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  1. [NetConfig]
  2. enetprofile=0
  3. netlogging=1
  4. chatlogging=1
  5. localaddr =127.0.0.1
  6. ; numclients used only by server to determine how many clients he expect to connect
  7. NumClients = 1
  8. ; 100 - order side, 200 - chaos side
  9. TeamID = 100
  10. ; if not specified will be Annie for order, minotaur for chaos
  11. Skin= Minotaur
  12. CheatsDisabled = 0
  13. batchPackets=1
  14. UserName=defaultname
  15.  
  16. [Vision]
  17. PerceptionBubbleRadius = 1350
  18.  
  19.  
  20.  
  21.  
  22. [Fonts]
  23. Font.Label = Arial 14 1 0
  24. Font.Text = Arial 9 1 0
  25. Font.Large = Arial 12 1 0
  26. Font.Editor = Verdana 10 1 0
  27.  
  28.  
  29.  
  30. [FriendlyNametag]
  31. FontSize = 9
  32. FontName = Arial
  33. ;FontName = Franklin Gothic Demi Cond
  34. OutlineSize = 1
  35. Bold = 1
  36. Italic = 00
  37. Glow = 2
  38. OutlineColor = 0 0 0
  39. ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
  40. Color = 255 255 255
  41. GlowColor = 0 45 0
  42.  
  43.  
  44. [EnemyNametag]
  45. FontSize = 9
  46. FontName = Arial
  47. ;FontName = Franklin Gothic Demi Cond
  48. OutlineSize = 1
  49. Bold = 1
  50. Italic = 0
  51. Glow = 2
  52. OutlineColor = 0 0 0
  53. ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
  54. Color = 255 255 255
  55. GlowColor = 45 0 0
  56.  
  57. [PlayerNametag]
  58. FontSize = 9
  59. FontName = Arial
  60. ;FontName = Franklin Gothic Demi Cond
  61. OutlineSize = 1
  62. Bold = 1
  63. Italic = 0
  64. Glow = 2
  65. OutlineColor = 0 0 0
  66. ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds
  67. Color = 255 255 185
  68. GlowColor = 0 0 0
  69.  
  70. [Emotes]
  71. Dance = 1
  72. Taunt = 0
  73. Laugh = 0
  74. Joke = 0
  75.  
  76. [Disconnect]
  77. MinPercentTimeForValidOnWin = .12 ; At the end of the game on a win, how much of a percentage of a game has someone spent disconnected to be considered a leave
  78. MinPercentTimeForValidOnFail = .10 ; At the end of the game on a fail, how much of a percentage of a game has someone spent disconnected to be considered a leave
  79. MinTimeForValidOnWinAtEndOfGame = 300 ; At the end of the game on a win, how long do they have to be disconnected before we consider it not a leave
  80. MinTimeForValidOnFailAtEndOfGame = 240 ; At the end of the game on a fail, how long do they have to be disconnected before we consider it not a leave
  81.  
  82. [MissileGravity]
  83. DefaultMissileGravity = 1500.000
  84. DirectFireRadius = 200.000
  85. IndirectFireRadius = 1000.000
  86.  
  87.  
  88. [ServerPerformanceTweaks]
  89. ; Note FPS = 1 / Frames
  90. OverallServerFPSCap = .033 ; 1 / Frames ; Note this doesn't update live
  91. PercentageOfMinionsProccessedPerFrame = .5 ; ie .3 means a minion will get updated every 3 frames
  92. FPSMinonCapBeforeThrottle = .2 ;1 / Frames
  93. PercentageOfHeroesProccessedPerFrame = .1 ; ie .3 means a hero will get updated every 3 frames (TODO: Make this not based on the number of heroes : Joel)
  94. FPSHeroCapBeforeThrottle = .2 ;1 / Frames
  95.  
  96.  
  97. [FloatingText]
  98.  
  99. BaseFontName = Bitlow
  100. BaseFontBold = 1
  101. BaseFontItalic = 0
  102. BaseFontSize = 12
  103. BaseFontOutlineSize = 0
  104. BaseFontColor = 255 255 255
  105. BaseFontOutlineColor = 255 255 255
  106. BaseFontFillPattern =
  107.  
  108. intervalInPix = -1
  109. decayTime = 3.0
  110. scrollSpeed = 45
  111.  
  112.  
  113. ;
  114. ;
  115. ; here you can specify font height / color and formatting for following event IDs
  116. ; possible key names is
  117. ; EventId_FontSize
  118. ; EventId_OutlineSize
  119. ; EventId_Color
  120. ; EventId_Text
  121. ; EventId_ShadowColor
  122. ; EventId_OutlineColor
  123. ; EventId_FillPattern
  124. ;
  125. ; FLOATTEXT_Damage = 0,
  126. Damage_FontName = Bitlow
  127. Damage_Bold = 0
  128. Damage_Italic = 0
  129. Damage_FontSize = 22
  130. Damage_Text = "-%d"
  131. Damage_Color = 0 204 204
  132. Damage_ShadowColor = 0 0 0
  133. Damage_OutlineSize = 0
  134. Damage_OutlineColor = 0 0 0
  135. Damage_FillPattern = None
  136.  
  137. ; FLOATTEXT_Heal = 1,
  138. Heal_FontName = Bitlow
  139. Heal_Bold = 1
  140. Heal_Italic = 0
  141. Heal_FontSize = 24
  142. Heal_Color = 0 255 0
  143. Heal_Text = "+%d"
  144. Heal_ShadowColor = 0 0 0
  145. Heal_OutlineSize = 0
  146. Heal_OutlineColor = 255 255 255
  147. Heal_FillPattern = None
  148.  
  149. ; FLOATTEXT_ManaHeal = 2,
  150. ManaHeal_FontName = Bitlow
  151. ManaHeal_Bold = 1
  152. ManaHeal_Italic = 0
  153. ManaHeal_FontSize = 24
  154. ManaHeal_Color = 100 150 255
  155. ManaHeal_Text = "+%d"
  156. ManaHeal_ShadowColor = 0 0 0
  157. ManaHeal_OutlineSize = 1
  158. ManaHeal_OutlineColor = 10 20 50
  159. ManaHeal_FillPattern = None
  160.  
  161. ; FLOATTEXT_ManaDamage = 3,
  162. ManaDamage_FontName = Bitlow
  163. ManaDamage_Bold = 1
  164. ManaDamage_Italic = 0
  165. ManaDamage_FontSize = 22
  166. ManaDamage_Color = 0 0 190
  167. ManaDamage_Text = "-%d"
  168. ManaDamage_ShadowColor = 0 0 0
  169. ManaDamage_OutlineSize = 0
  170. ManaDamage_OutlineColory = 0 204 204
  171. ManaDamage_FillPattern = None
  172.  
  173. ; FLOATTEXT_Dodge = 4,
  174. Dodge_FontName = Bitlow
  175. Dodge_Bold = 1
  176. Dodge_Italic = 0
  177. Dodge_FontSize = 16
  178. Dodge_Color = 100 200 255
  179. Dodge_Text = "-%d"
  180. Dodge_ShadowColor = 0 0 0
  181. Dodge_OutlineSize = 1
  182. Dodge_OutlineColor = 10 20 50
  183. Dodge_FillPattern = None
  184.  
  185. ; FLOATTEXT_Critical = 5,
  186. Critical_FontName = Mistral
  187. Critical_Bold = 1
  188. Critical_Italic = 0
  189. Critical_FontSize = 22
  190. Critical_Color = 255 0 6
  191. Critical_Text = "%d"
  192. Critical_ShadowColor = 0 0 0
  193. Critical_OutlineSize = 1
  194. Critical_OutlineColor = 30 0 0
  195. Critical_FillPattern = None
  196.  
  197. ; FLOATTEXT_GoldKill = 6,
  198. GoldKill_FontName = Bitlow
  199. GoldKill_Bold = 1
  200. GoldKill_Italic = 0
  201. GoldKill_FontSize = 20
  202. GoldKill_Color = 255 214 0
  203. GoldKill_Text = "%d"
  204. GoldKill_ShadowColor = 0 0 0
  205. GoldKill_OutlineSize = 0
  206. GoldKill_OutlineColor = 255 255 255
  207. GoldKill_FillPattern = None
  208.  
  209. ; FLOATTEXT_GoldOther = 7,
  210. GoldOther_FontName = Bitlow
  211. GoldOther_Bold = 1
  212. GoldOther_Italic = 0
  213. GoldOther_FontSize = 20
  214. GoldOther_Color = 255 214 025
  215. GoldOther_Text = "%d"
  216. GoldOther_ShadowColor = 0 0 0
  217. GoldOther_OutlineSize = 0
  218. GoldOther_OutlineColor = 255 255 255
  219. GoldOther_FillPattern = None
  220.  
  221. ; FLOATTEXT_HealthLoss = 8,
  222. HealthLoss_FontName = Arial
  223. HealthLoss_Bold = 1
  224. HealthLoss_Italic = 0
  225. HealthLoss_FontSize = 16
  226. HealthLoss_Color = 255 255 255
  227. HealthLoss_Text = "%d"
  228. HealthLoss_ShadowColor = 0 0 0
  229. HealthLoss_OutlineSize = 0
  230. HealthLoss_OutlineColor = 255 255 255
  231. HealthLoss_FillPattern = None
  232.  
  233. ; FLOATTEXT_Special = 9,
  234. Special_FontName = Bitlow
  235. Special_Bold = 1
  236. Special_Italic = 0
  237. Special_FontSize = 16
  238. Special_Color = 255 255 0
  239. Special_Text = "%s"
  240. Special_ShadowColor = 0 0 0
  241. Special_OutlineSize = 0
  242. Special_OutlineColor = 255 255 255
  243. Special_FillPattern = None
  244.  
  245. ; FLOATTEXT_Experience = 10,
  246. Experience_FontName = Bitlow
  247. Experience_Bold = 1
  248. Experience_Italic = 0
  249. Experience_FontSize = 15
  250. Experience_Color = 180 0 255
  251. Experience_Text = "%s"
  252. Experience_ShadowColor = 0 0 0
  253. Experience_OutlineSize = 1
  254. Experience_OutlineColor = 10 0 50
  255. Experience_FillPattern = None
  256.  
  257. ; FLOATTEXT_Gold = 11,
  258. Gold_FontName = Bitlow
  259. Gold_Bold = 1
  260. Gold_Italic = 0
  261. Gold_FontSize = 20
  262. Gold_Color = 255 230 0
  263. Gold_Text = "%d"
  264. Gold_ShadowColor = 0 0 0
  265. Gold_OutlineSize = 1
  266. Gold_OutlineColor = 40 20 0
  267. Gold_FillPattern = None
  268.  
  269. ; FLOATTEXT_Level = 12,
  270. Level_FontName = Bitlow
  271. Level_Bold = 0
  272. Level_Italic = 0
  273. Level_FontSize = 22
  274. Level_Color = 80 250 255
  275. Level_Text = "%d"
  276. Level_ShadowColor = 0 0 0
  277. Level_OutlineSize = 1
  278. Level_OutlineColor = 0 0 50
  279. Glow = 0
  280. GlowColor = 255 255 0
  281. ;Level_FillPattern = Data/Images/UI/FontBackgrounds/BlueGradient.tga
  282.  
  283. ; FLOATTEXT_Invulnerable = 13,
  284. Invulnerable_FontName = Bitlow
  285. Invulnerable_Bold = 1
  286. Invulnerable_Italic = 0
  287. Invulnerable_FontSize = 15
  288. Invulnerable_Color = 255 214 0
  289. Invulnerable_Text = "%d"
  290. Invulnerable_ShadowColor = 0 0 0
  291. Invulnerable_OutlineSize = 0
  292. Invulnerable_OutlineColor = 255 255 255
  293. Invulnerable_FillPattern = None
  294.  
  295. ; FLOATTEXT_SpellImmunue = 14,
  296. SpellImmune_FontName = Bitlow
  297. SpellImmune_Bold = 1
  298. SpellImmune_Italic = 0
  299. SpellImmune_FontSize = 15
  300. SpellImmune_Color = 200 0 255qqq
  301. SpellImmune_Text = "%d"
  302. SpellImmune_ShadowColor = 0 0 0
  303. SpellImmune_OutlineSize = 0
  304. SpellImmune_OutlineColor = 255 255 255
  305. SpellImmune_FillPattern = None
  306.  
  307. ; FLOATTEXT_PhysicalImmune = 15,
  308. PhysicalImmune_FontName = Bitlow
  309. PhysicalImmune_Bold = 1
  310. PhysicalImmune_Italic = 0
  311. PhysicalImmune_FontSize = 15
  312. PhysicalImmune_Color = 255 214 0
  313. PhysicalImmune_Text = "%d"
  314. PhysicalImmune_ShadowColor = 0 0 0
  315. PhysicalImmune_OutlineSize = 1
  316. PhysicalImmune_OutlineColor = 255 255 255
  317. PhysicalImmune_FillPattern = None
  318.  
  319. ; FLOATTEXT_QuestReceived = 22,
  320. QuestReceived_FontName = Bitlow
  321. QuestReceived_Bold = 0
  322. QuestReceived_Italic = 0
  323. QuestReceived_FontSize = 14
  324. QuestReceived_Color = 0 174 255
  325. QuestReceived_Text = "%d"
  326. QuestReceived_ShadowColor = 0 0 0
  327. QuestReceived_OutlineSize = 1
  328. QuestReceived_OutlineColor = 40 20 0
  329. QuestReceived_FillPattern = None
  330.  
  331. ; FLOATTEXT_QuestComplete = 23,
  332. QuestComplete_FontName = Bitlow
  333. QuestComplete_Bold = 0
  334. QuestComplete_Italic = 0
  335. QuestComplete_FontSize = 14
  336. QuestComplete_Color = 0 255 90
  337. QuestComplete_Text = "%d"
  338. QuestComplete_ShadowColor = 0 0 0
  339. QuestComplete_OutlineSize = 1
  340. QuestComplete_OutlineColor = 40 20 0
  341. QuestComplete_FillPattern = None
  342.  
  343. ; FLOATTEXT_Disable = 28,
  344. Disable_FontName = Bitlow
  345. Disable_Bold = 1
  346. Disable_Italic = 0
  347. Disable_FontSize = 25
  348. Disable_Color = 255 255 255
  349. Disable_Text = "%d"
  350. Disable_ShadowColor = 40 40 40
  351. Disable_OutlineSize = 2
  352. Disable_OutlineColor = 35 35 35
  353. Disable_FillPattern = None
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