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SpykeRel04D

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May 13th, 2017
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  1. glm::mat4 model = glm::scale(glm::rotate(glm::translate(glm::mat4(), glm::vec3(sprite.position, 0)), glm::radians(sprite.rotation), glm::vec3(0.0f, 0.0f, 1.0f)), glm::vec3(sprite.size, 0));
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