offset 872)
  4246. FLOAT m_skyboxData.fog.start (offset 884)
  4247. FLOAT m_skyboxData.fog.end (offset 888)
  4248. FLOAT m_skyboxData.fog.maxdensity (offset 896)
  4249.  
  4250. CSlideshowDisplay
  4251. BOOLEAN m_bEnabled (offset 828)
  4252. CHARACTER m_szDisplayText (offset 829)
  4253. CHARACTER m_szSlideshowDirectory (offset 957)
  4254. STRING m_String_tSlideshowDirectory (offset 1088)
  4255. CHARACTER m_chCurrentSlideLists (offset 1112)
  4256. FLOAT m_fMinSlideTime (offset 1128)
  4257. FLOAT m_fMaxSlideTime (offset 1132)
  4258. INTEGER m_iCycleType (offset 1136)
  4259. BOOLEAN m_bNoListRepeats (offset 1140)
  4260. INTEGER m_iScreenWidth (offset 1144)
  4261. INTEGER m_iScreenHeight (offset 1148)
  4262. VOID InputDisable (offset 0)
  4263. VOID InputEnable (offset 0)
  4264. STRING InputSetDisplayText (offset 0)
  4265. VOID InputRemoveAllSlides (offset 0)
  4266. STRING InputAddSlides (offset 0)
  4267. FLOAT InputSetMinSlideTime (offset 0)
  4268. FLOAT InputSetMaxSlideTime (offset 0)
  4269. INTEGER InputSetCycleType (offset 0)
  4270. BOOLEAN InputSetNoListRepeats (offset 0)
  4271.  
  4272. CSmokeGrenade
  4273. VOID None (offset 0)
  4274.  
  4275. CSmokeGrenadeProjectile
  4276. VOID CSmokeGrenadeProjectileThink_Detonate (offset 0)
  4277. VOID CSmokeGrenadeProjectileThink_Fade (offset 0)
  4278. VOID CSmokeGrenadeProjectileThink_Remove (offset 0)
  4279.  
  4280. CSmokeStack
  4281. FLOAT m_StartSize (offset 836)
  4282. FLOAT m_EndSize (offset 840)
  4283. BOOLEAN m_InitialState (offset 960)
  4284. FLOAT m_flBaseSpread (offset 860)
  4285. FLOAT m_flTwist (offset 928)
  4286. FLOAT m_flRollSpeed (offset 852)
  4287. STRING m_strMaterialModel (offset 932)
  4288. INTEGER m_iMaterialModel (offset 936)
  4289. EMBEDDED m_AmbientLight (offset 864) [3 properties]:
  4290. POSITION_VECTOR m_vPos (offset 868)
  4291. VECTOR m_vColor (offset 880)
  4292. FLOAT m_flIntensity (offset 892)
  4293. EMBEDDED m_DirLight (offset 896) [3 properties]:
  4294. POSITION_VECTOR m_vPos (offset 900)
  4295. VECTOR m_vColor (offset 912)
  4296. FLOAT m_flIntensity (offset 924)
  4297. INTEGER m_WindAngle (offset 940)
  4298. INTEGER m_WindSpeed (offset 944)
  4299. VECTOR m_vWind (offset 948)
  4300. INTEGER m_bEmit (offset 856)
  4301. FLOAT m_JetLength (offset 848)
  4302. FLOAT m_SpreadSpeed (offset 828)
  4303. FLOAT m_Speed (offset 832)
  4304. FLOAT m_Rate (offset 844)
  4305. VOID InputTurnOn (offset 0)
  4306. VOID InputTurnOff (offset 0)
  4307. VOID InputToggle (offset 0)
  4308.  
  4309. CSoundEnt
  4310. INTEGER m_iFreeSound (offset 828)
  4311. INTEGER m_iActiveSound (offset 832)
  4312. INTEGER m_cLastActiveSounds (offset 836)
  4313. EMBEDDED m_SoundPool (offset 840) [11 properties]:
  4314. EHANDLE m_hOwner (offset 840)
  4315. INTEGER m_iVolume (offset 848)
  4316. FLOAT m_flOcclusionScale (offset 852)
  4317. INTEGER m_iType (offset 856)
  4318. BOOLEAN m_bNoExpirationTime (offset 870)
  4319. TIME m_flExpireTime (offset 864)
  4320. SHORT m_iNext (offset 868)
  4321. INTEGER m_ownerChannelIndex (offset 872)
  4322. POSITION_VECTOR m_vecOrigin (offset 876)
  4323. BOOLEAN m_bHasOwner (offset 888)
  4324. EHANDLE m_hTarget (offset 844)
  4325.  
  4326. CSpotlightEnd
  4327. FLOAT m_flLightScale (offset 828)
  4328. FLOAT m_Radius (offset 832)
  4329. VECTOR m_vSpotlightDir (offset 836)
  4330. POSITION_VECTOR m_vSpotlightOrg (offset 848)
  4331.  
  4332. CSprite
  4333. TIME m_flLastTime (offset 876)
  4334. FLOAT m_flMaxFrame (offset 880)
  4335. EHANDLE m_hAttachedToEntity (offset 828)
  4336. INTEGER m_nAttachment (offset 832)
  4337. TIME m_flDieTime (offset 844)
  4338. INTEGER m_nBrightness (offset 848)
  4339. FLOAT m_flBrightnessTime (offset 852)
  4340. FLOAT m_flSpriteScale (offset 856)
  4341. FLOAT m_flSpriteFramerate (offset 836)
  4342. FLOAT m_flFrame (offset 840)
  4343. FLOAT m_flHDRColorScale (offset 872)
  4344. FLOAT m_flGlowProxySize (offset 868)
  4345. FLOAT m_flScaleTime (offset 860)
  4346. FLOAT m_flStartScale (offset 884)
  4347. FLOAT m_flDestScale (offset 888)
  4348. TIME m_flScaleTimeStart (offset 892)
  4349. INTEGER m_nStartBrightness (offset 896)
  4350. INTEGER m_nDestBrightness (offset 900)
  4351. TIME m_flBrightnessTimeStart (offset 904)
  4352. BOOLEAN m_bWorldSpaceScale (offset 864)
  4353. VOID CSpriteAnimateThink (offset 0)
  4354. VOID CSpriteExpandThink (offset 0)
  4355. VOID CSpriteAnimateUntilDead (offset 0)
  4356. VOID CSpriteBeginFadeOutThink (offset 0)
  4357. FLOAT m_flSpriteScale (offset 856)
  4358. VOID InputHideSprite (offset 0)
  4359. VOID InputShowSprite (offset 0)
  4360. VOID InputToggleSprite (offset 0)
  4361. FLOAT InputColorRedValue (offset 0)
  4362. FLOAT InputColorGreenValue (offset 0)
  4363. FLOAT InputColorBlueValue (offset 0)
  4364.  
  4365. CSpriteTrail
  4366. FLOAT m_flLifeTime (offset 908)
  4367. FLOAT m_flStartWidth (offset 912)
  4368. FLOAT m_flEndWidth (offset 916)
  4369. STRING m_iszSpriteName (offset 948)
  4370. BOOLEAN m_bAnimate (offset 952)
  4371. FLOAT m_flStartWidthVariance (offset 920)
  4372. FLOAT m_flTextureRes (offset 924)
  4373. FLOAT m_flMinFadeLength (offset 928)
  4374. POSITION_VECTOR m_vecSkyboxOrigin (offset 932)
  4375. FLOAT m_flSkyboxScale (offset 944)
  4376.  
  4377. CSteamJet
  4378. FLOAT m_StartSize (offset 836)
  4379. FLOAT m_EndSize (offset 840)
  4380. BOOLEAN m_InitialState (offset 857)
  4381. INTEGER m_nType (offset 860)
  4382. FLOAT m_flRollSpeed (offset 864)
  4383. INTEGER m_bEmit (offset 852)
  4384. BOOLEAN m_bFaceLeft (offset 856)
  4385. FLOAT m_JetLength (offset 848)
  4386. FLOAT m_SpreadSpeed (offset 828)
  4387. FLOAT m_Speed (offset 832)
  4388. FLOAT m_Rate (offset 844)
  4389. VOID InputTurnOn (offset 0)
  4390. VOID InputTurnOff (offset 0)
  4391. VOID InputToggle (offset 0)
  4392.  
  4393. CStripWeapons
  4394. VOID InputStripWeapons (offset 0)
  4395. VOID InputStripWeaponsAndSuit (offset 0)
  4396.  
  4397. CSun
  4398. VECTOR m_vDirection (offset 828)
  4399. INTEGER m_bUseAngles (offset 848)
  4400. FLOAT m_flPitch (offset 852)
  4401. FLOAT m_flYaw (offset 856)
  4402. INTEGER m_nSize (offset 860)
  4403. COLOR32 m_clrOverlay (offset 868)
  4404. INTEGER m_nOverlaySize (offset 864)
  4405. STRING m_strMaterial (offset 840)
  4406. STRING m_strOverlayMaterial (offset 844)
  4407. BOOLEAN m_bOn (offset 872)
  4408. VOID InputTurnOn (offset 0)
  4409. VOID InputTurnOff (offset 0)
  4410. COLOR32 InputSetColor (offset 0)
  4411. FLOAT m_flHDRColorScale (offset 884)
  4412.  
  4413. CSurroundTest
  4414. VOID FireCorrectOutput (offset 0)
  4415. CUSTOM m_On2Speakers (offset 828)
  4416. CUSTOM m_On4Speakers (offset 852)
  4417. CUSTOM m_On51Speakers (offset 876)
  4418.  
  4419. CTankTargetChange
  4420. STRING m_newTargetName (offset 848)
  4421.  
  4422. CTankTrainAI
  4423. EHANDLE m_hTrain (offset 828)
  4424. EHANDLE m_hTargetEntity (offset 832)
  4425. INTEGER m_soundPlaying (offset 836)
  4426. CUSTOM m_soundTreads (offset 840)
  4427. CUSTOM m_soundEngine (offset 844)
  4428. STRING m_startSoundName (offset 848)
  4429. STRING m_engineSoundName (offset 852)
  4430. STRING m_movementSoundName (offset 856)
  4431. STRING m_targetEntityName (offset 860)
  4432. STRING InputTargetEntity (offset 0)
  4433.  
  4434. CTargetCDAudioRep
  4435. INTEGER m_iTrack (offset 828)
  4436. VOID InputChangeCDTrack (offset 0)
  4437.  
  4438. CTargetChangeGravity
  4439. INTEGER m_iGravity (offset 828)
  4440. INTEGER m_iOldGrav (offset 832)
  4441. VOID InputChangeGrav (offset 0)
  4442. VOID InputResetGrav (offset 0)
  4443.  
  4444. CTeamSpawnPoint
  4445. INTEGER m_iDisabled (offset 852)
  4446. VOID InputEnable (offset 0)
  4447. VOID InputDisable (offset 0)
  4448. CUSTOM m_OnPlayerSpawn (offset 828)
  4449.  
  4450. CTeamVehicleSpawnPoint
  4451. CUSTOM m_OnVehicleSpawn (offset 856)
  4452.  
  4453. CTesla
  4454. STRING m_SourceEntityName (offset 828)
  4455. STRING m_SoundName (offset 832)
  4456. STRING m_iszSpriteName (offset 880)
  4457. COLOR32 m_Color (offset 836)
  4458. FLOAT m_flRadius (offset 848)
  4459. FLOAT m_flThickness[0] (offset 852)
  4460. FLOAT m_flThickness[1] (offset 856)
  4461. FLOAT m_flTimeVisible[0] (offset 860)
  4462. FLOAT m_flTimeVisible[1] (offset 864)
  4463. FLOAT m_flArcInterval[0] (offset 868)
  4464. FLOAT m_flArcInterval[1] (offset 872)
  4465. INTEGER m_NumBeams[0] (offset 840)
  4466. INTEGER m_NumBeams[1] (offset 844)
  4467. BOOLEAN m_bOn (offset 876)
  4468. VOID InputTurnOn (offset 0)
  4469. VOID InputTurnOff (offset 0)
  4470. VOID InputDoSpark (offset 0)
  4471. VOID CTeslaShootArcThink (offset 0)
  4472.  
  4473. CTestTraceline
  4474. VOID CTestTracelineSpin (offset 0)
  4475.  
  4476. CTextureToggle
  4477. VOID InputIncrementBrushTexIndex (offset 0)
  4478. INTEGER InputSetBrushTexIndex (offset 0)
  4479.  
  4480. CTimerEntity
  4481. INTEGER m_iDisabled (offset 900)
  4482. FLOAT m_flRefireTime (offset 904)
  4483. BOOLEAN m_bUpDownState (offset 908)
  4484. FLOAT InputRefireTime (offset 0)
  4485. VOID InputFireTimer (offset 0)
  4486. VOID InputEnable (offset 0)
  4487. VOID InputDisable (offset 0)
  4488. VOID InputToggle (offset 0)
  4489. FLOAT InputAddToTimer (offset 0)
  4490. VOID InputResetTimer (offset 0)
  4491. FLOAT InputSubtractFromTimer (offset 0)
  4492. INTEGER m_iUseRandomTime (offset 912)
  4493. FLOAT m_flLowerRandomBound (offset 916)
  4494. FLOAT m_flUpperRandomBound (offset 920)
  4495. CUSTOM m_OnTimer (offset 828)
  4496. CUSTOM m_OnTimerHigh (offset 852)
  4497. CUSTOM m_OnTimerLow (offset 876)
  4498.  
  4499. CTriggerApplyImpulse
  4500. VECTOR m_vecImpulseDir (offset 1120)
  4501. FLOAT m_flForce (offset 1132)
  4502. VOID InputApplyImpulse (offset 0)
  4503.  
  4504. CTriggerBrush
  4505. INTEGER m_iInputFilter (offset 900)
  4506. INTEGER m_iDontMessageParent (offset 904)
  4507. CUSTOM m_OnStartTouch (offset 828)
  4508. CUSTOM m_OnEndTouch (offset 852)
  4509. CUSTOM m_OnUse (offset 876)
  4510. VOID InputDisable (offset 0)
  4511. VOID InputEnable (offset 0)
  4512.  
  4513. CTriggerCamera
  4514. EHANDLE m_hPlayer (offset 828)
  4515. EHANDLE m_hTarget (offset 832)
  4516. CLASSPTR m_pPath (offset 836)
  4517. STRING m_sPath (offset 840)
  4518. FLOAT m_flWait (offset 844)
  4519. TIME m_flReturnTime (offset 848)
  4520. TIME m_flStopTime (offset 852)
  4521. FLOAT m_moveDistance (offset 856)
  4522. FLOAT m_targetSpeed (offset 860)
  4523. FLOAT m_initialSpeed (offset 864)
  4524. FLOAT m_acceleration (offset 868)
  4525. FLOAT m_deceleration (offset 872)
  4526. INTEGER m_state (offset 876)
  4527. VECTOR m_vecMoveDir (offset 880)
  4528. STRING m_iszTargetAttachment (offset 892)
  4529. INTEGER m_iAttachmentIndex (offset 896)
  4530. BOOLEAN m_bSnapToGoal (offset 900)
  4531. INTEGER m_nPlayerButtons (offset 904)
  4532. INTEGER m_nOldTakeDamage (offset 908)
  4533. VOID InputEnable (offset 0)
  4534. VOID InputDisable (offset 0)
  4535. VOID CTriggerCameraFollowTarget (offset 0)
  4536. CUSTOM m_OnEndFollow (offset 912)
  4537.  
  4538. CTriggerGravity
  4539. VOID CTriggerGravityGravityTouch (offset 0)
  4540.  
  4541. CTriggerHurt
  4542. VOID CTriggerHurtCTriggerHurtShim::RadiationThinkShim (offset 0)
  4543. VOID CTriggerHurtCTriggerHurtShim::HurtThinkShim (offset 0)
  4544. FLOAT m_flOriginalDamage (offset 1124)
  4545. FLOAT m_flDamage (offset 1128)
  4546. FLOAT m_flDamageCap (offset 1132)
  4547. INTEGER m_bitsDamageInflict (offset 1144)
  4548. INTEGER m_damageModel (offset 1148)
  4549. BOOLEAN m_bNoDmgForce (offset 1152)
  4550. TIME m_flLastDmgTime (offset 1136)
  4551. TIME m_flDmgResetTime (offset 1140)
  4552. CUSTOM m_hurtEntities (offset 1204)
  4553. FLOAT m_flDamage (offset 1128)
  4554. CUSTOM m_OnHurt (offset 1156)
  4555. CUSTOM m_OnHurtPlayer (offset 1180)
  4556.  
  4557. CTriggerImpact
  4558. FLOAT m_flMagnitude (offset 1144)
  4559. FLOAT m_flNoise (offset 1148)
  4560. FLOAT m_flViewkick (offset 1152)
  4561. VOID InputImpact (offset 0)
  4562. FLOAT InputSetMagnitude (offset 0)
  4563. CUSTOM m_pOutputForce (offset 1156)
  4564. VOID CTriggerImpactDisable (offset 0)
  4565.  
  4566. CTriggerLook
  4567. EHANDLE m_hLookTarget (offset 1144)
  4568. FLOAT m_flLookTimeTotal (offset 1156)
  4569. TIME m_flLookTimeLast (offset 1160)
  4570. FLOAT m_flTimeoutDuration (offset 1164)
  4571. BOOLEAN m_bTimeoutFired (offset 1168)
  4572. EHANDLE m_hActivator (offset 1172)
  4573. CUSTOM m_OnTimeout (offset 1176)
  4574. VOID CTriggerLookTimeoutThink (offset 0)
  4575. FLOAT m_flFieldOfView (offset 1148)
  4576. FLOAT m_flLookTime (offset 1152)
  4577.  
  4578. CTriggerMultiple
  4579. VOID CTriggerMultipleMultiTouch (offset 0)
  4580. VOID CTriggerMultipleMultiWaitOver (offset 0)
  4581. CUSTOM m_OnTrigger (offset 1120)
  4582.  
  4583. CTriggerPlayerMovement
  4584. VOID None (offset 0)
  4585.  
  4586. CTriggerProximity
  4587. VOID CTriggerProximityMeasureThink (offset 0)
  4588. STRING m_iszMeasureTarget (offset 1124)
  4589. EHANDLE m_hMeasureTarget (offset 1120)
  4590. FLOAT m_fRadius (offset 1128)
  4591. INTEGER m_nTouchers (offset 1132)
  4592. CUSTOM m_NearestEntityDistance (offset 1136)
  4593.  
  4594. CTriggerPush
  4595. VECTOR m_vecPushDir (offset 1120)
  4596. FLOAT m_flAlternateTicksFix (offset 1132)
  4597.  
  4598. CTriggerRemove
  4599. CUSTOM m_OnRemove (offset 1120)
  4600.  
  4601. CTriggerSave
  4602. BOOLEAN m_bForceNewLevelUnit (offset 1120)
  4603. INTEGER m_minHitPoints (offset 1128)
  4604. FLOAT m_fDangerousTimer (offset 1124)
  4605.  
  4606. CTriggerSoundscape
  4607. VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
  4608. STRING m_SoundscapeName (offset 1124)
  4609. EHANDLE m_hSoundscape (offset 1120)
  4610. CUSTOM m_spectators (offset 1128)
  4611.  
  4612. CTriggerTeleport
  4613. STRING m_iLandmark (offset 1120)
  4614.  
  4615. CTriggerTeleportRelative
  4616. VECTOR m_TeleportOffset (offset 1120)
  4617.  
  4618. CTriggerToggleSave
  4619. BOOLEAN m_bDisabled (offset 1120)
  4620. VOID InputEnable (offset 0)
  4621. VOID InputDisable (offset 0)
  4622.  
  4623. CTriggerVPhysicsMotion
  4624. CUSTOM m_pController (offset 844)
  4625. EMBEDDED m_ParticleTrail (offset 848) [4 properties]:
  4626. STRING m_strMaterialName (offset 852)
  4627. FLOAT m_flLifetime (offset 856)
  4628. FLOAT m_flStartSize (offset 860)
  4629. FLOAT m_flEndSize (offset 864)
  4630. FLOAT m_gravityScale (offset 868)
  4631. FLOAT m_addAirDensity (offset 872)
  4632. FLOAT m_linearLimit (offset 876)
  4633. FLOAT m_linearLimitDelta (offset 880)
  4634. FLOAT m_linearLimitTime (offset 884)
  4635. TIME m_linearLimitStart (offset 888)
  4636. TIME m_linearLimitStartTime (offset 892)
  4637. FLOAT m_linearScale (offset 896)
  4638. FLOAT m_angularLimit (offset 900)
  4639. FLOAT m_angularScale (offset 904)
  4640. FLOAT m_linearForce (offset 908)
  4641. VECTOR m_linearForceAngles (offset 912)
  4642. STRING InputSetVelocityLimitTime (offset 0)
  4643.  
  4644. CTriggerWind
  4645. INTEGER m_nSpeedCurrent (offset 848)
  4646. INTEGER m_nSpeedTarget (offset 852)
  4647. INTEGER m_nDirBase (offset 856)
  4648. INTEGER m_nDirCurrent (offset 864)
  4649. INTEGER m_nDirTarget (offset 868)
  4650. BOOLEAN m_bSwitch (offset 880)
  4651. INTEGER m_nSpeedBase (offset 840)
  4652. INTEGER m_nSpeedNoise (offset 844)
  4653. INTEGER m_nDirNoise (offset 860)
  4654. INTEGER m_nHoldBase (offset 872)
  4655. INTEGER m_nHoldNoise (offset 876)
  4656. CUSTOM m_pWindController (offset 884)
  4657. EMBEDDED m_WindCallback (offset 888) [2 properties]:
  4658. INTEGER m_nWindYaw (offset 892)
  4659. FLOAT m_flWindSpeed (offset 896)
  4660. VOID CTriggerWindWindThink (offset 0)
  4661. INTEGER InputSetSpeed (offset 0)
  4662.  
  4663. CVGuiScreen
  4664. CUSTOM m_nPanelName (offset 840)
  4665. INTEGER m_nAttachmentIndex (offset 844)
  4666. INTEGER m_fScreenFlags (offset 852)
  4667. FLOAT m_flWidth (offset 832)
  4668. FLOAT m_flHeight (offset 836)
  4669. STRING m_strOverlayMaterial (offset 828)
  4670. EHANDLE m_hPlayerOwner (offset 856)
  4671. VOID InputSetActive (offset 0)
  4672. VOID InputSetInactive (offset 0)
  4673.  
  4674. CVoteController
  4675. VOID CVoteControllerVoteControllerThink (offset 0)
  4676.  
  4677. CWC_UpdateIgnoreList
  4678. STRING m_nIgnoredEntityNames[0] (offset 828)
  4679. STRING m_nIgnoredEntityNames[1] (offset 832)
  4680. STRING m_nIgnoredEntityNames[2] (offset 836)
  4681. STRING m_nIgnoredEntityNames[3] (offset 840)
  4682. STRING m_nIgnoredEntityNames[4] (offset 844)
  4683. STRING m_nIgnoredEntityNames[5] (offset 848)
  4684. STRING m_nIgnoredEntityNames[6] (offset 852)
  4685. STRING m_nIgnoredEntityNames[7] (offset 856)
  4686. STRING m_nIgnoredEntityNames[8] (offset 860)
  4687. STRING m_nIgnoredEntityNames[9] (offset 864)
  4688. STRING m_nIgnoredEntityNames[10] (offset 868)
  4689. STRING m_nIgnoredEntityNames[11] (offset 872)
  4690. STRING m_nIgnoredEntityNames[12] (offset 876)
  4691. STRING m_nIgnoredEntityNames[13] (offset 880)
  4692. STRING m_nIgnoredEntityNames[14] (offset 884)
  4693. STRING m_nIgnoredEntityNames[15] (offset 888)
  4694.  
  4695. CWaterBullet
  4696. VOID CWaterBulletTouch (offset 0)
  4697. VOID CWaterBulletBulletThink (offset 0)
  4698.  
  4699. CWaterLODControl
  4700. FLOAT m_flCheapWaterStartDistance (offset 828)
  4701. FLOAT m_flCheapWaterEndDistance (offset 832)
  4702. FLOAT m_flCheapWaterStartDistance (offset 828)
  4703. FLOAT m_flCheapWaterEndDistance (offset 832)
  4704.  
  4705. CWeaponAWP
  4706. VOID None (offset 0)
  4707.  
  4708. CWeaponCSBase
  4709. VOID CWeaponCSBaseFallThink (offset 0)
  4710.  
  4711. CWeaponCycler
  4712. STRING m_iszModel (offset 1372)
  4713. INTEGER m_iModel (offset 1376)
  4714.  
  4715. CWeightButton
  4716. FLOAT m_fStressToActivate (offset 876)
  4717. BOOLEAN m_bHasBeenPressed (offset 880)
  4718. CUSTOM m_OnPressed (offset 828)
  4719. CUSTOM m_OnReleased (offset 852)
  4720. VOID CWeightButtonTriggerThink (offset 0)
  4721.  
  4722. CWindowPane
  4723. VOID CWindowPaneDie (offset 0)
  4724. VOID CWindowPanePaneTouch (offset 0)
  4725.  
  4726. CWorld
  4727. FLOAT m_flWaveHeight (offset 832)
  4728. STRING m_iszChapterTitle (offset 828)
  4729. BOOLEAN m_bStartDark (offset 880)
  4730. BOOLEAN m_bDisplayTitle (offset 882)
  4731. VECTOR m_WorldMins (offset 836)
  4732. VECTOR m_WorldMaxs (offset 848)
  4733. FLOAT m_flMaxOccludeeArea (offset 860)
  4734. FLOAT m_flMinOccluderArea (offset 864)
  4735. FLOAT m_flMaxPropScreenSpaceWidth (offset 872)
  4736. FLOAT m_flMinPropScreenSpaceWidth (offset 868)
  4737. STRING m_iszDetailSpriteMaterial (offset 876)
  4738. BOOLEAN m_bColdWorld (offset 881)
  4739.  
  4740. CWorldItem
  4741. INTEGER m_iType (offset 1124)
  4742.  
  4743. CWreckage
  4744. TIME m_flStartTime (offset 3476)
  4745. TIME m_flDieTime (offset 3480)
  4746.  
  4747. DustTrail
  4748. VECTOR m_Color (offset 828)
  4749. FLOAT m_Opacity (offset 840)
  4750. FLOAT m_SpawnRate (offset 844)
  4751. FLOAT m_ParticleLifetime (offset 848)
  4752. TIME m_StopEmitTime (offset 852)
  4753. FLOAT m_MinSpeed (offset 856)
  4754. FLOAT m_MaxSpeed (offset 860)
  4755. FLOAT m_MinDirectedSpeed (offset 876)
  4756. FLOAT m_MaxDirectedSpeed (offset 880)
  4757. FLOAT m_StartSize (offset 864)
  4758. FLOAT m_EndSize (offset 868)
  4759. FLOAT m_SpawnRadius (offset 872)
  4760. BOOLEAN m_bEmit (offset 884)
  4761. INTEGER m_nAttachment (offset 888)
  4762.  
  4763. FilterDamageType
  4764. INTEGER m_iDamageType (offset 880)
  4765.  
  4766. FilterTeam
  4767. INTEGER m_iFilterTeam (offset 880)
  4768.  
  4769. NextBotCombatCharacter
  4770. VOID NextBotCombatCharacterDoThink (offset 0)
  4771.  
  4772. ParticleSmokeGrenade
  4773. CHARACTER m_CurrentStage (offset 828)
  4774. TIME m_FadeStartTime (offset 836)
  4775. TIME m_FadeEndTime (offset 840)
  4776. TIME m_flSpawnTime (offset 832)
  4777.  
  4778. RocketTrail
  4779. VECTOR m_StartColor (offset 828)
  4780. VECTOR m_EndColor (offset 840)
  4781. FLOAT m_Opacity (offset 852)
  4782. FLOAT m_SpawnRate (offset 856)
  4783. FLOAT m_ParticleLifetime (offset 860)
  4784. TIME m_StopEmitTime (offset 864)
  4785. FLOAT m_MinSpeed (offset 868)
  4786. FLOAT m_MaxSpeed (offset 872)
  4787. FLOAT m_StartSize (offset 876)
  4788. FLOAT m_EndSize (offset 880)
  4789. FLOAT m_SpawnRadius (offset 884)
  4790. BOOLEAN m_bEmit (offset 888)
  4791. INTEGER m_nAttachment (offset 892)
  4792. BOOLEAN m_bDamaged (offset 896)
  4793. FLOAT m_flFlareScale (offset 900)
  4794.  
  4795. SmokeTrail
  4796. VECTOR m_StartColor (offset 828)
  4797. VECTOR m_EndColor (offset 840)
  4798. FLOAT m_Opacity (offset 852)
  4799. FLOAT m_SpawnRate (offset 856)
  4800. FLOAT m_ParticleLifetime (offset 860)
  4801. TIME m_StopEmitTime (offset 864)
  4802. FLOAT m_MinSpeed (offset 868)
  4803. FLOAT m_MaxSpeed (offset 872)
  4804. FLOAT m_MinDirectedSpeed (offset 888)
  4805. FLOAT m_MaxDirectedSpeed (offset 892)
  4806. FLOAT m_StartSize (offset 876)
  4807. FLOAT m_EndSize (offset 880)
  4808. FLOAT m_SpawnRadius (offset 884)
  4809. BOOLEAN m_bEmit (offset 896)
  4810. INTEGER m_nAttachment (offset 900)
  4811.  
  4812. SporeExplosion
  4813. FLOAT m_flSpawnRate (offset 832)
  4814. FLOAT m_flParticleLifetime (offset 836)
  4815. FLOAT m_flStartSize (offset 840)
  4816. FLOAT m_flEndSize (offset 844)
  4817. FLOAT m_flSpawnRadius (offset 848)
  4818. BOOLEAN m_bEmit (offset 852)
  4819. BOOLEAN m_bDisabled (offset 828)
  4820. BOOLEAN m_bDontRemove (offset 853)
  4821. VOID InputDisable (offset 0)
  4822. VOID InputEnable (offset 0)
  4823.  
  4824. SporeTrail
  4825. VECTOR m_vecEndColor (offset 828)
  4826. FLOAT m_flSpawnRate (offset 840)
  4827. FLOAT m_flParticleLifetime (offset 844)
  4828. FLOAT m_flStartSize (offset 848)
  4829. FLOAT m_flEndSize (offset 852)
  4830. FLOAT m_flSpawnRadius (offset 856)
  4831. BOOLEAN m_bEmit (offset 860)
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