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Jul 2nd, 2020
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  1. Running /home/<Username>/.local/share/lutris/runners/wine/lutris-5.7-3-x86_64/bin/wine /home/<Username>/Games/warframe/drive_c/users/<Username>/Local Settings/Application Data/Warframe/Downloaded/Public/Tools/Launcher.exe
  2. Initial process has started with pid 13059
  3. Game is considered started.
  4. esync: up and running.
  5. info: Game: Launcher.exe
  6. info: DXVK: v1.7-1-g84bb768a+
  7. info: Built-in extension providers:
  8. info: Win32 WSI
  9. info: OpenVR
  10. warn: OpenVR: Failed to locate module
  11. info: Enabled instance extensions:
  12. info: VK_KHR_get_surface_capabilities2
  13. info: VK_KHR_surface
  14. info: VK_KHR_win32_surface
  15. info: GeForce GTX 1050:
  16. info: Driver: 440.100.0
  17. info: Vulkan: 1.1.119
  18. info: Memory Heap[0]:
  19. info: Size: 2048 MiB
  20. info: Flags: 0x1
  21. info: Memory Type[7]: Property Flags = 0x1
  22. info: Memory Type[8]: Property Flags = 0x1
  23. info: Memory Heap[1]:
  24. info: Size: 5882 MiB
  25. info: Flags: 0x0
  26. info: Memory Type[0]: Property Flags = 0x0
  27. info: Memory Type[1]: Property Flags = 0x0
  28. info: Memory Type[2]: Property Flags = 0x0
  29. info: Memory Type[3]: Property Flags = 0x0
  30. info: Memory Type[4]: Property Flags = 0x0
  31. info: Memory Type[5]: Property Flags = 0x0
  32. info: Memory Type[6]: Property Flags = 0x0
  33. info: Memory Type[9]: Property Flags = 0x6
  34. info: Memory Type[10]: Property Flags = 0xe
  35. info: Intel(R) UHD Graphics 620 (KBL GT2):
  36. info: Driver: 20.0.4
  37. info: Vulkan: 1.2.131
  38. info: Memory Heap[0]:
  39. info: Size: 5882 MiB
  40. info: Flags: 0x1
  41. info: Memory Type[0]: Property Flags = 0xf
  42. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  43. info: Adapter LUID 0: 0:3fc
  44. info: Adapter LUID 1: 0:3fd
  45. info: Game: Launcher.exe
  46. info: DXVK: v1.7-1-g84bb768a+
  47. info: Built-in extension providers:
  48. info: Win32 WSI
  49. info: OpenVR
  50. warn: OpenVR: Failed to locate module
  51. info: Enabled instance extensions:
  52. info: VK_KHR_get_surface_capabilities2
  53. info: VK_KHR_surface
  54. info: VK_KHR_win32_surface
  55. info: GeForce GTX 1050:
  56. info: Driver: 440.100.0
  57. info: Vulkan: 1.1.119
  58. info: Memory Heap[0]:
  59. info: Size: 2048 MiB
  60. info: Flags: 0x1
  61. info: Memory Type[7]: Property Flags = 0x1
  62. info: Memory Type[8]: Property Flags = 0x1
  63. info: Memory Heap[1]:
  64. info: Size: 5882 MiB
  65. info: Flags: 0x0
  66. info: Memory Type[0]: Property Flags = 0x0
  67. info: Memory Type[1]: Property Flags = 0x0
  68. info: Memory Type[2]: Property Flags = 0x0
  69. info: Memory Type[3]: Property Flags = 0x0
  70. info: Memory Type[4]: Property Flags = 0x0
  71. info: Memory Type[5]: Property Flags = 0x0
  72. info: Memory Type[6]: Property Flags = 0x0
  73. info: Memory Type[9]: Property Flags = 0x6
  74. info: Memory Type[10]: Property Flags = 0xe
  75. info: Intel(R) UHD Graphics 620 (KBL GT2):
  76. info: Driver: 20.0.4
  77. info: Vulkan: 1.2.131
  78. info: Memory Heap[0]:
  79. info: Size: 5882 MiB
  80. info: Flags: 0x1
  81. info: Memory Type[0]: Property Flags = 0xf
  82. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
  83. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
  84. info: Device properties:
  85. info: Device name: : GeForce GTX 1050
  86. info: Driver version : 440.100.0
  87. info: Enabled device extensions:
  88. info: VK_EXT_depth_clip_enable
  89. info: VK_EXT_host_query_reset
  90. info: VK_EXT_shader_demote_to_helper_invocation
  91. info: VK_EXT_shader_viewport_index_layer
  92. info: VK_EXT_transform_feedback
  93. info: VK_EXT_vertex_attribute_divisor
  94. info: VK_KHR_create_renderpass2
  95. info: VK_KHR_depth_stencil_resolve
  96. info: VK_KHR_draw_indirect_count
  97. info: VK_KHR_driver_properties
  98. info: VK_KHR_image_format_list
  99. info: VK_KHR_sampler_mirror_clamp_to_edge
  100. info: VK_KHR_swapchain
  101. info: Device features:
  102. info: robustBufferAccess : 1
  103. info: fullDrawIndexUint32 : 1
  104. info: imageCubeArray : 1
  105. info: independentBlend : 1
  106. info: geometryShader : 1
  107. info: tessellationShader : 1
  108. info: sampleRateShading : 1
  109. info: dualSrcBlend : 1
  110. info: logicOp : 1
  111. info: multiDrawIndirect : 1
  112. info: drawIndirectFirstInstance : 1
  113. info: depthClamp : 1
  114. info: depthBiasClamp : 1
  115. info: fillModeNonSolid : 1
  116. info: depthBounds : 1
  117. info: multiViewport : 1
  118. info: samplerAnisotropy : 1
  119. info: textureCompressionBC : 1
  120. info: occlusionQueryPrecise : 1
  121. info: pipelineStatisticsQuery : 1
  122. info: vertexPipelineStoresAndAtomics : 1
  123. info: fragmentStoresAndAtomics : 1
  124. info: shaderImageGatherExtended : 1
  125. info: shaderStorageImageExtendedFormats : 1
  126. info: shaderStorageImageReadWithoutFormat : 1
  127. info: shaderStorageImageWriteWithoutFormat : 1
  128. info: shaderClipDistance : 1
  129. info: shaderCullDistance : 1
  130. info: shaderFloat64 : 1
  131. info: shaderInt64 : 1
  132. info: variableMultisampleRate : 1
  133. info: VK_EXT_conditional_rendering
  134. info: conditionalRendering : 1
  135. info: VK_EXT_custom_border_color
  136. info: customBorderColors : 0
  137. info: customBorderColorWithoutFormat : 0
  138. info: VK_EXT_depth_clip_enable
  139. info: depthClipEnable : 1
  140. info: VK_EXT_host_query_reset
  141. info: hostQueryReset : 1
  142. info: VK_EXT_memory_priority
  143. info: memoryPriority : 0
  144. info: VK_EXT_robustness2
  145. info: robustBufferAccess2 : 0
  146. info: robustImageAccess2 : 0
  147. info: nullDescriptor : 0
  148. info: VK_EXT_shader_demote_to_helper_invocation
  149. info: shaderDemoteToHelperInvocation : 1
  150. info: VK_EXT_transform_feedback
  151. info: transformFeedback : 1
  152. info: geometryStreams : 1
  153. info: VK_EXT_vertex_attribute_divisor
  154. info: vertexAttributeInstanceRateDivisor : 1
  155. info: vertexAttributeInstanceRateZeroDivisor : 1
  156. info: Queue families:
  157. info: Graphics : 0
  158. info: Transfer : 1
  159. info: DXVK: Read 0 valid state cache entries
  160. info: DXVK: Using 5 compiler threads
  161. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  162. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  163. err: Failed to create surface
  164. info: Game: Launcher.exe
  165. info: DXVK: v1.7-1-g84bb768a+
  166. info: Built-in extension providers:
  167. info: Win32 WSI
  168. info: OpenVR
  169. warn: OpenVR: Failed to locate module
  170. info: Enabled instance extensions:
  171. info: VK_KHR_get_surface_capabilities2
  172. info: VK_KHR_surface
  173. info: VK_KHR_win32_surface
  174. info: GeForce GTX 1050:
  175. info: Driver: 440.100.0
  176. info: Vulkan: 1.1.119
  177. info: Memory Heap[0]:
  178. info: Size: 2048 MiB
  179. info: Flags: 0x1
  180. info: Memory Type[7]: Property Flags = 0x1
  181. info: Memory Type[8]: Property Flags = 0x1
  182. info: Memory Heap[1]:
  183. info: Size: 5882 MiB
  184. info: Flags: 0x0
  185. info: Memory Type[0]: Property Flags = 0x0
  186. info: Memory Type[1]: Property Flags = 0x0
  187. info: Memory Type[2]: Property Flags = 0x0
  188. info: Memory Type[3]: Property Flags = 0x0
  189. info: Memory Type[4]: Property Flags = 0x0
  190. info: Memory Type[5]: Property Flags = 0x0
  191. info: Memory Type[6]: Property Flags = 0x0
  192. info: Memory Type[9]: Property Flags = 0x6
  193. info: Memory Type[10]: Property Flags = 0xe
  194. info: Intel(R) UHD Graphics 620 (KBL GT2):
  195. info: Driver: 20.0.4
  196. info: Vulkan: 1.2.131
  197. info: Memory Heap[0]:
  198. info: Size: 5882 MiB
  199. info: Flags: 0x1
  200. info: Memory Type[0]: Property Flags = 0xf
  201. info: D3D11CoreCreateDevice: Probing 49152
  202. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  203. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  204. info: Device properties:
  205. info: Device name: : GeForce GTX 1050
  206. info: Driver version : 440.100.0
  207. info: Enabled device extensions:
  208. info: VK_EXT_depth_clip_enable
  209. info: VK_EXT_host_query_reset
  210. info: VK_EXT_shader_demote_to_helper_invocation
  211. info: VK_EXT_shader_viewport_index_layer
  212. info: VK_EXT_transform_feedback
  213. info: VK_EXT_vertex_attribute_divisor
  214. info: VK_KHR_create_renderpass2
  215. info: VK_KHR_depth_stencil_resolve
  216. info: VK_KHR_draw_indirect_count
  217. info: VK_KHR_driver_properties
  218. info: VK_KHR_image_format_list
  219. info: VK_KHR_sampler_mirror_clamp_to_edge
  220. info: VK_KHR_swapchain
  221. info: Device features:
  222. info: robustBufferAccess : 1
  223. info: fullDrawIndexUint32 : 1
  224. info: imageCubeArray : 1
  225. info: independentBlend : 1
  226. info: geometryShader : 1
  227. info: tessellationShader : 1
  228. info: sampleRateShading : 1
  229. info: dualSrcBlend : 1
  230. info: logicOp : 1
  231. info: multiDrawIndirect : 1
  232. info: drawIndirectFirstInstance : 1
  233. info: depthClamp : 1
  234. info: depthBiasClamp : 1
  235. info: fillModeNonSolid : 1
  236. info: depthBounds : 1
  237. info: multiViewport : 1
  238. info: samplerAnisotropy : 1
  239. info: textureCompressionBC : 1
  240. info: occlusionQueryPrecise : 1
  241. info: pipelineStatisticsQuery : 1
  242. info: vertexPipelineStoresAndAtomics : 0
  243. info: fragmentStoresAndAtomics : 1
  244. info: shaderImageGatherExtended : 1
  245. info: shaderStorageImageExtendedFormats : 1
  246. info: shaderStorageImageReadWithoutFormat : 1
  247. info: shaderStorageImageWriteWithoutFormat : 1
  248. info: shaderClipDistance : 1
  249. info: shaderCullDistance : 1
  250. info: shaderFloat64 : 1
  251. info: shaderInt64 : 1
  252. info: variableMultisampleRate : 1
  253. info: VK_EXT_conditional_rendering
  254. info: conditionalRendering : 1
  255. info: VK_EXT_custom_border_color
  256. info: customBorderColors : 0
  257. info: customBorderColorWithoutFormat : 0
  258. info: VK_EXT_depth_clip_enable
  259. info: depthClipEnable : 1
  260. info: VK_EXT_host_query_reset
  261. info: hostQueryReset : 1
  262. info: VK_EXT_memory_priority
  263. info: memoryPriority : 0
  264. info: VK_EXT_robustness2
  265. info: robustBufferAccess2 : 0
  266. info: robustImageAccess2 : 0
  267. info: nullDescriptor : 0
  268. info: VK_EXT_shader_demote_to_helper_invocation
  269. info: shaderDemoteToHelperInvocation : 1
  270. info: VK_EXT_transform_feedback
  271. info: transformFeedback : 1
  272. info: geometryStreams : 1
  273. info: VK_EXT_vertex_attribute_divisor
  274. info: vertexAttributeInstanceRateDivisor : 1
  275. info: vertexAttributeInstanceRateZeroDivisor : 1
  276. info: Queue families:
  277. info: Graphics : 0
  278. info: Transfer : 1
  279. info: DXVK: Read 0 valid state cache entries
  280. info: DXVK: Using 5 compiler threads
  281. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  282. info: Adapter LUID 0: 0:3ff
  283. info: D3D11CoreCreateDevice: Probing 49152
  284. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  285. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  286. info: Device properties:
  287. info: Device name: : Intel(R) UHD Graphics 620 (KBL GT2)
  288. info: Driver version : 20.0.4
  289. info: Enabled device extensions:
  290. info: VK_EXT_depth_clip_enable
  291. info: VK_EXT_host_query_reset
  292. info: VK_EXT_shader_demote_to_helper_invocation
  293. info: VK_EXT_shader_stencil_export
  294. info: VK_EXT_shader_viewport_index_layer
  295. info: VK_EXT_transform_feedback
  296. info: VK_EXT_vertex_attribute_divisor
  297. info: VK_KHR_create_renderpass2
  298. info: VK_KHR_depth_stencil_resolve
  299. info: VK_KHR_draw_indirect_count
  300. info: VK_KHR_driver_properties
  301. info: VK_KHR_image_format_list
  302. info: VK_KHR_sampler_mirror_clamp_to_edge
  303. info: VK_KHR_swapchain
  304. info: Device features:
  305. info: robustBufferAccess : 1
  306. info: fullDrawIndexUint32 : 1
  307. info: imageCubeArray : 1
  308. info: independentBlend : 1
  309. info: geometryShader : 1
  310. info: tessellationShader : 1
  311. info: sampleRateShading : 1
  312. info: dualSrcBlend : 1
  313. info: logicOp : 1
  314. info: multiDrawIndirect : 1
  315. info: drawIndirectFirstInstance : 1
  316. info: depthClamp : 1
  317. info: depthBiasClamp : 1
  318. info: fillModeNonSolid : 1
  319. info: depthBounds : 0
  320. info: multiViewport : 1
  321. info: samplerAnisotropy : 1
  322. info: textureCompressionBC : 1
  323. info: occlusionQueryPrecise : 1
  324. info: pipelineStatisticsQuery : 1
  325. info: vertexPipelineStoresAndAtomics : 0
  326. info: fragmentStoresAndAtomics : 1
  327. info: shaderImageGatherExtended : 1
  328. info: shaderStorageImageExtendedFormats : 1
  329. info: shaderStorageImageReadWithoutFormat : 0
  330. info: shaderStorageImageWriteWithoutFormat : 1
  331. info: shaderClipDistance : 1
  332. info: shaderCullDistance : 1
  333. info: shaderFloat64 : 1
  334. info: shaderInt64 : 1
  335. info: variableMultisampleRate : 1
  336. info: VK_EXT_conditional_rendering
  337. info: conditionalRendering : 1
  338. info: VK_EXT_custom_border_color
  339. info: customBorderColors : 0
  340. info: customBorderColorWithoutFormat : 0
  341. info: VK_EXT_depth_clip_enable
  342. info: depthClipEnable : 1
  343. info: VK_EXT_host_query_reset
  344. info: hostQueryReset : 1
  345. info: VK_EXT_memory_priority
  346. info: memoryPriority : 0
  347. info: VK_EXT_robustness2
  348. info: robustBufferAccess2 : 0
  349. info: robustImageAccess2 : 0
  350. info: nullDescriptor : 0
  351. info: VK_EXT_shader_demote_to_helper_invocation
  352. info: shaderDemoteToHelperInvocation : 1
  353. info: VK_EXT_transform_feedback
  354. info: transformFeedback : 1
  355. info: geometryStreams : 1
  356. info: VK_EXT_vertex_attribute_divisor
  357. info: vertexAttributeInstanceRateDivisor : 1
  358. info: vertexAttributeInstanceRateZeroDivisor : 1
  359. info: Queue families:
  360. info: Graphics : 0
  361. info: Transfer : 0
  362. info: DXVK: Read 0 valid state cache entries
  363. info: DXVK: Using 5 compiler threads
  364. info: Adapter LUID 1: 0:400
  365. wine client error:c8: read: Bad file descriptor
  366. Game is considered exited.
  367. All monitored processes have exited.
  368. Never found the initial process' return code. Weird?
  369. Exit with returncode 0
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