Advertisement
Guest User

Untitled

a guest
Jun 25th, 2017
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 1.01 KB | None | 0 0
  1. if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {goto: caseWest}
  2. else {if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {goto: caseEast}}
  3.  
  4. caseWest:
  5.  
  6. SPY_Talker globalChat "player%1 in _protectedZone%1"
  7. sleep 10;
  8. if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {player setDamage 1}
  9.  
  10. caseEast:
  11.  
  12. SPY_Talker globalChat "player%1 in _protectedZone%1"
  13. sleep 10;
  14. if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {player setDamage 1}
  15.  
  16. /////ABOVE IS JUST ME WRITING SHIT OUT
  17.  
  18.  
  19. switch (playerSide) do {
  20.  
  21.     case WEST: {
  22.  
  23.         SPY_Talker globalChat "player%1 in _protectedZone%1"
  24.         sleep 10;
  25.         if (playerSide == west && in zones ["East_Base_Area", "East_FOB_Area"]) then {player setDamage 1}
  26.        
  27.     };
  28.  
  29.     case EAST : {
  30.    
  31.         SPY_Talker globalChat "player%1 in _protectedZone%1"
  32.         sleep 10;
  33.         if (playerSide == east && in zones ["West_Base_Area", "West_FOB_Area"]) then {player setDamage 1}
  34.    
  35.     };
  36.  
  37. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement