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- Requerimientos minimos:
- Windows 98SE/2000/XP (only)
- Processor: AMD Athlon(tm) 1 GHz or Pentium III 1 GHz
- RAM: 256 MB
- Video Card: 64 MB DirectX 9.0b-compatible graphics card Sound Card
- DVD-ROM: 4x DVD
- Hard Drive Space: 4 GB
- Requerimientos recomendados:
- Windows 98SE/2000/XP (only)
- Processor: AMD Athlon 2400-3000+ or Pentium 4 2-3 GHz
- RAM: 512-1024 MB
- Video Card: 128 MB GeForce 4 128 MB to GeForce FX 5950; ATI Radeon 9500-9800 XT
- Sound Card: Sound Blaster Audigy series
- DirectX Version: DirectX 9.0b
- Spoiler Mostrar
- En primer lugar tienes que activar el modo desarrollador (modo de trucos):
- Edita un archivo esencial del juego, así que haz una copia del archivo original antes de hacer los cambios.
- Busca el archivo "DevMode.lua" en tu directorio de Far Cry. Ábrelo con un editor de texto y copia los siguientes contenidos reemplazando todos los originales. Guarda el archivo con la extensión .lua cuando hayas acabado.
- cl_display_hud = 1
- cl_drunken_cam = 0
- ThirdPersonView = 0
- --p_model = "objects/characters/pmodels/hero/hero.cgf"
- --Input:BindCommandToKey('#Movie:StopAllCutScenes()' ,"F7",1);
- --Input:BindCommandToKey("\\SkipCutScene","F7",1);
- -- Developer Cheat keys ---
- --- non standard key bindings ---
- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
- --Input:BindCommandToKey("#SwitchCameraMode()","f1", 1);
- -- Input:BindCommandToKey("#r_GetScreenShot=1","f12", 1); -- this is now bindable
- Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
- --Input:BindCommandToKey("#ToggleScreenshotMode()"," f11",1);
- Input:BindCommandToKey("#ToggleNewDesignerMode(10, 15,0)","f4",1);
- -- to be removed
- Input:BindCommandToKey("#GotoNextSpawnpoint()","f2 ",1);
- Input:BindCommandToKey("#MoreAmmo()","o",1);
- Input:BindCommandToKey("#AllWeapons()","p",1);
- Input:BindAction("SAVEPOS", "f9", "default");
- Input:BindAction("LOADPOS", "f10", "default");
- Input:BindCommandToKey("#ToggleNewDesignerMode(40, 120,1)","f3",1);
- Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
- -- to be removed
- -- removed
- --Input:BindCommandToKey("#Game.Save()","insert",1);
- --Input:BindCommandToKey("#Game.Load()","home",1);
- Input:BindCommandToKey("#DefaultSpeed()","f5",1);
- Input:BindCommandToKey("#DecreseSpeed()","-",1);
- Input:BindCommandToKey("#IncreseSpeed()","=",1);
- --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
- --Input:BindCommandToKey("#p_do_step=1","]",1);
- --Input:BindCommandToKey("#TCM()",".",1);
- --Input:BindCommandToKey("#e_hires_screenshoot=4","f 10",1);
- -- removed
- --- temp variables for functions below ---
- prev_speed_walk=p_speed_walk;
- prev_speed_run=p_speed_run;
- prev_speed_walk2=p_speed_walk;
- prev_speed_run2=p_speed_run;
- default_speed_walk=p_speed_walk;
- default_speed_run=p_speed_run;
- screenshotmode=0;
- function ToggleAIInfo()
- if (not aiinfo) then
- aiinfo=1;
- else
- aiinfo=1-aiinfo;
- end
- if (aiinfo==1) then
- ai_debugdraw=1;
- ai_drawplayernode=1;
- ai_area_info=1;
- else
- ai_debugdraw=0;
- ai_drawplayernode=0;
- ai_area_info=0;
- end
- end
- function GotoNextSpawnpoint()
- Hud:AddMessage("[NEXT]: next spawn point");
- local pt;
- pt=Server:GetNextRespawnPoint();
- if(not pt)then -- last respawn point or there are no respawn points
- pt=Server:GetFirstRespawnPoint(); -- try to get the first one
- end
- if(pt)then -- if there is one
- Game:ForceEntitiesToSleep();
- _localplayer:SetPos(pt);
- _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
- end
- end
- function SetPlayerPos()
- local p=_localplayer
- p:SetPos({x=100,y=100,z=300});
- end
- -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
- --
- -- USAGE:
- -- deactivate designer mode: (nil,nil,0)
- -- old super designer mode (with collision): (40,120,1)
- -- old designer mode (without collision): (10,15,0)
- -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
- --
- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
- if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
- Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
- p_speed_walk = SuperDesignerMode_Save1;
- p_speed_run = SuperDesignerMode_Save2;
- _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
- _localplayer.DynProp.inertia = SuperDesignerMode_Save4;
- _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
- _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
- _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
- _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
- SuperDesignerMode_Save1=nil;
- -- activate collision, parameter is 0 or 1
- _localplayer:ActivatePhysics(1);
- else
- Hud:AddMessage("[CHEAT]: Designer fly mode ON");
- SuperDesignerMode_Save1 = p_speed_walk;
- SuperDesignerMode_Save2 = p_speed_run;
- SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
- SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
- SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
- SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
- SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
- p_speed_walk = speedwalk;
- p_speed_run = speedrun;
- _localplayer.DynProp.gravity=0.0;
- _localplayer.DynProp.inertia=0.0;
- _localplayer.DynProp.swimming_gravity=0.0;
- _localplayer.DynProp.swimming_inertia=0.0;
- _localplayer.DynProp.air_control=1.0;
- _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
- -- deactivate collision, parameter is 0 or 1
- _localplayer:ActivatePhysics(withcollide);
- end
- end
- function ToggleScreenshotMode()
- if(screenshotmode~=0) then
- System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
- screenshotmode=0;
- hud_crosshair = "1"
- cl_display_hud = "1"
- r_NoDrawNear = "0"
- ai_ignoreplayer = "0"
- ai_soundperception = "1"
- r_DisplayInfo = "1"
- else
- System:LogToConsole("SCREENSHOTMODE ON");
- screenshotmode=1;
- hud_crosshair = "0"
- cl_display_hud = "0"
- r_NoDrawNear = "1"
- ai_ignoreplayer = "1"
- ai_soundperception = "0"
- r_DisplayInfo = "0"
- end
- end
- function DecreseSpeed()
- if tonumber(p_speed_walk)>5 then
- p_speed_walk=p_speed_walk-5;
- p_speed_run=p_speed_run-5;
- System:LogToConsole("Decresed player speed by 5");
- else
- System:LogToConsole("You can not go any slower!");
- end
- end
- function IncreseSpeed()
- if tonumber(p_speed_walk)<500 then
- p_speed_walk=p_speed_walk+5;
- p_speed_run=p_speed_run+5;
- System:LogToConsole("Incresed player speed by 5");
- else
- System:LogToConsole("You can not go any faster!");
- end
- end
- function DefaultSpeed()
- p_speed_walk=default_speed_walk;
- p_speed_run=default_speed_run;
- System:LogToConsole("Player speed reset");
- end
- function TeleportToSpawn(n)
- local player = _localplayer;
- local pos = Server:GetRespawnPoint("Respawn"..n);
- if pos then
- player:SetPos(pos);
- player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
- end
- end
- -- Give the player the passed weapon, load it if neccesary
- function AddWeapon(Name)
- Game:AddWeapon(Name)
- for i, CurWeapon in WeaponClassesEx do
- if (i == Name) then
- _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id) ;
- end
- end
- end
- function MoreAmmo()
- if _localplayer then
- _localplayer.cnt.ammo=999;
- Hud:AddMessage("[CHEAT]: Give 999 ammo");
- System:LogToConsole("\001CHEAT: Give 999 ammo");
- else
- Hud:AddMessage("[CHEAT]: no ammo today");
- end
- end
- function AllWeapons()
- AddWeapon("AG36");
- AddWeapon("Falcon");
- AddWeapon("SniperRifle");
- AddWeapon("MP5");
- AddWeapon("RL");
- AddWeapon("Shotgun");
- AddWeapon("OICW");
- AddWeapon("P90");
- AddWeapon("M4");
- _localplayer.cnt:GiveBinoculars(1);
- _localplayer.cnt:GiveFlashLight(1);
- Hud:AddMessage("[CHEAT]: Give all weapons");
- System:LogToConsole("\001CHEAT: Give All weapons");
- end
- function ToggleGod()
- if (not god) then
- god=1;
- else
- god=1-god;
- end
- if (god==1) then
- System:LogToConsole("God-Mode ON");
- else
- System:LogToConsole("God-Mode OFF");
- end
- end
- Input:BindCommandToKey("#ToggleGod()","backspace", 1);
- Después de haber modificado el archivo DevMode.lua, enciende el juego añadiendo –devmode al final del ejecutable, los trucos se activarán utilizando las siguientes teclas:
- F1 Alterna entre cámara en primera persona / tercera persona
- F2 Ve al siguiente punto de control
- F4 Atraviésalo todo
- F5 Velocidad por defecto
- F9 Guarda la posición actual
- F10 Carga la posición
- F11 Activa información extra
- O Añade 999 a la munición
- P Consigue todas las armas
- Backspace Activa modo Dios
- = Aumenta la velocidad
- - Reduce la velocidad
- Graba la partida en cualquier momento:
- Abre la consola del juego y escribe /save_game
- Si el truco no funciona, añade –devmode al ejecutable del juego.
- Para añadir color a tu nombre:
- Escribe los siguientes códigos de colores cuando vayas a escribir tu nombre en la pantalla de selección de personaje. Las letras que sigan el código se verán del color elegido (se puede poner un nombre con diferentes colores).
- Negro:$0
- Blanco:$1
- Azul:$2
- Verde:$3
- Rojo:$4
- [/SIZE]
- [/SWF]
- descargar :
- http://www.mediafire.com/file/0am9o1pz3tldit6/Far+Cry+1+by+Krimsty.rar
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