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dcomicboy

god mode and such

Feb 27th, 2012
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  1. #define MESSAGE_GUARANTEED (1<<7)
  2.  
  3. void cBase::Godmode(int Status)
  4. {
  5. if(Status)
  6. {
  7. if(Tools.ValidPointer(g_LTClient))
  8. {
  9. CAutoMessage Msg;
  10. Msg.Writeuint8(69);
  11. Msg.Writeuint8(1);
  12. Msg.Writeuint8(1);
  13. Msg.Writeuint8(1);
  14. Msg.Writeuint8(1);
  15. Msg.Writeuint8(1);
  16. Msg.Writeuint8(365);
  17. Msg.Writeuint8(1);
  18. Msg.Writeuint8(1);
  19. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  20. keybd_event(0x33,0,0,0);
  21. LT = 0;
  22. PushToConsole("PlayerHealth 100");
  23. Msg.Writeuint8(1);
  24. Msg.Writestring("IncrementHealth 100");
  25. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  26. } else {
  27. g_LTClient = *(CLTClient**)dwLTClient;
  28. g_CommonLT = g_LTClient->Common();
  29. return 0;
  30. }
  31. }
  32. }
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