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Lost Epoch output log 2

Sep 8th, 2018
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  1. Initialize engine version: 2018.2.6f1 (c591d9a97a0b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
  6. Vendor:
  7. VRAM: 1998 MB
  8. Driver: 23.21.13.9135
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.123 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.786995 ms
  18. Authorized to play
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. Tex has size 128
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  27. UnloadTime: 5.259658 ms
  28. Fallback handler could not load library E:/Last Epoch/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000002A1793F00E0.dll
  29. Fallback handler could not load library E:/Last Epoch/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000002A1AD8736B0.dll
  30. Fallback handler could not load library E:/Last Epoch/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000002A18EB7C020.dll
  31. Searching for compatible XInput library...
  32. Found Xinput1_4.dll.
  33. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  34.  
  35. (Filename: Line: 495)
  36.  
  37. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  38.  
  39. (Filename: Line: 495)
  40.  
  41. game version: Alpha 0.5.1.1
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  44.  
  45. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  46.  
  47. (Filename: Line: 495)
  48.  
  49. checking for old characters to bring forward
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  52.  
  53.  
  54. Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 114194.
  55. Total: 214.460717 ms (FindLiveObjects: 6.502893 ms CreateObjectMapping: 6.410850 ms MarkObjects: 200.832155 ms DeleteObjects: 0.714818 ms)
  56.  
  57. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  58.  
  59. (Filename: Line: 495)
  60.  
  61. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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