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Jan 16th, 2019
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  1. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  2.  
  3. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  4.  
  5. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  6.  
  7. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  8.  
  9. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  10.  
  11. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  12.  
  13. at blusunrize.immersiveengineering.common.Config.checkMappedValues(Config.java:407) ~[Config.class:?]
  14.  
  15. [ERROR] This crash report has been saved to: /home/gs-41529/./crash-reports/crash-2019-01-16_18.26.23-server.txt
  16.  
  17. [INFO] Stopping server
  18.  
  19. [INFO] Saving worlds
  20.  
  21. [WARNING] [FML]: Can't revert to frozen GameData state without freezing first.
  22.  
  23. [INFO] [fluxnetworks]: Removed Networks
  24.  
  25. [ERROR] [ftbu]: Skipping event FMLServerStoppedEvent and marking errored mod ftbu since required dependency ftbl has errored
  26.  
  27. [INFO] [mcjty.lib.varia.Logging]: RFTools: server is stopping. Shutting down gracefully
  28.  
  29. [INFO] [mcjty.lib.varia.Logging]: RFTools: server is stopping. Shutting down gracefully
  30.  
  31. [INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
  32.  
  33. [INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
  34.  
  35. [INFO] Stopping server
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