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kilcrafter

What Another one v1.5

Sep 1st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("Fixed by kilcrafter (crift_games1)")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------------------
  85. --WhAT ANOTHER ONE????????!--
  86. -------------------------------------------------------
  87. --A script By makhail07
  88.  
  89. --This edit by 2003boobear
  90.  
  91. --Discord Creterisk#2958
  92.  
  93.  
  94. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  95. -------------------------------------------------------
  96.  
  97. local FavIDs = {
  98. 340106355, --Nefl Crystals
  99. 927529620, --Dimension
  100. 876981900, --Fantasy
  101. 398987889, --Ordinary Days
  102. 1117396305, --Oh wait, it's you.
  103. 885996042, --Action Winter Journey
  104. 919231299, --Sprawling Idiot Effigy
  105. 743466274, --Good Day Sunshine
  106. 727411183, --Knife Fight
  107. 1402748531, --The Earth Is Counting On You!
  108. 595230126 --Robot Language
  109. }
  110.  
  111.  
  112.  
  113. --The reality of my life isn't real but a Universe -makhail07
  114. wait()
  115. local Player = owner
  116. local Character = Player.Character
  117. local plr = owner
  118. local char = plr.Character
  119. local hum = char.Humanoid
  120. local ra = char["Right Arm"]
  121. local la= char["Left Arm"]
  122. local rl= char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local hed = char.Head
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local tors = char.Torso
  128. local LeftArm = Character["Left Arm"]
  129. local RightArm = Character["Right Arm"]
  130. local LeftLeg = Character["Left Leg"]
  131. local RightLeg = Character["Right Leg"]
  132. local Head = Character.Head
  133. local Torso = Character.Torso
  134. local cam = game.Workspace.CurrentCamera
  135. local RootPart = Character.HumanoidRootPart
  136. local RootJoint = RootPart.RootJoint
  137. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  138. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  139. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  140. local EdgyMode = false
  141. local Divinity = false
  142. local Fighter = false
  143. local Purity = false
  144. local Destruction = false
  145. local helpme = false
  146. local Planetary = false
  147. local Solar = false
  148. local Lunar = false
  149. local Frost = false
  150. local Ashes = false
  151. local notmenacing = true
  152. local maincolor = BrickColor.new("Institutional white")
  153.  
  154. --do a die
  155.  
  156. -------------------------------------------------------
  157. --Start Good Stuff--
  158. -------------------------------------------------------
  159. CF = CFrame.new
  160. VT = Vector3.new
  161. angles = CFrame.Angles
  162. attack = false
  163. Euler = CFrame.fromEulerAnglesXYZ
  164. Rad = math.rad
  165. IT = Instance.new
  166. BrickC = BrickColor.new
  167. Cos = math.cos
  168. Acos = math.acos
  169. Sin = math.sin
  170. Asin = math.asin
  171. Abs = math.abs
  172. Mrandom = math.random
  173. Floor = math.floor
  174. local cn = CFrame.new
  175. local mr = math.rad
  176. local angles = CFrame.Angles
  177. local ud = UDim2.new
  178. local c3 = Color3.new
  179. -------------------------------------------------------
  180. --End Good Stuff--
  181. -------------------------------------------------------
  182. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  183. RSH, LSH = nil, nil
  184. RW = Instance.new("Weld")
  185. LW = Instance.new("Weld")
  186. RH = tors["Right Hip"]
  187. LH = tors["Left Hip"]
  188. RSH = tors["Right Shoulder"]
  189. LSH = tors["Left Shoulder"]
  190. RSH.Parent = nil
  191. LSH.Parent = nil
  192. RW.Name = "RW"
  193. RW.Part0 = tors
  194. RW.C0 = CF(1.5, 0.5, 0)
  195. RW.C1 = CF(0, 0.5, 0)
  196. RW.Part1 = ra
  197. RW.Parent = tors
  198. LW.Name = "LW"
  199. LW.Part0 = tors
  200. LW.C0 = CF(-1.5, 0.5, 0)
  201. LW.C1 = CF(0, 0.5, 0)
  202. LW.Part1 = la
  203. LW.Parent = tors
  204. Effects = {}
  205.  
  206. -------------------------------------------------------
  207. --Start HeartBeat--
  208. -------------------------------------------------------
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "Heartbeat"
  211. script:WaitForChild("Heartbeat")
  212.  
  213. frame = 1 / 60
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217.  
  218.  
  219. lastframe = tick()
  220. script.Heartbeat:Fire()
  221.  
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.Heartbeat:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. -------------------------------------------------------
  244. --End HeartBeat--
  245. -------------------------------------------------------
  246.  
  247. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  248.  
  249. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  250.  
  251. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  252.  
  253. -------------------------------------------------------
  254. --Start Important Functions--
  255. -------------------------------------------------------
  256. function swait(num)
  257. if num == 0 or num == nil then
  258. game:service("RunService").Stepped:wait(0)
  259. else
  260. for i = 0, num do
  261. game:service("RunService").Stepped:wait(0)
  262. end
  263. end
  264. end
  265. function thread(f)
  266. coroutine.resume(coroutine.create(f))
  267. end
  268. function clerp(a, b, t)
  269. local qa = {
  270. QuaternionFromCFrame(a)
  271. }
  272. local qb = {
  273. QuaternionFromCFrame(b)
  274. }
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280. function QuaternionFromCFrame(cf)
  281. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  282. local trace = m00 + m11 + m22
  283. if trace > 0 then
  284. local s = math.sqrt(1 + trace)
  285. local recip = 0.5 / s
  286. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  287. else
  288. local i = 0
  289. if m00 < m11 then
  290. i = 1
  291. end
  292. if m22 > (i == 0 and m00 or m11) then
  293. i = 2
  294. end
  295. if i == 0 then
  296. local s = math.sqrt(m00 - m11 - m22 + 1)
  297. local recip = 0.5 / s
  298. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  299. elseif i == 1 then
  300. local s = math.sqrt(m11 - m22 - m00 + 1)
  301. local recip = 0.5 / s
  302. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  303. elseif i == 2 then
  304. local s = math.sqrt(m22 - m00 - m11 + 1)
  305. local recip = 0.5 / s
  306. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307. end
  308. end
  309. end
  310. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  311. local xs, ys, zs = x + x, y + y, z + z
  312. local wx, wy, wz = w * xs, w * ys, w * zs
  313. local xx = x * xs
  314. local xy = x * ys
  315. local xz = x * zs
  316. local yy = y * ys
  317. local yz = y * zs
  318. local zz = z * zs
  319. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  320. end
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp
  324. if cosTheta >= 1.0E-4 then
  325. if 1 - cosTheta > 1.0E-4 then
  326. local theta = math.acos(cosTheta)
  327. local invSinTheta = 1 / Sin(theta)
  328. startInterp = Sin((1 - t) * theta) * invSinTheta
  329. finishInterp = Sin(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. elseif 1 + cosTheta > 1.0E-4 then
  335. local theta = math.acos(-cosTheta)
  336. local invSinTheta = 1 / Sin(theta)
  337. startInterp = Sin((t - 1) * theta) * invSinTheta
  338. finishInterp = Sin(t * theta) * invSinTheta
  339. else
  340. startInterp = t - 1
  341. finishInterp = t
  342. end
  343. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345. function rayCast(Position, Direction, Range, Ignore)
  346. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  347. end
  348. local RbxUtility = LoadLibrary("RbxUtility")
  349. local Create = RbxUtility.Create
  350.  
  351. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  352.  
  353. warn("Please support the original creator, makhail07.")
  354.  
  355. warn("Also, 2003boobear made this edit.")
  356.  
  357. shirt = Instance.new("Shirt", char)
  358. shirt.Name = "Shirt"
  359. pants = Instance.new("Pants", char)
  360. pants.Name = "Pants"
  361. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  362. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  363.  
  364. local BC = char["Body Colors"]
  365. BC.HeadColor = BrickColor.new("Fossil")
  366. BC.LeftArmColor = BrickColor.new("Fossil")
  367. BC.LeftLegColor = BrickColor.new("Fossil")
  368. BC.RightArmColor = BrickColor.new("Smoky grey")
  369. BC.RightLegColor = BrickColor.new("Fossil")
  370. BC.TorsoColor = BrickColor.new("Fossil")
  371. -------------------------------------------------------
  372. --Start Damage Function--
  373. -------------------------------------------------------
  374. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  375. if hit.Parent == nil then
  376. return
  377. end
  378. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  379. for _, v in pairs(hit.Parent:children()) do
  380. if v:IsA("Humanoid") then
  381. h = v
  382. end
  383. end
  384. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  385.  
  386. hit.Parent:FindFirstChild("Head"):BreakJoints()
  387. end
  388.  
  389. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  390. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  391. if hit.Parent.DebounceHit.Value == true then
  392. return
  393. end
  394. end
  395. if insta == true then
  396. hit.Parent:FindFirstChild("Head"):BreakJoints()
  397. end
  398. local c = Create("ObjectValue"){
  399. Name = "creator",
  400. Value = owner,
  401. Parent = h,
  402. }
  403. game:GetService("Debris"):AddItem(c, .5)
  404. if HitSound ~= nil and HitPitch ~= nil then
  405. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  406. end
  407. local Damage = math.random(minim, maxim)
  408. local blocked = false
  409. local block = hit.Parent:findFirstChild("Block")
  410. if block ~= nil then
  411. if block.className == "IntValue" then
  412. if block.Value > 0 then
  413. blocked = true
  414. block.Value = block.Value - 1
  415. print(block.Value)
  416. end
  417. end
  418. end
  419. if blocked == false then
  420. h.Health = h.Health - Damage
  421. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  422. else
  423. h.Health = h.Health - (Damage / 2)
  424. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  425. end
  426. if Type == "Knockdown" then
  427. local hum = hit.Parent.Humanoid
  428. hum.PlatformStand = true
  429. coroutine.resume(coroutine.create(function(HHumanoid)
  430. swait(1)
  431. HHumanoid.PlatformStand = false
  432. end), hum)
  433. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  434. local bodvol = Create("BodyVelocity"){
  435. velocity = angle * knockback,
  436. P = 5000,
  437. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  438. Parent = hit,
  439. }
  440. local rl = Create("BodyAngularVelocity"){
  441. P = 3000,
  442. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  443. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  444. Parent = hit,
  445. }
  446. game:GetService("Debris"):AddItem(bodvol, .5)
  447. game:GetService("Debris"):AddItem(rl, .5)
  448. elseif Type == "Normal" then
  449. local vp = Create("BodyVelocity"){
  450. P = 500,
  451. maxForce = Vector3.new(math.huge, 0, math.huge),
  452. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  453. }
  454. if knockback > 0 then
  455. vp.Parent = hit.Parent.Torso
  456. end
  457. game:GetService("Debris"):AddItem(vp, .5)
  458. elseif Type == "Up" then
  459. local bodyVelocity = Create("BodyVelocity"){
  460. velocity = Vector3.new(0, 20, 0),
  461. P = 5000,
  462. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  463. Parent = hit,
  464. }
  465. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  466. elseif Type == "DarkUp" then
  467. coroutine.resume(coroutine.create(function()
  468. for i = 0, 1, 0.1 do
  469. swait()
  470. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  471. end
  472. end))
  473. local bodyVelocity = Create("BodyVelocity"){
  474. velocity = Vector3.new(0, 20, 0),
  475. P = 5000,
  476. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  477. Parent = hit,
  478. }
  479. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  480. elseif Type == "Snare" then
  481. local bp = Create("BodyPosition"){
  482. P = 2000,
  483. D = 100,
  484. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  485. position = hit.Parent.Torso.Position,
  486. Parent = hit.Parent.Torso,
  487. }
  488. game:GetService("Debris"):AddItem(bp, 1)
  489. elseif Type == "Freeze" then
  490. local BodPos = Create("BodyPosition"){
  491. P = 50000,
  492. D = 1000,
  493. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  494. position = hit.Parent.Torso.Position,
  495. Parent = hit.Parent.Torso,
  496. }
  497. local BodGy = Create("BodyGyro") {
  498. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  499. P = 20e+003,
  500. Parent = hit.Parent.Torso,
  501. cframe = hit.Parent.Torso.CFrame,
  502. }
  503. hit.Parent.Torso.Anchored = true
  504. coroutine.resume(coroutine.create(function(Part)
  505. swait(1.5)
  506. Part.Anchored = false
  507. end), hit.Parent.Torso)
  508. game:GetService("Debris"):AddItem(BodPos, 3)
  509. game:GetService("Debris"):AddItem(BodGy, 3)
  510. end
  511. local debounce = Create("BoolValue"){
  512. Name = "DebounceHit",
  513. Parent = hit.Parent,
  514. Value = true,
  515. }
  516. game:GetService("Debris"):AddItem(debounce, Delay)
  517. c = Create("ObjectValue"){
  518. Name = "creator",
  519. Value = Player,
  520. Parent = h,
  521. }
  522. game:GetService("Debris"):AddItem(c, .5)
  523. end
  524. end
  525. -------------------------------------------------------
  526. --End Damage Function--
  527. -------------------------------------------------------
  528. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  529. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  530. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  531. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  532. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  533. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  534. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  535. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  536. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  537. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  538. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  539. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  540. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  541. DTrail2.Enabled = false
  542. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  543. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  544. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  545. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  546. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  547. DTrail3.Enabled = false
  548. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  549. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  550. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  551. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  552. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  553. DTrail4.Enabled = false
  554. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  555. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  556. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  557. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  558. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  559. DTrail5.Enabled = false
  560. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  561. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  562. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  563. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  564. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  565. DTrail.Enabled = false
  566. -------------------------------------------------------
  567. --Start Damage Function Customization--
  568. -------------------------------------------------------
  569. function ShowDamage(Pos, Text, Time, Color)
  570. local Rate = (1 / 30)
  571. local Pos = (Pos or Vector3.new(0, 0, 0))
  572. local Text = (Text or "")
  573. local Time = (Time or 2)
  574. local Color = (Color or Color3.new(1, 0, 1))
  575. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  576. EffectPart.Anchored = true
  577. local BillboardGui = Create("BillboardGui"){
  578. Size = UDim2.new(3, 0, 3, 0),
  579. Adornee = EffectPart,
  580. Parent = EffectPart,
  581. }
  582. local TextLabel = Create("TextLabel"){
  583. BackgroundTransparency = 1,
  584. Size = UDim2.new(1, 0, 1, 0),
  585. Text = Text,
  586. Font = "Highway",
  587. TextColor3 = Color,
  588. TextScaled = true,
  589. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  590. Parent = BillboardGui,
  591. }
  592. game.Debris:AddItem(EffectPart, (Time))
  593. EffectPart.Parent = game:GetService("Workspace")
  594. delay(0, function()
  595. local Frames = (Time / Rate)
  596. for Frame = 1, Frames do
  597. wait(Rate)
  598. local Percent = (Frame / Frames)
  599. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  600. TextLabel.TextTransparency = Percent
  601. end
  602. if EffectPart and EffectPart.Parent then
  603. EffectPart:Destroy()
  604. end
  605. end)
  606. end
  607. -------------------------------------------------------
  608. --End Damage Function Customization--
  609. -------------------------------------------------------
  610.  
  611. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  612. for _, c in pairs(workspace:children()) do
  613. local hum = c:findFirstChild("Humanoid")
  614. if hum ~= nil then
  615. local head = c:findFirstChild("Head")
  616. if head ~= nil then
  617. local targ = head.Position - Part.Position
  618. local mag = targ.magnitude
  619. if magni >= mag and c.Name ~= plr.Name then
  620. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  621. end
  622. end
  623. end
  624. end
  625. end
  626.  
  627. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  628. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  629. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  630. RW.C0 = clerp(RW.C0, table[3], speed)
  631. LW.C0 = clerp(LW.C0, table[4], speed)
  632. RH.C0 = clerp(RH.C0, table[5], speed)
  633. LH.C0 = clerp(LH.C0, table[6], speed)
  634. if bool == true then
  635. if resetc1 == false then
  636. resetc1 = true
  637. RootJoint.C1 = RootJoint.C1
  638. Torso.Neck.C1 = Torso.Neck.C1
  639. RW.C1 = rarmc1
  640. LW.C1 = larmc1
  641. RH.C1 = rlegc1
  642. LH.C1 = llegc1
  643. end
  644. end
  645. end
  646.  
  647. CFuncs = {
  648. Part = {
  649. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  650. local Part = Create("Part")({
  651. Parent = Parent,
  652. Reflectance = Reflectance,
  653. Transparency = Transparency,
  654. CanCollide = false,
  655. Locked = true,
  656. BrickColor = BrickColor.new(tostring(BColor)),
  657. Name = Name,
  658. Size = Size,
  659. Material = Material
  660. })
  661. RemoveOutlines(Part)
  662. return Part
  663. end
  664. },
  665. Mesh = {
  666. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  667. local Msh = Create(Mesh)({
  668. Parent = Part,
  669. Offset = OffSet,
  670. Scale = Scale
  671. })
  672. if Mesh == "SpecialMesh" then
  673. Msh.MeshType = MeshType
  674. Msh.MeshId = MeshId
  675. end
  676. return Msh
  677. end
  678. },
  679. Mesh = {
  680. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  681. local Msh = Create(Mesh)({
  682. Parent = Part,
  683. Offset = OffSet,
  684. Scale = Scale
  685. })
  686. if Mesh == "SpecialMesh" then
  687. Msh.MeshType = MeshType
  688. Msh.MeshId = MeshId
  689. end
  690. return Msh
  691. end
  692. },
  693. Weld = {
  694. Create = function(Parent, Part0, Part1, C0, C1)
  695. local Weld = Create("Weld")({
  696. Parent = Parent,
  697. Part0 = Part0,
  698. Part1 = Part1,
  699. C0 = C0,
  700. C1 = C1
  701. })
  702. return Weld
  703. end
  704. },
  705. Sound = {
  706. Create = function(id, par, vol, pit)
  707. coroutine.resume(coroutine.create(function()
  708. local S = Create("Sound")({
  709. Volume = vol,
  710. Pitch = pit or 1,
  711. SoundId = id,
  712. Parent = par or workspace
  713. })
  714. wait()
  715. S:play()
  716. game:GetService("Debris"):AddItem(S, 6)
  717. end))
  718. end
  719. },
  720. ParticleEmitter = {
  721. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  722. local fp = Create("ParticleEmitter")({
  723. Parent = Parent,
  724. Color = ColorSequence.new(Color1, Color2),
  725. LightEmission = LightEmission,
  726. Size = Size,
  727. Texture = Texture,
  728. Transparency = Transparency,
  729. ZOffset = ZOffset,
  730. Acceleration = Accel,
  731. Drag = Drag,
  732. LockedToPart = LockedToPart,
  733. VelocityInheritance = VelocityInheritance,
  734. EmissionDirection = EmissionDirection,
  735. Enabled = Enabled,
  736. Lifetime = LifeTime,
  737. Rate = Rate,
  738. Rotation = Rotation,
  739. RotSpeed = RotSpeed,
  740. Speed = Speed,
  741. VelocitySpread = VelocitySpread
  742. })
  743. return fp
  744. end
  745. }
  746. }
  747. function RemoveOutlines(part)
  748. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  749. end
  750. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  751. local Part = Create("Part")({
  752. formFactor = FormFactor,
  753. Parent = Parent,
  754. Reflectance = Reflectance,
  755. Transparency = Transparency,
  756. CanCollide = false,
  757. Locked = true,
  758. BrickColor = BrickColor.new(tostring(BColor)),
  759. Name = Name,
  760. Size = Size,
  761. Material = Material
  762. })
  763. RemoveOutlines(Part)
  764. return Part
  765. end
  766. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  767. local Msh = Create(Mesh)({
  768. Parent = Part,
  769. Offset = OffSet,
  770. Scale = Scale
  771. })
  772. if Mesh == "SpecialMesh" then
  773. Msh.MeshType = MeshType
  774. Msh.MeshId = MeshId
  775. end
  776. return Msh
  777. end
  778. function CreateWeld(Parent, Part0, Part1, C0, C1)
  779. local Weld = Create("Weld")({
  780. Parent = Parent,
  781. Part0 = Part0,
  782. Part1 = Part1,
  783. C0 = C0,
  784. C1 = C1
  785. })
  786. return Weld
  787. end
  788.  
  789.  
  790. -------------------------------------------------------
  791. --Start Effect Function--
  792. -------------------------------------------------------
  793. EffectModel = Instance.new("Model", char)
  794. Effects = {
  795. Block = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  797. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. if Type == 1 or Type == nil then
  803. table.insert(Effects, {
  804. prt,
  805. "Block1",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. elseif Type == 2 then
  813. table.insert(Effects, {
  814. prt,
  815. "Block2",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. else
  823. table.insert(Effects, {
  824. prt,
  825. "Block3",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833. end
  834. },
  835. Sphere = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Cylinder = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end
  870. },
  871. Wave = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3 / 60,
  883. y3 / 60,
  884. z3 / 60,
  885. msh
  886. })
  887. end
  888. },
  889. Ring = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Break = {
  908. Create = function(brickcolor, cframe, x1, y1, z1)
  909. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  910. prt.Anchored = true
  911. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  912. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. local num = math.random(10, 50) / 1000
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Shatter",
  918. num,
  919. prt.CFrame,
  920. math.random() - math.random(),
  921. 0,
  922. math.random(50, 100) / 100
  923. })
  924. end
  925. },
  926. Spiral = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. },
  944. Push = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. }
  962. }
  963. -------------------------------------------------------
  964. --End Effect Function--
  965. -------------------------------------------------------
  966.  
  967. function CreateSound(ID, PARENT, VOLUME, PITCH)
  968. local NSound = nil
  969. coroutine.resume(coroutine.create(function()
  970. NSound = Instance.new("Sound", PARENT)
  971. NSound.Volume = VOLUME
  972. NSound.Pitch = PITCH
  973. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  974. swait()
  975. NSound:play()
  976. game:GetService("Debris"):AddItem(NSound, 10)
  977. end))
  978. return NSound
  979. end
  980.  
  981. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  982. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. if Type == 1 or Type == nil then
  988. table.insert(Effects, {
  989. prt,
  990. "Block1",
  991. delay,
  992. x3,
  993. y3,
  994. z3,
  995. msh
  996. })
  997. elseif Type == 2 then
  998. table.insert(Effects, {
  999. prt,
  1000. "Block2",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. elseif Type == 3 then
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Block3",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. end
  1019.  
  1020. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1021. local fp=Instance.new("Part")
  1022. fp.formFactor=formfactor
  1023. fp.Parent=parent
  1024. fp.Reflectance=reflectance
  1025. fp.Transparency=transparency
  1026. fp.CanCollide=false
  1027. fp.Locked=true
  1028. fp.BrickColor=brickcolor
  1029. fp.Name=name
  1030. fp.Size=size
  1031. fp.Position=tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material="SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh=Instance.new(Mesh)
  1040. mesh.Parent=part
  1041. if Mesh=="SpecialMesh" then
  1042. mesh.MeshType=meshtype
  1043. if meshid~="nil" then
  1044. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset=offset
  1048. mesh.Scale=scale
  1049. return mesh
  1050. end
  1051.  
  1052. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1053. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1054. prt.Anchored = true
  1055. prt.Material = "Neon"
  1056. prt.CFrame = cframe
  1057. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1058. game:GetService("Debris"):AddItem(prt, 5)
  1059. coroutine.resume(coroutine.create(function(Part, Mesh)
  1060. local rtype = rottype
  1061. for i = 0, 1, delay do
  1062. swait()
  1063. if rtype == 1 then
  1064. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1065. elseif rtype == 2 then
  1066. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1067. end
  1068. prt.Transparency = i
  1069. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1070. end
  1071. Part.Parent = nil
  1072. end), prt, msh)
  1073. end
  1074.  
  1075.  
  1076. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1077. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1078. prt.Anchored = true
  1079. prt.Material = "Neon"
  1080. prt.CFrame = cframe
  1081. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1082. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1083. game:GetService("Debris"):AddItem(prt, 5)
  1084. coroutine.resume(coroutine.create(function(Part, Mesh)
  1085. for i = 0, 1, delay do
  1086. swait()
  1087. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1088. Part.Transparency = i
  1089. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1090. end
  1091. Part.Parent = nil
  1092. end), prt, msh)
  1093. end
  1094.  
  1095.  
  1096. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1097. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1098. prt.Anchored = true
  1099. prt.Material = "Neon"
  1100. prt.CFrame = cframe
  1101. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1102. game:GetService("Debris"):AddItem(prt, 5)
  1103. coroutine.resume(coroutine.create(function(Part, Mesh)
  1104. local rtype = rottype
  1105. for i = 0, 1, delay do
  1106. swait()
  1107. if rtype == 1 then
  1108. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1109. elseif rtype == 2 then
  1110. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1111. end
  1112. prt.Transparency = i
  1113. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1114. end
  1115. Part.Parent = nil
  1116. end), prt, msh)
  1117. end
  1118.  
  1119. function Eviscerate(dude)
  1120. if dude.Name ~= char then
  1121. local bgf = IT("BodyGyro", dude.Head)
  1122. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1123. local val = IT("BoolValue", dude)
  1124. val.Name = "IsHit"
  1125. local ds = coroutine.wrap(function()
  1126. dude:WaitForChild("Head"):BreakJoints()
  1127. wait(0.5)
  1128. target = nil
  1129. coroutine.resume(coroutine.create(function()
  1130. for i, v in pairs(dude:GetChildren()) do
  1131. if v:IsA("Accessory") then
  1132. v:Destroy()
  1133. end
  1134. if v:IsA("Humanoid") then
  1135. v:Destroy()
  1136. end
  1137. if v:IsA("CharacterMesh") then
  1138. v:Destroy()
  1139. end
  1140. if v:IsA("Model") then
  1141. v:Destroy()
  1142. end
  1143. if v:IsA("Part") or v:IsA("MeshPart") then
  1144. for x, o in pairs(v:GetChildren()) do
  1145. if o:IsA("Decal") then
  1146. o:Destroy()
  1147. end
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. v.Material = "Neon"
  1151. v.CanCollide = false
  1152. local PartEmmit1 = IT("ParticleEmitter", v)
  1153. PartEmmit1.LightEmission = 1
  1154. PartEmmit1.Texture = "rbxassetid://284205403"
  1155. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1156. PartEmmit1.Rate = 150
  1157. PartEmmit1.Lifetime = NumberRange.new(1)
  1158. PartEmmit1.Size = NumberSequence.new({
  1159. NumberSequenceKeypoint.new(0, 0.75, 0),
  1160. NumberSequenceKeypoint.new(1, 0, 0)
  1161. })
  1162. PartEmmit1.Transparency = NumberSequence.new({
  1163. NumberSequenceKeypoint.new(0, 0, 0),
  1164. NumberSequenceKeypoint.new(1, 1, 0)
  1165. })
  1166. PartEmmit1.Speed = NumberRange.new(0, 0)
  1167. PartEmmit1.VelocitySpread = 30000
  1168. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1169. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1170. local BodPoss = IT("BodyPosition", v)
  1171. BodPoss.P = 3000
  1172. BodPoss.D = 1000
  1173. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1174. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1175. v.Color = maincolor.Color
  1176. coroutine.resume(coroutine.create(function()
  1177. for i = 0, 49 do
  1178. swait(1)
  1179. v.Transparency = v.Transparency + 0.08
  1180. end
  1181. wait(0.5)
  1182. PartEmmit1.Enabled = false
  1183. wait(3)
  1184. v:Destroy()
  1185. dude:Destroy()
  1186. end))
  1187. end))
  1188. end
  1189. end
  1190. end))
  1191. end)
  1192. ds()
  1193. end
  1194. end
  1195. function FindNearestHead(Position, Distance, SinglePlayer)
  1196. if SinglePlayer then
  1197. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1198. end
  1199. local List = {}
  1200. for i, v in pairs(workspace:GetChildren()) do
  1201. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1202. table.insert(List, v)
  1203. end
  1204. end
  1205. return List
  1206. end
  1207. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1208. local type = type
  1209. local rng = Instance.new("Part", char)
  1210. rng.Anchored = true
  1211. rng.BrickColor = color
  1212. rng.CanCollide = false
  1213. rng.FormFactor = 3
  1214. rng.Name = "Ring"
  1215. rng.Material = "Neon"
  1216. rng.Size = Vector3.new(1, 1, 1)
  1217. rng.Transparency = 0
  1218. rng.TopSurface = 0
  1219. rng.BottomSurface = 0
  1220. rng.CFrame = pos
  1221. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1222. local rngm = Instance.new("SpecialMesh", rng)
  1223. rngm.MeshType = "Sphere"
  1224. rngm.Scale = Vector3.new(x1, y1, z1)
  1225. local scaler2 = 1
  1226. local speeder = FastSpeed
  1227. if type == "Add" then
  1228. scaler2 = 1 * value
  1229. elseif type == "Divide" then
  1230. scaler2 = 1 / value
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. for i = 0, 10 / bonuspeed, 0.1 do
  1234. swait()
  1235. if type == "Add" then
  1236. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1237. elseif type == "Divide" then
  1238. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1239. end
  1240. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1241. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1242. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1243. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1244. end
  1245. rng:Destroy()
  1246. end))
  1247. end
  1248. -------------------------------------------------------
  1249. --End Important Functions--
  1250. -------------------------------------------------------
  1251.  
  1252. --[[
  1253. Thanks for using Build-To-Lua by jarredbcv.
  1254. ]]--
  1255.  
  1256. New = function(Object, Parent, Name, Data)
  1257. local Object = Instance.new(Object)
  1258. for Index, Value in pairs(Data or {}) do
  1259. Object[Index] = Value
  1260. end
  1261. Object.Parent = Parent
  1262. Object.Name = Name
  1263. return Object
  1264. end
  1265.  
  1266. NewInstance = function(instance,parent,properties)
  1267. local inst = Instance.new(instance,parent)
  1268. if(properties)then
  1269. for i,v in next, properties do
  1270. pcall(function() inst[i] = v end)
  1271. end
  1272. end
  1273. return inst;
  1274. end
  1275.  
  1276. Gunty = New("Model",char,"Gunty",{})
  1277. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1278. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1279. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1280. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1281. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1282. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1283. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1284. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1286. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1288. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1289. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1290. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1291. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1292. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1293. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1294. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1295. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1297. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1298. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1299. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1300. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1301. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1302. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1303. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1304. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1305. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1306. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1307. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1308. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1309. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1310. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1311. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1312. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1313. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1314. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1315. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1316. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1317. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1318. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1319. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1320. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1321. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1322. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1323. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1324. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1325. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1326. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1327. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1328. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1329. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1330. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1331. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1332. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1333. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1334. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1335. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1336. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1337. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1338.  
  1339. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1340.  
  1341. for _,v in next, Gunty:children() do
  1342. v.CanCollide = false
  1343. end
  1344.  
  1345. local all, last = {}, nil
  1346. ArmourParts = {}
  1347. ArmourParts2 = {}
  1348. NeonParts = {}
  1349. function scan(p)
  1350. for _, v in pairs(p:GetChildren()) do
  1351. if v:IsA("BasePart") then
  1352. if v.BrickColor == BrickColor.new("Smoky grey") then
  1353. table.insert(ArmourParts, v)
  1354. end
  1355. if v.BrickColor == BrickColor.new("Fossil") then
  1356. table.insert(ArmourParts2, v)
  1357. end
  1358. if v.BrickColor == BrickColor.new("Institutional white") then
  1359. table.insert(NeonParts, v)
  1360. end
  1361. if last then
  1362. local w = Instance.new("Weld")
  1363. w.Part0, w.Part1 = last, v
  1364. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1365. w.Parent = last
  1366. end
  1367. table.insert(all, v)
  1368. last = v
  1369. end
  1370. scan(v)
  1371. end
  1372. end
  1373. scan(Gunty)
  1374. for _, v in pairs(all) do
  1375. v.Anchored = false
  1376. v.CanCollide = false
  1377. end
  1378. function resetmode()
  1379. for i, v in pairs(ArmourParts) do
  1380. v.BrickColor = BrickColor.new("Smoky grey")
  1381. end
  1382. for i, v in pairs(ArmourParts2) do
  1383. v.BrickColor = BrickColor.new("Fossil")
  1384. end
  1385. for i, v in pairs(NeonParts) do
  1386. v.BrickColor = BrickColor.new("Institutional white")
  1387. end
  1388. maincolor = BrickColor.new("Institutional white")
  1389. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1390. end
  1391. -------------------------------------------------------
  1392. --Start Music Option--
  1393. -------------------------------------------------------
  1394. local Music = Instance.new("Sound",tors)
  1395. Music.Volume = 7.5
  1396. Music.SoundId = "rbxassetid://1117396305"
  1397. Music.Looped = true
  1398. Music.Pitch = 1 --Pitcher
  1399. Music:Play()
  1400. -------------------------------------------------------
  1401. --End Music Option--
  1402. -------------------------------------------------------
  1403.  
  1404. local naeeym2 = Instance.new("BillboardGui",char)
  1405. naeeym2.AlwaysOnTop = true
  1406. naeeym2.Size = UDim2.new(5,35,2,35)
  1407. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1408. naeeym2.Adornee = hed
  1409. naeeym2.Name = "Name"
  1410.  
  1411. local tecks2 = Instance.new("TextLabel",naeeym2)
  1412. tecks2.BackgroundTransparency = 1
  1413. tecks2.TextScaled = true
  1414. tecks2.BorderSizePixel = 0
  1415. tecks2.Text = "Neutral"
  1416. tecks2.Font = "Code"
  1417. tecks2.TextSize = 30
  1418. tecks2.TextStrokeTransparency = 0
  1419. tecks2.TextColor3 = Color3.new(0,0,0)
  1420. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1421. tecks2.Size = UDim2.new(1,0,0.5,0)
  1422. tecks2.Rotation = 0
  1423. tecks2.Parent = naeeym2
  1424.  
  1425. -------------------------------------------------------
  1426. --Start Attacks N Stuff--
  1427. -------------------------------------------------------
  1428. local sine=0
  1429. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1430. local Hitboxpart = Instance.new("Part", EffectModel)
  1431. RemoveOutlines(Hitboxpart)
  1432. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1433. Hitboxpart.CanCollide = false
  1434. Hitboxpart.Transparency = 1
  1435. Hitboxpart.Anchored = true
  1436. Hitboxpart.CFrame = Pose
  1437. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1438. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1439. end
  1440. wait2 = false
  1441. combo = 1
  1442. mouse.Button1Down:connect(function(key)
  1443. if attack == false then
  1444. attack = true
  1445. hum.WalkSpeed = 3.01
  1446. if combo == 1 and wait2 == false then
  1447. wait2 = true
  1448. for i = 0, 1.2, 0.1 do
  1449. swait()
  1450. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1452. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1453. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1454. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1455. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1456. end
  1457. CreateSound("138097048", ra, 3, .8)
  1458. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1459. for i = 0, 1.2, 0.1 do
  1460. swait()
  1461. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1462. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1464. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1466. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1467. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1468. end
  1469. combo = 2
  1470. end
  1471. if combo == 2 and wait2 == false then
  1472. wait2 = true
  1473. for i = 0, 1.2, 0.1 do
  1474. swait()
  1475. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1480. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1481. end
  1482. CreateSound("138097048", rl, 3, 1)
  1483. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1484. for i = 0, 1.6, 0.1 do
  1485. swait()
  1486. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1488. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1489. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1490. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1491. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1492. end
  1493. combo = 3
  1494. end
  1495. if combo == 3 and wait2 == false then
  1496. for i = 0, 1.2, 0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1503. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1504. end
  1505. CreateSound("138097048", ra, 3, .8)
  1506. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1507. for i = 0, 1.2, 0.1 do
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1513. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1514. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1515. end
  1516. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1517. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1518. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1519. for i = 0, 1.2, 0.1 do
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1525. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1526. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1527. end
  1528. combo = 1
  1529. end
  1530. hum.WalkSpeed = 8
  1531. wait2 = false
  1532. attack = false
  1533. end
  1534. end)
  1535. function Decapitate()
  1536. local target = nil
  1537. local targettorso = nil
  1538. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1539. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1540. target = mouse.Target.Parent.Humanoid
  1541. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1542. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1543. end
  1544. end
  1545. if target ~= nil then
  1546. targettorso.Anchored = true
  1547. attack = true
  1548. hum.WalkSpeed = 0
  1549. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1550. for i = 0,4.2,0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1558. end
  1559. local ModelHead01 = New("Model", char, "", {})
  1560. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1561. local Head01 = targethead:Clone()
  1562. targethead.Transparency = 1
  1563. Head01.Parent = ModelHead01
  1564. local weldHead01 = Instance.new("Weld")
  1565. weldHead01.Parent = Head01
  1566. weldHead01.Part0 = targethead
  1567. weldHead01.Part1 = Head01
  1568. weldHead01.C1 = CFrame.new(0, 0, 0)
  1569. targethead.face:Remove()
  1570. weldHead01.Part0 = ra
  1571. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1572. targettorso:BreakJoints()
  1573. CreateSound("314390675", targettorso, 5, .7)
  1574. for i = 0,3.2,0.1 do
  1575. swait()
  1576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1582. end
  1583. for i = 0,4.2,0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1589. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1591. end
  1592. CreateSound("541909763", targettorso, 5, .8)
  1593. weldHead01:Destroy()
  1594. Head01.CanCollide = true
  1595. local bodyVelocity2 = Create("BodyVelocity")({
  1596. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1597. P = 5000,
  1598. maxForce = Vector3.new(8000, 8000, 8000),
  1599. Parent = Head01
  1600. })
  1601. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1602. for i = 0,6.2,0.1 do
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1610. end
  1611. targettorso.Anchored = false
  1612. attack = false
  1613. hum.WalkSpeed = 8
  1614. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1615. end
  1616. end
  1617. function Laugh()
  1618. attack = true
  1619. hum.WalkSpeed = 0
  1620. CreateSound("300208779", hed, 10, 1)
  1621. for i = 0,9,0.1 do
  1622. swait()
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1625. if Mrandom(1,15) == 1 then
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1627. end
  1628. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1632. end
  1633. attack = false
  1634. hum.WalkSpeed = 10
  1635. end
  1636. function Flying_Kick()
  1637. attack = true
  1638. hum.WalkSpeed = 0
  1639. for i = 0,2.7,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1647. end
  1648. local bodyVelocity = Create("BodyVelocity")({
  1649. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1650. P = 5000,
  1651. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1652. Parent = root
  1653. })
  1654. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1655. CreateSound("138097048", rl, 3, 1)
  1656. for i = 0,2.1,0.1 do
  1657. swait()
  1658. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1665. end
  1666. attack = false
  1667. hum.WalkSpeed = 8
  1668. end
  1669. function UpperCut()
  1670. attack = true
  1671. hum.WalkSpeed = 0
  1672. for i = 0,2.3,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1680. end
  1681. CreateSound("138097048", ra, 3, .8)
  1682. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1683. for i = 0,2.8,0.1 do
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1691. end
  1692. attack = false
  1693. hum.WalkSpeed = 8
  1694. end
  1695. function Spinning_Kick()
  1696. attack = true
  1697. hum.WalkSpeed = 3.01
  1698. for i = 0, 1.2, 0.1 do
  1699. swait()
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1702. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1705. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1706. end
  1707. for i = 0, 4.6, 0.1 do
  1708. swait()
  1709. CreateSound("138097048", rl, 3, 1)
  1710. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1711. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1713. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1716. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1717. end
  1718. attack = false
  1719. hum.WalkSpeed = 8
  1720. end
  1721. function Beam_Of_Light()
  1722.  
  1723. end
  1724. function Blast_Of_God()
  1725. attack = true
  1726. hum.WalkSpeed = 3.01
  1727. for i = 0,6.3,0.1 do
  1728. swait()
  1729. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1736. end
  1737. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1738. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1739. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1740. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1741. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1742. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1743. CreateSound("142070127", tors, 10, 1)
  1744. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1745. for i = 0,2.6,0.1 do
  1746. swait()
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1753. end
  1754. attack = false
  1755. hum.WalkSpeed = 8
  1756. end
  1757. function Diablo_Explosion()
  1758. attack = true
  1759. hum.WalkSpeed = 3.01
  1760. for i = 0,6.3,0.1 do
  1761. swait()
  1762. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1763. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1770. end
  1771. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1772. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1773. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1774. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1775. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1776. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1777. CreateSound("142070127", tors, 10, 1)
  1778. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1779. for i = 0,4.6,0.1 do
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1782. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1785. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1786. end
  1787. wait(.6)
  1788. attack = false
  1789. hum.WalkSpeed = 8
  1790. end
  1791. function Multi_Bombs()
  1792. attack = true
  1793. hum.WalkSpeed = 3.01
  1794. for i = 0,3,0.1 do
  1795. swait()
  1796. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1797. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1804. end
  1805. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1806. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1807. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1808. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1809. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1810. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1811. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1812. CreateSound("142070127", tors, 10, 1)
  1813. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1814. for i = 0,1,0.1 do
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1820. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1821. end
  1822. for i = 0,2,0.1 do
  1823. swait()
  1824. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1825. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1828. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1830. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1832. end
  1833. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1834. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1835. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1836. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1837. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1838. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1839. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1840. CreateSound("142070127", tors, 10, 1)
  1841. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1842. for i = 0,1,0.1 do
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1848. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1849. end
  1850. for i = 0,2,0.1 do
  1851. swait()
  1852. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1860. end
  1861. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1862. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1863. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1864. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1865. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1866. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1867. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1868. CreateSound("142070127", tors, 10, 1)
  1869. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1870. for i = 0,1,0.1 do
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1877. end
  1878. wait(.6)
  1879. attack = false
  1880. hum.WalkSpeed = 8
  1881. end
  1882. function Hell_From_Above()
  1883. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1884. attack = true
  1885. hum.WalkSpeed = 3.01
  1886. for i = 0,6.3,0.1 do
  1887. swait()
  1888. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1895. end
  1896. CreateSound("142070127", tors, 10, 1)
  1897. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1898. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1899. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1900. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1901. for i = 0,3.8,0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1905. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1909. end
  1910. CreateSound("224339201", tors, 10, 0.5)
  1911. for i = 1, 3 do
  1912. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1913. UhhhhThing.CFrame = mouse.Hit
  1914. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1915. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1916. end
  1917. UhhhhThing:Destroy()
  1918. attack = false
  1919. hum.WalkSpeed = 8
  1920. end
  1921. function Spinning_Below()
  1922. attack = true
  1923. hum.WalkSpeed = 3.01
  1924. CreateSound("649634100", tors, 10, 0.5)
  1925. for i = 0,6.3,0.1 do
  1926. swait()
  1927. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1928. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1931. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1935. end
  1936. attack = false
  1937. hum.WalkSpeed = 8
  1938. end
  1939. function Blizzard()
  1940. attack = true
  1941. hum.WalkSpeed = 2
  1942. hum.JumpPower = 0
  1943. for i = 0,70,0.1 do
  1944. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1945. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1946. swait()
  1947. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1954. end
  1955. hum.WalkSpeed = 16
  1956. hum.JumpPower = 50
  1957. attack = false
  1958. end
  1959.  
  1960. function Cryo_Freeze()
  1961. attack = true
  1962. for i = 0,5.2,0.03 do
  1963. swait()
  1964. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1965. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1970. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1972. end
  1973. CreateSound("331666100", tors, 10, 1)
  1974. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1975. for i = 1,3,0.1 do
  1976. hum.WalkSpeed = 0.10
  1977. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1980. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1981. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1982. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1984. end
  1985. for i = 1,10,0.1 do
  1986. swait(10)
  1987. hum.WalkSpeed = 0.10
  1988. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1989. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1992. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1993. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1994. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1996. end
  1997. wait(.6)
  1998. attack = false
  1999. end
  2000. function Menacing_Aura()
  2001. attack = true
  2002. notmenacing = false
  2003. for i = 0,2,0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2011. end
  2012. CreateSound("331666100", tors, 10, 1)
  2013. coroutine.resume(coroutine.create(function()
  2014. for i = 0,25,0.1 do
  2015. swait(10)
  2016. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2017. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2018. end
  2019. notmenacing = true
  2020. end))
  2021. wait(.6)
  2022. attack = false
  2023. end
  2024. local alternatecooldownbecausewhynotdood = false
  2025. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2026. attack = true
  2027. alternatecooldownbecausewhynotdood = true
  2028. for i = 0,2,0.1 do
  2029. swait()
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2036. end
  2037. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2038. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2039. coroutine.resume(coroutine.create(function()
  2040. for i = 1,150,0.1 do
  2041. swait()
  2042. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2043. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2044. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2045. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2046. end
  2047. swait(50)
  2048. alternatecooldownbecausewhynotdood = false
  2049. ref:Remove() -- still lazy to use debris
  2050. end))
  2051. attack = false
  2052. end
  2053. function Eruption()
  2054. attack = true
  2055. hum.WalkSpeed = 2
  2056. hum.JumpPower = 0
  2057. for i = 0,7,0.1 do
  2058. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2059. swait()
  2060. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2061. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2068. end
  2069. CreateSound("144699494", tors, 10, 1)
  2070. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2071. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2072. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2073. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2074. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2075. coroutine.resume(coroutine.create(function()
  2076. for i = 0,1.8,0.1 do
  2077. swait()
  2078. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2079. end
  2080. for i = 0,1.8,0.1 do
  2081. swait()
  2082. hum.CameraOffset = Vector3.new(0,0,0)
  2083. end
  2084. end))
  2085. local vel2 = Instance.new("BodyVelocity",tors)
  2086. vel2.Velocity = Vector3.new(0,55,0)
  2087. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2088. for i = 0,4,0.1 do
  2089. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2090. swait()
  2091. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2092. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2099. end
  2100. hum.WalkSpeed = 16
  2101. vel2:Destroy()
  2102. hum.JumpPower = 50
  2103. attack = false
  2104. end
  2105. function Solar_Flare()
  2106. attack = true
  2107. hum.WalkSpeed = 2
  2108. hum.JumpPower = 75
  2109. hum.Jump = true
  2110. wait(0.4)
  2111. CreateSound("144699494", tors, 10, 1)
  2112. hum.JumpPower = 0
  2113. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2114. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2115. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2116. for i = 0,20,0.1 do
  2117. root.Velocity = root.CFrame.lookVector * 60
  2118. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2119. swait()
  2120. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2121. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2128. end
  2129. hum.WalkSpeed = 16
  2130. hum.JumpPower = 50
  2131. attack = false
  2132. end
  2133. function ShadowWarp()
  2134. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2135. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2136. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2137. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2138. local pos = root.Position
  2139. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2140. CreateSound("769380905", tors, 10, 1)
  2141. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2142. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2143. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2144. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2145. end
  2146. function Shade()
  2147. hum.WalkSpeed = 3
  2148. attack = true
  2149. for i = 0,2,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2157. end
  2158. hum.WalkSpeed = 3
  2159. CreateSound("588736969", tors, 10, 1)
  2160. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2161. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2162. for i = 0,3,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2170. end
  2171. hum.WalkSpeed = 3
  2172. CreateSound("588736969", tors, 10, 1)
  2173. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2174. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2175. for i = 0,3,0.1 do
  2176. swait()
  2177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2183. end
  2184. CreateSound("588736969", tors, 10, 1)
  2185. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2186. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2187. hum.WalkSpeed = 3
  2188. wait(.6)
  2189. hum.WalkSpeed = 16
  2190. attack = false
  2191. end
  2192. function Purity_Slam()
  2193. attack = true
  2194. for i = 0,5.2,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2202. end
  2203. CreateSound("331666100", tors, 10, 1)
  2204. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2205. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2206. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2207. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2208. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2209. coroutine.resume(coroutine.create(function()
  2210. for i = 0,1.8,0.1 do
  2211. swait()
  2212. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2213. end
  2214. for i = 0,1.8,0.1 do
  2215. swait()
  2216. hum.CameraOffset = Vector3.new(0,0,0)
  2217. end
  2218. end))
  2219. for i = 1,4.7,0.1 do
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2226. end
  2227. wait(.6)
  2228. attack = false
  2229. end
  2230. function Universal_Crush()
  2231. attack = true
  2232. for i = 0,5.2,0.05 do
  2233. swait()
  2234. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2235. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2242. end
  2243. CreateSound("331666100", tors, 10, 1)
  2244. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2245. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2246. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2247. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2248. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2249. coroutine.resume(coroutine.create(function()
  2250. for i = 0,1.8,0.1 do
  2251. swait()
  2252. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2253. end
  2254. for i = 0,1.8,0.1 do
  2255. swait()
  2256. hum.CameraOffset = Vector3.new(0,0,0)
  2257. end
  2258. end))
  2259. for i = 1,4.7,0.1 do
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2266. end
  2267. wait(.6)
  2268. attack = false
  2269. end
  2270. function Painful_Stomp()
  2271. attack = true
  2272. for i = 0,5.2,0.1 do
  2273. swait()
  2274. tecks2.Rotation = math.random(-20, 20)
  2275. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2282. end
  2283. CreateSound("331666100", char, 10, 1)
  2284. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2285. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2286. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2287. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2288. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2289. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2290. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2291. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2292. if v:FindFirstChild("Head") then
  2293. Eviscerate(v)
  2294. end
  2295. end
  2296. coroutine.resume(coroutine.create(function()
  2297. for i = 0,2.8,0.1 do
  2298. swait()
  2299. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2300. end
  2301. for i = 0,1.8,0.1 do
  2302. swait()
  2303. hum.CameraOffset = Vector3.new(0,0,0)
  2304. end
  2305. end))
  2306. for i = 0,3.7,0.1 do
  2307. tecks2.Rotation = math.random(-20, 20)
  2308. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2315. end
  2316. wait(.6)
  2317. attack = false
  2318. end
  2319. function Ending()
  2320. local target = nil
  2321. local targettorso = nil
  2322. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2323. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2324. targetT = mouse.Target.Parent
  2325. target = mouse.Target.Parent.Humanoid
  2326. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2327. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2328. end
  2329. end
  2330. if target ~= nil then
  2331. targettorso.Anchored = true
  2332. attack = true
  2333. hum.WalkSpeed = 0
  2334. local originalpos = root.CFrame
  2335. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2336. for i = 0,1.8,0.1 do
  2337. tecks2.Rotation = math.random(-20, 20)
  2338. swait()
  2339. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2346. end
  2347. Eviscerate(targetT)
  2348. CreateSound("331666100", ra, 4, 1)
  2349. CreateSound("180083286", targettorso, 10, 1)
  2350. coroutine.resume(coroutine.create(function()
  2351. for i = 0,1.8,0.1 do
  2352. swait()
  2353. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2354. end
  2355. for i = 0,1.8,0.1 do
  2356. swait()
  2357. hum.CameraOffset = Vector3.new(0,0,0)
  2358. end
  2359. end))
  2360. for i = 0,4.6,0.1 do
  2361. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2365. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2368. end
  2369. wait(.6)
  2370. root.CFrame = originalpos
  2371. attack = false
  2372. hum.WalkSpeed = 8
  2373. end
  2374. end
  2375.  
  2376. --[[I don't take ANY credit for this attack,
  2377. this was all nooby's hard work and the only reason i uhhh "used" it
  2378. is cause I i didn't have attack ideas at the time so yeah,
  2379. 100% nooby's credit <3]]
  2380. function Ende_der_Weld()
  2381. attack = true
  2382. hum.WalkSpeed = 0
  2383. for i = 0,4.6,0.1 do
  2384. swait()
  2385. tecks2.Rotation = math.random(-20, 20)
  2386. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2393. end
  2394. local a = Instance.new("Part",char)
  2395. a.BrickColor = BrickColor.random()
  2396. a.Name = "Lazer"
  2397. a.Anchored = true
  2398. a.Material = "Neon"
  2399. a.Transparency = 1
  2400. a.CanCollide = false
  2401. local hitbox = Instance.new("Part",char)
  2402. hitbox.Size = Vector3.new(5,5,5)
  2403. hitbox.CFrame = mouse.hit
  2404. hitbox.Anchored = true
  2405. hitbox.Transparency = 1
  2406. hitbox.CanCollide = false
  2407. local ray = Ray.new(
  2408. ra.CFrame.p, -- origin
  2409. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2410. )
  2411. local ignore = char
  2412. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2413. if hit then
  2414. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2415.  
  2416. if not humanoid then
  2417. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2418. end
  2419. if humanoid then
  2420. if humanoid.Parent:IsA"Model" then
  2421. end
  2422. end
  2423. end
  2424. a.BottomSurface = 10
  2425. a.TopSurface = 10
  2426. local distance = (ra.CFrame.p - position).magnitude
  2427. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2428. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2429. game:GetService("Debris"):AddItem(a, 5)
  2430. game:GetService("Debris"):AddItem(hitbox, 1)
  2431. local newmesh = Instance.new("BlockMesh",a)
  2432. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2433. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2434. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2435. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2436. local lbs = Instance.new("Part")
  2437. lbs.Parent = char
  2438. CreateSound("929619479", lbs, 10, 1)
  2439. lbs.Material = "Neon"
  2440. lbs.Color = BrickColor.Random().Color
  2441. lbs.CanCollide = false
  2442. lbs.Shape = "Ball"
  2443. lbs.Anchored = true
  2444. lbs.Transparency = 0
  2445. lbs.Size = Vector3.new(20,20,20)
  2446. lbs.CFrame = a.CFrame
  2447. local thing = Instance.new("SpecialMesh",lbs)
  2448. thing.MeshType = "Sphere"
  2449. lbs.Anchored = false
  2450. local bvs = Instance.new("BodyVelocity")
  2451. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2452. bvs.velocity = a.CFrame.lookVector*75
  2453. bvs.Parent = lbs
  2454. lbs.Touched:connect(function(hit)
  2455. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2456. end)
  2457. attack = false
  2458. game:GetService("Debris"):AddItem(lbs, 10)
  2459. for x = 0, 4 do
  2460. local bulletgos = IT("Model",char)
  2461. local bulletgos2 = IT("Model",char)
  2462. for z = 0, 24 do
  2463. local lb = Instance.new("Part")
  2464. lb.Parent = bulletgos
  2465. lb.Material = "Neon"
  2466. lb.Color = BrickColor.Random().Color
  2467. lb.CanCollide = false
  2468. lb.Anchored = true
  2469. lb.Transparency = 0
  2470. lb.Size = Vector3.new(2,2,2)
  2471. local thing = Instance.new("SpecialMesh",lb)
  2472. thing.MeshType = "Sphere"
  2473. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2474. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2475. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2476. local lb2 = Instance.new("Part")
  2477. lb2.Parent = bulletgos2
  2478. lb2.Material = "Neon"
  2479. lb2.Color = lb.Color
  2480. lb2.CanCollide = false
  2481. lb2.Anchored = true
  2482. lb2.Transparency = 0
  2483. lb2.Size = Vector3.new(2,2,2)
  2484. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2485. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2486. local thing2 = Instance.new("SpecialMesh",lb2)
  2487. thing2.MeshType = "Sphere"
  2488. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2489. lb.Touched:connect(function(hit)
  2490. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2491. end)
  2492. lb2.Touched:connect(function(hit)
  2493. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2494. end)
  2495. end
  2496. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2497. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2498. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2499. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2500. CreateSound("925629856", lbs, 5, 1)
  2501. game:GetService("Debris"):AddItem(bulletgos, 7)
  2502. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2503. for i,v in pairs(bulletgos:children()) do
  2504. if v:IsA("Part") then
  2505. v.Anchored = false
  2506. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2507. local bv = Instance.new("BodyVelocity")
  2508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2509. bv.velocity = v.CFrame.lookVector*25
  2510. bv.Parent = v
  2511. game:GetService("Debris"):AddItem(v, 5)
  2512. end
  2513. end
  2514. for i,v in pairs(bulletgos2:children()) do
  2515. if v:IsA("Part") then
  2516. v.Anchored = false
  2517. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2518. local bv = Instance.new("BodyVelocity")
  2519. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2520. bv.velocity = v.CFrame.lookVector*-25
  2521. bv.Parent = v
  2522. game:GetService("Debris"):AddItem(v, 5)
  2523. end
  2524. end
  2525. wait(1)
  2526. end
  2527. attack = false
  2528. hum.WalkSpeed = 8
  2529. end
  2530. -------------------------------------------------------
  2531. --End Attacks N Stuff--
  2532. -------------------------------------------------------
  2533. mouse.KeyDown:connect(function(key)
  2534. if string.byte(key) == 48 then
  2535. Swing = 2
  2536. hum.WalkSpeed = 38.82
  2537. end
  2538. end)
  2539. mouse.KeyUp:connect(function(key)
  2540. if string.byte(key) == 48 then
  2541. Swing = 1
  2542. hum.WalkSpeed = 8
  2543. end
  2544. end)
  2545. mouse.KeyDown:connect(function(key)
  2546. if attack == false then
  2547. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2548. DTrail5.Enabled = false
  2549. DTrail4.Enabled = false
  2550. DTrail3.Enabled = false
  2551. DTrail2.Enabled = false
  2552. DTrail.Enabled = false
  2553. EdgyMode = true
  2554. tecks2.Text = "Edgy"
  2555. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2556. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2557. for i, v in pairs(ArmourParts) do
  2558. v.BrickColor = BrickColor.new("Black")
  2559. end
  2560. for i, v in pairs(ArmourParts2) do
  2561. v.BrickColor = BrickColor.new("Really black")
  2562. end
  2563. for i, v in pairs(NeonParts) do
  2564. v.BrickColor = BrickColor.new("Royal purple")
  2565. end
  2566. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2567. maincolor = BrickColor.new("Royal purple")
  2568. BC.HeadColor = BrickColor.new("Black")
  2569. BC.LeftArmColor = BrickColor.new("Black")
  2570. BC.LeftLegColor = BrickColor.new("Black")
  2571. BC.RightArmColor = BrickColor.new("Royal purple")
  2572. BC.RightLegColor = BrickColor.new("Black")
  2573. BC.TorsoColor = BrickColor.new("Black")
  2574. Music.TimePosition = 0
  2575. Music.SoundId = "rbxassetid://1693948941"
  2576. Music.Parent = tors
  2577. Music:Play()
  2578. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2579. DTrail5.Enabled = false
  2580. DTrail4.Enabled = false
  2581. DTrail3.Enabled = false
  2582. DTrail2.Enabled = false
  2583. DTrail.Enabled = false
  2584. EdgyMode = false
  2585. tecks2.Text = "Neutral"
  2586. tecks2.Rotation = 0
  2587. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2588. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2589. resetmode()
  2590. Music.TimePosition = 0
  2591. Music.SoundId = "rbxassetid://1117396305"
  2592. Music.Parent = tors
  2593. Music:Play()
  2594. BC.HeadColor = BrickColor.new("Fossil")
  2595. BC.LeftArmColor = BrickColor.new("Fossil")
  2596. BC.LeftLegColor = BrickColor.new("Fossil")
  2597. BC.RightArmColor = BrickColor.new("Smoky grey")
  2598. BC.RightLegColor = BrickColor.new("Fossil")
  2599. BC.TorsoColor = BrickColor.new("Fossil")
  2600. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2601. DTrail5.Enabled = false
  2602. DTrail4.Enabled = false
  2603. DTrail3.Enabled = false
  2604. DTrail2.Enabled = false
  2605. DTrail.Enabled = false
  2606. Divinity = true
  2607. tecks2.Text = "Divinity"
  2608. tecks2.Rotation = 0
  2609. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2610. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2611. for i, v in pairs(ArmourParts) do
  2612. v.BrickColor = BrickColor.new("Institutional white")
  2613. end
  2614. for i, v in pairs(ArmourParts2) do
  2615. v.BrickColor = BrickColor.new("White")
  2616. end
  2617. for i, v in pairs(NeonParts) do
  2618. v.BrickColor = BrickColor.new("New Yeller")
  2619. end
  2620. maincolor = BrickColor.new("New Yeller")
  2621. BC.HeadColor = BrickColor.new("White")
  2622. BC.LeftArmColor = BrickColor.new("White")
  2623. BC.LeftLegColor = BrickColor.new("White")
  2624. BC.RightArmColor = BrickColor.new("New Yeller")
  2625. BC.RightLegColor = BrickColor.new("White")
  2626. BC.TorsoColor = BrickColor.new("White")
  2627. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2628. Music.TimePosition = 0
  2629. Music.SoundId = "rbxassetid://595800581"
  2630. Music.Parent = tors
  2631. Music:Play()
  2632. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2633. DTrail5.Enabled = false
  2634. DTrail4.Enabled = false
  2635. DTrail3.Enabled = false
  2636. DTrail2.Enabled = false
  2637. DTrail.Enabled = false
  2638. Divinity = false
  2639. tecks2.Text = "Neutral"
  2640. tecks2.Rotation = 0
  2641. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2642. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2643. resetmode()
  2644. BC.HeadColor = BrickColor.new("Fossil")
  2645. BC.LeftArmColor = BrickColor.new("Fossil")
  2646. BC.LeftLegColor = BrickColor.new("Fossil")
  2647. BC.RightArmColor = BrickColor.new("Smoky grey")
  2648. BC.RightLegColor = BrickColor.new("Fossil")
  2649. BC.TorsoColor = BrickColor.new("Fossil")
  2650. Music.TimePosition = 0
  2651. Music.SoundId = "rbxassetid://1117396305"
  2652. Music.Parent = tors
  2653. Music:Play()
  2654. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2655. DTrail5.Enabled = false
  2656. DTrail4.Enabled = false
  2657. DTrail3.Enabled = false
  2658. DTrail2.Enabled = false
  2659. DTrail.Enabled = false
  2660. Fighter = true
  2661. tecks2.Text = "Fighter"
  2662. tecks2.Rotation = 0
  2663. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2664. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2665. for i, v in pairs(ArmourParts) do
  2666. v.BrickColor = BrickColor.new("Black")
  2667. end
  2668. for i, v in pairs(ArmourParts2) do
  2669. v.BrickColor = BrickColor.new("Really black")
  2670. end
  2671. for i, v in pairs(NeonParts) do
  2672. v.BrickColor = BrickColor.new("Institutional white")
  2673. end
  2674. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2675. maincolor = BrickColor.new("Institutional white")
  2676. BC.HeadColor = BrickColor.new("Really black")
  2677. BC.LeftArmColor = BrickColor.new("Really black")
  2678. BC.LeftLegColor = BrickColor.new("Really black")
  2679. BC.RightArmColor = BrickColor.new("Institutional white")
  2680. BC.RightLegColor = BrickColor.new("Really black")
  2681. BC.TorsoColor = BrickColor.new("Really black")
  2682. Music.SoundId = "rbxassetid://207375545"
  2683. Music.Parent = tors
  2684. Music.TimePosition = 8.3
  2685. Music:Play()
  2686. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2687. DTrail5.Enabled = false
  2688. DTrail4.Enabled = false
  2689. DTrail3.Enabled = false
  2690. DTrail2.Enabled = false
  2691. DTrail.Enabled = false
  2692. Fighter = false
  2693. tecks2.Text = "Neutral"
  2694. tecks2.Rotation = 0
  2695. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2696. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2697. resetmode()
  2698. BC.HeadColor = BrickColor.new("Fossil")
  2699. BC.LeftArmColor = BrickColor.new("Fossil")
  2700. BC.LeftLegColor = BrickColor.new("Fossil")
  2701. BC.RightArmColor = BrickColor.new("Smoky grey")
  2702. BC.RightLegColor = BrickColor.new("Fossil")
  2703. BC.TorsoColor = BrickColor.new("Fossil")
  2704. Music.TimePosition = 0
  2705. Music.SoundId = "rbxassetid://1117396305"
  2706. Music.Parent = tors
  2707. Music:Play()
  2708. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2709. DTrail5.Enabled = false
  2710. DTrail4.Enabled = false
  2711. DTrail3.Enabled = false
  2712. DTrail2.Enabled = false
  2713. DTrail.Enabled = false
  2714. Purity = true
  2715. tecks2.Text = "Purity"
  2716. tecks2.Rotation = 0
  2717. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2718. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2719. for i, v in pairs(ArmourParts) do
  2720. v.BrickColor = BrickColor.new("Institutional white")
  2721. end
  2722. for i, v in pairs(ArmourParts2) do
  2723. v.BrickColor = BrickColor.new("Institutional white")
  2724. end
  2725. for i, v in pairs(NeonParts) do
  2726. v.BrickColor = BrickColor.new("Toothpaste")
  2727. end
  2728. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2729. maincolor = BrickColor.new("Toothpaste")
  2730. BC.HeadColor = BrickColor.new("Institutional white")
  2731. BC.LeftArmColor = BrickColor.new("Institutional white")
  2732. BC.LeftLegColor = BrickColor.new("Institutional white")
  2733. BC.RightArmColor = BrickColor.new("Toothpaste")
  2734. BC.RightLegColor = BrickColor.new("Institutional white")
  2735. BC.TorsoColor = BrickColor.new("Institutional white")
  2736. Music.TimePosition = 0
  2737. Music.SoundId = "rbxassetid://174212509"
  2738. Music.Parent = tors
  2739. Music:Play()
  2740. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2741. DTrail5.Enabled = false
  2742. DTrail4.Enabled = false
  2743. DTrail3.Enabled = false
  2744. DTrail2.Enabled = false
  2745. DTrail.Enabled = false
  2746. Purity = false
  2747. tecks2.Text = "Neutral"
  2748. tecks2.Rotation = 0
  2749. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2750. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2751. resetmode()
  2752. Music.TimePosition = 0
  2753. Music.SoundId = "rbxassetid://1117396305"
  2754. Music.Parent = tors
  2755. Music:Play()
  2756. BC.HeadColor = BrickColor.new("Fossil")
  2757. BC.LeftArmColor = BrickColor.new("Fossil")
  2758. BC.LeftLegColor = BrickColor.new("Fossil")
  2759. BC.RightArmColor = BrickColor.new("Smoky grey")
  2760. BC.RightLegColor = BrickColor.new("Fossil")
  2761. BC.TorsoColor = BrickColor.new("Fossil")
  2762. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2763. DTrail5.Enabled = false
  2764. DTrail4.Enabled = false
  2765. DTrail3.Enabled = false
  2766. DTrail2.Enabled = false
  2767. DTrail.Enabled = false
  2768. Solar = true
  2769. tecks2.Text = "Solar"
  2770. tecks2.Rotation = 0
  2771. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2772. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2773. for i, v in pairs(ArmourParts) do
  2774. v.BrickColor = BrickColor.new("New Yeller")
  2775. end
  2776. for i, v in pairs(ArmourParts2) do
  2777. v.BrickColor = BrickColor.new("Bright yellow")
  2778. end
  2779. for i, v in pairs(NeonParts) do
  2780. v.BrickColor = BrickColor.new("Deep orange")
  2781. end
  2782. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2783. maincolor = BrickColor.new("Deep orange")
  2784. BC.HeadColor = BrickColor.new("New Yeller")
  2785. BC.LeftArmColor = BrickColor.new("New Yeller")
  2786. BC.LeftLegColor = BrickColor.new("New Yeller")
  2787. BC.RightArmColor = BrickColor.new("Deep orange")
  2788. BC.RightLegColor = BrickColor.new("New Yeller")
  2789. BC.TorsoColor = BrickColor.new("New Yeller")
  2790. Music.TimePosition = 5
  2791. Music.SoundId = "rbxassetid://1167066393"
  2792. Music.Parent = tors
  2793. Music:Play()
  2794. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2795. DTrail5.Enabled = false
  2796. DTrail4.Enabled = false
  2797. DTrail3.Enabled = false
  2798. DTrail2.Enabled = false
  2799. DTrail.Enabled = false
  2800. Solar = false
  2801. tecks2.Text = "Neutral"
  2802. tecks2.Rotation = 0
  2803. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2804. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2805. resetmode()
  2806. Music.TimePosition = 0
  2807. Music.SoundId = "rbxassetid://1117396305"
  2808. Music.Parent = tors
  2809. Music:Play()
  2810. BC.HeadColor = BrickColor.new("Fossil")
  2811. BC.LeftArmColor = BrickColor.new("Fossil")
  2812. BC.LeftLegColor = BrickColor.new("Fossil")
  2813. BC.RightArmColor = BrickColor.new("Smoky grey")
  2814. BC.RightLegColor = BrickColor.new("Fossil")
  2815. BC.TorsoColor = BrickColor.new("Fossil")
  2816. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2817. DTrail5.Enabled = false
  2818. DTrail4.Enabled = false
  2819. DTrail3.Enabled = false
  2820. DTrail2.Enabled = false
  2821. DTrail.Enabled = false
  2822. Lunar = true
  2823. tecks2.Text = "Lunar"
  2824. tecks2.Rotation = 0
  2825. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2826. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2827. for i, v in pairs(ArmourParts) do
  2828. v.BrickColor = BrickColor.new("Dark blue")
  2829. end
  2830. for i, v in pairs(ArmourParts2) do
  2831. v.BrickColor = BrickColor.new("Cyan")
  2832. end
  2833. for i, v in pairs(NeonParts) do
  2834. v.BrickColor = BrickColor.new("Steel blue")
  2835. end
  2836. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2837. maincolor = BrickColor.new("Steel blue")
  2838. BC.HeadColor = BrickColor.new("Dark blue")
  2839. BC.LeftArmColor = BrickColor.new("Dark blue")
  2840. BC.LeftLegColor = BrickColor.new("Dark blue")
  2841. BC.RightArmColor = BrickColor.new("Steel blue")
  2842. BC.RightLegColor = BrickColor.new("Dark blue")
  2843. BC.TorsoColor = BrickColor.new("Dark blue")
  2844. Music.TimePosition = 0.5
  2845. Music.SoundId = "rbxassetid://1574603917"
  2846. Music.Parent = tors
  2847. Music:Play()
  2848. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2849. DTrail5.Enabled = false
  2850. DTrail4.Enabled = false
  2851. DTrail3.Enabled = false
  2852. DTrail2.Enabled = false
  2853. DTrail.Enabled = false
  2854. Lunar = false
  2855. tecks2.Text = "Neutral"
  2856. tecks2.Rotation = 0
  2857. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2858. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2859. resetmode()
  2860. Music.TimePosition = 0
  2861. Music.SoundId = "rbxassetid://1117396305"
  2862. Music.Parent = tors
  2863. Music:Play()
  2864. BC.HeadColor = BrickColor.new("Fossil")
  2865. BC.LeftArmColor = BrickColor.new("Fossil")
  2866. BC.LeftLegColor = BrickColor.new("Fossil")
  2867. BC.RightArmColor = BrickColor.new("Smoky grey")
  2868. BC.RightLegColor = BrickColor.new("Fossil")
  2869. BC.TorsoColor = BrickColor.new("Fossil")
  2870. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2871. Destruction = true
  2872. tecks2.Text = "Destruction"
  2873. tecks2.Rotation = 0
  2874. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2875. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2876. for i, v in pairs(ArmourParts) do
  2877. v.BrickColor = BrickColor.new("Really black")
  2878. end
  2879. for i, v in pairs(ArmourParts2) do
  2880. v.BrickColor = BrickColor.new("Black")
  2881. end
  2882. for i, v in pairs(NeonParts) do
  2883. v.BrickColor = BrickColor.new("Really red")
  2884. end
  2885. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2886. DTrail5.Enabled = true
  2887. DTrail4.Enabled = true
  2888. DTrail3.Enabled = true
  2889. DTrail2.Enabled = true
  2890. DTrail.Enabled = true
  2891. maincolor = BrickColor.new("Really red")
  2892. BC.HeadColor = BrickColor.new("Black")
  2893. BC.LeftArmColor = BrickColor.new("Black")
  2894. BC.LeftLegColor = BrickColor.new("Black")
  2895. BC.RightArmColor = BrickColor.new("Really red")
  2896. BC.RightLegColor = BrickColor.new("Black")
  2897. BC.TorsoColor = BrickColor.new("Black")
  2898. Music.TimePosition = 2
  2899. Music.SoundId = "rbxassetid://1703475948"
  2900. Music.Parent = tors
  2901. Music:Play()
  2902. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2903. DTrail5.Enabled = false
  2904. DTrail4.Enabled = false
  2905. DTrail3.Enabled = false
  2906. DTrail2.Enabled = false
  2907. DTrail.Enabled = false
  2908. Destruction = false
  2909. tecks2.Text = "Neutral"
  2910. tecks2.Rotation = 0
  2911. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2912. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2913. resetmode()
  2914. Music.TimePosition = 0
  2915. Music.SoundId = "rbxassetid://1117396305"
  2916. Music.Parent = tors
  2917. Music:Play()
  2918. BC.HeadColor = BrickColor.new("Fossil")
  2919. BC.LeftArmColor = BrickColor.new("Fossil")
  2920. BC.LeftLegColor = BrickColor.new("Fossil")
  2921. BC.RightArmColor = BrickColor.new("Smoky grey")
  2922. BC.RightLegColor = BrickColor.new("Fossil")
  2923. BC.TorsoColor = BrickColor.new("Fossil")
  2924. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2925. helpme = true
  2926. DTrail5.Enabled = false
  2927. DTrail4.Enabled = false
  2928. DTrail3.Enabled = false
  2929. DTrail2.Enabled = false
  2930. DTrail.Enabled = false
  2931. Music.TimePosition = 1
  2932. tecks2.Text = "iNsAnItY"
  2933. Music.SoundId = "rbxassetid://943961217"
  2934. Music.Parent = tors
  2935. Music:Play()
  2936. BC.HeadColor = BrickColor.random()
  2937. BC.LeftArmColor = BrickColor.random()
  2938. BC.LeftLegColor = BrickColor.random()
  2939. BC.RightArmColor = BrickColor.random()
  2940. BC.RightLegColor = BrickColor.random()
  2941. BC.TorsoColor = BrickColor.random()
  2942. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2943. DTrail5.Enabled = false
  2944. DTrail4.Enabled = false
  2945. DTrail3.Enabled = false
  2946. DTrail2.Enabled = false
  2947. DTrail.Enabled = false
  2948. helpme = false
  2949. tecks2.Text = "Neutral"
  2950. tecks2.Rotation = 0
  2951. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2952. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2953. resetmode()
  2954. Music.TimePosition = 0
  2955. Music.SoundId = "rbxassetid://1117396305"
  2956. Music.Parent = tors
  2957. Music:Play()
  2958. BC.HeadColor = BrickColor.new("Fossil")
  2959. BC.LeftArmColor = BrickColor.new("Fossil")
  2960. BC.LeftLegColor = BrickColor.new("Fossil")
  2961. BC.RightArmColor = BrickColor.new("Smoky grey")
  2962. BC.RightLegColor = BrickColor.new("Fossil")
  2963. BC.TorsoColor = BrickColor.new("Fossil")
  2964. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2965. Frost = true
  2966. DTrail5.Enabled = false
  2967. DTrail4.Enabled = false
  2968. DTrail3.Enabled = false
  2969. DTrail2.Enabled = false
  2970. DTrail.Enabled = false
  2971. tecks2.Text = "Frost"
  2972. tecks2.Rotation = 0
  2973. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2974. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2975. for i, v in pairs(ArmourParts) do
  2976. v.BrickColor = BrickColor.new("Cyan")
  2977. end
  2978. for i, v in pairs(ArmourParts2) do
  2979. v.BrickColor = BrickColor.new("White")
  2980. end
  2981. for i, v in pairs(NeonParts) do
  2982. v.BrickColor = BrickColor.new("Teal")
  2983. end
  2984. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2985. maincolor = BrickColor.new("Teal")
  2986. BC.HeadColor = BrickColor.new("Cyan")
  2987. BC.LeftArmColor = BrickColor.new("Cyan")
  2988. BC.LeftLegColor = BrickColor.new("Cyan")
  2989. BC.RightArmColor = BrickColor.new("Teal")
  2990. BC.RightLegColor = BrickColor.new("Cyan")
  2991. BC.TorsoColor = BrickColor.new("Cyan")
  2992. Music.TimePosition = 1
  2993. Music.SoundId = "rbxassetid://1579308042"
  2994. Music.Parent = tors
  2995. Music:Play()
  2996. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2997. DTrail5.Enabled = false
  2998. DTrail4.Enabled = false
  2999. DTrail3.Enabled = false
  3000. DTrail2.Enabled = false
  3001. DTrail.Enabled = false
  3002. Frost = false
  3003. tecks2.Text = "Neutral"
  3004. tecks2.Rotation = 0
  3005. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3006. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3007. resetmode()
  3008. Music.TimePosition = 0
  3009. Music.SoundId = "rbxassetid://1117396305"
  3010. Music.Parent = tors
  3011. Music:Play()
  3012. BC.HeadColor = BrickColor.new("Fossil")
  3013. BC.LeftArmColor = BrickColor.new("Fossil")
  3014. BC.LeftLegColor = BrickColor.new("Fossil")
  3015. BC.RightArmColor = BrickColor.new("Smoky grey")
  3016. BC.RightLegColor = BrickColor.new("Fossil")
  3017. BC.TorsoColor = BrickColor.new("Fossil")
  3018. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3019. Ashes = true
  3020. DTrail5.Enabled = false
  3021. DTrail4.Enabled = false
  3022. DTrail3.Enabled = false
  3023. DTrail2.Enabled = false
  3024. DTrail.Enabled = false
  3025. tecks2.Text = "Ash"
  3026. tecks2.Rotation = 0
  3027. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3028. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3029. for i, v in pairs(ArmourParts) do
  3030. v.BrickColor = BrickColor.new("Smoky grey")
  3031. end
  3032. for i, v in pairs(ArmourParts2) do
  3033. v.BrickColor = BrickColor.new("Black")
  3034. end
  3035. for i, v in pairs(NeonParts) do
  3036. v.BrickColor = BrickColor.new("Really black")
  3037. end
  3038. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3039. maincolor = BrickColor.new("Really black")
  3040. BC.HeadColor = BrickColor.new("Smoky grey")
  3041. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3042. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3043. BC.RightArmColor = BrickColor.new("Really black")
  3044. BC.RightLegColor = BrickColor.new("Smoky grey")
  3045. BC.TorsoColor = BrickColor.new("Smoky grey")
  3046. Music.TimePosition = 2
  3047. Music.SoundId = "rbxassetid://1514078310"
  3048. Music.Parent = tors
  3049. Music:Play()
  3050. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3051. DTrail5.Enabled = false
  3052. DTrail4.Enabled = false
  3053. DTrail3.Enabled = false
  3054. DTrail2.Enabled = false
  3055. DTrail.Enabled = false
  3056. Ashes = false
  3057. tecks2.Text = "Neutral"
  3058. tecks2.Rotation = 0
  3059. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3060. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3061. resetmode()
  3062. Music.TimePosition = 0
  3063. Music.SoundId = "rbxassetid://1117396305"
  3064. Music.Parent = tors
  3065. Music:Play()
  3066. BC.HeadColor = BrickColor.new("Fossil")
  3067. BC.LeftArmColor = BrickColor.new("Fossil")
  3068. BC.LeftLegColor = BrickColor.new("Fossil")
  3069. BC.RightArmColor = BrickColor.new("Smoky grey")
  3070. BC.RightLegColor = BrickColor.new("Fossil")
  3071. BC.TorsoColor = BrickColor.new("Fossil")
  3072. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3073. tecks2.TextTransparency = 0
  3074. tecks2.TextStrokeTransparency = 0
  3075. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3076. tecks2.TextTransparency = 1
  3077. tecks2.TextStrokeTransparency = 1
  3078. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3079. DTrail5.Enabled = false
  3080. DTrail4.Enabled = false
  3081. DTrail3.Enabled = false
  3082. DTrail2.Enabled = false
  3083. DTrail.Enabled = false
  3084. Planetary = true
  3085. tecks2.Text = "Planetary"
  3086. tecks2.Rotation = 0
  3087. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3088. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3089. for i, v in pairs(ArmourParts) do
  3090. v.BrickColor = BrickColor.new("Dark indigo")
  3091. end
  3092. for i, v in pairs(ArmourParts2) do
  3093. v.BrickColor = BrickColor.new("Dark indigo")
  3094. end
  3095. for i, v in pairs(NeonParts) do
  3096. v.BrickColor = BrickColor.new("Dark indigo")
  3097. end
  3098. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3099. maincolor = BrickColor.new("Dark indigo")
  3100. BC.HeadColor = BrickColor.new("Dark indigo")
  3101. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3102. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3103. BC.RightArmColor = BrickColor.new("Dark indigo")
  3104. BC.RightLegColor = BrickColor.new("Dark indigo")
  3105. BC.TorsoColor = BrickColor.new("Dark indigo")
  3106. Music.TimePosition = 0
  3107. Music.SoundId = "rbxassetid://609934004"
  3108. Music.Parent = tors
  3109. Music:Play()
  3110. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3111. Planetary = false
  3112. DTrail5.Enabled = false
  3113. DTrail4.Enabled = false
  3114. DTrail3.Enabled = false
  3115. DTrail2.Enabled = false
  3116. DTrail.Enabled = false
  3117. tecks2.Text = "Neutral"
  3118. tecks2.Rotation = 0
  3119. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3120. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3121. resetmode()
  3122. Music.TimePosition = 0
  3123. Music.SoundId = "rbxassetid://1117396305"
  3124. Music.Parent = tors
  3125. Music:Play()
  3126. BC.HeadColor = BrickColor.new("Fossil")
  3127. BC.LeftArmColor = BrickColor.new("Fossil")
  3128. BC.LeftLegColor = BrickColor.new("Fossil")
  3129. BC.RightArmColor = BrickColor.new("Smoky grey")
  3130. BC.RightLegColor = BrickColor.new("Fossil")
  3131. BC.TorsoColor = BrickColor.new("Fossil")
  3132. end
  3133. end
  3134. end)
  3135. mouse.KeyDown:connect(function(key)
  3136. if attack == false then
  3137. if EdgyMode == true then
  3138. if key == 'r' then
  3139. Decapitate()
  3140. elseif key == 'e' then
  3141. Laugh()
  3142. end
  3143. end
  3144. if Divinity == true then
  3145. if key == 'r' then
  3146. Beam_Of_Light()
  3147. elseif key == 'f' then
  3148. Blast_Of_God()
  3149. end
  3150. end
  3151. if Fighter == true then
  3152. if key == 'e' then
  3153. Flying_Kick()
  3154. elseif key == 'f' then
  3155. UpperCut()
  3156. elseif key == 't' then
  3157. Spinning_Kick()
  3158. end
  3159. end
  3160. if Purity == true then
  3161. if key == 'r' then
  3162. Purity_Slam()
  3163. end
  3164. end
  3165. if Solar == true then
  3166. if key == 'r' then
  3167. Eruption()
  3168. elseif key == 't' then
  3169. Solar_Flare()
  3170. end
  3171. end
  3172. if Frost == true then
  3173. if key == 'r' then
  3174. Blizzard()
  3175. elseif key == 't' then
  3176. Cryo_Freeze()
  3177. end
  3178. end
  3179. if Ashes == true then
  3180. if key == 't' and notmenacing then
  3181. Menacing_Aura()
  3182. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3183. Heat_Stroke()
  3184. end
  3185. end
  3186. if Lunar == true then
  3187. if key == 't' then
  3188. ShadowWarp()
  3189. elseif key == 'r' then
  3190. Shade()
  3191. end
  3192. end
  3193. if Destruction == true then
  3194. if key == 'r' then
  3195. Diablo_Explosion()
  3196. elseif key == 'f' then
  3197. Hell_From_Above()
  3198. elseif key == 't' then
  3199. Spinning_Below()
  3200. end
  3201. end
  3202. if Planetary == true then
  3203. if key == 'r' then
  3204. Multi_Bombs()
  3205. elseif key == 't' then
  3206. Universal_Crush()
  3207. end
  3208. end
  3209. if helpme == true then
  3210. if key == 'r' then
  3211. Painful_Stomp()
  3212. elseif key == 'f' then
  3213. Ending()
  3214. elseif key == 't' then
  3215. Ende_der_Weld()
  3216. end
  3217. end
  3218. end
  3219. end)
  3220.  
  3221.  
  3222. coroutine.resume(coroutine.create(function()
  3223. while true do
  3224. swait(8)
  3225. if Solar == true then
  3226. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3227. end
  3228. end
  3229. end))
  3230. coroutine.resume(coroutine.create(function()
  3231. while true do
  3232. swait(4)
  3233. if Frost == true then
  3234. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3235. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3236. end
  3237. end
  3238. end))
  3239. coroutine.resume(coroutine.create(function()
  3240. while true do
  3241. swait(4)
  3242. if Lunar == true then
  3243. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3244. end
  3245. end
  3246. end))
  3247.  
  3248.  
  3249.  
  3250. -------------------------------------------------------
  3251. --Start Animations--
  3252. -------------------------------------------------------
  3253. local equipped = false
  3254. local idle = 0
  3255. local change = 1
  3256. local val = 0
  3257. local toim = 0
  3258. local idleanim = 0.4
  3259. hum.WalkSpeed = 8
  3260. hum.Animator.Parent = nil
  3261. while true do
  3262. swait()
  3263. Music.Parent = tors
  3264. if helpme == true then
  3265. for i, v in pairs(ArmourParts) do
  3266. v.BrickColor = BrickColor.random()
  3267. end
  3268. for i, v in pairs(ArmourParts2) do
  3269. v.BrickColor = BrickColor.random()
  3270. end
  3271. for i, v in pairs(NeonParts) do
  3272. v.BrickColor = BrickColor.random()
  3273. end
  3274. maincolor = BrickColor.random()
  3275. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3276. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3277. tecks2.TextColor3 = maincolor.Color
  3278. tecks2.TextStrokeColor3 = maincolor.Color
  3279. tecks2.Rotation = math.random(-11, 11)
  3280. BC.HeadColor = BrickColor.random()
  3281. BC.LeftArmColor = BrickColor.random()
  3282. BC.LeftLegColor = BrickColor.random()
  3283. BC.RightArmColor = BrickColor.random()
  3284. BC.RightLegColor = BrickColor.random()
  3285. BC.TorsoColor = BrickColor.random()
  3286. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3287. end
  3288. if EdgyMode == true then
  3289. tecks2.Rotation = math.random(-2, 2)
  3290. end
  3291. if Planetary == true then
  3292. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3293. tecks2.Rotation = math.random(-4, 4)
  3294. end
  3295. sine = sine + change
  3296. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3297. local velderp = root.Velocity.y
  3298. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3299. if equipped == true or equipped == false then
  3300. if attack == false then
  3301. idle = idle + 1
  3302. else
  3303. idle = 0
  3304. end
  3305. if 1 < root.Velocity.y and hitfloor == nil then
  3306. Anim = "Jump"
  3307. change = 1
  3308. if attack == false then
  3309. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3313. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3314. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3315. end
  3316. elseif -1 > root.Velocity.y and hitfloor == nil then
  3317. Anim = "Fall"
  3318. change = 1
  3319. if attack == false then
  3320. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3324. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3325. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3326. end
  3327. elseif torvel < 1 and hitfloor ~= nil then
  3328. Anim = "Idle"
  3329. change = 1
  3330. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3337. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3340. if Mrandom(1,15) == 1 then
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3342. end
  3343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3345. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3346. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3347. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3352. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3353. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3354. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3357. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3361. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3364. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3365. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3367. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3368. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3373. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3374. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3375. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3376. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3378. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3379. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3380. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3381. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3382. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3387. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3388. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3389. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3392. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3396. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3399. if math.random(1,1) == 1 then
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3406. end
  3407. for i, v in pairs(ArmourParts) do
  3408. v.BrickColor = BrickColor.random()
  3409. end
  3410. for i, v in pairs(ArmourParts2) do
  3411. v.BrickColor = BrickColor.random()
  3412. end
  3413. for i, v in pairs(NeonParts) do
  3414. v.BrickColor = BrickColor.random()
  3415. end
  3416. maincolor = BrickColor.random()
  3417. tecks2.TextColor3 = maincolor.Color
  3418. tecks2.TextStrokeColor3 = maincolor.Color
  3419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3423. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3426. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3428. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3429. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3430. end
  3431. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3432. Anim = "Walk"
  3433. change = .6
  3434. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3437. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3438. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3441. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3446. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3448. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3455. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3462. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3465. if math.random(1,1) == 1 then
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3470. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3471. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3472. end
  3473. for i, v in pairs(ArmourParts) do
  3474. v.BrickColor = BrickColor.random()
  3475. end
  3476. for i, v in pairs(ArmourParts2) do
  3477. v.BrickColor = BrickColor.random()
  3478. end
  3479. for i, v in pairs(NeonParts) do
  3480. v.BrickColor = BrickColor.random()
  3481. end
  3482. maincolor = BrickColor.random()
  3483. tecks2.TextColor3 = maincolor.Color
  3484. tecks2.TextStrokeColor3 = maincolor.Color
  3485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3489. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3492. if Mrandom(1,15) == 1 then
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3494. end
  3495. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3496. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3497. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3498. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3499. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3502. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3506. end
  3507. elseif torvel >= 25 and hitfloor ~= nil then
  3508. Anim = "Sprint"
  3509. change = 1.35
  3510. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3513. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3514. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3517. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3520. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3524. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3527. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3531. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3534. if math.random(1,1) == 1 then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3541. end
  3542. for i, v in pairs(ArmourParts) do
  3543. v.BrickColor = BrickColor.random()
  3544. end
  3545. for i, v in pairs(ArmourParts2) do
  3546. v.BrickColor = BrickColor.random()
  3547. end
  3548. for i, v in pairs(NeonParts) do
  3549. v.BrickColor = BrickColor.random()
  3550. end
  3551. maincolor = BrickColor.random()
  3552. tecks2.TextColor3 = maincolor.Color
  3553. tecks2.TextStrokeColor3 = maincolor.Color
  3554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3558. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3565. end
  3566. end
  3567. end
  3568. if 0 < #Effects then
  3569. for e = 1, #Effects do
  3570. if Effects[e] ~= nil then
  3571. local Thing = Effects[e]
  3572. if Thing ~= nil then
  3573. local Part = Thing[1]
  3574. local Mode = Thing[2]
  3575. local Delay = Thing[3]
  3576. local IncX = Thing[4]
  3577. local IncY = Thing[5]
  3578. local IncZ = Thing[6]
  3579. if 1 >= Thing[1].Transparency then
  3580. if Thing[2] == "Block1" then
  3581. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3582. local Mesh = Thing[1].Mesh
  3583. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585. elseif Thing[2] == "Block2" then
  3586. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3587. local Mesh = Thing[7]
  3588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590. elseif Thing[2] == "Block3" then
  3591. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3592. local Mesh = Thing[7]
  3593. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595. elseif Thing[2] == "Cylinder" then
  3596. local Mesh = Thing[1].Mesh
  3597. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599. elseif Thing[2] == "Blood" then
  3600. local Mesh = Thing[7]
  3601. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3602. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. elseif Thing[2] == "Elec" then
  3605. local Mesh = Thing[1].Mesh
  3606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608. elseif Thing[2] == "Disappear" then
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. elseif Thing[2] == "Shatter" then
  3611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3613. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3614. Thing[6] = Thing[6] + Thing[5]
  3615. end
  3616. else
  3617. Part.Parent = nil
  3618. table.remove(Effects, e)
  3619. end
  3620. end
  3621. end
  3622. end
  3623. end
  3624. end
  3625. -------------------------------------------------------
  3626. --End Animations And Script--
  3627. -------------------------------------------------------
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