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- Stats- (ten points left)
- Strength- 18 (80 points)
- Thrusting- 1d+2
- Swinging- 3d
- Basic Lift: 65lb
- Dexterity- 18 (160 points)
- Intelligence- 20 (200 points)
- Will- 20
- Perception- 20
- Health: 18 (80 points)
- Hit Points- 18
- Fatigue Points- 20 (6 points used)
- Basic Speed- 9
- Dodge- 13 (enhanced dodge +1)
- Basic Move- 9
- Water Move- 1
- Air Move- 0
- Reaction Roll- Negative 1 (beautiful +4, low status -2, social stigma monster -3)
- Advantages
- Beautiful- 12 points
- Ambidextrous- 5 points
- Enhanced Time Sense: Comes with Combat Reflexes- 45 points (read description)
- Enhanced Dodge & Parry- 15 points (only weapons)
- Extra Attack- 25 points
- Flexibility- 5 points (read advantage)
- High Pain Threshold- 15 points (read advantage)
- Hard to Kill- 4 points (level 2)
- Perfect Balance- 15 points (read advantage)
- Resistance- 30 points (very common)
- Fit- 5 points
- Altered Time Rate- 100 points (extra mind maneuver)
- Magery- 15 points (level 1 mage)
- Damage Resistance- 16points (Harden 2 levels, Force field, and DR level 2)
- Perks
- Honest Face- 1 point (read perk)
- Sanitized Metabolism- 1 point (read perk)
- Deep Sleeper- 1 point
- Disadvantages
- Low TL- Negative 10 points (TL- 6)
- Status- Negative 10 points (Status -2)
- Social Stigma (monster) - Negative 15 points
- Dependency- Negative 20 points (common (blood), weekly)
- Guilt Complex- Negative 5 points
- Frightens Animals- Negative 10 points
- Low Empathy- Negative 20 points
- Shyness- 10 points (severe)
- Unusual Biochemistry- 5 points
- Un-natural Features- Negative 5 points (Spinnerets under fingernails)
- Dead Broke- Negative 25 points
- Quirk
- Careful- Negative 1 point
- Dislike- Negative 3 point (fire, judgmental people, loud noises)
- Skills
- Acrobats- 4 points (Level 12, Dex-6)
- Aqua Acrobats (level 8, Default from Acrobats-4)
- Air Acrobats (level 8, Default from Acrobats-4)
- Area Knowledge- 1 point (level 16, Defaults from IQ-4) (where she lives only)
- Climbing- 0 points (level 11, Defaults from Dex-5) (have perfect balance +1, have flexibility +3)
- Escape- 4 points (level 12, defaults from Dex-5) (have flexibility +3)
- First Aid- 0 points (level 15, defaults from IQ-4)
- Herb Lore- 0 points (level 16, defaults from IQ)
- Innate Attack (skill)
- Knife Skill- 4 points (level 20, defaults from Dex-0) (-1 to parry)
- Short Sword- (level 17, defaults from knife-3)
- Force Sword- (level 17, defaults from knife-3)
- Main Gauche- (level 17, defaults from knife-3)
- Naturalist- 4 points (level 14, defaults from IQ-6)
- Running- 0 points (level 11, defaults from HT-5)
- Swimming- 0 points (level 13, defaults from HT-4)
- Survival- 2 points (level 15, defaults from perception-5)
- Tracking- 2 points (level 15, defaults from perception-5)
- Thaumatology- 8 points (level 14, defaults from IQ-7, plus one for Magery level)
- Synthetic Magic runes- 0 points (level 16 for each word)
- Symbol Drawing- 0 points (defaults from IQ)
- Special Skills
- Binding- 20 points (binds people down with webs from her spinnerets, -10 ST)
- Innate Attack: Poison Cloud- 15 points (Toxic, Cyclic per second, 3 cycles, Jet, Resistible Ht-3) (1/2D 5 Max 10, 1d6)
- Special Death Touch Daggers- 14 points (7 each, auto casts death touch when it hits, when I command)
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