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- workspace:FindFirstChildOfClass('Terrain').WaterWaveSize = 0
- workspace:FindFirstChildOfClass('Terrain').WaterWaveSpeed = 0
- workspace:FindFirstChildOfClass('Terrain').WaterReflectance = 0
- workspace:FindFirstChildOfClass('Terrain').WaterTransparency = 0
- game:GetService("Lighting").GlobalShadows = false
- game:GetService("Lighting").FogEnd = 9e9
- settings().Rendering.QualityLevel = 1
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- end
- end
- for i,v in pairs(game:GetService("Lighting"):GetDescendants()) do
- if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then
- v.Enabled = false
- end
- end
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