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Nov 15th, 2019
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  1. General Fixes/Changes
  2. -FIXED THE INVINCIBLE MOB BUG WOOOOOOOOOOOOOOO POGPOGPOG (thank you So Many Enchantments rofl)
  3. -Explosions destroy items again, f to your stuff when getting blown up by a dragon now =).
  4. -Nerfed the bajeezus out of the battle burrito omegalul (lasts 2 minutes now instead of 10, christ why was this so OP)
  5. -Dragon max health increased to 1000 (this is the max health a dragon CAN have, based on how high level it is, was previously 600).
  6. -Increased Troll health to 100 (was 50).
  7. -Increased base health of Sea Serpents to 50 (was 20, this is base health, based on level of sea serpent, generally they'll have around 200 to 400 health now).
  8. -Increased Cyclops health to 200 (was 150).
  9. -Subspecies from Lycanite's are now more powerful! Uncommon and rare mobs with special tags will now do more damage, be faster, attack faster, have more health, etc.
  10. -Disabled Ancient Sword Mastery enchantment as was causing server wide crash.
  11. -Disabled Rusted curse enchantment for causing rare crash.
  12. -Disabled [REDACTED] for causing dupe bug.
  13. -Disable Subject Mathematics and Subject History for being hella broken.
  14. -Disabled [REDACTED] for randomly spawning [REDACTED] wtf.
  15. -Disabled Vitality enchantment from Better Survival (not to be confused with Strengthened Vitality), this is supposed to speed up natural regen, but natural regen is disabled, so this enchant does nothing.
  16. -Fixed dupe bug with [REDACTED].
  17. -Added recipes for bronze coins to bronze ingot and vice versa, as smelting a bronze dagger now gives 4 bronze coins (nuggets).
  18. -Lowered spawn chance of tumbleweed slightly, rebalanced tumbleweed drops (diamonds should be more rare now).
  19. -Slightly raised chance of fishing up neptune's treasure.
  20. -Added neptunium armor and golum armor to armorunder list so they can be used with warming/cooling liners.
  21. -Added quivers to reforging station, can now be reforged with leather.
  22. -Slight nerf, Iron Arrows now do x2 damage (from x3) and Diamond Arrows now do 3x damage (from 4x).
  23. -Slight buff, throwable weapons like knives, axes, boomerangs, and javelins now do more damage.
  24. -Fixed Reskillable farming skills so all 3 skills can be unlocked now.
  25. -Removed snow layer recipe becuz reasons.
  26. -Iron Skin skill only goes up to level 5 for a max of 25% damage resist now instead of 10 levels for 50% damage resist. Unfortunately players already above 5 will not get set back to 5.
  27. -Dragon skeletons are now more rare to find.
  28. -Disabled [REDACTED] item from [REDACTED], to fix exploit with getting infinite [SUPER REDACTED] via the [OMEGA REDACTED] item.
  29. -Slightly rebalanced loot in battletowers to compensate for double gen chances (loot tables sometimes spawn twice due to a bug, lowered spawn chances of diamonds and emeralds mainly, was never supposed to be generating that much lol)
  30. -Added Slimes to Carry On blacklist as picking them up could dupe them.
  31. -Update to Carry On fixes Anti-Cheat system: The player can't carry more than one block or entity at once.
  32. -Fixed Tide Arrows to be craftable with all types of Sea Serpent Scales.
  33. -Uncommon variants (verdant, Azure, etc) and Rare (Lunar Grue, etc) lycanite mobs have had a slight buff in speed and damage now (before only difference was more health).
  34. -Slightly increased scale variance from Lycanite Mobs (just means mobs can be different sizes now).
  35. -Disabled version checker for Dynamic Surroundings and Orelib (yay less chat spam).
  36. -Slightly rebalanced loot in battletowers to compensate for double gen chances (loot tables sometimes spawn twice due to a bug, lowered spawn chances of diamonds and emeralds mainly, was never supposed to be generating that much lol)
  37. -Fixed a number of generations like Ocean Castle (never spawned, not the floating castle, different one) Underwater Base (broken generation, the square flat sandstone structures in water), Floater (floating ocean structure with end portal frames, chests were empty, loot tables fixed now) and many more.
  38. -Fixed EVEN MORE structures that were NEVER generating from Ruins due to outdated templates/conflict with No Tree Punching. Manually went through and fixed all 187 Ruins structures, a good 100 of them which probably never spawned in anyone's world before. There should be TONS more structures generating now. Re-balanced the weights of these as well and fixed a lot of broken generation stuff with them. (note this is Ruins, not Recurrent Complex, which spawns the sunken island and sometimes floating towns...which are not fixed and I honestly kinda like them, so =P).
  39. -Added 5 new RLCraft specific made structures by IceBelly! RLCraft 4 Towers Dungeon, RLCraft Underground Farm, RLCraft Underground Town, and RLCraft Small Town! These structures were added to Recurrent Complex and will generate randomly in your world! Thanks IceBelly for making these awesome structures!
  40. >
  41. ItemPhysics update
  42. -fix rare crash on startup.
  43. -fix tooltip so its now center screen for all resolutions and GUI scales.
  44. >
  45. Lycanite's Mobs update!
  46. -Back-ported the AI overhaul from 1.14.4 versions of Lycanites Mobs:
  47. -Added Creature Groups (different to Creature Types) which affect how mobs interact with other entities such as the predator group, monsters group, inferno group, etc.
  48. -Added Creature Diets which can be viewed in the Beastiary, these affect which items can be fed to pets to heal them as well as which items can be fed to farmable creatures to breed them.
  49. -The AI overhaul should drastically improve summon/pet AI. (no longer attacking armor stands, properly adhering to commands)
  50. -Fixed a bug with Defensive and Assist pet stances where pets would not defend or assist their owner at all.
  51. -Some creature behaviour is now slightly different, for example Quillbeasts are now neutral, this is all tied into the new creature groups system.
  52. -Fixed bestiary not syncing correctly at times causing players bestiary to appear empty.
  53. -Fixed some foods not applying their buff (yes chupacabra meat gives leech again =D).
  54. -(because of the above change, foods do NOT instant heal any longer! They only give their potion effect now, similiar to RLCraft v2.5 behaviour)
  55. -Fixed being able to spam X ability on mounts, flying feradons, etc.
  56. -Fixed a bug where fused elementals summoned from Summoning Pedestals were not added to each pedestal's summoning limit.
  57. -Fixed a bug where Equipment Parts like the Iron Paxel weren't harvesting blocks correctly.
  58. -Fixed a crash caused by invisibility when using various other mods (this includes the Grue Claw crash).
  59. -Fixed some text positioning in the Beastiary Creature tab.
  60. -Added missing language entry for Infected Conba.
  61. -Fixed a server exploit that allowed flying.
  62. -Fixed a crash with other mods when the player is invisible (Grue Claw Lv 3).
  63. -Fixed a bug where redstone block updates could spawn Xaphans rapidly.
  64. -Fixed Wisps and Sylphs not rendering their hair and wings when Optifine was installed.
  65. -Fixed a bug where Subspecies sizes weren't being loaded (a new feature from the 1.14.4 back port).
  66. -Water only mounts will now move at only 10% speed when on land.
  67. -Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
  68. -Summoning Pedestal now only lasts 1 minute for 1 redstone (down from 10 minutes) and requires 8 building and 8 magic (was 4 for both).
  69. -Rahovert and Asmodeus had a slight height scale miscalculation, causing them to shoot over you instead of at you at times. Both bosses are now deadly accurate >:)
  70. >
  71. Better Survival update!
  72. -Tons of bug fixes!
  73. -Nunchucks re-enabled! (just for PewDiePie) No longer crashing.
  74. -Spears re-enabled! No longer crashing.
  75. -Tunneling enchant re-enabled! No longer crashes server.
  76. -Multishot enchant re-enabled! No longer duping arrows.
  77. -Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
  78. -Explosions caused by blasting enchantment no longer breaks blocks.
  79. -Blasting and multishot are now mutually exclusive.
  80. -Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
  81. -All enchantments now have a description (Enchantment Descriptions mod)
  82. -Player's hand no longer swings if he is using nunchakus.
  83. -Crossbow now appeares fully loaded when it should.
  84. -Status effects added by this mod now work correctly.
  85. -Status effects added by this mod now have icons.
  86. -Nunchakus now spin in multiplayer.
  87. -Shields now apply attribute modifiers correctly.
  88. >
  89. Dynamic Surroundings update!
  90. -Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay!
  91. >
  92. Serene Seasons update!
  93. -Just updated to latest version now that Dynamic Surroundings got an update and is compatible again.
  94. >
  95. XP Tome update!
  96. -Fixed [VERY REDACTED].
  97. >
  98. Trinkets & Baubles uppdate!
  99. -Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye search.
  100. -Dragon eye growl effect won't play if sneaking.
  101. -Dragon eye now makes you immune to hyperthermia from Tough As Nails! (aka too hot)
  102. -Fairy ring now lets you fly! With the downside of lowering your hearts while wearing the ring.
  103. -Dwarf ring now lowers your hearts while wearing it.
  104. -Dwarf ring fortune effect will not stack with other fortune effects anymore.
  105. -Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
  106. -Ring of Enchanted Eyes prevents blindness.
  107. -Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough As Nails!
  108. -Slightly lowered swim speed while wearing Stone Of The Sea.
  109. -Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka too cold)
  110. -Wearing the Ender Queen Crown will not let you get drops or XP from killing endermen anymore.
  111. -Wearing the Ender Queen Crown makes water damage you!
  112. -Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an endermen when you take damage, that will attack and kill whatever attacked you.
  113. -Wither Ring now allows you to leech health off enemies that have wither applied to them.
  114. -Polarized Stone now drains your hunger when repelling projectiles.
  115. -Lowered speed that Stone of Greater Inertia grants slightly.
  116. -You will take 25% of fall damage with the Stone of Greater Inertia now (instead of 0%) and 50% knockback resist.
  117. -Stone of Inertial Null grants immunity to fall damage and knockback.
  118. -Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from ultra infernal mobs.
  119. -New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore headshots (first aid compat), 50% resistance to explosions, and every 10th hit you take (only counted if 1 full heart of damage) will be ignored!
  120. >
  121. Added Snow! Real Magic!
  122. -Snow layers fall like sand/gravel. If it touches water source, it will become ice.
  123. -Snow layers will accumulate during snow storm.
  124. -Snow layers have a thinner bounding box.
  125. >
  126. No Tree Punching update!
  127. -Fixes JEI recipes not showing for all knives now including flint knife.
  128. -Fixes a crash involving MultiMine and Sponge.
  129. -Fixes rocks causing entity collision and interfering with mob pathfinding (dragons should no longer spin me right round baby rought round).
  130. -Fixes mattocks mining slowly on generic wood items.
  131. -Fixes double tall grass and double ferns not dropping plant fiber.
  132.  
  133. Shivaxi10/31/2019
  134. >
  135. Question:
  136. Do I need to make a new world when v2.8 releases?
  137. Answer:
  138. No, but you will get a message about missing entries upon loading an old world, as some things changed, this is fine, just click "yes" to continue and you're all good.
  139.  
  140. Shivaxi11/01/2019
  141. >
  142. Question:
  143. Will v2.8 have the latest version of Ice n Fire Dragons?
  144. Answer:
  145. No, the latest version of Ice n Fire (1.8.3) still has issues that are bothersome to me. Dragons tend to get stuck on a bunch of things when trying to fly or attack you, and the meteor attack got a massive nerf, it no longer explodes ash blocks everywhere or leaves a crater in the ground, and deals way less damage. That and some generation issues. I've asked the dev for some config options for these things so hopefully that will come in a future update. There is also a lot to test still and I haven't had enough time to fully test everything for v2.8 even if I were to include the new Ice n Fire version.
  146.  
  147. Shivaxi11/02/2019
  148. updated the changelog today, check general section (very top) lycanites section and better survival section
  149.  
  150. Shivaxi11/02/2019
  151. added 3 more changes to Lycanites
  152. -Water only mounts will now move at only 10% speed when on land.
  153. -Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
  154. -Summoning Pedestal now only lasts 1 minute for 1 redstone (down from 10 minutes) and requires 8 building and 8 magic (was 4 for both).
  155.  
  156. Shivaxi11/03/2019
  157. additional changes:
  158. -Dragon max attack damage increased to 30 (was 20, this is the max damage a dragon CAN have based on how high level it is, this is only for melee/bite damage).
  159. -Dragon view distance fixed, can see them from far away now.
  160. -Dragons now wake up when attacked from range while they're sleeping, no more cheesing underground dragons mwahaha.
  161. -Sea serpent armor can now be repaired.
  162. -Dragon max health increased to 800 (was 600, this is the max health a dragon CAN have, based on how high level it is).
  163. -Increased Troll health to 100 (was 50).
  164. -Increased base health of Sea Serpents to 50 (was 20, this is base health, based on level of sea serpent, generally they'll have around 100 to 300 health now).
  165. -Increased Cyclops health to 200 (was 150).
  166. -Subspecies from Lycanite's are now more powerful! Uncommon and rare mobs with special tags will now do more damage, be faster, attack faster, have more health, etc.
  167. -added icebelly's new underground town structure
  168. -added mouse tweaks
  169. -Enderman no longer attacks Endermite lul (yes this is because of @SystemCollapse#5387 XD)
  170.  
  171. Shivaxi11/04/2019
  172. Heh guess what, @xcube is a God who made a new mod that hooks into ice n fire so we can fix things with the dragons like the render distance, dragons not waking up when attacked while sleeping...oh yeah and, now when they break blocks, only 5% of blocks like stone, dirt, grass, will actually drop as an item and spawn block break particles.
  173.  
  174. DRAGONS BREAKING BLOCKS LAG FIXED!! CRAB RAVE!! :crab:
  175.  
  176. Shivaxi11/05/2019
  177. JUST GOT DYNAMIC TREES UPDATE POOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOG
  178.  
  179. -Fix crash when mining Rooty Block with ProportionalDestructionParticles(thanks Tommsy64)
  180. -Fixed a bug with subterranean generation(thanks satyrnidae)
  181. -Fixed ArithmeticException startup crash(thanks ruudschouten)
  182. -Fixed StackOverflow crash in BlockBranch(thanks fonnymunkey)
  183.  
  184.  
  185. (this was the annoying fire tick crash that was very rare but hella annoying, when a ton of trees were on fire :stuck_out_tongue: )
  186.  
  187. Shivaxi11/05/2019
  188. Question
  189. When is v2.8 coming out?
  190. Answer
  191. When it's f***ing ready, stop asking
  192.  
  193. Shivaxi11/06/2019
  194. SpartanWeaponry update!
  195. -Reworked the crosshairs when loaded with Better Combat Rebirth installed, because it will always draw over the new crosshairs, making a huge mess with throwing weapons.
  196. -Damage Bonus OP; pls nerf. Damage Bonuses are now added to total damage by multiplying initial weapon damage now, rather than total damage post-enchantments.
  197. E.g. Diamond Rapier -> Sharpness V : Before patch -> (4 + 3 (Ench. Bonus)) * 3 = 21 damage : After patch -> 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
  198. This should prevent weapons getting lucidrously powerful with extremely strong enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr SystemCollapse).
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