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Nov 24th, 2016
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  1. Requerimientos minimos:
  2. Windows 98SE/2000/XP (only)
  3. Processor: AMD Athlon(tm) 1 GHz or Pentium III 1 GHz
  4. RAM: 256 MB
  5. Video Card: 64 MB DirectX 9.0b-compatible graphics card Sound Card
  6. DVD-ROM: 4x DVD
  7. Hard Drive Space: 4 GB
  8.  
  9. Requerimientos recomendados:
  10. Windows 98SE/2000/XP (only)
  11. Processor: AMD Athlon 2400-3000+ or Pentium 4 2-3 GHz
  12. RAM: 512-1024 MB
  13. Video Card: 128 MB GeForce 4 128 MB to GeForce FX 5950; ATI Radeon 9500-9800 XT
  14. Sound Card: Sound Blaster Audigy series
  15. DirectX Version: DirectX 9.0b
  16.  
  17. Spoiler Mostrar
  18. En primer lugar tienes que activar el modo desarrollador (modo de trucos):
  19. Edita un archivo esencial del juego, así que haz una copia del archivo original antes de hacer los cambios.
  20.  
  21. Busca el archivo "DevMode.lua" en tu directorio de Far Cry. Ábrelo con un editor de texto y copia los siguientes contenidos reemplazando todos los originales. Guarda el archivo con la extensión .lua cuando hayas acabado.
  22.  
  23. cl_display_hud = 1
  24. cl_drunken_cam = 0
  25. ThirdPersonView = 0
  26. --p_model = "objects/characters/pmodels/hero/hero.cgf"
  27. --Input:BindCommandToKey('#Movie:StopAllCutScenes()' ,"F7",1);
  28. --Input:BindCommandToKey("\\SkipCutScene","F7",1);
  29. -- Developer Cheat keys ---
  30. --- non standard key bindings ---
  31. -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
  32. --Input:BindCommandToKey("#SwitchCameraMode()","f1", 1);
  33. -- Input:BindCommandToKey("#r_GetScreenShot=1","f12", 1); -- this is now bindable
  34. Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
  35. --Input:BindCommandToKey("#ToggleScreenshotMode()"," f11",1);
  36. Input:BindCommandToKey("#ToggleNewDesignerMode(10, 15,0)","f4",1);
  37. -- to be removed
  38. Input:BindCommandToKey("#GotoNextSpawnpoint()","f2 ",1);
  39. Input:BindCommandToKey("#MoreAmmo()","o",1);
  40. Input:BindCommandToKey("#AllWeapons()","p",1);
  41. Input:BindAction("SAVEPOS", "f9", "default");
  42. Input:BindAction("LOADPOS", "f10", "default");
  43. Input:BindCommandToKey("#ToggleNewDesignerMode(40, 120,1)","f3",1);
  44. Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
  45. -- to be removed
  46. -- removed
  47. --Input:BindCommandToKey("#Game.Save()","insert",1);
  48. --Input:BindCommandToKey("#Game.Load()","home",1);
  49. Input:BindCommandToKey("#DefaultSpeed()","f5",1);
  50. Input:BindCommandToKey("#DecreseSpeed()","-",1);
  51. Input:BindCommandToKey("#IncreseSpeed()","=",1);
  52. --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
  53. --Input:BindCommandToKey("#p_do_step=1","]",1);
  54. --Input:BindCommandToKey("#TCM()",".",1);
  55. --Input:BindCommandToKey("#e_hires_screenshoot=4","f 10",1);
  56. -- removed
  57. --- temp variables for functions below ---
  58. prev_speed_walk=p_speed_walk;
  59. prev_speed_run=p_speed_run;
  60. prev_speed_walk2=p_speed_walk;
  61. prev_speed_run2=p_speed_run;
  62. default_speed_walk=p_speed_walk;
  63. default_speed_run=p_speed_run;
  64. screenshotmode=0;
  65. function ToggleAIInfo()
  66. if (not aiinfo) then
  67. aiinfo=1;
  68. else
  69. aiinfo=1-aiinfo;
  70. end
  71. if (aiinfo==1) then
  72. ai_debugdraw=1;
  73. ai_drawplayernode=1;
  74. ai_area_info=1;
  75. else
  76. ai_debugdraw=0;
  77. ai_drawplayernode=0;
  78. ai_area_info=0;
  79. end
  80. end
  81. function GotoNextSpawnpoint()
  82. Hud:AddMessage("[NEXT]: next spawn point");
  83. local pt;
  84. pt=Server:GetNextRespawnPoint();
  85. if(not pt)then -- last respawn point or there are no respawn points
  86. pt=Server:GetFirstRespawnPoint(); -- try to get the first one
  87. end
  88. if(pt)then -- if there is one
  89. Game:ForceEntitiesToSleep();
  90. _localplayer:SetPos(pt);
  91. _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
  92. end
  93. end
  94. function SetPlayerPos()
  95. local p=_localplayer
  96. p:SetPos({x=100,y=100,z=300});
  97. end
  98. -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
  99. --
  100. -- USAGE:
  101. -- deactivate designer mode: (nil,nil,0)
  102. -- old super designer mode (with collision): (40,120,1)
  103. -- old designer mode (without collision): (10,15,0)
  104. -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
  105. --
  106. function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
  107. if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
  108. Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
  109. p_speed_walk = SuperDesignerMode_Save1;
  110. p_speed_run = SuperDesignerMode_Save2;
  111. _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
  112. _localplayer.DynProp.inertia = SuperDesignerMode_Save4;
  113. _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
  114. _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
  115. _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
  116. _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
  117. SuperDesignerMode_Save1=nil;
  118. -- activate collision, parameter is 0 or 1
  119. _localplayer:ActivatePhysics(1);
  120. else
  121. Hud:AddMessage("[CHEAT]: Designer fly mode ON");
  122. SuperDesignerMode_Save1 = p_speed_walk;
  123. SuperDesignerMode_Save2 = p_speed_run;
  124. SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
  125. SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
  126. SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
  127. SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
  128. SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
  129. p_speed_walk = speedwalk;
  130. p_speed_run = speedrun;
  131. _localplayer.DynProp.gravity=0.0;
  132. _localplayer.DynProp.inertia=0.0;
  133. _localplayer.DynProp.swimming_gravity=0.0;
  134. _localplayer.DynProp.swimming_inertia=0.0;
  135. _localplayer.DynProp.air_control=1.0;
  136. _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
  137. -- deactivate collision, parameter is 0 or 1
  138. _localplayer:ActivatePhysics(withcollide);
  139. end
  140. end
  141. function ToggleScreenshotMode()
  142. if(screenshotmode~=0) then
  143. System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
  144. screenshotmode=0;
  145. hud_crosshair = "1"
  146. cl_display_hud = "1"
  147. r_NoDrawNear = "0"
  148. ai_ignoreplayer = "0"
  149. ai_soundperception = "1"
  150. r_DisplayInfo = "1"
  151. else
  152. System:LogToConsole("SCREENSHOTMODE ON");
  153. screenshotmode=1;
  154. hud_crosshair = "0"
  155. cl_display_hud = "0"
  156. r_NoDrawNear = "1"
  157. ai_ignoreplayer = "1"
  158. ai_soundperception = "0"
  159. r_DisplayInfo = "0"
  160. end
  161. end
  162. function DecreseSpeed()
  163. if tonumber(p_speed_walk)>5 then
  164. p_speed_walk=p_speed_walk-5;
  165. p_speed_run=p_speed_run-5;
  166. System:LogToConsole("Decresed player speed by 5");
  167. else
  168. System:LogToConsole("You can not go any slower!");
  169. end
  170. end
  171. function IncreseSpeed()
  172. if tonumber(p_speed_walk)<500 then
  173. p_speed_walk=p_speed_walk+5;
  174. p_speed_run=p_speed_run+5;
  175. System:LogToConsole("Incresed player speed by 5");
  176. else
  177. System:LogToConsole("You can not go any faster!");
  178. end
  179. end
  180. function DefaultSpeed()
  181. p_speed_walk=default_speed_walk;
  182. p_speed_run=default_speed_run;
  183. System:LogToConsole("Player speed reset");
  184. end
  185. function TeleportToSpawn(n)
  186. local player = _localplayer;
  187. local pos = Server:GetRespawnPoint("Respawn"..n);
  188. if pos then
  189. player:SetPos(pos);
  190. player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
  191. end
  192. end
  193. -- Give the player the passed weapon, load it if neccesary
  194. function AddWeapon(Name)
  195. Game:AddWeapon(Name)
  196. for i, CurWeapon in WeaponClassesEx do
  197. if (i == Name) then
  198. _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id) ;
  199. end
  200. end
  201. end
  202. function MoreAmmo()
  203. if _localplayer then
  204. _localplayer.cnt.ammo=999;
  205. Hud:AddMessage("[CHEAT]: Give 999 ammo");
  206. System:LogToConsole("\001CHEAT: Give 999 ammo");
  207. else
  208. Hud:AddMessage("[CHEAT]: no ammo today");
  209. end
  210. end
  211. function AllWeapons()
  212. AddWeapon("AG36");
  213. AddWeapon("Falcon");
  214. AddWeapon("SniperRifle");
  215. AddWeapon("MP5");
  216. AddWeapon("RL");
  217. AddWeapon("Shotgun");
  218. AddWeapon("OICW");
  219. AddWeapon("P90");
  220. AddWeapon("M4");
  221. _localplayer.cnt:GiveBinoculars(1);
  222. _localplayer.cnt:GiveFlashLight(1);
  223. Hud:AddMessage("[CHEAT]: Give all weapons");
  224. System:LogToConsole("\001CHEAT: Give All weapons");
  225. end
  226. function ToggleGod()
  227. if (not god) then
  228. god=1;
  229. else
  230. god=1-god;
  231. end
  232. if (god==1) then
  233. System:LogToConsole("God-Mode ON");
  234. else
  235. System:LogToConsole("God-Mode OFF");
  236. end
  237. end
  238. Input:BindCommandToKey("#ToggleGod()","backspace", 1);
  239.  
  240. Después de haber modificado el archivo DevMode.lua, enciende el juego añadiendo –devmode al final del ejecutable, los trucos se activarán utilizando las siguientes teclas:
  241.  
  242. F1 Alterna entre cámara en primera persona / tercera persona
  243. F2 Ve al siguiente punto de control
  244. F4 Atraviésalo todo
  245. F5 Velocidad por defecto
  246. F9 Guarda la posición actual
  247. F10 Carga la posición
  248. F11 Activa información extra
  249. O Añade 999 a la munición
  250. P Consigue todas las armas
  251. Backspace Activa modo Dios
  252. = Aumenta la velocidad
  253. - Reduce la velocidad
  254.  
  255. Graba la partida en cualquier momento:
  256. Abre la consola del juego y escribe /save_game
  257. Si el truco no funciona, añade –devmode al ejecutable del juego.
  258.  
  259. Para añadir color a tu nombre:
  260. Escribe los siguientes códigos de colores cuando vayas a escribir tu nombre en la pantalla de selección de personaje. Las letras que sigan el código se verán del color elegido (se puede poner un nombre con diferentes colores).
  261.  
  262. Negro:$0
  263. Blanco:$1
  264. Azul:$2
  265. Verde:$3
  266. Rojo:$4
  267. [/SIZE]
  268. [/SWF]
  269.  
  270. descargar :
  271. http://www.mediafire.com/file/0am9o1pz3tldit6/Far+Cry+1+by+Krimsty.rar
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