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May 15th, 2015
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  1. [03:18] Disaster Area: back on smogon I intend to write an opinion piece regarding my opinions on ubers/ou/ag tiering
  2. [03:18] Disaster Area: =]
  3. [03:19] Disaster Area: since I think I have some sort of a solution to the tier's [ou/uber] woes
  4. [03:19] Disaster Area: :O
  5. [03:19] +Fireburn: ._.
  6. [03:19] Disaster Area: I think dice was floating around something of a similar nature at one point on IRC..
  7. [03:19] Disaster Area: which is bizarre as him and I rarely agree but anyway
  8. [03:19] Disaster Area: my idea was with some acknowledgemtn of how we
  9. [03:19] Disaster Area: define 'uber' is in and of itself pretty arbitary and that
  10. [03:20] Disaster Area: since we have taken the measure to remove ray and it seems that the state of play is still not satisfactory for a suprisingly large amount of the highest-skilled playerbase
  11. [03:20] Disaster Area: and also since OU has the 'matchup' issues
  12. [03:20] Disaster Area: which basically boils down to the fact you can't cover every 'a-rank' threat with a team of 6 pokemon
  13. [03:21] Disaster Area: but the fact megas answer large swatches of them each, I describe it as effectively
  14. [03:21] Disaster Area: being allowed to have one 'uber' each on a team with the mega-evolution restriction [effectively an item and switch-in restriction]
  15. [03:21] Disaster Area: which is then not greatly suprising that you can't really cover near-everything with 6 mons since the ruleset when viewed from that viewpoint is bizarre
  16. [03:21] Disaster Area: so overall my suggestion is that
  17. [03:22] Disaster Area: (although it would logistically be a very difficult task for certain systems to adapt to)
  18. [03:22] Disaster Area: be that we create OU as being the current ORAS UBERS tier with a handful of bans [something like the one I've been testing out recently with other members of the community]
  19. [03:22] Disaster Area: I have a ladder and have nearly completed a minitour and some preliminary viability rankings
  20. [03:23] Disaster Area: with bans on primals mega mence shadow tag geomancy evasion bp clause
  21. [03:23] Disaster Area: whilst the ruleset might be a bit arbitary in some ways [e.g. unbanning geo or possibly even shadow tag might be preferential to some players say]
  22. [03:23] Disaster Area: I think that it's a more logical and mechanically-respecting answer than say
  23. [03:23] Disaster Area: removing all the megas like the test OU ladder
  24. [03:24] Disaster Area: furthermore if we consider the OU tier as it actually stands
  25. [03:24] Disaster Area: only 40% of the pokemon in it aren't legendary or pseudo-legendary or possessing a mega-evolution
  26. [03:24] Disaster Area: so the concept of a tier like ubers with those bans having a greater number of legendaries as a reason not to do it holds little weight [some pokemon like mega sableye would be in the tier for example] although the difference between cover legendaries and other times is
  27. [03:25] Disaster Area: worthy of note, kyurem-b is permitted in OU and was last generation too
  28. [03:25] Disaster Area: the main trouble is probably how it affects the tournament schedule [grand slam, SPL] but ultimately if it's the cost for a 'balanced' flagship and tournament-related tier
  29. [03:25] Disaster Area: then surely it's worthwhile?
  30. [03:26] Disaster Area: Anyway that's what the bulk of my article will basically say
  31. [03:26] Disaster Area: I appreciate my opinion is probably somewhat controversial and requires more discussion etc.
  32. [03:26] Disaster Area: but that's legitimately what I think and feel it ought to be floated in public so people feel
  33. [03:26] Disaster Area: more ready to challenge the status quo to deal with the purported problems within these tiers
  34. [03:26] Disaster Area: =]
  35. [03:27] Disaster Area: phew that's made me feel a lot better now ^_^
  36. [03:44] +Fireburn: your idea boils down to "lets make ubers the new ou" which is rather arbitrary and tbh pointless since all you're accomplishing is renaming the tiers
  37. [03:44] Disaster Area: well saying 'these mons are too strong' is equally arbitary
  38. [03:45] Disaster Area: but allowing people one mega [uber] per team is pretty imbalanced clearly
  39. [03:45] Disaster Area: as evidence shows rather than theorymonning
  40. [03:45] Disaster Area: and we work with a top-down usage system
  41. [03:45] Disaster Area: so we might as well start at the very highest point where it's actually balanced
  42. [03:45] Disaster Area: rather than some slightly lower point for history's sake
  43. [03:47] Disaster Area: i wonder if a similar thing might work with BW but in all honesty it's not the main meta atm and I'm more concerned about the 'flagship' current metas rather than those which were flagship before
  44. [03:47] Disaster Area: due to the larger playerbase and importance etc.
  45. [03:48] +Fireburn: it really doesn't fix anything on its own and basically boils down to "lets rename ubers so we have an excuse to balance it"
  46. [03:48] +Fireburn: I dont see this catching on, sorry
  47. [03:48] Disaster Area: well ubers with those handful of bans
  48. [03:48] Disaster Area: is more balanced than current uber AND current OU
  49. [03:48] Disaster Area: and it's no more arbitary than the current system
  50. [03:49] Disaster Area: also if I were just looking for an excuse to balance it
  51. [03:49] Disaster Area: the fact it's in grand slam and SPL
  52. [03:49] Disaster Area: is more than enough reason
  53. [03:49] • Disaster Area shrugs
  54. edit 1:
  55. [04:02] +Fireburn: even if it were to be implemented, doing it in the middle of a gen would be impossible due to the very large amount of time needed to sort out the ripple in all the lower tiers - this affects more than just ou and uber
  56. [04:02] Disaster Area: i acknowledge that and it's part of the cost/benefit that has to be considered sure
  57. [04:08] +Fireburn: its more like doing it rn would be unfeasible
  58. [04:08] Disaster Area: is that a because of the current state of upcoming tours and thus saying that
  59. [04:08] Disaster Area: it could be done just at a different time in the calendar
  60. [04:09] Disaster Area: floating of course the hypothesis that you would want to do it [which you currently disagree with ofc]
  61. [04:10] +Fireburn: no its because the effects would ripple down to lower tiers and require an enormous amount of time to sort out + we can't guarantee that the playerbases of lower tiers will just roll over and accept this
  62. [04:10] +Fireburn: there is no real way to implement this in an orderly fashion in the middle of a gen
  63. [04:10] Disaster Area: but it's only in the middle of a gen that we'd realise it nessecary
  64. [04:10] Disaster Area: catch-22
  65. [04:11] +Fireburn: that doesnt change what I just said though
  66. [04:12] Disaster Area: indeed, but ultimately I'm mainly trying to consider the situation with respect to the tiers being considered, and I know that with lower tiers that it is not so difficult to implement and stagger the change even if it's naturally something
  67. [04:12] Disaster Area: they'd be pretty unhappy with
  68.  
  69. ---- responses to this log ----
  70.  
  71. (ubers room driver)
  72. [before edit 1]
  73. [03:55] Disaster Area: what do u think?
  74. [03:56] Disaster Area: as an OU and Ubers player of somewhat high talent?
  75. [03:56] Dilwar: i think its interesting oo
  76. [03:56] Dilwar: would like to see how it goes
  77.  
  78. (ou room driver)
  79. [before edit 1]
  80. [03:59] jpw234: i disagree with the premise that the mega mechanic is somehow equivalent to "one uber per team"
  81. [03:59] jpw234: i also very muc henjoy the current OU tier
  82. [04:00] jpw234: so i'm not motivated to make any sort of massive changes like you're proposing
  83.  
  84. (ubers room owner, global mod)
  85. [04:58] @shrang: I've been wanting ubers to be standard since dpp
  86. [04:59] @shrang: but it's something WAY out of our control
  87. [04:59] Disaster Area: well I've passed it on to aim
  88. [04:59] @shrang: the whole concept of OU is quite arbitrary anyway
  89. [04:59] Disaster Area: who's probably got about as much influence as I could reasonably hope out of someone
  90. [04:59] Disaster Area: who might listen to me
  91. [04:59] Disaster Area: I'm glad you see the logic of it though, I felt it would probably resound with you more
  92. [05:00] Disaster Area: I personally think having mega ray unbanned in this hypothetical new ubers tier would be sensible, I mean
  93. [05:00] Disaster Area: 1 people don't like ubers as it is
  94. [05:00] Disaster Area: 2 it would keep with the philosophy of not banning shit
  95. [05:00] @shrang: I remember back in dpp when I was like
  96. [05:00] Disaster Area: failing that we could just call
  97. [05:00] @shrang: "wait why is OU standard"
  98. [05:00] Disaster Area: that 'ubers' AG
  99. [05:00] @shrang: "there is literally no reason for it to be"
  100. [05:00] Disaster Area: and just have OU as the top tier, but that tier basically being a balanced version of ubers
  101. [05:00] Disaster Area: yah I understand that people like
  102. [05:00] Disaster Area: david stone even considered
  103. [05:00] @shrang: got shot down before anyone replied
  104. [05:00] Disaster Area: testing shit like kyorge in OU
  105. [05:00] @shrang: :(
  106. [05:00] Disaster Area: yeah
  107. [05:01] Disaster Area: :(
  108. [05:01] @shrang: altho
  109. [05:01] @shrang: thing is you can have a "balanced ubers tier"
  110. [05:01] @shrang: which would just be OU anyway
  111. [05:01] Disaster Area: yeah exactly
  112. [05:01] Disaster Area: that's the whole point isn't it? =]
  113. [05:01] @shrang: so you may as well just
  114. [05:02] @shrang: propose the idea to suspect test all the potentially viable ubers in OU
  115. [05:02] @shrang: instead of merging tiers and banning from ubers
  116. [05:03] Disaster Area: basically whatit comes down to is something similar to or exactly like what I've proposed is something you'd agree with and in theory had this happened a generation or two ago you would have agreed with it in the context of those metagames as well
  117. [05:03] Disaster Area: nb =]
  118. [05:03] @shrang: yeh
  119.  
  120. (ubers room driver)
  121. [06:33] Mr.378: After reading this I know what you're saying
  122. [06:34] Mr.378: I agree with this and always have
  123.  
  124. (ou room mod)
  125. [19:57] Sharpteeth: but yeah, as they said, if anything, that would have to be at the start of gen 7
  126. [19:57] Disaster Area: well
  127. [19:57] Disaster Area: there's a catch-22 there
  128. [19:58] Disaster Area: because we wouldn't even know
  129. [19:58] Disaster Area: if it's nessecary in gen 7
  130. [19:58] Disaster Area: until we're too far in
  131. [19:58] Disaster Area: to do anything about it
  132. [19:58] Disaster Area: also the release date of gen 7 is totally unconfirmed so we could be stuck here longer than we expect if nintendo act suprisingly
  133. [19:58] Sharpteeth: the problem is that any of the current Uber
  134. [19:58] Sharpteeth: is centralizing in OU by itself
  135. [19:59] Sharpteeth: so testing 1 by 1 will lead to nothing
  136. [19:59] Sharpteeth: the other option, dump everything in OU and watch
  137. [19:59] Sharpteeth: would be done much better at the start of a gen
  138. [19:59] Disaster Area: yah that's more or less what i'm suggesting is the last thing
  139. [19:59] Disaster Area: effectively
  140. [19:59] Disaster Area: dumping all in OU
  141. [19:59] Disaster Area: yeah but
  142. [19:59] Disaster Area: if it means that
  143. [19:59] Disaster Area: you play this whole gen
  144. [19:59] Disaster Area: with it being broken
  145. [19:59] Disaster Area: and the whole time
  146. [19:59] Disaster Area: being suspect tests
  147. [19:59] Disaster Area: if you can redo the whole thing and suffer for a long time but less time than you otherwise would
  148. [19:59] Disaster Area: why not
  149. [20:00] Sharpteeth: because, imagine we dump everything in OU
  150. [20:00] Disaster Area: i mean it makes no sense to
  151. [20:00] Sharpteeth: start sorting things out
  152. [20:00] Disaster Area: choose the arbitarly ban line
  153. [20:00] Disaster Area: is
  154. [20:00] Disaster Area: say
  155. [20:00] Disaster Area: genesect
  156. [20:00] Sharpteeth: and 2 weeks in, Gen 7 is announced
  157. [20:00] Disaster Area: for what it's worth
  158. [20:00] Disaster Area: another important thing
  159. [20:00] Disaster Area: I have already
  160. [20:00] Disaster Area: started doing testing
  161. [20:00] Disaster Area: of seeing what this 'ubers' tier with a handful of bans
  162. [20:00] Disaster Area: would look like
  163. [20:00] Disaster Area: with some players who are reasonably well respected enough
  164. [20:00] Sharpteeth: what's the handful, btw?
  165. [20:00] Disaster Area: like auth in ubers/comp tutoring
  166. [20:01] Disaster Area: the handful is
  167. [20:01] Disaster Area: primals
  168. [20:01] Sharpteeth: assuming it's red orb, salamencite, xenreas?
  169. [20:01] Disaster Area: mega mence
  170. [20:01] Disaster Area: shadow tag
  171. [20:01] Disaster Area: geomancy
  172. [20:01] Disaster Area: evasion
  173. [20:01] Disaster Area: full bp
  174. [20:01] Sharpteeth: mmm
  175. [20:01] Disaster Area: experience as
  176. [20:01] Disaster Area: a long time ubers player
  177. [20:01] Sharpteeth: geomancy's an interesting one
  178. [20:01] Disaster Area: says that that's a pretty good
  179. [20:01] Disaster Area: approximate list
  180. [20:01] Disaster Area: with more playtesting honestly I think
  181. [20:01] Sharpteeth: ...no red orb?
  182. [20:01] Disaster Area: geo would be fine to unban but
  183. [20:01] Disaster Area: red orb is fucking insane bro
  184. [20:01] Disaster Area: pdon makes ubers aids
  185. [20:01] Disaster Area: as does mence
  186. [20:01] Disaster Area: anyway whilst
  187. [20:02] Disaster Area: removing one might make the other
  188. [20:02] Disaster Area: less bad
  189. [20:02] Disaster Area: I figured
  190. [20:02] Disaster Area: sod both of them cos I know both currently cause problems
  191. [20:02] Disaster Area: might as well just get a cleaner scenario
  192. [20:02] Disaster Area: and make it more like xy which was
  193. [20:02] Disaster Area: fairly balanced imo barring shadow tag
  194. [20:02] Disaster Area: and there's obvs some new introductions in oras
  195. [20:02] Disaster Area: mega diancie/sab, soul dew, custap
  196. [20:03] Sharpteeth: mmm. well, another thought is that, even without the big 3
  197. [20:03] Sharpteeth: this new OU's going to be fairly constrained
  198. [20:03] Sharpteeth: compared to current OU
  199. [20:03] Disaster Area: yeah and I personally think that's a good thing considering
  200. [20:03] Disaster Area: all the players complaining about
  201. [20:03] Disaster Area: team matchup more or less i.e.
  202. [20:03] Disaster Area: too many top threats to be able to cover
  203. [20:03] Disaster Area: with just 6 mons
  204. [20:03] Disaster Area: in this teir there's still
  205. [20:03] Disaster Area: a ton fo variety
  206. [20:03] Disaster Area: but not so much
  207. [20:04] Disaster Area: you can't actually
  208. [20:04] Disaster Area: cover it all
  209. [20:04] Disaster Area: lol
  210. [20:04] Sharpteeth: you'd be looking at a OU tier 2/3 the size
  211. [20:05] Disaster Area: yeah
  212. [20:05] Disaster Area: and the issue is?
  213. [20:05] Disaster Area: I mean like bro what do you think
  214. [20:05] Disaster Area: the current issue with OU is
  215. [20:05] Sharpteeth: Higher number of players.
  216. [20:05] Sharpteeth: more players = more vocal opposition
  217. [20:05] Sharpteeth: while the support stays just as quiet.
  218. [20:06] Sharpteeth: 2 x bitching = more bitching
  219. [20:06] Sharpteeth: 2 x no bitching = still no bitching
  220. [20:06] Sharpteeth: Oh, and the 1 mega/team rule
  221. [20:07] Sharpteeth: artificially enforces brokenness
  222. [20:07] Disaster Area: yeah
  223. [20:07] Sharpteeth: so I think your plan has merit
  224. [20:07] Disaster Area: i can agree with the former thing being an issue
  225. [20:07] Disaster Area: yeah
  226. [20:07] Disaster Area: the latter aspect
  227. [20:07] Disaster Area: is something that
  228. [20:07] Disaster Area: inspired it quite a lot
  229. [20:07] Disaster Area: it would probably mean that
  230. [20:07] Disaster Area: the new UU would probably look
  231. [20:07] Disaster Area: similar to current OU but with a handful of broken things in need of ban (maybe who knows)
  232. [20:07] Sharpteeth: the new BL
  233. [20:07] Disaster Area: + with a handful of megas removed
  234. [20:07] Sharpteeth: will have even more megas
  235. [20:07] Disaster Area: such as diancie and sableye
  236. [20:08] Disaster Area: which would definitely get enough new OU usage
  237. [20:08] Sharpteeth: really
  238. [20:08] Sharpteeth: diancie and sableye
  239. [20:08] Sharpteeth: competing with stuff like blaziken?
  240. [20:08] Sharpteeth: and luke?
  241. [20:08] Disaster Area: definitely
  242. [20:08] Disaster Area: I'm being serious btw
  243. [20:08] Disaster Area: atm I'm in a match too and have been most of the convo
  244. [20:08] Disaster Area: it's nearly over so
  245. [20:08] Disaster Area: let me finish it and I can
  246. [20:08] Disaster Area: explain the details
  247. [20:08] Disaster Area: after
  248. [20:08] Sharpteeth: well, no need, I still think it's a good idea
  249. [20:09] Sharpteeth: might have differing opinions on the specific result, but the concept is sound
  250. [20:10] Disaster Area: well the main reason
  251. [20:10] Disaster Area: sab in particular would definitely get enough usage
  252. [20:10] Disaster Area: is two-fold
  253. [20:10] Disaster Area: firstly it checks very nicely 2 of the best threats in the metagame
  254. [20:10] Disaster Area: mewtwo (in pretty much every form too!)
  255. [20:10] Disaster Area: and ekiller (arceus-normal with swords dance and extremespeed)
  256. [20:10] Disaster Area: which were huge threats in XY, less so in ORAS due to new threats which are now removed being so dominant
  257. [20:10] Disaster Area: the other thing is
  258. [20:10] Disaster Area: the other really really huge threat
  259. [20:11] Disaster Area: in this metagame
  260. [20:11] Disaster Area: ho-oh
  261. [20:11] Disaster Area: absolutely hates stealth rocks
  262. [20:11] Disaster Area: and synergises nicely with mega sab for good measure
  263. [20:11] Disaster Area: diancie is similarly good for checking ho-oh, being a rock setter that can set stealth rocks safely versus sableye, and some more minor traits too. Its own magic bounce is naturally a huge selling point
  264. [20:12] Disaster Area: http://www.pokemonperfect.com/forums/showthread.php?3259-ORAS-Ubers-Tournament was the first minitour, which is now in the finals
  265. [20:13] Disaster Area: http://www.pokemonperfect.com/forums/showthread.php?3245-RBY-1Z-OU-Viability-Rankings there's a preliminary.. I guess rough sketch? of what we'd expect in terms of viaibility
  266. [20:13] Disaster Area: there's probably a few mons a little badly misplaced (i might be overrating lando-t in it for example)
  267. [20:13] Disaster Area: and probably quite a lot like 1 small bit out
  268. [20:13] Disaster Area: since the tier's still fairly underexplored
  269. [20:14] Disaster Area: worth noting that amongst the players in the minitour, there's 2 current and 1 ex- mods of the ubers room who've been playing, as well as a driver from competitive tutoring, so it's not just an assortment of friends who have no sort of assessible talent xd
  270. [20:15] Disaster Area: i mean ik room authority doesn't say too much but it should be enough to convince you it's not a crapshoot
  271. [20:15] Disaster Area: fwiw, I'm an ex ubers room mod as well :o
  272. [20:15] Sharpteeth: I've been convinced for the last 20 minutes ._.
  273. [20:15] Disaster Area: but i resigned (in a rather appalling fashion though but nevermind that) cos I disliked xy so much by the end and knew oras was going to make things worse rather than better
  274. [20:15] Disaster Area: lol
  275. [20:15] Disaster Area: xd
  276. [20:16] Disaster Area: well the more thoroughly I convince the better eh ;)
  277. [20:16] Disaster Area: if you want to try it out I have a working ladder
  278. [20:16] Disaster Area: on my friend's server
  279. [20:16] Disaster Area: http://violetversion.psim.us/
  280.  
  281. (ou room mod)
  282. [20:42] +Omegasization: sorry but that wont solve anything
  283. [20:42] +Omegasization: thatll cause a check broken with broken scenario
  284. [20:42] +Omegasization: I dont like it, sorry
  285. [20:42] Disaster Area: ?
  286. [20:42] Disaster Area: check broken with broken is fine if it means balanced is the result
  287. [20:43] Disaster Area: the current OU mons are broken if you look at it from the perspective of NU or LC
  288. [20:43] +Omegasization: that doesnt balance the meta
  289. [20:43] Disaster Area: what if our current tiering
  290. [20:43] Disaster Area: started with NU instead of OU more or less
  291. [20:43] Disaster Area: (that subset of mons)
  292. [20:43] Disaster Area: then someone said
  293. [20:43] Disaster Area: wait let's drop like 50 mons in (like the scenario I'm saying now)
  294. [20:43] Disaster Area: and then everyone would be like no
  295. [20:43] Disaster Area: you can't check broken with broken
  296. [20:43] Disaster Area: the thing is
  297. [20:43] Disaster Area: checking one single broken thing
  298. [20:43] Disaster Area: with one other broken thing
  299. [20:43] Disaster Area: is an issue sure
  300. [20:43] Disaster Area: but 20 broken things
  301. [20:44] Disaster Area: can very well check eachother
  302. [20:44] +Omegasization: Bruh sorry but im not interested in it
  303. [20:44] +Omegasization: i cant see a future for it
  304.  
  305. Response by Minority Suspect (ubers room mod) is very long so can be seen here: http://pastebin.com/Zc3npeL7
  306.  
  307. (ubers room mod)
  308. [20:55] Disaster Area: do you like the idea y/n?
  309. [20:55] WreckDra: its not a bad one
  310.  
  311. David = M Dragon
  312. [20:23:17] David: you are basically saying
  313. [20:23:20] David: to balance ubers
  314. [20:23:28] George S. [Disaster Area]: and also to make
  315. [20:23:33] George S. [Disaster Area]: current ubers the first usage-based tier
  316. [20:23:38] David: nah
  317. [20:23:45] David: that will not happeb
  318. [20:23:50] David: ubers wont be the 1st meta
  319. [20:23:53] George S. [Disaster Area]: why?
  320. [20:24:02] David: too many overpowered mons
  321. [20:24:04] George S. [Disaster Area]: it's so arbitrary and doesn't make a jot of sense other than
  322. [20:24:09] George S. [Disaster Area]: through the precedent of RBY/GSC
  323. [20:24:15] George S. [Disaster Area]: I've done some testing of
  324. [20:24:20] George S. [Disaster Area]: ORAS Ubers with a handful of bans
  325. [20:24:23] George S. [Disaster Area]: it's way more balanced than
  326. [20:24:24] George S. [Disaster Area]: current OU
  327. [20:24:26] George S. [Disaster Area]: xd
  328. [20:24:35] David: i disagree
  329. [20:24:39] George S. [Disaster Area]: mew dropped from ubers
  330. [20:24:46] George S. [Disaster Area]: why can't mewtwo if there's enough checks and balances to it?
  331. [20:25:01] George S. [Disaster Area]: such as mega sableye and arceus-ghost
  332. [20:25:07] George S. [Disaster Area]: and yveltal and genesect
  333. [20:25:09] David: lol...
  334. [20:25:11] George S. [Disaster Area]: etc
  335. [20:25:13] David: no comments
  336. [20:25:57] David: you are saying
  337. [20:25:59] David: arceus OU
  338. [20:26:08] George S. [Disaster Area]: yes
  339. [20:26:14] David: we stopped arguing
  340. [20:26:18] George S. [Disaster Area]: each of its sets has
  341. [20:26:25] George S. [Disaster Area]: answers that are pretty damn good in their own right
  342. [20:26:26] George S. [Disaster Area]: lol
  343. [20:29:00] David: understand me if i cannot take you seriously anymore after suggesting mewtwo and arceus OU
  344. [20:29:10] George S. [Disaster Area]: well they are balanced
  345. [20:29:13] George S. [Disaster Area]: lol
  346. [20:29:31] George S. [Disaster Area]: broken checks broken if there's like 50 different pieces of similarly powered broken
  347. [20:29:35] George S. [Disaster Area]: it's just another tier of mons
  348. [20:29:37] George S. [Disaster Area]: in the same way
  349. [20:29:39] David: well i remember you discussing mewtwo being more balanced than rby ou once
  350. [20:29:39] George S. [Disaster Area]: OU mons look
  351. [20:29:42] George S. [Disaster Area]: fucking insane in NU
  352. [20:29:42] David: why am i surprised
  353. [20:31:51] George S. [Disaster Area]: consider having mewtwo and mew being banned in rby ou as being the same as only banning mega ray, primals, mega mence, and a couple of other things
  354. [20:31:59] George S. [Disaster Area]: that's basically what I'm suggesting
  355.  
  356. [20:52] ~KristophV: [04:10] +Fireburn: there is no real way to implement this in an orderly fashion in the middle of a gen
  357. [20:52] ~KristophV: [04:10] Disaster Area: but it's only in the middle of a gen that we'd realise it nessecary
  358. [20:52] ~KristophV: [04:10] Disaster Area: catch-22
  359. [20:52] ~KristophV: that's the story of smogon tiering policy
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