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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor:
  7. VRAM: 6036 MB
  8. Driver: 25.21.14.1735
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.852 seconds
  11. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  12. WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
  13. WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader
  14. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  15. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  16. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  17. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  18. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  19. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  20. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  21. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
  22. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  23. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  24. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader
  25. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader
  26. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  27. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  28. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader
  29. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader
  30. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
  31. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
  32. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
  37. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  38. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  39. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
  40. WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
  41. WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader
  42. WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  43. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
  44. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
  45. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
  46. WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
  47. WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
  48. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  50. WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader
  51. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader
  52. WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
  53. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  54. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader
  55. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  56. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  57. WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
  58. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader
  59. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader
  60. WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader
  61. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader
  62. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  63. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  64. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  65.  
  66. (Filename: Line: 195)
  67.  
  68. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  69.  
  70. (Filename: Line: 294)
  71.  
  72. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  73. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  74.  
  75. (Filename: Line: 2001)
  76.  
  77. The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
  78.  
  79. (Filename: Line: 294)
  80.  
  81. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  82.  
  83. (Filename: Line: 294)
  84.  
  85. WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
  86. WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
  87. WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
  88. WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader
  89. WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader
  90. WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader
  91. WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader
  92. WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader
  93. WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader
  94. WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader
  95. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  96. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  97. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  98. WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader
  99. WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader
  100. WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader
  101. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader
  102. WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  103. WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader
  104. WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader
  105. WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader
  106. WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader
  107. WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader
  108. WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader
  109. WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader
  110. WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader
  111. WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader
  112. WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader
  113. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  114. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  115. WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
  116. WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader
  117. WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader
  118. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  119. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  120. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  121. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  122. WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader
  123. UnloadTime: 3.027219 ms
  124. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
  125. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
  126. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000010777CA30.dll
  127. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000000556AE710.dll
  128. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000006899F080.dll
  129. Searching for compatible XInput library...
  130. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
  131. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
  132. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
  133. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
  134. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
  135. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4
  136. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll
  137. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4
  138. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll
  139. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4
  140. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll
  141. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll
  142. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
  143. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
  144. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll
  145. Found Xinput1_3.dll.
  146. game version: Beta 0.7.6c
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  149.  
  150. WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader
  151. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  152. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  153. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  154. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  155. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  156. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  157. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  158.  
  159. (Filename: Line: 540)
  160.  
  161. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  162.  
  163. (Filename: Line: 540)
  164.  
  165. reactivating main camera
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  168.  
  169. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  170.  
  171. (Filename: Line: 294)
  172.  
  173. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  174.  
  175. (Filename: Line: 294)
  176.  
  177. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  178.  
  179. (Filename: Line: 294)
  180.  
  181. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  182.  
  183. (Filename: Line: 294)
  184.  
  185. Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
  186. WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader
  187. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
  188. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
  189. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
  190. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
  191. WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader
  192. WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader
  193. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  194.  
  195. (Filename: Line: 294)
  196.  
  197. The referenced script on this Behaviour (Game Object '<null>') is missing!
  198.  
  199. (Filename: Line: 294)
  200.  
  201. WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader
  202. WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader
  203. WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader
  204. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader
  205. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader
  206. WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader
  207. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  208.  
  209. (Filename: Line: 294)
  210.  
  211. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  212.  
  213. (Filename: Line: 294)
  214.  
  215. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
  216. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader
  217. The referenced script on this Behaviour (Game Object '<null>') is missing!
  218.  
  219. (Filename: Line: 294)
  220.  
  221. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader
  222. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader
  223. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  224. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  225. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader
  226. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  227. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  228. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader
  229. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  230. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  231. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader
  232. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  233. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  234. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader
  235. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  236. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  237. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader
  238. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  239. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  240. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader
  241. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  242. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  243. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader
  244. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  245. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  246. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader
  247. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader
  248. WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader
  249. Input Mode : Mouse & Keyboard
  250.  
  251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  252.  
  253. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  254. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  255. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  256. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  257. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  258. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  259. Deactivating main camera after delay
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  262.  
  263. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  264.  
  265. (Filename: Line: 540)
  266.  
  267. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  270.  
  271. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  272. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  273. Fallback handler could not load library E:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  274. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  275.  
  276. (Filename: Line: 195)
  277.  
  278. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  279.  
  280. (Filename: Line: 294)
  281.  
  282. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  283.  
  284. (Filename: Line: 294)
  285.  
  286. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  287.  
  288. (Filename: Line: 294)
  289.  
  290. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  291. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  292.  
  293. (Filename: Line: 2001)
  294.  
  295. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  296. Setting up 3 worker threads for Enlighten.
  297. Thread -> id: 2614 -> priority: 1
  298. Thread -> id: f44 -> priority: 1
  299. Thread -> id: 21d0 -> priority: 1
  300. Game Log in Success!
  301.  
  302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  303.  
  304. UnloadTime: 6.982257 ms
  305.  
  306. Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399869.
  307. Total: 1263.797874 ms (FindLiveObjects: 44.891312 ms CreateObjectMapping: 49.342334 ms MarkObjects: 1065.765771 ms DeleteObjects: 103.797291 ms)
  308.  
  309. Failed to create agent because it is not close enough to the NavMesh
  310.  
  311. (Filename: Line: 648)
  312.  
  313. reactivating main camera
  314.  
  315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  316.  
  317. loading scene: EoT
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  322.  
  323. Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 410431.
  324. Total: 1149.184878 ms (FindLiveObjects: 37.887478 ms CreateObjectMapping: 35.009549 ms MarkObjects: 1069.188961 ms DeleteObjects: 7.098307 ms)
  325.  
  326. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  327.  
  328. (Filename: Line: 388)
  329.  
  330. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  331.  
  332. (Filename: Line: 390)
  333.  
  334. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  335.  
  336. (Filename: Line: 388)
  337.  
  338. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  339.  
  340. (Filename: Line: 390)
  341.  
  342. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  343.  
  344. (Filename: Line: 388)
  345.  
  346. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  347.  
  348. (Filename: Line: 390)
  349.  
  350. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  351.  
  352. (Filename: Line: 195)
  353.  
  354. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  355.  
  356. (Filename: Line: 195)
  357.  
  358. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  359.  
  360. (Filename: Line: 195)
  361.  
  362. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  363.  
  364. (Filename: Line: 195)
  365.  
  366. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  367.  
  368. (Filename: Line: 195)
  369.  
  370. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  371.  
  372. (Filename: Line: 195)
  373.  
  374. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  375.  
  376. (Filename: Line: 195)
  377.  
  378. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  379.  
  380. (Filename: Line: 195)
  381.  
  382. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  383.  
  384. (Filename: Line: 195)
  385.  
  386. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  387.  
  388. (Filename: Line: 195)
  389.  
  390. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  391.  
  392. (Filename: Line: 195)
  393.  
  394. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  395.  
  396. (Filename: Line: 195)
  397.  
  398. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  399.  
  400. (Filename: Line: 195)
  401.  
  402. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  403.  
  404. (Filename: Line: 195)
  405.  
  406. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  407.  
  408. (Filename: Line: 195)
  409.  
  410. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  411.  
  412. (Filename: Line: 195)
  413.  
  414. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  415.  
  416. (Filename: Line: 388)
  417.  
  418. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  419.  
  420. (Filename: Line: 390)
  421.  
  422. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  423.  
  424. (Filename: Line: 294)
  425.  
  426. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  427. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  428.  
  429. (Filename: Line: 2001)
  430.  
  431. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  432.  
  433. (Filename: Line: 294)
  434.  
  435. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  436. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  437.  
  438. (Filename: Line: 2001)
  439.  
  440. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  441.  
  442. (Filename: Line: 294)
  443.  
  444. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  445. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  446.  
  447. (Filename: Line: 2001)
  448.  
  449. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  450.  
  451. (Filename: Line: 294)
  452.  
  453. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  454. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  455.  
  456. (Filename: Line: 2001)
  457.  
  458. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  459.  
  460. (Filename: Line: 294)
  461.  
  462. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  463. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  464.  
  465. (Filename: Line: 2001)
  466.  
  467. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  468.  
  469. (Filename: Line: 294)
  470.  
  471. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  472. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  473.  
  474. (Filename: Line: 2001)
  475.  
  476. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  477.  
  478. (Filename: Line: 294)
  479.  
  480. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  481.  
  482. (Filename: Line: 388)
  483.  
  484. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  485.  
  486. (Filename: Line: 390)
  487.  
  488. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  489.  
  490. (Filename: Line: 294)
  491.  
  492. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  493. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  494.  
  495. (Filename: Line: 2001)
  496.  
  497. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  498.  
  499. (Filename: Line: 294)
  500.  
  501. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  502. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  503.  
  504. (Filename: Line: 2001)
  505.  
  506. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  507.  
  508. (Filename: Line: 294)
  509.  
  510. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  511. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  512.  
  513. (Filename: Line: 2001)
  514.  
  515. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  516.  
  517. (Filename: Line: 294)
  518.  
  519. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  520. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  521.  
  522. (Filename: Line: 2001)
  523.  
  524. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  525.  
  526. (Filename: Line: 294)
  527.  
  528. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  529. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  530.  
  531. (Filename: Line: 2001)
  532.  
  533. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  534.  
  535. (Filename: Line: 294)
  536.  
  537. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  538. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  539.  
  540. (Filename: Line: 2001)
  541.  
  542. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  543.  
  544. (Filename: Line: 294)
  545.  
  546. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  547. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  548.  
  549. (Filename: Line: 2001)
  550.  
  551. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  552.  
  553. (Filename: Line: 294)
  554.  
  555. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  556. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  557.  
  558. (Filename: Line: 2001)
  559.  
  560. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  561.  
  562. (Filename: Line: 294)
  563.  
  564. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  565. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  566.  
  567. (Filename: Line: 2001)
  568.  
  569. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  570.  
  571. (Filename: Line: 294)
  572.  
  573. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  574. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  575.  
  576. (Filename: Line: 2001)
  577.  
  578. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  579.  
  580. (Filename: Line: 388)
  581.  
  582. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  583.  
  584. (Filename: Line: 390)
  585.  
  586. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  587.  
  588. (Filename: Line: 388)
  589.  
  590. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  591.  
  592. (Filename: Line: 390)
  593.  
  594. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  595.  
  596. (Filename: Line: 388)
  597.  
  598. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  599.  
  600. (Filename: Line: 390)
  601.  
  602. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  603.  
  604. (Filename: Line: 388)
  605.  
  606. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  607.  
  608. (Filename: Line: 390)
  609.  
  610. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  611.  
  612. (Filename: Line: 388)
  613.  
  614. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  615.  
  616. (Filename: Line: 390)
  617.  
  618. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  619.  
  620. (Filename: Line: 388)
  621.  
  622. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  623.  
  624. (Filename: Line: 390)
  625.  
  626. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  627.  
  628. (Filename: Line: 388)
  629.  
  630. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  631.  
  632. (Filename: Line: 390)
  633.  
  634. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  635.  
  636. (Filename: Line: 388)
  637.  
  638. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  639.  
  640. (Filename: Line: 390)
  641.  
  642. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  643.  
  644. (Filename: Line: 388)
  645.  
  646. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  647.  
  648. (Filename: Line: 390)
  649.  
  650. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  651. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  652.  
  653. (Filename: Line: 388)
  654.  
  655. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  656.  
  657. (Filename: Line: 390)
  658.  
  659. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  660.  
  661. (Filename: Line: 388)
  662.  
  663. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  664.  
  665. (Filename: Line: 390)
  666.  
  667. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  668.  
  669. (Filename: Line: 388)
  670.  
  671. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  672.  
  673. (Filename: Line: 390)
  674.  
  675. WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
  676. WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader
  677. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader
  678. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader
  679. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader
  680. WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader
  681. UnloadTime: 4.500882 ms
  682. Failed to create agent because it is not close enough to the NavMesh
  683.  
  684. (Filename: Line: 648)
  685.  
  686. Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2
  687.  
  688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  689.  
  690. Time to load EoT 10.70 s
  691.  
  692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  693.  
  694.  
  695. Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 464202.
  696. Total: 1174.451167 ms (FindLiveObjects: 44.381041 ms CreateObjectMapping: 32.989168 ms MarkObjects: 1095.612252 ms DeleteObjects: 1.468123 ms)
  697.  
  698. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  699.  
  700. (Filename: Line: 388)
  701.  
  702. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  703.  
  704. (Filename: Line: 390)
  705.  
  706. Connected to chat server
  707.  
  708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  709.  
  710. modifier lets go
  711.  
  712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  713.  
  714. shatter it
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. modifier lets go
  719.  
  720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  721.  
  722. shatter it
  723.  
  724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  725.  
  726. loading scene: F70
  727.  
  728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  729.  
  730. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  731.  
  732. Unloading 868 unused Assets to reduce memory usage. Loaded Objects now: 411421.
  733. Total: 1222.367366 ms (FindLiveObjects: 41.605458 ms CreateObjectMapping: 31.875611 ms MarkObjects: 1138.684959 ms DeleteObjects: 10.200755 ms)
  734.  
  735. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  736.  
  737. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 411421.
  738. Total: 1212.219679 ms (FindLiveObjects: 37.456226 ms CreateObjectMapping: 32.527883 ms MarkObjects: 1140.905075 ms DeleteObjects: 1.329621 ms)
  739.  
  740. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  741.  
  742. (Filename: Line: 388)
  743.  
  744. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  745.  
  746. (Filename: Line: 390)
  747.  
  748. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  749.  
  750. (Filename: Line: 388)
  751.  
  752. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  753.  
  754. (Filename: Line: 390)
  755.  
  756. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  757.  
  758. (Filename: Line: 388)
  759.  
  760. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  761.  
  762. (Filename: Line: 390)
  763.  
  764. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  765.  
  766. (Filename: Line: 388)
  767.  
  768. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  769.  
  770. (Filename: Line: 390)
  771.  
  772. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  773.  
  774. (Filename: Line: 388)
  775.  
  776. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  777.  
  778. (Filename: Line: 390)
  779.  
  780. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  781.  
  782. (Filename: Line: 388)
  783.  
  784. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  785.  
  786. (Filename: Line: 390)
  787.  
  788. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  789.  
  790. (Filename: Line: 388)
  791.  
  792. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  793.  
  794. (Filename: Line: 390)
  795.  
  796. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  797.  
  798. (Filename: Line: 388)
  799.  
  800. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  801.  
  802. (Filename: Line: 390)
  803.  
  804. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  805.  
  806. (Filename: Line: 388)
  807.  
  808. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  809.  
  810. (Filename: Line: 390)
  811.  
  812. Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
  813. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader
  814. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader
  815. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Leaves Specular Snow' - Pass 'Meta' has no vertex shader
  816. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Cross Model Shader Snow' - Pass 'Meta' has no vertex shader
  817. UnloadTime: 4.922512 ms
  818. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader
  819. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader
  820. Time to load F70 24.98 s
  821.  
  822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  823.  
  824.  
  825. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 754828.
  826. Total: 1415.417183 ms (FindLiveObjects: 153.022408 ms CreateObjectMapping: 45.382922 ms MarkObjects: 1215.167296 ms DeleteObjects: 1.843974 ms)
  827.  
  828. Could not claim shared submesh buffer of size: 184272
  829.  
  830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  831.  
  832. Could not claim shared submesh buffer of size: 161952
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  835.  
  836. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  837.  
  838. (Filename: Line: 388)
  839.  
  840. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  841.  
  842. (Filename: Line: 390)
  843.  
  844. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  845.  
  846. (Filename: Line: 388)
  847.  
  848. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  849.  
  850. (Filename: Line: 390)
  851.  
  852. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  853.  
  854. (Filename: Line: 388)
  855.  
  856. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  857.  
  858. (Filename: Line: 390)
  859.  
  860. Uploading Crash Report
  861. NullReferenceException: Object reference not set to an instance of an object
  862. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  863. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  864. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  865. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  866.  
  867. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  868.  
  869. NullReferenceException: Object reference not set to an instance of an object
  870. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  871. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  872. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  873. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  874.  
  875. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  876.  
  877. Failed to create agent because it is not close enough to the NavMesh
  878.  
  879. (Filename: Line: 648)
  880.  
  881. NullReferenceException: Object reference not set to an instance of an object
  882. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  883. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  884. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  885. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  886.  
  887. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  888.  
  889. NullReferenceException: Object reference not set to an instance of an object
  890. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  891. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  892. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  893. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  894.  
  895. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  896.  
  897. Disconnected from the chat server
  898.  
  899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  900.  
  901. DestructibleFence is trying to instantiate a null object on death
  902.  
  903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  904.  
  905. Failed to connect to the chat server!
  906.  
  907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  908.  
  909. Attempting to reconnect to chat
  910.  
  911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  912.  
  913. Connected to chat server
  914.  
  915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  916.  
  917. BoxColliders does not support negative scale or size.
  918. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  919. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar"
  920.  
  921. (Filename: Line: 0)
  922.  
  923. DestructibleFence is trying to instantiate a null object on death
  924.  
  925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  926.  
  927. modifier lets go
  928.  
  929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  930.  
  931. shatter it
  932.  
  933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  934.  
  935. NullReferenceException: Object reference not set to an instance of an object
  936. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  937. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  938. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  939. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  940.  
  941. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  942.  
  943. NullReferenceException: Object reference not set to an instance of an object
  944. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  945. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  946. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  947. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  948.  
  949. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  950.  
  951. NullReferenceException: Object reference not set to an instance of an object
  952. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  953. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  954. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  955. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  956.  
  957. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  958.  
  959. NullReferenceException: Object reference not set to an instance of an object
  960. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  961. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  962. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  963. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  964.  
  965. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  966.  
  967. Uploading Crash Report
  968. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  969. Parameter name: index
  970. at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  971. at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  972. at LadderManager+<UpdateRequest>d__23.MoveNext () [0x00128] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  973. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0
  974. UnityEngine.MonoBehaviour:StartCoroutineManaged2()
  975. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  976. LadderManager:SubmitLadderUpdate(CharacterData)
  977. LadderManager:updateLadderForCharacter(CharacterData)
  978. ExperienceTracker:updateLadder()
  979. ExperienceTracker:LevelUp(Boolean)
  980. ExperienceTracker:GainExp(Int64, Int64)
  981. ExperienceTracker:GainExpFromEnemy(Int64)
  982. DeathItemDrop:OnDeath(Dying)
  983. Dying:onEnter()
  984. StateController:switchCurrentState(State)
  985. StateController:changeState(State)
  986. State:TryToEnter()
  987. Dying:update()
  988. State:Update()
  989.  
  990. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  991.  
  992. NullReferenceException: Object reference not set to an instance of an object
  993. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  994. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  995. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  996. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  997.  
  998. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  999.  
  1000. NullReferenceException: Object reference not set to an instance of an object
  1001. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1002. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  1003. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1004. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1005.  
  1006. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  1007.  
  1008. DestructibleFence is trying to instantiate a null object on death
  1009.  
  1010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1011.  
  1012. DestructibleFence is trying to instantiate a null object on death
  1013.  
  1014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1015.  
  1016. Failed to connect to the chat server!
  1017.  
  1018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1019.  
  1020. Connected to chat server
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1023.  
  1024. NullReferenceException: Object reference not set to an instance of an object
  1025. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1026. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  1027. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1028. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1029.  
  1030. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  1031.  
  1032. NullReferenceException: Object reference not set to an instance of an object
  1033. at CharacterMutator.OnKill (Ability ability, Actor target) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1034. at (wrapper delegate-invoke) <Module>.invoke_void_Ability_Actor(Ability,Actor)
  1035. at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1036. at AilmentReceiver.Update () [0x00467] in <6afde2fdc331447fa5ba928d7cdb99dc>:0
  1037.  
  1038. (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0)
  1039.  
  1040. player MainPlayer(Clone) died
  1041.  
  1042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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