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- [NetConfig]
- enetprofile=0
- netlogging=1
- chatlogging=1
- localaddr =127.0.0.1
- ; numclients used only by server to determine how many clients he expect to connect
- NumClients = 1
- ; 100 - order side, 200 - chaos side
- TeamID = 100
- ; if not specified will be Annie for order, minotaur for chaos
- Skin= Minotaur
- CheatsDisabled = 0
- batchPackets=1
- UserName=defaultname
- [Vision]
- PerceptionBubbleRadius = 1350
- [Fonts]
- Font.Label = Arial 14 1 0
- Font.Text = Arial 9 1 0
- Font.Large = Arial 12 1 0
- Font.Editor = Verdana 10 1 0
- [FriendlyNametag]
- FontSize = 9
- FontName = Arial
- ;FontName = Franklin Gothic Demi Cond
- OutlineSize = 1
- Bold = 1
- Italic = 00
- Glow = 2
- OutlineColor = 0 0 0
- ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
- Color = 255 255 255
- GlowColor = 0 45 0
- [EnemyNametag]
- FontSize = 9
- FontName = Arial
- ;FontName = Franklin Gothic Demi Cond
- OutlineSize = 1
- Bold = 1
- Italic = 0
- Glow = 2
- OutlineColor = 0 0 0
- ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
- Color = 255 255 255
- GlowColor = 45 0 0
- [PlayerNametag]
- FontSize = 9
- FontName = Arial
- ;FontName = Franklin Gothic Demi Cond
- OutlineSize = 1
- Bold = 1
- Italic = 0
- Glow = 2
- OutlineColor = 0 0 0
- ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
- Color = 255 255 185
- GlowColor = 0 0 0
- [Emotes]
- Dance = 1
- Taunt = 0
- Laugh = 0
- Joke = 0
- [Disconnect]
- MinPercentTimeForValidOnWin = .12 ; At the end of the game on a win, how much of a percentage of a game has someone spent disconnected to be considered a leave
- MinPercentTimeForValidOnFail = .10 ; At the end of the game on a fail, how much of a percentage of a game has someone spent disconnected to be considered a leave
- MinTimeForValidOnWinAtEndOfGame = 300 ; At the end of the game on a win, how long do they have to be disconnected before we consider it not a leave
- MinTimeForValidOnFailAtEndOfGame = 240 ; At the end of the game on a fail, how long do they have to be disconnected before we consider it not a leave
- [MissileGravity]
- DefaultMissileGravity = 1500.000
- DirectFireRadius = 200.000
- IndirectFireRadius = 1000.000
- [ServerPerformanceTweaks]
- ; Note FPS = 1 / Frames
- OverallServerFPSCap = .033 ; 1 / Frames ; Note this doesn't update live
- PercentageOfMinionsProccessedPerFrame = .5 ; ie .3 means a minion will get updated every 3 frames
- FPSMinonCapBeforeThrottle = .2 ;1 / Frames
- PercentageOfHeroesProccessedPerFrame = .1 ; ie .3 means a hero will get updated every 3 frames (TODO: Make this not based on the number of heroes : Joel)
- FPSHeroCapBeforeThrottle = .2 ;1 / Frames
- [FloatingText]
- BaseFontName = Bitlow
- BaseFontBold = 1
- BaseFontItalic = 0
- BaseFontSize = 12
- BaseFontOutlineSize = 0
- BaseFontColor = 255 255 255
- BaseFontOutlineColor = 255 255 255
- BaseFontFillPattern =
- intervalInPix = -1
- decayTime = 3.0
- scrollSpeed = 45
- ;
- ;
- ; here you can specify font height / color and formatting for following event IDs
- ; possible key names is
- ; EventId_FontSize
- ; EventId_OutlineSize
- ; EventId_Color
- ; EventId_Text
- ; EventId_ShadowColor
- ; EventId_OutlineColor
- ; EventId_FillPattern
- ;
- ; FLOATTEXT_Damage = 0,
- Damage_FontName = Bitlow
- Damage_Bold = 0
- Damage_Italic = 0
- Damage_FontSize = 22
- Damage_Text = "-%d"
- Damage_Color = 0 204 204
- Damage_ShadowColor = 0 0 0
- Damage_OutlineSize = 0
- Damage_OutlineColor = 0 0 0
- Damage_FillPattern = None
- ; FLOATTEXT_Heal = 1,
- Heal_FontName = Bitlow
- Heal_Bold = 1
- Heal_Italic = 0
- Heal_FontSize = 24
- Heal_Color = 0 255 0
- Heal_Text = "+%d"
- Heal_ShadowColor = 0 0 0
- Heal_OutlineSize = 0
- Heal_OutlineColor = 255 255 255
- Heal_FillPattern = None
- ; FLOATTEXT_ManaHeal = 2,
- ManaHeal_FontName = Bitlow
- ManaHeal_Bold = 1
- ManaHeal_Italic = 0
- ManaHeal_FontSize = 24
- ManaHeal_Color = 100 150 255
- ManaHeal_Text = "+%d"
- ManaHeal_ShadowColor = 0 0 0
- ManaHeal_OutlineSize = 1
- ManaHeal_OutlineColor = 10 20 50
- ManaHeal_FillPattern = None
- ; FLOATTEXT_ManaDamage = 3,
- ManaDamage_FontName = Bitlow
- ManaDamage_Bold = 1
- ManaDamage_Italic = 0
- ManaDamage_FontSize = 22
- ManaDamage_Color = 0 0 190
- ManaDamage_Text = "-%d"
- ManaDamage_ShadowColor = 0 0 0
- ManaDamage_OutlineSize = 0
- ManaDamage_OutlineColory = 0 204 204
- ManaDamage_FillPattern = None
- ; FLOATTEXT_Dodge = 4,
- Dodge_FontName = Bitlow
- Dodge_Bold = 1
- Dodge_Italic = 0
- Dodge_FontSize = 16
- Dodge_Color = 100 200 255
- Dodge_Text = "-%d"
- Dodge_ShadowColor = 0 0 0
- Dodge_OutlineSize = 1
- Dodge_OutlineColor = 10 20 50
- Dodge_FillPattern = None
- ; FLOATTEXT_Critical = 5,
- Critical_FontName = Mistral
- Critical_Bold = 1
- Critical_Italic = 0
- Critical_FontSize = 22
- Critical_Color = 255 0 6
- Critical_Text = "%d"
- Critical_ShadowColor = 0 0 0
- Critical_OutlineSize = 1
- Critical_OutlineColor = 30 0 0
- Critical_FillPattern = None
- ; FLOATTEXT_GoldKill = 6,
- GoldKill_FontName = Bitlow
- GoldKill_Bold = 1
- GoldKill_Italic = 0
- GoldKill_FontSize = 20
- GoldKill_Color = 255 214 0
- GoldKill_Text = "%d"
- GoldKill_ShadowColor = 0 0 0
- GoldKill_OutlineSize = 0
- GoldKill_OutlineColor = 255 255 255
- GoldKill_FillPattern = None
- ; FLOATTEXT_GoldOther = 7,
- GoldOther_FontName = Bitlow
- GoldOther_Bold = 1
- GoldOther_Italic = 0
- GoldOther_FontSize = 20
- GoldOther_Color = 255 214 025
- GoldOther_Text = "%d"
- GoldOther_ShadowColor = 0 0 0
- GoldOther_OutlineSize = 0
- GoldOther_OutlineColor = 255 255 255
- GoldOther_FillPattern = None
- ; FLOATTEXT_HealthLoss = 8,
- HealthLoss_FontName = Arial
- HealthLoss_Bold = 1
- HealthLoss_Italic = 0
- HealthLoss_FontSize = 16
- HealthLoss_Color = 255 255 255
- HealthLoss_Text = "%d"
- HealthLoss_ShadowColor = 0 0 0
- HealthLoss_OutlineSize = 0
- HealthLoss_OutlineColor = 255 255 255
- HealthLoss_FillPattern = None
- ; FLOATTEXT_Special = 9,
- Special_FontName = Bitlow
- Special_Bold = 1
- Special_Italic = 0
- Special_FontSize = 16
- Special_Color = 255 255 0
- Special_Text = "%s"
- Special_ShadowColor = 0 0 0
- Special_OutlineSize = 0
- Special_OutlineColor = 255 255 255
- Special_FillPattern = None
- ; FLOATTEXT_Experience = 10,
- Experience_FontName = Bitlow
- Experience_Bold = 1
- Experience_Italic = 0
- Experience_FontSize = 15
- Experience_Color = 180 0 255
- Experience_Text = "%s"
- Experience_ShadowColor = 0 0 0
- Experience_OutlineSize = 1
- Experience_OutlineColor = 10 0 50
- Experience_FillPattern = None
- ; FLOATTEXT_Gold = 11,
- Gold_FontName = Bitlow
- Gold_Bold = 1
- Gold_Italic = 0
- Gold_FontSize = 20
- Gold_Color = 255 230 0
- Gold_Text = "%d"
- Gold_ShadowColor = 0 0 0
- Gold_OutlineSize = 1
- Gold_OutlineColor = 40 20 0
- Gold_FillPattern = None
- ; FLOATTEXT_Level = 12,
- Level_FontName = Bitlow
- Level_Bold = 0
- Level_Italic = 0
- Level_FontSize = 22
- Level_Color = 80 250 255
- Level_Text = "%d"
- Level_ShadowColor = 0 0 0
- Level_OutlineSize = 1
- Level_OutlineColor = 0 0 50
- Glow = 0
- GlowColor = 255 255 0
- ;Level_FillPattern = Data/Images/UI/FontBackgrounds/BlueGradient.tga
- ; FLOATTEXT_Invulnerable = 13,
- Invulnerable_FontName = Bitlow
- Invulnerable_Bold = 1
- Invulnerable_Italic = 0
- Invulnerable_FontSize = 15
- Invulnerable_Color = 255 214 0
- Invulnerable_Text = "%d"
- Invulnerable_ShadowColor = 0 0 0
- Invulnerable_OutlineSize = 0
- Invulnerable_OutlineColor = 255 255 255
- Invulnerable_FillPattern = None
- ; FLOATTEXT_SpellImmunue = 14,
- SpellImmune_FontName = Bitlow
- SpellImmune_Bold = 1
- SpellImmune_Italic = 0
- SpellImmune_FontSize = 15
- SpellImmune_Color = 200 0 255qqq
- SpellImmune_Text = "%d"
- SpellImmune_ShadowColor = 0 0 0
- SpellImmune_OutlineSize = 0
- SpellImmune_OutlineColor = 255 255 255
- SpellImmune_FillPattern = None
- ; FLOATTEXT_PhysicalImmune = 15,
- PhysicalImmune_FontName = Bitlow
- PhysicalImmune_Bold = 1
- PhysicalImmune_Italic = 0
- PhysicalImmune_FontSize = 15
- PhysicalImmune_Color = 255 214 0
- PhysicalImmune_Text = "%d"
- PhysicalImmune_ShadowColor = 0 0 0
- PhysicalImmune_OutlineSize = 1
- PhysicalImmune_OutlineColor = 255 255 255
- PhysicalImmune_FillPattern = None
- ; FLOATTEXT_QuestReceived = 22,
- QuestReceived_FontName = Bitlow
- QuestReceived_Bold = 0
- QuestReceived_Italic = 0
- QuestReceived_FontSize = 14
- QuestReceived_Color = 0 174 255
- QuestReceived_Text = "%d"
- QuestReceived_ShadowColor = 0 0 0
- QuestReceived_OutlineSize = 1
- QuestReceived_OutlineColor = 40 20 0
- QuestReceived_FillPattern = None
- ; FLOATTEXT_QuestComplete = 23,
- QuestComplete_FontName = Bitlow
- QuestComplete_Bold = 0
- QuestComplete_Italic = 0
- QuestComplete_FontSize = 14
- QuestComplete_Color = 0 255 90
- QuestComplete_Text = "%d"
- QuestComplete_ShadowColor = 0 0 0
- QuestComplete_OutlineSize = 1
- QuestComplete_OutlineColor = 40 20 0
- QuestComplete_FillPattern = None
- ; FLOATTEXT_Disable = 28,
- Disable_FontName = Bitlow
- Disable_Bold = 1
- Disable_Italic = 0
- Disable_FontSize = 25
- Disable_Color = 255 255 255
- Disable_Text = "%d"
- Disable_ShadowColor = 40 40 40
- Disable_OutlineSize = 2
- Disable_OutlineColor = 35 35 35
- Disable_FillPattern = None
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