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Jun 25th, 2018
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  1. //Example how to use
  2.  
  3. int main()
  4. {
  5.     //Window init, API init
  6.  
  7.     std::unique_ptr<Shader> shader = nullptr;
  8.     switch(api) // it is a value specified wherever you want
  9.     {
  10.         case API::OPENGL: shader = std::make_unique<GLShader>(); break;
  11.         case API::VULCAN: Log("Vulcan Shader unsupported right now!\n); break;
  12.         case API::DIRECTX: Log("DirectX Shader unsupported right now!\n);break;
  13.     }
  14.  
  15.     void* shaders[] = {
  16.         shader->CreateShader("vertex.shader", Shader::Type::VERTEX),
  17.         shader->CreateShader("fragment.shader", Shader::Type::FRAGMENT),
  18.     };  shader->CreateAndUseProgram(shaders, 2);
  19.  
  20.     int time = getTicks();
  21.     shader->Uniform1i("time", time);
  22.  
  23.     //the rest of app, main loop, etc.
  24. }
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