Fr3ak

Script

Feb 12th, 2012
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  1. //Beta Race Test Server//
  2. ////Scripted By Fr3ak////
  3.  
  4. //Includes//
  5. #include <a_samp>
  6.  
  7. //Defines//
  8. #define COLOR_BASIC             0x0066FFAA
  9. #defien COLOR_RED               0xCC0000AA
  10. #define COLOR_GREY              0xAFAFAFAA
  11. #define COLOR_GREEN             0x33AA33AA
  12. #define COLOR_YELLOW            0xFFFF00AA
  13. #define COLOR_WHITE             0xFFFFFFAA
  14. #define COLOR_BLUE              0x0000BBAA
  15. #define COLOR_LIGHTBLUE         0x33CCFFAA
  16. #define COLOR_ORANGE            0xFF9900AA
  17. #define COLOR_LIME              0x10F441AA
  18. #define COLOR_MAGENTA           0xFF00FFFF
  19. #define COLOR_NAVY              0x000080AA
  20. #define COLOR_AQUA              0xF0F8FFAA
  21. #define COLOR_CRIMSON           0xDC143CAA
  22. #define COLOR_FLBLUE            0x6495EDAA
  23. #define COLOR_BISQUE            0xFFE4C4AA
  24. #define COLOR_BLACK             0x000000AA
  25. #define COLOR_CHARTREUSE        0x7FFF00AA
  26. #define COLOR_BROWN             0xA52A2AAA
  27. #define COLOR_CORAL             0xFF7F50AA
  28. #define COLOR_GOLD              0xB8860BAA
  29. #define COLOR_GREENYELLOW       0xADFF2FAA
  30. #define COLOR_INDIGO            0x4B00B0AA
  31. #define COLOR_IVORY             0xFFFF82AA
  32. #define COLOR_LAWNGREEN         0x7CFC00AA
  33. #define COLOR_SEAGREEN          0x20B2AAAA
  34. #define COLOR_LIMEGREEN         0x32CD32AA
  35. #define COLOR_MIDNIGHTBLUE      0x191970AA
  36. #define COLOR_MAROON            0x800000AA
  37. #define COLOR_OLIVE             0x808000AA
  38. #define COLOR_ORANGERED         0xFF4500AA
  39. #define COLOR_PINK              0xFFC0CBAA
  40. #define COLOR_SPRINGGREEN       0x00FF7FAA
  41. #define COLOR_TOMATO            0xFF6347AA
  42. #define COLOR_YELLOWGREEN       0x9ACD32AA
  43. #define COLOR_MEDIUMAQUA        0x83BFBFAA
  44. #define COLOR_MEDIUMMAGENTA     0x8B008BAA
  45. #define ADMINFS_MESSAGE_COLOR   0xFF444499
  46. #define PM_INCOMING_COLOR       0xFFFF22AA
  47. #define PM_OUTGOING_COLOR       0xFFCC2299
  48.  
  49. #define MAX_SPAM 20
  50.  
  51. //Forwards//
  52. forward GameModeExitFunc();
  53. forward RandMessagesx();
  54. forward TuneCar();
  55.  
  56. //Pragma//
  57. #pragma unused ret_memcpy
  58.  
  59. //Tune Cars//
  60. new Flash1;
  61. new Sultan1;
  62. new Sultan2;
  63. new Elegy1;
  64. new Elegy2;
  65. new Uranus1;
  66. new Uranus2;
  67.  
  68. //Godmode Vehicles//
  69. new GodCartimer;
  70. new godcar[6];
  71.  
  72. //TextDraws//
  73. new Text:TextDraw0;
  74. new Text:TextDraw1;
  75.  
  76. //Vehicle Names//
  77. new vehName[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier",
  78. "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy",
  79. "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick",
  80. "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster",
  81. "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover",
  82. "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune",
  83. "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix",
  84. "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" };
  85.  
  86.  
  87. //Random Messages//
  88. new RandMessages[][] = {
  89.     "[MSG]: This is message 1",
  90.     "[MSG]: This is message 2",
  91.     "[MSG]: This is message 3",
  92.     "[MSG]: This is message 4",
  93.     "[MSG]: This is message 5",
  94.     "[MSG]: This is message 6",
  95.     "[MSG]: This is message 7",
  96.     "[MSG]: This is message 8", };
  97.  
  98. public OnGameModeInit()
  99. {
  100.     print("\n--------------------------------------");
  101.     print("Beta Race Test Server");
  102.     print("Scripted by Fr3ak");
  103.     print("Loaded...");
  104.     print("--------------------------------------\n");
  105.  
  106.     SetGameModeText("Test Race Server");
  107.    
  108.     UsePlayerPedAnims();
  109.     EnableStuntBonusForAll(1);
  110.     AllowInteriorWeapons(1);
  111.    
  112.     SetTimer("MinSpam",20000,1);
  113.     SetTimer("Heal", 1500, 1);
  114.    
  115.     AddPlayerClass(0,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Carl "CJ" Johnson//
  116.     AddPlayerClass(1,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Truth//
  117.     AddPlayerClass(2,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Maccer//
  118.     AddPlayerClass(3,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Andre//
  119.     AddPlayerClass(4,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barry "Big Bear" Thorne [Thin]//
  120.     AddPlayerClass(5,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barry "Big Bear" Thorne [Big]//
  121.     AddPlayerClass(6,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Emmet//
  122.     AddPlayerClass(7,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Taxi Driver/Train Driver//
  123.     AddPlayerClass(8,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Janitor//
  124.     AddPlayerClass(9,  487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  125.     AddPlayerClass(10, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Old Woman//
  126.     AddPlayerClass(11, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Casino Croupier//
  127.     AddPlayerClass(12, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rich Woman//
  128.     AddPlayerClass(13, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Street Girl//
  129.     AddPlayerClass(14, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  130.     AddPlayerClass(15, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mr.Whittaker (RS Haul Owner)//
  131.     AddPlayerClass(16, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Airport Ground Worker//
  132.     AddPlayerClass(17, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businessman//
  133.     AddPlayerClass(18, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  134.     AddPlayerClass(19, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //DJ//
  135.     AddPlayerClass(20, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rich Guy (Madd Dogg's Manager)//
  136.     AddPlayerClass(21, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  137.     AddPlayerClass(22, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  138.     AddPlayerClass(23, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //BMXer//
  139.     AddPlayerClass(24, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Madd Dogg Bodyguard//
  140.     AddPlayerClass(25, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Madd Dogg Bodyguard//
  141.     AddPlayerClass(26, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Backpacker//
  142.     AddPlayerClass(27, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Construction Worker//
  143.     AddPlayerClass(28, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Drug Dealer//
  144.     AddPlayerClass(29, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Drug Dealer//
  145.     AddPlayerClass(30, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Drug Dealer//
  146.     AddPlayerClass(31, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  147.     AddPlayerClass(32, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  148.     AddPlayerClass(33, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  149.     AddPlayerClass(34, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  150.     AddPlayerClass(35, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Gardener//
  151.     AddPlayerClass(36, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Golfer//
  152.     AddPlayerClass(37, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Golfer//
  153.     AddPlayerClass(38, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  154.     AddPlayerClass(39, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  155.     AddPlayerClass(40, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  156.     AddPlayerClass(41, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  157.     AddPlayerClass(42, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Jethro//
  158.     AddPlayerClass(43, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  159.     AddPlayerClass(44, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  160.     AddPlayerClass(45, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  161.     AddPlayerClass(46, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  162.     AddPlayerClass(47, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  163.     AddPlayerClass(48, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  164.     AddPlayerClass(49, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Snakehead (Da Nang)//
  165.     AddPlayerClass(50, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mechanic//
  166.     AddPlayerClass(51, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mountain Biker//
  167.     AddPlayerClass(52, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mountain Biker//
  168.     AddPlayerClass(53, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Unknown//
  169.     AddPlayerClass(54, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  170.     AddPlayerClass(55, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  171.     AddPlayerClass(56, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  172.     AddPlayerClass(57, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Feds//
  173.     AddPlayerClass(58, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  174.     AddPlayerClass(59, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  175.     AddPlayerClass(60, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  176.     AddPlayerClass(61, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Pilot//
  177.     AddPlayerClass(62, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Colonel Fuhrberger//
  178.     AddPlayerClass(63, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  179.     AddPlayerClass(64, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  180.     AddPlayerClass(65, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Kendl Johnson//
  181.     AddPlayerClass(66, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Pool Player//
  182.     AddPlayerClass(67, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Pool Player//
  183.     AddPlayerClass(68, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Priest/Preacher//
  184.     AddPlayerClass(69, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  185.     AddPlayerClass(70, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Scientist//
  186.     AddPlayerClass(71, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Security Guard//
  187.     AddPlayerClass(72, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hippy//
  188.     AddPlayerClass(73, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hippy//
  189.     AddPlayerClass(75, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  190.     AddPlayerClass(76, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  191.     AddPlayerClass(77, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  192.     AddPlayerClass(78, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  193.     AddPlayerClass(79, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  194.     AddPlayerClass(80, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Boxer//
  195.     AddPlayerClass(81, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Boxer//
  196.     AddPlayerClass(82, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Black Elvis//
  197.     AddPlayerClass(83, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //White Elvis//
  198.     AddPlayerClass(84, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Blue Elvis//
  199.     AddPlayerClass(85, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  200.     AddPlayerClass(86, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Ryder With Robbery Mask//
  201.     AddPlayerClass(87, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Stripper//
  202.     AddPlayerClass(88, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  203.     AddPlayerClass(89, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  204.     AddPlayerClass(90, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Jogger//
  205.     AddPlayerClass(91, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rich Woman//
  206.     AddPlayerClass(92, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rollerskater//
  207.     AddPlayerClass(93, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  208.     AddPlayerClass(94, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  209.     AddPlayerClass(95, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  210.     AddPlayerClass(96, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Jogger//
  211.     AddPlayerClass(97, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Lifeguard//
  212.     AddPlayerClass(98, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  213.     AddPlayerClass(99, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rollerskater//
  214.     AddPlayerClass(100, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Biker//
  215.     AddPlayerClass(101, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  216.     AddPlayerClass(102, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Balla//
  217.     AddPlayerClass(103, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Balla//
  218.     AddPlayerClass(104, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Balla//
  219.     AddPlayerClass(105, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Grove Street Families//
  220.     AddPlayerClass(106, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Grove Street Families//
  221.     AddPlayerClass(107, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Grove Street Families//
  222.     AddPlayerClass(108, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Los Santos Vagos//
  223.     AddPlayerClass(109, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Los Santos Vagos//
  224.     AddPlayerClass(110, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Los Santos Vagos//
  225.     AddPlayerClass(111, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Russian Mafia//
  226.     AddPlayerClass(112, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Russian Mafia//
  227.     AddPlayerClass(113, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Russian Mafia//
  228.     AddPlayerClass(114, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Varios Los Aztecas//
  229.     AddPlayerClass(115, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Varios Los Aztecas//
  230.     AddPlayerClass(116, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Varios Los Aztecas//
  231.     AddPlayerClass(117, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Triad//
  232.     AddPlayerClass(118, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Triad//
  233.     AddPlayerClass(119, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Johhny Sindacco//
  234.     AddPlayerClass(120, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Triad Boss//
  235.     AddPlayerClass(121, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Da Nang Boy//
  236.     AddPlayerClass(122, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Da Nang Boy//
  237.     AddPlayerClass(123, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Da Nang Boy//
  238.     AddPlayerClass(124, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Mafia//
  239.     AddPlayerClass(125, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Mafia//
  240.     AddPlayerClass(126, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Mafia//
  241.     AddPlayerClass(127, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The Mafia//
  242.     AddPlayerClass(128, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  243.     AddPlayerClass(129, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  244.     AddPlayerClass(130, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  245.     AddPlayerClass(131, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  246.     AddPlayerClass(132, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  247.     AddPlayerClass(133, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm Inhabitant//
  248.     AddPlayerClass(134, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  249.     AddPlayerClass(135, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  250.     AddPlayerClass(136, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  251.     AddPlayerClass(137, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  252.     AddPlayerClass(138, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  253.     AddPlayerClass(139, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  254.     AddPlayerClass(140, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  255.     AddPlayerClass(141, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businesswoman//
  256.     AddPlayerClass(142, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Taxi Driver//
  257.     AddPlayerClass(143, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Crack Maker//
  258.     AddPlayerClass(144, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Crack Maker//
  259.     AddPlayerClass(145, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Crack Maker//
  260.     AddPlayerClass(146, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Crack Maker//
  261.     AddPlayerClass(147, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businessman//
  262.     AddPlayerClass(148, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businesswoman//
  263.     AddPlayerClass(149, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Big Smoke Armored//
  264.     AddPlayerClass(150, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businesswoman//
  265.     AddPlayerClass(151, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  266.     AddPlayerClass(152, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  267.     AddPlayerClass(153, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Construction Worker//
  268.     AddPlayerClass(154, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Beach Visitor//
  269.     AddPlayerClass(155, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Well Stacked Pizza Worker//
  270.     AddPlayerClass(156, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barber//
  271.     AddPlayerClass(157, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  272.     AddPlayerClass(158, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farmer//
  273.     AddPlayerClass(159, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  274.     AddPlayerClass(160, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  275.     AddPlayerClass(161, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farmer//
  276.     AddPlayerClass(162, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  277.     AddPlayerClass(163, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Black Bouncer//
  278.     AddPlayerClass(164, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //White Bouncer//
  279.     AddPlayerClass(165, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //White MIB Agent//
  280.     AddPlayerClass(166, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Black MIB Agent//
  281.     AddPlayerClass(167, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cluckin' Bell Worker//
  282.     AddPlayerClass(168, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hotdog/Chilli Dog Vendor//
  283.     AddPlayerClass(169, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  284.     AddPlayerClass(170, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  285.     AddPlayerClass(171, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Blackjack Dealer//
  286.     AddPlayerClass(172, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Casino Croupier//
  287.     AddPlayerClass(173, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //San Fierro Rifa//
  288.     AddPlayerClass(174, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //San Fierro Rifa//
  289.     AddPlayerClass(175, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //San Fierro Rifa//
  290.     AddPlayerClass(176, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barber//
  291.     AddPlayerClass(177, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barber//
  292.     AddPlayerClass(178, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Whore//
  293.     AddPlayerClass(179, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Ammunation Salesman//
  294.     AddPlayerClass(180, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Tattoo Artist//
  295.     AddPlayerClass(181, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Punk//
  296.     AddPlayerClass(182, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  297.     AddPlayerClass(183, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  298.     AddPlayerClass(184, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  299.     AddPlayerClass(185, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  300.     AddPlayerClass(186, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  301.     AddPlayerClass(187, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businessman//
  302.     AddPlayerClass(188, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  303.     AddPlayerClass(189, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Valet//
  304.     AddPlayerClass(190, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Barbara Schternvart//
  305.     AddPlayerClass(191, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Helena Wankstein//
  306.     AddPlayerClass(192, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Michelle Cannes//
  307.     AddPlayerClass(193, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Katie Zhan//
  308.     AddPlayerClass(194, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Millie Perkins//
  309.     AddPlayerClass(195, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Denise Robinson//
  310.     AddPlayerClass(196, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  311.     AddPlayerClass(197, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  312.     AddPlayerClass(198, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  313.     AddPlayerClass(199, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farm-Town Inhabitant//
  314.     AddPlayerClass(200, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Hillbilly//
  315.     AddPlayerClass(201, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farmer//
  316.     AddPlayerClass(202, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Farmer//
  317.     AddPlayerClass(203, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Karate Teacher//
  318.     AddPlayerClass(204, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Karate Teacher//
  319.     AddPlayerClass(205, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Burger Shot Cashier//
  320.     AddPlayerClass(206, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  321.     AddPlayerClass(207, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  322.     AddPlayerClass(208, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Su Xi Mu (Suzie)//
  323.     AddPlayerClass(209, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Noodle Stand Vendor//
  324.     AddPlayerClass(210, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Boater//
  325.     AddPlayerClass(211, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Clothes Shop Staff//
  326.     AddPlayerClass(212, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  327.     AddPlayerClass(213, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Weird Old Man//
  328.     AddPlayerClass(214, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Waitress (Maria Latore)//
  329.     AddPlayerClass(215, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  330.     AddPlayerClass(216, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  331.     AddPlayerClass(217, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Clothes Shop Staff//
  332.     AddPlayerClass(218, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  333.     AddPlayerClass(219, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Rich Woman//
  334.     AddPlayerClass(220, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  335.     AddPlayerClass(221, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  336.     AddPlayerClass(222, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  337.     AddPlayerClass(223, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  338.     AddPlayerClass(224, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  339.     AddPlayerClass(225, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  340.     AddPlayerClass(226, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  341.     AddPlayerClass(227, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Businessman//
  342.     AddPlayerClass(228, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  343.     AddPlayerClass(229, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  344.     AddPlayerClass(230, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless/
  345.     AddPlayerClass(231, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  346.     AddPlayerClass(232, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  347.     AddPlayerClass(233, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  348.     AddPlayerClass(234, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  349.     AddPlayerClass(235, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  350.     AddPlayerClass(236, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  351.     AddPlayerClass(237, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  352.     AddPlayerClass(238, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  353.     AddPlayerClass(239, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Homeless//
  354.     AddPlayerClass(240, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //The D.A.//
  355.     AddPlayerClass(241, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Afro-American//
  356.     AddPlayerClass(242, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mexican//
  357.     AddPlayerClass(243, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  358.     AddPlayerClass(244, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Stripper//
  359.     AddPlayerClass(245, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Prostitute//
  360.     AddPlayerClass(246, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Stripper//
  361.     AddPlayerClass(247, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Biker//
  362.     AddPlayerClass(248, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Biker//
  363.     AddPlayerClass(249, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Pimp//
  364.     AddPlayerClass(250, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  365.     AddPlayerClass(251, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Lifeguard//
  366.     AddPlayerClass(252, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Naked Valet//
  367.     AddPlayerClass(253, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Bus Driver//
  368.     AddPlayerClass(254, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Biker Drug Dealer//
  369.     AddPlayerClass(255, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Chauffeur (Limo Driver)//
  370.     AddPlayerClass(256, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Stripper//
  371.     AddPlayerClass(257, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Stripper//
  372.     AddPlayerClass(258, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Heckler//
  373.     AddPlayerClass(259, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Heckler//
  374.     AddPlayerClass(260, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Construction Worker//
  375.     AddPlayerClass(261, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  376.     AddPlayerClass(262, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cab Driver//
  377.     AddPlayerClass(263, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Normal Ped//
  378.     AddPlayerClass(264, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Clown//
  379.     AddPlayerClass(265, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Officer Frank Tenpenny (Corrupt Cop)//
  380.     AddPlayerClass(266, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Officer Eddie Pulaski (Corrupt Cop)//
  381.     AddPlayerClass(267, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Officer Jimmy Hernandez//
  382.     AddPlayerClass(268, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Dwaine/Dwayne//
  383.     AddPlayerClass(269, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Melvin "Big Smoke" Harris//
  384.     AddPlayerClass(270, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Sean "Sweet" Johnson//
  385.     AddPlayerClass(271, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Lance "Ryder" Wilson//
  386.     AddPlayerClass(272, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Mafia Boss//
  387.     AddPlayerClass(273, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //T-Bone Mendez//
  388.     AddPlayerClass(274, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  389.     AddPlayerClass(275, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  390.     AddPlayerClass(276, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  391.     AddPlayerClass(278, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Firefighter//
  392.     AddPlayerClass(279, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Firefighter//
  393.     AddPlayerClass(280, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Los Santos Police Officer//
  394.     AddPlayerClass(281, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //San Fierro Police Officer//
  395.     AddPlayerClass(282, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Las Venturas Police Officer//
  396.     AddPlayerClass(283, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Country Sheriff//
  397.     AddPlayerClass(284, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //LSPD Motorbike Cop//
  398.     AddPlayerClass(285, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //S.W.A.T. Special Forces//
  399.     AddPlayerClass(286, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Federal Agent//
  400.     AddPlayerClass(287, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //San Andreas Army//
  401.     AddPlayerClass(288, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Desert Sheriff//
  402.     AddPlayerClass(289, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Zero//
  403.     AddPlayerClass(290, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Ken Rosenberg//
  404.     AddPlayerClass(291, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Kent Paul//
  405.     AddPlayerClass(292, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Cesar Vialpando//
  406.     AddPlayerClass(293, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Jeffery "OG Loc" Martin/Cross//
  407.     AddPlayerClass(294, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Wu Zi Mu (Woozie)//
  408.     AddPlayerClass(295, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Michael Toreno//
  409.     AddPlayerClass(296, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Jizzy B//
  410.     AddPlayerClass(297, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Madd Dogg//
  411.     AddPlayerClass(298, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Catalina//
  412.     AddPlayerClass(299, 487.7120,-2.5619,1002.3828,180.0000,0,0,0,0,0,0); //Claude Speed//
  413.     return 1;
  414. }
  415.  
  416. public OnGameModeExit()
  417. {
  418.     print("\n--------------------------------------");
  419.     print("Beta Race Test Server");
  420.     print("Scripted by Fr3ak");
  421.     print("Unloaded...");
  422.     print("--------------------------------------\n");
  423.     return 1;
  424. }
  425.  
  426. public OnPlayerConnect(playerid)
  427. {
  428.     TextDraw0 = TextDrawCreate(3.000000,344.000000,"Test Race Server");
  429.     TextDrawUseBox(TextDraw0,1);
  430.     TextDrawBoxColor(TextDraw0,0x000000FF);
  431.     TextDrawTextSize(TextDraw0,-1.000000,146.000000);
  432.     TextDrawAllignment(TextDraw0,0);
  433.     TextDrawBackgroundColor(TextDraw0,0x0000FF33);
  434.     TextDrawFont(TextDraw0,3);
  435.     TextDrawLetterSize(TextDraw0,0.299999,0.700000);
  436.     TextDrawColor(TextDraw0,0xFFFFFFFF);
  437.     TextDrawSetOutline(TextDraw0,1);
  438.     TextDrawSetProportional(TextDraw0,1);
  439.     TextDrawShowForPlayer(playerid, Text:TextDraw0);
  440.     GameTextForPlayer(playerid,"~b~Welcome to ~r~Test Race Server v1.0",5000,5);
  441.    
  442. public OnPlayerRequestClass(playerid, classid)
  443. {
  444.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  445.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  446.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  447.     PlayerPlaySoundForClassSelection(playerid, 1183, -1370.2362,-256.3250,14.1440);
  448.     SetupPlayerForClassSelection(playerd);
  449.     return 1;
  450. }
  451.  
  452. public OnPlayerConnect(playerid)
  453. {
  454.     return 1;
  455. }
  456.  
  457. public OnPlayerDisconnect(playerid, reason)
  458. {
  459.     return 1;
  460. }
  461.  
  462. public OnPlayerSpawn(playerid)
  463. {
  464.     return 1;
  465. }
  466.  
  467. public OnPlayerDeath(playerid, killerid, reason)
  468. {
  469.     FadePlayerScreen(playerid, 0xFFFFFFCC, 6, 192);
  470.     GameTextForPlayer(playerid,"~w~You are ~r~dead!",1000,1);
  471.     SendDeathMessage(killerid, playerid, reason)
  472.     GameTextForPlayer(killerid,"~r~You rock, keep on killing!",4000,3);
  473.     GivePlayerMoney(killerid, 500);
  474.     GivePlayerMoney(playerid, -100);
  475.     return 1;
  476. }
  477.  
  478. public OnVehicleSpawn(vehicleid)
  479. {
  480.     return 1;
  481. }
  482.  
  483. public OnVehicleDeath(vehicleid, killerid)
  484. {
  485.     return 1;
  486. }
  487.  
  488. public OnPlayerText(playerid, text[])
  489. {
  490.     return 1;
  491. }
  492.  
  493. public OnPlayerCommandText(playerid, cmdtext[])
  494. {
  495.     new string[128];
  496.     new pName[MAX_PLAYER_NAME];
  497.     GetPlayerName(playerid, pName, sizeof(pName));
  498.    
  499.     if (strcmp(cmdtext, "/aduty", true) == 0)
  500.     {
  501.         SetPlayerColor(playerid,COLOR_GREEN);
  502.         SetPlayerHealth(playerid,99999999);
  503.         SetPlayerArmour(playerid,99999999);
  504.         SetPlayerSkin(playerid,217);
  505.         GetPlayerName(playerid, pName, sizeof(pName));
  506.         format(string, sizeof(string), "Admin %s is on Admin Duty. Feel free to contact him/her (/pm) or you can (/report) rulebreakers.", pName);
  507.         SendClientMessageToAll(COLOR_GREEN, string);
  508.         return 1;
  509.     }
  510.     if (strcmp(cmdtext, "/adutyoff", true) == 0)
  511.     {
  512.         SetPlayerColor(playerid,COLOR_RED);
  513.         SetPlayerHealth(playerid,100);
  514.         SetPlayerWantedLevel(playerid,0);
  515.         SetPlayerSkin(playerid,0);
  516.         SetPlayerArmour(playerid,0);
  517.         GetPlayerName(playerid, pName, sizeof(pName));
  518.         format(string, sizeof(string), "Admin %s is off Admin Duty.", pName);
  519.         SendClientMessageToAll(COLOR_RED, string);
  520.         return 1;
  521.     }
  522.     if (strcmp(cmdtext, "/credits", true) == 0)
  523.     {
  524.         ShowPlayerDialog(playerid, 76,DIALOG_STYLE_MSGBOX, "Credits", "Server Owner: Fr3ak\nServer Co-Owner: No Co-Owner\nServer IP: No Server IP\nServer Scripter: Fr3ak", "OK", "Cancel");
  525.         return 1;
  526.     }
  527.     if (strcmp(cmdtext, "/help", true) == 0)
  528.     {
  529.         ShowPlayerDialog(playerid, 76,DIALOG_STYLE_MSGBOX, "Help", "Server Commands: /aduty /adutyoff /credits /help /kill /afk /back /me /buyhealth /buyarmour /angry /happy /respawncars /nrg", "OK", "Cancel");
  530.         return 1;
  531.     }
  532.     if (strcmp(cmdtext, "/rules", true) == 0)
  533.     {
  534.         ShowPlayerDialog(playerid, 76_DIALOG_STYLE_MSGBOX, "Rules", "Rule 1: Do not hack.\nRule 2: Do not abuse any bugs that give you advantage.\nRule 3: Do not insult anyone.", "OK"");
  535.         return 1;
  536.     }
  537.     if (strcmp(cmdtext, "/kill", true) == 0)
  538.     {
  539.         SetPlayerHealth(playerid,0.0);
  540.         SendClientMessage(playerid, COLOR_RED, "You have killed yourself!");
  541.         format(string, sizeof(string), "%s has killed themselves!",name);
  542.         SendClientMessageToAll(COLOR_RED, string);
  543.         return 1;
  544.     }
  545.     if (strcmp("/afk", cmdtext, true, 10) == 0)
  546.     {
  547.         new PlayerName[MAX_PLAYER_NAME];
  548.         new string[128];
  549.         GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
  550.         TogglePlayerControllable(playerid,false);
  551.         SetPlayerVirtualWorld(playerid,1);
  552.         format(string,sizeof(string),"%s is now Away From Keyboard!(/afk)",PlayerName);
  553.         SendClientMessageToAll(0x33FF33AA,string);
  554.         SendClientMessage(playerid,0x33FF33AA,"Type /back to return");
  555.         return 1;
  556.     }
  557.     if (strcmp("/back", cmdtext,  true, 10) == 0)
  558.     {
  559.         new PlayerName[MAX_PLAYER_NAME];
  560.         new string[128];
  561.         GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
  562.         TogglePlayerControllable(playerid,true);
  563.         SetPlayerVirtualWorld(playerid,0);
  564.         format(string,sizeof(string),"%s is now Back (/back)!",PlayerName);
  565.         SendClientMessageToAll(0x33FF33AA,string);
  566.         SendClientMessage(playerid,0xFFFFFFAA,"Welcome back %s");
  567.         return 1;
  568.     }
  569.     if (strcmp(cmdtext, "/buyhealth", true) == 0)
  570.     {
  571.         if (GetPlayerMoney(playerid) > 1000)
  572.         {
  573.             SetPlayerHealth(playerid,100);
  574.             GivePlayerMoney(playerid, -1000);
  575.             SendClientMessage(playerid,COLOR_BASIC,"You have just purchased health for $1000.");
  576.             PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
  577.         }
  578.         else
  579.         {
  580.             SendClientMessage(playerid,COLOR_RED,"You don't have enough money to purchase health!");
  581.         }
  582.         return 1;
  583.     }
  584.     if (strcmp(cmdtext, "/buyarmour", true) == 0)
  585.     {
  586.         if (GetPlayerMoney(playerid) > 5000)
  587.         {
  588.             SetPlayerArmour(playerid, 100);
  589.             GivePlayerMoney(playerid, -5000);
  590.             SendClientMessage(playerid,COLOR_BASIC,"You have just purchased armour for $5000.");
  591.             PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
  592.         }
  593.         else
  594.         {
  595.             SendClientMessage(playerid,COLOR_RED,"You don't have enough money to purchase armour!");
  596.         }
  597.         return 1;
  598.     }
  599.     if (strcmp(cmdtext, "/angry") == 0)
  600.     {
  601.         new name[MAX_PLAYER_NAME+1];
  602.         new string[256];
  603.         GetPlayerName(playerid, pName, sizeof(pName));
  604.         format(string, sizeof(string), "%s is angry", name);
  605.         SendClientMessageToAll(COLOR_RED, string);
  606.         return 1;
  607.     }
  608.     if (strcmp(cmdtext, "/happy") == 0)
  609.     {
  610.         new name[MAX_PLAYER_NAME+1];
  611.         new string[256];
  612.         GetPlayerName(playerid, pName, sizeof(pName));
  613.         format(string, sizeof(string), "%s is happy", name);
  614.         SendClientMessageToAll(COLOR_BLUE, string);
  615.         return 1;
  616.     }
  617.     if (strcmp(cmdtext, "/resetme", true) == 0)
  618.     {
  619.         TogglePlayerControllable(playerid,false);
  620.         return 1;
  621.     }
  622.  
  623.  
  624.     return 0;
  625. }
  626.  
  627. public OnVehicleSpawn(vehicleid)
  628. {
  629.     SetTimer("TuneCar",1000,0);
  630. }
  631.  
  632. public TuneCar()
  633. {
  634.     AddVehicleComponent(Uranus1,1092);
  635.     AddVehicleComponent(Uranus1,1088);
  636.     AddVehicleComponent(Uranus1,1090);
  637.     AddVehicleComponent(Uranus1,1094);
  638.     AddVehicleComponent(Uranus1,1166);
  639.     AddVehicleComponent(Uranus1,1168);
  640.     AddVehicleComponent(Uranus1,1163);
  641.     AddVehicleComponent(Uranus1,1010);
  642.     ChangeVehiclePaintjob(Uranus1,2);
  643.    
  644.     AddVehicleComponent(Elegy1,1034);
  645.     AddVehicleComponent(Elegy1,1036);
  646.     AddVehicleComponent(Elegy1,1038);
  647.     AddVehicleComponent(Elegy1,1040);
  648.     AddVehicleComponent(Elegy1,1146);
  649.     AddVehicleComponent(Elegy1,1149);
  650.     AddVehicleComponent(Elegy1,1171);
  651.     AddVehicleComponent(Elegy1,1010);
  652.     ChangeVehiclePaintjob(Elegy1,1);
  653.    
  654.     AddVehicleComponent(Sultan1,1026);
  655.     AddVehicleComponent(Sultan1,1027);
  656.     AddVehicleComponent(Sultan1,1028);
  657.     AddVehicleComponent(Sultan1,1033);
  658.     AddVehicleComponent(Sultan1,1139);
  659.     AddVehicleComponent(Sultan1,1141);
  660.     AddVehicleComponent(Sultan1,1169);
  661.     AddVehicleComponent(Sultan1,1010);
  662.     ChangeVehiclePaintjob(Sultan1,2);
  663.    
  664.     AddVehicleComponent(Flash1,1046);
  665.     AddVehicleComponent(Flash1,1047);
  666.     AddVehicleComponent(Flash1,1051);
  667.     AddVehicleComponent(Flash1,1049);
  668.     AddVehicleComponent(Flash1,1053);
  669.     AddVehicleComponent(Flash1,1150);
  670.     AddVehicleComponent(Flash1,1153);
  671.     AddVehicleComponent(Flash1,1010);
  672.     ChangeVehiclePaintjob(Flash1,2);
  673.    
  674.     AddVehicleComponent(Uranus2,1092);
  675.     AddVehicleComponent(Uranus2,1088);
  676.     AddVehicleComponent(Uranus2,1090);
  677.     AddVehicleComponent(Uranus2,1094);
  678.     AddVehicleComponent(Uranus2,1166);
  679.     AddVehicleComponent(Uranus2,1168);
  680.     AddVehicleComponent(Uranus2,1163);
  681.     AddVehicleComponent(Uranus2,1010);
  682.     ChangeVehiclePaintjob(Uranus2,2);
  683.    
  684.     AddVehicleComponent(Elegy2,1034);
  685.     AddVehicleComponent(Elegy2,1036);
  686.     AddVehicleComponent(Elegy2,1038);
  687.     AddVehicleComponent(Elegy2,1040);
  688.     AddVehicleComponent(Elegy2,1146);
  689.     AddVehicleComponent(Elegy2,1149);
  690.     AddVehicleComponent(Elegy2,1171);
  691.     AddVehicleComponent(Elegy2,1010);
  692.     ChangeVehiclePaintjob(Elegy2,1);
  693.    
  694.     AddVehicleComponent(Sultan2,1026);
  695.     AddVehicleComponent(Sultan2,1027);
  696.     AddVehicleComponent(Sultan2,1028);
  697.     AddVehicleComponent(Sultan2,1033);
  698.     AddVehicleComponent(Sultan2,1139);
  699.     AddVehicleComponent(Sultan2,1141);
  700.     AddVehicleComponent(Sultan2,1169);
  701.     AddVehicleComponent(Sultan2,1010);
  702.     ChangeVehiclePaintjob(Sultan2,2);
  703.     return 1;
  704. }
  705. public RandMessagesx()
  706. {
  707.     SendClientMessageToAll(COLOR_LIGHTBLUE, RandMessages[random(sizeof(RandMessages))]);
  708.     return 1;
  709. }
  710. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  711. {
  712.     return 1;
  713. }
  714.  
  715. public OnPlayerExitVehicle(playerid, vehicleid)
  716. {
  717.     return 1;
  718. }
  719.  
  720. public OnPlayerStateChange(playerid, newstate, oldstate)
  721. {
  722.     return 1;
  723. }
  724.  
  725. public OnPlayerEnterCheckpoint(playerid)
  726. {
  727.     return 1;
  728. }
  729.  
  730. public OnPlayerLeaveCheckpoint(playerid)
  731. {
  732.     return 1;
  733. }
  734.  
  735. public OnPlayerEnterRaceCheckpoint(playerid)
  736. {
  737.     return 1;
  738. }
  739.  
  740. public OnPlayerLeaveRaceCheckpoint(playerid)
  741. {
  742.     return 1;
  743. }
  744.  
  745. public OnRconCommand(cmd[])
  746. {
  747.     return 1;
  748. }
  749.  
  750. public OnPlayerRequestSpawn(playerid)
  751. {
  752.     return 1;
  753. }
  754.  
  755. public OnObjectMoved(objectid)
  756. {
  757.     return 1;
  758. }
  759.  
  760. public OnPlayerObjectMoved(playerid, objectid)
  761. {
  762.     return 1;
  763. }
  764.  
  765. public OnPlayerPickUpPickup(playerid, pickupid)
  766. {
  767.     return 1;
  768. }
  769.  
  770. public OnVehicleMod(playerid, vehicleid, componentid)
  771. {
  772.     return 1;
  773. }
  774.  
  775. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  776. {
  777.     return 1;
  778. }
  779.  
  780. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  781. {
  782.     return 1;
  783. }
  784.  
  785. public OnPlayerSelectedMenuRow(playerid, row)
  786. {
  787.     return 1;
  788. }
  789.  
  790. public OnPlayerExitedMenu(playerid)
  791. {
  792.     return 1;
  793. }
  794.  
  795. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  796. {
  797.     return 1;
  798. }
  799.  
  800. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  801. {
  802.     return 1;
  803. }
  804.  
  805. public OnRconLoginAttempt(ip[], password[], success)
  806. {
  807.     return 1;
  808. }
  809.  
  810. public OnPlayerUpdate(playerid)
  811. {
  812.     return 1;
  813. }
  814.  
  815. public OnPlayerStreamIn(playerid, forplayerid)
  816. {
  817.     return 1;
  818. }
  819.  
  820. public OnPlayerStreamOut(playerid, forplayerid)
  821. {
  822.     return 1;
  823. }
  824.  
  825. public OnVehicleStreamIn(vehicleid, forplayerid)
  826. {
  827.     return 1;
  828. }
  829.  
  830. public OnVehicleStreamOut(vehicleid, forplayerid)
  831. {
  832.     return 1;
  833. }
  834.  
  835. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  836. {
  837.     return 1;
  838. }
  839.  
  840. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  841. {
  842.     return 1;
  843. }
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