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Jun 18th, 2014
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  1. 000003.273| ComputerID: 0x58db792a5d81
  2. 000003.273| Game Version: RaGEZONE Community Edition v1.0 (build: Jun 18 2014 02:07:31) - final
  3. 000003.273| Available memory: 3069 MB
  4. 000003.347| r3dFS: version:June 18, 2014 4:45, 36697 files
  5. 000003.661| readGameOptionsFile: found INI at C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\gameSettings.ini
  6. 000003.662| writeGameOptionsFile: Saving settings to C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\gameSettings.ini
  7. 000003.799| readInputMap: found file at C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\inputMap.xml
  8. 000003.809| writeInputMap: Saving settings to C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\inputMap.xml
  9. 000003.812| userSettings: found file at C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\userSettings.xml
  10. 000003.813| userSettings: Saving settings to C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\userSettings.xml
  11. 000003.813| SOUND: initializing sound system
  12. 000003.884| SOUND: '2' sound drivers found
  13. 000003.885| SOUND: sound caps = 0xF8, speakermode= 2
  14. 000003.885| SOUND: sound driver 'GBo[niki (Urzdzenie zgodne ze standardem High Definition Audio)'
  15. 000003.944| SOUND: sound system ready
  16. 000003.944| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
  17. 000008.329| Input Devices enabled: Mouse, Keyboard
  18. 000008.367| VMEM As seen through DDRaw: 1007
  19. 000008.367| VMEM As seen through WMI: 0
  20. 000008.367| Setting mode: 1920x1080x32 Flags=0
  21. 000008.460| NVApi successfuly initialized.
  22. 000008.460| NVApi: stereo is not available. Stereo driver not installed?
  23. 000008.461| Adapter: NVIDIA GeForce 9500 GT
  24. 000008.461| nvd3dum.dll 9.18.13.3523
  25. 000008.461| Monitor: \\.\DISPLAY1 (1920x1080)
  26. 000008.500| r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=59)
  27. 000008.505| Creating d3d device
  28. 000008.627| NVApi: failed to create stereo handle!
  29. 000008.628| GPU supports D3DQUERYTYPE_TIMESTAMP
  30. 000008.628| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
  31. 000008.628| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
  32. 000008.629| We have 2270 MB texture memory
  33. 000008.689| r3dFont: Creating Verdana 10pt
  34. 000008.689| r3dFont: Finished creating Verdana 10pt
  35. 000008.690| Loading shaders...
  36. 000010.914| Finished loading shaders (2.223448 sec)!
  37. 000010.953| r3dFont: Creating Tahoma 12pt
  38. 000010.954| r3dFont: Finished creating Tahoma 12pt
  39. 000010.955| r3dFont: Creating Verdana 10pt
  40. 000010.955| r3dFont: Finished creating Verdana 10pt
  41. 000011.053| Creating render targets
  42. 000011.063| r3dFont: Creating Verdana 8pt
  43. 000011.072| r3dFont: Finished creating Verdana 8pt
  44. 000011.113| Loaded 5 of 5 grass settings locations from the glist file
  45. 000011.123| Loaded 5 grass settings files
  46. 000011.420| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
  47. 000011.420| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
  48. 000011.421| Failed to find ammo 'Rocket_RPO'. Make sure that you added it into AmmoDB.xml
  49. 000011.423| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
  50. 000011.424| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
  51. 000011.424| Failed to find ammo 'Rocket_RPO'. Make sure that you added it into AmmoDB.xml
  52. 000015.428| SetHomeDir: Levels\WZ_FrontEndLighting
  53. 000015.428| We have 2087 MB texture memory
  54. 000016.477| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  55. 000017.156| Unloaded 0.0 MB STATIC decal textures
  56. 000017.156| Unloaded 0.0 MB DYNAMIC decal textures
  57. 000017.157| Loading decal library Data\Decals\library.xml.
  58. 000017.158| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  59. 000017.260| Loaded 2.8 MB STATIC decal textures
  60. 000017.273| Loaded 0.5 MB DYNAMIC decal textures
  61. 000017.274| LoadLevel_MatLibs...
  62. 000017.274| LoadLevel_Objects...
  63. 000025.476| LoadGrassLib()...
  64. 000025.501| g_pGrassMap->Load...
  65. 000025.502| LoadLevel_MatLibs...
  66. 000025.502| Building skeleton cache..000025.583| Building obstacles cache..000025.584| done.000025.584| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  67. 000025.584| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  68. 000025.584| World loaded
  69. 000025.584| Total load time: 9.30
  70. 000028.488| AnimCSV: Item_Cypher2 is not in game, remove it
  71. 000028.492| AnimCSV: Item_GunTurret_Crate_01 is not in game, remove it
  72. 000028.497| AnimCSV: Item_LLDR is not in game, remove it
  73. 000028.523| AnimCSV: Item_MotionSensor_01 is not in game, remove it
  74. 000028.548| AnimCSV: Item_RespawnBeacon_01 is not in game, remove it
  75. 000028.561| AnimCSV: Item_Riot_Shield_Crate_02 is not in game, remove it
  76. 000028.571| AnimCSV: Item_Syringe_01_Adrenaline is not in game, remove it
  77. 000028.585| AnimCSV: Item_Syringe_01_Morphene is not in game, remove it
  78. 000028.991| AnimCSV: MEL_UNARMED is not in game, remove it
  79. 000032.751| AnimCSV: SUP_RPO is not in game, remove it
  80. 000032.760| AnimCSV: SUP_RPO_Elite is not in game, remove it
  81. 000033.195| Acquired base profile data for 17.934574
  82. 000033.638| We have 1586 MB free of physical memory
  83. 000033.638| We have 3069 MB total of physical memory
  84. 000050.430| r3dNetwork: Creating client
  85. 000050.450| IP: 192.168.1.100
  86. 000050.450| r3dNetwork: connecting
  87. 000050.863| r3dNetwork: external ip: 194.63.132.6:31409
  88. 000050.863| connected to master server peer00
  89. 000051.177| GBPKT_M2C_EndGamesList
  90. 000053.626| obj_Zombie::FreePhysSkeletonCache:000053.626| done in 0.00 seconds
  91. 000053.628| r3dNetwork: Deinitialize
  92. 000053.780| r3dNetwork: Creating client
  93. 000053.799| IP: 192.168.1.100
  94. 000053.799| r3dNetwork: connecting
  95. 000054.162| r3dNetwork: external ip: 194.63.132.6:31413
  96. 000054.454| writeGameOptionsFile: Saving settings to C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\gameSettings.ini
  97. 000054.456| userSettings: Saving settings to C:\Users\Łukasz\Documents\Apocalyptic World INC\AW\userSettings.xml
  98. 000054.457| SetHomeDir: Levels\wo_shippingyard
  99. 000054.457| We have 2065 MB texture memory
  100. 000054.561| Loading 'Levels\wo_shippingyard/LevelSettings.xml'
  101. 000055.161| Unloaded 2.8 MB STATIC decal textures
  102. 000055.161| Unloaded 0.5 MB DYNAMIC decal textures
  103. 000055.161| Loading decal library Data\Decals\library.xml.
  104. 000055.163| Loading decal library Levels\wo_shippingyard\decals.xml.
  105. 000055.391| Loaded 7.0 MB STATIC decal textures
  106. 000055.467| Loaded 3.3 MB DYNAMIC decal textures
  107. 000055.468| LoadLevel_MatLibs...
  108. 000055.468| LoadLevel_Objects...
  109. 000057.813| LoadGrassLib()...
  110. 000057.843| g_pGrassMap->Load...
  111. 000057.844| LoadLevel_MatLibs...
  112. 000057.844| Building skeleton cache..000058.220| Building obstacles cache..000058.220| done.000058.221| Loading 'Levels\wo_shippingyard\collections\collections.xml'
  113. 000058.221| COLLECTIONS: Could not open 'Levels\wo_shippingyard\collections\elements.bin'
  114. 000058.222| obj_Zombie::InitPhysSkeletonCache..
  115. 000062.895| done
  116. 000062.895| World loaded
  117. 000062.895| Total load time: 8.44
  118. 000065.554| PKT_S2C_PlayerNameJoined 0
  119. 000066.074|
  120. Time between load end and game start: 3.18
  121. 000283.124| PKT_S2C_PlayerNameJoined 0
  122. 000306.544| PKT_S2C_Damage: from:player01, to:player00, damage:27
  123. 000306.762| PKT_S2C_Damage: from:player01, to:player00, damage:27
  124. 000306.948| PKT_S2C_Damage: from:player01, to:player00, damage:27
  125. 000308.313| PKT_S2C_Damage: from:player01, to:player00, damage:20
  126. 000308.331| PhysX Warning (unknown error): 'Static actor moved. Not recommended while the actor is part of a scene.' at file ..\..\PhysX\src\NpRigidStatic.cpp, line 101
  127. 000308.350| PhysX Warning (unknown error): 'Static actor moved. Not recommended while the actor is part of a scene.' at file ..\..\PhysX\src\NpRigidStatic.cpp, line 101
  128. 000432.981| eventCallback[393DBFC8]: 'eventDisableHotKeys' (unhandled)
  129. 000443.637| eventCallback[393DBFC8]: 'eventDisableHotKeys' (unhandled)
  130. 000452.396| local player dropped by server
  131. 000452.454| ***** disconnected from game server
  132. 000452.454| r3dNetwork: Deinitialize
  133. 000452.601| obj_Zombie::FreePhysSkeletonCache:000452.601| .000452.602| .000452.603| .000452.603| .000452.604| .000452.605| .000452.608| .000452.609| .000452.610| .000452.611| .000452.611| .000452.612| .000452.612| .000452.613| .000452.614| .000452.615| .000452.615| .000452.616| .000452.616| .000452.617| .000452.617| .000452.618| .000452.619| .000452.620| .000452.620| .000452.621| .000452.621| .000452.622| .000452.622| .000452.624| .000452.624| .000452.625| .000452.629| done in 0.03 seconds
  134. 000453.519| SetHomeDir: Levels\WZ_FrontEndLighting
  135. 000453.519| We have 2031 MB texture memory
  136. 000454.027| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  137. 000454.392| Unloaded 7.0 MB STATIC decal textures
  138. 000454.392| Unloaded 3.3 MB DYNAMIC decal textures
  139. 000454.392| Loading decal library Data\Decals\library.xml.
  140. 000454.393| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  141. 000454.509| Loaded 2.8 MB STATIC decal textures
  142. 000454.522| Loaded 0.5 MB DYNAMIC decal textures
  143. 000454.523| LoadLevel_MatLibs...
  144. 000454.523| LoadLevel_Objects...
  145. 000462.518| LoadGrassLib()...
  146. 000462.545| g_pGrassMap->Load...
  147. 000462.621| LoadLevel_MatLibs...
  148. 000462.621| Building skeleton cache..000462.705| Building obstacles cache..000462.705| done.000462.705| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  149. 000462.705| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  150. 000462.706| World loaded
  151. 000462.706| Total load time: 8.81
  152. 000463.515| Acquired base profile data for 10.141632
  153. 000463.990| We have 1550 MB free of physical memory
  154. 000463.990| We have 3069 MB total of physical memory
  155. 000477.766| r3d: device is lost
  156. 000857.231| r3dapp: SysCmd: f120
  157. 000857.295| d3d: starting to reset device
  158. 000857.299| released
  159. 000857.874| reseted
  160. 000857.906| restored (1). reset ok
  161. 000863.887| Revive Character Health 100
  162. 000864.137| Revive Character
  163. 000866.134| r3dNetwork: Creating client
  164. 000866.183| IP: 192.168.1.100
  165. 000866.183| r3dNetwork: connecting
  166. 000866.587| r3dNetwork: external ip: 194.63.132.6:32016
  167. 000866.587| connected to master server peer00
  168. 000866.915| GBPKT_M2C_EndGamesList
  169. 000872.239| obj_Zombie::FreePhysSkeletonCache:000872.239| done in 0.00 seconds
  170. 000872.243| r3dNetwork: Deinitialize
  171. 000872.510| obj_Zombie::FreePhysSkeletonCache:000872.510| done in 0.00 seconds
  172. 000872.515| Deleting render targets
  173. 000872.565|
  174. 000872.570| WARNING: pd3ddev have 10 reference counts
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