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- Some brief modifications to my notes, in order to account for Snow being in the party from ch9 bridge onwards. To be clear, "same" means the same as my notes, not shirasu's route. Otherwise, if I don't mention something, assume it's the same as my notes.
- Chapter 1:
- * Same (duh).
- Chapter 2:
- * Farm one more Fortisol (TODO: Investigate Fortless Bart2)
- Chapter 3:
- * If you have at least two Phoenix Downs, sell them and buy the Magician's Mark. Do the Manasvin Warmech menu early, with tweaks:
- - Lightning: One COM node
- - Snow: Don't grab the RAV nodes; grab both COM nodes
- - Optimize strats! Balanced Vanille, Balanced Sazh, Balanced Snow
- * Don't pick up any organic chests. Only chests to pick up: The two before Garuda Interceptor.
- Chapter 4:
- * Don't pick up Vanille RAV Mag node next to Water? (TODO: Can this be picked up safely?)
- * Don't level Hope's RAV to stage 2? (TODO: Figure out if not having Hope's Aero makes Odin better.)
- * Purchase 49 Polymer Emulsions (the 50th isn't needed for the upgrade)
- * Blazefire Saber upgrade:
- - All Thickened Hides
- - Whatever organics you need to get x2
- - Polymer Emulsion x49
- * After first Pulsework Soldier & Bomb fight, head clockwise for the rest? (TODO: Check whether this is faster.)
- Chapter 5:
- * Fights might be slightly slower, due to Lightning having 16 less Strength/Magic. (TODO: Calculate expected time differences.)
- * Don't level Hope before Aster Protoflorian.
- Chapter 6:
- * Same.
- Chapter 7:
- * Menu before Ushu1
- - Same purchases
- - Upgrade Wild Bear instead of Bladed Lance (36 Sturdy Bones, 17 Turbojets)
- - Upgrade Magician's Mark instead of Power Wristband (36 Sturdy Bones, 3 Thrust Bearings, 1 Turbojet)
- - Paradigms: Add two RAV/RAV to the bottom and don't touch the rest
- - Don't level Hope
- - Equip Power Wristband Lv1 on Snow
- * Ushu1 strat:
- - Basically alternate COM/RAV and COM/MED until Tail Hammer, and Summon to prevent interruption
- - RAV/RAV (with possible ATB refresh) Froststrike x4 to stagger (Wait until Overdrive before you start?)
- - COM/xxx Attack x4 (or Auto-battle) to kill (don't worry about summon leaving)
- * Ushu2 menu
- - Same paradigms, Lightning/Fang crystarium
- - Hope's crystarium:
- + RAV Thundara (TODO: Fearsiphon?)
- + SYN Accessory OOR, HP node after
- - Same equipment (Magician's Mark is at *, remember)
- * Ushu2 fight:
- - Prioritize post-stagger COM/RAV/RAV ATB refreshes on Lightning, i.e., after Fang's sixth Attack, wait for Lightning's second Thundara to be *cast* (not *started*, otherwise the 2 ATB will be spent from the refreshed ATB) and ATB refresh. (TODO: Is this consistent? Is Smite necessary (it didn't seem to be for my two attempts)?)
- Chapter 8:
- * Same.
- Chapter 9:
- * First Lightning/Hope/Fang section
- - First menu
- + Don't touch Lightning's RAV (TODO: Don't get Ravage?)
- + (Lightning gets Magician's Mark-*, remember)
- - (TODO: Figure out a better second fight strat.)
- * First Sazh/Vanille section
- - Menu
- + Sazh's crystarium
- = RAV Aero OOR, Overwhelm OOR
- = SYN Haste
- + Don't level Vanille (that's right, no Imperil)
- + Sazh: Power Wristband Lv1 replaces Doctor's Code (instead of -*)
- - Extra fight for Royal Armlet chest:
- + After killing the first two flans, head right and preempt the Flanborg (fight strat is the same as the previous flan fight). Afterwards, activate the switch to the right, dodge the three flans, pick up [Royal Armlet], turn around, and dodge the three flans again. Continue as before.
- * Second Lightning/Hope/Fang section
- - Shop:
- + Sell Royal Armlet in addition to everything as normal
- + Purchase (up to) 72 Sturdy Bones, 25 Vibrant Oozes, 47 Crankshafts, Shaman's Mark, 31 Potions, 4 Painkillers, 4 Mallets (TODO: Check whether you can afford all these.)
- - Upgrade:
- + Vega 42s
- = 36 Sturdy Bones
- = 9 Crankshafts
- + Wild Bear
- = 36 Sturdy Bones
- = 6 Crankshafts
- + Brawler's Wristband as normal
- * Second Sazh/Vanille section
- - Only difference is in the fight: After killing Vespid Soldier and shifting back to SYN/SAB, cast Enwater on Sazh in addition to the usual Haste. (Vanille lacks Imperil so Enthunder won't provide its double damage effect against Thermadon.)
- * Third Lightning/Hope/Fang section is the same (Bear in mind Lightning has more Magic (which is actually useful against Kalavinka) and Fang has less Strength)
- * Bridge menu:
- - Party: Lightning/Sazh/Snow
- - Paradigms: (TODO: Paradigm notation)
- + COM/SYN/COM (default)
- + RAV/RAV/RAV
- + COM/SYN/SEN
- + RAV/RAV/RAV
- + COM/COM/COM
- + COM/COM/COM
- - Crystarium:
- + Snow:
- = COM: Role level 2
- = RAV: All OOR, Str+3 after Role Level
- = SEN: Fringeward (stage 1), Str+5 (next node)
- - Equipment:
- = Unequip Fang
- = Lightning: Warrior's Wristband Lv8 in place of Magician's Mark-*
- = Sazh: Magician's Mark-*, Shaman's Mark Lv1
- = Snow: Power Wristband-*
- The rest should follow shirasu's route for the most part. Some differences:
- * You do not have two of the three Power Wristband Lv1s, as well as one Shaman's Mark Lv1, to sell.
- * Wild Bear and Vega 42s are already maxed, so your only Mah'habara component purchases should be 72 Sturdy Bones, 74 Superconductors.
- * You might miss one node here or there, due to fighting two Flanborgs instead of five Zwerg Metrodroids and getting ~500 less CP.
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