warpdragon

Crimson Guard

Feb 18th, 2017
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  1. //=================================================================================================================
  2. // Recipe: Crimson Guard
  3. //=================================================================================================================
  4. "item_recipe_crimson_guard"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "243" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "600"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_crimson_guard"
  20. "ItemRequirements"
  21. {
  22. "01" "item_vanguard;item_buckler"
  23. }
  24. }
  25.  
  26. "item_recipe_crimson_guard_2"
  27. {
  28. // General
  29. //-------------------------------------------------------------------------------------------------------------
  30. "ID" "3198" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  31. "Model" "models/props_gameplay/recipe.vmdl"
  32.  
  33. // Item Info
  34. //-------------------------------------------------------------------------------------------------------------
  35. "ItemCost" "0"
  36. "ItemShopTags" ""
  37.  
  38. // Recipe
  39. //-------------------------------------------------------------------------------------------------------------
  40. "ItemRecipe" "1"
  41. "ItemResult" "item_crimson_guard_2"
  42. "ItemRequirements"
  43. {
  44. "01" "item_crimson_guard;item_upgrade_core;item_recipe_crimson_guard"
  45. "02" "item_crimson_guard;item_upgrade_core_2;item_recipe_crimson_guard"
  46. "03" "item_crimson_guard;item_upgrade_core_3;item_recipe_crimson_guard"
  47. "04" "item_crimson_guard;item_upgrade_core_4;item_recipe_crimson_guard"
  48. }
  49. }
  50.  
  51. //=================================================================================================================
  52. // Crimson Guard
  53. //=================================================================================================================
  54. "item_crimson_guard"
  55. {
  56. // General
  57. //-------------------------------------------------------------------------------------------------------------
  58. "ID" "242" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  59. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  60.  
  61. // Stats
  62. //-------------------------------------------------------------------------------------------------------------
  63. "AbilityCooldown" "46.0"
  64. "AbilityCastRange" "900"
  65.  
  66. "MaxUpgradeLevel" "2"
  67. "ItemBaseLevel" "1"
  68. "UpgradesItems" "item_crimson_guard"
  69. "UpgradeRecipe" "item_recipe_crimson_guard"
  70.  
  71.  
  72. // Item Info
  73. //-------------------------------------------------------------------------------------------------------------
  74. "ItemCost" "3550"
  75. "ItemShopTags" "armor;boost_armor;regen_health;block;health_pool"
  76. "ItemQuality" "epic"
  77. "ItemAlertable" "1"
  78. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  79.  
  80. // Special
  81. //-------------------------------------------------------------------------------------------------------------
  82. "AbilitySpecial"
  83. {
  84. "01"
  85. {
  86. "var_type" "FIELD_INTEGER"
  87. "bonus_health" "250 350"
  88. }
  89. "02"
  90. {
  91. "var_type" "FIELD_INTEGER"
  92. "bonus_health_regen" "8 12"
  93. }
  94. "03"
  95. {
  96. "var_type" "FIELD_INTEGER"
  97. "bonus_all_stats" "2 3"
  98. }
  99. "04"
  100. {
  101. "var_type" "FIELD_INTEGER"
  102. "bonus_armor" "5 7"
  103. }
  104. "05"
  105. {
  106. "var_type" "FIELD_INTEGER"
  107. "block_damage_melee" "70 100"
  108. }
  109. "06"
  110. {
  111. "var_type" "FIELD_INTEGER"
  112. "block_damage_ranged" "35 45"
  113. }
  114. "07"
  115. {
  116. "var_type" "FIELD_INTEGER"
  117. "block_chance" "50"
  118. }
  119. "08"
  120. {
  121. "var_type" "FIELD_INTEGER"
  122. "bonus_aoe_armor" "2 3"
  123. }
  124. "09"
  125. {
  126. "var_type" "FIELD_INTEGER"
  127. "duration" "10"
  128. }
  129. "10"
  130. {
  131. "var_type" "FIELD_INTEGER"
  132. "bonus_aoe_radius" "900"
  133. }
  134. "11"
  135. {
  136. "var_type" "FIELD_INTEGER"
  137. "block_damage_melee_active" "60"
  138. }
  139. "12"
  140. {
  141. "var_type" "FIELD_INTEGER"
  142. "block_damage_ranged_active" "60"
  143. }
  144. "13"
  145. {
  146. "var_type" "FIELD_INTEGER"
  147. "block_chance_active" "100"
  148. }
  149. }
  150. }
  151.  
  152. "item_crimson_guard_2"
  153. {
  154. // General
  155. //-------------------------------------------------------------------------------------------------------------
  156. "ID" "3199" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  157. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  158.  
  159. // Stats
  160. //-------------------------------------------------------------------------------------------------------------
  161. "AbilityCooldown" "46.0"
  162. "AbilityCastRange" "900"
  163.  
  164. "MaxUpgradeLevel" "2"
  165. "ItemBaseLevel" "2"
  166.  
  167.  
  168.  
  169. // Item Info
  170. //-------------------------------------------------------------------------------------------------------------
  171. "ItemCost" "5650"
  172. "ItemShopTags" "armor;boost_armor;regen_health;block;health_pool"
  173. "ItemQuality" "epic"
  174. "ItemAlertable" "1"
  175. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  176.  
  177. // Special
  178. //-------------------------------------------------------------------------------------------------------------
  179. "AbilitySpecial"
  180. {
  181. "01"
  182. {
  183. "var_type" "FIELD_INTEGER"
  184. "bonus_health" "250 350"
  185. }
  186. "02"
  187. {
  188. "var_type" "FIELD_INTEGER"
  189. "bonus_health_regen" "8 12"
  190. }
  191. "03"
  192. {
  193. "var_type" "FIELD_INTEGER"
  194. "bonus_all_stats" "2 3"
  195. }
  196. "04"
  197. {
  198. "var_type" "FIELD_INTEGER"
  199. "bonus_armor" "5 7"
  200. }
  201. "05"
  202. {
  203. "var_type" "FIELD_INTEGER"
  204. "block_damage_melee" "70 100"
  205. }
  206. "06"
  207. {
  208. "var_type" "FIELD_INTEGER"
  209. "block_damage_ranged" "35 45"
  210. }
  211. "07"
  212. {
  213. "var_type" "FIELD_INTEGER"
  214. "block_chance" "50"
  215. }
  216. "08"
  217. {
  218. "var_type" "FIELD_INTEGER"
  219. "bonus_aoe_armor" "2 3"
  220. }
  221. "09"
  222. {
  223. "var_type" "FIELD_INTEGER"
  224. "duration" "10"
  225. }
  226. "10"
  227. {
  228. "var_type" "FIELD_INTEGER"
  229. "bonus_aoe_radius" "900"
  230. }
  231. "11"
  232. {
  233. "var_type" "FIELD_INTEGER"
  234. "block_damage_melee_active" "60"
  235. }
  236. "12"
  237. {
  238. "var_type" "FIELD_INTEGER"
  239. "block_damage_ranged_active" "60"
  240. }
  241. "13"
  242. {
  243. "var_type" "FIELD_INTEGER"
  244. "block_chance_active" "100"
  245. }
  246. }
  247. }
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