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- if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {goto: caseWest}
- else {if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {goto: caseEast}}
- caseWest:
- SPY_Talker globalChat "player%1 in _protectedZone%1"
- sleep 10;
- if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {player setDamage 1}
- caseEast:
- SPY_Talker globalChat "player%1 in _protectedZone%1"
- sleep 10;
- if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {player setDamage 1}
- /////ABOVE IS JUST ME WRITING SHIT OUT
- switch (playerSide) do {
- case WEST: {
- SPY_Talker globalChat "player%1 in _protectedZone%1"
- sleep 10;
- if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {player setDamage 1}
- };
- case EAST : {
- SPY_Talker globalChat "player%1 in _protectedZone%1"
- sleep 10;
- if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {player setDamage 1}
- };
- };
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