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builds reference text

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  1. FFVI: Brave New World (& mods thereof)
  2. Quick Reference Sheet for Builds
  3.  
  4. ********************************************************************************
  5. *********************** Brave New World, version 2.1 ***************************
  6. ********************************************************************************
  7.  
  8. TERRA
  9. Sage
  10. WoB: 5 Maduin, 5 Carbunkl
  11. (+5 Magic, +125 MP, +10 Stamina)
  12.  
  13. WoR: 15 Maduin, 5 Carbunkl
  14. (+15 Magic, +125 MP, +20 Stamina)
  15. ---
  16. Thematic build, though non-optimal. Build magic and MP.
  17. Biggest practical use is stronger Ultima in endgame
  18. Has MP for elementals, heals, & summons in mid/late game
  19. Alternate MP espers are Phoenix, or even Ragnarok
  20. Alternate idea is no MP, just pure Maduin
  21.  
  22. Magitek Knight
  23. WoB: 5 Bismark, 5 Unicorn
  24. (+10 Vigor, +150 HP, +5 Stamina)
  25.  
  26. WoR: 15 Bismark, 5 {Unicorn or Phoenix}
  27. (+30 Vigor, +150 HP, +5 Stamina)
  28. ---
  29. Fighter Terra. Kill stuff with magic swords.
  30. Outclassed by stam Terra though.
  31. Use elemental blades for WoB, auto-crit for WoR.
  32. Boomerang & Scimitars provide dual-wield options
  33. Morph for glass cannon. Use Image & elemental immunities
  34. Can stack Morph, dual-wield, Berserk for ultimate damage
  35. Can run cover/counter strats, even with lower stamina
  36. Can grab more HP if desired, or even go full vigor
  37.  
  38. Goddess
  39. WoB: 10 Unicorn
  40. (+300 HP, +10 Stamina)
  41.  
  42. WoR: 10 Unicorn, 10 Tritoch
  43. (+300 HP, +30 Stamina)
  44. ---
  45. Game's best build. Use this build if you're power-gaming
  46. WoB, Bulky healer with good magic & summons
  47. WoR, does almost everything well.
  48. Elemental destruction goddess for boss killing
  49. Can use Atma & Morph for fighting or cover/counter
  50. Or continue being great bulky healer.
  51. Has BIG regen ticks when Morphed.
  52. Can grab pure Unicorn (HP) if desired
  53. Can grab some Carbunkl levels if desired
  54.  
  55. CELES
  56. Magitek Knight
  57. WoB: 5 Seraph, 5 {Ramuh or Phantom}
  58. (+150 HP, +75 MP, {+10 Vigor or +5 Vigor/Stamina})
  59.  
  60. WoR: 8 {Seraph or Crusader}, 12 {Ramuh or Phantom}
  61. ({+480 HP or +240 HP / +120 MP}, {+24 Vigor or +12 Vigor/Stamina})
  62. ---
  63. Bulky fighter and red mage.
  64. Many sub-build options, but rather modest in overall power
  65. Use mix of Fight, cover/counter, and Magic/Runic.
  66. Cover/Counter is strongest use, and very thematic
  67. In magitek factory, Morning Star + Scimitar is strong
  68. Use elemental blades mid-game.
  69. Switch to auto-crit after Daryl's
  70. Don't forget her support options!
  71. Adjust exact ratio of given espers as you please
  72. Alternate idea is pure Seraph Celes. Good for support magic too
  73. Or even risk it with a pure Phantom cover/counter tank in heavy armor
  74.  
  75. Team Momma
  76. WoB: 5 Seraph, 5 Siren
  77. (+150 HP, +75 MP, +5 magic, +5 speed)
  78.  
  79. WoR: 8 {Seraph or Crusader}, 12 {Siren or Alexander}
  80. ({+480 HP or +240 HP / +120 MP}, {+12 Magic or +12 Stamina}, +12 Speed)
  81. ---
  82. Bulky support Celes, and she's excellent at the job.
  83. Excellent healer all game.
  84. Good elemental magic too, especially in late WoB.
  85. Can still use Illumina fairly well.
  86. Siren is preferable for Cure 2 and elemental damage.
  87. Alexander preferable for more tankiness.
  88. Adjust exact ratio of given espers as you please.
  89. Can even go extreme; pure tankiness (Seraph), or pure speed (Siren/Alex)
  90.  
  91. Sage
  92. WoB: 5 Seraph, 5 Shiva
  93. (+150 HP, +75 MP, +10 Magic)
  94.  
  95. WoR: 8 {Seraph or Alex}, 12 Shiva
  96. (+480 HP or +240 HP / +120 MP, +24 Magic)
  97. ---
  98. Maximize numbers with Holy, Merton, elementals, and Cure 2.
  99. Otherwise similar to support Celes build.
  100. Can get 3 Flameguards for Merton set-up. Use Gau/Gogo for 4th
  101. Adjust exact ratio of given espers as you please.
  102.  
  103. LOCKE
  104. Fighter
  105. WoB: 5 Ramuh, 5 Kirin
  106. (+10 Vigor, +150 HP, +5 stamina)
  107.  
  108. WoR: 12 Ramuh, 8 Phoenix
  109. (+24 Vigor, +240 HP, +120 MP)
  110. ---
  111. Stabbity stab Locke. He's fun. Locke can stack high evade
  112. Elementals swords mid-game, Valiance late-game.
  113. Boomerang, scimitars, and daggers provide dual-wield options.
  114. Phoenix esper preferred over Kirin for that MP
  115. Can go more Ramuh, but remember: Locke likes his MP
  116.  
  117. Thief:
  118. WoB: 5 Ifrit, 5 Kirin
  119. (+10 Speed, +150 HP, +5 stamina)
  120.  
  121. WoR: 15 Ifrit, 5 Phoenix
  122. (+30 Speed, +150 HP, +75 MP)
  123. ---
  124. Don't use this unless you're challenging yourself.
  125. Speed Locke is fast, but he really needs more MP.
  126. ("That's treasure hunter!")
  127.  
  128. X-Mage
  129. WoB: n/a
  130.  
  131. WoR: 15 Phoenix, 5 Ifrit
  132. (+450 HP, +225 MP, +5 Speed)
  133. ---
  134. "Game's best healer". Has X-Life2.
  135. Also has X-Fire3 for murdering WoR bosses.
  136. X-Cure/Life is best used for doubling up on lower level magics
  137. Find that Lazy Shell to give Locke some good armor
  138. Can go pure Phoenix if you want.
  139.  
  140. Paladin
  141. WoB: 10 Kirin
  142. (+300 HP, +10 stamina)
  143.  
  144. WoR: 15 Kirin, 5 Phoenix
  145. (+600 HP, +15 stamina, +75 MP)
  146. ---
  147. He defends everyone, not just the ladies.
  148. Superb tank for WoB.
  149. For WoR, can run Cover and/or play with Atma + Valiance.
  150. Shines better in the WoB though.
  151. Can go pure Kirin, but Locke likes his MP
  152.  
  153. EDGAR
  154. Dragoon
  155. WoB: 10 Golem
  156. (+10 Vigor, +200 HP)
  157.  
  158. WoR: 10 Golem, 10 Palidor
  159. (+20 Vigor, +200 HP, +10 Speed)
  160. ---
  161. He jump like Super Mario.
  162. He jump with spear. He jump with elemental sword.
  163. Oh, and there's Drill and Chainsaw too.
  164. Use Tools early on. Dragoon comes into its own after magitek.
  165. Spears' HP boost gives him more HP than the build suggests
  166. Don't forget your support! Nirvana Band's boost goes a LONG way.
  167. Golem's great too!
  168. Can go pure Palidor if desired.
  169.  
  170. Engineer
  171. WoB: 5 Siren, 5 Unicorn
  172. (+150 HP, +5 speed, +5 magic, +5 stamina)
  173.  
  174. WoR: 15 Siren, 5 Unicorn
  175. (+150 HP, +15 speed, +15 magic, +5 stamina)
  176. ---
  177. Healer Edgar, boasting a free revive and an MP restore.
  178. Can make decent use of Cure 2 as well.
  179. Use for either revive spam, or to feed some mana hungry builds.
  180. Build-defining tools don't come until WoR;
  181. so mostly just does Edgar stuff in WoB.
  182. Adjust exact amount of esper levels as you please.
  183.  
  184. Red Mage
  185. WoB: 5 Golem, 5 Siren
  186. (+100 HP, +5 Vigor, +5 Speed, +5 Magic)
  187.  
  188. WoR: 10 {Golem or Palidor}, 10 Siren
  189. (+10 Vigor, +10 Speed, +10 Magic, {+200 HP or another +10 Speed})
  190. ---
  191. Hybrid vig/mag build. Some like it, some hate it.
  192. Palidor gives the build a speed focus. Equip spears for HP boost.
  193. Or embrace full hybridness with Golem.
  194.  
  195. Sentinel
  196. WoB: 10 Unicorn
  197. (+300 HP, +10 Stamina)
  198.  
  199. WoR: 20 Unicorn
  200. (+600 HP, +20 Stamina)
  201. ---
  202. lul, stam Edgar. Mostly a lulz.
  203. Has some utility with Blood Sword + Falchion cover/counter.
  204. And some big Golem HP.
  205.  
  206. SABIN
  207. Martial Artist
  208. WoB: 10 Golem
  209. (+200 HP, +10 Vigor)
  210.  
  211. WoR: 20 Golem
  212. (+400 HP, +20 Vigor)
  213. ---
  214. He can Suplex everything now. Master Duncan is proud.
  215. For WoB, Blitz is all you need. Er, well, Golem's great too.
  216. For WoR, learn to use elemental claws. Berserk pairs well with them.
  217. Falls off by endgame. Functional, but no longer carries the team.
  218. If desired, can sacrifice a few Golem levels for Terrato instead.
  219.  
  220. Monk
  221. WoB: 10 Stray
  222. (+20 Stamina)
  223.  
  224. WoR: 15 Stray, 5 Terrato
  225. (+30 Stamina, +300 HP)
  226. ---
  227. Mana healing build. Use this to maximize the Chakra blitz.
  228. Big regen ticks and Mantra have good synergy too.
  229. Plays like vigor build in WoB. Aurabolt's decent in WoR.
  230. Don't forget that you still have Golem!
  231. Adjust exact ratio of esper levels as desired.
  232.  
  233. Red Belt
  234. WoB: 8 Golem, 2 Stray
  235. (+160 HP, +8 Vigor, +4 Stamina)
  236.  
  237. WoR: 8 Golem, 8 Stray, 4 Terrato
  238. (+400 HP, +8 Vigor, +16 Stamina)
  239. ---
  240. Hybrid vig/stam build.
  241. Build vigor first. Sabin's stamina Blitzes come later.
  242. Going without Terrato is risky. Sabin needs HP.
  243. Use only if you want to boost both Chakra & physical damage.
  244.  
  245. Meat Mountain
  246. WoB: n/a
  247.  
  248. WoR: 20 Terrato
  249. (+1200 HP)
  250. ---
  251. So I hear you like having 3000+ HP?
  252. Best lategame build?
  253.  
  254. CYAN
  255. Samurai
  256. WoB: 10 Bismark
  257. (+20 Vigor)
  258.  
  259. WoR: 15 Bismark, 5 Crusader
  260. (+30 Vigor, +300 HP)
  261. ---
  262. Premier slice and dice build.
  263. Hit hard with Bushido. Has nice counter-attacks too.
  264. Suffers from low mid-game HP. Maybe best to take a few more Crusaders?
  265. Also, hard-walled by high p.def foes.
  266.  
  267. Wind Kami
  268. WoB: 10 Kirin
  269. (+300 HP, +10 Stamina)
  270.  
  271. WoR: 20 Kirin
  272. (+600 HP, +20 Stamina)
  273. ---
  274. Easy mode BNW. Can hard carry the mid-game.
  275. Face-tank everything and Empowerer right back up.
  276. Do big AoE damage with cover + counter + wind katanas.
  277. Dragon's also nice in the mid-game.
  278. Regen's nice too, I suppose.
  279. Tbh, it's better than Samurai build.
  280.  
  281. SHADOW
  282. Shadow:
  283. WoB: 10 Phantom
  284. (+10 Vigor, +10 Stamina)
  285.  
  286. WoR: 10 Phantom, 10 Fenrir
  287. (+20 Speed, +10 Vigor, +10 Stamina)
  288. ---
  289. Not really a big difference between his builds.
  290.  
  291. Tiger:
  292. WoB: 10 Phantom
  293. (+10 Vigor, +10 Stamina)
  294.  
  295. WoR: 20 Phantom
  296. (+20 Vigor, +20 Stamina)
  297. ---
  298. Emphasizes his physical damage with Throw and counter-attacks.
  299.  
  300. Lotus:
  301. WoB: n/a
  302.  
  303. WoR: 20 Fenrir
  304. (+40 Speed)
  305. ---
  306. Emphasize raw speed, for utility and magic scrolls.
  307.  
  308. SETZER
  309. Healer
  310. WoB: 10 Seraph
  311. (+300 HP, +150 MP)
  312.  
  313. WoR: 10 Seraph, 10 Shoat
  314. (+300 HP, +150 MP, +20 Magic)
  315. ---
  316. Healer build. Bulk up in the WoB, then boost your Cures and Slots.
  317. Slots do big damage mid-game. More minor lategame.
  318. But hey, you still got a bigger Go Fish.
  319. Otherwise, does Setzer things: Rerise, X-Fight, Shoat summon, etc.
  320. X-fight with daggers can do nice damage mid-WoR.
  321. Use with Fixed Dice in Kefka's Tower.
  322. A pure Seraph set-up is affectionately known as "The Bank"
  323.  
  324. $$$
  325. WoB: 10 Seraph
  326. (+300 HP, +150 MP)
  327.  
  328. WoR: 10 Seraph, 10 Starlet
  329. (+300 HP, +150 MP, +20 Stamina)
  330. ---
  331. GP Toss build. Main boast is strong, consistent damage.
  332. Also has a stronger RegenX, which is nice.
  333. Bit of a late-bloomer though.
  334. Can go for pure Starlet if desired.
  335. GAU
  336. Berserker
  337. WoB: n/a
  338.  
  339. WoR: 20 Fenrir
  340. (+40 Speed)
  341. ---
  342. Thou! Thou Thou!!
  343. It's Gau. Love him or hate him.
  344. Speed build goes all in with Gau being Gau.
  345.  
  346. Gau's Too Complicated
  347. WoB: 10 Stray
  348. (+20 Stamina)
  349.  
  350. WoR: 20 Stray
  351. (+40 Stamina)
  352. ---
  353. Simplified Gau.
  354. Stamina's defensive perks sorta cover for Rage's defensive perks.
  355. Has a handful of multi-purpose stamina-damage Rages.
  356. And even the coveted Harvester.
  357. Use this if you want to play an easier-to-understand Gau.
  358.  
  359. MOG
  360. Dancer
  361. WoB: 10 Maduin
  362. (+10 Magic, +10 Stamina)
  363.  
  364. WoR: 15 Maduin, 5 Terrato
  365. (+15 Magic, +15 Stamina, +300 HP)
  366. ---
  367. Premier Dance set-up.
  368. Blow things up with water and earth elements,
  369. while dancing the coveted Harvester with forest.
  370. And you still even got Shoat summon! And rods!
  371. Exceptionally strong in the mid-game.
  372. Struggles in lategame. Earth Blues is still nice though.
  373. Don't forget to equip the Moogle Charm!
  374. Has very minor utility with Sage Stone.
  375.  
  376. X-Mog
  377. WoB: 10 Shoat
  378. (+20 Magic)
  379.  
  380. WoR: 15 Shoat, 5 Terrato
  381. (+30 Magic, +300 HP)
  382. ---
  383. Natural catastrophe Mog.
  384. Maximize water and earth damage in mid-game.
  385. Switch to Sage Stone in WoR, go ham with wind and earth damage.
  386. Very high damage potential, but requires a lot of support,
  387. and X-Quake is hit-or-miss on when it works.
  388. Also maximizes Rod spellcasts.
  389. Has nice utility with X-Haste.
  390.  
  391. Mogoon
  392. WoB: n/a
  393.  
  394. WoR: 15 Palidor, 5 Terrato
  395. (+300 HP, +15 Vigor, +15 Speed)
  396. ---
  397. Simple and easy lategame dragoon.
  398. Equip Moogle Charm and Dragoon Seal, and go Jump.
  399. Or use a Rod like a beatstick! It actually works quite well!
  400. Don't forget Mog's other skills! High speed helps there as well.
  401.  
  402. The Great Wall of Mog
  403. WoB: n/a
  404.  
  405. WoR: 20 Terrato
  406. (+1200 HP)
  407. ---
  408. So I hear you like having 3000+ HP?
  409. Best lategame build?
  410.  
  411. STRAGO
  412. Black Mage
  413. WoB: 5 Zoneseek, 5 Shiva
  414. (+15 Magic, +100 MP)
  415.  
  416. WoR: 10 Zoneseek, 10 Shiva
  417. (+30 Magic, +200 MP)
  418. ---
  419. Blow things up with magic build.
  420. Use elementals and AoEs mid-game. Rod (counter)attacking is good too.
  421. Blow things up with X-Dark in lategame.
  422. Snag Sage Stone asap.
  423. Use Raid and X-Osmose to keep your MP tank full.
  424. Don't forget your support! Refract, Holy Wind, Shield, Shell, etc.
  425. Even attack Strago can spend a lot of time running support.
  426. Elemental gear and high mg.def can let Strago laugh off magic.
  427. Adjust exact ratio of esper levels as desired.
  428. Pure Shiva is an option.
  429.  
  430. Blue Mage
  431. WoB: n/a
  432.  
  433. WoR: 15 Odin, 5 Carbunkl
  434. (+35 Stamina, +125 MP)
  435. ---
  436. Overkill stamina Strago.
  437. With so much good support, Strago can be run as pure support.
  438. So might as well build defense if not using his offense.
  439. Also has fart rod if you want to be cute with your damage.
  440.  
  441. RELM
  442. Little Ms Overkill
  443. WoB: 10 Zoneseek
  444. (+10 Magic, +200 MP)
  445.  
  446. WoR: 15 Zoneseek, 5 Ifrit
  447. (+15 Magic, +300 MP, +5 Speed)
  448. ---
  449. The "spam Flare and Meteor" build.
  450. Hit hard, has MP to support said spam, boosts Osmose.
  451. Has total overkill on her Cure 3 numbers too.
  452. Really wants a Crystal Orb though, and tends to be outclassed by Terra.
  453. Pure Zoneseek is an option too.
  454.  
  455. Shadow
  456. WoB: 10 Ifrit
  457. (+20 Speed)
  458.  
  459. WoR: 15 Ifrit, 5 Bahamut
  460. (+30 Speed, +200 MP)
  461. ---
  462. Speedy girl Relm. Arguably her best set-up.
  463. Plenty of speed for timely heals and Rerise spam.
  464. Can launch Bahamut quickly to wipe a random (or just Warp out)
  465. Not bad on damage thanks to raw speed. Still wants Crystal Orb though.
  466. Pure Ifrit is an option too.
  467.  
  468. Relmception
  469. WoB: n/a
  470.  
  471. WoR: 15 Starlet, 5 Bahamut
  472. (+30 Stamina, +200 MP)
  473. ---
  474. RegenX Relm.
  475. Unless you kill Shadow (you monster!). Then you get stam-damage dog.
  476. If desired, can combo RegenX with Black Heart and Reflect strats.
  477. Mixing Starlet and Ifrit is an alternate build option here.
  478.  
  479. ********************************************************************************
  480. ************************ Mods of Brave New World *******************************
  481. ********************************************************************************
  482.  
  483. Nowea Hard Type
  484. Same as BNW 2.1
  485.  
  486. Lol New World
  487. Everyone:
  488. EL cap raised to 30? Oh my!
  489.  
  490. Terra
  491. Sage
  492. Can efficiently build mag/MP with Carbunkl.
  493. Not quite so sub-optimal anymore.
  494. Has Merton and 4 Flameguards. Have fun.
  495. Magitek Knight
  496. lulz, vig/MP esper option. So many MP espers.
  497. Not outclassed by stamina build
  498. White Mage
  499. Stamina +2 found in WoB.
  500. Doesn't invalidate other build options.
  501. Focused on defense and healing.
  502. Celes
  503. Magitek Knight
  504. Has a Vig +1 / Spd +1 esper option.
  505. Team Momma
  506. No Alexander option. Only Siren.
  507. Pure Seraph has more MP, less HP.
  508. Sage
  509. Merton set-up transferred to Terra.
  510. Locke
  511. Fighter
  512. Higher critical hit rate is fun
  513. Thief
  514. Has actual tools to not be bad anymore.
  515. X-Mage
  516. Pure Phoenix has more MP, less HP
  517. Paladin
  518. Cover shield is nice.
  519. Edgar
  520. Dragoon
  521. Cheaper Dragoon Seal.
  522. Engineer
  523. n/a
  524. Red Mage
  525. n/a
  526. Sentinel
  527. Has many new options. Maybe he's not a joke anymore?
  528. Sabin
  529. Martial Artist
  530. Scales into endgame better. Also, Meat Vest.
  531. Monk
  532. High stamina = Natural status immunities.
  533. Red Belt
  534. n/a
  535. Meat Mountain
  536. Maybe not best lategame build,
  537. But he's still a meat mountain.
  538. Cyan
  539. Samurai
  540. Better physical bushido options
  541. Dragon
  542. A tank instead of a wind kami.
  543. Shadow
  544. the
  545. Hedgehog
  546. Setzer
  547. The Bank
  548. Pure Seraph has more MP, less HP.
  549. Gambler
  550. Looks like a heavy magic build just got some sweet new weapons.
  551. $$$
  552. Trades out damage for defensive stuff.
  553. Gau
  554. Berserker
  555. Gau equip clubs with 2 hands! Gau so smart!
  556. Gau's Too Complicated
  557. Loses offensive rages, but solidifies stamina's defensive perks.
  558. Mog
  559. Dancer
  560. Has a Stamina +2 esper for pure Dance set-up.
  561. Major changes to Dances, including utility dances designed for lategame.
  562. Also has new tools for Cover + Counter fun.
  563. X-Mog
  564. Those Dance changes.
  565. Mogoon
  566. Those Dance changes.
  567. Dancing Mogoon
  568. ¿Hybrid of Palidor and Stamina +2?
  569. The Great Wall of Mog
  570. Those Dance changes.
  571. Strago
  572. Dark Mage
  573. Has a mini-merton
  574. Blue Mage
  575. Now a Speed +1 / Stamina +1 build instead.
  576. Stamina-based offense removed.
  577. Relm
  578. Little Ms Overkill
  579. Now has Magic +2 instead of MP +40. Eat it, Terra!
  580. Shadow
  581. Half-turn brushes are fun.
  582. Relmception
  583. Don't need to kill Shadow to get Interceptor.
  584. Stamina boosts Interceptor's block chance instead of damage.
  585. Hybrids
  586. ¿Maybe?
  587.  
  588. Bro New World
  589. Heart Mind Strength Speed
  590. Terra
  591. Celes
  592. Locke
  593. Edgar
  594. Sabin
  595. Cyan
  596. Shadow
  597. Setzer
  598. Gau
  599. Mog
  600. Strago
  601. Relm
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