ThenThereWereThings

Kite's GURPS Character

Jan 1st, 2012
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  1. Stats- (ten points left)
  2. Strength- 18 (80 points)
  3. Thrusting- 1d+2
  4. Swinging- 3d
  5. Basic Lift: 65lb
  6. Dexterity- 18 (160 points)
  7. Intelligence- 20 (200 points)
  8. Will- 20
  9. Perception- 20
  10. Health: 18 (80 points)
  11. Hit Points- 18
  12. Fatigue Points- 20 (6 points used)
  13. Basic Speed- 9
  14. Dodge- 13 (enhanced dodge +1)
  15. Basic Move- 9
  16. Water Move- 1
  17. Air Move- 0
  18. Reaction Roll- Negative 1 (beautiful +4, low status -2, social stigma monster -3)
  19. Advantages
  20. Beautiful- 12 points
  21. Ambidextrous- 5 points
  22. Enhanced Time Sense: Comes with Combat Reflexes- 45 points (read description)
  23. Enhanced Dodge & Parry- 15 points (only weapons)
  24. Extra Attack- 25 points
  25. Flexibility- 5 points (read advantage)
  26. High Pain Threshold- 15 points (read advantage)
  27. Hard to Kill- 4 points (level 2)
  28. Perfect Balance- 15 points (read advantage)
  29. Resistance- 30 points (very common)
  30. Fit- 5 points
  31. Altered Time Rate- 100 points (extra mind maneuver)
  32. Magery- 15 points (level 1 mage)
  33. Damage Resistance- 16points (Harden 2 levels, Force field, and DR level 2)
  34. Perks
  35. Honest Face- 1 point (read perk)
  36. Sanitized Metabolism- 1 point (read perk)
  37. Deep Sleeper- 1 point
  38. Disadvantages
  39. Low TL- Negative 10 points (TL- 6)
  40. Status- Negative 10 points (Status -2)
  41. Social Stigma (monster) - Negative 15 points
  42. Dependency- Negative 20 points (common (blood), weekly)
  43. Guilt Complex- Negative 5 points
  44. Frightens Animals- Negative 10 points
  45. Low Empathy- Negative 20 points
  46. Shyness- 10 points (severe)
  47. Unusual Biochemistry- 5 points
  48. Un-natural Features- Negative 5 points (Spinnerets under fingernails)
  49. Dead Broke- Negative 25 points
  50. Quirk
  51. Careful- Negative 1 point
  52. Dislike- Negative 3 point (fire, judgmental people, loud noises)
  53. Skills
  54. Acrobats- 4 points (Level 12, Dex-6)
  55. Aqua Acrobats (level 8, Default from Acrobats-4)
  56. Air Acrobats (level 8, Default from Acrobats-4)
  57. Area Knowledge- 1 point (level 16, Defaults from IQ-4) (where she lives only)
  58. Climbing- 0 points (level 11, Defaults from Dex-5) (have perfect balance +1, have flexibility +3)
  59. Escape- 4 points (level 12, defaults from Dex-5) (have flexibility +3)
  60. First Aid- 0 points (level 15, defaults from IQ-4)
  61. Herb Lore- 0 points (level 16, defaults from IQ)
  62. Innate Attack (skill)
  63. Knife Skill- 4 points (level 20, defaults from Dex-0) (-1 to parry)
  64. Short Sword- (level 17, defaults from knife-3)
  65. Force Sword- (level 17, defaults from knife-3)
  66. Main Gauche- (level 17, defaults from knife-3)
  67. Naturalist- 4 points (level 14, defaults from IQ-6)
  68. Running- 0 points (level 11, defaults from HT-5)
  69. Swimming- 0 points (level 13, defaults from HT-4)
  70. Survival- 2 points (level 15, defaults from perception-5)
  71. Tracking- 2 points (level 15, defaults from perception-5)
  72. Thaumatology- 8 points (level 14, defaults from IQ-7, plus one for Magery level)
  73. Synthetic Magic runes- 0 points (level 16 for each word)
  74. Symbol Drawing- 0 points (defaults from IQ)
  75. Special Skills
  76. Binding- 20 points (binds people down with webs from her spinnerets, -10 ST)
  77. Innate Attack: Poison Cloud- 15 points (Toxic, Cyclic per second, 3 cycles, Jet, Resistible Ht-3) (1/2D 5 Max 10, 1d6)
  78. Special Death Touch Daggers- 14 points (7 each, auto casts death touch when it hits, when I command)
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