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- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6036 MB
- Driver: 25.21.14.1735
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.852 seconds
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 294)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader
- UnloadTime: 3.027219 ms
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000010777CA30.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000000556AE710.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000006899F080.dll
- Searching for compatible XInput library...
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
- Found Xinput1_3.dll.
- game version: Beta 0.7.6c
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
- WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 2614 -> priority: 1
- Thread -> id: f44 -> priority: 1
- Thread -> id: 21d0 -> priority: 1
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 6.982257 ms
- Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399869.
- Total: 1263.797874 ms (FindLiveObjects: 44.891312 ms CreateObjectMapping: 49.342334 ms MarkObjects: 1065.765771 ms DeleteObjects: 103.797291 ms)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 410431.
- Total: 1149.184878 ms (FindLiveObjects: 37.887478 ms CreateObjectMapping: 35.009549 ms MarkObjects: 1069.188961 ms DeleteObjects: 7.098307 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader
- UnloadTime: 4.500882 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load EoT 10.70 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 464202.
- Total: 1174.451167 ms (FindLiveObjects: 44.381041 ms CreateObjectMapping: 32.989168 ms MarkObjects: 1095.612252 ms DeleteObjects: 1.468123 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- modifier lets go
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- shatter it
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- modifier lets go
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- shatter it
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: F70
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 868 unused Assets to reduce memory usage. Loaded Objects now: 411421.
- Total: 1222.367366 ms (FindLiveObjects: 41.605458 ms CreateObjectMapping: 31.875611 ms MarkObjects: 1138.684959 ms DeleteObjects: 10.200755 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 411421.
- Total: 1212.219679 ms (FindLiveObjects: 37.456226 ms CreateObjectMapping: 32.527883 ms MarkObjects: 1140.905075 ms DeleteObjects: 1.329621 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Leaves Specular Snow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Cross Model Shader Snow' - Pass 'Meta' has no vertex shader
- UnloadTime: 4.922512 ms
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader
- Time to load F70 24.98 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 754828.
- Total: 1415.417183 ms (FindLiveObjects: 153.022408 ms CreateObjectMapping: 45.382922 ms MarkObjects: 1215.167296 ms DeleteObjects: 1.843974 ms)
- Could not claim shared submesh buffer of size: 184272
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Could not claim shared submesh buffer of size: 161952
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- Disconnected from the chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DestructibleFence is trying to instantiate a null object on death
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to connect to the chat server!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Attempting to reconnect to chat
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar"
- (Filename: Line: 0)
- DestructibleFence is trying to instantiate a null object on death
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- modifier lets go
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- shatter it
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- Uploading Crash Report
- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at LadderManager+<UpdateRequest>d__23.MoveNext () [0x00128] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2()
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LadderManager:SubmitLadderUpdate(CharacterData)
- LadderManager:updateLadderForCharacter(CharacterData)
- ExperienceTracker:updateLadder()
- ExperienceTracker:LevelUp(Boolean)
- ExperienceTracker:GainExp(Int64, Int64)
- ExperienceTracker:GainExpFromEnemy(Int64)
- DeathItemDrop:OnDeath(Dying)
- Dying:onEnter()
- StateController:switchCurrentState(State)
- StateController:changeState(State)
- State:TryToEnter()
- Dying:update()
- State:Update()
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- DestructibleFence is trying to instantiate a null object on death
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DestructibleFence is trying to instantiate a null object on death
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to connect to the chat server!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
- at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
- (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
- player MainPlayer(Clone) died
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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