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Momshroom

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Mar 23rd, 2020
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  1.  Teleport:
  2.    # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  3.     # When set to false, then first of all location above target location will be checked, then down
  4.     SafeLocationDownThenUp: false
  5.     # When this set to true each time player teleports to any destination he will be teleported to spawn point
  6.     # This is to prevent from people knowing to which direction you have teleported too
  7.     # As everyone noticed, teleportation doesnt actually teleport you, but moves to targetdestination in short time
  8.     ToSpawnBefore: false
  9.     # Set this to true if you having issues with entities not being teleported with you
  10.     # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  11.     VehicleWorkArround: false
  12.     # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  13.     SwitchPlaces: true
  14.     # Applies for tpa, tpahere and tpaall only
  15.     # If set to true then player will be teleported to current player position after accepting teleport request
  16.     # If set to false then player will be teleported to player at which teleport request was issued
  17.     CurrentLoc: true
  18.     # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  19.     JumpDefault: 100
  20.     # Defines time in seconds for accepting tpa or tpahere requests
  21.     TpaTime: 60
  22.     # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  23.     TpaWarmup: 2
  24.     # Defines if player can move when tpa or tpahere is being accepted
  25.     TpaMove: false
  26.     # Defines time in seconds for blocking player teleport offers after denying their request
  27.     TpaBlock: 120
  28.     # Defines time in seconds for bypassing prevented teleportation to unsafe location
  29.     TpBypass: 15
  30.     BlackListedItems:
  31.      # Option to prevent player teleportation when he has blacklisted items in his inventory. Can be bypassed with cmi.teleport.bypassblacklist
  32.       Enabled: false
  33.       EnabledFor:
  34.         tp: true
  35.         tpa: true
  36.         tpahere: true
  37.         warp: true
  38.         home: true
  39.         spawn: true
  40.       # Item and amount (if not defined, defaults to 0) we want to protect
  41.       # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  42.       List:
  43.      - Diamond
  44.       - DiamondBlock
  45.       - DiamondOre
  46.       - ironore:5
  47.     # Back location will not be triggered if player teleports closer than defined amount of blocks
  48.     BackMinDistance: 5
  49.     # When set to false we will not include teleport location when teleporting around with worldedit compass
  50.     # When set to true we will include each teleport action, even if you simply jumped around with compass
  51.     BackWithWE: true
  52.     # List of worlds to whichones player can't go back with /back command
  53.     BackBlackList:
  54.    - TeztWorldz
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