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- ArmorStand has these additional fields:
- DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. Given the armorPos value : 0 for Hand, 1 for Feet, 2 for Legs, 3 for Chest and 4 for Head, flag 1<<armorPos will disable remove of armorPos, 1<<(armorPos+8) will disable replace and remove of armorPos, and 1<<(armorPos+16) will disable place of armorPos. For instance the flag 2039552 will disable every possible interactions with the ArmorStand. Flag 1 is a special case : it will disable removing all part and place/replace of Hand
- Equipment: The list of compound tags of the equipment the mob has. Each compound tag in the list is an Item without the slot tag. All 5 entries will always exist (even for players) but may be empty compound tags to indicate no item.
- 0: The item being held in the entity's hand.
- 1: Armor (Feet)
- 2: Armor (Legs)
- 3: Armor (Chest)
- 4: Armor (Head)
- Invisible: 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
- NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
- NoGravity: 1 or 0 (true/false) - if true, ArmorStand will not fall if in the air.
- Pose: Rotation values for the ArmorStand's pose.
- Body: Body-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- LeftArm: Left Arm-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- RightArm: Right Arm-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- LeftLeg: Left Leg-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- RightLeg: Right Leg-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- Head: Head-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- ShowArms: 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
- Small: 1 or 0 (true/false) - if true, ArmorStand will be much smaller. Compare to a Baby Zombie.
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