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RPH 49 LOG 12-28 1030AM

Dec 28th, 2016
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  1. [12/28/2016 10:27:59 AM.049] Started new log on 12/28/2016 10:27:59 AM.048
  2. [12/28/2016 10:27:59 AM.051] ====================================================================================================
  3. [12/28/2016 10:27:59 AM.000] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [12/28/2016 10:27:59 AM.052] Log verbosity: Trivial
  5. [12/28/2016 10:27:59 AM.053] Initializing input system
  6. [12/28/2016 10:27:59 AM.097] Initializing game console
  7. [12/28/2016 10:27:59 AM.297] Console key has been set to F4 (key code: 115)
  8. [12/28/2016 10:28:00 AM.116] Initializing console variable "ConsoleScrollAmount".
  9. [12/28/2016 10:28:00 AM.118] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
  10. [12/28/2016 10:28:00 AM.134] Read value: <null>
  11. [12/28/2016 10:28:00 AM.135] Initializing console variable "DisableRenderVersionText".
  12. [12/28/2016 10:28:00 AM.135] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
  13. [12/28/2016 10:28:00 AM.143] Read value: False
  14. [12/28/2016 10:28:00 AM.143] Setting value of console variable "DisableRenderVersionText" to stored value.
  15. [12/28/2016 10:28:00 AM.144] Initializing console variable "ConsoleKey".
  16. [12/28/2016 10:28:00 AM.144] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [12/28/2016 10:28:00 AM.146] Read value: F4
  18. [12/28/2016 10:28:00 AM.146] Setting value of console variable "ConsoleKey" to stored value.
  19. [12/28/2016 10:28:00 AM.146] Console key has been set to F4 (key code: 115)
  20. [12/28/2016 10:28:00 AM.146] Initializing console variable "PluginTimeoutThreshold".
  21. [12/28/2016 10:28:00 AM.146] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  22. [12/28/2016 10:28:00 AM.148] Read value: 10000
  23. [12/28/2016 10:28:00 AM.148] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  24. [12/28/2016 10:28:00 AM.148] Initializing console variable "AlwaysShowConsoleOutput".
  25. [12/28/2016 10:28:00 AM.148] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  26. [12/28/2016 10:28:00 AM.149] Read value: <null>
  27. [12/28/2016 10:28:00 AM.150] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  28. [12/28/2016 10:28:00 AM.150] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  29. [12/28/2016 10:28:00 AM.151] Read value: <null>
  30. [12/28/2016 10:28:00 AM.151] Initializing console variable "ShowOnScreenWarnings".
  31. [12/28/2016 10:28:00 AM.151] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  32. [12/28/2016 10:28:00 AM.152] Read value: <null>
  33. [12/28/2016 10:28:00 AM.153] Console initialized
  34. [12/28/2016 10:28:00 AM.153] Initializing forms manager
  35. [12/28/2016 10:28:00 AM.267] Version: RAGE Plugin Hook v0.49.1041.10069 PUBLIC ALPHA for Grand Theft Auto V
  36. [12/28/2016 10:28:00 AM.278] ================ RAGE Plugin Hook ================
  37. [12/28/2016 10:28:00 AM.321] Command line option -enableCounterMeasuresAgainstOnlineVehicleRemoval is specified; enabling counter measures against removal of online vehicles in singleplayer.
  38. [12/28/2016 10:28:00 AM.387] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
  39. [12/28/2016 10:28:00 AM.389] Checking game support
  40. [12/28/2016 10:28:00 AM.699] Product name: Grand Theft Auto V
  41. [12/28/2016 10:28:00 AM.701] Product version: 1.0.944.2
  42. [12/28/2016 10:28:00 AM.702] Is steam version: True
  43. [12/28/2016 10:28:00 AM.704] Initializing DirectX
  44. [12/28/2016 10:28:00 AM.729] Initializing Direct3D
  45. [12/28/2016 10:28:00 AM.731] Loading C:\WINDOWS\system32\d3d11.dll
  46. [12/28/2016 10:28:00 AM.732] Loaded at 0x7FFC80D20000
  47. [12/28/2016 10:28:00 AM.733] D3D11CreateDeviceAndSwapChain at 0x7FFC80D85170
  48. [12/28/2016 10:28:00 AM.734] Creating Direct3D 11 device and swap chain
  49. [12/28/2016 10:28:00 AM.801] Swap Chain created: 0x2576F53CC10
  50. [12/28/2016 10:28:00 AM.803] Swap Chain VTable: 0x2576F53CC10
  51. [12/28/2016 10:28:00 AM.804] Swap Chain VTable_2: 0x7FFC853ED058
  52. [12/28/2016 10:28:00 AM.805] 0x575655FFF9CD45E9;0x5741564155415441;0xEC8148D9246C8D48
  53. [12/28/2016 10:28:00 AM.806] D3D11Present: 0x7FFC85393440
  54. [12/28/2016 10:28:00 AM.807] D3D11ResizeBuffers: 0x7FFC853A48D0
  55. [12/28/2016 10:28:00 AM.808] D3D11ResizeTarget: 0x7FFC853E53A0
  56. [12/28/2016 10:28:00 AM.809] D3D11SetFullscreenState: 0x7FFC853AB870
  57. [12/28/2016 10:28:00 AM.812] Getting device
  58. [12/28/2016 10:28:00 AM.813] Retrieved device
  59. [12/28/2016 10:28:00 AM.813] Creating wrapper
  60. [12/28/2016 10:28:00 AM.846] Direct3D initialized
  61. [12/28/2016 10:28:00 AM.848] Initialized DirectX
  62. [12/28/2016 10:28:00 AM.849] Direct3D watcher thread spawned
  63. [12/28/2016 10:28:02 AM.463] Wrapper created
  64. [12/28/2016 10:28:02 AM.493] Effect created
  65. [12/28/2016 10:28:02 AM.494] Creating buffer
  66. [12/28/2016 10:28:02 AM.495] Created buffer
  67. [12/28/2016 10:28:02 AM.496] Creating blend state
  68. [12/28/2016 10:28:02 AM.496] Created blend state
  69. [12/28/2016 10:28:02 AM.497] Done with creation
  70. [12/28/2016 10:28:02 AM.690] Initializing texture system.
  71. [12/28/2016 10:28:02 AM.691] Initializing texture system; phase 1
  72. [12/28/2016 10:28:02 AM.692] Initializing texture system; phase 2
  73. [12/28/2016 10:28:02 AM.724] Initializing texture system; phase 3
  74. [12/28/2016 10:28:02 AM.725] Initializing texture system; phase 4
  75. [12/28/2016 10:28:03 AM.024] Initializing texture system; phase 5
  76. [12/28/2016 10:28:03 AM.026] Initializing texture system; phase 6
  77. [12/28/2016 10:28:03 AM.028] Initializing texture system; phase 7
  78. [12/28/2016 10:28:03 AM.031] Initializing texture system; phase 8
  79. [12/28/2016 10:28:03 AM.033] Initializing texture system; phase 9
  80. [12/28/2016 10:28:03 AM.035] Initializing texture system; phase 10
  81. [12/28/2016 10:28:03 AM.039] Initializing texture system; phase 11
  82. [12/28/2016 10:28:03 AM.040] Initializing texture system; phase 12
  83. [12/28/2016 10:28:03 AM.042] Initializing texture system; phase 13
  84. [12/28/2016 10:28:03 AM.044] Initializing texture system; phase 14
  85. [12/28/2016 10:28:05 AM.850] Direct3D watcher thread ended
  86. [12/28/2016 10:28:33 AM.414] LoadingScreenMsg: Initializing game support
  87. [12/28/2016 10:28:33 AM.667] Initializing game support
  88. [12/28/2016 10:28:34 AM.499] LoadingScreenMsg: Velocity limit removed
  89. [12/28/2016 10:28:34 AM.951] LoadingScreenMsg: Fatal error
  90. [12/28/2016 10:28:38 AM.204] Compatibility level: 0
  91. [12/28/2016 10:28:38 AM.205] Supported version detected
  92. [12/28/2016 10:28:38 AM.207] ==================================================
  93. [12/28/2016 10:28:38 AM.207] LoadingScreenMsg: Patching code
  94. [12/28/2016 10:28:38 AM.458] LoadingScreenMsg: Waiting for game initialization
  95. [12/28/2016 10:28:38 AM.709] Waiting for game initialization
  96. [12/28/2016 10:28:38 AM.811] LoadingScreenMsg: Initializing core
  97. [12/28/2016 10:28:39 AM.063] Initializing hook
  98. [12/28/2016 10:28:39 AM.064] LoadingScreenMsg: Completing interoperability
  99. [12/28/2016 10:28:39 AM.316] Completing interoperability
  100. [12/28/2016 10:28:39 AM.317] Initialization code 1.
  101. [12/28/2016 10:28:39 AM.317] Initialization code 2.
  102. [12/28/2016 10:28:39 AM.318] Initialization code 3.
  103. [12/28/2016 10:28:39 AM.331] 1 Address: 0x00007FF670732698
  104. [12/28/2016 10:28:39 AM.331] Calling func 1
  105. [12/28/2016 10:28:39 AM.357] 2 Address: 0x00007FF67121BE22
  106. [12/28/2016 10:28:39 AM.359] 3 Address: 0x00007FF66FD45CA6
  107. [12/28/2016 10:28:39 AM.396] Address: 0x00007FF67121BDC0
  108. [12/28/2016 10:28:39 AM.398] Unknown var: 0x00007FF67216BFF0
  109. [12/28/2016 10:28:39 AM.398] Initialization code 4.
  110. [12/28/2016 10:28:39 AM.399] Initialization code 5.
  111. [12/28/2016 10:28:39 AM.399] Completing interoperability, phase 1
  112. [12/28/2016 10:28:39 AM.400] Completing interoperability, phase 2
  113. [12/28/2016 10:28:39 AM.400] Completing interoperability, phase 3
  114. [12/28/2016 10:28:39 AM.401] Completing interoperability, phase 4
  115. [12/28/2016 10:28:39 AM.402] Completing interoperability, phase 5
  116. [12/28/2016 10:28:39 AM.402] Completing interoperability, phase 6
  117. [12/28/2016 10:28:39 AM.403] Completing interoperability, phase 7
  118. [12/28/2016 10:28:39 AM.403] LoadingScreenMsg:
  119. [12/28/2016 10:28:39 AM.655] LoadingScreenMsg: Loading Story Mode
  120. [12/28/2016 10:29:04 AM.892] LoadingScreenMsg: Loading and Populating Game World
  121. [12/28/2016 10:29:05 AM.144] LoadingScreenMsg:
  122. [12/28/2016 10:29:13 AM.569] Initializing console variable "IsDeveloperModeEnabled".
  123. [12/28/2016 10:29:13 AM.570] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
  124. [12/28/2016 10:29:13 AM.572] Read value: False
  125. [12/28/2016 10:29:13 AM.572] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
  126. [12/28/2016 10:29:13 AM.610] Initializing console variable "TimeScale".
  127. [12/28/2016 10:29:13 AM.611] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
  128. [12/28/2016 10:29:13 AM.612] Read value: <null>
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