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- Running /home/<Username>/.local/share/lutris/runners/wine/lutris-5.7-3-x86_64/bin/wine /home/<Username>/Games/warframe/drive_c/users/<Username>/Local Settings/Application Data/Warframe/Downloaded/Public/Tools/Launcher.exe
- Initial process has started with pid 13059
- Game is considered started.
- esync: up and running.
- info: Game: Launcher.exe
- info: DXVK: v1.7-1-g84bb768a+
- info: Built-in extension providers:
- info: Win32 WSI
- info: OpenVR
- warn: OpenVR: Failed to locate module
- info: Enabled instance extensions:
- info: VK_KHR_get_surface_capabilities2
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1050:
- info: Driver: 440.100.0
- info: Vulkan: 1.1.119
- info: Memory Heap[0]:
- info: Size: 2048 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5882 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: Intel(R) UHD Graphics 620 (KBL GT2):
- info: Driver: 20.0.4
- info: Vulkan: 1.2.131
- info: Memory Heap[0]:
- info: Size: 5882 MiB
- info: Flags: 0x1
- info: Memory Type[0]: Property Flags = 0xf
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: Adapter LUID 0: 0:3fc
- info: Adapter LUID 1: 0:3fd
- info: Game: Launcher.exe
- info: DXVK: v1.7-1-g84bb768a+
- info: Built-in extension providers:
- info: Win32 WSI
- info: OpenVR
- warn: OpenVR: Failed to locate module
- info: Enabled instance extensions:
- info: VK_KHR_get_surface_capabilities2
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1050:
- info: Driver: 440.100.0
- info: Vulkan: 1.1.119
- info: Memory Heap[0]:
- info: Size: 2048 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5882 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: Intel(R) UHD Graphics 620 (KBL GT2):
- info: Driver: 20.0.4
- info: Vulkan: 1.2.131
- info: Memory Heap[0]:
- info: Size: 5882 MiB
- info: Flags: 0x1
- info: Memory Type[0]: Property Flags = 0xf
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
- info: Device properties:
- info: Device name: : GeForce GTX 1050
- info: Driver version : 440.100.0
- info: Enabled device extensions:
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_demote_to_helper_invocation
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_create_renderpass2
- info: VK_KHR_depth_stencil_resolve
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_image_format_list
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_swapchain
- info: Device features:
- info: robustBufferAccess : 1
- info: fullDrawIndexUint32 : 1
- info: imageCubeArray : 1
- info: independentBlend : 1
- info: geometryShader : 1
- info: tessellationShader : 1
- info: sampleRateShading : 1
- info: dualSrcBlend : 1
- info: logicOp : 1
- info: multiDrawIndirect : 1
- info: drawIndirectFirstInstance : 1
- info: depthClamp : 1
- info: depthBiasClamp : 1
- info: fillModeNonSolid : 1
- info: depthBounds : 1
- info: multiViewport : 1
- info: samplerAnisotropy : 1
- info: textureCompressionBC : 1
- info: occlusionQueryPrecise : 1
- info: pipelineStatisticsQuery : 1
- info: vertexPipelineStoresAndAtomics : 1
- info: fragmentStoresAndAtomics : 1
- info: shaderImageGatherExtended : 1
- info: shaderStorageImageExtendedFormats : 1
- info: shaderStorageImageReadWithoutFormat : 1
- info: shaderStorageImageWriteWithoutFormat : 1
- info: shaderClipDistance : 1
- info: shaderCullDistance : 1
- info: shaderFloat64 : 1
- info: shaderInt64 : 1
- info: variableMultisampleRate : 1
- info: VK_EXT_conditional_rendering
- info: conditionalRendering : 1
- info: VK_EXT_custom_border_color
- info: customBorderColors : 0
- info: customBorderColorWithoutFormat : 0
- info: VK_EXT_depth_clip_enable
- info: depthClipEnable : 1
- info: VK_EXT_host_query_reset
- info: hostQueryReset : 1
- info: VK_EXT_memory_priority
- info: memoryPriority : 0
- info: VK_EXT_robustness2
- info: robustBufferAccess2 : 0
- info: robustImageAccess2 : 0
- info: nullDescriptor : 0
- info: VK_EXT_shader_demote_to_helper_invocation
- info: shaderDemoteToHelperInvocation : 1
- info: VK_EXT_transform_feedback
- info: transformFeedback : 1
- info: geometryStreams : 1
- info: VK_EXT_vertex_attribute_divisor
- info: vertexAttributeInstanceRateDivisor : 1
- info: vertexAttributeInstanceRateZeroDivisor : 1
- info: Queue families:
- info: Graphics : 0
- info: Transfer : 1
- info: DXVK: Read 0 valid state cache entries
- info: DXVK: Using 5 compiler threads
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- err: Failed to create surface
- info: Game: Launcher.exe
- info: DXVK: v1.7-1-g84bb768a+
- info: Built-in extension providers:
- info: Win32 WSI
- info: OpenVR
- warn: OpenVR: Failed to locate module
- info: Enabled instance extensions:
- info: VK_KHR_get_surface_capabilities2
- info: VK_KHR_surface
- info: VK_KHR_win32_surface
- info: GeForce GTX 1050:
- info: Driver: 440.100.0
- info: Vulkan: 1.1.119
- info: Memory Heap[0]:
- info: Size: 2048 MiB
- info: Flags: 0x1
- info: Memory Type[7]: Property Flags = 0x1
- info: Memory Type[8]: Property Flags = 0x1
- info: Memory Heap[1]:
- info: Size: 5882 MiB
- info: Flags: 0x0
- info: Memory Type[0]: Property Flags = 0x0
- info: Memory Type[1]: Property Flags = 0x0
- info: Memory Type[2]: Property Flags = 0x0
- info: Memory Type[3]: Property Flags = 0x0
- info: Memory Type[4]: Property Flags = 0x0
- info: Memory Type[5]: Property Flags = 0x0
- info: Memory Type[6]: Property Flags = 0x0
- info: Memory Type[9]: Property Flags = 0x6
- info: Memory Type[10]: Property Flags = 0xe
- info: Intel(R) UHD Graphics 620 (KBL GT2):
- info: Driver: 20.0.4
- info: Vulkan: 1.2.131
- info: Memory Heap[0]:
- info: Size: 5882 MiB
- info: Flags: 0x1
- info: Memory Type[0]: Property Flags = 0xf
- info: D3D11CoreCreateDevice: Probing 49152
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- info: Device properties:
- info: Device name: : GeForce GTX 1050
- info: Driver version : 440.100.0
- info: Enabled device extensions:
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_demote_to_helper_invocation
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_create_renderpass2
- info: VK_KHR_depth_stencil_resolve
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_image_format_list
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_swapchain
- info: Device features:
- info: robustBufferAccess : 1
- info: fullDrawIndexUint32 : 1
- info: imageCubeArray : 1
- info: independentBlend : 1
- info: geometryShader : 1
- info: tessellationShader : 1
- info: sampleRateShading : 1
- info: dualSrcBlend : 1
- info: logicOp : 1
- info: multiDrawIndirect : 1
- info: drawIndirectFirstInstance : 1
- info: depthClamp : 1
- info: depthBiasClamp : 1
- info: fillModeNonSolid : 1
- info: depthBounds : 1
- info: multiViewport : 1
- info: samplerAnisotropy : 1
- info: textureCompressionBC : 1
- info: occlusionQueryPrecise : 1
- info: pipelineStatisticsQuery : 1
- info: vertexPipelineStoresAndAtomics : 0
- info: fragmentStoresAndAtomics : 1
- info: shaderImageGatherExtended : 1
- info: shaderStorageImageExtendedFormats : 1
- info: shaderStorageImageReadWithoutFormat : 1
- info: shaderStorageImageWriteWithoutFormat : 1
- info: shaderClipDistance : 1
- info: shaderCullDistance : 1
- info: shaderFloat64 : 1
- info: shaderInt64 : 1
- info: variableMultisampleRate : 1
- info: VK_EXT_conditional_rendering
- info: conditionalRendering : 1
- info: VK_EXT_custom_border_color
- info: customBorderColors : 0
- info: customBorderColorWithoutFormat : 0
- info: VK_EXT_depth_clip_enable
- info: depthClipEnable : 1
- info: VK_EXT_host_query_reset
- info: hostQueryReset : 1
- info: VK_EXT_memory_priority
- info: memoryPriority : 0
- info: VK_EXT_robustness2
- info: robustBufferAccess2 : 0
- info: robustImageAccess2 : 0
- info: nullDescriptor : 0
- info: VK_EXT_shader_demote_to_helper_invocation
- info: shaderDemoteToHelperInvocation : 1
- info: VK_EXT_transform_feedback
- info: transformFeedback : 1
- info: geometryStreams : 1
- info: VK_EXT_vertex_attribute_divisor
- info: vertexAttributeInstanceRateDivisor : 1
- info: vertexAttributeInstanceRateZeroDivisor : 1
- info: Queue families:
- info: Graphics : 0
- info: Transfer : 1
- info: DXVK: Read 0 valid state cache entries
- info: DXVK: Using 5 compiler threads
- info: DXGI: NvAPI workaround enabled, reporting AMD GPU
- info: Adapter LUID 0: 0:3ff
- info: D3D11CoreCreateDevice: Probing 49152
- info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- info: Device properties:
- info: Device name: : Intel(R) UHD Graphics 620 (KBL GT2)
- info: Driver version : 20.0.4
- info: Enabled device extensions:
- info: VK_EXT_depth_clip_enable
- info: VK_EXT_host_query_reset
- info: VK_EXT_shader_demote_to_helper_invocation
- info: VK_EXT_shader_stencil_export
- info: VK_EXT_shader_viewport_index_layer
- info: VK_EXT_transform_feedback
- info: VK_EXT_vertex_attribute_divisor
- info: VK_KHR_create_renderpass2
- info: VK_KHR_depth_stencil_resolve
- info: VK_KHR_draw_indirect_count
- info: VK_KHR_driver_properties
- info: VK_KHR_image_format_list
- info: VK_KHR_sampler_mirror_clamp_to_edge
- info: VK_KHR_swapchain
- info: Device features:
- info: robustBufferAccess : 1
- info: fullDrawIndexUint32 : 1
- info: imageCubeArray : 1
- info: independentBlend : 1
- info: geometryShader : 1
- info: tessellationShader : 1
- info: sampleRateShading : 1
- info: dualSrcBlend : 1
- info: logicOp : 1
- info: multiDrawIndirect : 1
- info: drawIndirectFirstInstance : 1
- info: depthClamp : 1
- info: depthBiasClamp : 1
- info: fillModeNonSolid : 1
- info: depthBounds : 0
- info: multiViewport : 1
- info: samplerAnisotropy : 1
- info: textureCompressionBC : 1
- info: occlusionQueryPrecise : 1
- info: pipelineStatisticsQuery : 1
- info: vertexPipelineStoresAndAtomics : 0
- info: fragmentStoresAndAtomics : 1
- info: shaderImageGatherExtended : 1
- info: shaderStorageImageExtendedFormats : 1
- info: shaderStorageImageReadWithoutFormat : 0
- info: shaderStorageImageWriteWithoutFormat : 1
- info: shaderClipDistance : 1
- info: shaderCullDistance : 1
- info: shaderFloat64 : 1
- info: shaderInt64 : 1
- info: variableMultisampleRate : 1
- info: VK_EXT_conditional_rendering
- info: conditionalRendering : 1
- info: VK_EXT_custom_border_color
- info: customBorderColors : 0
- info: customBorderColorWithoutFormat : 0
- info: VK_EXT_depth_clip_enable
- info: depthClipEnable : 1
- info: VK_EXT_host_query_reset
- info: hostQueryReset : 1
- info: VK_EXT_memory_priority
- info: memoryPriority : 0
- info: VK_EXT_robustness2
- info: robustBufferAccess2 : 0
- info: robustImageAccess2 : 0
- info: nullDescriptor : 0
- info: VK_EXT_shader_demote_to_helper_invocation
- info: shaderDemoteToHelperInvocation : 1
- info: VK_EXT_transform_feedback
- info: transformFeedback : 1
- info: geometryStreams : 1
- info: VK_EXT_vertex_attribute_divisor
- info: vertexAttributeInstanceRateDivisor : 1
- info: vertexAttributeInstanceRateZeroDivisor : 1
- info: Queue families:
- info: Graphics : 0
- info: Transfer : 0
- info: DXVK: Read 0 valid state cache entries
- info: DXVK: Using 5 compiler threads
- info: Adapter LUID 1: 0:400
- wine client error:c8: read: Bad file descriptor
- Game is considered exited.
- All monitored processes have exited.
- Never found the initial process' return code. Weird?
- Exit with returncode 0
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